User:HungryPaperweight/HP's sketchbook: Difference between revisions
(Well, this is my first draft of a game-merged Flint article. Any questions? Comments? Complaints? This isn't final yet, so constructive criticism is appreciated. P.S. Took out Djinn Infobox draft.) |
(Various things... One of them being: How can Flint be number 12? It's number one in the official order as seen in both the Djinn inventory and the game code, and Echo is number 8...) |
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|dark dawn=Outside [[Goma Plateau]] (world map) | |dark dawn=Outside [[Goma Plateau]] (world map) | ||
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[[File:Venus djinn.gif]] '''Flint''' (ソロ ''Solo'') is a [[Venus Djinni]] found throughout the [[Golden Sun series|''Golden Sun'' series]]. Flint is notable for, among other things, being the very first [[Djinn]]i introduced in the series. | [[File:Venus djinn.gif|left]] '''Flint''' (ソロ ''Solo'') is a [[Venus Djinni]] found throughout the [[Golden Sun series|''Golden Sun'' series]]. Flint is notable for, among other things, being the very first [[Djinn]]i introduced in the series, and one of very few to actually have lines of spoken dialogue. | ||
=As a Djinni= | =As a Djinni= | ||
Each game organizes its [[Djinn]] into an official order, | Each game organizes its [[Djinn]] into an official order, indicated in the GBA games by where in the party's Djinn collection a Djinni is placed in relation to other Djinn of the same element, and in ''Dark Dawn'' by its placement in the [[Djinn Guide]]. Flint is the first [[Venus Djinni]] - and the first Djinni overall - in both the original ''[[Golden Sun]]'' and ''[[Golden Sun: Dark Dawn]]'', and appears ''[[Golden Sun: The Lost Age]]'' as one of the many Djinn that Isaac's party may bring with them late in the game. | ||
==Basic description== | ==Basic description== | ||
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When Flint is unleashed in battle, the user strikes the target with an [[element]]al physical attack 60% stronger than [[Attack (command)|a normal physical attack]] performed by the user. Being a [[Venus]]-based attack, Flint's battle effect is also affected by the user's Venus [[Power]] and the target's Venus [[Resistance]]. | When Flint is unleashed in battle, the user strikes the target with an [[element]]al physical attack 60% stronger than [[Attack (command)|a normal physical attack]] performed by the user. Being a [[Venus]]-based attack, Flint's battle effect is also affected by the user's Venus [[Power]] and the target's Venus [[Resistance]]. | ||
Visually, Flint's unleash animation is fairly simple. In ''[[Golden Sun]]'' and ''[[The Lost Age]]'', the user leaps forward and strikes the target, similar to a normal attack but with some yellow colorations to reflect that it is a Venus attack. As of ''[[Dark Dawn]]'', the user still leaps through the air, but a 3D model of Flint hovers behind them and their weapon glows yellow when they strike the target. | Visually, Flint's unleash animation is fairly simple. In ''[[Golden Sun]]'' and ''[[The Lost Age]]'', the user leaps forward and strikes the target, similar to a normal attack but with some yellow colorations to reflect that it is a Venus attack. As of ''[[Dark Dawn]]'', the user still leaps through the air, but a 3D model of Flint hovers behind them and their weapon, as well as the area of ground underneath and behind the target, glows yellow when they strike the target. | ||
===Damage calculation=== | ===Damage calculation=== | ||
Elemental physical attacks use the | Elemental physical attacks such as Flint first of all use, as the base damage value that the resultant total damage will be based on, what the damage of a normal physical attack used by the attacker would turn out to be. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's [[Attack (statistic)|Attack]] statistic and the target's [[Defense]] statistic, as this equation shows: | ||
:''base damage = (Attacker's [[Attack (statistic)|Attack]] - Target's [[Defense]]) / 2 | :''base damage = (Attacker's [[Attack (statistic)|Attack]] - Target's [[Defense]]) / 2 | ||
Flint's attack takes this base damage value and uses it in the following equation: | |||
