Seer (Jupiter) class series

The Seer (Jupiter) class series is a dual-elemental class series available to the Jupiter Adepts (except Sveta), and to a lesser extent, the Venus Adepts. Both varieties of Adepts require Venus and Jupiter Djinn to become this class series.

This class series is very easily confused with the Seer (Mercury) class series, with which it shares its statistic shifts and the name of every single class in the series. The only difference between the two is their non-Venus Psynergy series.

The class series, when at its highest stage of Oracle and compared to the other series at their highest respective stages, has very high PP, good Agility, and average Attack, but lower Defense and below average HP - the Oracle of the Seer (Mercury) class series is the same in all of these areas. Both series' luck ratings are at the standard. Noteworthy Psynergy from an endgame perspective includes Revive, Potent Cure, and Ward/Resist (contrast Ward and Resist with the Mercury variation's Pure Wish, Cure Poison, and Break), and the heaviest area-of-effect Psynergy it has is Wild Growth (the Mercury variation has this, but also has the stronger Froth Spiral). Average stats from an endgame perspective are 148% (158% if you don't factor in Luck).

As of the Game Boy Advance titles, an Adept in this class series is especially likely to be affected by Sleep-inducing effects.

Notes on Class Names

 * Hover your cursor over class names for alt-text of series' Japanese names.

Analysis
Decent statistics give way to a weak Psynergy line up. The class can be effective early, allowing fast Jupiter Adepts to take over healing duties from Venus Adepts, as most Venus Adepts are better used for physical attacking and have limited PP for healing. However, the class has little Psynergy that remains strong at higher levels, as the Cure, Bolt, and Growth series are all eventually far outclassed by other Psynergy. It may hold out well enough throughout the course of Golden Sun, but in the other games, characters are likely to reach higher levels by endgame, making the series an unappealing prospect by that point, although Revive remains a decent selling point.

One use for this class, however, is the Colosso Finals. Trading Venus and Jupiter Djinn between Isaac and Ivan to put Isaac into the Apprentice class series will put Ivan into this class, and subsequently learning the Growth series. This allows Ivan to use Growth in the finals and Garet free to do any Moving necessary.

In Dark Dawn, it should be noted that this class is unavailable to the Jupiter Adept Sveta, though Karis can still access the class. Instead, Sveta gains the Scrapper class series. The Scrapper class boasts a better Psynergy lineup with a superior single target heal in the Boon series, while retaining Revive. In Karis's case, her base class boasts stronger Psynergies, and a decent mass-heal in the Fresh Breeze Psynergy series. In this case, the Venus Djinn are better utilized for Sveta's Scrapper class as opposed to the Seer class.