User:HungryPaperweight/HP's sketchbook: Difference between revisions

From Golden Sun Universe
(Well, this is my first draft of a game-merged Flint article. Any questions? Comments? Complaints? This isn't final yet, so constructive criticism is appreciated. P.S. Took out Djinn Infobox draft.)
(Various things... One of them being: How can Flint be number 12? It's number one in the official order as seen in both the Djinn inventory and the game code, and Echo is number 8...)
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|dark dawn=Outside [[Goma Plateau]] (world map)
|dark dawn=Outside [[Goma Plateau]] (world map)
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[[File:Venus djinn.gif]] '''Flint''' (ソロ ''Solo'') is a [[Venus Djinni]] found throughout the [[Golden Sun series|''Golden Sun'' series]]. Flint is notable for, among other things, being the very first [[Djinn]]i introduced in the series.
[[File:Venus djinn.gif|left]] '''Flint''' (ソロ ''Solo'') is a [[Venus Djinni]] found throughout the [[Golden Sun series|''Golden Sun'' series]]. Flint is notable for, among other things, being the very first [[Djinn]]i introduced in the series, and one of very few to actually have lines of spoken dialogue.


=As a Djinni=
=As a Djinni=
Each game organizes its [[Djinn]] into an official order, although this order may differ from one game to the next. Flint is the first [[Venus Djinni]] (and the first Djinni ''period'') in both the original ''[[Golden Sun]]'' and ''[[Golden Sun: Dark Dawn]]''. Flint also appears in ''[[Golden Sun: The Lost Age]]'', but is considered the twelfth [[Venus]] Djinni in that game since the Djinn from the first game are placed ''after'' the new Djinn introduced in ''The Lost Age''.
Each game organizes its [[Djinn]] into an official order, indicated in the GBA games by where in the party's Djinn collection a Djinni is placed in relation to other Djinn of the same element, and in ''Dark Dawn'' by its placement in the [[Djinn Guide]]. Flint is the first [[Venus Djinni]] - and the first Djinni overall - in both the original ''[[Golden Sun]]'' and ''[[Golden Sun: Dark Dawn]]'', and appears ''[[Golden Sun: The Lost Age]]'' as one of the many Djinn that Isaac's party may bring with them late in the game.


==Basic description==
==Basic description==
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When Flint is unleashed in battle, the user strikes the target with an [[element]]al physical attack 60% stronger than [[Attack (command)|a normal physical attack]] performed by the user. Being a [[Venus]]-based attack, Flint's battle effect is also affected by the user's Venus [[Power]] and the target's Venus [[Resistance]].
When Flint is unleashed in battle, the user strikes the target with an [[element]]al physical attack 60% stronger than [[Attack (command)|a normal physical attack]] performed by the user. Being a [[Venus]]-based attack, Flint's battle effect is also affected by the user's Venus [[Power]] and the target's Venus [[Resistance]].


Visually, Flint's unleash animation is fairly simple. In ''[[Golden Sun]]'' and ''[[The Lost Age]]'', the user leaps forward and strikes the target, similar to a normal attack but with some yellow colorations to reflect that it is a Venus attack. As of ''[[Dark Dawn]]'', the user still leaps through the air, but a 3D model of Flint hovers behind them and their weapon glows yellow when they strike the target.
Visually, Flint's unleash animation is fairly simple. In ''[[Golden Sun]]'' and ''[[The Lost Age]]'', the user leaps forward and strikes the target, similar to a normal attack but with some yellow colorations to reflect that it is a Venus attack. As of ''[[Dark Dawn]]'', the user still leaps through the air, but a 3D model of Flint hovers behind them and their weapon, as well as the area of ground underneath and behind the target, glows yellow when they strike the target.


