Garet

Garet is a Mars Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. He is the one who is tasked to personally accompany his closest friend, Isaac, on the latter's quest and endeavors all throughout the Golden Sun series, but is also a foil for the occasional comedy relief.

=As a playable character= Garet is a member of Isaac's party for what may seem like absolutely the entire game of Golden Sun; indeed, save for one segment of the game when Isaac competes solo in a competition named Colosso, Garet gameplaywise is present in your party at all times from the start of the first game's prologue (as young Garet) to the end credits. He is the party's resident Mars Adept, and he is the only warrior-style Mars Adept playable in either game, which makes his inherent class series the Guard class series and makes him the only character who can become this class.

During Garet's short playable appearance in the prologue as his younger self, Garet is level 1, has no Psynergy, and is equipped with a Machete, Padded Gloves, Cotton Shirt, and two Herbs. Afterwards, when the game starts in the present day, Garet's Machete is replaced with a Short Sword, and he can use Psynergy including his inherently known Move Psynergy, the ability to remotely move an object in any one of the four compass directions. Over the course of the game, Garet is established as the "second warrior" in your party alongside Isaac, with both a rather low agility rating and slightly less damage potential than Isaac. This last point may be considered ironic because the game would make one think Garet should conform to the "big, slow, and strong" character build archetype more strongly. He gains much more agility for himself as he levels up and is mainly slow when he is in his own class series; he can just as easily be very swift and powerful if his class is changed to the Brute Class series.

Garet, like the rest of his party, is absent from your own party as led by Felix for much of Golden Sun: The Lost Age. At a late point in the game, Isaac's party joins Felix's as additional party members, and the statistics and inventory of Garet as well as his companions Isaac, Ivan, and Mia are directly dependent on whether you're using data transfer, what level of data transfer you're using, and the actions and levels of progress Isaac's party committed in the previous game. If there is no data transfer used at allGaret will join at level 28, with five of the original game's 28 Djinn (instead of seven) Set onto him, and he will be equipped with a Great Axe, Knight's Shield, Knight Helm, and Steel Armor.

=Biography= Garet was born in the secluded town of Vale at the base of the dormant volcano Mt. Aleph, as the second of three children in the main ruling family of the town. In addition to Garet's father and Garet's mother, Garet had initially lived his whole life with his flower-loving elder sister Kay and kid brother Aaron., and the three siblings are the grandchildren of the Mayor of Vale and his wife. Garet is a Mars Adept, and all the townspeople of Vale are Adepts to varying degrees because they live their lives under the influence of a giant Psynergy Stone formation near the town's entrance. Garet was best friends with Isaac, Jenna, and Felix, and having lived at Vale his entire life, at a mountainous area not close enough to the Great Western Sea, they had never seen an ocean before.

Garet is a large collection of seemingly clashing traits that have given him a flawed-yet-endearing image to everyone he knows; Big and strong because he eats a lot ("too much" in Kay's opinion), is quite brash and hot-tempered, is oafish, can be clumsy, and is generally not quite as intellectual or focused as the others, but the trust between him and his friends is unbreakable.

The Mt. Aleph Boulder incident
The lives of Garet and many others were changed forever when he was fourteen, when the Mt. Aleph Boulder incident happened at Vale: A terrible thunderstorm struck Mt. Aleph and Vale, and a giant boulder located somewhere on Mt. Aleph named the Mt. Aleph Boulder became dislodged and descended upon Vale, crashing through Jenna's house and pier where Felix, Isaac's father Kyle, and Felix and Jenna's parents at the time were located. All four of them seemed to disappear forever right before the eyes of Garet, Isaac, Jenna, and Dora. As Isaac wandered off lost on his own, Garet followed him with his declaration "It's times like this we men need to stand together!" He and Isaac soon encountered a pair of menacing strangers in the night, Saturos and Menardi, who used their powerful Mars Psynergy to knock Garet and Isaac out cold so they would forget their memories of the pair as they departed the area.

Needless to say, the period of time following the disaster was very trying for Garet and those he knew. Isaac and Dora were devastated by the apparent death of Kyle, but that was dwarfed by the trauma Jenna underwent as she had apparently lost her entire family. Garet and Isaac resolved together to study the art of Psynergy hard over the next three years, with Kraden guiding their toils as a scholar of Alchemy himself, to become stronger both for themselves and for everyone else.

