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Wild Wolf enemy line
The Wild Wolf, Dire Wolf, and White Wolf are enemies that are randomly battled in Golden Sun: The Lost Age and Golden Sun: Dark Dawn. These monsters, resembling wolves, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games.
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[edit] In Golden Sun: The Lost Age
[edit] Wild Wolf
A Wild Wolf (ワイルドウルフ) is a level 5 variant with brown fur. In The Lost Age the Wild Wolf is fought throughout the northern half of the continent of Indra in the overworld, as well as in Kandorean Temple and the Shrine of the Sea God.
Of the extremely basic enemies fought in the early portion of the overworld explored in The Lost Age, the Wild Wolf has easily the highest durability and offense, but with agility that guarantees that your starting level 5 party of Felix, Jenna, and Sheba will all outspeed it in a given turn. It should be no problem to deal with, even though it is more damaging than the other monsters, and quickly becomes a "kindergarten" enemy.
A Wild Wolf's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Wild Wolf | 45 | 0 | 34 | 8 | 13 | 4 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 7 | 7 | |
1/16 | |
A Wild Wolf uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 6/8 (75%) |
{{{command1usedwith}}} | Standard physical attack. |
| Fatal Fang | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability where the user leaps forward, charges energy, and lets loose a glowing white image of a pair of jaws chomping down once on a targeted Adept. Deals an attack equal to its normal physical attack with an additional 11 damage points. |
[edit] Dire Wolf
A Dire Wolf (ダイアーウルフ) is a level 22 variant with blue fur. The Dire Wolf is one of the commonly fought monsters throughout the land-based overworld areas accessible from the Great Eastern Sea, and can be fought in Taopo Swamp.
The Dire Wolf has the highest Agility rating of the monsters it is fought alongside in the overworld, and with comparatively solid statistics everywhere else it is one of the "main" monsters to consider while engaging in random battles on the land.
A Dire Wolf's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Dire Wolf | 155 | 0 | 186 | 44 | 101 | 6 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 118 | 114 | |
1/32 | |
A Dire Wolf uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 6/8 (75%) |
{{{command1usedwith}}} | Standard physical attack. |
| Fatal Fang | 1/8 (12.5%) |
{{{command2usedwith}}} | Enemy ability where the user leaps forward, charges energy, and lets loose a glowing white image of a pair of jaws chomping down once on a targeted Adept. Deals an attack equal to its normal physical attack with an additional 11 damage points. |
| Ice Breath | 1/8 (12.5%) |
{{{command3usedwith}}} | Enemy ability where the user generates a mass of air filled with pieces of ice at the party of Adepts. Deals a Mercury-aligned attack with a power rating of 50 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). Dire Wolf uses this with a Mercury elemental power rating of 80. |
[edit] White Wolf
The White Wolf (ワイズウルフ Wise Wolf) exists as a named but unused variant in the code in The Lost Age, where none of its statistics and abilities are coded beyond weak placeholder abilities. Had it been used it would have appeared as a violet-furred variant (despite its name). The White Wolf made its first official debut in Dark Dawn.
[edit] In Golden Sun: Dark Dawn
[edit] Wild Wolf
A Wild Wolf (ワイルドウルフ) is a level 3 variant with brown fur. They are first fought in the Tanglewood and subsequently in the Abandoned Mine as "tutorial enemies".
A Wild Wolf's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Wild Wolf | 29 | 0 | 30 | 6 | 11 | ?? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 7 | 4 | |
1/8 | |
A Wild Wolf uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 7/8 (87.5%) |
{{{command1usedwith}}} | Standard physical attack. |
| Fatal Fang | 1/8 (12.5%) |
{{{command2usedwith}}} | Enemy ability where the user deals an attack equal to its normal physical attack with an additional 11 damage points. |
[edit] Dire Wolf
A Dire Wolf (ダイアーウルフ) is a level 21 variant with purple fur. They are fought in the Morgal region in between Belinsk and Border Town.
A Dire Wolf's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Dire Wolf | 147 | 0 | 195 | 40 | 96 | ?? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 194 | 86 | |
1/32 | |
A Dire Wolf uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 6/8 (75%) |
{{{command1usedwith}}} | Standard physical attack. |
| Fatal Fang | 1/8 (12.5%) |
{{{command2usedwith}}} | Enemy ability where the user deals an attack equal to its normal physical attack with an additional 11 damage points. |
| Ice Breath | 1/8 (12.5%) |
{{{command3usedwith}}} | Enemy ability where the user generates a blast of cold air at the party of Adepts. Deals a Mercury-aligned attack with a power rating of 50 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). Dire Wolf uses this with a Mercury elemental power rating of 80. |
[edit] White Wolf
A White Wolf (ワイズウルフ Wise Wolf) is a level 38 variant with yellow fur. They are fought in Snowdrift Shrine, as well as the overworld areas surrounding Snowdrift Shrine, Gaia Falls Islet, and Burning Island Cave.
A White Wolf's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| White Wolf | 270 | 10 | 356 | 111 | 190 | ?? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 1188 | 117 | |
1/16 | |
A White Wolf uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 6/8 (75%) |
{{{command1usedwith}}} | Standard physical attack. |
| Fatal Fang | 1/8 (12.5%) |
{{{command2usedwith}}} | Enemy ability where the user deals an attack equal to its normal physical attack with an additional 11 damage points. |
| Bind | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept, attempting to temporarily Seal that Adept's Psynergy capabilities. |
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Category:Psynergy-capable enemies in Dark Dawn | Category:Enemies exclusive to Dark Dawn |
| Enemies in Golden Sun: Dark Dawn |
|---|
| Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
| Recurring single enemies |
| Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |


