Category talk:Limited items

I'm beginning to question if we need this category. It seems that most of the articles in this cat is equipment that can be acquired in GS1 and transferred to TLA. Without the data transfer, they would belong in Category:Unique items (although that cat would have to be rephrased to be "items unique per game pack"). Aside from the equipment, the other articles here are already in Category:Quest items. Well, except for the Machete, but I don't think that alone is enough of a reason to keep this entire category. (Edit 6-21-11: Okay, Machetes and Dried Lizards, but the point still stands.) So, should we get rid of this category, or can anyone see a reason I don't see for keeping it? The World&#39;s Hungriest Paperweight 19:44, 30 May 2011 (CDT)
 * It could probably be gotten rid of. Though should there be separate categories for "Unique items in Golden Sun", "Unique items in The Lost Age", and "Unique items in Dark Dawn"? Erik the Appreciator 19:49, 30 May 2011 (CDT)


 * Hm, I hadn't thought of that. Could be useful, but may be more trouble than it's worth... I dunno. What do the rest of you think? The World&#39;s Hungriest Paperweight 19:54, 30 May 2011 (CDT)
 * Actually, I just got an idea: We could keep the main "Unique items" category for items that appear once per game and the by-game categories for items that only appear in certain games (and which you can only find one of in that game, of course). I think that doing so would make the by-game categories more reasonable, as well as reduce monotony. An objections/alternatives? The World&#39;s Hungriest Paperweight 10:47, 31 May 2011 (CDT)

I think it's time I got started on this. Is everyone fine with this plan (Putting once-per-game items in the Unique items cat and then having separate categories for the unique items only found in certain games)? If nobody objects, I'll probably start sometime tomorrow. The World&#39;s Hungriest Paperweight 15:56, 18 June 2011 (CDT)

Okay, I've begun work on the new categories, but before I even made it to equipment I've noticed a few consumable items that could fall into the "limited items" category. We've got Machetes, Dried Lizards (unless there's an enemy out there we haven't found that drops them), the stat-boosting items, and several key items. There may be more I haven't found yet, too. Also, while they can be purchased earlier in the game, some items in Dark Dawn become this once the Grave Eclipse kicks in. I don't know if those should be included or not, but I felt it was worth bringing up.

In short, maybe this category isn't so outdated after all, although this and the Unique items categories do need to be reorganized thanks to Dark Dawn. Taking new developments into account, should we still get rid of this category or should we keep it around? The World&#39;s Hungriest Paperweight 16:54, 21 June 2011 (CDT)


 * Keeping in mind that and a few other things introduced in Dark Dawn, it does seem like it could be worth it to keep this category along with those other changes. TheOthin 11:07, 22 June 2011 (CDT)