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Featured Article

Ogre Titan.

The Ogre Titans make up an optional boss encounter that appears in Golden Sun: Dark Dawn. They are found in a room of the Burning Island Cave dungeon that can only be accessed once the Sol Blade has been acquired from the final area of Apollo Sanctum, at a point that is essentially where the finale of the game is on the verge of taking place. Because it is acquired so close to the point of no return that will lead to the game's final battles and ending, most players will only take the Sol Blade to that door in a postgame save file after beating the main game. The titans themselves guard the summon tablet for Daedalus, thus allowing the party to summon that after they are defeated. The encounter's primary gimmick is that it starts with the smallest and weakest variant of the titular monster fighting by itself, but at the end of each turn, a larger and stronger variant than the last one to appear joins the battle, eventually resulting in the appearance of a massive red variant with a huge 16,066 hit points. Since there can only be two Ogre Titans present in the battle at once, a viable strategy is to deliberately keep the smallest one alive and focus all damage on the stronger four variations as they appear next to it. They all deliver very straightforward attacks, with only the final one additionally dealing an area cleave. The Ogre Titans' role as the guardian of Daedalus was originally fulfilled by Valukar in Yampi Desert Cave in Golden Sun: The Lost Age. (Read more...)

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Did You Know...

  • ...that Hsu's name changed to his Japanese name Ulmuch in The Lost Age because string compression algorithms in The Lost Age literally prevents certain letter and case combinations like "Hs" from being programmed?
  • ...that if you skip the Orb of Force in Fuchin Falls Cave, at the end of the Altin Peak dungeon Garet will set off the boulder-rolling sequence in a cutscene instead?
  • ...that the Curse Psynergy forwards its own countdown timer when used multiple times on the same enemy target, and that Curse works twice as fast against enemies that act twice per turn?
  • ...that in The Lost Age, disembarking at the lowest part of the beach immediately southwest Loho lets you explore much of the overworld land in Golden Sun, but none of the original game's locations can be entered? (e.g. when you try to enter Vale, you stay on the overworld and look like you're walking all over it)
  • ...that in Dark Dawn, while any party member or any enemy is highlighted as the target(s) for a battle command, moving the stylus across the screen manually rotates the camera?

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