===Damage calculation===
===Damage calculation===
Elemental physical attacks use the attacker's standard physical attack as the basis for the damage dealt. The strength of a normal physical attack can be represented with a simple equation:
Elemental physical attacks such as Flint first of all use, as the base damage value that the resultant total damage will be based on, what the damage of a normal physical attack used by the attacker would turn out to be. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's [[Attack (statistic)|Attack]] statistic and the target's [[Defense]] statistic, as this equation shows:


:''base damage = (Attacker's [[Attack (statistic)|Attack]] - Target's [[Defense]]) / 2
:''base damage = (Attacker's [[Attack (statistic)|Attack]] - Target's [[Defense]]) / 2


Basically, a standard physical attack is half the difference between the attacker's Attack and the target's Defense. In the event that this value falls below zero, it is automatically reset to zero.
Flint's attack takes this base damage value and uses it in the following equation:
 
Of course, this is just the ''base'' damage. Flint's attacks then use that value in the following formula:


:''final damage = (base damage * 1.6) * (1 + (Attacker's Venus [[Power]] - Target's Venus [[Resistance]]) / 400)
:''final damage = (base damage * 1.6) * (1 + (Attacker's Venus [[Power]] - Target's Venus [[Resistance]]) / 400)


The first part of the equation is simple enough: Base damage is multiplied by 1.6, or ''Flint's'' base damage is 60% higher than a ''standard attack's'' base damage. The second half of the equation may be a little harder to decipher, but it begins by subtracting the target's Venus Resistance from the attacker's Venus Power. Both values max out at 200, so the difference can, in theory, vary anywhere from 200 to -200. This value is then divided by 400 before being added to 1, resulting in an elemental damage multiplier that can vary from 0.5 to 1.5 (again, this is theoretical; in practice, no enemies have a minimum or maximum Resistance for ''any'' element, and a party member's Power ratings cannot drop below the 70s).
To word this in prose, Flint takes the base damage of the user's normal physical attack, multiplies it by 1.6, and then this result is modified by how much higher or lower the user's Venus Power is than the target's Venus Resistance. The difference between the user's Venus Power and the target's Venus Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Flint's damage is multiplied by.
 
To summarize, the damage dealt by Flint's attacks is that of a normal physical attack increased by 60% and then either increased or decreased by a value equivalent to the difference between the attacker's Venus Power and the target's Venus Resistance.


For example, if an [[Adept]] with an Attack rating of 300 and a Venus Power of 150 unleashes Flint on a monster with a defense of 100 and a Venus Resistance of 50:
For example, if an [[Adept]] with an Attack rating of 300 and a Venus Power of 150 unleashes Flint on a monster with a defense of 100 and a Venus Resistance of 50:
Line 53: Line 49:
*damage = 200
*damage = 200


Therefore, if Flint were to be unleashed under these circumstances it would deal approximately 200 points of damage. The word "approximately" should be noted, as attacks in the ''Golden Sun'' series add a random number between zero and three to damage output after calculations are completed. In the event that an attack would deal zero points of damage (i.e. the caster's Attack is equal to or lower than the target's Defense), this increase is changed to a number between ''one'' and three.
Therefore, if Flint were to be unleashed under these circumstances it would deal {{tt|approximately|All attacks in the ''Golden Sun'' series add a random number between zero and three to damage output after calculations are completed. In the event that an attack would deal zero points of damage (i.e. the caster's Attack is equal to or lower than the target's Defense), this increase is changed to a number between one and three.}} 200 points of damage.


==Locations==
==Locations==
Most [[Djinn]] are completely optional, but Flint is one of the Djinn that are automatically acquired at certain points in the games and is therefore guaranteed to be among the Djinn available to players in whatever games it appears in.
Unlike most [[Djinn]], Flint is a Djinni that is automatically acquired at certain points in the games, and is therefore guaranteed to be among the Djinn available to players in whichever games it appears in.


[[Image:DjinniFlintOverworld.png|thumb|240px|right|[[Isaac]] and [[Garet]] meet their very first [[Djinni]], Flint, outside [[Vale|their hometown]].]]
[[File:DjinniFlintOverworld.png|thumb|240px|right|[[Isaac]] and [[Garet]] meet their very first [[Djinni]], Flint, outside [[Vale|their hometown]].]]
'''''[[Golden Sun]]'':''' [[Isaac]] and [[Garet]] stumble across Flint shortly after leaving [[Vale]] for their journey. Flint provides the two young [[Adepts]] with a tutorial on how to use Djinn before joining them on their quest. Players are ''technically'' able to refuse to let Flint accompany them, but the Djinni will join regardless (although some players might find its various responses amusing).
'''''[[Golden Sun]]'':''' [[Isaac]] and [[Garet]] stumble across Flint shortly after leaving [[Vale]] for their journey. Flint provides the two young [[Adepts]] with a tutorial on how to use Djinn before joining them on their quest. The game technically grants the player the option to refuse to let Flint accompany them, but no matter how many times Flint is refused it will be added to the Djinn collection regardless.


