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Haunt (Psynergy)
From Golden Sun Universe
[edit] Analysis
Haunt being cast in Dark Dawn
The effects of haunt are inconsistent, causing damage randomly. The low chance of its effect taking hold decreases its usefulness further. The fact that this Psynergy only attempts to inflict the haunt status and nothing else, it is mostly useless. Normal battles don't last long enough for the haunt to do much damage, and it hardly ever works on bosses. When used by an enemy, however, the fact that haunt's effects are difficult to remove (only Salt and Tonic can remove it in battle) and the fact that it can deal significant damage to your Adepts, greatly increases its efficiency.
| Venus Psynergy in Golden Sun and The Lost Age | |
|---|---|
| Elemental Base Damage | Bramble Card • Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Rockfall series • Spire series • Thorn series |
| Elemental Phys. Attack | Annihilation • Call Demon • Dinox • Grand Golem • Helm Splitter / Skull Splitter • Living Armor • Minotaurus • Ragnarok / Odyssey • Sabre Dance • Troll |
| Support | Condemn • Cure series • Curse • Death Card • Fire Puppet • Haunt • Lich • Revive |
| Utility | Carry • Catch • Grind • Growth • Retreat • Sand • Scoop • Tremor |
| Venus Psynergy in Dark Dawn | |
|---|---|
| Elemental Base Damage | Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Roaring Dragon series • Rockfall series • Spire series • Thorn series • Toxic Grit • Undead Curse series |
| Elemental Phys. Attack | Annihilation • Helm Splitter / Skull Splitter • Ragnarok / Odyssey • Psynergy Slam • Psynergy Surge |
| Support | Condemn • Cure series • Curse • Fear Puppet • Haunt • Revive • Weapon Grace |
| Utility | Grip • Growth • Move • Retreat • Search |
