Te Rya Village

Te Rya Village (テイリャ, Teirya) is a small settlement that is mandatory to pass through close to midway through Golden Sun: Dark Dawn. It is a temporary settlement founded by the nomadic inhabitants of the Khiren Glacier enclosed within the Khiren Mountains that separate the Morgal region in the north of Angara from the Ei-Jei region in its south.
When Matthew's party take a one-way trip from Ei-Jei through the Clouds of Passaj and Craggy Peak Ruins on their way to Morgal, they must pass through Te Rya Village and then Teppe Ruins in order to reach Morgal's main stretch of land. During this visit, they cross paths with another band of visitors taking refuge in the village: the wayward Sanan prince Ryu Kou and his mentor, Hou Zan. The party also catches their first glimpse of another figure who will eventually become a party member.
In Golden Sun: Dark Dawn
- For all NPC gossip, see Side Scripts.
The party's departure north from the Ei-Jei region through the Clouds of Passaj and then Craggy Peak Ruins roughly 40% into the game is a one-way trip toward the Morgal region of Angara. Following Craggy Peak, the party will be deposited into the enclosed Khiren Glacier in the center of the continent, and the only way forward – besides a slight detour northwest to the North Wall Shrine containing the summon tablet for Moloch – is through Te Rya Village at the east end of the area.
You must first trigger various cutscenes at Te Rya Village, then head into Teppe Ruins just north of that and progress through it up until another cutscene takes place. You will be directed to return to Te Rya Village for further cutscenes, after which you must return to Teppe Ruins and progress through the rest of the dungeon, which will deposit you into the main landmass of the Morgal region.
Initial visit

A cutscene introducing Ryu Kou and Hou Zan will take place at the far southwest corner of Te Rya Village's screen as soon as you enter the village's overworld model. Several other cutscenes will play when you step into certain areas, such as two variations of a short scene near the top center of the village where the party notices a shady figure briefly visiting from up north. In terms of what is mandatory, the party must enter the northeast tent to be told about Teppe Ruins and one Hou Ju's missing bag, then enter the lower-left of the pair of tents near the north central exit for another cutscene with Ryu Kou and Hou Zan. This will cause the sentry at the north central exit to step out of the way and allow passage to Teppe Ruins.
Entering the general vendor in the westmost tent triggers another short cutscene. Every generic piece of gear sold at the armory vendor is newly introduced except for the Composite Bow, which was otherwise only sold in Passaj for a limited time and could easily be missed. Its Artifacts menu adds the Frost Wand, and the Artifacts menu of the otherwise highly generic item shop exclusively sells the Trusty Staff. This is needed to get the Mercury Djinni Dewdrop in the first, exterior screen of Teppe Ruins.
The path to the Mars Djinni Fury seen idling near the north exit is blocked off by a shivering sheep without a coat of wool. You must first make your way to the sapling at the east end of the village by climbing the tree south of it and turn it into a vine ladder with the Growth Psynergy. Follow the trail counter-clockwise to the unlit torch just right of the sheep and cast Fireball to light it up, making it move toward the torch. Backtrack to the village area so that you can walk north to the Djinni.
Remaining collectibles include an Apple in the upper of the two white pots inside the uninhabited north-central tent and the Nurse's Cap in the drawers at the left end inside the northeast tent.
Subsequent visit

