Blados is a primary antagonist in Golden Sun: Dark Dawn. He and his partner, Chalis, are field commanders of the villainous and technologically advanced Tuaparang nation, which is not shown on-screen during the game's events. They insert themselves into the affairs of Matthew and his friends shortly after the latter group begin an expedition and errand across Angara meant to train themselves as successors to the infamous Warriors of Vale. Blados, a violent and sinister swordsman, would like very much to cut the protagonists down, but his other partner, Arcanus, reminds him that their mysterious superior wishes the trio to manipulate Matthew's journey to their faction's own ends. Blados' first act in the game is therefore to force Matthew's course into the southern Ei-Jei region of the continent and prevent them from returning to Isaac's cabin at the continent's west end. He and Chalis end up fighting Matthew's growing party of Adepts more than once in the game, and they directly engineer a major continent-spanning incident. Revelations at the end of the game pertain both to the duo's distinct abilities compared to other Adepts and to their own ulterior motives for shaping Matthew's quest.
...that Alex being stated in the Japanese version of the first game to be the apprentice to Mia's late father, taken together with the third game revealing Alex and Mia to be cousins, means Alex was the apprentice of his uncle?
...that the Signal Whistle, an enemy-only consumable item used by Briggs in his boss fight in The Lost Age to summon a Sea Fighter minion, technically executes an ability named "Clarion Cry"?
...that 36 of the 72 Djinn from the GBA Golden Sun titles - as in exactly half - appear in the Djinn Guide in Dark Dawn, and therefore the other half doesn't appear in the game at all?
...that in The Lost Age, disembarking at the lowest part of the beach immediately southwest Loho lets you explore much of the overworld land in Golden Sun, but none of the original game's locations can be entered? (e.g. when you try to enter Vale, you stay on the overworld and look like you're walking all over it)
...that in The Lost Age holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original Golden Sun?
About Us
We are on a perpetual quest to create and maintain a comprehensive reference and database for Nintendo and Camelot Software Planning's series of Japanese role-playing games, Golden Sun. If you're feeling adventurous, you are invited to join our intrepid party of Adepts and help us craft the most complete tome of knowledge for the Golden Sun series on the Internet.
Note that this site contains SPOILERS. While templates are in place in various articles to indicate to readers that there is storyline material that players yet to complete the games may not yet know and may not yet want to know, if you haven't finished the currently-released games, then you read at your own risk.