Personal tools

Main Page

From Golden Sun Universe
Jump to: navigation, search
The Golden Sun database that anyone can edit!
With 1,432 articles and counting.
Games Characters Psynergy Geography Djinn
Lore Items Classes Enemies Summons

Featured Article


The Sentinel is an optional boss who appears in Golden Sun: The Lost Age. He is found at the end of the portion of the optional Islet Cave dungeon that can only be accessed once the Teleport Lapis has been acquired from Mars Lighthouse at the end of the game, which allows the Teleport Psynergy to be used on a circular pad. Introducing himself as the "guardian of wind," he guards the summon tablet for Catastrophe, thus allowing the party to summon that after he is defeated. The Sentinel is the only enemy in the Golden Sun series to be innately immune to all Psynergy, whether damage-based like Spark Plasma or Searing Beam (which are among his available attacks) or utility-based like Dull. Many players, however, find this to be of little consequence because he is not immune to the scaling damage of Summon sequences, especially Venus-aligned summons like Judgment and Haures, meaning that he can be taken out in a fairly short time in the same manner as fellow optional boss Valukar. His middling Agility rating makes this approach all the easier to pull off. His Armor Crush attack can deal both heavy damage and a significant Defense drop to targeted party members, and he can use the Break Psynergy to remove any buffs the party has attempted to accumulate. In Golden Sun: Dark Dawn, his role as the guardian of Catastrophe is taken up by the Ancient Devil at Otka Island. (Read more...)

See previous Featured Articles here

Did You Know...

  • ...that Babi was indirectly responsible for the establishment of Dodonpa's empire of brigands at the settlement of Lunpa?
  • ...that Khiren Waters and Ginsengs in Dark Dawn, the only consumable items so far in the series that restore PP by set amounts, can be bought in unlimited quantities in Harapa and Tonfon respectively?
  • ...that the Halt mechanic works on Djinn in The Lost Age the same way it works on people in both games - as in, when you use Halt on a Djinni and then interact with it, its face portrait will appear while it says "..." before returning to normal?
  • ...that you will be prevented from using Hermes' Water on Tret's exterior face in Golden Sun until after you beat the Tret boss inside?
  • ...that in Dark Dawn, while any party member or any enemy is highlighted as the target(s) for a battle command, moving the stylus across the screen manually rotates the camera?

About Us

Our quest objective is to create and maintain a comprehensive, encyclopedic database and reference source for the Nintendo role-playing game series Golden Sun. If you're an Adept among editors, you are invited to join our party of Adepts and help make this the most complete tome of knowledge for the Golden Sun series on the Internet.

Note that this site contains SPOILERS. While templates are in place in various articles to indicate to readers that there is storyline material that players yet to complete the games may not yet know and may not yet want to know, if you haven't finished the currently-released games, then you read at your own risk.

If you would like to be involved in revitalizing the wiki, you can join the Golden Sun United Nations Discord server, where we will be coordinating things.


More News...

How You Can Help

Not sure where to start?
  • Find out more about the wiki on the About page.
Adding content
Talk and more...