'''''[[Golden Sun: The Lost Age]]'':''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't Flint will be among the Djinn Isaac's party has with them when they team up with [[Felix]]'s party.
'''''[[Golden Sun: The Lost Age]]'':''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't, Flint will be among the Djinn Isaac's party has with them when they join forces with [[Felix]]'s party late in the game.


[[File:DjinniFlintOverworldDD.png|thumb|256px|left|Thirty years later, [[Isaac]] sends his old friend Flint to help his son [[Matthew]] on his quest.]]
[[File:DjinniFlintOverworldDD.png|thumb|256px|left|Thirty years later, [[Isaac]] sends Flint, his longtime friend, to help his son [[Matthew]] on his quest.]]
'''''[[Golden Sun: Dark Dawn]]'':''' While exploring the [[Tanglewood]] early in ''Dark Dawn'', Isaac and Garet lend [[Matthew]] and [[Karis]] some of their Djinn. Flint once again provides the Adepts, and the players, with a tutorial on how to use Djinn. Flint actually remains Set to the computer-controlled Isaac, and is his only offensive Djinni, during this portion of the game; if Isaac unleashes Flint, he deals around 300 points of damage. The next day, on Isaac's orders, Flint joins Matthew's team ''for real'' after they leave [[Goma Plateau]]. Unlike in the first game, players can't attempt to turn Flint down.
'''''[[Golden Sun: Dark Dawn]]'':''' While exploring the [[Tanglewood]] early in ''Dark Dawn'', Isaac and Garet lend [[Matthew]] and [[Karis]] some of their Djinn. Flint once again provides the Adepts, and the player, with a tutorial on how to use Djinn. Flint is not one of the six Djinn that are temporarily loaned to Matthew and Karis; it is Set on the computer-controlled Isaac during this portion of the game. Flint is Isaac's only offensive Djinni, and if Isaac unleashes Flint, he deals around 300 points of damage. The next day, when Matthew, Karis, and [[Tyrell]] leave [[Goma Plateau]] and head out into the game's overworld for the first time, Flint is automatically added to your Djinn collection in a cutscene. Unlike in the first game, ''Dark Dawn'' does not provide any opportunity to try to turn Flint down.


==Analysis==
==Analysis==
'''General:''' While not ''the'' best offensive [[Djinni]] in the series, Flint is still among the strongest [[Venus Djinn]], due in no small part to the fact that it increases damage by a ''multiplier'' rather than a fixed damage increase. This means that Flint becomes stronger as the party becomes stronger, as opposed to many [[Equipment#Weapons|weapon]] [[Unleash]]es, most [[Attack (statistic)|Attack]]-dependent [[Psynergy|Psynergies]] (like [[Ragnarok]] and [[Planet Diver]]), and [[Fog|even]] [[Scorch|other]] [[Puff|Djinn]], all of which only offer ''fixed'' damage boosts and eventually become outclassed.
'''General:''' While not the best offensive [[Djinni]] in the series, Flint is still among the strongest [[Venus Djinn]], due to the fact that it increases damage by a pretty strong multiplier rather than a fixed damage increase. This means that Flint becomes stronger as the party becomes stronger, as opposed to many [[Equipment#Weapons|weapon]] [[Unleash]]es, most [[Attack (statistic)|Attack]]-dependent [[Psynergy|Psynergies]] (like [[Ragnarok]] and [[Planet Diver]]), and [[Fog|even]] [[Scorch|other]] [[Puff|Djinn]], all of which only offer fixed damage boosts and become less practically powerful over the course of a game.


