Willowisp enemy line
The Willowisp, Devilwisp, Shadowisp, and Deathwisp are enemies that are randomly battled throughout Golden Sun: Dark Dawn. As an enemy line, they are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. They resemble ghostly flames with a small face. They are a spiritual successor to the Will Head enemy line from the Game Boy Advance games, including the shared "Willowisp" name, but are differentiated by having a different shared elemental weakness.
In Golden Sun: Dark Dawn
Willowisp
A Willowisp (ウィルウィスプ) is a white-blue level 3 variant. In Dark Dawn, it is a "tutorial" enemy fought in the Tanglewood and the Abandoned Mine.
A Willowisp is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Willowisp | 35 | 0 | 27 | 7 | 8 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 1) 72 (Lv 1) 48 (Lv 0) 7 (Lv 2) | 9 | 6 | Oil Drop | 1/16 |
A Willowisp uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Mystic Flame | 2/8 (25%) |
95 Power | Enemy ability that has a group of ghostly flames converging on a single Adept. Deals a Mars-aligned attack with 16 base damage. |
Devilwisp
A Devilwisp (デビルファイア Devil Fire) is a white-red level 28 variant. In Dark Dawn, it is fought throughout Belinsk Ruins.
A Devilwisp is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Devilwisp | 233 | 13 | 278 | 104 | 138 | 6 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 1) 72 (Lv 1) 48 (Lv 0) 7 (Lv 2) | 399 | 129 | Oil Drop | 1/16 |
A Devilwisp uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Impair | 2/8 (25%) |
Level 1 | Psynergy costing 4 PP that attempts to temporarily lower a single Adept's Defense rating by 25%. |
Mystic Flame | 1/8 (12.5%) |
95 Power | Enemy ability that has a group of ghostly flames converging on a single Adept. Deals a Mars-aligned attack with 16 base damage. |
Shadowisp
A Shadowisp (ダークウィスプ Dark Wisp) is a black-blue level 35 variant. In Dark Dawn, it is fought in the shadowed areas of the overworld around Champa and Ayuthay after the Grave Eclipse begins.
A Shadowisp is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Shadowisp | 292 | 16 | 345 | 150 | 178 | 6 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 1) 72 (Lv 1) 48 (Lv 0) 7 (Lv 2) | 817 | 146 | Smoke Bomb | 1/32 |
A Shadowisp uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Slash | 1/8 (12.5%) |
80 Power | Psynergy costing 4 PP that projects a glowing purple swath of energy through a single Adept. Deals a Jupiter-aligned attack with a power rating of 25. |
Curse | 1/8 (12.5%) |
Level 0 | Psynergy costing 6 PP that briefly generates a candle icon at the target Adept's position. The target has a chance to get inflicted with a 7-turn Death Curse status ailment. |
Category:Grave Eclipse enemies | Category:Psynergy-capable enemies in Dark Dawn |
Deathwisp
A Deathwisp (デスウィスプ Death Wisp) is a black-purple level 36 variant. In Dark Dawn, it is fought in the shadowed areas of the Eastern Sea and the Passaj Mountain Climb after the Grave Eclipse begins.
A Deathwisp is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Deathwisp | 302 | 17 | 354 | 156 | 184 | 7 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 1) 72 (Lv 1) 48 (Lv 0) 7 (Lv 2) | 886 | 148 | Smoke Bomb | 1/32 |
A Deathwisp uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Slash | 1/8 (12.5%) |
80 Power | Psynergy costing 4 PP that projects a glowing purple swath of energy through a single Adept. Deals a Jupiter-aligned attack with a power rating of 25. |
Curse | 1/8 (12.5%) |
Level 0 | Psynergy costing 6 PP that briefly generates a candle icon at the target Adept's position. The target has a chance to get inflicted with a 7-turn Death Curse status ailment. |
Category:Grave Eclipse enemies | Category:Psynergy-capable enemies in Dark Dawn |
Enemy Lines in Golden Sun: Dark Dawn |
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Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
Recurring single enemies |
Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |