Cure Poison

Cure Poison is a Mercury-based Support-class Psynergy which removes the Poison and Deadly Poison status effects. Only the Mercury Adepts (Mia, Piers, Rief, and Amiti) learn this skill without having to change their class. The manual to the North American version of The Lost Age incorrectly refers to this Psynergy as "Antidote", which is ordinarily an item that has the same effect. It is available to the classes:


 * Swordsman (Venus)
 * Swordsman (Mars)
 * Seer (Mercury)
 * Pilgrim (Mercury)
 * Dragoon
 * White Mage
 * Water Seer
 * Mariner
 * Aqua Squire
 * Beastling
 * Scrapper
 * Wild Animal

Cure Poison requires 2 Psynergy Points to cast. It is available at Level 1 for White Mage and Level 5 for all other classes.

Analysis
This is the Psynergy alternative to an Antidote. Because it costs so few PP (2), when it is first acquired most players do not bother using normal Antidotes again. This can be a very often used Psynergy in the field because it so easily cures Poison and Venom effects Adepts may have from battle.