Much like other Djinn, Flint's main weakness is that it can only be unleashed ''once'' before it must be Set again. Manually Setting a Djinni wastes a turn in combat, so a recommended strategy is to unleash Flint and several other Djinn, perform a [[Summon]], then use other forms of combat until Flint re-Sets itself automatically. Of course, some players may wish to keep their Djinn Set to improve their party's [[class]]es and [[statistics]], in which case Flint likely won't be unleashed often and is no better or worse than any other Venus Djinni.
Much like other Djinn, Flint's main weakness is that it can only be unleashed once before it must be Set again. Manually Setting a Djinni wastes a turn in combat, so a recommended strategy is to unleash Flint and several other Djinn, perform a [[Summon]], then use other forms of combat until Flint re-Sets itself automatically. Of course, some players may wish to keep their Djinn Set to their party's [[class]]es and [[statistics]] optimized, in which case Flint likely won't be unleashed often and is no better or worse than any other Venus Djinni.


===By game===
===By game===
[[Image:DjinniFlintBattle.png|thumb|240px|right|"Strike a blow that can cleave stone." ~''[[Golden Sun]]'']]
[[Image:DjinniFlintBattle.png|thumb|240px|right|"Strike a blow that can cleave stone." ~''[[Golden Sun]]'']]
'''''[[Golden Sun]]'':''' Ignoring [[Gust]]'s chance to deal double damage, Flint has the highest damage multiplier of any offensive Djinni in ''Golden Sun''. Also, Flint is the only offensive [[Venus]] Djinni that uses a damage multiplier instead of a fixed damage increase. However, the other two offensive Venus Djinn, [[Sap]] and [[Bane]], have secondary effects that may make them more valuable to a mid-leveled party (before anyone's Attack is high enough to make the multiplier noticeable). A higher-leveled party, however, will no doubt find Flint's raw damage quite valuable. To optimize the damage dealt with Flint, one should maximize [[Isaac]]'s Venus [[Power]] by Setting all seven of the game's Venus Djinn to him and equipping him with the [[Gaia Blade]] and [[Warrior's Helm]].
'''''[[Golden Sun]]'':''' Ignoring [[Gust]]'s chance to deal double damage, Flint has the highest damage multiplier of any offensive Djinni in ''Golden Sun''. Also, Flint is the only offensive [[Venus]] Djinni that uses a damage multiplier instead of a fixed damage increase. However, the other two offensive Venus Djinn, [[Sap]] and [[Bane]], have secondary effects that may make them more valuable to a mid-leveled party (before anyone's Attack is high enough to make the multiplier noticeable). A higher-leveled party, however, will no doubt find Flint's raw damage quite valuable. To optimize the damage dealt with Flint, one should equip [[Isaac]] with the [[Gaia Blade]] and [[Warrior's Helm]] to increase both his attack rating and Venus [[Power]], and either maximize his Venus Power by Setting all seven of the game's Venus Djinn onto him, or by putting him in the high-attack-rating [[Brute class series|Berserker]] class.


'''''[[Golden Sun: The Lost Age]]'':''' [[Echo]] is another Venus Djinni that fills the same role as Flint, even dealing the same amount of damage in battle. Shortly after Isaac and Flint join forces with [[Felix]] and Echo, the even ''stronger'' Venus Djinni [[Geode]] becomes available. Geode increases base damage by 90% (as opposed to Flint and Echo's 60%), nearly doubling the damage dealt by a normal attack. While this does demote Flint and Echo to second-class, they are still stronger than most offensive Djinn and may still see some use if Geode is in Standby or Recovery.
'''''[[Golden Sun: The Lost Age]]'':''' [[Echo]] fills the same role as Flint throughout much of this game because it deals the same amount of enhanced damage in battle. Late in the game when the party has doubled in size and both Flint and Echo are in the Djinn collection, the even stronger Venus Djinni [[Geode]] becomes available. Geode increases base damage by 90% (as opposed to Flint and Echo's 60%), nearly doubling the damage dealt by a normal attack. While this does discredit Flint and Echo, these two Djinn are still stronger than most offensive Djinn and may still see some use if Geode is in Standby or Recovery.