:''final damage = (base damage * 1.6) * (1 + (Attacker's Venus [[Power]] - Target's Venus [[Resistance]]) / 400) | :''final damage = (base damage * 1.6) * (1 + (Attacker's Venus [[Power]] - Target's Venus [[Resistance]]) / 400) | ||
To word this in prose, Flint takes the base damage of the user's normal physical attack, multiplies it by 1.6, and then this result is modified by how much higher or lower the user's Venus Power is than the target's Venus Resistance. The difference between the user's Venus Power and the target's Venus Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Flint's damage is multiplied by. | |||
For example, if an [[Adept]] with an Attack rating of 300 and a Venus Power of 150 unleashes Flint on a monster with a defense of 100 and a Venus Resistance of 50: | For example, if an [[Adept]] with an Attack rating of 300 and a Venus Power of 150 unleashes Flint on a monster with a defense of 100 and a Venus Resistance of 50: | ||
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*damage = 200 | *damage = 200 | ||
Therefore, if Flint were to be unleashed under these circumstances it would deal approximately | Therefore, if Flint were to be unleashed under these circumstances it would deal {{tt|approximately|All attacks in the ''Golden Sun'' series add a random number between zero and three to damage output after calculations are completed. In the event that an attack would deal zero points of damage (i.e. the caster's Attack is equal to or lower than the target's Defense), this increase is changed to a number between one and three.}} 200 points of damage. | ||
==Locations== | ==Locations== | ||
Unlike most [[Djinn]], Flint is a Djinni that is automatically acquired at certain points in the games, and is therefore guaranteed to be among the Djinn available to players in whichever games it appears in. | |||
[[ | [[File:DjinniFlintOverworld.png|thumb|240px|right|[[Isaac]] and [[Garet]] meet their very first [[Djinni]], Flint, outside [[Vale|their hometown]].]] | ||
'''''[[Golden Sun]]'':''' [[Isaac]] and [[Garet]] stumble across Flint shortly after leaving [[Vale]] for their journey. Flint provides the two young [[Adepts]] with a tutorial on how to use Djinn before joining them on their quest. | '''''[[Golden Sun]]'':''' [[Isaac]] and [[Garet]] stumble across Flint shortly after leaving [[Vale]] for their journey. Flint provides the two young [[Adepts]] with a tutorial on how to use Djinn before joining them on their quest. The game technically grants the player the option to refuse to let Flint accompany them, but no matter how many times Flint is refused it will be added to the Djinn collection regardless. | ||
'''''[[Golden Sun: The Lost Age]]'':''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't Flint will be among the Djinn Isaac's party has with them when they | '''''[[Golden Sun: The Lost Age]]'':''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't, Flint will be among the Djinn Isaac's party has with them when they join forces with [[Felix]]'s party late in the game. | ||
[[File:DjinniFlintOverworldDD.png|thumb|256px|left|Thirty years later, [[Isaac]] sends his | [[File:DjinniFlintOverworldDD.png|thumb|256px|left|Thirty years later, [[Isaac]] sends Flint, his longtime friend, to help his son [[Matthew]] on his quest.]] | ||
'''''[[Golden Sun: Dark Dawn]]'':''' While exploring the [[Tanglewood]] early in ''Dark Dawn'', Isaac and Garet lend [[Matthew]] and [[Karis]] some of their Djinn. Flint once again provides the Adepts, and the | '''''[[Golden Sun: Dark Dawn]]'':''' While exploring the [[Tanglewood]] early in ''Dark Dawn'', Isaac and Garet lend [[Matthew]] and [[Karis]] some of their Djinn. Flint once again provides the Adepts, and the player, with a tutorial on how to use Djinn. Flint is not one of the six Djinn that are temporarily loaned to Matthew and Karis; it is Set on the computer-controlled Isaac during this portion of the game. Flint is Isaac's only offensive Djinni, and if Isaac unleashes Flint, he deals around 300 points of damage. The next day, when Matthew, Karis, and [[Tyrell]] leave [[Goma Plateau]] and head out into the game's overworld for the first time, Flint is automatically added to your Djinn collection in a cutscene. Unlike in the first game, ''Dark Dawn'' does not provide any opportunity to try to turn Flint down. | ||
==Analysis== | ==Analysis== | ||
