Great Western Sea: Difference between revisions
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Some locations are situated on or near the Western Sea such as [[Loho]], and the [[Atteka Inlet]]. | Some locations are situated on or near the Western Sea such as [[Loho]], and the [[Atteka Inlet]]. | ||
==Story== | |||
{{Spoiler}} | |||
The Great Western Sea holds vast importance for the plot of ''[[The Lost Age]]'', as it contains the third [[Elemental Lighthouses|Lighthouse]], the [[Jupiter]] Beacon. Initially unable to explore Jupiter Lighthouse properly, [[Felix|Felix's]] party head to [[Shaman Village]], whereupon they acquire the [[Hover Jade]], although the process is not a straightforward one, as the people of the Village are xenophobic, and extremely untrusting of the rag-tag group of [[Adepts]]. After overcoming the challenge of the appropriately-named [[Trial Road]], Felix's party head to Atteka, where they see that the townspeople of [[Contigo]] are hard at work building the [[Wings of Anemos]], to fulfil an ancient prophecy. As the wings are incomplete, the group head on to Jupiter Lighthouse, to set alight the beacon of the wind. It is here that the three parties finally cross paths, as [[Agatio]], [[Karst]] and [[Alex]] set a trap for [[Isaac]]'s party, ensnaring [[Mia]] and [[Garet]]. This allows the two Mars Adepts to defeat Isaac and [[Ivan]] in two-on-two combat. But before the final blow is struck, Felix's party intervenes, saving Issac before he lights the beacon. But he too is promptly attacked by the Mars duo, although the battle is inconclusive, as Agatio and Karst flee to light [[Mars Lighthouse]] before they are attacked by the combined group of eight Adepts, a battle they would almost surely loose (Alex does not participate in any battles directly though). | |||
After this, in Contigo, Felix explains his motives to Isaac, who agrees to join forces, as he accepts the fact that not restoring [[Alchemy]] would cause Weyard's gradual demise, something he had no intention of letting happen. The Wings of Anemos are completed and attached to Felix's ship, allowing the united group of Adepts to travel though the Aestern Sea much faster and further than was previously possible. Initially, they head to the Northern Reaches, only to discover it is blocked with ice, and progress is impossible. But eventually, with the aide of the cannon from Loho, fuelled from a [[Magma Ball]] from [[Magma Rock]], the party is able to clear this final hurdle and enter the icy north, whereupon the final act of ''[[The Lost Age]]'' begins. In the meantime, Alex, having abandoned Agatio and Karst after leaving Jupiter Lighthouse, leaves the Western Sea and heads all the way back to [[Angara]], where he secretly begins scaling [[Mt. Aleph]], knowing that the last key to unlocking the ultimate power of the Golden Sun would shortly be used, as only one light remained unlit, the fiery beacon of Mars. | |||
==Bestiary== | ==Bestiary== | ||
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[[Category:Places]] | [[Category:Places]] | ||
[[Category:Places in the Western Sea| ]] | [[Category:Places in the Western Sea| ]] | ||
Revision as of 06:46, 22 September 2009
The Great Western Sea is a large ocean in the west of Weyard, the counterpart to the Eastern Sea on the other side of the world. The Western Sea is the second largest body of water on Weyard. The Western Sea has shores on the small sections of the south of Indra and Osenia, south and western Gondowan, the west coast of Angara, the Northern Reaches (it is the only way that area can be accessed), the north coast of Tundaria and it also surrounds the continents of Hesperia and Atteka where Jupiter Lighthouse is located. The Western Sea also contains smaller land masses, the SW Atteka Islet, and Kalt Island. Like the Eastern Sea, the Western Sea continually spills off the edge of the world forming part of Gaia Falls.
The wide river that (for the most part) forms the border between the Western and Eastern coasts of Gondowan south of the Suhalla Range spills it's water into the Western Sea.
Some locations are situated on or near the Western Sea such as Loho, and the Atteka Inlet.
Story
The Great Western Sea holds vast importance for the plot of The Lost Age, as it contains the third Lighthouse, the Jupiter Beacon. Initially unable to explore Jupiter Lighthouse properly, Felix's party head to Shaman Village, whereupon they acquire the Hover Jade, although the process is not a straightforward one, as the people of the Village are xenophobic, and extremely untrusting of the rag-tag group of Adepts. After overcoming the challenge of the appropriately-named Trial Road, Felix's party head to Atteka, where they see that the townspeople of Contigo are hard at work building the Wings of Anemos, to fulfil an ancient prophecy. As the wings are incomplete, the group head on to Jupiter Lighthouse, to set alight the beacon of the wind. It is here that the three parties finally cross paths, as Agatio, Karst and Alex set a trap for Isaac's party, ensnaring Mia and Garet. This allows the two Mars Adepts to defeat Isaac and Ivan in two-on-two combat. But before the final blow is struck, Felix's party intervenes, saving Issac before he lights the beacon. But he too is promptly attacked by the Mars duo, although the battle is inconclusive, as Agatio and Karst flee to light Mars Lighthouse before they are attacked by the combined group of eight Adepts, a battle they would almost surely loose (Alex does not participate in any battles directly though).
After this, in Contigo, Felix explains his motives to Isaac, who agrees to join forces, as he accepts the fact that not restoring Alchemy would cause Weyard's gradual demise, something he had no intention of letting happen. The Wings of Anemos are completed and attached to Felix's ship, allowing the united group of Adepts to travel though the Aestern Sea much faster and further than was previously possible. Initially, they head to the Northern Reaches, only to discover it is blocked with ice, and progress is impossible. But eventually, with the aide of the cannon from Loho, fuelled from a Magma Ball from Magma Rock, the party is able to clear this final hurdle and enter the icy north, whereupon the final act of The Lost Age begins. In the meantime, Alex, having abandoned Agatio and Karst after leaving Jupiter Lighthouse, leaves the Western Sea and heads all the way back to Angara, where he secretly begins scaling Mt. Aleph, knowing that the last key to unlocking the ultimate power of the Golden Sun would shortly be used, as only one light remained unlit, the fiery beacon of Mars.
Bestiary
Like the Eastern Sea, many marine monsters lurk in the Western Sea. These tend to be of a stronger variety than their counterparts in the Eastern Sea, however.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Gillman | ?? | 234 | 291 | 89 | 142 | 330 | 210 | ?? | Crystal Powder | ?? |
Hydra | ?? | 276 | 288 | 82 | 102 | 408 | 317 | ?? | Antidote | ?? |
Seafowl | ?? | 191 | 262 | 61 | 168 | 261 | 172 | ?? | Sacred Feather | ?? |
Spiral Shell | ?? | 155 | 268 | 92 | 117 | 236 | 129 | ?? | Elixir | ?? |
Turtle Dragon | ?? | 340 | 305 | 100 | 117 | 424 | 251 | ?? | Blessed Mace | ?? |
Vile Dirge | ?? | 171 | 228 | 56 | 120 | 75 | 98 | ?? | Weasel's Claw | ?? |