Over the past few days, I've begun to notice something: It seems that when two different classes learn the same Psynergy, they learn that Psynergy at the same level (I don't mean classes from the same series, either). I was wondering if this is true on a universal basis. Is a certain Psynergy learned at a certain level, so that you can use it if you are in the right class? Someone help me please! HungryPaperweight 01:27, 30 June 2007 (UTC)
Never mind, I found the answer on my own, over time. Most classes learn the same Psynergy at either the same or close to the same level, but it isn't universal. It's close enough that most people probably won't notice, though. The world's hungriest paperweight 04:05, 6 May 2008 (UTC)
Enemies that learn Psynergy
Hey, you guys know about how on individual Psynergy articles we always list which classes learn which Psynergies? Well, lots of monsters know Psynergies, so maybe we should also list which monsters can use what Psynergies on the Psynergy pages as well. What do you guys think? Of course, no individual monster learns an entire Psy series...or do they? The world's hungriest paperweight 04:05, 6 May 2008 (UTC)
It's not concrete or anything but at the end of Dark Dawn it is revealed that the tupareng are a clan of Dark Adepts, in line with the whole Dark and Light motif of the game. However the first and last time you ever see something close to dark psynergy is pretty much right at the end of the game. It's possible that a sequel to Dark Dawn will explain this and many MORE unanswered questions in the game. As well as if there is Light Psynergy.
When talking to villagers after the final boss some mention that they have light psynergy and others mention that the final event caused to release more types of psynergy much like the Golden Sun event.
I agree. On that note I think Dark Psynergy should be added, because even though the Tuaparang are Adepts they are not listed as so under the Adepts Table. They should be added. --Avariss 11:46, 6 December 2010 (CST)
Non-Adepts and Psynergy
So, editing Kaba and Ikan's page brings up a few questions for me. It said in the cutscene with Ikan that non-Adepts aren't supposed to be able to see psynergy with their eyes, yet somehow, Ikan and Kaba can. Which leads me to wonder just how much non-Adepts can see. Do they see it at all, or do they just see the spell effects? I know there's a couple of scenes in The Lost Age, where NPC's talk about seeing something happen as a result of Psynergy, but being unable to tell how they do it...--Sippyjuice 16:52, 14 April 2011 (CDT)
- Well, I've always been under the impression that non-Adepts can see the end result of Psynergy, but not the mechanics (like giant ghost hands, people glowing, and fairies that sprinkle healing...stuff). Of course, now that the Golden Sun has risen and Psynergy is no longer a huge secret, there's no way to know for sure if the old rules still apply! Apparently the party thinks they do, since everybody was so surprised to learn that Ikan and Kaba could see Psynergy. But maybe Psynergy is becoming more and more visible to the "normal world" now that Alchemy's returned.
- Of course, that's all pure speculation, so don't quote me on that ^_^; The World's Hungriest Paperweight 17:00, 14 April 2011 (CDT)
Light/Dark affinities of the 4 elements
I've noticed that DD seems to be assigning traditional elements light and dark aspects. It's nothing particularly straight forward but it does seem to be there. Dark, for instance, is often expressed through Jupiter (Catastrophe, Shadow Clash), Venus (Haunt, Chaos Upheaval, etc.), and sometimes Mars (Megaera). Light, though less present, is often expressed through Mercury (Harapa), Mars (Tanglewood), and sometimes Venus (Crystallux). My point isn't to imply that the traditional elements are either light or dark aligned. I simply wish to emphasize the possibility that Light and Dark are less distinct elements and are more fundamental (hence the term fundamentals used in game), much like Alchemy itself.
Hiccup in the psynergy types area.
Just a heads up - there's a bit of a hiccup in the section detailing the types of psynergy. For example, attack and support have different indentation from the rest, support's description is where attack's should be, etc. Furthermore, there does not be any distiction between Base Damage and Physical/EPA type psynergy. Given how prevalent the differences are in the fandom, and how often you'll hear the term EPA, perhaps it's a good idea to make the distinction on page? Since technically it's three types, Base Damage, Added Damage, and Multiplier Damage, I'd recommend either splitting it into Physical and Attack types, with physical being further split into the Added Damage and Multiplier sub-type, or to have all three be subtypes of just "attack psynergy". 220.127.116.11 15:37, 28 June 2012 (CDT)
Reclassification of types?
The current list of psynergy types for battle is a bit... O.o inducing. Perhaps it should be tweaked a bit? Personally, I'm partial to the following set: Physical, Attack, Ailment, Healing, Buff, Debuff. Rolina (talk) 11:15, 4 January 2013 (CST)
- I wouldn't object to that, although I am worried that some readers might be confused on the difference between "Physical" and "Attack". Perhaps we could use "Attack-Based" and "Power-Based" instead? (Granted, pretty much all Psynergy is Power-based, but I still think it would be less confusing.) The World's Hungriest Paperweight (talk) 14:44, 4 January 2013 (CST)