'''General:''' While not | '''General:''' While not the best offensive [[Djinni]] in the series, Flint is still among the strongest [[Venus Djinn]], due to the fact that it increases damage by a pretty strong multiplier rather than a fixed damage increase. This means that Flint becomes stronger as the party becomes stronger, as opposed to many [[Equipment#Weapons|weapon]] [[Unleash]]es, most [[Attack (statistic)|Attack]]-dependent [[Psynergy|Psynergies]] (like [[Ragnarok]] and [[Planet Diver]]), and [[Fog|even]] [[Scorch|other]] [[Puff|Djinn]], all of which only offer fixed damage boosts and become less practically powerful over the course of a game. | ||
Much like other Djinn, Flint's main weakness is that it can only be unleashed | Much like other Djinn, Flint's main weakness is that it can only be unleashed once before it must be Set again. Manually Setting a Djinni wastes a turn in combat, so a recommended strategy is to unleash Flint and several other Djinn, perform a [[Summon]], then use other forms of combat until Flint re-Sets itself automatically. Of course, some players may wish to keep their Djinn Set to their party's [[class]]es and [[statistics]] optimized, in which case Flint likely won't be unleashed often and is no better or worse than any other Venus Djinni. | ||
===By game=== | ===By game=== | ||
[[Image:DjinniFlintBattle.png|thumb|240px|right|"Strike a blow that can cleave stone." ~''[[Golden Sun]]'']] | [[Image:DjinniFlintBattle.png|thumb|240px|right|"Strike a blow that can cleave stone." ~''[[Golden Sun]]'']] | ||
'''''[[Golden Sun]]'':''' Ignoring [[Gust]]'s chance to deal double damage, Flint has the highest damage multiplier of any offensive Djinni in ''Golden Sun''. Also, Flint is the only offensive [[Venus]] Djinni that uses a damage multiplier instead of a fixed damage increase. However, the other two offensive Venus Djinn, [[Sap]] and [[Bane]], have secondary effects that may make them more valuable to a mid-leveled party (before anyone's Attack is high enough to make the multiplier noticeable). A higher-leveled party, however, will no doubt find Flint's raw damage quite valuable. To optimize the damage dealt with Flint, one should | '''''[[Golden Sun]]'':''' Ignoring [[Gust]]'s chance to deal double damage, Flint has the highest damage multiplier of any offensive Djinni in ''Golden Sun''. Also, Flint is the only offensive [[Venus]] Djinni that uses a damage multiplier instead of a fixed damage increase. However, the other two offensive Venus Djinn, [[Sap]] and [[Bane]], have secondary effects that may make them more valuable to a mid-leveled party (before anyone's Attack is high enough to make the multiplier noticeable). A higher-leveled party, however, will no doubt find Flint's raw damage quite valuable. To optimize the damage dealt with Flint, one should equip [[Isaac]] with the [[Gaia Blade]] and [[Warrior's Helm]] to increase both his attack rating and Venus [[Power]], and either maximize his Venus Power by Setting all seven of the game's Venus Djinn onto him, or by putting him in the high-attack-rating [[Brute class series|Berserker]] class. | ||
'''''[[Golden Sun: The Lost Age]]'':''' [[Echo]] | '''''[[Golden Sun: The Lost Age]]'':''' [[Echo]] fills the same role as Flint throughout much of this game because it deals the same amount of enhanced damage in battle. Late in the game when the party has doubled in size and both Flint and Echo are in the Djinn collection, the even stronger Venus Djinni [[Geode]] becomes available. Geode increases base damage by 90% (as opposed to Flint and Echo's 60%), nearly doubling the damage dealt by a normal attack. While this does discredit Flint and Echo, these two Djinn are still stronger than most offensive Djinn and may still see some use if Geode is in Standby or Recovery. | ||
'''''[[Golden Sun: Dark Dawn]]'':''' Much like Echo in ''The Lost Age'', Flint starts out as a powerful and dependable | '''''[[Golden Sun: Dark Dawn]]'':''' Much like Echo in ''The Lost Age'', Flint starts out as a powerful and dependable form of enhanced attack, making it especially useful against the [[Dim Dragon]] and Dim Dragon Plus bosses that are encountered shortly after Flint joins the party. It will eventually be outclassed by stronger Djinn, namely the returning Geode and the new Venus Djinni [[Chain]], which causes all non-[[List of Status Conditions#Permanent effects|fainted]] party members to strike the target in one action, potentially being even stronger than Geode. Flint may possibly see some use if Chain and Geode are in Standby or Recovery. | ||
