Wild Mushroom enemy line

The Wild Mushroom and Death Cap are species of monsters found in Golden Sun and Golden Sun: The Lost Age. These monsters, resembling stalky mushrooms with eyes, are palette swaps of each other and have differing levels of power and defense. In Golden Sun there are two versions of the Wild Mushroom enemy, one seen in prologue sequences and one seen afterwards in the overworld.

Wild Mushroom (Prologue & Sol Sanctum)
A small turquoise member. The first Wild Mushroom features 18 HP, 22 Attack, 5 Defense, 10 Agility, and 1 Luck. Its resistances are very lopsided; while resistant to Mercury and Jupiter Psynergy, it is very weak to Venus Psynergy and extremely weak to Mars Psynergy.

Wild Mushrooms are extremely basic enemies to fight. They can only attack with a physical attack and give you a “baleful gaze”, which is on the level of doing nothing for that turn.

Felling this Wild Mushroom yields 1 EXP, 2 coins, and in very uncommon cases, a Smoke Bomb. These Wild Mushrooms are battled in the prologue sequence to Golden Sun, first in Vale during its dark and stormy season while the player is Young Isaac and Young Garet, then later in Sol Sanctum as normal Isaac and Garet, and Jenna is in the party. This makes it the third enemy the player ever battles, and an extremely weak one at that.

Wild Mushroom (Overworld)
A small turquoise member. The second version of Wild Mushroom has 34 HP, 31 Attack, 5 Defense, 15 Agility, and 1 Luck. As before, its resistances are very lopsided; while resistant to Mercury and Jupiter Psynergy, it is very weak to Venus Psynergy and extremely weak to Mars Psynergy.

This slightly stronger version of Wild Mushroom loses the “ability” to give you its baleful gaze but gains the Monster skill Soothing Star, which recovers its HP by roughly 10 and visually resembles an array of yellow orbs emerging around the caster.

Felling this version of Wild Mushroom yields 3 EXP, 3 coins, and in very uncommon cases, a Smoke Bomb. This Wild Mushroom is battled in the overworld map, the upper-left region of Angara that encompasses Vale, Vault, Lunpa, and Goma Caves. It is still a very easy opponent to face even at that point in time and taking its Soothing Star skill into account.

Death Cap
A small purple member. The Death Cap has 117 HP, 159 Attack, 19 Defense, 90 Agility, and 5 Luck. As before, its resistances are very lopsided; while resistant to Mercury and Jupiter Psynergy, it is very weak to Venus Psynergy and extremely weak to Mars Psynergy.

The Death Cap’s inventory of attacks includes only physical attacks and the Monster skill Sleep Star, which may put multiple Adepts to Sleep and visually resembles an array of yellow orbs floating from the caster towards the targets.

Felling a Death Cap yields 48 EXP, 56 coins, and in very uncommon cases, a Sleep Bomb. Death Caps are battled in Vale Cave, Vault Cave, and Taopo Swamp, and in the overworld map, the lower-left region of Angara that encompasses Kalay in Golden Sun, and in various overworld areas during The Lost Age accessible when the Lemurian Ship is acquired. It is not considered an especially sturdy foe.