Template talk:Infobox weapon
Different colors for different Unleashes?
Well, it seems that we've begun adding elemental "skins" to some infoboxes (in case anyone hasn't heard, it just changes the color scheme). I figured we could use them to make pure-element weapons stand out more, but then another idea occured to me: Should we add separate skin fields for each of a weapon's Unleashes? That question wasn't rhetorical, either; I'm really not sure if we should or not, so if anyone is for or against it, be sure to speak up! The World's Hungriest Paperweight 14:09, 4 June 2011 (CDT)
- Adding skin fields to the Unleashes would certainly help them stand out, especially since the new Unleash system means that weapons now have Unleashes of multiple elements. Not to mention it would be nice to have a, easy way of identifying pure-element weapons. --Sippyjuice 14:14, 4 June 2011 (CDT)
Remove Unleash rates?
I'm thinking we should remove the whole Unleash Rate section from the weapon infoboxes because they're either 35% just about every time in GBA, or they are unknown in Dark Dawn and very likely to never be known or calculated. This redundant information makes the infoboxes longer, especially the Dark Dawn infoboxes with multiple unleashes, and that often causes the infoboxes to stretch the page out much longer than the actual page content can fill up. For the few GBA weapons that have 40% unleashes, all you'd need to do to convey the increased unleash chance is to add it to the Side Effect section at the bottom. Erik the Appreciator 14:20, 4 May 2012 (CDT)
- No objections here. The World's Hungriest Paperweight 23:15, 4 May 2012 (CDT)