Golden Sun: Dark Dawn

Golden Sun: Dark Dawn, announced on June 2nd, 2009 at E3 2009, is the third game in the Golden Sun series. Originally shown as "Golden Sun DS", the game was revealed to have the subtitle "Dark Dawn" at E3 2010 on June 15th, 2010.

The announcement of this title comes over five years after the release of The Lost Age in 2003. For information about hoaxes and fan speculation prior to this game's confirmation, see Golden Sun 3 Prerelease Speculation.

Plot and Setting
At present, there remain details of the game's story and setting that are unrevealed; however, the names of the primary playable characters seen in E3 trailers from both 2009 and 2010 have been confirmed to be Matthew, Karis, and Tyrell through videos of the E3 2010 floor demo, and they are confirmed by the 2010 press release to be the children of the previous Golden Sun characters. In addition, released by IGN confirms the existence of a fourth playable character named "Crown", though who they are is not displayed on screen in that shot. Whether it is the blond-haired blue trenchcoat-wearing adult that Matthew is seen speaking with in some shots remains to be seen, since that character is also speculated to be an adult Isaac. What has been revealed for certain about the plot from E3 2010 is that it will revolve around the failure of the Golden Sun to restore peace to the world, apparently due to something "going wrong" with the Golden Sun during its return to the world of Weyard.

The press release at E3 2010 confirms that the playable characters are the children of the previous games' heroes, and that the game takes place 30 years after Golden Sun: The Lost Age. In E3 2009, prologue text was released, of which the known text reads:


 * ...of a disaster the likes of which had never been seen before.
 * The heavens stormed. The lands quaked. The seas raged. Across the land, people prepared for the end of the world.
 * The tale spread that this calamity was caused by some unknown soul who had released a forbidden power upon the world.

E3 2010 saw an extended trailer, revealing more dungeon and battle gameplay, more footage of summons that are new yet are based on summons from previous games, some Psynergy effects, the Dark Dawn subtitle, and showing more of its initial premise through a series of taglines:


 * "A generation has passed since the Golden Sun rose above Weyard..."
 * "The world has been reborn."
 * "The Golden Sun was supposed to bring life back to the world. But something has gone wrong."
 * "A new generation must rise to the challenge."
 * "And they must do everything in their power to drive back evil."

The trailer shows that the embodiment and/or result of whatever it was that "has gone wrong" is the appearance of dark spheres across Weyard that may be akin to black holes, such as near one town that the playable characters and some NPCs are seen watching. These are described as Psynergy Vortexes that suck in all Psynergy from both Adepts and the land itself, and the plot initially concerns the main characters being drawn into the mystery behind these phenomena.

The floor demo at E3 2010, according to Golden Sun Realm, granted the opportunity to explore the game's beginning town and interact with NPCs. The town, the one most often seen in the screenshots, is the place where the survivors of the destroyed town of Vale now live, and the background music is apparently an arrangement of the Vale theme. One of the buildings in the town is a cottage where the "Heroes of Vale", among them confirmed to be Isaac, now live. This town is apparently in relatively close proximity to Bilibin, and Bilibin itself apparently owns a much larger area of land. Lord McCoy, however, has stepped down from his position. More of the new state of the world of Weyard is hinted at; the continents have grown in size and expanded within the 30 years since the Golden Sun's activation, but apparently, people living outside this new village think of the Golden Sun less as a blessing and more of a curse, and some places outside of town outright resent both the heroes of the previous games and Adepts in general.

Gameplay
The game features a world with 3D environments and entirely 3D battles, and it will feature touch-screen stylus control that that is optional; stylus control will appear as an additional way of controlling the functions that can otherwise be handled by the base control scheme from previous games, with touchable icons on screen that quickly and easily select and use Psynergy shortcuts. Videos of E3 show this to be the case with Psynergy like Move and a new "Fireball" Psynergy that can burn objects on the field from a distance. Translation of a French-language report on the game at E3 indicates that the battle camera may be manually rotated at will during combat using the stylus.

