Equipment Comparison Charts (GBA)

The lists on this page are designed to streamline the process of comparing equippable non-weapon items in the GBA duology. In and, "warrior-style Adepts" are consistently capable of equipping body armor, helms, and shields whereas "caster-style Adepts" are uniformly incapable, and robes, circlets, and bracelets are similarly exclusive to the latter group. On the other hand, there are collections of clothes, hats, and gloves that any of the eight total Adepts can equip. Therefore, this page is divided between the two "genres" for playable characters.

Legend

 * "Shop": This item can be bought repeatedly in at least one shop in the listed games.
 * "Artifact": This item appears at least once as an Artifact in the listed games' shops' Artifact menus.
 * "Tolbi Springs"/"Lemuria Springs": This item can be won as a prize from the Lucky Medal Fountains in the listed games, and therefore can be acquired repeatedly.
 * "Lucky Wheels": This item can be won as a prize from the Lucky Wheels minigame in the listed games, and therefore can be acquired repeatedly.
 * "Chest": This item can generally be found within one of the chests of the listed game and is one-of-a-kind, but can also be received from inspecting the world map itself (such as the Turtle Boots).
 * "Forge": This item can be acquired randomly whenever appropriate Forgeable items are brought to Sunshine the Blacksmith in Yallam in, and therefore can be acquired repeatedly.
 * "Event": This item is received in a scripted event that triggers in the game itself.
 * "Drop": This item is dropped randomly by a defeated monster, and therefore can be acquired repeatedly.
 * "Unobtainable": This item exists in the game code of at least the second game, but cannot be obtained without use of a hacking device.

Warrior-style Adepts
These include the Venus Adept Isaac and the Mars Adept Garet in, who eventually join the party late in after the player has spent most of the game using the Venus Adept Felix and the Mercury Adept Piers.

Body slot
The following is a list of the Clothing and Body Armor that the Adepts Isaac, Garet, Felix, and Piers can equip in the Body Armor slot of an Adept's equipment. Since all three of the game's female party members are casters, any general Clothing exclusive to females (namely Faery Vest and Floral Dress) are not listed here because none of the four warriors can equip them.

Hand slot
The following is a list of the Gloves and Shields that the Adepts Isaac, Garet, Felix, and Piers can equip in the Hand Armor slot of an Adept's equipment.

Head slot
The following is a list of the Hats/Crowns/Masks and Helms that the Adepts Isaac, Garet, Felix, and Piers can equip in the Head Armor slot of an Adept's equipment. Since all three of the game's female party members are casters, any general Hats exclusive to females (namely Nurse's Cap and Otafuku Mask) are not listed here because none of the four warriors can equip them.

Caster-style Adepts
These include the Jupiter Adept Ivan and the Mercury Adept Mia in, who eventually join the party late in after the player has spent most of the game using the Jupiter Adept Sheba and the Mars Adept Jenna.

Body slot
The following is a list of the Clothing and Robes that the Adepts Ivan, Mia, Jenna and Sheba can equip in the Body Armor slot of an Adept's equipment.

Hand slot
The following is a list of the Gloves and Bracelets that the Adepts Ivan, Mia, Jenna and Sheba can equip in the Hand Armor slot of an Adept's equipment.

Head slot
The following is a list of the Hats/Crowns/Masks and Circlets that can be equipped in the Head Armor slot of an Adept's equipment.

Shirts
The following is a list of all items that can be equipped in the Shirt slot of an Adept's equipment. All Adepts can equip shirts. Note that Shirts and Clothes--despite their similar names--are equipped in different slots; Shirts have their own slot, while Clothes are equipped in the Body Armor slot.

Boots
The following is a list of all items that can be equipped in the Boots slot of an Adept's equipment. All Adepts can equip boots.

A Note on Rings
All Rings are equippable by all Adepts, but only the following two rings have active effects when equipped. See this page for details on rings.

