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The Thief (スナッチャー, Snatcher), Bandit (シーフマスター, Thief Master), and Brigand (シーフ, Thief) are enemies that are battled in Golden Sun and Golden Sun: The Lost Age. These human enemies are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. None of these enemies are randomly encountered; one Bandit and two Thieves are a set of minor characters that make appearances in both GBA games, while all fights with Brigands are scripted encounters in the first game.

The fight with the bandit and thief trio in the attic of the Inn at Vault is the first boss encounter in Golden Sun. Then, later in the first game, the player should return to Vault and talk with the mayor there about the thieves. Performing this is prerequisite for a bonus event in The Lost Age, which is set up for when the Golden Sun game file is saved as a Completed data file and is used to enhance a The Lost Age file with password data transfer. Then, the bonus event will trigger at the point when Felix's party attempts to leave the town of Madra after having encountered Karst for the first time; a scripted battle with the same trio will automatically ensue, and after it is won you will earn the one-of-a-kind Golden Boots, a superior version of Quick Boots.

In Golden Sun[edit]

Thief[edit]

Thief.png

A Thief (スナッチャー, Snatcher) is a level 6 variant palette-swapped to have decidedly non-human purple skin and hair color as well as purple clothes. Two are fought alongside the Bandit in the game's first boss battle in the attic of the Inn at Vault.

Aside from their potential to use their own Herbs to prolong the battle, the two thieves do not contribute much to the battle and can easily be dispatched with area-of-effect Psynergy like Ray.

A Thief's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Thief 110 0 42 5 9 1
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star venus.gif 72   Star mercury.gif 72   Star mars.gif 72   Star jupiter.gif 72 1 15 32 None N/A

A Thief uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 3/8
(37.5%)
-- Standard physical attack.
Tremble 2/8
(25%)
-- Enemy ability that causes the battle text to read "Thief cannot stop trembling!". This has no battle effect.
Threaten 2/8
(25%)
-- Enemy ability that causes the battle text to read "Thief glowers ferociously!". This has no battle effect.
Stand Ready 1/8
(12.5%)
-- Enemy ability that is a copy of the Standard Defend command which halves all damage the user takes during this turn.

In addition to his regular battle commands, a Thief can also use the following consumable items:

Herb.gif 1 Herb: An item that restores roughly 50 HP to either the user or an ally.


Bandit[edit]

Bandit.png

The Bandit (シーフマスター, Thief Master) is a normally-colored level 7 variant that, along with two accompanying Thieves, is the game's first boss battle. The Bandit is fought in the attic of the Inn at Vault.

In the first game, the Bandit is obviously the more noteworthy enemy in the battle with himself and two Thief accomplices, dealing damage more consistently. Nonetheless, the overall boss battle should be won very easily just by having Ivan rely on casting the Ray Psynergy, and perhaps having the other two Adepts cast offensive Psynergy as well.

The Bandit's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Bandit 244 0 46 8 20 1
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star venus.gif 72   Star mercury.gif 72   Star mars.gif 72   Star jupiter.gif 72 1 36 46 Bandits Sword.gif Bandit's Sword 1/1

The Bandit uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Slice 4/8
(50%)
Star jupiter.gif 80 Power Enemy ability where the user bolts foreward to deal either one or two slices in a row. Deals a Jupiter-aligned attack equal to his normal physical attack multiplied by 0.9, and there is a chance that the resulting damage is multiplied by 2.
Attack 2/8
(25%)
-- Standard physical attack.
Threaten 2/8
(25%)
-- Enemy ability that causes the battle text to read "Bandit glowers ferociously!". This has no battle effect.

In addition to his regular battle commands, the Bandit can also use the following consumable items:

Herb.gif 2 Herbs: An item that restores roughly 50 HP to either the user or an ally.
Smoke Bomb.gif 1 Smoke Bomb: An item that envelops a single targeted Adept in a smoke cloud, having a chance to afflict that Adept with the Delusion status condition.

Category:Golden Sun bosses | Category:Golden Sun enemies that drop unique items


Bosses in Golden Sun
Vault BanditsTretSaturosKiller ApeHydros StatueManticoreKrakenAzartSatrageNavampaToadonpaStorm LizardTempest LizardSaturos and MenardiFinal bossDeadbeard
Bosses in Golden Sun: The Lost Age
ChestbeatersKing ScorpionBriggs and Sea FightersAqua HydraSerpentAvimanderPoseidonMoapa and KnightsKarst and AgatioFlame DragonsFinal bossValukarSentinelStar MagicianDullahan
Bosses in Golden Sun: Dark Dawn
Tangle BloomDim DragonDim Dragon PlusStealthy ScoutsSand PrinceKu-Tsung and Ku-EmbraIce QueenSludgeMountain RocBlados and ChalisBlados, Chaos Hound, and ChalisFinal bossOgre TitansAncient DevilStar MagicianDullahan


Brigand[edit]

Brigand.png

A Brigand (シーフ Thief) is a normally-colored level 21 variant looking similar to the Bandit. Brigands are fought in Lunpa Fortress, but not randomly; each one of them is a scripted encounter. One scripted encounter in particular that can be repeated pits you against three Brigands at a time.

