Enemy Abilities (GBA)

Monster Skills are various abilities available only to Monsters in the Golden Sun games, which have a variety of effects. Monster skills range from the relatively weak "Rumble", to the incredibly dangerous "Djinn Storm" and "Formina Sage".

Monster Skills do not cause the monster the loss of PP, and therefore are available to the monster at any time other than when it is asleep or stunned.

The Monster Skills in the Golden Sun games are as follows in alphabetical order, with a list of the monsters that can use them underneath:

Darkness Blessing
Causes a blast of Dark Energy to come from the monster and damage the target for ? damage.

Evil Blessing
Causes a huge blast of Dark Energy to come from the monster to damage the target for high Mars damage, may cause the target to be Haunted.
 * Fusion Dragon

Fire Blessing
Causes a blast of fiery air to come from the monster and damage two targets for Mars damage.
 * Dread Hound

Ice Blessing
Causes a blast of ice to come from the monster and damage two targets for Mercury damage.
 * Ice Gargoyle
 * Lizard King

Sand Blessing
Causes a blast of sand to come from the monster and damage two targets for Venus damage.
 * Serpent

Storm Blessing
Causes a stream of purple lightning to come from the monster and damage the target for Jupiter damage.
 * Thunder Lizard

Water Blessing
Causes a blast of water to come from the monster and damage two targets with Mercury damage.
 * Statue Monster Line
 * Fenrir
 * Lizard King

Blast Breath
A stream of fire that causes Mars damage and lowers the target's resistance.
 * Doom Dragon (first head)

Bone Charge
Enhanced damage.
 * Skull Warrior

Fire Breath
Causes Mars damage to multiple adepts.
 * Pyrodra

Ice Breath
Causes Mercury damage to multiple adepts.
 * Blue Dragon monster line

Cruel Ruin
An extremely powerful ability with an elaborate animation. This ability is akin to a Summon sequence.
 * Doom Dragon (second and third heads)

Demon Eye
May affect all Adepts currently battling with the effects of Haunt.
 * Aka Manah monster line

Desert Gasp
Strong Venus damage.
 * Doom Dragon (second and third heads)

Divide
The monster divides into two separate monsters, effectively creating a new monster in-battle.
 * Slime monster line (Ooze or higher)

Djinn Blast
Completely drains (puts in Recovery) the Djinn of one member of your currently battling party.
 * Doom Dragon (first head)

Djinnfest
Forces one random Djinn of each member of the currently battling party to enter Recovery.
 * Karst
 * Flame Dragon (Small)

Djinn Storm
A powerful ability that puts all Djinn in Recovery for the currently battling party (front row).
 * Doom Dragon (third/last head)
 * Dullahan

Double Step
Unkown.
 * Kobold (Wargold) monster line (Wargold or higher)

Dragon Diver
Causes high Mars Damage to a wide range of targets.
 * Fusion Dragon

Earth Force
Renders one adept unable to move for the turn.
 * Doom Dragon

Element Swap
Swaps the users element alignment and therefore there resistances and weaknesses.
 * Dullahan

Formina Sage
A large purple lightning-sword smashes into the the target, doing damage so high that the target is often put down.
 * Dullahan

Bone Chiller
A lob of blue slime or water thrown onto targets feet. Causes Mercury damage.
 * Slime (Overworld)

Rising Venom
Identical to Sticky Poison.
 * Aqua Hydra

Sticky Goo
A lob of brown slime or water thrown onto the targets feet. Causes Mercury damage.
 * Ooze

Sticky Poison
A lob of green slime or water thrown onto the target's feet. Causes Mercury damage and may poison the target.
 * Slime Beast

Gravel Blow
Moderate Venus damage.
 * Doom Dragon (first head)

Human Hunt
May either do one point of damage to an Adept or instantly down them.
 * Aka Manah monster line

Hydro Slash
Strong Mercury damage to one target, resembles many bubbles shooting through the target, coming from off screen.
 * Merman monster line

Beast Needle
Long purple shots fire at one adept causing strong damage.
 * Urchin Beast

Poison Sting
Long green shots fire at one adept, causing high damage and having a chance to poison the adept.
 * Needle Egg

Stun Sting
Long blue needles fire at one adept, causing high damage and having a chance to Stun the target.
 * Sea Hedgehog

Numbing Sting
Damage to one target, has a chance of stunning the target.
 * Drone Bee monster line

Onslaught
Moderate damage.
 * Mad Vermin

Outer Space
Fusion Dragon jumps into orbit before plunging back down to earth in top of it's enemies. Causes high Mars damage to a wide range of targets.
 * Fusion Dragon

Psy Boost
Recovers PP
 * Fusion Dragon

Rabid Fang
Etheral jaws chomp at one target, doing damage and possibly poisoning them.

Rumble
Several ghostly heads come from the monster and damage the target moderately.
 * Amaze monster line

Search for Allies
The monster summons another monster of the same species into the enemy party.
 * Warrior Bee

Slaver
Lowers the defence of the monster's enemy.
 * Hydra

Triple Chomp
Causes Moderate damage.
 * Hydra monster line

True Collide
Dark Energy targets several party members and damages them moderately, transferring that damage to HP for the monster.
 * Dullahan

Truncheon Fist
The monster launches a powerful punch straight into one target, causing high levels of Venus damage.
 * Earth Golem

Twin Beaks
Heavy damage to a single adept.
 * Gryphon monster line

Undead Sword
A large sword comes out of the ground and impales one target, doing enhanced damage.
 * Bone Fighter

Wing Flutter
Moderate Jupiter damage to three targets.
 * Tornado Lizard
 * Gryphon

Wing Stroke
Strong Jupiter damage to three targets.
 * Storm Lizard
 * Tempest Lizard
 * Gryphon monster line (Wild Gryphon or higher)