Talk:Boss

Shouldn't the Colosso Finalists also be considered as bosses? I mean, they fit all the criteria. Slax01 09:51, January 20, 2010 (UTC)


 * I don't see why not,but either way, this page is very well done! :) Caasi 13:48, January 20, 2010 (UTC)


 * The line between an actual boss encounter and a scripted encounter with a stronger-than-typical enemy isn't very clearly defined; the nine levels of mini-bosses in Crossbone Isle, the Djinn, the Mimics, and the Mad Plants are all these kinds of enemies, and might seem close to the actual bosses through various perspectives. I dunno, to me, that seems like the group the Colosso Gladiators would belong in. (It also doesn't seem right to put them in as bosses because they're the only enemies in the series that are fought in the form of one-on-one duels.)
 * As for the page itself, it's a good idea, but I'm not sure whether it should go as far as to spoil what the final boss of each game is right off the bat. For Fusion Dragon, I think it'd be better if it's just called "Final Boss" and links to the Fusion Dragon article, and instead of the fusion dragon image there's like an image of a question mark or something. Otherwise, if we do the same thing for Golden Sun DS' bosses, we might get criticized for making whatever awesome final boss of that game is be made overly public and "spoiled" in advance. Erik Jensen (Appreciate me here!) 18:36, January 20, 2010 (UTC)
 * Yeah, that's why I put spoiler tags up, but questionmarking it is even better, good catch (though once DS is released, I reckon we've got bigger problems than just picture spoilers... Like fantranslations, but that's a conversation for another day XD). As for the colosso guys, I personally would only count Navampa as a boss, the rest, as you say, would just be unique scripted encounters rather than bosses per say. Basically, considering that Navampa "drops" the lure cap and has almost double the HP of Satrage, I view him as an "optional" boss. Slax01 21:47, January 20, 2010 (UTC)

Put up a TLA table, but some things to note: I have not triple-checked the data, so I may have made typos. There were some pieces of information missing (or I'm just blind, one of the two, hahaha) I put that into the relevant talk pages on the articles. And finally, it doesn't look very pretty, especially since it doesn't have a contents bar at the top. I don't know how to fix that though, so it'll have to stay as-is for now. Slax01 09:32, January 23, 2010 (UTC)


 * The TBS Table had at least 2 typos and forgot that Isaac regains 4 PP per round in the final battle. I haven't checked the other table, but I think this could use multiple go-arounds to check against data we have already. Marandahir 15:50, June 27, 2010 (UTC)

Shorten the page?
Two ideas have recently been suggested: These ideas aren't mutually exclusive; We can both shrink the images and remove some columns. The question is whether or not we should. I'm undecided on the picture size issue, but I agree that, since this is just a summary of bosses, we don't need to list all of their stats. As for what we should keep, I think: P.S. Once we've decided what to keep/drop, we should also start adding Dark Dawn bosses. The World&#39;s Hungriest Paperweight 22:58, 21 March 2012 (CDT)
 * Shrink the images so that the article isn't as long.
 * Simplify the article by cutting out many of the stat columns.
 * Icon, name, and location, obviously.
 * HP, which should serve as a decent indicator of a boss' overall strength (maybe Attack, too, but I suspect HP would work well enough on its own).
 * Elemental Power and Resistance, that way you know what elemental attacks to suspect, which to use, and which to avoid using. At the very minimum, a boss' strongest and weakest Resistance.
 * Maybe item drops, but this one's debatable since only a few drops are all that notable. Experience points and coins we can probably drop.
 * The "Notes" section, which lists things like multi-attackers and HP/PP regen.
 * I would argue against including the Elemental Power in your list because that's ultimately a minor modifier to what would be a lot more considerable, the boss' abilities themselves, and since we aren't listing boss abilities in these charts... Erik the Appreciator 00:26, 22 March 2012 (CDT)
 * I am actually bugged by the images on the page (just because the sizing is so different... which unfortunately can't be helped) But I think a potential option would be to do this page in the manner which bulbapedia does many pages which list things. See this link bulbapedia:Pokeball They make use of the show hide functionality a lot in their listings, which I could see being used here. Just an idea, and I'm not sure if I like it or not. ~ dkpat 00:37, 22 March 2012 (CDT)
 * Hoo, man, I was actually all for the different sizes conveying each boss' size in relation to each other. Although, the benefits I perceived for that only really applied back when the series was strictly on GBA and all the sprites and camera angles were consistent onscreen - Dark Dawn boss images and the different camera angles and distances the game forces you into viewing them make them not really usable for showing how big or small they are. I can only suggest putting all the images into caption-free thumbnails in their cells, even all the ones that don't need to be resized, but I'm definitely not into the hiding-showing thing on this page. Erik the Appreciator 01:17, 22 March 2012 (CDT)