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Manticore enemy line
The Manticore, Magicore, and Manticore King are enemies that are battled in Golden Sun and Golden Sun: The Lost Age. These monsters, resembling quadrupedal lion-like beasts with wings and scorpion tails, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. This enemy line includes one boss, the Manticore.
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[edit] In Golden Sun and Golden Sun: The Lost Age
[edit] Manticore
The Manticore (マンティコア, Manticore) is a giant-sized level 20 variant with features in tan, brown, and red. In Golden Sun it is a mandatory boss battle that takes place near the end of the Lamakan Desert; when Isaac's party goes through the desert, they come across a sandfall. Using the Reveal Psynergy reveals a large cave entrance with this monster right at its entrance. Interacting with the monster while the Reveal field is still up begins the boss battle. You must defeat it in order to pass into the cave, which leads out of the desert into the southwest region of Angara.
This is the first boss in the first game that acts more than once per turn. That can make it quite powerful and capable as a boss monster depending on the strength of your party. But if Mia has four Mercury Djinn set onto her so that she's a Cleric, she will have access to the Wish Psynergy series, which makes all the difference in keeping your party alive through the Manticore's repeated assaults. Since the Manticore is extremely weak to Mercury, any Crystal Powders you might have in your party should be used, since they are essentially free uses of the Hail Prism Psynergy.
The Manticore's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Manticore | 1700 | 83 | 168 | 48 | 61 | 36 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
2 | 590 | 3400 | |
1/1 | |
The Manticore is unusual because it cycles through these eight battle commands in the following order, unlike most enemies which randomly choose their abilities based on the Random Number Generator:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Mad Blast | 1st move |
{{{command1usedwith}}} | Psynergy costing 9 PP that generates a fiery, almost lava-like explosion at the position of the party of Adepts. Deals a Mars-aligned attack with a power rating of 50 and a range of 3. Manticore uses this with a Mars elemental power rating of 115. |
| Poison Tail | 2nd move |
{{{command2usedwith}}} | Enemy ability where the user shoots a green projectile at a targeted Adept. Deals a Venus-aligned attack equal to its normal physical attack with an additional 30 damage points, and the hit target has a chance to be afflicted with Deadly Poison. Manticore uses this with a Venus elemental power rating of 95. |
| Attack | 3rd move |
{{{command3usedwith}}} | Standard physical attack. |
| Curse | 4th move |
{{{command4usedwith}}} | Psynergy costing 6 PP that briefly generates a candle icon at the target Adept's position. The target has a chance to get inflicted with a 7-turn Death Curse status ailment. |
| Nova | 5th move |
{{{command5usedwith}}} | Psynergy costing 13 PP that generates a large explosion of fiery energy at the entire party. Deals a Mars-aligned attack with a power rating of 70 and a range of 5. Manticore uses this with a Mars elemental power rating of 115. |
| Delude | 6th move |
{{{command6usedwith}}} | Psynergy costing 4 PP that that wraps multiple Adepts in a bright blue mist. Up to 3 party members have a chance to be afflicted with Delusion. |
| Poison Tail | 7th move |
{{{command7usedwith}}} | Enemy ability where the user shoots a green projectile at a targeted Adept. Deals a Venus-aligned attack equal to its normal physical attack with an additional 30 damage points, and the hit target has a chance to be afflicted with Deadly Poison. Manticore uses this with a Venus elemental power rating of 95. |
| Impair | 8th move |
{{{command8usedwith}}} | Psynergy costing 4 PP that attempts to temporarily lower the current Attack rating of a targeted Adept by 25%. |
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Category:Golden Sun bosses | Category:Enemies exclusive to Golden Sun | Category:Enemies that take multiple actions per turn |
| Bosses in Golden Sun |
|---|
| Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
| Bosses in Golden Sun: The Lost Age |
| Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
| Bosses in Golden Sun: Dark Dawn |
| Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
[edit] Magicore
A Magicore (ウィザードコア, Wizardcore) is a normal-sized variant with features in various tones of green, and it is level 22 in Golden Sun and level 28 in The Lost Age. In Golden Sun it is fought throughout the Suhalla Desert. In The Lost Age it is fought throughout Tundaria Tower and the earlier portion of Islet Cave.
