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There has been a liitle bit of a disscusion on whether or not to include the orgin of the Djiin's names. So I only did this one. If you don't think that it is neccasary then you can delete it. But if nobody has any complaints then I'll fill out the rest later.Zabbeth 14:59, 30 May 2008 (UTC)

Regarding Dark Dawn information[edit]

See you've come out of hiding Slax. =P Just wondering as to the source of that factoid you added to the main body of the article. Reason being because it raises the issue we discussed months ago about new info after the Japanese release... Is GSU set to begin adding as of tomorrow? Again, if this is sourced to the media and not directly from the game, then we can avoid this glaring question a little longer. Caasi 23:44, October 27, 2010 (UTC)

Source? I've got the game ;) Slax01 23:55, October 27, 2010 (UTC)

Ah, lucky you! Anyways, thanks for clarifying. :) Caasi 00:00, October 28, 2010 (UTC)
sorry these edits are sporadic, I'm playing so I'm not really paying attention, but yeah, I should mention I can't read japanese, so I'm only adding information about things that I can confirm (for isntance, Flint's japanese name is on the wiki, so I can cross-reference), but my edits should be taken with a grain of salt, they'll be factual, but perhaps not... good XD (ie: vagueness) Slax01 00:06, October 28, 2010 (UTC)

"Flint may not be better or worse"[edit]

Role here. Gonna have to disagree with this line. You see, for those of us who use djinn as equipment, what we're really after is stat boosts. As such, a proper analysis would look at which stats the djinn boosts, and what type of builds he'd be recommended for. For example, for high luck djinn, they'd be good on a "luck focused healer", keeping the healer immune to most common status ailments. There's actually quite a few different applications that can be made when you look at the djinn statistically.

As an example, on my "Master Matt the Sol Ninja" setup, I use Vortex, Bolt, Waft, Puff, Sirocco, Sizzle, Chili, Wrath, and Fever specifically because of the stats they provide. I only ever use djinn when I'm "rare drop hunting". Other than that, it's usually a buff and rush strategy with Matt as the focus of the attack.

I'll have to admit I always thought the Djinn's stat boosts were a trivial aspect of the whole game system because the numbers themselves are quite low (I believe Flint's HP, PP, and Attack boosts are the exact same as those in a level-up), and since pretty much all of the enemies are so easy, there wouldn't be much point in optimizing the Djinn arrangement for stats because you'll win whatever you do. But when you word it that way... It does make sense to at least put the unused luck-giving Djinn on healers and supporters, for example.
All I'd really know to add to this page's analysis is to say that Flint is better off on Matt than Himi in mono-elemental classes, and as part of the high-attack low-PP Brute class series for any Adept in that class, due to Attack and PP being where Flint's other mini-stat-buffs are. Erik the Appreciator 01:27, 10 February 2012 (CST)
I'll agree that a single Djinni's stat boosts are minor, but they do add up. I don't put much thought into it myself, but it's something we should consider when comparing two or more Djinn. The World's Hungriest Paperweight 15:03, 10 February 2012 (CST)