Magnet (Djinni)


 * Magnet redirects here. For the Psynergy coded into, see List of unacquirable Psynergy.

Magnet (マグネト Magnet) is a Venus Djinni found in.

Magnet is the fifteenth Venus Djinni in Dark Dawn.

Basic description
When Set, Magnet increases its Adept's base HP by 8, base Psynergy Points by 3, and base Attack by 4.

When Magnet is unleashed in battle, the user deals a Venus-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result. Then, there is a chance that the target will be inflicted with the Stun status condition, causing them to be unable to execute their actions for a short period of time.

In, Magnet's unleash animation visually resembles the user summoning the 3D model of Magnet at the target's head, and Magnet floats around as a small sphere with static electricity - similar to the spheres of the Venus Djinni Ground in the GBA games - appears at the enemy's position. A small set of beige rings gather into the sphere, and then the enemy's model is briefly flattened to half its height as though pushed down by a great force, while a larger, brown ring gathers into the sphere. The enemy then springs back to normal size.

Location
In the palace in Yamata City, when you approach the sleeping Himi while the Third Eye item from Warrior's Hill is in your inventory, story-relevant cutscenes transpire that result in Himi permanently joining your party. She brings with her this Djinni along with five other Djinn - Geode, Buckle, Clover, Pepper, and Swift.

Analysis
General: Magnet is the only attacking Venus Djinni in any Golden Sun game that can inflict the Stun status condition. While this is a worthy distinction - Stun being quite useful for preventing an enemy from doing anything for a short, random amount of time - Magnet has a big problem in its small damage bonus. 30 set bonus damage is practically the lowest among attacking Djinn whose damage bonus is a set damage bonus, and would in theory make Magnet a Djinni one would expect to be collected early in a game, sufficing as an attacking Djinni until it is surpassed by a more powerful Djinni later.

By game
To put into perspective just how outclassed Magnet is as a Djinni to be Unleashed for an offensive purpose, the Mars Djinni Chili which comes with the previous recruited party member, Eoleo, is an attacking Djinni with the same Stun chance, but deals 80 bonus damage instead of 30. This is not to mention the Mercury Djinni Serac, with 70 bonus damage and the most desirable side effect chance of all - instant death to the target. While this is not necessarily a terrible addition to the attacking Venus Djinni collection - 30 damage on top of the damage the user's physical strike would normally achieve still amounts to something on the chance that Stun fails to afflict the target - Magnet will probably be avoided in favor of the more physically strong attacking Venus Djinn.

Name Origin
A magnet is any object that projects a magnetic field, the most common ones are made from magnetized metals or naturally occurring minerals such as lodestone.