Chill is a Mercury Djinni and one of the 44 collectable Djinn introduced in Golden Sun: The Lost Age, and it is also one of the 72 collectable "mainstream" Djinn in Golden Sun: Dark Dawn. In the former game, it has the chance to appear as a random encounter while exploring the otherwise featureless southern tip of Gondowan, making it particularly easy to overlook. On the other hand, it is featured as the first collectable Mercury Djinni in Dark Dawn, though it is easy to overlook in that game as well: The player must climb down a fairly easy-to-miss ladder from the main village screen of Carver's Camp to where it stands in the canyon below. Because Carver's Camp cannot be returned to once the player has been made to exit Konpa Cave and emerge in the separate Ei-Jei region of Angara, Chill is rather easy to permanently miss. Despite this, Chill was given the default Mercury Djinni design, unlike all 17 other Mercury Djinn which Dark Dawn gave distinct designs to. In both games, unleashing it in battle deals a Mercury-aligned physical strike that adds 40 flat damage as a bonus and has a chance to temporarily reduce the target's Defense statistic by 25%.
...that the Knights fought alongside Moapa in Trial Road are the only bosses in The Lost Age that are susceptible to status conditions such as instant death, Death Curse, and Deadly Poison?
...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?
...that the entire Kolima Village subplot in Golden Sun can be done with Mia in the party because of having done the Mercury Lighthouse segment first, and Mia makes some additional comments?
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