Belinsk Castle

Belinsk Castle is accessible after completing Belinsk Ruins. It is the location where the player will rescue Hou Ju and Eoleo. It is also the home of the Czamaral Clan.

Walkthrough
The guards will say that the masked man gave the player permission to enter. Go in and take the stairs upwards. Hit the bell to distract the guard and get past him. Follow this path to a chest outside with some Beast Knuckles.

Return to the main door. The man here will tell the player that the girl is to the right, so go that way. Hou Ju is locked up here. Volechek will come in and offer to unlock her. Kraden, returning at this point, will talk to Volecheck for awhile. Kraden will advise the Sanan's to flee the city.

Grab the Apple from the jar in the cell and exit. Go down the left corridor and through the north door and grab 20 Coins from the jar here. Up the stairs you can find an Oil Drop from the left-hand jar. Go out the left exit and hit the cage with a good slap. Now go down the stairs and out the south exit to meet Eoleo.

Eoleo will notice Kraden and his distinct lake of aging, due to the Golden Sun event. After asking what the rush is, an Eclipse will happen.

Eoleo will join, but only temporarily. Kraden will than tell Matthew to get to the pier immediately. Once out of the castle, Sveta's Spirit Sense will activate on its own. The player will then see a scene with Volechek at the Belinsk Opera House. Kraden will then suggest going to the Opera House.

Items
Oil Drop: Found in the leftmost pot on the second floor by going up the West staircase. Apple: Found in a pot in the second floor cell accessed by going up the East staircase. Beast Knuckles: Found in the treasure chest at the top of the castle. (Access by using Slap on the bell in the second floor). 20 Coins: From the Apple, go down the left corridor and through the north door and grab the coins from the jar here.

Trivia

 * If Belinsk Castle is reentered at the end of the game using an Action Replay, there are various NPCs inside that cannot be spoken to or Spirit Sensed. If you attempt to speak to a certain guard, he runs over to a door and bars entry. Behind the door is an NPC pacing aimlessly around.