Basic Characteristics
Avoid is a non-damaging Psynergy that can be used in dungeons, the overworld, or on the world map.
||"Encounter fewer monsters." (GS-present)||Temporarily reduces the random encounter rate.|
When used, Avoid features golden rings appearing around the current playable character. The character will then glow for a moment, and a message will appear noting the reduction in the random encounter rate.
Avoid is unique amongst Psynergy in that it is the only Psynergy capable of reducing random monster encounters. It does not completely eliminate encounters, and thus the number of encounters can very greatly during Avoid's use. Avoid will wear off after an unspecified period of time.
In all games, Avoid is available to Venus, Mars, and Mercury Adepts. It should be noted that the majority of classes require that the Adept has the required Djinn to have reached the second stage of the class, the exception being the Dragoon class. Thus, Avoid is available to the following classes:
- Mariner class series (Class must be Privateer or higher)
- Aqua Squire class series (Class must be Aqua Prince or higher)
- Swordsman (Venus) (Class must be Defender or higher)
- Swordsman (Mars) (Class must be Defender or higher)
In The Lost Age, Avoid can also be accessed by any Adept, including Jupiter Adepts, that has equipped the Mysterious Card, which allows access to the Pierrot class series. Regardless of class, Avoid is learned at Level 6.
Avoid is an extremely useful tool to have, but when overused it can lead to catastrophic results. It is most helpful when the player's party is in dire straits, since it helps the party get to an inn before it is too late. It is also especially useful for players who are visiting areas where the enemies are too weak to be worth fighting, since it saves the annoyance of random combat.
The drawback, however, is that it is impossible to collect experience points for battles not fought; excessive dependence on Avoid can lead to the player being unprepared when a boss comes around.
|Utility Psynergy in Golden Sun and The Lost Age|
|Golden Sun||Avoid • Carry • Catch • Cloak • Douse • Force • Frost • Gale/Whirlwind • Growth • Halt • Lift • Mind Read • Move • Retreat • Reveal|
|The Lost Age||Blaze • Burst • Cyclone • Grind • Hover • Lash • Parch • Pound • Sand • Scoop • Teleport • Tremor|
|Restorative||Aura series • Cure Poison • Cure series • Ply series • Revive • Wish series|
|Utility Psynergy in Golden Sun: Dark Dawn|
|Field effect||Arid Heat • Avoid • Cold Snap • Crush • Douse • Fireball • Gale/Whirlwind • Grip • Growth • Insight • Move • Retreat • Search • Slap • Spirit Sense • Thermal • Track|
|Restorative||Boon series • Cure Poison • Cure series • Fresh Breeze series • Ply series • Revive • Wish series|
|Mercury Psynergy in Golden Sun and The Lost Age|
|Elemental Base Damage||Blue Dragon • Cool series • Douse series • Frost series • Frost Card • Froth series • Ice series • Prism series|
|Elemental Phys. Attack||Call Zombie • Cutting Edge / Plume Edge • Diamond Dust / Diamond Berg|
|Support||Break • Cure Poison • Elder Wood set • Pixie set • Ply series • Restore • Succubus • Wish series|
|Utility||Avoid • Cloak • Douse • Frost • Lift • Parch|
|Mercury Psynergy in Dark Dawn|
|Elemental Base Damage||Cold Snap series • Cool series • Douse series • Froth series • Ice series • Prism series|
|Elemental Phys. Attack||Cutting Edge / Plume Edge • Diamond Dust / Diamond Berg|
|Support||Break • Cure Poison • Ply series • Restore • Wish series|
|Utility||Avoid • Cold Snap • Douse • Insight|