=As a character= | =As a character= | ||
Unlike most [[Djinn]], Flint is | Unlike most [[Djinn]], Flint is given a speaking role and, at least for a brief time, is treated like an actual character rather than just another collectible. In both ''Golden Sun'' and ''Dark Dawn'', Flint has the role of providing players with a tutorial on how to use Djinn. | ||
==Personality== | ==Personality== | ||
Flint appears to be more friendly and sociable than most other [[Djinn]] | Flint appears to be more friendly and sociable than most other [[Djinn]]; In addition to having a speaking role, it actually takes the time to explain how Djinn work. This is supported by Flint's [[Djinn Guide]] entry in ''[[Dark Dawn]]'', which says that "Flint talks a great deal, but is both knowledgeable and nice, so no one complains." | ||
==Story== | ==Story== |
Revision as of 21:35, 5 June 2011
Welcome to my sketchbook. Most people call this kind of thing a sandbox, but I wanted to come up with an at least slightly original name. Anyways, I probably won't use this much anymore, but you never know. Feel free to look, and if you spot any mistakes (like typos or incorrect info), feel free to fix them (just let me know what you're doing).
Flint (GBA-DD merge)
Flint | |
---|---|
Flint's Djinn Guide entry from Dark Dawn | |
Element | Venus |
Battle Effect | An elemental physical attack 60% stronger than a normal attack |
Set Bonuses | |
HP | + 8 |
PP | + 4 |
Attack | + 3 |
Locations | |
Golden Sun * | Outside Vale (world map) |
Dark Dawn | Outside Goma Plateau (world map) |
Flint (ソロ Solo) is a Venus Djinni found throughout the Golden Sun series. Flint is notable for, among other things, being the very first Djinni introduced in the series, and one of very few to actually have lines of spoken dialogue.
As a Djinni
Each game organizes its Djinn into an official order, indicated in the GBA games by where in the party's Djinn collection a Djinni is placed in relation to other Djinn of the same element, and in Dark Dawn by its placement in the Djinn Guide. Flint is the first Venus Djinni - and the first Djinni overall - in both the original Golden Sun and Golden Sun: Dark Dawn, and appears Golden Sun: The Lost Age as one of the many Djinn that Isaac's party may bring with them late in the game.
Basic description
When Set, Flint increases its Adept's base HP by 8, base PP by 4, and base Attack by 3.
When Flint is unleashed in battle, the user strikes the target with an elemental physical attack 60% stronger than a normal physical attack performed by the user. Being a Venus-based attack, Flint's battle effect is also affected by the user's Venus Power and the target's Venus Resistance.
Visually, Flint's unleash animation is fairly simple. In Golden Sun and The Lost Age, the user leaps forward and strikes the target, similar to a normal attack but with some yellow colorations to reflect that it is a Venus attack. As of Dark Dawn, the user still leaps through the air, but a 3D model of Flint hovers behind them and their weapon, as well as the area of ground underneath and behind the target, glows yellow when they strike the target.
Damage calculation
Elemental physical attacks such as Flint first of all use, as the base damage value that the resultant total damage will be based on, what the damage of a normal physical attack used by the attacker would turn out to be. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's Attack statistic and the target's Defense statistic, as this equation shows:
Flint's attack takes this base damage value and uses it in the following equation:
- final damage = (base damage * 1.6) * (1 + (Attacker's Venus Power - Target's Venus Resistance) / 400)
To word this in prose, Flint takes the base damage of the user's normal physical attack, multiplies it by 1.6, and then this result is modified by how much higher or lower the user's Venus Power is than the target's Venus Resistance. The difference between the user's Venus Power and the target's Venus Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Flint's damage is multiplied by.