'''''[[Golden Sun: Dark Dawn]]'':''' Much like Echo in ''The Lost Age'', Flint starts out as a powerful and dependable ally (and is especially useful against the [[Dim Dragon]] and Dim Dragon Plus encountered shortly after Flint joins the party) but is eventually outclassed by stronger Djinn. Not only has Geode returned, but the new Venus Djinni [[Chain]] lets all non-[[List of Status Conditions#Permanent effects|fainted]] party members strike the target, potentially being even stronger than Geode. Despite no longer being the best, Flint may still see some use if Chain and Geode are in Standby or Recovery.
'''''[[Golden Sun: Dark Dawn]]'':''' Much like Echo in ''The Lost Age'', Flint starts out as a powerful and dependable form of enhanced attack, making it especially useful against the [[Dim Dragon]] and Dim Dragon Plus bosses that are encountered shortly after Flint joins the party. It will eventually be outclassed by stronger Djinn, namely the returning Geode and the new Venus Djinni [[Chain]], which causes all non-[[List of Status Conditions#Permanent effects|fainted]] party members to strike the target in one action, potentially being even stronger than Geode. Flint may possibly see some use if Chain and Geode are in Standby or Recovery.


=As a character=
=As a character=
Unlike most [[Djinn]], Flint is actually given a speaking role and, at least for a brief time, is treated like an actual character rather than just another collectible. Flint's main role is to provide players with a tutorial on how to use Djinn.
Unlike most [[Djinn]], Flint is given a speaking role and, at least for a brief time, is treated like an actual character rather than just another collectible. In both ''Golden Sun'' and ''Dark Dawn'', Flint has the role of providing players with a tutorial on how to use Djinn.


==Personality==
==Personality==
Flint appears to be more friendly and sociable than most other [[Djinn]]: It not only has a speaking role but actually takes the time to explain how Djinn work. This is supported by Flint's [[Djinn Guide]] entry in ''[[Dark Dawn]]'', which says that "Flint talks a great deal, but is both knowledgeable and nice, so no one complains."
Flint appears to be more friendly and sociable than most other [[Djinn]]; In addition to having a speaking role, it actually takes the time to explain how Djinn work. This is supported by Flint's [[Djinn Guide]] entry in ''[[Dark Dawn]]'', which says that "Flint talks a great deal, but is both knowledgeable and nice, so no one complains."


==Story==
==Story==

Revision as of 21:35, 5 June 2011

Welcome to my sketchbook. Most people call this kind of thing a sandbox, but I wanted to come up with an at least slightly original name. Anyways, I probably won't use this much anymore, but you never know. Feel free to look, and if you spot any mistakes (like typos or incorrect info), feel free to fix them (just let me know what you're doing).

Flint (GBA-DD merge)

DjinnDDIconFlint.gif Flint
DjinnGuideFlintDD.png

Flint's Djinn Guide entry from Dark Dawn

Element Star venus.gif Venus
Battle Effect An elemental physical attack 60% stronger than a normal attack
Set Bonuses
HP + 8
PP + 4
Attack + 3
Locations
Golden Sun * Outside Vale (world map)
Dark Dawn Outside Goma Plateau (world map)
Venus djinn.gif

Flint (ソロ Solo) is a Venus Djinni found throughout the Golden Sun series. Flint is notable for, among other things, being the very first Djinni introduced in the series, and one of very few to actually have lines of spoken dialogue.

As a Djinni

Each game organizes its Djinn into an official order, indicated in the GBA games by where in the party's Djinn collection a Djinni is placed in relation to other Djinn of the same element, and in Dark Dawn by its placement in the Djinn Guide. Flint is the first Venus Djinni - and the first Djinni overall - in both the original Golden Sun and Golden Sun: Dark Dawn, and appears Golden Sun: The Lost Age as one of the many Djinn that Isaac's party may bring with them late in the game.

Basic description

"Attack with a blow that can cleave stone." ~Dark Dawn

When Set, Flint increases its Adept's base HP by 8, base PP by 4, and base Attack by 3.

When Flint is unleashed in battle, the user strikes the target with an elemental physical attack 60% stronger than a normal physical attack performed by the user. Being a Venus-based attack, Flint's battle effect is also affected by the user's Venus Power and the target's Venus Resistance.

Visually, Flint's unleash animation is fairly simple. In Golden Sun and The Lost Age, the user leaps forward and strikes the target, similar to a normal attack but with some yellow colorations to reflect that it is a Venus attack. As of Dark Dawn, the user still leaps through the air, but a 3D model of Flint hovers behind them and their weapon, as well as the area of ground underneath and behind the target, glows yellow when they strike the target.

