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Charon is a Venus-aligned summon sequence introduced in Golden Sun: The Lost Age. It is the second-last and second-most powerful of the collectible summons in both The Lost Age and Dark Dawn, and in both instances its summon tablet is earned in its respective game's most difficult optional dungeon - Anemos Inner Sanctum in The Lost Age, which can only be accessed once all 72 Djinn in the GBA games have been collected, and the Dark Dawn version of Crossbone Isle, which can only officially be accessed in a postgame file saved after beating the final boss. Unlike the Iris summon, there is no need to fight the most powerful optional boss in both games, Dullahan, in order to earn this - and in point of fact, Charon is usually seen as a requisite tool to defeat Dullahan to begin with. Charon requires 8 Venus Djinn and 2 Jupiter Djinn on standby to summon. Not only does it deal very large damage to all enemies, but each affected enemy - provided it isn't a boss - has a chance to be instantly felled.

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Did You Know...

  • ...that Babi was indirectly responsible for the establishment of Dodonpa's empire of brigands at the settlement of Lunpa?
  • ...that Bramble Seed, Oil Drop, Weasel's Claw, and Crystal Powder, which emulate mid-to-late-game Psynergy for free, do not take their users' Elemental power ratings into account and are most useful the earlier in the game they are used?
  • ...that the Mercury Djinni Mist and the Jupiter Djinni Waft are the only Djinn that can inflict the Sleep status condition in both Golden Sun: The Lost Age and Golden Sun: Dark Dawn?
  • ...that sailing into Gondowan and docking on the patch of land immediately north of Kibombo lets you fight the stronger monsters from the continents in the Great Western Sea?
  • ...that in The Lost Age holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original Golden Sun?

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