Hermit class series

The Hermit class series is a dual-elemental class series available to the Jupiter Adepts Ivan and Sheba and the Mercury Adepts Mia and Piers. The Adepts become members of these classes if they have Jupiter or Mercury Djinn set to them, though the Mercury Adepts rely more on Jupiter Djinn and the Jupiter Adepts rely more on Mercury Djinn.

Because the two elements involved, Jupiter and Mercury, are symbiotic, an extra class level exists in this series compared to other single and dual-elemental class series, making this class series very powerful. This is much like the Brute class series, shared by Adepts and Djinn of the Venus and Mars elements.

The class series, when at its highest stage of Wizard and compared to the other series at their highest respective stages, has excellent PP (tying with the Dark Mage, Pure Mage, and Necromage for highest PP rating) and excellent Agility (tying with the Warlock and surpassed only by the Master), and average HP, but lower Defense and low Attack. The series has high Luck. Noteworthy Psynergy from an endgame perspective includes Pure Wish, Impact/High Impact, and Break, and the heaviest area-of-effect Psynergy it has are Freeze Prism and Spark Plasma. Average stats from an endgame perspective are 155% (162% if you don't factor in Luck).

Analysis
The Hermit class series is a solid upgrade for Mia, Sheba and Ivan from their default Water Seer class series and Wind Seer class series. Ivan and Sheba sacrifice Ward, Ray and Whirlwind for the highly useful Wish and hard hitting Prism series. While Mia sacrifices Ply, Frost and Ice for hard hitting Plasma and Prism series.

At the same time, the Wizard is better than both the Sorcerer and Angel in terms of statistics.

While the class will serve Mia, Sheba and Ivan quite well, it will put Piers in something of a stunningly average situation. The sub-par attack and defense will be mitigated by Piers' ability to equip armor and long swords, but it won't be anything spectacular and he will mainly just be a tough caster, with an OK PP pool (his base pool isn't that great).

One drawback however is the slow rate at which new Psynergies are gained. Prism and Plasma are learned quite early (level 6 and 8 respectively), while Hail Prism and Shine Plasma aren't learned until 22 and 26 respectively, with Freeze Prism and Spark Plasma finally being learned at 50 and 52 respectively. These long droughts between new Psynergy can often leave a player sweating a bit as the old Psynergy begins to lose its shine against tougher enemies.