Dew


 * This Djinni appears as an enemy that can be battled.

Dew (チチ Chichi) is a Mercury Djinni found in and.

Dew is the seventh Mercury Djinni in the original, and can also be acquired in. Although it is not the party's seventh Mercury Djinni in The Lost Age, Dew is still ordered as the seventh Mercury Djinni when equipped to characters. Because it is not available until after most other Mercury Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Dew and all other Mercury Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Dew is the eighteenth and final Mercury Djinni in The Lost Age rather than the seventh, but this order has no influence elsewhere in the game.

Basic description

 * "Revive a downed ally."

When Set, Dew increases its Adept's base HP by 13, base PP by 4, and base Agility by 4.

When Dew is unleashed in battle, the selected Downed Adept has a 90% chance to be revived, and their HP restored to 80% of their maximum HP.

In and, Dew's unleash animation visually resembles a light blue variation on the Unleash effect of the Venus Djinni Quartz - the user summons a glowing, transparent image of a Mercury Djinni that hovers above the party briefly, then several glowing images of feathers float down to the target's position, and then the target is engulfed in a vertical beam of light blue energy briefly.

Locations
There are multiple cliff slides in the screen, and you have to slide down the correct one to drop right next to the Djinni; it is the third cliff slide from the left that you need to drop down. Dew must be battled to be acquired. See here for enemy statistics.



Analysis
General: Among Djinn that an Adept without the Revive Psynergy can use to try to revive allies without relying on Water of Life items, Dew's effect is merely average, because it is far superior to Quartz, a Djinni that only has 50% chance to restore an Adept to 50% HP, but inferior to Tinder, which has a 100% chance to restore an Adept to 100% HP. Most of the time this will perform its intended function of mostly reviving the downed ally, though once in a while it will actually miss. This iffiness basically means that if the Adept it is set on is using it, it should be part of a strategy where the Djinni being On Standby will be used for a Mercury Summon in one of the following turns. In Dark Dawn, the Mars Djinni Glow is identical to Dew in function.

By game
And since there is no Djinni in this game that has a 100% chance to revive to 100% HP, and since it is a Mercury Djinni, then if you're playing with everyone in their respective mono-elemental classes, Dew gives Mia a mostly reliable (though imperfect) reviving effect that does not use up a hard-to-find Water of Life and does not rely on usage of the Revive Psynergy, which only appears on certain classes. It can thus be situationally useful, but it is not used very often because of Revive's existence.

There is also the Mercury Djinni Balm to consider, which is just like Spark but has a chance to affect all three other allies on the battlefield (each downed Adept has a 60% chance to be revived to 60% health, in other words).

Name Origin
Dew is water in the form of droplets that appears on thin, exposed objects in the morning or evening.

The Japanese name, chichi, literally translates as "breast milk". A possible context reason for the name is that Chi Chi is a sort of Japanese cocktail. Chi-chi is also another version of the Pina Colada, where instead of rum it has vodka.