Infiltrating Sol Sanctum
In present day Vale, Garet has become a more focused and reliable young man who has developed his Psynergy powers as a Mars Adept, along with Isaac and Jenna. One day, as part of their studies, Kraden arranges for himself and the three young Adepts a secret expedition into Mt. Aleph's shrine. Totally by coincidence, however, Saturos and Menardi return to Vale that day, audibly plotting on how to enter the Sol Sanctum themselves; when Garet and his friends encounter them, a brief but tense interaction ensues (Garet and Isaac wouldn't remember the pair of Mars Adepts from three years ago since the memory was physically knocked out of them), but Saturos decides to let them pass. Garet and company go to Kraden to speak about the strangers, and conclude they are likely here to rob the Sanctum, but they cannot prove that until after they commence their own scheduled expedition, which they do immediately.

Garet accompanies Kraden's group as they secretly enter Sol Sanctum and eventually make it into the sealed chamber where the Elemental Stars await on their respective pedestals. Kraden, perhaps letting his curiosity overtake his better judgment, orders Garet and Isaac to remove and retrieve the Elemental Stars for him to study. Just as Garet and Isaac collect three of the four Stars, fate intervenes and Saturos and Menardi make an entrance and take Jenna and Kraden hostage, demanding that Isaac and Garet hand over the Elemental Stars. This time, the pair has other companions with them: A powerful Mercury Adept named Alex and, to everyone's disbelief, none other than Felix himself, who Saturos and Menardi had rescued from the disaster three years back and who now is sworn to their cause. Isaac and Garet have no choice but to comply with their orders, and Garet gives Alex their three Stars and heads with Isaac to retrieve the fourth for him.

When Garet and Isaac remove the last Star, the Mars Star, from its pedestal, fate throws a dramatic twist at all involved as the volcano that is Mt. Aleph begins to stir, and a boulder-like entity laced with immense Psynergy power awakens and makes its presence known. When Kraden identifies the being as none other than the Wise One from the Valean healer's tales, Saturos' group realizes it is too dangerous to remain in the chamber and are forced to leave Garet, Isaac, and the Mars Star behind at the volcano while they flee with their own lives. Saturos needs all four Stars to carry out his group's plan to activate the four Elemental Lighthouses and therefore restore the force of Alchemy to the world, so he decides to take Jenna and Kraden with them as captives of their group, reasoning that if Garet and Isaac survive the eruption they will immediately pursue them in an attempt to free Jenna and Kraden from Saturos' grasp, which would give Saturos the opportunity relieve the Mars Star from their possession by force at some point in the future.

Isaac and Garet, meanwhile, personally come face-to-eye with the monolithic Wise One, who declares to them that if the Elemental Lighthouses are lit, the world will be exposed to the threat of Alchemy. The Wise One explains that Alchemy can be a dangerous power if misused by the people of Weyard, so the lighthouses should remain unlit and Saturos' objective should be thwarted for the sake of the world's safety. As the volcano erupts, the Wise One teleports Isaac and Garet to safety and then redirects the flow of lava from the volcano away from the town, saving the townspeople.

Garet and Isaac attend as the main subjects of an urgent town meeting in Vale's Sanctum headed by the Great Healer and Garet's grandfather, the mayor. Isaac and Garet report to the worried townsfolk everything that transpired in Sol Sanctum and what happened to Jenna and Kraden. The Great Healer, after affirming their story by telepathic messages he receives from the Wise One, declares that the fate of the world will be dependent on whether Isaac and Garet decide to take up the quest to pursue and stop Saturos' group, and thus leaves the decision with Isaac and Garet individually. Garet, unsure as to what his decision is, lets Isaac decide for the two of them together; in doing so, Garet effectively places himself in a permanent position as Isaac's support as Isaac accepts the immense responsibility of upholding the world's fate. Following another message from the Wise One, everyone decides for Isaac and Garet to spend one last night with their families at Vale, and then see them off as they start their journey the next day. Isaac and Garet's great adventure across Weyard to save the world from the destructive force of Alchemy and to rescue Jenna and Kraden from their captors begins.

