Shine

Shine (シャイン Shine) is a Mars Djinni found in Golden Sun: The Lost Age and Golden Sun: Dark Dawn.

Shine is the ninth Mars Djinni in Golden Sun: The Lost Age. The separate Djinn list viewable with the Select button from the status screen lists Shine and all other Mars Djinn introduced in The Lost Age before the seven Mars Djinn from the original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Shine is the sixteenth Mars Djinni in the GBA series, rather than the ninth.

In Dark Dawn, Shine appears as one of the "extra Djinn" in the Djinn Guide because of its temporary appearance in the earliest stage of the game.

Basic description
When Set, Shine increases its Adept's base HP by 9, base Attack by 3, base Defense by 3, and base Agility by 2.

When Shine is unleashed in battle, the user deals a Mars-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result. Then, for each enemy on the enemy side (not just the target), there is a chance that it will be afflicted with the Delusion status condition.

In The Lost Age, Shine's unleash animation visually resembles the glowing red image of a Mars Djinni forming in front of the target, backing up through the air while emitting several beams of energy in various directions from itself, and then charging through the target. The impact lets loose three red rings in alternating diagonals in quick succession. In Dark Dawn, the 3D model of Shine is summoned out of a glowing orange collection of energy that emits beams of energy not unlike those that it lets loose in the GBA game. But then, while the Djinni floats around for a moment, it turns white while the yellow rings not unlike the ones from the GBA game form out of thin air at the enemy's position, arranged as a tightly-knit sphere that rotates just like a gyroscope. This gyroscope of energy then suddenly grows massive in size and fills the screen with yellow.

Damage calculation
Elemental physical attacks such as Shine use the damage dealt by the attacker's standard physical attack as the base damage to be later modified. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's Attack statistic and the target's Defense statistic, as this equation shows:


 * ''base damage = (Attacker's Attack - Target's Defense) / 2

Shine's attack then takes this base damage value and uses it in the following equation:


 * ''final damage = (base damage + 60) * (1 + (Attacker's Mars Power - Target's Mars Resistance) / 400)

To word this in prose, Shine takes the base damage of the user's normal physical attack, adds 60 to it, and then this result is modified by how much higher or lower the user's Mars Power is than the target's Mars Resistance. The difference between the user's Mars Power and the target's Mars Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Shine's damage is multiplied by.

For example, if an Adept with an Attack rating of 400 and a Mars Power of 150 unleashes Shine on a monster with a defense of 150 and a Mars Resistance of 100:


 * damage = ((Attack - Defense) / 2 + 60) * (1 + (Power - Resistance) / 400)
 * damage = ((400 - 150) / 2 + 60) * (1 + (150 - 100) / 400)
 * damage = ( / 2 + 60) * (1 + / 400)
 * damage = ( + 60) * (1 + )
 * damage = *
 * damage = 208

Therefore, if Shine were to be unleashed under these circumstances it would deal 208 points of damage.

Locations
Golden Sun: The Lost  Age: Shine is hiding in the upper left hollow tree stump in Contigo, and is brought out into the open via the Force Psynergy. The big potential snag to getting this Djinni is that the Orb of Force that provides the Force Psynergy in the first place is only acquirable as an item in the inventory of Isaac's party when they join Felix's party late in The Lost Age...provided any form of Password data transfer is in effect so as to register that the Orb of Force has been collected from the previous game's Fuchin Falls Cave to begin with. The Orb of Force can otherwise be missed, or not present in Isaac's party at all as a result of The Lost Age being played through without password data transfer at all; if the game file is saved after Isaac's party joins but the Orb of Force is not present, it will be impossible to acquire Shine without a hacking device.

Golden Sun: Dark Dawn: Shine is one of the six Djinn that Isaac and Garet loan Matthew and Karis while in Tanglewood, meaning that the player may use it while exploring Tanglewood, the Abandoned Mine beyond that, and the Tangle Bloom boss fight at the end. After this, Shine and the other Djinn are permanently returned to Isaac and Garet for the rest of the game.

Analysis
General: Shine is one of the Mars Djinn with a higher set damage bonus; its additional 60 damage can be useful both for a low-attack Adept and a warrior that is trying to fell an enemy with a Mars Djinni so that it drops increased rewards. It has a unique trait in that it is the only single-target attacking Djinni with a side effect that can apply itself to all enemies at once. However, Delusion is not a very useful status condition to inflict because it only causes normal physical attacks to miss some times - any Psynergy or monster skill, both of which can easily be more damaging than a normal physical attack, will not have its attack modified. Shine is generally ignored because it is not even the Mars Djinni with the highest set damage bonus of all Mars Djinn. In Dark Dawn, the Mars Djinni Glare has the same effect of deluding the target including ones beside it, but with 20 less set damage bonus than Shine.

By game
Golden Sun: The Lost Age: If the player doesn't permanently miss collecting it, Shine can be the party's most damaging Mars Djinni, but only for a very brief period of the game - the next Mars Djinni that can be collected, Fury in Magma Rock, obsoletes Shine, and is a contender for the best Mars Djinni in the game, simply because it has a set damage bonus of 70 as opposed to Shine's 60. Fury's own side-effect - a chance to inflict Haunt on the target - is roughly as irrelevant to play as Delusion. Even with Fury out of the picture, Shine may still be less useful as an attacking Mars Djinni than Char and Scorch, identical Mars Djinn that, while dealing 50 set bonus damage, deal the much more useful Stun status condition.

Golden Sun: Dark Dawn: In the short period of time Shine is available to Matthew and Karis in Tanglewood and the Abandoned Mine at the beginning of the game, Shine's damage bonus is astonishingly powerful, dealing around 90 damage when Matthew would be doing a "strong" 30 damage with each of his physical attacks otherwise. Shine, like Sap, scores a one-hit KO on any enemy and makes the Tangle Bloom encounter at the end go by much faster, but unfortunately it is taken away from your possession immediately after this. In the main game, there are more and stronger Mars Djinn that can be collected, especially when Eoleo joins, so Shine won't necessarily be missed.

Name Origin
A shining object is one that emits light (such as a fire) or reflects it.