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Crystallux is a Venus-aligned Summon sequence and the only summon to be introduced in the third game in the Golden Sun series, Golden Sun: Dark Dawn. While it is collectible like many other summons that can be found from Summon Tablets, it is acquired through a cutscene in an optional subplot that takes place shortly before Matthew's party departs from Belinsk for the last time; as such, it can be permanently missed. It requires three Venus Djinn and two Mercury Djinn On Standby to be summoned, and it deals the same scale of damage as the Eclipse summon and can reduce surviving enemies' Resistance ratings by 40 each. Perhaps the most noteworthy aspect of its presence in a Golden Sun game is that it bears a virtually identical design to a glass dragon-like creature featured in an extravagant English-region commercial for the original Golden Sun game on Game Boy Advance; until it made a named appearance many years later in Dark Dawn, the dragon had virtually no connection to any part of the actual games in the Golden Sun series.

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Did You Know...

  • ...that most non-final bosses in the first game, including Toadonpa, Storm Lizard, and Tempest Lizard, are susceptible to status conditions such as instant death, Death Curse, and Deadly Poison?
  • ...that if you skip the Orb of Force in Fuchin Falls Cave, at the end of the Altin Peak dungeon Garet will set off the boulder-rolling sequence in a cutscene instead?
  • ...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?
  • ...that hugging the top of the mountains immediately southeast Bilibin Barricade early in Golden Sun gets you random battles with the much tougher overworld enemies normally fought around Xian?
  • ...that in The Lost Age holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original Golden Sun?

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