For example, if an Adept with an Attack rating of 300 and a Venus Power of 150 unleashes Flint on a monster with a defense of 100 and a Venus Resistance of 50:
- damage = ((Attack - Defense) / 2 * 1.6) * (1 + (Power - Resistance) / 400)
- damage = ((300 - 100) / 2 * 1.6) * (1 + (150 - 50) / 400)
- damage = (200 / 2 * 1.6) * (1 + 100 / 400
- damage = (100 * 1.6) * (1 + 0.25)
- damage = 160 * 1.25
- damage = 200
Therefore, if Flint were to be unleashed under these circumstances it would deal approximately 200 points of damage.
Locations
Unlike most Djinn, Flint is a Djinni that is automatically acquired at certain points in the games, and is therefore guaranteed to be among the Djinn available to players in whichever games it appears in.
Golden Sun: Isaac and Garet stumble across Flint shortly after leaving Vale for their journey. Flint provides the two young Adepts with a tutorial on how to use Djinn before joining them on their quest. The game technically grants the player the option to refuse to let Flint accompany them, but no matter how many times Flint is refused it will be added to the Djinn collection regardless.
Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Flint will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.
Golden Sun: Dark Dawn: While exploring the Tanglewood early in Dark Dawn, Isaac and Garet lend Matthew and Karis some of their Djinn. Flint once again provides the Adepts, and the player, with a tutorial on how to use Djinn. Flint is not one of the six Djinn that are temporarily loaned to Matthew and Karis; it is Set on the computer-controlled Isaac during this portion of the game. Flint is Isaac's only offensive Djinni, and if Isaac unleashes Flint, he deals around 300 points of damage. The next day, when Matthew, Karis, and Tyrell leave Goma Plateau and head out into the game's overworld for the first time, Flint is automatically added to your Djinn collection in a cutscene. Unlike in the first game, Dark Dawn does not provide any opportunity to try to turn Flint down.
Analysis
General: While not the best offensive Djinni in the series, Flint is still among the strongest Venus Djinn, due to the fact that it increases damage by a pretty strong multiplier rather than a fixed damage increase. This means that Flint becomes stronger as the party becomes stronger, as opposed to many weapon Unleashes, most Attack-dependent Psynergies (like Ragnarok and Planet Diver), and even other Djinn, all of which only offer fixed damage boosts and become less practically powerful over the course of a game.
Much like other Djinn, Flint's main weakness is that it can only be unleashed once before it must be Set again. Manually Setting a Djinni wastes a turn in combat, so a recommended strategy is to unleash Flint and several other Djinn, perform a Summon, then use other forms of combat until Flint re-Sets itself automatically. Of course, some players may wish to keep their Djinn Set to their party's classes and statistics optimized, in which case Flint likely won't be unleashed often and is no better or worse than any other Venus Djinni.
By game
Golden Sun: Ignoring Gust's chance to deal double damage, Flint has the highest damage multiplier of any offensive Djinni in Golden Sun. Also, Flint is the only offensive Venus Djinni that uses a damage multiplier instead of a fixed damage increase. However, the other two offensive Venus Djinn, Sap and Bane, have secondary effects that may make them more valuable to a mid-leveled party (before anyone's Attack is high enough to make the multiplier noticeable). A higher-leveled party, however, will no doubt find Flint's raw damage quite valuable. To optimize the damage dealt with Flint, one should equip Isaac with the Gaia Blade and Warrior's Helm to increase both his attack rating and Venus Power, and either maximize his Venus Power by Setting all seven of the game's Venus Djinn onto him, or by putting him in the high-attack-rating Berserker class.
Golden Sun: The Lost Age: Echo fills the same role as Flint throughout much of this game because it deals the same amount of enhanced damage in battle. Late in the game when the party has doubled in size and both Flint and Echo are in the Djinn collection, the even stronger Venus Djinni Geode becomes available. Geode increases base damage by 90% (as opposed to Flint and Echo's 60%), nearly doubling the damage dealt by a normal attack. While this does discredit Flint and Echo, these two Djinn are still stronger than most offensive Djinn and may still see some use if Geode is in Standby or Recovery.