Best-in-slot considerations
Comparing warriors and casters' options for the body slot:
 * All Adepts can gain extreme resistance to Mercury attacks and heavy Mercury Power with the repeatedly droppable Triton's Ward. They can also gain heavy resistances to all but the Venus element with the sole Storm Gear that can be transferred from Golden Sun.
 * While all Adepts can give themselves a very heavy Agility boost via the repeatedly won Wild Coat, only casters can alternatively equip Feathered Robes for slightly decreased Agility ratings in exchange for cranked-up Jupiter Power and Resistance values.
 * Warriors are missing the heavy PP Regen, HP Regen, and Luck-boosting options for the body slot that casters are afforded with the individual Mysterious Robe and Iris Robe pieces.
 * Warriors have the Xylion Armor available to significantly increase their raw Attack rating, whereas there are virtually no body-slot pieces for casters that improve Attack rating.
 * Warriors have the Valkyrie Mail as a one-of-a-kind, exclusive improved version of the Mythril Clothes that any Adept can otherwise make use of to make it more likely they will Unleash with each of their weapon strikes.
 * Casters have opportunities to individually increase their Jupiter and Mars Power values by 20 with Feathered Robes and Ardagh Robes, respectively, whereas warriors can increase all four elemental power values at once by a more modest 10 points with the mid-game-level Planet Armor.

Comparing warriors and casters' options for the hand slot:
 * All Adepts can heavily improve both their attack ratings and Unleash ratings with the repeatedly winnable Riot Gloves. They can alternatively devote their hand slots to Mars Power with the immense 40 Mars Power of the repeatedly forgeable Big Bang Gloves.
 * While both genres can improve their Jupiter Power using their hand slots with Aerial Gloves, only casters have access to Leda's Bracelets as a version without any of the Agility increase but an even stronger Jupiter Power increase.
 * Casters have Clear Bracelets and, less significantly, up to two Spirit Armlets to increase their Mercury Power ratings, with the Spirit Armlets also giving similarly slight Venus Power boosts.
 * Any one Adept can equip the one Spirit Gloves of The Lost Age for a max PP-meter boost, but only casters can equip the one Jester's Armlet that offers an even higher PP boost.
 * While any Adept can improve their effective survivability with the heavy HP increase of the repeatedly forgeable Titan Gloves, only warriors can equip the Cosmos Shield to improve their survivability via a solid resistance boost in every element. They can alternately specialize in Mars resistance with Flame Shields, or even give up a lot of defense for a heavy Jupiter resistance boost from the Fujin Shield. Casters cannot use their hand slots to shore up their resistances whatsoever.

Comparing warriors and casters' options for the head slot:
 * Any number of Adepts can equip the repeatedly winnable Crown of Glory for very strong end-of-turn PP regeneration, but any and all of the casters among them would, by definition, prefer the even better Psychic Circlet that can be repeatedly forged.
 * A similar scenario occurs with the use of the two potential Jeweled Crowns for their 5-point Luck boosts, which up to two warrior Adepts can equip, whereas any number of casters can equip directly superior Brilliant Circlets for their 10-point luck boosts.
 * Casters, unexpectedly, are the only genre of Adepts who can use their head slots to give themselves very high 15-point Attack boosts via the repeatedly dropped Berserker Band; warriors would have to make do with either the rather early-game Thorn Crown for its 8 Attack points or the cursed Fear Helm, which still only offers 10 Attack for the trouble.
 * On the other hand, much of an Adept's physical damage output comes from their equipped weapon's Unleash and whether they can consistently proc the effect with each strike, and the warriors clearly have the edge with the repeatedly forgeable Mythril Helms they can equip for 12% Unleash increases. Casters can only make do with either the one transferrable Lucky Cap from Golden Sun, which gives an 8% Unleash increase, or the forgeable Demon Circlet for its far superior defense and Unleash bonuses. This is a strong option if you are willing to assign your sole Cleric's Ring to a caster Adept.
 * Warriors have essentially three options for headpieces that improve survivability, compared to the utter lack of survivability-oriented headpieces for casters: HP-regenerating Gloria Helms, Max-HP-increasing Millenium Helms, and Mars-and-Mercury-resistant Dragon Helms.