Ward Psynergy series

The Ward Psynergy series is a Support Psynergy found in both of the Golden Sun games. Both are Jupiter based and are identical to the Magic Shell Psynergy series, which is available to the Samurai class series. This series is available to the Wind Seer, at Mage or higher, Apprentice, at Enchanter or higher, Page, Pilgrim (Jupiter), at Ascetic or higher, Seer (Jupiter), at Shaman or higher, White Mage, and the Ranger class series. Because of the many diverse classes that it is availible to, any Adept can have access to this series.

Psynergy
Ward costs 3 PP, and is used to boost the Resistance of one Adept by 40. It can be used again to an increase of 80, max. All of the classes learn it at level 6, except for the Seer, which learns it at level 7, and the White Mage, which learns it at level 9.

Resist costs 5 PP, and is used to boost the Resistance of the entire party by 20, with 80 once again being the max. The Wind Seer, Page, and the Apprentice all learn it at 22, with the Seer learning it at level 23. The Pilgrim and Ranger then learn it next at 24 with the White Mage finally learning it at level 31