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Category talk:Limited items

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Obsolete?[edit source]

I'm beginning to question if we need this category. It seems that most of the articles in this cat is equipment that can be acquired in GS1 and transferred to TLA. Without the data transfer, they would belong in Category:Unique items (although that cat would have to be rephrased to be "items unique per game pack"). Aside from the equipment, the other articles here are already in Category:Quest items. Well, except for the Machete, but I don't think that alone is enough of a reason to keep this entire category. (Edit 6-21-11: Okay, Machetes and Dried Lizards, but the point still stands.) So, should we get rid of this category, or can anyone see a reason I don't see for keeping it? The World's Hungriest Paperweight 19:44, 30 May 2011 (CDT)

It could probably be gotten rid of. Though should there be separate categories for "Unique items in Golden Sun", "Unique items in The Lost Age", and "Unique items in Dark Dawn"? Erik the Appreciator 19:49, 30 May 2011 (CDT)
Hm, I hadn't thought of that. Could be useful, but may be more trouble than it's worth... I dunno. What do the rest of you think? The World's Hungriest Paperweight 19:54, 30 May 2011 (CDT)
Actually, I just got an idea: We could keep the main "Unique items" category for items that appear once per game and the by-game categories for items that only appear in certain games (and which you can only find one of in that game, of course). I think that doing so would make the by-game categories more reasonable, as well as reduce monotony. An objections/alternatives? The World's Hungriest Paperweight 10:47, 31 May 2011 (CDT)

I think it's time I got started on this. Is everyone fine with this plan (Putting once-per-game items in the Unique items cat and then having separate categories for the unique items only found in certain games)? If nobody objects, I'll probably start sometime tomorrow. The World's Hungriest Paperweight 15:56, 18 June 2011 (CDT)

Second thoughts[edit source]

Okay, I've begun work on the new categories, but before I even made it to equipment I've noticed a few consumable items that could fall into the "limited items" category. We've got Machetes, Dried Lizards (unless there's an enemy out there we haven't found that drops them), the stat-boosting items, and several key items. There may be more I haven't found yet, too. Also, while they can be purchased earlier in the game, some items in Dark Dawn become this once the Grave Eclipse kicks in. I don't know if those should be included or not, but I felt it was worth bringing up.

In short, maybe this category isn't so outdated after all, although this and the Unique items categories do need to be reorganized thanks to Dark Dawn. Taking new developments into account, should we still get rid of this category or should we keep it around? The World's Hungriest Paperweight 16:54, 21 June 2011 (CDT)

Keeping in mind that and a few other things introduced in Dark Dawn, it does seem like it could be worth it to keep this category along with those other changes. TheOthin 11:07, 22 June 2011 (CDT)
Well, that sounds like one vote for keeping and I haven't heard any objections yet. Still, I'll admit that putting the DD items that only become limited later in the game can be misleading: It would make people think that those items are always limited, as well as being that way in all games. That being said, it might be worth making a sub-cat for "Semi-limited items" (Or, to be more accurate, "Semi-limited items in Dark Dawn", as I don't think there are any such items in other games). This category would encompass items that start out "unlimited" but become limited by the end of the/a game.
Anyways, I'd like to get back to my little re-categorization project sooner rather than later, so if nobody objects in 24 hours I'm going to go ahead with my plan (not just this plan, but my plan for forgeable items as well). Even if you approve, I'd like your opinion on which name(s) to use. The World's Hungriest Paperweight 14:07, 22 June 2011 (CDT)
I'd say we should just include anything that can be limited past any point in any game and elaborate on the item pages themselves. TheOthin 16:53, 22 June 2011 (CDT)
For such items I don't think they even need their own category, just merely a note on the page about it. (nor that they should be in this one) just my opinion though.. I'm afraid of getting too.. caught up in categories that we have some just to have. ~ dkpat 20:35, 22 June 2011 (CDT)
So I guess that's a negative on the semi-limited idea. In that case, unless somebody makes a really strong argument, I'm probably not going to add this cat to those items. The entire reason I proposed it is because I don't want to mislead and confuse people. The World's Hungriest Paperweight 20:52, 22 June 2011 (CDT)
I don't think there would be any issues with adding the borderline cases to the general limited category, then explaining both on their respective pages and on the category the exceptions to the limits. If we explain it both places, is there anywhere for people to get confused? TheOthin 23:29, 22 June 2011 (CDT)
Hmm, I suppose that would work, but wouldn't it just be easier to have them in two separate categories (assuming one is a sub-cat of the other, of course). That's just my opinion, though. I appear to be in the minority here, so if I can't convince anyone I'm willing to go with your idea. The World's Hungriest Paperweight 23:40, 22 June 2011 (CDT)