Golden Sun: Dark Dawn: Much like Echo in The Lost Age, Flint starts out as a powerful and dependable form of enhanced attack, making it especially useful against the Dim Dragon and Dim Dragon Plus bosses that are encountered shortly after Flint joins the party. It will eventually be outclassed by stronger Djinn, namely the returning Geode and the new Venus Djinni Chain, which causes all non-fainted party members to strike the target in one action, potentially being even stronger than Geode. Flint may possibly see some use if Chain and Geode are in Standby or Recovery.
As a character
Unlike most Djinn, Flint is given a speaking role and, at least for a brief time, is treated like an actual character rather than just another collectible. In both Golden Sun and Dark Dawn, Flint has the role of providing players with a tutorial on how to use Djinn.
Personality
Flint appears to be more friendly and sociable than most other Djinn; In addition to having a speaking role, it actually takes the time to explain how Djinn work. This is supported by Flint's Djinn Guide entry in Dark Dawn, which says that "Flint talks a great deal, but is both knowledgeable and nice, so no one complains."
Story
Golden Sun - First encounter
Much like the other Djinn, Flint is released from Sol Sanctum when Mt. Aleph erupts early in the original Golden Sun. Unlike most of the other Djinn, though, Flint does not travel far from Mt. Aleph, instead wandering outside the main gate of Vale. Before too long, the lone Djinni encounters two young Adepts, Isaac and Garet, who left Vale to hunt down the criminals responsible for the eruption. Flint volunteers to assist the duo in their quest, explaining how Djinn can enhance an Adept's abilities.
Dark Dawn - Lifelong friends
Thirty years pass between the end of The Lost Age and the beginning of Dark Dawn. During that time, many of the Djinn Isaac and Garet had met decided to part ways with their human companions. Some Djinn, however, chose to remain with their new friends. Among the Djinn that stayed with the Adepts was Flint.
During the intervening decades, both Isaac and Garet had children. One day, Garet's son, Tyrell, found himself stranded on the far side of the daunting Tanglewood. The two warriors, accompanied by Isaac's son Matthew and Ivan's daughter Karis, attempt to cross the Tanglewood and rescue Tyrell. Fearing for the childrens' safety, Isaac and Garet lend the young Adepts some of their Djinn. Isaac asks Flint to explain the many benefits of Djinn to the children just as it did to the adults at the start of their first quest, although he finds himself urging the Djinni to not waste time reminiscing.
The following day, Matthew, Karis, and Tyrell leave Isaac and Garet's cabin on a quest to acquire a key component to a device Tyrell broke during their brief adventure the night before. Although Isaac cannot see them off in person, he sends Flint to deliver a message to them, as well as to aid them in their journey. However, the young Adepts initially mistake Flint for a wild Djinni and try to capture it. After clearing up their confusion, Flint delivers Isaac's message: While passing though Patcher's Place nearby, they should visit the Psynergy Training Grounds, then make their way to Carver's Camp to meet the elderly scholar Kraden.
Name Origin
Flint is a type of stone normally used to make arrowheads and other weapons. Flint is also a way to make fire by striking it against Steel.
Flint's Japanese name, Solo, may refer to the fact that he strikes once; this is opposed to the first Djinni in the second game.
Trivia
- The only other Djinn that have been seen speaking so far are Echo, who provides the Djinn tutorial in The Lost Age, and Pewter, a Djinni that acts as Laurel's emmisary in Dark Dawn. All of these Djinn, including Flint, are automatically acquired during a cutscene, after which they stop speaking. Also, they all happen to be Venus Djinn.
- Prior to Dark Dawn, all Djinn of the same element looked the same. Djinn were later given individualized appearances, but Flint still resembles the old generic Venus Djinni design.
