Aura Gloves

The Aura Gloves are Gloves found throughout the.

In and
The Aura Gloves can be used in battle to emulate the Ward Psynergy and boost the elemental resistance of an ally by 40; they can be used again to increase resistance by a total of 80. In the first two games, they are occasionally dropped by Magicores, found in the Suhalla Desert in Golden Sun, and in Tundaria Tower and the first half of the Islet Cave in Golden Sun: The Lost Age. In both cases, the chance to obtain the Aura Gloves can be increased by felling the Magicores with an offensive Mercury Djinni.

In general, the Aura Gloves aren't the most practical equipment in either game. Although the ability for any Adept to boost elemental resistance may be seen as an advantage by some, it is worth remembering that it only affects one Adept; as a result, the effect will most likely not be used in the heat of battle. The only remaining advantage of the Aura Gloves is that, in terms of defense points, they are the strongest armwear available at the point that they can first be obtained. However, due to its lackluster secondary effect, it will most likely be replaced as soon as stronger equipment becomes available, which is fairly soon for Golden Sun and The Lost Age.

In
In Golden Sun: Dark Dawn, a single pair can be found in a treasure chest at Talon Peak. They retain the exact same defensive advantage and functionality disadvantage, though they will see longer use and are all but guaranteed to be available to the party without any RNG in the way. The Aura Gloves are the strongest armwear available in Morgal, with stronger equipment being unavailable until the player gains access to the ship.

RNG manipulation method
In Golden Sun and Golden Sun: The Lost Age, the chances of gaining the Aura Gloves as a rare drop can be increases to nearly 100% by performing certain actions to manipulate the game's Random Number Generator. One such method, to be used in Golden Sun, is detailed below.


 * Save in the Suhalla Desert near its southeast exit, turn the game off and back on, then exit and enter the desert seven times each. The first battle should be against a Vile Dirge and a Magicore.
 * Ivan cast Plasma
 * Isaac cast Gaia
 * Mia cast Wish
 * Garet cast Eruption, with all Psynergy aimed at the Magicore - the Vile Dirge should be felled.

Next turn, have everyone defend while Mia uses Mercury Djinni Sleet on the Magicore, and you should get the Aura Gloves. If Sleet does not gain you the gloves, Hail works as well.