Quest across two continents
Immediately after they leave Vale for the first time in either of their lives, Garet and Isaac start battling and killing off many, many wild monsters that have been driven feral by the influence that Mt. Aleph's eruption of Psynergy Stones had showered upon the world, and the battling experience Isaac and Garet receive dramatically increases their proficiency at combat and Psynergy aptitude. They are soon joined on their quest by a young Jupiter Adept named Ivan following a scuffle in a town named Vault, and the course of Isaac's quest eventually leads them to the wintry northern region of Angara, where the Elemental Lighthouse of Mercury is located. Since this is the closest Lighthouse to Vale geographically, it would make sense that this would be Saturos' first target.

As Isaac, Garet, and Ivan travel to and enter Mercury Lighthouse, they band together with another Adept, this time a Mercury Adept named Mia, and the four of them climb their way up the tower to prevent the activation of the Lighthouse's beacon. At the aerie of Mercury Lighthouse, alas, they discover to their great dismay that the Mercury Beacon has already been activated with the Mercury Star, a process which cannot be reversed by any known means. The culprits haven't left yet: Menardi and Felix call out to them from the opposite end of the aerie, and as they flee Saturos himself steps out in front of the Adepts, declaring that he will slay the four Adepts in battle and take the Mars Star for himself. The subsequent battle is fierce and harrowing indeed, but the active lighthouse's Mercury element suppresses Saturos' Mars-based powers enough that Isaac and Garet's party is actually able to best him in battle. Alex, who was watching the Adepts from afar, makes himself known at this point, commenting on how Isaac and his group have become such great fighters in such a short amount of time, before helping Saturos up and leaving with him. With Saturos back on his course to activate the remaining Lighthouses, Isaac's party resolves to resume their quest to stop Saturos in much the same fashion, with Mia accompanying them as a permanent party member. Isaac's group is now fully rounded out with four members, one of each element.

Garet, Ivan, and Mia travel with Isaac clockwise across the entire continent of Angara in pursuit of Saturos' group of Adepts and unwilling captives, all the while stopping in towns and settlements and exploring and clearing dungeons and caves whose obstacles and wild monsters challenge their course. For the time Garet accompanies Isaac, he is an invaluable part of Isaac's team that certainly plays his part in waging the physical battles the group is confronted with, and he takes part in all interactions Isaac and the others have with the other characters they encounter. In many cases Garet is the less thoughtful, more outspoken voice for Isaac, and oftentimes makes a slight fool of himself. By the time Isaac's band makes it to the town of Kalay, Isaac and Garet they have an opportunity to revisit Vale and temporarily reunite with their respective families. Knowing now that Saturos crossed the Karagol Sea southwest of Angara to the continent of Gondowan where the next lighthouse, Venus Lighthouse, awaits unlit, Isaac's group follows them across the Karagol via a none-too-pleasant voyage on the ferry service.

On Gondowan, Isaac and Garet's party stops in the biggest and most prosperous city in all of known Weyard, Tolbi, and its world-famous annual festival and tournament of warriors, Colosso, is in full swing. But Tolbi's mysterious ruler, Lord Babi, has been missing, but Garet and Isaac find and rescue Babi from death in nearby Altmiller Cave. Babi, in response to the help, personally enters Isaac into Colosso as a gladiator so that he may observe Isaac's Psynergy capabilities for himself; Garet says he wants to enter too as a gladiator, but tournament regulations would prohibit that from any realm of possibility, to Garet's disappointment. Following Isaac's strong solo performance at Colosso, Isaac, Garet, Ivan, and Mia then hold a private conference with Babi, who explains to them that he needs them to locate a legendary, mysterious society named Lemuria far out in the Great Eastern Sea and retrieve for him some Lemurian Draught which will save his life; Babi will lend them his Lemurian Ship with which to explore the ocean in the future.

The journeys of Isaac and co. eventually bring them to Venus Lighthouse, and by now each of the four Adepts possess the power and Psynergy abilities necessary to solve the structure's ancient riddles and scale it to the structure's top amidst rampant assaults from wild monsters. At the Venus Lighthouse Aerie, the group arrives just in time to witness Saturos and Menardi, in front of the Lighthouse's unlit beacon, have a falling out with Felix over the involvement of a Laliveran girl named Sheba in their quest, who is up there with them. Isaac's party confronts Saturos and Menardi in what soon becomes a fierce battle with the two master Mars Adepts, a battle in which they manage to best the pair. The group then tries to reason with Felix, but Felix insists that the Lighthouse beacons must still be lit, forcing Isaac and Garet to conclude that Felix is their enemy.

