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Talk:Gaia Blade

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Spiked Armor[edit]

There is a very nice calculation on how to maximize the % chance of getting the unleash of the Gaia Blade, but I noticed that the Spiked Armor (dropped by Chimera Mages in the Babi Lighthouse, the Tunnel Ruins and the Upper Venus Lighthouse) can even further increase the chance of getting the unleash. I don't even have an account here, neither do I know by how much the Spiked Armor increases that chance (the armor piece doesn't have a page of his own), so I won't change it myself. That's why I'm asking someone else, who knows the exact increase of the unleash-rate obtained from the Spiked Armor, to change it. Can someone do that (for me)? 18:47, 19 March 2008 (UTC)

Pure-element weapons in Dark Dawn[edit]

Well, there's always the old-fashioned method of trial and error. We find an enemy weak or resistant to a certain element and test supposedly pure-element weapons on them to see if the "." or "!!!" shows up. I know, it's a slow and tiring process, but it's better than nothing. The main problem is finding enemies weak to Venus and Mercury, because about 90% of the enemies in DD are weak to Mars and Jupiter... The World's Hungriest Paperweight 15:12, 15 April 2011 (CDT)

I was doing some preliminary tests before hopping online and came across something...interesting. The Frost Wand is a Mercury-based weapon with the "Critical Strike" Unleash. Critical Strike is non-elemental, yet the Frost Wand's Critical Strike seems to take on Mercury attributes as well. While I can't say this with confidence, I suspect all pure-element weapons extend their elemental attributes to non-elemental Unleashes. Just thought you'd want to know ;) The World's Hungriest Paperweight 17:32, 15 April 2011 (CDT)
^ That's true. Its the same with the Sylph Rapier. Chinkycandie 20:09, 15 April 2011 (CDT)
True with the Grievous Mace as well. I think, then, that the Critical Strikes and other non-elemental unleashes of pure-element weapons should be listed with the modified elements in the infoboxes. Erik the Appreciator 12:20, 16 April 2011 (CDT)

What do you mean, 'lesser unleashes'?[edit]

I'd just like to point out that the first two unleashes happen to be multipliers. That 1.4x multiplier? By the time you get this weapon, that 1.4x multiplier should already be outdamaging Titan Blade. The 1.3 should probably be on-par with it, but hitting multiple foes. Plus, odds are that Matt's using it, has a high ATK multiplier thanks to class, is probably well trained in longswords... Hate to say this, but I think Gaia Blade is the second weakest unleash by the time you get this weapon, since unless you're going out of your way to not level up, the Attack power that multiplier has to work with should easily start to overpower the lower powered added damage. Heck... even Odyssey should be available by then, and it easily outdamages Titan blade. 16:38, 31 August 2011 (CDT)

Hmm, let's see from my save states bookmarking DD's rom... A Matt with 570 Attack with this sword due to being level 40, on a Titan Bugman in Yamata Ruins with around 230 defense, makes a physical damage result of 170. Multiply that by 1.4 and you get 238, whereas add 70 to 170 and you get 240... That pretty much indicates that Power Charge is equal in damage to Titan Blade at around the point you get Gaia Blade (not counting Power Charge's chance to ignore defense), so you seem to be right. Even lowish damage multipliers can still be on par with 70-set-damage-bonus attacks if it's a late-game Matthew that's wielding it (and, true, it can only be Matt that wields it, and a late-game one at that). Right, so in the case of Matthew holding Gaia Blade near the end of the game, the earlier unleashes are stronger and more useful than the straight additional 70 damage of Titan Blade. Erik the Appreciator 20:28, 31 August 2011 (CDT)
Aye. What they should have done, to be honest, is to power up Titan Blade as well as the weapon itself. In the original games, unleashes for the most part followed a basic formula for how much added damage they had - added damage was about 35%-ish of the weapon's attack power. If they'd have properly accounted for that, Titan Blade would be better... Except for one problem - It only hits one foe, so the 1.3x move has an advantage there. And the 1.4x move can ignore defense, easily outdamaging Titan Blade. In my opinion, the weapon is sadly just gotten too late for it's signature unleash to really shine. 03:48, 1 September 2011 (CDT)
As I noted in my edit, simply being Venus-element could keep Titan Blade a bit ahead of the other unleashes for a while, at least in base damage, but as a whole, Titan Blade is really just another example of the developers not adjusting everything necessary in making Dark Dawn. Which is particularly strange with the Gaia Blade being Venus-based, and even emphasizing the holder's Venus power, but being strongest with its Jupiter and Mars unleashes. TheOthin 10:47, 1 September 2011 (CDT)