Template:Trivia/Archive
From Golden Sun Universe
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All past items and trivia featured on Template:Trivia, in addition to what is currently on there. Items arranged from oldest to newest:
Did you know...
- ...that a small underground body of water in the tunnel underneath Mikasalla can be removed with Parch?
- ...that a townsperson in Lunpa mentally prophesied the tidal wave that happened at the end of Golden Sun based on the story of the great flood in the past?
- ...that Alex has a second slightly different, unused facial portrait placed in the games' code in a way that suggests he may have been planned to be a playable character at some point during development?
- ...that in one Debug Room in The Lost Age, casting the unused Arrow Psynergy at Kraden prompts an angry reaction out of him?
- ...that the Black Orb was renamed the Black Crystal in The Lost Age?
- ...that the manual for the North American version of The Lost Age incorrectly refers to the Mars Djinn Spark, Kindle, Char, and Coal as "Guts," "Axel," "Chili," and "Turbo"?
- ...that hugging the top of the mountains immediately southeast Bilibin Barricade early in Golden Sun gets you random battles with the much tougher overworld enemies normally fought around Xian?
- ...that when you upgrade from the Trainer to the Beastkeeper class, the Grand Golem Psynergy actually downgrades into the Living Armor Psynergy?
- ...that selecting the Hover Psynergy from the Psynergy menu while sailing the Lemurian Ship will put you in a semi-glitched state where you sail as slowly as normal but don't get any random monster encounters?
- ...that if you use the Douse Psynergy in cold regions, such as Prox, snowflakes come falling out of the little cloud instead of raindrops?
- ...that if you cast the Scoop Psynergy on any tile of ground where dirt may be dug up but nothing special is buried, there is always a very small chance to acquire a randomly generated item such as a Nut or Game Ticket?
- ...that the main sprites for the summons Judgment, Atalanta, and Neptune were cleaned up and re-sized between their appearances in Golden Sun and The Lost Age?
- ...that sailing into Gondowan and docking on the patch of land immediately north of Kibombo lets you fight the stronger monsters from the continents in the Great Western Sea?
- ...that if you skip the Orb of Force in Fuchin Falls Cave, at the end of the Altin Peak dungeon Garet will set off the boulder-rolling sequence in a cutscene instead?
- ...that if Jenna is downed in the prologue sequence to The Lost Age outside Venus Lighthouse, Alex will save her and then the player gets to try again?
- ...that the Ghost Soldier Psynergy both has the highest added damage value of all in-game battle effects the party can use, and can occasionally ignore half of the enemy's Defense value?
- ...that Babi was indirectly responsible for the establishment of Dodonpa's empire of brigands at the settlement of Lunpa?
- ...that the unused Magnet and Arrow Psynergies can interact with objects in the various Debug Rooms in The Lost Age?
- ...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?
- ...that in The Lost Age holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original Golden Sun?
- ...that in The Lost Age holding down the Select button while highlighting an equippable item in a shop brings up a menu that lets you check its Item Details?
- ...that Menardi's Death Size and Karst's Death Scythe are the exact same ability in the games' code but named differently between games?
- ...that the Wonder Bird monster in Islet Cave rewards over 11,000 Experience Points if you fell it with the attack of an offensive Mercury Djinni?
- ...that both GBA Golden Sun games contain a treasure chest holding 666 coins?
- ...that in The Lost Age, disembarking at the lowest part of the beach immediately southwest Loho lets you explore much of the overworld land in Golden Sun, but none of the original game's locations can be entered? (e.g. when you try to enter Vale, you stay on the overworld and look like you're walking all over it)
- ...that the Retreat Psynergy, usually ineffective in towns, is functional in Shaman Village?
- ...that when fighting the Mercury Djinni Serac in Islet Cave, it is statistically slightly weaker than the Mercury Djinni Balm, which you are guaranteed to pass by first in Mars Lighthouse in the game?
- ...that the Paladin class is the only class with a Defense rating above the "high norm" set by the Hero and Ronin classes, and has great HP and Luck to boot?
- ...that most non-final bosses in the first game, including Toadonpa, Storm Lizard, and Tempest Lizard, are susceptible to status conditions such as instant death, Death Curse, and Deadly Poison, but none of the bosses in the second game are?
- ...that the Curse Psynergy forwards its own countdown timer when used multiple times on the same enemy target, and that Curse works twice as fast against enemies that act twice per turn?
- ...that the overworld theme to The Lost Age played before the Reunion at Contigo was supposed to have an additional instrumental track, but an error in the song's data prevented it from playing? (Both versions uploaded here, with the second version using percussion hacked in to demonstrate the track)
- ...that when you cast the Halt Psynergy on any townsperson, they'll say only the first word of their sentence when you talk to them and then return to normal?
- ...that the above Halt mechanic works on Djinn in The Lost Age the same way it works on people in both games - as in, when you use Halt on a Djinni and then interact with it, its face portrait will appear while it says "..." before returning to normal?
- ...that while the Revive Psynergy is available to a Venus Adept through the default Squire class series only from Gallant onward, it is available to a Venus Adept in any stage of the Swordsman class series?
- ...that all Reviving effects in the games, such as the Djinn and Psynergy, share their hit rates with their HP restoration rates (so that Quartz has a 50% chance to revive to 50% health, Spark and Balm have 60% chances to revive to 60% health, Dew an 80% chance to revive to 80% health, and Tinder a 100% chance to revive to 100% health)?