Saturos and Menardi suddenly and casually toss the Venus Star into the Venus Lighthouse's well, to the horror of Isaac and Garet and their friends. As the Venus Lighthouse activates, the energy of the forming Venus Beacon recharges the pair, and Saturos and Menardi soon execute their ultimate power: physically merging together to form a single, colossal creature of destruction resembling a two-headed dragon. The dragon attempts to overwhelm and annihilate Isaac and his group with its Mars powers, but through an intense and epic battle they ultimately slay the beast in their greatest victory yet. The dragon reverts to the defeated forms of Saturos and Menardi, who fall backward into the Lighthouse's opening and meet their demise. Felix., as amazed as everyone else, declares that he is now no match for Isaac and Garet and thus must now flee to complete Saturos' quest objective while he still can. But then the Venus Lighthouse generates a violent earthquake as part of the process that forms the Venus Beacon on the tower's top, and Sheba loses her footing, falling off the side of the tower. Felix, beside himself, jumps off the tower after her, to the disbelief of Isaac and Garet and their companions.

After the chaos subsides with the Venus Beacon now brightly alight, Isaac and Garet agree that though Saturos and Menardi are gone for good, they need to find Jenna and Kraden, and they assume Felix and Sheba are dead; it will be hard for them to convey that to Jenna about her brother once they find her. In the days to come, Isaac's group conducts a long and tiring search around upper Gondowan, searching for Jenna and Kraden, but the search is never successful. Yet they now believe that Sheba and Felix are alive and are together with Jenna and Kraden and likely Alex as well, all of whom were likely on the peninsula of land named Idejima that broke off the Gondowan mainland and floated out to sea during the earthquake. After gaining Babi's Lemurian Ship promised to them, Isaac, Garet, Ivan, and Mia set out into the Great Eastern Sea in pursuit of their multiple goals: To stop Felix and Alex from lighting the Jupiter and Mars Lighthouse beacons and unleashing Alchemy onto Weyard, to rescue Jenna, Sheba, and Kraden from their grasps, and to discover Lemuria in time to retrieve Lemurian Draught for Babi.

In Golden Sun: The Lost Age
Like in Golden Sun, Garet is kept in his role as a supporting character whose only real significance is to accompany and assist Isaac in his endeavors. Garet, like the rest of Isaac's party, does not cross paths with Felix's party, and thus does not actually appear in the game itself, until late in the game.

Jupiter Lighthouse
Over the next great period of time following Venus Lighthouse's activation, Isaac, Garet, Ivan, and Mia sail on an expedition across the Great Eastern Sea, in search of Felix and their other objectives under their strong, shared conviction and belief that the world would be in terrible danger should they fail to keep the last two Lighthouses alit. While they would be ready to use force should they ever come across Felix and Alex's group, a chance encounter never occurs between the two groups within the Great Eastern Sea. The party is in the meantime forced to focus on exploring the sea and its various settlements for information and resources. It's altogether likely that they make an attempt, albeit unsuccessful, to sail into the Sea of Time where Lemuria is located, and their failure to retrieve Lemurian Draught for Babi in time to save his life causes his inevitable death in Tolbi, which would doubtlessly affect their perspectives on their own quest.

Isaac and Garet sail through the divide between the continents Gondowan and Indra to make it to the Great Western Sea, where they land upon the island continent Atteka, the site of the next Lighthouse they must protect from Felix, Jupiter Lighthouse. After passing through the town Contigo, they rush into Jupiter Lighthouse, but they soon have a major encounter with fate: On one balcony level of the lighthouse's exterior, a trap door drops Mia onto a precariously placed ledge below, and Garet, in a split-second, instinctive act of selfless bravery, falls into the trap with her while trying to rescue her. Alas, this ends up only exasperating the overall situation; Garet injures his left arm and is left hanging helplessly off the edge, with Mia not strong enough to pull him back up. With both Garet and Mia in trouble, Isaac and Ivan are soon confronted by the ones responsible for the trap: Karst and Agatio, another pair of powerful warriors who were closely associated with Saturos and Menardi and have come to seek vengeance for their murders on Venus Lighthouse. Karst and Agatio explain that their plan was to divide up the otherwise powerful force of Adepts and destroy them separately.

