Ogre Titan

The Ogre Titans are an optional boss in Golden Sun: Dark Dawn. They appear in an area of the Burning Island Cave that is only accessable with the Sol Blade. They replace Valukar as the guardian of Daedalus' Summon Tablet.

There are five Ogre Titans, each one becomes increasingly bigger and stronger than the last. They are weak against Mars.

Due to their Mars weakness, the Sol Blade that is required to fight them works quite well, and Matthew is able to take out over 1/10th of the fifth titans HP a turn if he uses equipment to maximize his unleash chances to guarantee an unleash. The battle is very easy if stats buffs for defense and attack are applied in the early stages and regularly recast to prevent their expiration, but the battle will still take a decent time thanks to the massive combined HP count of the group. The Ogre Titan also appeared as the final boss in the E3 2010 demo for Golden Sun: Dark Dawn.

The Ogre Titans use the following abilities:
 * Attack: Standard Physical Attack
 * Brute Force: Hits one target.
 * Massive Swing:Physical Damage to a range of five targets. Only usable by Ogre Titan 5

Ogre 1 HP: 964 - Recovers 40 HP each turn.

Ogre 2 HP: 1928 - Recovers 80 HP each turn.

Ogre 3 HP: 4016 - Recovers 120 HP each turn.

Ogre 4 HP: 8033 - Recovers 160 HP each turn.

Ogre 5 HP: 16066 - Recovers 250 HP each turn.

Rewards include: 58800 EXP, 5301 coins, and access to the summon tablet Daedalus.

Battle Strategy
Aside from the common "summon rush" strategy, it is a good idea to eliminate the strongest Ogre Titan first. Only two Ogre Titans can fight the player at any given time. By focusing all attacks on the stronger of the two titans, their combined strength will be minimized. For example: Upon defeating Ogre Titan 1, Ogre Titans 2 and 3 appear. Once either Titan is defeated, Ogre Titan 4 joins the battle. If Ogre Titan 3 is defeated, players will fight Ogre Titans 2 and 4, rather than Ogre Titans 3 and 4. As mentioned above, buff spells are very effective, as the titans lack anything but physical attacks (so they can't remove the buffs and do minimal damages with a heightened defense).

Also, given that each Ogre Titan has increasingly more HP and Summons deal additional damage proportional to the target's HP, it may be beneficial to use Psynergy/physical attacks on the weaker Ogre Titans while saving Summons (particularly Mars-based Summons) for the later Ogre Titans, particularly Ogre Titan 5. For the first few Ogre Titans, the HP stat is low enough that they can be easily dispatched within a few turns. Meanwhile, using summons against Ogre Titan 5, which boasts more HP that the previous four combined, will do much more damage, thus shortening the final part of the battle.