Damage calculation

Elemental physical attacks such as Flint first of all use, as the base damage value that the resultant total damage will be based on, what the damage of a normal physical attack used by the attacker would turn out to be. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's Attack statistic and the target's Defense statistic, as this equation shows:

base damage = (Attacker's Attack - Target's Defense) / 2

Flint's attack takes this base damage value and uses it in the following equation:

final damage = (base damage * 1.6) * (1 + (Attacker's Venus Power - Target's Venus Resistance) / 400)

To word this in prose, Flint takes the base damage of the user's normal physical attack, multiplies it by 1.6, and then this result is modified by how much higher or lower the user's Venus Power is than the target's Venus Resistance. The difference between the user's Venus Power and the target's Venus Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Flint's damage is multiplied by.

For example, if an Adept with an Attack rating of 300 and a Venus Power of 150 unleashes Flint on a monster with a defense of 100 and a Venus Resistance of 50:

  • damage = ((Attack - Defense) / 2 * 1.6) * (1 + (Power - Resistance) / 400)
  • damage = ((300 - 100) / 2 * 1.6) * (1 + (150 - 50) / 400)
  • damage = (200 / 2 * 1.6) * (1 + 100 / 400
  • damage = (100 * 1.6) * (1 + 0.25)
  • damage = 160 * 1.25
  • damage = 200

Therefore, if Flint were to be unleashed under these circumstances it would deal approximately 200 points of damage.

Locations

Unlike most Djinn, Flint is a Djinni that is automatically acquired at certain points in the games, and is therefore guaranteed to be among the Djinn available to players in whichever games it appears in.

Isaac and Garet meet their very first Djinni, Flint, outside their hometown.

Golden Sun: Isaac and Garet stumble across Flint shortly after leaving Vale for their journey. Flint provides the two young Adepts with a tutorial on how to use Djinn before joining them on their quest. The game technically grants the player the option to refuse to let Flint accompany them, but no matter how many times Flint is refused it will be added to the Djinn collection regardless.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Flint will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

Thirty years later, Isaac sends Flint, his longtime friend, to help his son Matthew on his quest.

Golden Sun: Dark Dawn: While exploring the Tanglewood early in Dark Dawn, Isaac and Garet lend Matthew and Karis some of their Djinn. Flint once again provides the Adepts, and the player, with a tutorial on how to use Djinn. Flint is not one of the six Djinn that are temporarily loaned to Matthew and Karis; it is Set on the computer-controlled Isaac during this portion of the game. Flint is Isaac's only offensive Djinni, and if Isaac unleashes Flint, he deals around 300 points of damage. The next day, when Matthew, Karis, and Tyrell leave Goma Plateau and head out into the game's overworld for the first time, Flint is automatically added to your Djinn collection in a cutscene. Unlike in the first game, Dark Dawn does not provide any opportunity to try to turn Flint down.

Analysis

General: While not the best offensive Djinni in the series, Flint is still among the strongest Venus Djinn, due to the fact that it increases damage by a pretty strong multiplier rather than a fixed damage increase. This means that Flint becomes stronger as the party becomes stronger, as opposed to many weapon Unleashes, most Attack-dependent Psynergies (like Ragnarok and Planet Diver), and even other Djinn, all of which only offer fixed damage boosts and become less practically powerful over the course of a game.

Much like other Djinn, Flint's main weakness is that it can only be unleashed once before it must be Set again. Manually Setting a Djinni wastes a turn in combat, so a recommended strategy is to unleash Flint and several other Djinn, perform a Summon, then use other forms of combat until Flint re-Sets itself automatically. Of course, some players may wish to keep their Djinn Set to their party's classes and statistics optimized, in which case Flint likely won't be unleashed often and is no better or worse than any other Venus Djinni.

By game

"Strike a blow that can cleave stone." ~Golden Sun

Golden Sun: Ignoring Gust's chance to deal double damage, Flint has the highest damage multiplier of any offensive Djinni in Golden Sun. Also, Flint is the only offensive Venus Djinni that uses a damage multiplier instead of a fixed damage increase. However, the other two offensive Venus Djinn, Sap and Bane, have secondary effects that may make them more valuable to a mid-leveled party (before anyone's Attack is high enough to make the multiplier noticeable). A higher-leveled party, however, will no doubt find Flint's raw damage quite valuable. To optimize the damage dealt with Flint, one should equip Isaac with the Gaia Blade and Warrior's Helm to increase both his attack rating and Venus Power, and either maximize his Venus Power by Setting all seven of the game's Venus Djinn onto him, or by putting him in the high-attack-rating Berserker class.