Compared to the random monsters fought in the basement of Lunpa Fortress, the brigands are a lot more durable and have more power as well. The ones that are fought one at a time, though, should still be no problem for a party of four Adepts. And depending on the development of your party, the encounter with three Brigands together should not be life-threatening.

A Brigand's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Brigand 421 0 251 69 104 5
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star venus.gif 72   Star mercury.gif 72   Star mars.gif 72   Star jupiter.gif 72 1 162 190 Crystal Powder.gif Crystal Powder 1/32

A Brigand uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Slice 4/8
(50%)
Star jupiter.gif 80 Power Enemy ability where the user bolts forward to deal either one or two slices in a row. Deals a Jupiter-aligned attack equal to his normal physical attack multiplied by 0.9, and there is a chance that the resulting damage is multiplied by 2.
Attack 4/8
(50%)
-- Standard physical attack.

In addition to his regular battle commands, a Brigand can also use the following consumable items:

Crystal Powder.gif 2 Crystal Powders: An item which generates a usage of the Hail Prism Psynergy when used; thus, four large ice spheres slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with a power rating of 90 and a range of 5. Brigand uses this with a Mercury elemental power rating of 80.
Smoke Bomb.gif 1 Smoke Bomb: An item that envelops a single targeted Adept in a smoke cloud, having a chance to afflict that Adept with the Delusion status condition.

Category:Enemies exclusive to Golden Sun


In Golden Sun: The Lost Age[edit]

Thief[edit]

Thief.png

A Thief (スナッチャー, Snatcher) is a level 23 variant palette-swapped to have decidedly non-human purple skin and hair color as well as purple clothes. Two are fought alongside the Bandit in a bonus password-enabled event that occurs when leaving Madra after encountering Karst.

Aside from their potential to use their own Nuts to prolong the battle, the two thieves do not contribute much to the battle.

A Thief's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Thief 212 0 196 38 87 26
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star venus.gif 72   Star mercury.gif 72   Star mars.gif 72   Star jupiter.gif 72 1 115 169 None N/A

A Thief uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 3/8
(37.5%)
-- Standard physical attack.
Tremble 2/8
(25%)
-- Enemy ability that causes the battle text to read "Thief cannot stop trembling!". This has no battle effect.
Threaten 2/8
(25%)
-- Enemy ability that causes the battle text to read "Thief glowers ferociously!". This has no battle effect.
Stand Ready 1/8
(12.5%)
-- Enemy ability that is a copy of the Standard Defend command which halves all damage the user takes during this turn.

In addition to his regular battle commands, a Thief can also use the following consumable items:

Nut.gif 1 Nut: An item that restores roughly 200 HP to either the user or an ally.


Bandit[edit]

Bandit.png

The Bandit (シーフマスター, Thief Master) is a normally-colored level 23 variant that is fought alongside and two Thieves in a bonus password-enabled event that occurs when leaving Madra after encountering Karst.

In the second game, despite the Bandit and two thieves having received major statistical enhancements and stronger healing items, they should still be very easy to defeat by your party of four Adepts.

The Bandit's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Bandit 346 0 200 41 98 34
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star venus.gif 72   Star mercury.gif 72   Star mars.gif 72   Star jupiter.gif 72 1 136 183 None N/A

The Bandit uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Slice 4/8
(50%)
Star jupiter.gif 80 Power Enemy ability where the user bolts foreward to deal either one or two slices in a row. Deals a Jupiter-aligned attack equal to his normal physical attack multiplied by 0.9, and there is a chance that the resulting damage is multiplied by 2.
Attack 2/8
(25%)
-- Standard physical attack.
Threaten 2/8
(25%)
-- Enemy ability that causes the battle text to read "Bandit glowers ferociously!". This has no battle effect.

In addition to his regular battle commands, the Bandit can also use the following consumable items:

Nut.gif 2 Nuts: An item that restores roughly 200 HP to either the user or an ally.
Sleep Bomb.gif 1 Sleep Bomb: An item that envelops a single targeted Adept in a smoke cloud, having a chance to afflict that Adept with the Sleep status condition.
Weasels Claw.gif 1 Weasel's Claw: An item which generates a usage of the Sonic Slash Psynergy when used; thus, large swaths of purple air strikes through multiple Adepts. Deals a Jupiter-aligned attack with a power rating of 120 and a range of 5. Bandit uses this with a Jupiter elemental power rating of 80.


