Talk:List of Unleashes

From Golden Sun Universe
Latest comment: 6 March 2011 by HungryPaperweight in topic Pretty Much Done

Finding the Numbers

How exactly did you get your numbers, Terry? I have Crimson Cut and Savage Raptor as x1.9 and x1.5 multipliers, respectively.

My numbers were found by checking how the damage changes with changing attack (it's more complicated than that, but that's what it boils down to), but if you've data mined them I'm not going to waste my time trying to figure out what I'm missing. --Spweasel 06:24, 24 February 2011 (CST)Reply[reply]

May I remind that anyone can edit here? If you find something thats not right in your opinion why don't you just hit the Edit button and insert your information instead of wasting time by discussing this minor stuff out? No offense and disrespectfulness by any means intended, but this just came up my mind considering in what quick succession login and this question ended up here. And no, I'm not data-mining, more like orienting on damage patterns of previously existing Unleashes. Sorry about this. --Terry 11:24, 24 February 2011 (CST)Reply[reply]
Have you ever considered that maybe he was trying to make sure he didn't accidentally replace information more accurate than what he found on his own? I contribute a lot to the bestiaries, so that would be like me removing monsters someone else added simply because I haven't found them yet. (Okay, maybe that example's a bit extreme, but you get the idea.) The World's Hungriest Paperweight 11:36, 24 February 2011 (CST)Reply[reply]
Sorry if that sounded rude. I guess I was just bothered by your calling this "wasting time". After all, the main reason talk pages exist is so we can discuss stuff about an article without getting into a huge edit war. True, this case is probably minor enough that it could be worked out via messages left in edit summaries, but the talk page is also a legitimate option. After all, spweasel just wanted to compare his source of information to yours so he'd know which one is more reliable. Not exactly something a person can figure out by simply replacing someone else's info with their own. The World's Hungriest Paperweight 11:45, 24 February 2011 (CST)Reply[reply]
I am tolerant concerning this stuff about editing as long as there is at least a reason that sounds reliable and trustworthy. Because there is always the sentence in the edit page "If you dont like your stuff to be edited by other people, then dont submit it." I always submit it in a sense of a step to completeness it will reach at some point with the fact in mind that others will edit to refine it.

Paperweight, I know what you are talking about and I don't think that anyone of us wanted to sound rude, but I just wanted to check for sure if he is really that bothered by some unreliable source I might have(aka rough self-calculating basing on patterns of existing Unleashes). Sorry for any misunderstandings.--Terry 12:00, 24 February 2011 (CST)Reply[reply]

HPW is exactly right. While my method of figuring these out should be fairly accurate, it isn't nearly as accurate as someone who's gotten the data straight from the source. Pinpointing the enemy's exact resistances is remarkably hard, and even when you have them you still need to use the unleash until you are sure you got the lowest damage value. Even after all that, there's a chance for some error in either the spreadsheet I'm using to do the math for me, or from the game's rounding. This seemed like a better place to discuss methods used to extract data than to just have an edit war, especially when I wasn't positive I was correct. spweasel 12:06, 24 February 2011 (CST)Reply[reply]
Hm. Seeing what this ignites, I'd do better keep editing text instead of numbers. Just in prevention of escalation. So, you can do the job better with the tools you've got. Is this better? --Terry 12:20, 24 February 2011 (CST)Reply[reply]

Pretty Much Done

I forgot to mention that I'm done working on these, since I think 100% of them are listed. The only things left to find are the little, easy-to-find details like # of targets and added effects (which I'll leave to other people). This is pretty redundant with the lists on the Unleash page, though. Should we axe that list and just point here, should we move this list to that page and then delete this page, or something else? spweasel 11:44, 6 March 2011 (CST)Reply[reply]

Well, the list will only get longer with each game released, so I'd suggest we keep them separate. I'd also approve of deleting the other list, since we don't really need them both. However, we may want to consider moving this page to a sub-page of the Unleash article, such as [[Unleash/List of Unleashes]]. I guess that just makes more sense, to me, than having them as separate, standalone articles. The World's Hungriest Paperweight 15:12, 6 March 2011 (CST)Reply[reply]