Talk:Golden Sun: Dark Dawn/Tricks, glitches, and other minutiae

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< Talk:Golden Sun: Dark Dawn
Latest comment: 10 June 2013 by Chinkycandie in topic Action Replay Codes

I tried the Endless Wall glitch to get to a few areas, but I couldn't find a way back out after doing so other than resetting. Is there a way back out, or is it just a one-way method of returning? TheOthin

From what I hear, if you go to the early Vale area, you can go through Konpa Ruins and exit out into the Ei-Jei area even though the sealed cave exit would prevent you from going back out where you came from. Then, to get back to your boat, enter Harapa, unequip everything and Standby all Djinn, then let a random encounter kill your party. The next time you wake up at Harapa's sanctum, the boat will have moved to the coast southwest of it.
As for any of the things in the Morgal region, make sure your last visited town is Tonfon, and make sure you do not visit towns like Te Rya, Belinsk, Port Rago, Border Town, Saha Town, and Kolima Village. Let yourself get killed here when you're done and you should end up back in Tonfon. I get this information about the glitch here. Erik the Appreciator 11:55, 18 January 2011 (CST)Reply[reply]
Either way, I'd recommend saving a backup file before trying this glitch, just to be safe... HungryPaperweight 15:41, 18 January 2011 (CST)Reply[reply]

I dunno what happens in your games guys, but when I revisit Northern Angara I can freely go in/out of the towns except only in Belinsk. That means I can go to the other towns and not get trapped. I even went back to Port Rago to check into Briggs. Interestingly, the ship is there, but Briggs is indeed missing. Talking to an NPC tells me that he is resting inside his ship (when he is actually dead, hehe). I dunno, do the others really get trapped revisiting the other towns? Vortex World 07:28, 23 January 2011 (CST)Reply[reply]

You can get out of the towns other than Belinsk, but you can't leave Northern Angara after entering them. I've tested this and verified that it seems to be true so far, although I've been trying to find another way out of the area. Also, if you go to Port Rago, Briggs is asleep inside his ship, and impossible to wake up. TheOthin

Action Replay Codes

For those who have the emulator version of DD, do you guys use Action Replay Codes? I've downloaded the game (about time!) and looked for action replay codes (they work well with Pokemon games). I've found some, like getting 100% drop items and experience multiplers but I have yet to try it. The codes make a buzzing sound on my game so I haven't actually played it yet. I just wanted to ask if anyone knows if they're worthwhile. If they are, maybe that's how we can cheat in getting the rare drop items XD Chinkycandie (talk) 07:16, 30 May 2013 (CDT)Reply[reply]

I'm pretty sure that buzzing sound happens with that ROM regardless of codes or not... Erik the Appreciator (talk) 12:07, 30 May 2013 (CDT)Reply[reply]
So far, it is just DD that buzzes. None of my Pokemon versions. Does it happen for you? Chinkycandie (talk) 00:26, 31 May 2013 (CDT)Reply[reply]
Oh yes, I have to turn the sound off when going through a ROM of Dark Dawn to collect screenshots for the wiki, and screenshot-snapping's the only thing I can use the ROM for. Dark Dawn is one of very few games on the DS that use something called "sound capture", which among other thing puts in some sort of reverberation quality to the sound aspect. Emulating this takes up a lot of extra power from your system, but if you don't, you get the buzzing sound, so your computer must be REALLY powerful and high-end to emulate Dark Dawn with relatively satisfactory results that don't make the overall game chug to too slow a speed (it feels like slow-mo on my 3-year-old comp). Essentially, Dark Dawn is one of the only DS ROMs that can only be operated adequately by very few people in general, just because of how strong a computer they need. (You would go into Config -> Sound Settings and check the Advanced SPU Logic option to turn this buzz-fixing sound on, and while that will make the background music sound the way it mostly should, except slower depending on your comp's specs, the sound effects will be garbled until you do a CTRL+R reset.) Erik the Appreciator (talk) 13:13, 31 May 2013 (CDT)Reply[reply]
Thank you! That's what I'll do to get rid of the buzzing sound :D My computer is 3 years old too. Meh. Chinkycandie (talk) 21:32, 31 May 2013 (CDT)Reply[reply]
So I started playing it with the codes on. I'm getting all the drop items from the weaker monsters. I just have to wait until the other monsters that drop weapons. If this confirms to work, then action replay codes are the way to get all the rare drop weapons and armour rather than rely on RNG methods. When confirmed, I will find a place to note the code. :P Chinkycandie (talk) 01:02, 1 June 2013 (CDT)Reply[reply]
So the code does work. I got the Berserker Claw from the 100% Drop Item code. However there are two codes that need to be used. One to activate all Action Replay Codes and another for the actual drops. Is there a page for Action Replay Codes? This is the code for activating all codes:
00000000 00000000
00000000 02001238
00000000 00000000
00000000 00000002

This is the code for the 100% drop item:

521219CC D8BD87F0
021219CC E1A00000
02121A38 E3500000
D2000000 00000000

Seems this is the only way for the rare drop items to be acquired. Chinkycandie (talk) 05:14, 10 June 2013 (CDT)Reply[reply]

There's never been a page on the wiki that acts as a compendium for Action Replay codes, and I'm not sure if such a page is even supposed to exist on a wiki when there's always other websites that are resources for codes for games, which is where code-users usually go for that. Erik the Appreciator (talk) 12:15, 10 June 2013 (CDT)Reply[reply]
Oh okay then. Well maybe we could mention somewhere on this wiki about it for people who want to acquire the rare weapon drops (because they like cheating) :) Chinkycandie (talk) 20:13, 10 June 2013 (CDT)Reply[reply]