Midway through your first exploration of Teppe Ruins, you will meet the future party member Sveta, who will give you the Elegant Bag and ask you to return it to Ryu Kou and Hou Zan before agreeing to help you navigate the rest of the dungeon. Use a shortcut from within Teppe Ruins to quickly make it back into the small space of the overworld between Teppe Ruins' entrance and Te Rya Village.
When you return to Te Rya Village, another cutscene will play discussing the bag, and the gathering of NPCs will prevent you from heading back into the village until you present any of them with the Elegant Bag. After the cutscene ends, you can see a brief, optional scene of Ryu Kou and Hou Zan marching through the north exit if you step further into the village. Regardless, you can return to Teppe Ruins and begin your trip into Morgal with Sveta.
Te Rya Village remains accessible throughout the entirety of the player's time in the Morgal region, though any revisit would require the party to travel all the way back through Teppe Ruins to return to the Khiren Glacier, then travel forward through it again to return to the mainland. There should be no reason to come back here if you got the few optional collectibles between the two times the party visits the village. On the other hand, the Mars Djinni Fury, the Apple, the Nurse's Cap, the vendors' selections, and the Trusty Staff leading to the Mercury Djinni Dewdrop in Teppe Ruins will be permanently missed once you pass a major point of no return in the deepest chamber of Belinsk Ruins at the end of the Morgal arc, which will eventually force the party out of Morgal and into the Eastern Sea.
Vendors
Te Rya's inn is located in the southeast portion of the village and costs 10 coins per party member, making it cost a total of 50. The Sanctum service is offered just behind the innkeeper.
| Armory | |||
| Name | Class | Cost | Effect |
| Long Sword | 4000 | Attack +70, Unleashes Critical Strike and Spin Strike | |
| Bow | 1600 | Attack +65, Unleashes Double Shot and Arrow Shower | |
| Armor | 2000 | Defense +25 | |
| Robe | 2400 | Defense +26 | |
| Gloves | 1600 | Defense +23 | |
| Bracelet | 2000 | Defense +25 | |
| Hat | 2000 | Defense +23 | |
| Circlet | 3400 | Defense +25 | |
| Artifacts | |||
| Staff | 5400 | Attack +76, Unleashes Critical Strike and Frost Bite | |
| Item Shop | |||
| Name | Class | Cost | Effect |
| Consumable Item | 10 | Restores 50 HP to one Adept | |
| Consumable Item | 20 | Cures Poison and Venom from one Adept | |
| Consumable Item | 30 | Removes Stun, Sleep, and Delusion from one Adept | |
| Consumable Item | 70 | Temporarily lowers monster encounter rate | |
| Artifacts | |||
| Consumable Item | 3000 | Revives one downed Adept | |
| Rare item | 8 | Used in Teppe Ruins to acquire Dewdrop | |
Collectibles
Fury: Is seen idling at the north end of the village, but a shivering sheep without a wool coat blocks the way to it. It must be lured off to the right by casting Fireball on the unlit torch right of it; the torch can only be reached by climbing the tree at the southeast corner of the village, then casting Growth on the sapling and climbing the vine ladder that is created.
Apple: Found inside the upper-left of the two white pots inside the tent closest to the village's north exit.
Nurse's Cap: Found by examining the drawer at the left end inside the northeast tent.
1 Coin: Found inside the white pot next to the Great Healer at the back end of the inn.
In addition, the player ought to buy the Trusty Staff at the item vendor's Artifacts menu so that it can be given to a fisherman early in the first exterior screen of Teppe Ruins, where he will then fish up the Mercury Djinni Dewdrop (provided you cast Fireball to drive it into the lake).
All of the above collectibles are permanently missed once the player reaches the point-of-no-return in the deepest chamber of Belinsk Ruins at the end of the Morgal arc.
History
Te Rya is located in the Khiren Highlands, a snowy area in central Angara, and is nearly completely enclosed by the Khiren Mountains. The village was founded by a group of nomadic farmers, so the village's houses are designed to be easily moved to allow the farmers to easily follow the sheep and goats they herd. The inhabitants constantly keep themselves warm through the heat coming from the torches located around the village. The village is also a source of free-flowing Khiren Water.
Travel to and from the city is limited. While the Teppe Ruins to the north serve as a passage to Morgal, the ruins are crumbling, making travel difficult for non-Adepts. However, Adepts can also travel to the village from the south, via the Clouds of Passaj.
After the events of the Morgal Revolution, the Sanan royal Ryu Kou, alongside his mentor Hou Zan seek Te Rya as a place of refuge alongside other Sanan citizens. They offer to watch the gate of the town in exchange for permission to stay there. One day, Ryu Kou encounters a group of travelers, Matthew and his party, who seek to enter the town. Ryu Kou refuses to allow them to enter, due to fears that the group are Morgal spies. Tyrell soon realizes that Ryu Kou is not a local, but Ryu Kou refuses to discuss the matter. Eventually, Hou Zan forcefully makes Ryu Kou give the group entry.

While exploring the town, Matthew occasionally notices a shadowy figure, though none of the citizens appear to notice. In one house, Matthew overhears a conversation between and man and woman; the woman had been searching for a bag belonging to a girl named Hou Ju. At her request, Matthew agrees to alert her if he finds it. Later, Matthew enters another house, where he finds two injured mercenaries. Before Matthew can investigate further, Hou Zan and Ryu Kou arrive. The two men explain that they cannot allow Matthew's group to roam freely, and ask where they intend to go. Hou Zan realizes that Matthew's party is made up of Adepts, and tells them of the Teppe Ruins, which will allow the group to continue to their destination in Morgal.
Matthew's group explores the ruins, but come to a dead end. Fortunately, they meet Sveta, who had been following them earlier. She offers her services as a guide, but asks that they return the bag she had found earlier. Being a beastman, she would risk being attacked if she tried to approach the Sanans herself.
Matthew's group returns to Te Rya and presents the bag to Ryu Kou and the other Sanans. Realizing that Matthew's group is trustworthy, Ryu Kou tells the Adepts of their situation. Hou Ju, Ryu Kou's sister, had been captured by Morgal forces and was being imprisoned despite her innocence. The bag had contained several of her belongings, which Ryu Kou hoped to return to her. Meanwhile, one of the Sanans notices something in the bag. When Matthew's party prepares to return to the Teppe Ruins, they notice Ryu Kou, Hou Zan, and several others prepare to leave the village.
Cultural references
Te Rya Village may be a reference to both the Tarim Basin and the Keriya River that flows into it from the mountains to the south. The various mountain ranges surrounding the Tarim Basin form the namesake and inspiration for the Khiren Mountains, and the Tarim Basin's Taklamakan Desert was previously the inspiration for the Lamakan Desert – but unlike that desert, the Taklamakan is one of the coldest deserts in the world, a fitting setting for Te Rya Village and the Khiren Mountains.
| Towns and Villages | |
|---|---|
| Golden Sun | |
| Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero | |
| Golden Sun: The Lost Age | |
| Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox | |
| Golden Sun: Dark Dawn | |
| Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa) | |