Talk:Djinn

My latest idea:
 * Many offensive Djinn are exactly the same type of offenses that you would expect from Psynergy attacks like Ragnarok and Heat Wave and unleashes like Titan Blade.
 * A good portion of the Djinn must be battled to be obtained, with each such Djinni worthy of a little "walkthrough" about how to reach, and each one being every bit a unique "sub-boss" enemy like you'd expect from Mimics and Crossbone Isle subbosses and thus can have the full battle data treatment.
 * Some Djinn with their really unique effects that can be major to gameplay, like Luff being potentially amazing in the battle against Dullahan, and Breeze being twice as strong as the Resist Psynergy and is found really early.
 * How images can be used to both illustrate where each Djinni can be found and how each Djinni's battle effect looks in battle.

With all this possible info available, I'm thinking each Djinni is worthy of its own article. Erik Jensen (Appreciate me here!) 22:27, 26 April 2008 (UTC)
 * My two cents


 * I definitely agree that it could be a huge help. Many of them could benefit from images and stuff. I think we should keep the basic lists though as a general overview as it is listed in chronological order. It would just be a decent amount of work. Renegade Zebra 22:35, 26 April 2008 (UTC)
 * Of course all the lists would be kept. It would all just be like List of Long Swords. Erik Jensen (Appreciate me here!) 23:12, 26 April 2008 (UTC)
 * I was actually suprised that they all didn't have individual pages when i first got here.
 * Sounds like a good idea to me. I don't know if I'll have the time to help, but I'll see what I can do. Oh, but keeping the individual stat boosts each Djinni offers on the list pages might not be necessary after we're done. Some of you guys might think it's essential, but in my mind it's a fairly minor aspect. I don't mind keeping it, but I don't think it's important enough to keep on a list-type article. The world&#39;s hungriest paperweight 16:36, 27 April 2008 (UTC)

Naming Info
Should we include the naming origins for the djinn? Some, like Flint are self explanatory but I know that I was confused by Fugue and Serac. So for some of them I think that It would help to have what the names mean. Renegade Zebra 17:10, 26 May 2008 (UTC)

Actually I'm looking for a dictionary right now to try to find out what some of them mean. Unless some one else wants to do it. But most of them are pretty self-exclamitory.Zabbeth 17:16, 26 May 2008 (UTC)

Holy crap!!! I just looked it up. NounSingular fugue Plural fugues

fugue (plural fugues)

A contrapuntal piece of music wherein a particular melody is played in a number of voices. At the beginning of the piece, each voice is introduced in turn by playing the melody, after which it consists of a mix of counter-melodies, accompaniment passages, periods of rest, and returns to the main melody (often transformed in some way). Melody can be diminution and/or augmentation of the original melody. Anything in literature, poetry, film, painting, etc., that resembles a fugue in structure or in its elaborate complexity and formality.Zabbeth 17:20, 26 May 2008 (UTC)


 * Well, that kind of info belongs on the individual articles, but I guess it's worth including. Oh, and thanks for taking a whack at expanding the article. I put the stub temp there because I knew there was more to say on Djinn in general, but I didn't have the time to get started. I guess now I will. The world&#39;s hungriest paperweight 17:34, 26 May 2008 (UTC)

Dummy Djinn
In the code, there are two additional dummy djinn for each element, that not only did not appear in the actual game, but weren't even given names. However, they do appear to have some kind of ability coded in them (Called Earth18, Earth19, Water18, Water19, Fire18, Fire19, Wind18, and Wind19 as seen in the item editor). Perhaps if we can get info on the dummy djinn themselves, we can include information about them?

I'm currently working on editing-in the abilities onto items to see their effects. I'll edit in the effects as I figure them out.

Edit: Okay, apparently, those abilities were placeholders as well. When used in battle, nothing happens. HOWEVER, they ARE there. If it turns out that the Djinn do not have stats, either, then they should at least be mentioned as being within the game's code.

RoleOfDATS 20:04, 24 November 2008 (UTC)

Can we add to the did you know that if you use halt on djinn in the lost age they have icons like faces,there a little bit bigger then normal faces. Also can we add that Mopa is the strongest nonadept in the game.
 * Now THAT'S something I never knew about! O_O; I'll add them. Erik Jensen (Appreciate me here!) 03:31, February 19, 2010 (UTC)