Angara

Angara is the northern central landmass on Weyard, and where the majority of the first game takes place. One of the Elemental Lighthouses is located on this continent. Six of the eight main Adepts are encountered in Angara, while five of those six actually hail from there (Ivan hails from Contigo in Atteka).

Overworld Regions
In terms of the gameplay, Angara can be separated into several regions defined by the wild monsters that can be randomly fought while traversing the continent.

Upper western region
The northwestern region of Angara encompassing Mt.Aleph and Sol Sanctum, Vale, Vault, Lunpa, and the entrance to Goma Cave. It borders the lower western region and one can freely travel between the two regions once the bridge is repaired later in Golden Sun. Before that, one must travel to the Upper center and eastern regions.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Amaze 39  36  10  18  5  6  Oil Drop Bat 30  30  4  20  2  3  Herb Slime 32  34  6  10  4  4  Herb Vermin 36  32  7  9  4  4  Herb Wild Mushroom 34  31  5  15  3  3  Smoke Bomb Zombie 55  41  9  5  7  8  Herb

Upper center and eastern regions
This region encompasses the exit to Goma Cave, Bilibin, the entrance to Bilibin Cave, Bilibin Barricade, Kolima, Kolima Forest, and the entrance to Kolima Bridge. When one firsts enters this region, the Far north region is accessible, and after curing Tret Kolima Bridge opens up to allow access to the Mid-eastern region.

After making it through Bilibin Barricade, walk west along the stretch of horizontal land and search the forest at the end for the Turtle Boots. This is the only item in either game that can be found by searching the ground on the overworld map.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Bat 30  30  4  20  2  3  Herb Ghost 56  38  12  12  9  9  Oil Drop Rat 49  52  27  15  14  17  Herb Rat Soldier 69  56  13  19  17  19  Smoke Bomb Skeleton 60  46  14  18  10  11  Herb Zombie 55  41  9  5  7  8  Herb

Far north region
This region is winter-locked and snowy. It encompasses the exit to Bilibin Cave, Imil, and Mercury Lighthouse. One must come here to complete the plot progression at Mercury Lighthouse before being able to move onward.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Gnome 85  73  15  38  29  40  Oil Drop Mauler 109  99  27  24  37  45  Nut Ooze 72  72  19  30  26  40  Herb

Mid-eastern region
This region encompass the exit to Kolima Bridge, Fuchin Temple, Fuchin Falls Cave, and the entrance to Mogall Forest. Fuchin Temple is an optional location, but acquiring the Force Psynergy within helps you find your way through Mogall Forest easier.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Gnome 85  73  15  38  29  40  Oil Drop Lizard Man 129  106  31  30  42  52  Nut Mauler 109  99  27  24  37  45  Nut Mole 96  119  22  36  39  60  Bramble Seed Ooze 72  72  19  30  26  40  Herb

Lower eastern and center regions
This large region encompasses the exit to Mogall Forest, Xian, Silk Road, Altin, Altin Peak, and the entrance to Lamakan Desert.

Travel north of Xian along the vertical stretch of land and cross a bridge to a small island. You will encounter a Mars Djinni in a random battle which you can add to your collection if you defeat it.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Ape 290  128  29  49  96  160  Vial Bone Fighter 122  131  35  52  51  63  Sleep Bomb Death Head 128  130  31  47  55  73  Nut Dirge 91  122  32  60  47  61  Nut Mole 96  119  22  36  39  60  Bramble Seed Spirit 116  114  30  48  49  67  Crystal Powder

Lower western region
This region encompasses the exit to Lamakan Desert, Kalay, the entrance to Kalay Tunnel that connects to Kalay, Kalay Dock, and the entrance to Gondowan Cave.

After exiting the desert, cross a nearby bridge onto a circular island where a Venus Djinni can be battled and acquired in a random encounter.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Death Cap 117  159  19  90  48  56  Sleep Bomb Fighter Bee 116  155  38  74  67  90  Elixer Mad Vermin 131  164  22  67  55  80  Herb Undead 165  180  27  58  74  90  Antidote

South coastal region
This is the southern shoreline inaccessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses Champa and Ankhol Ruins.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Alec Goblin 147  190  48  91  126  146  Smoke Bomb Death Cap 117  159  19  90  48  56  Sleep Bomb Dire Wolf 155  186  44  101  118  114  Weasel's Claw Numb Ant 101  172  57  91  111  111  Bramble Seed Ravager 189  185  47  60  90  95  Elixer Undead 165  180  27  58  74  90  Antidote

West coastal region
This is the eastern coast of Angara that is not accessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses Loho and Angara Cave where one can acquire the Haures summon sequence.

A popular glitch involving disembarking from your ship at the bottommost area of a particular beach at a certain angle allows you to walk the overworld land of Angara as it was featured in Golden Sun.

Bestiary Name HP  Attack  Defense  Agility  EXP  Coins  Drop Pteranodon 242  291  100  166  341  174  Nut Slayer 220  300  90  158  344  254  Sleep Bomb Talon Runner 228  303  88  159  367  215  Bramble Seed Wargold 202  303  78  181  321  226  Oil Drop Wolfkin 213  309  89  174  337  219  Weasel's Claw