Wild Animal class series

The Wild Animal class series is a class series available to Sveta, but only after using the Beastform Psynergy. It is therefore considered to be Psynergy-dependent and is currently unique in this regard. It's higher levels are designed to work in parallel with Sveta's other exclusive classes, the Beastling class series and the Scrapper class series. Because of this, unlike with the Item-Dependent classes, the Wild Animal class series can function within "classic" Djinn setups.

From an endgame perspective, the highest class, Savage Fiend, is the absolute best class in terms of HP, Attack, and Defense, but has mediocre Agility, average Luck, and the lowest PP of any final class. Notable Psynergy includes Psynergy Surge, Psynergy Slam, Cure Poison, and Vital Boon.

Abilities
The Wild Animal class series is unique in that it is invoked via Sveta's Beastform Psynergy, and is the only class series that changes the character's appearance and available commands.

Here is how the class works:
 * When Sveta enters Beastform, a hidden counter is set to zero. At the end of each turn, this counter is increased by one.
 * This counter is not incremented on the turn Sveta enters or exits Beastform, nor is it affected by Kite.
 * Sveta reverts to human form when she falls, the battle ends, or the hidden counter would become larger than the number of Djinn she has set.
 * No matter how Sveta leaves Beastform, a number of Djinn equal to the hidden counter are placed into recovery and her class becomes whatever it would normally be.
 * The Djinn command is disabled while in Beastform, meaning that Sveta can't unleash Djinn or set Djinn that are in standby.
 * Sveta's ability to recover one Djinni per turn is disabled for the duration of Beastform.

Unique Commands

 * Maul - Replaces the Attack command. A basic physical attack against a single target. Cannot trigger weapon unleashes.
 * Rampage - A physical attack that damages all enemies. Like all multitarget damage, the farther an enemy is from the targeted enemy, the less damage it takes.
 * Pack Defense - Replaces the Defend command. Makes all party members (including the user) Defend while still allowing other party members to take their turns as normal.

Analysis
With the highest Attack, Defense, and HP ratings available, this class is almost purely offensive in nature. All offensive Psynergy draws on its tremendous attack stat. When PP begins to run low, Maul allows Sveta to remain on offense while Rampage can help compensate for the lack of multi-target Psynergy. Pack Defense, meanwhile, allows Sveta to behave similarly to Bark to protect the party from damage, which may lead some players to use Beastform essentially as a way to make all of Sveta's Djinn become shield-type Djinn like Bark or Granite.

While this class does possess some healing capabilities, its low PP makes using them inefficient, while the lack of multi-target healing further prevents it from being a healer.

The need to spend a turn activating Beastform makes this class better suited for longer battles, such as bosses. Bosses also allow its single target abilities to really shine. For most random battles, the caster-style Beastling class series and the fighter-style Scrapper class series will generally see more use than the Beastform class they become.

In addition, the inability to use Djinn can be a damper on summoning attempts. Lastly, since Djinn are placed into recovery following this class' use, most would only use it sparingly as Sveta will be severely weakened afterwords. Keep in mind, though, that if you finish the battle during the turn after Sveta transforms, no Djinn will be put into standby.