Scuttler enemy line

The Dark Scuttler, Curse Scuttler, and Death Scuttler are species of monsters randomly battled in Golden Sun: Dark Dawn. These monsters, resembling spiked insects, are palette-swapped variants of each other that have differing levels of power and defense and are fought in different locations in the game.

Dark Scuttler
A Dark Scuttler is a variant with a purple body and green spikes. Statistically, this monster has 316 HP, 330 Attack, 130 Defense, and 140 Agility. In terms of resistance, every one of its four resistances are 100.

The Dark Scuttler uses these battle commands:
 * Attack: Used 7 out of 8 times, this is this monster's standard physical attack.
 * Bloodcurdle: Used 1 out of 8 times, this is a Monster Skill where the monster generates a soundwave that deals a non-elemental attack with a power rating of 80 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). This attack also has a chance of inflicting Haunt on each affected Adept.

Felling a Dark Scuttler yields 1,096 EXP, 147 coins and there is a 1/16 chance that the monster will randomly drop a Weasel's Claw. If felled by the effects of any Djinni, its rewards increase to 1,425 EXP, 191 Coins, and the chance it will drop its item becomes 1/4. Dark Scuttlers are ramdomly fought in Belinsk once the Grave Eclipse occurs, as well as the small portions of Harun Island affected by the eclipse. Two also appear in Belinsk Opera House along with the Dark Devourer.

Curse Scuttler
A Curse Scuttler is a variant with a dark blue body and yellow spikes. Statistically, this monster has 394 HP, 381 Attack, 178 Defense, and 179 Agility. In terms of resistance, every one of its four resistances are 100.

The Curse Scuttler uses these battle commands:
 * Attack: Used 7 out of 8 times, this is this monster's standard physical attack.
 * Bloodcurdle: Used 1 out of 8 times, this is a Monster Skill where the monster generates a soundwave that deals a non-elemental attack with a power rating of 80 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). This attack also has a chance of inflicting Haunt on each affected Adept.

Felling a Curse Scuttler yields 2,153 EXP, 165 coins and there is a 1/16 chance that the monster will randomly drop a Weasel's Claw. If felled by the effects of any Djinni, its rewards increase to 2,798 EXP, 215 Coins, and the chance it will drop its item becomes 1/4. Curse Scuttlers are fought in the Northern portion of the Eastern Sea.

Death Scuttler
A Death Scuttler is a variant with a black body and red spikes. Statistically, this monster has 471 HP, 446 Attack, 223 Defense, and 219 Agility. In terms of resistance, every one of its four resistances are 100.

The Death Scuttler uses these battle commands:
 * Attack: Used 7 out of 8 times, this is this monster's standard physical attack.
 * Bloodcurdle: Used 1 out of 8 times, this is a Monster Skill where the monster generates a soundwave that deals a non-elemental attack with a power rating of 80 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). This attack also has a chance of inflicting Haunt on each affected Adept.

Felling a Death Scuttler yields 3,272 EXP, 183 coins and there is a 1/16 chance that the monster will randomly drop a Weasel's Claw. If felled by the effects of any Djinni, its rewards increase to 4,254 EXP, 238 Coins, and the chance it will drop its item becomes 1/4. Death Scuttlers are fought on the Endless Wall and the Apollo Ascent.