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Crossbone Isle.

Crossbone Isle is an in-game location functioning as a hidden dungeon-style location in Golden Sun. Located somewhere in the Karagol Sea, it is a lengthy series of puzzle-intensive floors, each guarded by a unique formation of "sub-boss"-style enemies and filled with powerful equipment such as the Cleric's Ring. It can only be reached through methods less-than-obvious to players; an earlier segment of it can be reached immediately after battling the Kraken during the Tolbi-bound Ship segment depending on the ordering in which you have chosen NPCs to row oars, while for the rest of the game it can be accessed by entering the pink tornado of the Tempest Lizard in Suhalla Desert and letting it carry you off-screen. Crossbone Isle has little background and no story relevance, and an incarnation that appears in Dark Dawn as post-game content exists only as a thematic callback to this dungeon.

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Did You Know...

  • ...that in both of its appearances in The Lost Age and Dark Dawn, the Star Magician is the only one of the four optional late-game bosses that can be accessed and fought sometime before the endgame/postgame?
  • ...that if you skip the Orb of Force in Fuchin Falls Cave, at the end of the Altin Peak dungeon Garet will set off the boulder-rolling sequence in a cutscene instead?
  • ...that Elemental Power Psynergy like Flare Storm are twice as sensitive to Elemental Power and Resistance comparisons as Elemental Physical Attacks like Heat Wave?
  • ...that the Retreat Psynergy, usually ineffective in towns, is functional in Shaman Village?
  • ...that in Dark Dawn, while any party member or any enemy is highlighted as the target(s) for a battle command, moving the stylus across the screen manually rotates the camera?

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