As Garet continues to hang for his life, Karst and Agatio knock Isaac and Ivan out of commission, but then Felix and his party of Jenna, Sheba, Piers, and Kraden step in to prevent Karst and Agatio from killing them. Felix, having encountered and made deals with Karst previously, forces her into a deal where Isaac's life is spared if Felix takes the Mars Star Isaac has in his possession, and then activates the Jupiter Lighthouse with the Jupiter Star Felix has; the Mars Adepts agree, but say they do not have time to wait for people to help Garet. So as Felix and Piers head up to the lighthouse's aerie, Jenna, Sheba, and Kraden remain behind and soon manage to save Garet and Mia from their predicament, then heal Isaac and Ivan. After everyone has recuperated, they follow Felix's tracks towards the Jupiter Lighthouse's aerie and find that Felix's party has just been in an intense battle with Karst and Agatio, who have now escaped (with the Mars Star now in their possession, as they have taken it from Felix). Isaac and Garet demand an explanation from Felix about everything that has been going on, but Jenna and everyone else is quick to agree that this isn't the best place to discuss all the circumstances, and that they will meet officially in Contigo.

Isaac and Felix's respective parties soon have their fateful conference in an empty house in Contigo, and Felix explains the shocking reasons why he swore to help Saturos: Isaac's father Kyle, as well as Felix and Jenna's parents, were not killed in the Mt.Aleph boulder disaster three years ago, but were instead rescued from death along with Felix by Saturos and Menardi and brought to their home colony of Prox, where they lived for three years. The people of Prox kept the parents incarcerated at their town while Saturos would be out on his quest to restore Alchemy to the world, and Saturos promised Felix that he would set his parents free if Felix joined them on their quest. As for Alchemy itself, Felix explains that releasing it would save the world from eventual collapse; The world of Weyard effectively has its own life force that is literally sustained by the presence of the force of Alchemy, and the absence of Alchemy over the past many ages has been causing the world to physically shrink in size. Finally understanding the truth, Isaac, along with Garet and their other two allies, make the decision to join forces with Felix's party to assist him on rest of Felix's own quest. Everyone then learns from Hama that Karst and Agatio will fail in their attempt to activate Mars Lighthouse with the Mars Star, so it is up to Isaac and Felix's extended crew to set out to Mars Lighthouse, take the Mars Star back, and light Mars themselves.

Mars Lighthouse
Garet travels as part of Felix and Isaac's combined group into the Northern Reaches, and accompanies them for the rest of their journey as they pass through Prox and into Mars Lighthouse. During their exploration and battles through Mars Lighthouse, the party encounters a pair of lumbering, powerful Flame Dragons, which they dispatch after an extended battle. To their shock, the defeated forms of the dragons transform to become the defeated forms of none other than Karst and Agatio. The Mars Adepts, near death, relate their story of how they were stopped in their tracks and were gauged by "the eye" to lack the will and conviction to go any farther, and were both turned into mindless dragons that were sealed in captivity. Because Karst and Agatio shared Saturos and Menardi's ultimate objective to activate all four Elemental Lighthouses, they entrust the Mars Star to their former "enemies" Isaac and Felix so that the party can complete the quest once and for all. Everyone then travels up to the aerie of Mars Lighthouse.

At the Mars Lighthouse Aerie, the party of Adepts is suddenly confronted by none other than the Wise One himself, who labels Isaac and Garet traitors. The Wise One, who tasked Isaac and Garet to recover the four Elemental Stars, demands to know why they have disobeyed his command, and Isaac, Garet, and everyone else respond with everything they know about how the world would be destroyed if they don't. The Wise One counters with the scenario that mankind may very well destroy Weyard themselves if mankind can use such power, stating that in time, one man will seek to rule over all with Alchemy's powers, which is an inescapable facet of human nature. The Wise One then reveals a terrible revelation: the entire effort of the Adepts to restore Alchemy has been taken advantage of by the Water Adept, Alex, who is now at Mt. Aleph awaiting the restoration of Alchemy to occur there so that he can gain supreme power for himself. Everyone is thunderstruck, with Garet in particular proclaiming that Alex will not be getting away with duping and using every one of them. But Isaac loses none of his resolve in declaring that the beacon must be lit in order to save Prox and Weyard.