Attendees to E3 2009 reported that the demo of the game that was available on the show floor consisted entirely of a short playable segment where the protagonist could be controlled to walk around, but do little else other than cross a bridge. As soon as the end of the area is reached, the demo fades into the 2009 gameplay trailer. The trailer itself shows Matthew the protagonist walking through various cavernous and rocky locations in 3D, and shows several battles in 3D as well, featuring completed models of the three first-known playable characters as well as models of various monsters.

Summon sequences are the aspect of the battles shown with the most emphasis in both trailers and hands-on demos on both E3 conventions. Discernible from one video of the hands-on 2009 trailer is a feature where the top screen of the DS shows the party's Djinn walking around in 2D while the battle takes place in 3D below. When a summon sequence is used, Djinn from the upper screen visibly disappear, as though that is how the game represents Djinn On Standby being used up for summons. Summons shown amongst the various videos of E3 material and screenshots are Ramses, Atalanta, Eclipse, Neptune, perhaps Megaera and Procne (but both seemingly darker as though "corrupted"), perhaps Boreas (but seemingly attached to a steam locomotive), perhaps Azul (though it has arms), reportedly Kirin, and what appears to be a water-based summon resembling a woman on a Hippocamp riding in and calling forth a tidal wave to wash over the enemy monsters; portions of the fan community allege this to be a redesign of Nereid, particularly because two Mercury Djinn on the top are seen disappearing when she is summoned, which was the same amount and element of Djinn needed to summon Nereid in the previous two games. This and other aspects of the game remain unconfirmed, though.

Familiar Psynergy make a 3D reappearance as well, such as the Move Psynergy being used to shift statues around, Matthew apparently using a Psynergy of the Thorn Psynergy series, Tyrell using a Psynergy of the Fire Psynergy series, and Karis using purple lightning Psynergy that is labeled Plasma in trailers. It is also confirmed that there will be a maximum of four playable characters in a given battle like in previous games, with some shots showing a blond-haired adult in a blue trench coat and a character similar to Tyrell but having darker brown hair and a brown leather jacket as part of the party. A shot of the "Dark Megaera" summon indicates that there will at some point be a character present in the party named "Crown", but his/her smaller amount of HP might suggest a caster-style Adept, which is not the warrior-style adept the two unnamed characters' appearances and weapons would suggest.

E3 2010 Floor Demo material
More recently posted videos by GameTrailers.com in its "E3 All-Access Gameplay" series as well as other videos showcase portions of the game's floor demo, which is all presented in American English as though it would be present in the game's North American release. Part 1, as well as this extended-length video, shows what comprises the demo's "Adventure Mode" that emphasizes puzzle-solving with Psynergy. The player guides Matthew into an outdoors, fenced-in area that NPCs name the "Psynergy Training Grounds", where Matthew will "learn how to wield the powers of a Warrior of Vale". He goes around helping Djinn that have problems and instruct him (in English) on how to use his utility Psynergy to help them out. Self-referential series humor exists in this level, for along the way Matthew is to use his Fireball to destroy posters emblazoned with the likenesses of a red monster resembling a Slime Beast, Tret, and Saturos.

First, Matthew comes across a Mars Djinni attempting to use the Fireball utility Psynergy to burn the Slime Beast poster remotely, but it keeps missing, so Matthew burns it himself. Burning the poster drops down a bridge that leads him to the next puzzle, a classic log-rolling puzzle, and uses Move to move an earth pillar off the tail of a Venus Djinni. Beyond the log-rolling puzzle, a Jupiter Djinni partially hidden in a tree claims that it is stuck within its branches, so Matthew climbs up the tree to free it. While on top of the tree, he then uses Fireball to burn off an elevated poster of Tret's angry face, showing a smiling Tret poster underneath and dropping another bridge to the final area; a Mercury Djinni on a tall platform cannot get down, so Matthew Moves a pair of earth pillars onto two of three water spouts in front of the platform so that he can ride the third up to it. The Djinni moves down to the ground, and Matthew uses Fireball to burn a moving poster of Saturos, and the screen shifts to a congratulations message from a Venus Djinni, who then tells the player to try a dungeon.

