Chill is a Mercury Djinni and one of the 44 collectable Djinn introduced in Golden Sun: The Lost Age, and it is also one of the 72 collectable "mainstream" Djinn in Golden Sun: Dark Dawn. In the former game, it has the chance to appear as a random encounter while exploring the otherwise featureless southern tip of Gondowan, making it particularly easy to overlook. On the other hand, it is featured as the first collectable Mercury Djinni in Dark Dawn, though it is easy to overlook in that game as well: The player must climb down a fairly easy-to-miss ladder from the main village screen of Carver's Camp to where it stands in the canyon below. Because Carver's Camp cannot be returned to once the player has been made to exit Konpa Cave and emerge in the separate Ei-Jei region of Angara, Chill is rather easy to permanently miss. Despite this, Chill was given the default Mercury Djinni design, unlike all 17 other Mercury Djinn which Dark Dawn gave distinct designs to. In both games, unleashing it in battle deals a Mercury-aligned physical strike that adds 40 flat damage as a bonus and has a chance to temporarily reduce the target's Defense statistic by 25%.
...that while each of the first four party members in Dark Dawn (Matthew, Tyrell, Karis, and Rief) are the offspring of each of the four party members from the first Golden Sun, the later four party members (Amiti, Sveta, Eoleo, and Himi) are all the royalty of their respective nations?
...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?
...that Venus Lighthouse is visually present on Gondowan in the overworld data of Dark Dawn, even though it cannot be seen without hacking and it cannot be entered anyway?
...that the book in the menu screen of Dark Dawn says "Golden Sun" in glyphs?
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