The Wise One decides it's time to put the Adepts through the ultimate test by summoning a colossal dragon with three heads to battle them. Following a most epic battle in which Garet and the others slay the beast, they are suddenly horrified and thunderstruck when when the dragon's body reverts to the fallen forms of none other than the parents they were journeying to find and reunite with. The Adepts share an episode of grief, with Garet yelling out to the empty sky to call the Wise One a monster for tricking them into murdering their own parents, but Isaac cuts him off and declares that what they have done was to defy the Wise One to save the entire world; Kyle and the other parents would understand that, and Garet and everyone else finds it within themselves to agree with Isaac. With the quest almost at its conclusion, the group lights Mars Lighthouse, thus setting into motion the process that will give shape to the Stone of Sages and herald the return of Alchemy to all of Weyard. As each Lighthouse is now unleashing immense energy of their respective elements, all of the Adepts present at the aerie of Mars Lighthouse absorb great deals of raw elemental power, Garet included, but more importantly the bodies of the fallen parents as well, and in a miraculous event attributable to fate the parents are revived by the energy because they were Adepts themselves. The party transports their parents and themselves down out of the Lighthouse and across the now-damaged-by-earthquakes landscape back towards Prox in an evidently lengthy, arduous journey, and the Proxeans nurse the parents back to health.

Garet has helped light the Lighthouse Beacons and break the seal on Alchemy, which has saved the world from eventual self-destruction and will bring about a new age of advance and possible conflict. Thus Garet and the rest of the Adepts are personally thanked by the residents of Prox for saving both their town and the rest of the world. Since Alchemy's release had taken place at Mt. Aleph, however, Garet is concerned for the physical well-being of all his family, who live at Vale. The Adepts and their parents travel home to Vale to reunite with their families, but are greeted by the tragic sight of Mt. Aleph having sunk into the ground and completely erased the surrounding landscape including Vale itself; everyone assumes that all of Vale's inhabitants have been lost, which hits Garet the hardest because he believes his entire family has died. Mia and Sheba immediately notice, however, that all the townspeople and relatives have survived, and thus proceed to mock Garet's grief, to Garet's extreme exasperation which lasts for only an extremely brief moment; As The Lost Age ends, Garet and everyone else reunite with their parents, who survived Vale's destruction because the Wise One evacuated everyone in time before it was destroyed by Alchemy's release.

=In Golden Sun DS= Currently known plot-wise about Golden Sun DS from this E3 press release is that the main characters are descendants of the previous games' heroes. With this in mind, it is easy to assume that the pictured character, as seen in this promotional art, is a descendant of Garet and will be one of the playable characters, but presently nothing about this is confirmed for certain.

=Trivia=
 * One of the most immediately endearing mysteries about Garet takes place on the aerie of Mars Lighthouse following the final battle, as the now-lit Mars Lighthouse feeds energy into its beacon and prepares to shoot the energy out towards the airspace above Mt. Aleph. As the screen becomes bright from the building energy, Garet suddenly hops and yells "Stop it! Let go of my wrist!" Even though there is no one in his immediate vicinity. Isaac points this out in an annoyed tone: "Garet, get a grip! No one's touching you!" And Garet says "I'm serious! I..." and Garet is cut off by other characters' dialogue. This brief, almost trivial-seeming scene has been the subject of rather hot debate since the 2003 release of The Lost Age, with theories on what exactly happened with Garet presented by players ranging from Garet's body merely being drawn to the Mars Beacon like a magnet because he's a Mars Adept to something that possibly could tie in with a theoretical third Golden Sun game.
 * One of the most spectacular displays of Garet's role as comic relief is in a cutscene in Altin Peak in the first game that players often miss because they would have collected the Orb of Force in an earlier dungeon. Close to the end of the dungeon is a long passage way to a dead-end with a wooden pillar and a sign that says "Watch for falling rocks! Do not strike the wall! Rocks may fall!", and players would ordinarily cast Force on the pillar to trigger a cutscene where a giant boulder chases Isaac down the passageway. If you do not have the Force Psynergy, then upon examining the sign the cutscene will have Garet appear and say "Tch! We came this deep into the mine just to find a dead end!" Garet will hop up to strike the area around the pillar and sign in frustration, then as the screen shakes Garet then says "...I have a bad feeling about this. Run, Isaac! Now!"and bolts down the passage without you. Then following the normal "boulder-dash" sequence, Garet rejoins Isaac.