The dungeon portion of the Adventure Mode demo first has Matthew going through a winding hall, past a door that cannot be opened at the moment, and reaches a room where a message suddenly intones "When the great Earth gem moves, its power will open the way forward." Matthew goes onto an altar and uses Move to shift the gem into the empty tile below its position, which lights up the display behind it and activates the door from earlier. Matthew goes to the door, opens it up by stepping on the now-glowing floor switch in front of it, and proceeds to the room with many hoppable pillars scattered across an abyss. By using Move on various Move-able statues onto glowing floor tiles, Matthew makes more platforms rise out of the abyss, and eventually he reaches the room's exit. This is where the Adventure Mode demo ends.

Part 2 from GameTrailers, as well as a NintendoWorldReport video and a hands-on report post by a member at the fansite Golden Sun Realm, show the battle system in full through the demo "Battle Mode", and confirms many battling features from the GBA Golden Sun games returning as they are for Dark Dawn, including weapons like Witch's Wand, weapon Unleashes (which for the Witch's Wand is listed as "Critical Strike" rather than "Stun Voltage"), Djinn that are Set to increase class and can be Unleashed in battle (and different Djinn now have different outward appearances), the fact that the currency is still called Coins, and Psynergy series both old and new. The actual footage shows what an in-game Venus Djinni describes as "the battle demo, where you'll fight through three rounds of combat that get harder as you go!" One round is against two each of "Flutter Seed" and "Rat Skulk" enemies, another is against one Skeleton and one Dread Hound (which now has three heads), and one fight is against one "Ogre Titan", which looks and behaves exactly like a Troll. It was also in these videos where American English differences from the Japanese version were more apparent, such as PP (meaning "Psynergy Points") instead of EP (meaning "Energy Points", the Japanese equivalent), and the the Mars Adept party member's name being Tyrell instead of "Terrell".

The Golden Sun Realm post reports that in the battle demo, the three playable Adepts have Psynergy series similar to Adepts in previous games and are at a somewhat intermediate level, and the select Djinn Set on each Adept are Djinn returning from previous games as well. Matthew, the Venus Adept, has the Venus Djinn Flint and Steel Set onto him, and his Psynergy consists of Ragnarok, Quake and Earthquake, Spire, Cure and Cure Well, and Growth. Tyrell, the Mars Adept, has the Mars Djinn Fever and Torch, and his Psynergy consists of Heat Wave, Flare and Flare Wall, "Starburst" (formerly Blast) and Nova, Volcano, and Fireball. Karis, the Jupiter Adept, has the Jupiter Djinn Gust and Waft Set onto her, and her Psynergy consists of the all-new Fresh Breeze and Healthy Wind, Plasma, Whirlwind, Impact, and Sleep. The post also reports that the Kirin summon sequence is in the game, and that it resembles the humanoid on the flaming animal merging together into a rotating spear-like flame that barrels through enemies.

E3 2010 Press Release
The official press release contains the following text:

Extended Gallery

Trivia

 * The August 2009 issue of the U.K.-circulated Official Nintendo Magazine made the erroneous claim that the main playable character seen in the E3 trailer, later known as Matthew, was Isaac himself, rather than a descendant of Isaac as confirmed by the E3 press release. Nintendo Power reported him to be Isaac's son beforehand.
 * Prior to the official confirmation of its "Dark Dawn" subtitle, a Spanish-language site provided Golden Sun DS its own subtitle, "A New Dawn", late September 2009. It resembled what Reggie Fils-Aime metaphorically referred to the game at the unveiling of the sequel at E3 2009 (i.e. "2010 will bring a new dawn with Golden Sun DS").