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Passaj

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Official Dark Dawn art of Passaj.
Passaj (コリドー Corridor) is a mountainous town seen in Golden Sun: Dark Dawn with two defining features: first is the Zol mine below it; second, the Alchemy Forge located within. It is located in the Ei-Jei region of Angara. Passaj's encyclopedia entry reads as follows:
"The Exathi descendants in this town mine the floating ore, zol. Passaj is said to have gotten its name because it is, or was, a mountain passage of some sort."
Kyle.gif Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

Contents

[edit] Description

Passaj's Encyclopedia entry.

Passaj is a small community located near the edge of the Khiren Mountains. The city itself is located atop a large mountain mine filled with the mineral known as Zol, which is both mined and forged by the residents. The city was founded in ancient times by a subset of the Exathi race, a non-Adept race of craftsmen. Over time, the Exathi of Passaj became known as skilled smiths. The residents of ancient Passaj held an alliance with the Neox, a tribe of the Jenei race, who were ancestors of modern-day Adepts. This alliance was so strong that the Neox chose Passaj as the location for a passageway to their home on Craggy Peak. However, this alliance was severed due to the disappearance of the Neox following the sealing of Alchemy.

At the outset of Dark Dawn, Passaj is stagnant, due to their inability to use their Alchemy Forge, which had been built jointly by the Exathi and Neox. Passaj is governed by a group of Elders, with Bogho as their head. The Elders of the town know much lore, most of it relating to the town's rich heritage.

[edit] Story

During Dark Dawn, Matthew's group of Adepts comes to Passaj seeking a way over the Khiren Mountains, having been trapped in Ei-Jei by the mysterious Blados. The group is led to a platform north of the city by Rief, who had traveled to Passaj with his sister Nowell and the scholar Kraden a short time before. The platform was once the location of an ancient passageway that led up and over the otherwise impassable Khiren Mountain Range. Traveling back to the town, the group heads to Passaj's Alchemy Forge, said to be the key to activating the passageway. Kraden had been unable to repair the Forge during his previous trip, due to a lack of proper Psynergy. When Matthew and co arrive, they are able to restart the Forge thanks to their party containing a Mars Adept, namely, Tyrell.

The activation of the Forge is noticed by Bogho, the town's Elder, who reveals the town's past to the Adepts. Unfortunately, however, restarting the Alchemy Forge was insufficient, as the Sol Mask was required to control the Forge. According to Bogho, this mask was held in a labyrinth below Kaocho, who were warlike and had attempted to conquer Passaj in the past (though had failed). Matthew's party agrees to retrieve the mask, after learning that the Forge will also help revitalize the Ei-Jei region in addition to activating the passageway.

After several adventures, Matthew's party manages to retrieve the mask. The Alchemy Forge's revival causes giant walls to rise around the city, transforming it into an impenetrable fortress, thus ensuring that the town will be safe from future attacks. In addition, it combines with the corresponding Alchemy Well in the city of Ayuthay to provide water to the entire Ei-Jei region. Though most of the remaining citizens had considered leaving, the Alchemy Forge's revival brings new inspiration to the town. However, to use the Forge as a mode of transport, the Adepts soon realize that they need to set the Forge in reverse. After speaking with Bogho, they learn that such a feat is only possible by using the Ice Queen Stone, which had been stolen from Passaj several years before. Matthew's group eventually find the Ice Queen Stone in Harapa and return to Passaj. Activating the passageway, they leave Passaj to travel to Craggy Peak.

When the Grave Eclipse strikes most of Angara, Passaj one of the only areas under the Eclipse's shadow to remain relatively safe. A couple townspeople are killed after attempting to leave the city, but the rest remain unharmed inside the Alchemy Forge-powered walls.

[edit] Politics

Passaj is an ancient city, apparently ruled by a council of Elders. Currently, Bogho serves as head Elder. They have long shared a close alliance with Ayuthay, partly out of their shared heritage as descendants of the Exathi. In ancient times, they also were close allies to the Jenei, impressing the Jenei with their craftsmanship. In recent times, Passaj is considered an enemy of Kaocho. Kaocho attempted to invade Passaj, numerous times, but was always unsuccessful.

[edit] Vendors

Passaj's inn is located in the middle of the camp, between the entrance and the item vendor, and costs 8 coins per party member.

Note: Weapons and Armor do not become available until after the Sol Mask is recovered.
Shops of Passaj
Weapons
Item Class Cost Effect
Broad sword.gif Broad Sword Long Sword 1000 Attack +40
Broad axe.gif Broad Axe Axe 1400 Attack +50
Battle rapier.gif Battle Rapier Light Blade 2900 Attack +58
Battle mace.gif Battle Mace Mace 2600 Attack +56
Composite bow.gif Composite Bow Bow 1600 Attack +65
Artifacts
Psynergy rod.gif Psynergy Rod Staff 3800 Attack +64
Armor
Item Class Cost Effect
Psynergy Armor DD.gif Psynergy Armor Armor 1000 Defense +21, Max PP +20
Adepts Clothes DD.gif Adept's Clothes Clothing 850 Defense +18, Max PP +8
Silk Robe DD.gif Silk Robe Robe 1400 Defense +20
Iron Shield DD.gif Iron Shield Shield 1200 Defense +20
Ledas Bracelet DD.gif Leda's Bracelet (Dark Dawn) Bracelet 900 Defense +17
Iron Helm DD.gif Iron Helm Helm 1600 Defense +20
Bronze Helm DD.gif Bronze Helm Helm 600 Defense +14
Silver Circlet DD.gif Silver Circlet Circlet 1300 Defense +16
Leather Boots DD.gif Leather Boots Boot 270 Defense +6
Items
Item Class Cost Effect
Herb DD.png Herb Consumable Item 10 Restores 50 HP to one Adept
Antidote DD.png Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir DD.png Elixir Consumable Item 30 Removes Stun, Sleep, and Delusion from one Adept
Sacred Feather DD.png Sacred Feather Consumable Item 70 Temporarily lowers monster encounter rate
Artifacts
Potion DD.png Potion Consumable Item 1000 Restores all HP to one Adept
Water of Life DD.png Water of Life Consumable Item 3000 Revives one downed Adept

[edit] Collectibles

DjinnDDIconBrand.gif Brand: after re-igniting the Alchemy Forge, it becomes possible to obtain Brand via jumping from the walls that form. Brand is located just south of Passaj.
Zol Ring DD.gif Zol Ring: after re-igniting the Alchemy Forge, solve the puzzle in the Weapon and Armor vendor's room to be given a Zol Ring.
Old Rag DD.png Old Rag: found during the Grave Eclipse. After going through the back door of the Inn, go to the leftmost room. The Old Rag is located on the table.
DjinnDDIconIvy.gif Ivy, during the Grave Eclipse, enter the Inn, give the Old Rag to the woman on the bed, she will go around the back of the Inn. Follow her and talk to one of the men she confronts, he will offer to follow your party. Head to the room with the elevator and go to the westernmost wall, the man will mine out some zol ore from the wall and reveal Ivy.
Prophet's Hat: Found in the treasure chest of the treasure storage.
Hard Nut: Treasure chest in the treasure storage.
Vial: Jar in the treasure storage.

Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)
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