The Toad enemy line refers to three separate enemy types fought throughout Golden Sun and The Lost Age, appearing as palette swaps of each other and featuring similar ability sets. The first two only appear in the first game, in both cases as one-of-a-kind enemies. Toadonpa is an optional boss fought at the end of the optional Lunpa Fortress dungeon later on, which the bandit leader Dodonpa sics on the party while they are trying to help the captive Master Hammet escape. The Poison Toad is the "sub-boss" guarding the door to the puzzle chamber of the eighth floor inside the optional Crossbone Isle dungeon at the end of the game, where it is accompanied by two Thunder Lizards and requires the Carry Psynergy to reach. The third palette-swapped variant, Devil Frog, exclusively appears in the second game, this time as a common enemy randomly encountered in the last mandatory dungeon, Mars Lighthouse. All three toads are capable of temporarily lowering the party's Defense statistics with Mars-aligned abilities, yet take the most damage from Mars-aligned attacks.
...that when you give the Shaman's Rod to Moapa in The Lost Age, the left NPC's segment of the story about Hoabna and Yegelos erroneously states that it was Yegelos that gave the rod to Hoabna?
...that Khiren Waters and Ginsengs in Dark Dawn, the only consumable items so far in the series that restore PP by set amounts, can be bought in unlimited quantities in Harapa and Tonfon respectively?
...that the Apprentice and Page class series come close to having the highest statistical averages among classes because they gain especially large HP, PP, and Agility boosts at the Conjurer stage?
...that Venus Lighthouse is visually present on Gondowan in the overworld data of Dark Dawn, even though it cannot be seen without hacking and it cannot be entered anyway?
...that in Dark Dawn, when Vande's troupe is performing one of its songs in Belinsk, certain musicians will not play their instruments if the song doesn't call for it?
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