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Everything between these two lines will show up


The Sentinel is an optional boss who appears in Golden Sun: The Lost Age. He is found at the end of the portion of the optional Islet Cave dungeon that can only be accessed once the Teleport Lapis has been acquired from Mars Lighthouse at the end of the game, which allows the Teleport Psynergy to be used on a circular pad. Introducing himself as the "guardian of wind," he guards the summon tablet for Catastrophe, thus allowing the party to summon that after he is defeated. The Sentinel is the only enemy in the Golden Sun series to be innately immune to all Psynergy, whether damage-based like Spark Plasma or Searing Beam (which are among his available attacks) or utility-based like Dull. Many players, however, find this to be of little consequence because he is not immune to the scaling damage of Summon sequences, especially Venus-aligned summons like Judgment and Haures, meaning that he can be taken out in a fairly short time in the same manner as fellow optional boss Valukar. His middling Agility rating makes this approach all the easier to pull off. His Armor Crush attack can deal both heavy damage and a significant Defense drop to targeted party members, and he can use the Break Psynergy to remove any buffs the party has attempted to accumulate. In Golden Sun: Dark Dawn, his role as the guardian of Catastrophe is taken up by the Ancient Devil at Otka Island. (Read more...)

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