Enemies in Golden Sun and Golden Sun: The Lost Age
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyOrcPhoenixPixiePunch AntRatRat SoldierRed DemonRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchin BeastVerminWild MushroomWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single enemies
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimic (Golden Sun)Mimic (The Lost Age)Venus Djinni


Story relevance[edit]

Kyle.gif Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

The town of Lunpa was originally founded as a bastion for honorable thieves by Lunpa the Righteous Thief, but by the present day and age, it has become the bastion of an empire of ruthless brigands ruled by the conniving Dodonpa, Lunpa's grandson. Brigands operate as agents and extensions of Dodonpa's society, and the overall aim of the thieves is to continually gain wealth and resources by illicit means.

A particular trio of traveling thieves and bandits may or may not be affiliated with the Lunpa brigands, however. By the start of Golden Sun, the unnamed three are staying as guests in the Inn at the town of Vault a short ways south of Lunpa; when Mt. Aleph cataclysmically erupts, the townspeople at Vault fall under a state of panic and confusion, and the trio immediately take advantage of the chaos. They pilfer valuable objects from the mayor's manor and the sanctum among other places, and they even get a hold of the Shaman's Rod, a wooden stick that is the property of two other people who happened to be staying in Vault at the time, the wealthy merchant and landowner Hammet and his young servant Ivan. With their ill-gotten goods hoarded in the attic of the Inn, the trio are of course suspected by the populace, but they cannot accuse the thieves and put them in Vault's jail without proof.

The trio of thieves and bandits staying in at Vault engage you in the Inn in the first game's first boss battle.

Hammet, angry that his Shaman's Rod has been stolen, leaves Ivan behind at Vault to search for the Rod while he himself resumes his travels, relying on Ivan's strange, seemingly supernatural powers to aid Ivan in his search. Hammet and his caravan try to return south to Kalay, which Hammet is the lord of, but he finds that the eruption has destroyed the bridge he crossed previously to get to Vault, so he decides to travel north to Lunpa and attempt to do business there. Dodonpa, of course, considers this an obvious opportunity, so he has his brigands take Hammet captive and imprison him within Lunpa's fortress. Dodonpa would proceed to use Hammet to extort money out of Kalay.

Ivan, in the meantime, is met by traveling warriors from the town of Vale, Isaac and Garet, and he appeals his plight to them. The three of them, who are all similar in that they are Psynergy-wielding Adepts, agree to team up and look for the Shaman's Rod and the other stolen goods. The other two help let Ivan read the minds of the thieves, which helps them discover the stolen hoard in the Inn's attic, and the trio of thieves come in and attempt to silence the three by engaging the Adepts in battle. The Adepts defeat the three in battle, and the stolen goods are returned to their rightful owners and the thieves are proven guilty, and they are locked up in Vault's jail. The trio of thieves, whether or not they are affiliated with the Lunpa empire, know what fate has most likely befallen Ivan's master, Hammet, for having traveled north to Lunpa, and notify Ivan of that before they are jailed. Ivan attempts to enter Lunpa on his own without success, so he decides to accompany Isaac and Garet on their own journey from then on.

The trio of thieves develop deep resentment for Isaac as they remain in their cells. They get to work on figuring out how to pick the locks to their own cells over time. Later, however, they decide that they want to break out of the jail before the Colosso season in Tolbi begins, for whatever reason, and they eventually succeed and flee Vault. Free men once again, the trio began a search for Isaac across the world.

The trio of thieves and bandits making a return appearance in a password-enhanced game of The Lost Age.
Isaac and Ivan's party of Adepts, in the meantime, eventually decides to deviate from their main quest objective and go to rescue Hammet from Dodonpa's fortress. Using a veiling Psynergy they recently acquired in Tolbi, the friends sneak into the guarded fortress at Lunpa, engaging and silencing various Brigands standing guard in their way and avoiding detection from other patrolling brigands. At the end of the episode, the Adepts have successfully confronted Dodonpa and imprisoned him within his own fortress with the help of his own father, the elderly Donpa, and the Adepts sneak their way back out with Hammet in tow; however, since many brigands are still loyal to Dodonpa, the Adepts and Hammet have to be just as secretive coming out of Lunpa as they entered, and Hammet is covertly escorted back to his palace in Kalay in a way that would avoid detection from Lunpa spies that would likely be stationed in Kalay.

In The Lost Age, the trio of thieves begin traveling abroad in their search for Isaac, and eventually end up in Madra. They are apparently around to overhear/eavesdrop when Felix and his own party of Adepts have their first encounter with Karst, who has her own personal vendetta against Isaac and who declares that she intends to seek out and slay herself. After she leaves, the trio step in to accost Felix's party and demand from him the whereabouts of Isaac's party; Felix and his friends do not know, but the thieves then decide to give them "a little taste" of what they have in store for Isaac and attack his party. They are easily defeated, though, and express disappointment that they'll have to go back to jail, but they briefly attempt to appeal to Felix to join his party, then place one of their (possibly ill-gotten) possessions - a pair of Golden Boots - on the ground before scampering off, apparently having made the resolution to stop seeking vengeance upon Isaac.

Dora.gif Spoilers end here. Those who did not want the plot ruined for them may now continue reading as normal.
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