Stealthy Scout enemy line

The Stealthy Scout and Tua Warrior are enemy types found in Golden Sun: Dark Dawn. These enemies, which are soldiers from Tuaparang armed with crossbows, are palette-swapped variants of each other that have differing levels of power and defense and are fought in different locations in the games. This monster line includes one boss.

Stealthy Scout
The Stealthy Scout is a blue variant and is the third boss in Dark Dawn. Statistically, this enemy has 354 HP, 117 Attack, 29 Defense, and 42 Agility. In terms of resistance, it has a Venus, Mars, Jupiter, and Mercury Resistance rating of 75 each.

The Stealthy Scout uses the following battle commands:


 * Paralysis Shot: Used 3 out of 8 times, the enemy shoots a single adept with a purple projectile, dealing an attack equal to its normal physical attack with an additional 10 damage points. This attack also has a chance of inflicting Stun.


 * Stifle Shot: Used 2 out of 8 times, the enemy shoots a single adept with a tan-colored substance, dealing an attack equal to its normal physical attack with an additional 10 damage points. This attack also has a chance of lowering the target's Agility.


 * "Scouting the Area": Used 2 out of 8 times, this ability doesn't do anything except have the battle text read "Stealthy Scout is scouting the area!"


 * Attack: Used 1 out of 8 times, this is this enemy's standard physical attack.

This enemy also carries the following consumable items which it may use in place of a move from its normal move list each time it acts:


 * Psy Grenade: The party is hit by a purple-colored explosion that causes them to lose PP.


 * Herb: An item that restores roughly 50 HP to either the user or an ally.

Felling a Stealthy Scout yields 266 Experience Points and 142 Coins. Three Stealthy Scouts serve as the third boss battle in Dark Dawn; they are fought in the Konpa Ruins. Since there are three enemies, your total rewards will be 798 EXP, 426 Coins, and a single guaranteed Psy Grenade.

Non-Existant Fire Key's Method--- First level up Matthew,Karis,and Tyrell to levels 10-14.Then have ALL Djinn up to this point. Until the Scout's Psy Grenades lower your PP, use your strongest moves. When out of PP, rely on Djinn powers. When all Djinn have been used, unleash Ramses,Kirin,and Atalanta all in one turn. Use normal attacks if Scouts survive and wait for Djinn to recover. YOU WILL NEED AT LEAST 6 HERBS ON EACH CHARACTER FOR HEALING!

Tua Warrior
The Tua Warrior is a grey and red variant. Statistically, this enemy has 482 HP, 446 Attack, 229 Defense, and 247 Agility. In terms of resistance, it has a Venus, Mars, Jupiter, and Mercury Resistance rating of 75 each.

The Tua Warrior uses the following battle commands:


 * Paralysis Shot: Used 3 out of 8 times, the enemy shoots a single adept with a purple projectile, dealing an attack equal to its normal physical attack with an additional 10 damage points. This attack also has a chance of inflicting Stun.


 * Stifle Shot: Used 2 out of 8 times, the enemy shoots a single adept with a tan-colored substance, dealing an attack equal to its normal physical attack with an additional 10 damage points. This attack also has a chance of lowering the target's Agility.


 * "Scouting the Area": Used 2 out of 8 times, this ability doesn't do anything except have the battle text read "Tua Warrior is scouting the area!"


 * Attack: Used 1 out of 8 times, this is this enemy's standard physical attack.

This enemy also carries the following consumable items which it may use in place of a move from its normal move list each time it acts:


 * Herb: An item that restores roughly 50 HP to either the user or an ally.

Felling a Tua Warrior yields 13720 Experience Points, 520 coins, and they are guaranteed to drop some Water of Life. This makes for excellent Grinding. Tua Warriors are the only enemies randomly encountered in the Apollo Sanctum, thus making them the "final" random monsters of the mandatory game.