Golden Sun: The Lost Age: Echo fills the same role as Flint throughout much of this game because it deals the same amount of enhanced damage in battle. Late in the game when the party has doubled in size and both Flint and Echo are in the Djinn collection, the even stronger Venus Djinni Geode becomes available. Geode increases base damage by 90% (as opposed to Flint and Echo's 60%), nearly doubling the damage dealt by a normal attack. While this does discredit Flint and Echo, these two Djinn are still stronger than most offensive Djinn and may still see some use if Geode is in Standby or Recovery.

Golden Sun: Dark Dawn: Much like Echo in The Lost Age, Flint starts out as a powerful and dependable form of enhanced attack, making it especially useful against the Dim Dragon and Dim Dragon Plus bosses that are encountered shortly after Flint joins the party. It will eventually be outclassed by stronger Djinn, namely the returning Geode and the new Venus Djinni Chain, which causes all non-fainted party members to strike the target in one action, potentially being even stronger than Geode. Flint may possibly see some use if Chain and Geode are in Standby or Recovery.

As a character

Unlike most Djinn, Flint is given a speaking role and, at least for a brief time, is treated like an actual character rather than just another collectible. In both Golden Sun and Dark Dawn, Flint has the role of providing players with a tutorial on how to use Djinn.

Personality

Flint appears to be more friendly and sociable than most other Djinn; In addition to having a speaking role, it actually takes the time to explain how Djinn work. This is supported by Flint's Djinn Guide entry in Dark Dawn, which says that "Flint talks a great deal, but is both knowledgeable and nice, so no one complains."

Story

Golden Sun - First encounter

Much like the other Djinn, Flint is released from Sol Sanctum when Mt. Aleph erupts early in the original Golden Sun. Unlike most of the other Djinn, though, Flint does not travel far from Mt. Aleph, instead wandering outside the main gate of Vale. Before too long, the lone Djinni encounters two young Adepts, Isaac and Garet, who left Vale to hunt down the criminals responsible for the eruption. Flint volunteers to assist the duo in their quest, explaining how Djinn can enhance an Adept's abilities.

Dark Dawn - Lifelong friends

Thirty years pass between the end of The Lost Age and the beginning of Dark Dawn. During that time, many of the Djinn Isaac and Garet had met decided to part ways with their human companions. Some Djinn, however, chose to remain with their new friends. Among the Djinn that stayed with the Adepts was Flint.

During the intervening decades, both Isaac and Garet had children. One day, Garet's son, Tyrell, found himself stranded on the far side of the daunting Tanglewood. The two warriors, accompanied by Isaac's son Matthew and Ivan's daughter Karis, attempt to cross the Tanglewood and rescue Tyrell. Fearing for the childrens' safety, Isaac and Garet lend the young Adepts some of their Djinn. Isaac asks Flint to explain the many benefits of Djinn to the children just as it did to the adults at the start of their first quest, although he finds himself urging the Djinni to not waste time reminiscing.

The following day, Matthew, Karis, and Tyrell leave Isaac and Garet's cabin on a quest to acquire a key component to a device Tyrell broke during their brief adventure the night before. Although Isaac cannot see them off in person, he sends Flint to deliver a message to them, as well as to aid them in their journey. However, the young Adepts initially mistake Flint for a wild Djinni and try to capture it. After clearing up their confusion, Flint delivers Isaac's message: While passing though Patcher's Place nearby, they should visit the Psynergy Training Grounds, then make their way to Carver's Camp to meet the elderly scholar Kraden.

Name Origin

Flint is a type of stone normally used to make arrowheads and other weapons. Flint is also a way to make fire by striking it against Steel.

Flint's Japanese name, Solo, may refer to the fact that he strikes once; this is opposed to the first Djinni in the second game.

