Vajra Mace

From Golden Sun Universe

A Vajra Mace (ヴァジュラメイス, Vajra Mace?) is a Mace-class weapon introduced in Golden Sun: Dark Dawn and can probably be regarded as the most powerful mace in the Golden Sun series. Contrary to its positioning as an "endgame-level" weapon only gotten by a rare drop, a Vajra Mace is not considered an Artifact and can't be re-bought if sold or dropped from the inventory.

In Golden Sun: Dark Dawn

Vajra Mace DD.gif Vajra Mace
VajraMaceDDModel.png
The DS model of the Vajra Mace
In-Game Description
"Weapon: Mace" (DD)
Trade Info
Weapon class Mace
Sell value 18600
Artifact? No
Statistic Boosts
Attack Boost 182
First Unleash effect
Effect name Power Charge
Extra damage Star mars.gif x1.4
Side effect May drop target's defense by 25%
Second Unleash effect
Effect name Critical Move
Extra damage x1.4
Side effect May reduce target's HP to 1
Third Unleash effect
Effect name Boost Hack
Extra damage Star mars.gif 17
Fourth Unleash effect
Effect name Final Nemesis
Extra damage Star jupiter.gif 0
Side effect Hits each adjacent foe
May Stun each target
Acquisition
• Random drop from Thunder Lizard (DD)

Thunder Lizards in Crossbone Isle drop the Vajra Mace rarely, though the odds increase four times if they are defeated with an attacking Venus Djinni's unleash. As a mace-style weapon, the Vajra Mace can be equipped by Matthew, Tyrell, Rief, and Eoleo. Unlike most other gear in the game that is not sold at vendors, this counts as a "common" weapon nonetheless.

Like all the strongest weapons of most classes, it has four unleashes: Power Charge (パワーチャージ, Power Charge?), Critical Move (クリティカル, Critical?), Boost Hack (ブーストガッシュ, Boost Gash?), and Final Nemesis (エシャトンネメシス, Eschaton Nemesis?). Power Charge is a Mars-based physical attack that multiplies damage by 1.4, and has a chance decrease the target's defense by 25%. Critical Move is a non-elemental physical attack that multiplies damage by 1.4. Boost Hack is a Mars-based attack that inflicts an additional 17 points. Final Nemesis is a Jupiter-based Unleash that hits up to three targets, and may stun each target.

Compared to other "ultimate weapons" available to the player, the Vajra Mace is somewhat lacking. While it gives Rief the highest Attack increase of any weapon he can wield, the middling Unleashes ensure that he won't be doing much damage. Thus, the player may prefer to give him a staff such as Atropos' Rod or Lachesis' Rule, which would do more damage, though they give him lower attack bonuses. Meanwhile, Matthew, Tyrell, and Eoleo will be able to equip more useful weapons like the Sol Blade, Levatine, and Herculean Axe respectively.

Trivia

  • Although they can't be bought, a Vajra Mace would cost 24800 coins if they could.
  • The Vajra Mace is the only mace that has four unleashes rather than the common three.

Cultural references

In Buddhism, a Vajra is a short, double-sided weapon that can cut through anything and not be scratched itself. Vajra is a Sankrit word meaning both "thunderbolt" and "diamond".


Gallery of Dark Dawn unleashes
Maces (All Equipment)
Maces featured in Golden Sun
MaceHeavy MaceBattle MaceWar MaceGrievous MaceRighteous MaceWicked MaceBlessed Mace
Maces featured in Golden Sun: The Lost Age
MaceHeavy MaceBattle MaceBlow MaceWar MaceComet MaceRighteous MaceHagbone MaceDemon MaceThanatos MaceRising MaceBlessed MaceTungsten Mace
Maces featured in Golden Sun: Dark Dawn
MaceHeavy MaceBattle MaceBlow MaceWar MaceGrievous MaceHagbone MaceThanatos MaceVajra Mace