In the first game it is generally strong, fast, and durable among the monsters it is fought alongside in Suhalla Desert. In the second, however, it is lesser in comparison to the other monsters in Tundaria Tower. In both cases, its rarely dropped item, if you manage to get it, would probably be a good defensive improvement over what hand armor your Adepts currently have, and it can be acquired through specific abuse of the Random Number Generator. It might not be worth trying to get this item the hard way of felling each Magicore you see with a Mercury Djinni, though.
A Magicore's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Magicore | 321 | 34 | 253 | 74 | 109 | 11 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 169 | 208 | |
1/128 | |
A Magicore uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Nova | 2/8 (25%) |
{{{command1usedwith}}} | Psynergy costing 13 PP that generates a large explosion of fiery energy at the entire party. Deals a Mars-aligned attack with a power rating of 70 and a range of 5. Magicore uses this with a Mars elemental power rating of 115. |
| Poison Tail | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability where the user shoots a green projectile at a targeted Adept. Deals a Venus-aligned attack equal to its normal physical attack with an additional 30 damage points, and the hit target has a chance to be afflicted with Deadly Poison. Magicore uses this with a Venus elemental power rating of 95. |
| Bind | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept. The target may have its Psynergy capabilities temporarily prevented with the Seal status condition. |
| Sleep | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 5 PP that drops a flock of sheep around the party, and up to three Adepts each have a chance to be afflicted with the Sleep status condition. |
| Attack | 1/8 (12.5%) |
{{{command5usedwith}}} | Standard physical attack. |
[edit] Manticore King
A Manticore King (マンティコアキング, Manticore King) is a normal-sized level 26 variant with features in dark purple and blue. In Golden Sun it is first battled at Babi Lighthouse, and subsequently through Tunnel Ruins and the later dungeon portion of Venus Lighthouse.
The Manticore King, even at Babi Lighthouse, is already outperformed by the Wild Gryphon, and becomes all the more average as a random monster by Venus Lighthouse when even stronger monsters like the Fenrir and Grand Golem are introduced.
A Manticore King's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Manticore King | 348 | 33 | 317 | 106 | 134 | 12 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 342 | 240 | |
1/64 | |
A Manticore King uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 2/8 (25%) |
{{{command1usedwith}}} | Standard physical attack. |
| Poison Tail | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability where the user shoots a green projectile at a targeted Adept. Deals a Venus-aligned attack equal to its normal physical attack with an additional 30 damage points, and the hit target has a chance to be afflicted with Deadly Poison. Manticore King uses this with a Venus elemental power rating of 95. |
| Bind | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept. The target may have its Psynergy capabilities temporarily prevented with the Seal status condition. |
| Lucid Prophecy | 1/8 (12.5%) |
{{{command4usedwith}}} | Enemy ability that briefly generates a candle icon at the target Adept's position. The target has a chance to get inflicted with a 7-turn Death Curse status ailment. |
| Eruption | 1/8 (12.5%) |
{{{command5usedwith}}} | Psynergy costing 14 PP that causes two columns of lava-like fire to spontaneously combust out of the ground at the position of the party of Adepts. Deals a Mars-aligned attack with a power rating of 90 and a range of 3. Manticore King uses this with a Mars elemental power rating of 115. |
[edit] Cultural References
Origin: Persia, Greece
The Manticore is a mythical creature often depicted with a man's head, a lion's body and the tail of either a dragon or a scorpion. Its name means "man-eater", referring to its habit of devouring humans found in small groups in the desert. Other aspects of the creature vary from story to story; in some cases, it can shoot poisonous spines, much like Golden Sun's Manticore.