Trivia

  • The only other Djinn that have been seen speaking so far are Echo, who provides the Djinn tutorial in The Lost Age, and Pewter, a Djinni that acts as Laurel's emmisary in Dark Dawn. All of these Djinn, including Flint, are automatically acquired during a cutscene, after which they stop speaking. Also, they all happen to be Venus Djinn.
  • Prior to Dark Dawn, all Djinn of the same element looked the same. Djinn were later given individualized appearances, but Flint still resembles the old generic Venus Djinni design.
Djinn in Golden Sun and The Lost Age (Master List)
Venus Mercury Mars Jupiter
Golden Sun FlintGraniteQuartzVineSapGroundBane FizzSleetMistSpritzHailTonicDew ForgeFeverCoronaScorchEmberFlashTorch GustBreezeZephyrSmogKiteSquallLuff
The Lost Age * EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal FogSourSpringShadeChillSteamRimeGelEddyBalmSerac CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale

[[Category:Djinn]] [[Category:Venus Djinn]] [[Category:Offensive Djinn]] [[Category:Venus-based offenses]] [[Category:Golden Sun Djinn]] [[Category:Dark Dawn Djinn]] [[Category:Djinn that are not battled]] [[Category:Damage-multiplying effects]] [[Category:Djinn that increase PP]] [[Category:Djinn that increase Attack]] [[Category:Characters]] [[Category:Non-player characters]] [[Category:Characters in Golden Sun]] [[Category:Characters in Golden Sun: Dark Dawn]]

Bestiaries

This is just a place for me to work on bestiaries. For those two or three of you out there who actually care: I look for the monsters myself the old-fashioned way (one random encounter at a time), then I check GameFAQs to see if I missed any. Some people might check GameFAQs first, but several times I've found monsters in areas GameFAQs say they don't appear, and if I check an FAQ first I might stop looking early once I've found all those monsters, meaning I might miss some.

Bestiary
Monster Name LVL HP ATK DEF AGI EXP Coins Weakness Drop Drop Rate
[[]] ?? ?? ??
[[]] ?? ?? ??
[[]] (unique) ?? ?? ??
[[]] (boss) ?? ?? ??

Colosso

Main article: Colosso
Bestiary of Colosso
Monster Name LVL HP ATK DEF AGI EXP Coins Weakness Drop Drop Rate

(East?) Alhafra

Main article: Alhafra
Bestiary of Eastern Alhafra
Monster Name LVL HP ATK DEF AGI EXP Coins Weakness Drop Drop Rate
Briggs (boss) ?? 984 129 29 76 333 891 ?? Vial ??
Sea Fighter (boss) ?? 197 119 28 61 89 130 ?? ??

Shop

And this is an area for me to experiment with shop templates.

Shops of HungryPaperweight/HP's sketchbook
Weapons
Item Class Cost Effect
File:.gif [[]] [[List of s|]]
File:.gif [[]] [[List of s|]]
Artifacts
File:.gif [[]] [[List of s|]]
Armor
Item Class Cost Effect
File:.gif [[]] [[List of s|]]
File:.gif [[]] [[List of s|]]
Artifacts
File:.gif [[]] [[List of s|]]
Items
Item Class Cost Effect
File:.gif [[]] [[List of s|]]
File:.gif [[]] [[List of s|]]
Artifacts
File:.gif [[]] [[List of s|]]

Templates

I'm not too good at creating templates from scratch, but I can usually copy-and-paste (and modify) what I need. Here's a few ideas I have for new templates, and I'm mostly putting them here to make sure they work.

Color references

Note: Red, Green, Blue
Green Vs. Blue
aaa aba aca ada aea afa
aab abb acb adb aeb afb
aac abc acc adc aec afc
aad abd acd add aed afd
aae abe ace ade aee afe
aaf abf acf adf aef aff
Red Vs. Green
aaa aba aca ada aea afa
baa bba bca bda bea bfa
caa cba cca cda cea cfa
daa dba dca dda dea dfa
eaa eba eca eda eea efa
faa fba fca fda fea ffa
Red Vs. Blue
aaa aab aac aad aae aaf
baa bab bac bad bae baf
caa cab cac cad cae caf
daa dab dac dad dae daf
eaa eab eac ead eae eaf
faa fab fac fad fae faf