Quick Strike is a standalone Jupiter-aligned physical attack Psynergy in each game in the Golden Sun series. Though it is introduced in Golden Sun, it is hardly intended to be used in normal play in that game in particular because it is only available at Level 40, far above what the player's party would be expected to have reached by the end of the game (within the ballpark of Level 30). It is exclusive to the Samurai class series, which can be reached by arranging Djinn on either a Venus or MarsAdept so that their elemental profile is a rough blend of Venus, Mars, and Jupiter. Quick Strike is significant for offering an extremely solid and reliable damage multiplier of x1.8 without involving randomized chance, whereas weapon unleashes can only randomly proc when the Attack command is selected. The high natural Attack ratings of the Samurai and its improved Ronin class ensure that the user can consistently land a strong blow every turn for a fairly efficient cost of 12 PP. In the later games, the damage can be optimised by giving the Ronin a Darksword, which is noteworthy for its peerless base Attack stat but does not have an ideal endgame-tier Unleash effect otherwise.
...that Alex has a second slightly different, unused facial portrait placed in the games' code in a way that suggests he may have been planned to be a playable character at some point during development?
...that you will be prevented from using Hermes' Water on Tret's exterior face in Golden Sun until after you beat the Tret boss inside?
...that when selecting characters on the Dark Dawn status screen, each character placement plays one of the seven natural musical notes (Do Re Mi...)?
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