# Ray Psynergy series

**Ray** (レイ, *Ray*), **Storm Ray** (レイストーム, *Ray Storm*), and **Destruct Ray** (レイデストラクト, *Ray Destruct*) are a series of offensive Jupiter Psynergy featured throughout the *Golden Sun* series.

## Basic Description[edit | edit source]

Ray, Storm Ray, and Destruct Ray are offensive, ranged Psynergies. The final amount of damage is determined by comparing the caster's Jupiter Power to the target's Jupiter Resistance and using the difference to modify the base power of the particular Psynergy in use.

Ray |
Jupiter | 6 PP |
"Attack with a magnetic storm." (GS-TLA)
"Strike with a magnetic storm." (DD-present) |
Attacks up to three enemies with a base power of 35. |

Storm Ray |
Jupiter | 10 PP |
"Attack with a magnetic storm." (GS-TLA)
"Strike with a magnetic tempest." (DD-present) |
Attacks up to three enemies with a base power of 65. |

Destruct Ray |
Jupiter | 21 PP |
"Attack with a magnetic storm." (GS-TLA)
"Strike with a tumult of magnetic force." (DD-present) |
Attacks up to three enemies with a base power of 150. |

Visually, the Ray series resembles a group of purple lighting bolts striking the targets. The number and size of the bolts increases with each successive member of the series.

### Damage Calculation[edit | edit source]

Elemental Power attacks such as the Ray series use a set base power as the base damage to be modified. For example, the base power of Destruct Ray is 150. Thus, an unmodified Destruct Ray would deal around 150 points of damage.

The Ray series' attack takes this base damage value and uses it in the following equation:

*final damage = (base damage) * (1 + (User's Jupiter Power - Enemy's Jupiter Resistance) / 200)*

To word this in prose, The Ray series takes the base damage of the particular attack, and then modifies this by how much higher or lower the user's Jupiter Power is than the target's Jupiter Resistance. The difference between the user's Jupiter Power and the target's Jupiter Resistance is then divided by 200, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what the Psynergies' damage is multiplied by.

For example, if an Adept with a Jupiter Power of 150 casts Destruct Ray on a monster with a Jupiter Resistance of 50:

- damage = (base damage) * (1 + (Power - Resistance) / 200)
- damage = (150) * (1 + (150 - 50) / 200)
- damage = (150) * (1 + 100 / 200)
- damage = (150) * (1 + 0.5)
- damage = 150 * 1.50
- damage = 225

Therefore, the maximum amount of damage that a Destruct Ray cast under these circumstances would deal would be approximately 225 points of damage. Because each member of the Ray series is a ranged Psynergy, this maximum total would be applied only to the main target. All other enemies within range would receive a percentage of the total damage, with the percentage decreasing as distance from the main target increases.

## Availability[edit | edit source]

Unlike many series, the availability of the Ray series varies significantly by game. In *Golden Sun* and *Golden Sun: The Lost Age*, this series is unique to the Wind Seer class series, a Jupiter-based mono-elemental class. In *Golden Sun: Dark Dawn*, the Wind Seer is incapable of using this series, instead gaining the Fresh Breeze Psynergy series. However, the Beastling class series, another Jupiter-based mono-elemental class, has access to the Ray series. This means that only Ivan, Sheba, and Sveta have access to the Ray series, and only when each Adept has no Djinn or only Jupiter Djinn Set to them. In all classes, Ray is learned at Level 4, Storm Ray at Level 14, and Destruct Ray at Level 36.

## Analysis[edit | edit source]

**General:** While by no means the most powerful Jupiter Psynergy available, it is one of the most efficient series, being cheap and learned early while retaining a decent amount of power. It is particularly useful as there are few instances in the series where there are more than three enemies.

### By Game[edit | edit source]

* Golden Sun* and

**For both Ivan and Sheba, the Ray series is the weakest and cheapest offensive series available to them. Destruct Ray is fairly powerful when learned at Level 36. The series' cheap cost combined with the large PP pool of the Wind Seer class makes the Ray series useful for situations where Ivan or Sheba would need to conserve PP.**

*Golden Sun: The Lost Age*:** Golden Sun: Dark Dawn:** The Ray series takes a middle point for Sveta, between the weaker Slash Psynergy series and the stronger Whirlwind Psynergy series. It remains fairly efficient, and will be the Psynergy of choice while exploring the Great Eastern Sea. Even when Tempest is learned, Destruct Ray still remains a viable option, given the comparisons in base power and PP cost.

Jupiter Psynergy in Golden Sun and The Lost Age
| |
---|---|

Elemental Base Damage | Bolt series • Gale series • Plasma series • Poison Flow • Ray series • Slash series • Thunder Card • Thunderclap series • Whirlwind series |

Elemental Phys. Attack | Astral Blast / Thunder Mine • Backstab • Call Dullahan • Death Plunge / Death Leap • Emu • Ghost Soldier • Gryphon • Harpy • Quick Strike • Shuriken • Whiplash |

Support | Baffle Card • Bind • Delude • Demon Spear series • Drain • Dull series • Impact series • Magic Shell series • Mist • Psy Drain • Sleep • Sleep Card • Ward series • Weaken series |

Utility | Cyclone • Gale/Whirlwind • Halt • Hover • Lash • Mind Read • Reveal • Teleport |

Jupiter Psynergy in Dark Dawn
| |
---|---|

Elemental Base Damage | Bolt series • Gale series • Plasma series • Ray series • Slap • Slash series • Thunderclap series • Whirlwind series |

Elemental Phys. Attack | Astral Blast / Thunder Mine • Death Plunge / Death Leap • Quick Strike • Shuriken • Speed Punch |

Support | Beastform • Bind • Boon series • Delude • Demon Spear • Drain • Fresh Breeze series • Impact series • Magic Shell series • Mist • Psy Drain • Sleep • Ward series • Weaken series |

Utility | Gale/Whirlwind • Slap • Spirit Sense • Track |