Wheeze

Wheeze is a Jupiter Djinni found in Golden Sun: The Lost Age.

Wheeze is the sixth Jupiter Djinni in Golden Sun: The Lost Age. The separate Djinn list viewable with the Select button from the status screen lists Wheeze and all other Jupiter Djinn introduced in The Lost Age before the seven Jupiter Djinn from the original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Wheeze is the thirteenth Jupiter Djinni in the GBA series, rather than the sixth.

Basic description

 * "Poison a foe as you strike."

When Set, Wheeze increases its Adept's base HP by 9, base Psynergy Points by 3, and base Attack by 5.

When Wheeze is unleashed in battle, the user deals a Jupiter-based attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result. Then there is a chance the target will be afflicted with the Venom status condition.

Visually, Wheeze's unleash animation resembles the user leaping forward to perform a normal physical strike, but before the impact the user briefly stops in the air while glowing purple energy orbs gather above the user and form a transparent purple image of a Jupiter Djinni. The Jupiter Djinni disappears into the user's strike at the target, and the impact lets loose a thick, screen-filling mass of white-purple head shapes.

Damage calculation
Elemental physical attacks such as Wheeze use the damage dealt by the attacker's standard physical attack as the base damage to be later modified. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's Attack statistic and the target's Defense statistic, as this equation shows:


 * ''base damage = (Attacker's Attack - Target's Defense) / 2

Wheeze's attack then takes this base damage value and uses it in the following equation:


 * ''final damage = (base damage + 50) * (1 + (Attacker's Jupiter Power - Target's Jupiter Resistance) / 400)

To word this in prose, Wheeze takes the base damage of the user's normal physical attack, adds 50 to it, and then this result is modified by how much higher or lower the user's Jupiter Power is than the target's Jupiter Resistance. The difference between the user's Jupiter Power and the target's Jupiter Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Wheeze's damage is multiplied by.

For example, if an Adept with an Attack rating of 300 and a Jupiter Power of 150 unleashes Wheeze on a monster with a defense of 120 and a Jupiter Resistance of 100:


 * damage = ((Attack - Defense) / 2 + 50) * (1 + (Power - Resistance) / 400)
 * damage = ((300 - 120) / 2 + 50) * (1 + (150 - 100) / 400)
 * damage = ( / 2 + 50) * (1 + / 400
 * damage = ( + 50) * (1 + )
 * damage = *
 * damage = 157

Therefore, if Wheeze were to be unleashed under these circumstances it would deal  157 points of damage.

Location
Golden Sun: The Lost Age: Wheeze is a Djinni that is randomly encountered in a specific area of the overworld that otherwise appears to be pointless scenery. Thus, it is almost always missed by players playing the game the first time without any outside information. The battle with Wheeze may ensue in place of a random battle in the pictured area that is the southwest-most explorable area of the continent of Tundaria, directly southwest of Tundaria Tower.

As an opponent (The Lost Age)
Statistically, Wheeze has 740 HP, 68 PP, 234 Attack, 70 Defense, 197 Agility, and 23 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125.

Wheeze can use the following battle commands:
 * Destruct Ray: Used 53 out of 256 times, this is a Psynergy spell that causes an array of thick purple lightning bolts to thoroughly assault the party, dealing a Jupiter-based attack with a power rating of 150 and a range of 3. This ability consumes 21 of its user's PP.
 * Sonic Slash: Used 47 out of 256 times, this is a Psynergy spell that shoots out a large purple air swath at each Adept, dealing a Jupiter-based attack with a power rating of 120 and a range of 3. This ability consumes 20 of its user's PP.
 * Shine Plasma: Used 41 out of 256 times, this is a Psynergy spell that causes a three large bolt of purplish lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 100 and a range of 5. This ability consumes 18 of its user's PP.
 * Blue Bolt: Used 35 out of 256 times, this is a Psynergy spell that causes two thick purple lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 90 and a range of 3. This ability consumes 14 of its user's PP.
 * Tornado: Used 29 out of 256 times, this is a Psynergy spell that causes two whirlwinds laced with electric charges to spin through the party, dealing a Jupiter-based attack with a power rating of 80 and a range of 5. This ability consumes 14 of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Jupiter-based attack rather than a non-elemental attack.
 * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. Since this is a randomly battled overworld Djinni, however, it can be very quickly fought again just by running around in the same area you first fought it in.

When defeated, Wheeze yields 781 EXP and 556 Coins, and the Wheeze Djinni is added to your party's Djinn collection. If you fell it with an offensive Venus Djinni like Echo, its rewards increase to 1015 EXP and 722 Coins.

You should have the Djinn necessary to summon all four four-Djinn summons in one turn, so Wheeze should be bagged in one blow.

Analysis
General: Wheeze is a pretty good Jupiter-aligned member in the attacking Djinn hierarchy. It boasts a solid 50 set damage bonus and a chance to inflict the potent Deadly Poison / Venom status condition. While this condition can make damage pile up heavily on enemies over short amounts of time, it won't work on most bosses due to them having high Luck ratings, but that applies to other status conditions as well.

By game
Golden Sun: The Lost Age: Wheeze is basically a somewhat less damaging Jupiter variation on the first game's Venus Djinni Bane, and it can be put to good use due to being found around the middle of the game. Both Djinn suffer a lack of very viable targets of deadly poison in this game, however; in the first game, Bane at least could be used to great effect against the last three floors worth of mini-bosses in Crossbone Isle. Compared to other Jupiter Djinn found before and after it, Wheeze has 10 more damage than Waft, which has a roughly equally useful Sleep status condition chance, as well as 10 more damage than Whorl, found in Jupiter Lighthouse, which has a chance to inflict instant death. In point of fact, instant death is more preferable to a powerful poison that merely brings an enemy to its death faster, so while Wheeze ends up doing a little more physical damage, Whorl may end up obsoleting it as one of the best attacking Jupiter Djinn.

Name Origin
A wheeze is a continuous, coarse, whistling sound produced in the respiratory airways during breathing, which is relevant to the air-based Djinn. The sound is associated with sicknesses such as lung disease or asthma, which is fitting because it has a poisoning effect.