=Quotes=


 * In Vale in the prologue:
 * Garet: "Isaac... I can't let him go alone... It's times like these when we men have to stand together!"


 * In Sol Sanctum:
 * Kraden: "How can you be so calm in the face of such wonders!? You're looking at the very source of all Alchemy! ...Haven't I told you all this before?"
 * Garet: (If Isaac says yes) "What? I must have fallen asleep, then, because I don't have a clue what he's talking about!"


 * Garet: (As the Wise One makes its entrance) "That rock... It's floating... Do you know what it is, Isaac?" (If Isaac says yes) "Yeah, I know it's a rock, stupid!"


 * In Vale following Mt. Aleph's eruption:
 * Great Healer: "Each of you shares responsibility for this. Now, each of you must make your own decision!"
 * Garet: "I don't know what to do. Isaac, you decide."
 * Great Healer: "Isaac, will you accept responsibly for the fate of the land?"
 * Garet: (If Isaac says yes) "You accept? Oh, Isaac... You can't mean it..."
 * The Mayor of Vale: "You chose to leave your decision to Isaac. There shall be no further discussion."


 * Kay: "Don't drink the water if it smells funny. And...take this with you, too." (Gives Garet an Herb.)
 * Garet: "I know not to drink stagnant water, Sis!"
 * Aaron: "Don't listen to him, Isaac! He's a pig! He'll eat anything that's not tied down!"


 * In Vault:
 * Garet: (After the party defeats the Bandit and Thieves in battle) "Haven't you heard? Stealing from others is wrong!"
 * Thief: (To Bandit) "Sheesh! I told you... I told you we should have skipped town..."
 * Garet: "Evil never prevails!"


 * In Bilibin:
 * Lord McCoy: "Even with the key, such wee lads as yerselves'll never reach Kolima."
 * Garet: He's making fun of us! Calling us children! That's just irritating, don't you think, Isaac?"


 * In Kolima:
 * Ivan: "We thought that Psynergy was only used when we concentrate, right?"
 * Garet: (If Isaac says no) "You're such a liar, Isaac! When I was training, I'd focus so hard, I thought my head would burst."


 * In Lama Temple:
 * Garet: "Sounds like we should have Ivan learn Reveal, don't you think?" (If Isaac says yes) "Yeah! I don't want to die in any evil desert!"


 * Garet: (To Hama) "Well, really, I was the one who suggested we help you, right?"
 * Mia: (If Isaac says yes) "What? Didn't you want us to hurry on to the desert, Garet?"
 * Garet: "Did I, Mia? Did I really? I think you must be mistaken. Yeah, that's it!"


 * In Kalay:
 * Garet: "Can't we do something to help?" (If Isaac says yes) "Oh! Well it's about time you started agreeing with me, Isaac!"


 * Layana: "Have you heard of a village called Vale?"
 * Garet: (If Isaac says no) "Give me a break! You don't know Vale!? It's your hometown!"


 * Back at Vale:
 * Garet: (To Aaron) "Hey, the family'll be fine, as long as you're here! Am I right, or what?" (If Isaac says no) "Hey! You're not helping here!" (To Aaron) "WHATEVER YOU DO, you must protect the family while I'm gone. All right? I'm counting on you!"


 * In Tolbi:
 * Garet: "Colosso? Duh! That ended long ago!"
 * Mia: "You fell into a deep sleep... Don't you remember?"
 * Garet: (If Isaac says yes) "Oh, gimme a break. You were out cold! You don't remember a thing!" (Brief pause) "I'm sorry for shouting at you."
 * Mia: "You fought brilliantly to the end, Isaac. Babi was singing your praises."
 * Ivan: "Are you okay now? In body and mind?"
 * Garet: (If Isaac says no) "If you feel out of sorts, it's probably because you slept too long! Sheesh!" (Brief pause) "I'm sorry for shouting again."


 * Garet: (While discussing Babi's age) "Kraden once mentioned the Stone of Sages. Do you think that's what did it?" (If Isaac says no) "Huh? Don't tell me you forgot about the Stones of Sages..." (If Isaac says yes) "It rules all, can change anything into gold, grants immortality. Ring a bell?"


 * In Lunpa Fortress:
 * Dodonpa: "Hammet is what I like to call my little money tree."
 * Garet: "You dirty scoundrel!"


