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Featured Article

The Doom Dragon is the final boss of Golden Sun: The Lost Age, and consequently the GBA duology of the Golden Sun series. Unlike the final bosses of the first and third games, which force the player to fight a preliminary battle against multiple characters at once, the Doom Dragon is presented as a series of three similar boss battles in a row, each against a different form of the boss. The boss starts out in a three-headed form capable of mostly weak Psynergy, but once it becomes its two-headed form, it begins using a devastating summon sequence called Cruel Ruin, which deals additional damage to a given party member based on their maximum HP. Near the end of the battle, when both of its "side-heads" are cut off, it additionally becomes capable of the crippling Djinn Storm, which puts every Djinni on every party member currently in the front line into Recovery mode. When it is defeated, a series of cutscenes will eventually bring the party back to the nearby village of Prox, where the final cutscenes leading to the ending credits can be initiated. While saving the game as a Clear Data File does not serve a function similar to the Data transfer system from the first game, the file can be used to unlock Easy Mode and Hard Mode, as well as every song in the hidden music player function in the Battle Mode lobby.
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Did You Know...

- ...that when you cast the Halt Psynergy on any townsperson, they'll say only the first word of their sentence when you talk to them and then return to normal?
- ...that if you skip the Orb of Force in Fuchin Falls Cave, at the end of the Altin Peak dungeon Garet will set off the boulder-rolling sequence in a cutscene instead?
- ...that most weapons in Dark Dawn having multiple unleashes makes them have lower average damage results than in The Lost Age, therefore making the Quick Strike Psynergy all the more practical?
- ...that in The Lost Age, disembarking at the lowest part of the beach immediately southwest Loho lets you explore much of the overworld land in Golden Sun, but none of the original game's locations can be entered? (e.g. when you try to enter Vale, you stay on the overworld and look like you're walking all over it)
- ...that the overworld theme to The Lost Age played before the Reunion at Contigo contained an additional instrumental track, but it was prevented from playing due to either an error or having been turned off? (Both versions uploaded here, with the second version using percussion hacked in to demonstrate the track)
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About Us
We are on a perpetual quest to create and maintain a comprehensive reference and database for Nintendo and Camelot Software Planning's series of Japanese role-playing games, Golden Sun. If you're feeling adventurous, you are invited to join our intrepid party of Adepts and help us craft the most complete tome of knowledge for the Golden Sun series on the Internet.
Note that this site contains SPOILERS. While templates are in place in various articles to indicate to readers that there is storyline material that players yet to complete the games may not yet know and may not yet want to know, if you haven't finished the currently-released games, then you read at your own risk.
If you would like to be involved in revitalizing the wiki, you can join the Golden Sun United Nations Discord server, where we will be coordinating things.
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