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Break

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BreakDD.gif
Break.gif Break (スプラッシュ, Splash), described as "eliminate an enemy's bonuses", is a Mercury Support Psynergy that removes the status boosts of the all enemy party members. Break costs 5 Psynergy Points and never fails (Sentinel is the sole exception). It is available to a wide variety of classes, making Break one of the few Psynergies available to all Adepts. It should be noted that Mia, Rief, Piers', and Amiti's default classes, the Water Seer, Mariner class series', and the Aqua Squire learn this Psynergy. The other class series' that can learn Break are:
PsyBreak.png

The Ranger and Pilgrim series' learn Break at level 34, while all the rest learn it at level 30.

Interestingly, Break is not only learned by many Adept classes but is also in the arsenal of many bosses, making it perhaps the most commonly learned Psynergy of all.

[edit] Analysis

Break being cast in Dark Dawn

Break can be used against many bosses, such as Deadbeard, as it removes any status bonuses that they may have added to themselves. In a normal random battle against an enemy, however, its usefulness is limited as common enemies rarely augment their stats.

Mercury Psynergy in Golden Sun and The Lost Age
Elemental Base Damage Blue DragonCool seriesDouse seriesFrost seriesFrost CardFroth seriesIce seriesPrism series
Elemental Phys. Attack Call ZombieCutting Edge / Plume EdgeDiamond Dust / Diamond Berg
Support BreakCure PoisonElder Wood setPixie setPly seriesRestoreSuccubusWish series
Utility AvoidCloakDouseFrostLiftParch
Mercury Psynergy in Dark Dawn
Elemental Base Damage Cold Snap seriesCool seriesDouse seriesFroth seriesIce seriesPrism series
Elemental Phys. Attack Cutting Edge / Plume EdgeDiamond Dust / Diamond Berg
Support BreakCure PoisonPly seriesRestoreWish series
Utility AvoidCold SnapDouseInsight
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