Blados is a primary antagonist in Golden Sun: Dark Dawn. He and his partner, Chalis, are field commanders of the villainous and technologically advanced Tuaparang nation, which is not shown on-screen during the game's events. They insert themselves into the affairs of Matthew and his friends shortly after the latter group begin an expedition and errand across Angara meant to train themselves as successors to the infamous Warriors of Vale. Blados, a violent and sinister swordsman, would like very much to cut the protagonists down, but his other partner, Arcanus, reminds him that their mysterious superior wishes the trio to manipulate Matthew's journey to their faction's own ends. Blados' first act in the game is therefore to force Matthew's course into the southern Ei-Jei region of the continent and prevent them from returning to Isaac's cabin at the continent's west end. He and Chalis end up fighting Matthew's growing party of Adepts more than once in the game, and they directly engineer a major continent-spanning incident. Revelations at the end of the game pertain both to the duo's distinct abilities compared to other Adepts and to their own ulterior motives for shaping Matthew's quest.
...that the Pyrodra is the only enemy to change its elemental weaknesses and resistances between the GBA and Dark Dawn generations?
...that Khiren Waters and Ginsengs in Dark Dawn, the only consumable items so far in the series that restore PP by set amounts, can be bought in unlimited quantities in Harapa and Tonfon respectively?
...that the main sprites for the summons Judgment, Atalanta, and Neptune were cleaned up and re-sized between their appearances in Golden Sun and The Lost Age?
...that a small underground body of water in the tunnel underneath Mikasalla can be removed with Parch?
...that all of the townspeople of Prox have Mind Read-able thoughts after the final boss in The Lost Age that cannot be seen without hacking because your party only has Isaac and Felix, and does not have access to the Mind Read Psynergy?
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