Phoenix enemy line

The Phoenix, Fire Bird, and Wonder Bird are species of monsters found in Golden Sun: The Lost Age. These monsters, resembling birds flying very close to the ground, are palette-swapped variants of each other that have differing levels of power and defense and are fought in different locations in the game. This monster line is notable because all three of its members yield far more more experience points than any other monster that can be encountered in the wild.

Phoenix
A Phoenix is a variant with yellow plumage. Statistically, this monster has 281 HP, 80 PP, 344 Attack, 112 Defense, 243 Agility, and 31 Luck. It can also act twice per turn, a very unusual and powerful trait for a monster that is not a boss. In terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a power rating of 125.

A Phoenix uses these battle commands:


 * Attack: this is this monster's standard physical attack.


 * Fire Dance: This is a Monster Skill that resembles the user projecting a billowing plume of fire at a single target (the same as the Salamander Rod’s Unleash effect), inflicting a Mars-based attack.


 * Regen Dance: This is a Monster Skill that fully revives another monster that was slain earlier in that battle. It visually resembles a series of holographic feathers coming out of the user.


 * Fiery Blast: this is a Psynergy spell that creates a moderately large explosion, dealing a Mars-based attack with a power rating of 50 and a range of 3. It consumes 9 of its user's PP.


 * Inferno: this is a Psynergy spell that causes a large group of fire balls to spread out from the user and strike the party, dealing a Mars-based attack with a power rating of 140 and a range of 5. It consumes 23 of its user's PP.


 * Supernova: this is a Psynergy spell that generates a huge, extended explosion of fiery energy at the entire party, dealing a Mars-based attack with a power rating of 150 and a range of 7. It consumes 31 of its user's PP.


 * Flee: this enemy has the ability to attempt to Flee the battle, thereby removing it from the battle if successful, but your party is not able to defeat it properly for gaining any EXP and coin rewards.

Felling a Phoenix yields 3750 EXP and 286 coins, and there is a chance that the monster will randomly drop a Water of Life. Phoenixes are battled in Magma Rock and the Northern Reaches.

This enemy is quite strong, but though it yields a lot of experience, it is generally not sought after in favor of its more extreme counterparts.

Fire Bird
A Fire Bird is a variant with violet plumage. Statistically, this monster has 303 HP, 98 PP, 376 Attack, 124 Defense, 259 Agility, and 32 Luck. It can also act twice per turn, a very unusual and powerful trait for a monster that is not a boss. In terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a power rating of 125.

A Fire Bird uses these battle commands:


 * Attack: this is this monster's standard physical attack.


 * Fire Dance: This is a Monster Skill that resembles the user projecting a billowing plume of fire at a single target, inflicting a Mars-based attack.


 * Regen Dance: This is a Monster Skill that fully revives another monster that was slain earlier in that battle. It visually resembles a series of holographic feathers coming out of the user.


 * Searing Beam: this is a Psynergy spell where the user shoots out a large laser-like beam of fire, dealing a Mars-based attack with a power rating of 170 and a range of 7. It consumes 36 of its user's PP.


 * Inferno: this is a Psynergy spell that causes a large group of fire balls to spread out from the user and strike the party, dealing a Mars-based attack with a power rating of 140 and a range of 5. It consumes 23 of its user's PP.


 * Supernova: this is a Psynergy spell that generates a huge, extended explosion of fiery energy at the entire party, dealing a Mars-based attack with a power rating of 150 and a range of 7. It consumes 31 of its user's PP.


 * Flee: this enemy has the ability to attempt to Flee the battle, thereby removing it from the battle if successful, but your party is not able to defeat it properly for gaining any EXP and coin rewards.

Felling a Fire Bird yields 5838 EXP, 304 coins, and there is a chance that the monster will randomly drop a Water of Life. Kill it with a Mercury Djinni to increase the chance it will drop this item by four times. Fire Birds are battled in Mars Lighthouse.

Wonder Bird
A Wonder Bird is a variant with turquoise plumage. Statistically, this monster has 424 HP, 102 PP, 510 Attack, 190 Defense, 285 Agility, and 34 Luck. It can also act three times per turn, making it the only monster in the game that is not a boss to do so, and this makes it a very fearsome opponent. In terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a power rating of 125.


 * Attack: this is this monster's standard physical attack.


 * Fire Dance: This is a Monster Skill that resembles the user projecting a billowing plume of fire at at a single target, inflicting a Mars-based attack.


 * Regen Dance: This is a Monster Skill that fully revives another monster that was slain earlier in that battle. It visually resembles a series of holographic feathers coming out of the user.


 * Searing Beam: this is a Psynergy spell where the user shoots out a large laser-like beam of fire, dealing a Mars-based attack with a power rating of 170 and a range of 7. It consumes 36 of its user's PP.


 * Pyroclasm: this is a Psynergy spell that causes four fiery pillars explode through the party, dealing a Mars-based attack with a power rating of 180 and a range of 5. It consumes 29 of its user's PP.


 * Supernova: this is a Psynergy spell that generates a huge, extended explosion of fiery energy at the entire party, dealing a Mars-based attack with a power rating of 150 and a range of 7. It consumes 31 of its user's PP.


 * Flee: this enemy has the ability to attempt to Flee the battle, thereby removing it from the battle if successful, but your party is not able to defeat it properly for gaining any EXP and coin rewards.

Felling a Wonder Bird rewards you with an astounding 8622 EXP, 333 coins, and there is a chance that the monster will randomly drop a a piece of Dark Matter, making it the only infinite source of this forgeable material in the game. Wonder Birds are battled in Islet Cave, in the area accessible only by using the Teleport Psynergy.

With three attacks per turn, this enemy is a much stronger version of the already powerful Fire Bird, enough that it constitutes a legitimate danger to the party, but it is also one of the most actively slain enemies in the game. When you kill it with a Mercury Djinni to increase the chance it will drop its item by four times, you also increase the experience reward by 1.5 times, so players searching for Dark Matter will often level up doing so. If two Wonder Birds battle your party at the same time, dangerous it may be, felling one Wonder Bird may cause the other to use Regen Dance to revive it, where it can be killed again for much more experience points. Felling a Wonder Bird three times can yield upwards of 25000 experience in a single battle and so long as the Wonder Birds do not flee massive amounts of experience can be generated using this method.

If a link transfer or gold password data transfer is used to transfer items from Golden Sun to Golden Sun: Lost Age, many players will use a Lure Cap from Golden Sun to increase the random encounters in hopes of encountering Wonder Birds.

Phoenix
Origin: Egypt, Greece

The phoenix in Egyptian and Greek mythology was a sacred bird. It was said to live for 500 or 1461 years, depending on the author. At the end of its life, it builds a nest made from sticks of cinnamon, frankincense and other spices on the highest palm tree in the city of Heliopolis and then ignites it. The bird and the nest are soon reduced to ashes and a new-born phoenix arises from the ashes.

Fire Bird
Origin: India, Egypt, Greece, Russia, and Persia

There are several types of fire birds in mythology, but the most noted ones are the Garuda (India), Bennu (Egypt), Phoenix (Greece and Egypt), Zhar-Ptitsa (Russia), and the Huma (Persia).