Djinn in Golden Sun and The Lost Age (Master List) | ||||
---|---|---|---|---|
Venus | Mercury | Mars | Jupiter | |
Golden Sun | Flint • Granite • Quartz • Vine • Sap • Ground • Bane | Fizz • Sleet • Mist • Spritz • Hail • Tonic • Dew | Forge • Fever • Corona • Scorch • Ember • Flash • Torch | Gust • Breeze • Zephyr • Smog • Kite • Squall • Luff |
The Lost Age * | Echo • Iron • Steel • Mud • Flower • Meld • Petra • Salt • Geode • Mold • Crystal | Fog • Sour • Spring • Shade • Chill • Steam • Rime • Gel • Eddy • Balm • Serac | Cannon • Spark • Kindle • Char • Coal • Reflux • Core • Tinder • Shine • Fury • Fugue | Breath • Blitz • Ether • Waft • Haze • Wheeze • Aroma • Whorl • Gasp • Lull • Gale |
[[Category:Djinn]] [[Category:Venus Djinn]] [[Category:Offensive Djinn]] [[Category:Venus-based offenses]] [[Category:Golden Sun Djinn]] [[Category:Dark Dawn Djinn]] [[Category:Djinn that are not battled]] [[Category:Damage-multiplying effects]] [[Category:Djinn that increase PP]] [[Category:Djinn that increase Attack]] [[Category:Characters]] [[Category:Non-player characters]] [[Category:Characters in Golden Sun]] [[Category:Characters in Golden Sun: Dark Dawn]]
Bestiaries
This is just a place for me to work on bestiaries. For those two or three of you out there who actually care: I look for the monsters myself the old-fashioned way (one random encounter at a time), then I check GameFAQs to see if I missed any. Some people might check GameFAQs first, but several times I've found monsters in areas GameFAQs say they don't appear, and if I check an FAQ first I might stop looking early once I've found all those monsters, meaning I might miss some.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
[[]] | ?? | ?? | ?? | |||||||
[[]] | ?? | ?? | ?? | |||||||
[[]] (unique) | ?? | ?? | ?? | |||||||
[[]] (boss) | ?? | ?? | ?? |
Colosso
- Main article: Colosso
Bestiary of Colosso | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
(East?) Alhafra
- Main article: Alhafra
Bestiary of Eastern Alhafra | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Briggs (boss) | ?? | 984 | 129 | 29 | 76 | 333 | 891 | ?? | Vial | ?? |
Sea Fighter (boss) | ?? | 197 | 119 | 28 | 61 | 89 | 130 | ?? | ?? |
Shop
And this is an area for me to experiment with shop templates.
Shops of HungryPaperweight/HP's sketchbook | |||
Weapons | |||
Item | Class | Cost | Effect |
File:.gif [[]] | [[List of s|]] | ||
File:.gif [[]] | [[List of s|]] | ||
Artifacts | |||
File:.gif [[]] | [[List of s|]] | ||
Armor | |||
Item | Class | Cost | Effect |
File:.gif [[]] | [[List of s|]] | ||
File:.gif [[]] | [[List of s|]] | ||
Artifacts | |||
File:.gif [[]] | [[List of s|]] | ||
Items | |||
Item | Class | Cost | Effect |
File:.gif [[]] | [[List of s|]] | ||
File:.gif [[]] | [[List of s|]] | ||
Artifacts | |||
File:.gif [[]] | [[List of s|]] |
Templates
I'm not too good at creating templates from scratch, but I can usually copy-and-paste (and modify) what I need. Here's a few ideas I have for new templates, and I'm mostly putting them here to make sure they work.
Color references
- Note: Red, Green, Blue
Green Vs. Blue
| |||||
---|---|---|---|---|---|
aaa | aba | aca | ada | aea | afa |
aab | abb | acb | adb | aeb | afb |
aac | abc | acc | adc | aec | afc |
aad | abd | acd | add | aed | afd |
aae | abe | ace | ade | aee | afe |
aaf | abf | acf | adf | aef | aff |
Red Vs. Green
| |||||
---|---|---|---|---|---|
aaa | aba | aca | ada | aea | afa |
baa | bba | bca | bda | bea | bfa |
caa | cba | cca | cda | cea | cfa |
daa | dba | dca | dda | dea | dfa |
eaa | eba | eca | eda | eea | efa |
faa | fba | fca | fda | fea | ffa |
Red Vs. Blue
| |||||
---|---|---|---|---|---|
aaa | aab | aac | aad | aae | aaf |
baa | bab | bac | bad | bae | baf |
caa | cab | cac | cad | cae | caf |
daa | dab | dac | dad | dae | daf |
eaa | eab | eac | ead | eae | eaf |
faa | fab | fac | fad | fae | faf |