List of Venus Djinn

This is a list of all Djinn in the Golden Sun series aligned with Venus, the element of Earth. Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon sequences.

There are a total of 31 Venus Djinn so far. The original Golden Sun had only seven Venus Djinn, while Golden Sun: The Lost Age introduced eleven more, for a total of 18. Golden Sun: Dark Dawn also features 18 Venus Djinn to collect, although five of these Djinn are returning from past games, so only 13 new Venus Djinn are introduced.

The following lists are divided between the eighteen Venus Djinn found between Golden Sun and The Lost Age and the separate collection of eighteen found in Dark Dawn.

Venus Djinn in The Lost Age
In addition, one Venus Djinni can be found in an extra location in The Lost Age depending on whether you're in possession of one or more of the original Golden Sun's Venus Djinn. If Isaac's party joins Felix's party after the reunion not carrying all seven of the first game's Venus Djinn, one of the missing Venus Djinn will be available to collect in the pictured area near the end of the Treasure Isle dungeon. This can essentially be viewed as a "last chance" or "make-up" Venus Djinni for if you're playing The Lost Age without cross-game data transfer or with data-transfer from a completed Golden Sun game file in which the party did not collect all seven of the original Venus Djinn.

GBA Venus Djinn of note

 * Flint and Echo are the only Djinn in the series to talk and are the first Djinn of each game's protagonists. They both also have high damage multipliers that are very valuable in the early parts of the games.


 * Geode obsoletes the already powerful Flint and Echo with a stronger damage modifier almost akin to dealing double damage, becoming the most directly powerful yet reliable offensive Djinni in the series.


 * Sap and Steel, while working off different damage formulae, share how the user's HP will be restored by an amount equal to half the damage they deal, making them potentially useful for simultaneous offensive and restorative purposes.


 * Bane is the stronger of the two Djinn (the other being the Jupiter Djinni Wheeze) that may afflict the target with the fatal Deadly Poison status condition.


 * Granite is often used for reliably halving all damage the party sustains in a given turn, despite it having superior counterparts in the Mars Djinni Flash and the Mercury Djinni Shade, both counted among the best Djinn in the game.


 * Vine and Mud share the effect of halving all enemies' Agility ratings, which can be construed as equivalent to the Djinn Zephyr and Coal and their doubling of all party members' agility ratings - but with the added benefit that the enemy cannot remove its own Agility debuff with the Break Psynergy.


 * Ground and Petra share the unique and useful effect of preventing the enemy from using its one action this turn (or otherwise, one of its actions this turn if it is a boss that performs multiple actions each turn).


 * Iron and its identical counterpart the Mars Djinni Corona share the only effect the party has that is equivalent to two stacked-up uses of the Protect Psynergy at once.


 * Salt and its identical counterpart the Mercury Djinni Tonic share the only effect the party has to heal the entire current battling party of all their status conditions, including the ones like Haunt that are normally only removable at a Sanctum.


 * Crystal is a superior version of Flower and its identical Mercury Djinni counterpart Spritz, and would suffice as a Wish Psynergy series or Mist Potion substitute for an Adept without either luxury.

Venus Djinn in Dark Dawn
The following are all the Venus Djinn the player can collect in Golden Sun: Dark Dawn. Five of these Djinn (Flint, Flower, Steel, Vine, and Geode) are returning from past Golden Sun games. The remaining 13 are first introduced in this game.

It is worth mentioning that an additional five Venus Djinn (Sap, Ground, Granite, Quartz, and Salt) are also programmed into Dark Dawn. However, these Djinn are only available during the player's first trip to Tanglewood and are "returned" to Isaac afterwards. This list only covers the Venus Djinn available to the player throughout the game.