 * Ivan: (After Dodonpa assures that his broken leg should be fine) "Thank goodness..."
 * Garet: "What do you mean, "thank goodness"!? Didn't he just try to kill us?"
 * Hammet: "Can't we just forgive and forget?"
 * Garet: "Dodonpa kidnapped you, remember!?"
 * Hammet: "Oh, that's right..."
 * Garet: "Get a grip, you guys!"


 * On Venus Lighthouse:
 * Garet: (After Felix jumps off the lighthouse after Sheba) "You idiot, Felix! I can't believe he said he'd light the other beacons."


 * In Lalivero:
 * Garet: (Upon discovering Babi's Lemurian Ship) "Right on, Isaac! We finally get to see the ocean!"


 * Mia: "We have to find Jenna before going to Lemuria, don't we?"
 * Garet: (If Isaac says no) "Huh? Jenna's going to be very sad when I tell her what you said!"


 * In Jupiter Lighthouse:
 * Mia: "You shouldn't have tried to save me when I fell into that hole..."
 * Garet: "Oh, Mia, don't blame yourself... I wasn't going to leave you down there!"


 * In Contigo:
 * Garet: "And, Felix, you knew this? You were helping them because you knew what was happening?" (If Felix says yes) "You're a lot smarter than I remember you being..."


 * Garet: "Yeah, I guess I'm a little happy that we're not going to have to beat Felix up."


 * On the Lemurian Ship departing from Atteka:
 * Garet: "Faran raised Sheba like his own daughter. He's cared for her ever since he first found her!"
 * Sheba: "Yes, that's true, but..."
 * Garet: "But you can never be his real daughter, is that it?"
 * Jenna: "Garet! You don't have to be so blunt about it!"
 * Mia: "No, he's right... I'd want to know my real parents, no matter how caring Faran might have been."
 * Garet: "You think so? If it were me, I doubt it'd bother me at all..."


 * On Mars Lighthouse:
 * Piers: "Alex planned all of this? Then he must have been after this power all along!"
 * Garet: "We've been duped! He used us all! Oh, you'd better believe he's not getting away with this!"


 * Garet: (After the Adepts make their tragic discovery about who they really slew following the battle with the Doom Dragon, Garet addresses the Wise One who is nowhere to be seen) "You monster!!! Why did you do this? Why did you make us fight Jenna's parents?"


 * Garet: (To Felix) "I wish I could console you somehow... It must be tough... I just wish I'd have one last chance to have some of Felix's mother's cookies."


 * Hama: "Appearances can be an illusion... The Wise One has a caring heart."
 * Garet: "He forced us to fight Isaac's and Jenna's parents! What's so "caring" about that!?"
 * Hama: "If the Wise One were truly evil, he would not be warning me of danger in my dreams."
 * Garet: "Well, I... I guess not... But then, what's he up to?"


 * In Prox:
 * Garet: "Now you've got me thinking about my family... I didn't think I'd miss them this much..."


 * In front of the desolate site where Vale used to be located:
 * Garet: (Under the impression that everyone in Vale died when the town was destroyed) "Your family's safe, Felix. You don't have anything to worry about anymore... But what am I supposed to do? ...I'm all alone now."
 * Sheba: "Aw... Poor baby..."
 * Jenna: "Sheba, what's gotten into you? How could you say that to Garet?"
 * Mia: "Tee hee! I wonder..."
 * Garet: "Sheba, Mia!? You think this is funny!? I've lost everyone! My whole family!"
 * ????? 1: "Garet! Don't be so sad!"
 * Isaac: "???"
 * ????? 2: "I'd thought you might be a little more confident after all your adventures!"
 * Isaac: "!"
 * ????? 3: "Ha ha! I got to see my brother crying!"
 * Garet: "!!!" (Garet's family comes into view, all alive and well.)


 * Garet: "I'm... I'm not alone!"


 * Quotes in the Battle Room:
 * Garet: "You won? Without me? Wow... Way to make a guy feel unneeded there."


 * Garet: "What? You lost? That's what you get for leaving me out!"

=In fan circles= Garet, being a main party member, is the subject of a lot of fan fiction himself, and is often played for either comic relief or more serious manners based on his flaws. He is often grouped with Jenna in a genre of romantic fan fiction called Flameshipping, and slightly less often in the pairing of Steamshipping with Mia.

Garet