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Flare Psynergy series

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Flare Storm being cast in Dark Dawn
Flare (フレア), Flare Wall (フレアウォル), and Flare Storm (フレアストーム) is a series of Mars attack Psynergy featured in all three games. They are among the earliest Psynergy spells the player encounters and masters.

Basic Description[edit]

Flare, Flare Wall, and Flare Storm are ranged Psynergies. The total amount of damage is determined by comparing the user's Mars Power to the target's Mars Resistance and using this value to modify the base power of the particular Psynergy.

Flare
Flare.gif FlareDD.gif
Star mars.gif Mars 4 PP
Range 3.gif
"Attack with flaring flames." (GS-TLA)
"Strike with flaring flames." (DD-present)
Attack up to three enemies with a Mars base power of 15.
Flare Wall
Flare Wall.gif FlareWallDD.gif
Star mars.gif Mars 7 PP
Range 3.gif
"Attack with searing flames." (GS-TLA)
"Strike with searing flames." (DD-present)
Attack up to three enemies with a Mars base power of 40.
Flare Storm
Flare Storm.gif FlareStormDD.gif
Star mars.gif Mars 12 PP
Range 3.gif
"Attack with incinerating flames." (GS-TLA)
"Strike with incinerating flames." (DD-present)
Attack up to three enemies using a Mars base power of 80.


Visually, each stage of the series resembles a patch of fire circling around the enemies. With each successive stage, the amount and size of the patches of fire increase.

Damage Calculation[edit]

Elemental Power attacks such as the Flare series use a set base power as the base damage to be modified. For example, the base power of Flare Storm is 80. Thus an unmodified Flare Storm would do around 80 points of damage.

Flare Storm's attack takes this base damage value and uses it in the following equation:

final damage = (base damage) * (1 + (User's Mars Power - Enemy's Mars Resistance) / 200)

To word this in prose, The Flare series takes the base damage of the particular attack, and then modifies this by how much higher or lower the user's Mars Power is than the target's Mars Resistance. The difference between the user's Mars Power and the user's Mars Resistance is then divided by 200, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what the Psynergies' damage is multiplied by.

For example, if an Adept with a Mars Power of 150 casts Flare Storm on a monster with a Mars Resistance of 50:

  • damage = (base damage) * (1 + (Power - Resistance) / 200)
  • damage = (80) * (1 + (150 - 50) / 200)
  • damage = (80) * (1 + 100 / 200)
  • damage = (80) * (1 + 0.5)
  • damage = 80 * 1.50
  • damage = 120

Therefore, a Flare Storm cast under these circumstances would deal approximately 120 points of damage to the targeted enemy. Since Flare Storm is a ranged Psynergy, adjacent targets take a percentage of the total damage, with the percentage decreasing as distance from the main target increases.

Availability[edit]

Flare Storm being cast by Garet in the GBA games.

The Flare series is available to the Guard class series, the Flame User class series, and the Pirate class series. All three classes are mono-elemental Mars-based classes that are the base classes of Garet and Tyrell, Jenna and Eoleo, respectively. Thus, the series is only available to the playable Mars Adepts of any game. For all three classes, Flare is learned at level 1, Flare Wall at level 6, and Flare Storm at level 18.

Analysis[edit]

General:The Flare series holds a similar position for Mars Adepts as the Quake Psynergy series holds for Venus Adepts: that of an early-learned, yet comparatively powerful ranged Psynergy that is most useful during the early portions of the game. As the respective Mars Adept grows stronger and the game progresses, the Flare series will be left behind for more powerful Psynergies like the Beam Psynergy series and the Volcano Psynergy series.

By Game[edit]

Golden Sun: Flare is the the first Psynergy available to Garet, and will remain his main source of offensive, ranged Psynergy for quite some time. While Garet does learn more powerful series, his lower PP pool means that the cheap Flare Storm will still be useful as time passes.

Golden Sun: The Lost Age: Flare is available to the level 5 Jenna at the prologue of The Lost Age, and is useful in the battle against the three Ruffians. Jenna's decent PP pool plus the cheap cost of the series means that she can have a lot of endurance in the early battles. The Flare series will be outclassed by the Beam series later on; unlike Garet, Jenna's PP pool means she is not as limited in her use of these more powerful attacks.

Golden Sun: Dark Dawn: Like Garet before him, Tyrell's main source of early, offensive Psynergy comes from the Flare series. However, the Flare series competes with the Starburst Psynergy series for early usage, as Starburst and Nova in power and cost as Flare Wall and Flare Storm. By the time Eoleo joins the party, the Flare series will be outclassed by the Beam series; however, Eoleo's low PP pool means that Flare Storm may still receive usage in certain, limited, situations.

Related[edit]

Oil Drop.gif Oil Drop: Emulates the Flare Storm Psynergy for Mars damage to multiple enemies.

Mars Psynergy in Golden Sun and The Lost Age
Elemental Base Damage Beam seriesBlast (Fiery) seriesBlast (Nova) seriesDragon Cloud / EpicenterFire seriesFire BreathFire Bomb seriesFire DragonFlame CardFlare seriesFume seriesJuggle seriesLava Shower seriesRaging Heat seriesSalamander setVolcano seriesWyvern
Elemental Phys. Attack Heat Wave / LiquifierPlanet Diver / Planetary
Support Aura seriesGuard seriesGuardian seriesImpair seriesManticorePhoenixSword Card
Utility BlazeBurstMovePound
Mars Psynergy in Dark Dawn
Elemental Base Damage Arid Heat seriesBeam seriesBlast seriesCrushDragon Cloud / EpicenterFireball seriesFire Bomb seriesFlare seriesFume seriesLava Shower seriesRaging Heat seriesStarburst seriesVolcano series
Elemental Phys. Attack Heat Wave / LiquefierKeelhaul / Vicious ChopPlanet Diver / Planetary
Support Guard seriesGuardian seriesImpair series
Utility Arid HeatCrushFireballThermal
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