User:Erik the Appreciator/Erik's own sandbox

=Psynergy redesign= Wish, Wish Well and Pure Wish are a series of Mercury-based Support  Psynergies featured throughout the Golden Sun series. It is one of the most powerful and useful methods players have for healing the entire party at once, and it  is available to a variety of classes.

Description
Visually, each stage of the series resembles a collection of white/blue energy orbs gathering into each recipient in order. Each stage appears slightly larger and has more energy orbs going into each recipient than the last stage.

Availability
The Wish Psynergies are available to a wide variety of classes. Being Mercury Psynergies, non-Mercury Adepts often require a decent number of  Mercury Djinn set to access them.


 * The following class series know Wish starting at level 8, Wish Well starting at level 22, and Pure Wish starting at level 46:
 * Water Seer class series, from the third stage of Cleric onward, which  the Mercury Adept Mia becomes when she has at least four Mercury  Djinn Set and no other elements of set Djinn.
 * Swordsman (Venus) class series, from the third stage of Cavalier onward,  which the Venus Adepts Isaac and Felix become when they have at  least four Mercury Djinn Set, and which the Mercury Adepts Mia and  Piers have partial access to when they have at least six Venus Djinn  Set.
 * Swordsman (Mars) class series, from the third stage of Cavalier onward, which the Mars Adepts Garet and Jenna  become when they have at least four Mercury Djinn Set, and which the  Mercury Adepts Mia and Piers have partial access to when they have at  least six Mars Djinn Set.
 * Seer (Mercury) class series, from the third stage of Shaman onward, which the Mercury  Adepts Mia and Piers become when they have at least four Venus Djinn  Set, and which the Venus Adepts Isaac and Felix have partial access to  when they have at least six Mercury Djinn Set.
 * Dragoon class  series, which the Venus Adepts Isaac and Felix become when  they have at least three Mercury Djinn and three Mars Djinn Set and  which the Mars Adepts Garet and Jenna become when they have at least  three Mercury Djinn and three Venus Djinn Set. Furthermore, in The  Lost Age, the  Mercury Adepts Mia and Piers can access strictly the  Dragoon class when  they have exactly six Venus Djinn and three Mars  Djinn Set, and vice versa.
 * The following class series knows Wish starting at level 9, Wish Well starting at level 24, and Pure Wish starting at level 46:
 * Pilgrim  (Mercury) class series, from the third stage of Ascetic onward,  which the Mercury Adepts Mia and Piers become when they have at least   four Mars Djinn Set, and which the Mars Adepts Garet and Jenna have   partial access to when they have at least six Mercury Djinn Set.
 * The following class series know Wish starting at level 12, Wish Well starting at level 24, and Pure Wish starting at level 46:
 * Hermit class series, from the third stage of Scholar onward, which the  Mercury Adepts Mia and Piers, as well as the Jupiter Adepts Ivan and  Sheba, become when they have at least four of the element of Djinn  that does not match their own innate element.
 * White Mage class series, which the Jupiter Adepts Ivan and Sheba become when  they have at least four Mercury Djinn and three Venus Djinn Set, and  which the Mercury Adepts Mia and Piers become when they have at least  four Jupiter Djinn and three Venus Djinn Set.

Analysis
Wish is by far the most potent group healing spell in the Golden Sun series,  and easily the most practical. It is arguably enormously undercosted. Its only flaw is its early unavailability, the necessary Djinn not being available until Altin in the first game and Kibombo in the  second. As Wish is available to nearly any class in the game requiring at least four Mercury Djinn, as well as those available to Mercury  Adepts requiring four or more Djinn, it may be advisable to place  Mercury Djinn on anyone besides the Mercury Adepts (for instance,  putting Isaac or Garet in the Swordsman class series), as this will  enable two party members to cast Wish. However, this setup trades availability for power, as none of the users will have the maximum  Mercury power necessary to give Wish its strongest performance.

In Golden Sun, if the game is being played with all characters in  their mono-elemental classes, Mia may spend most of her combat actions  for the remainder of the game casting Wish in lieu of her relatively  weak attack Psynergy. Trading Djinn with Ivan or Garet may be advisable, however, to put her in a more balanced class while retaining her access  to Wish and opening it up for someone else as well.

In The Lost Age, Wish becomes available when Piers joins as long as  the player has collected at least two of the three Mercury Djinn  available before then. Since Piers cannot use Wish in his base class, but can use it in any dual-elemental class with 4 or more Djinn, it may  be advisable for him to trade Djinn with Jenna or Sheba.

Appearances on enemies
Like many Psynergies usable by Isaac and Felix's party, Wish is also  used by enemies and monsters. When battling Menardi and Saturos at the top of Venus Lighthouse, Menardi may use Wish to restore HP  to both of them. It is strange that as a Mars Adept Menardi should use Mercury psynergy. However, there are no group healing Psynergies available to Mars in the first game such as Aura, so Wish is the  only other Psynergy available to perform this task. This is rectified in the second game because Karst uses Healing Aura instead of any  psynergy from the Wish series.

Description
Visually, Wish appears small collection of light blue energy orbs gathering into each recipient in order, and a small white/blue circle briefly manifests underneath  each recipient's feet as they receive the orbs. Wish Well, on the other hand, appears as a moderately large light-blue circular field that appears on the ground underneath the party's feet as though a large water drop made impact, and at the same time a fuzzy grayish-blue orb of light briefly manifests and remains stationary above the party. The moment the circular field fades out, the orb splits into smaller orbs and dissipates, then reforms into collections of slightly larger light blue energy orbs that gather into each recipient in order. Pure Wish is the same as this, but with a larger circular field on the ground, a trio of light orbs that rotate above the party for a brief moment instead of one, and a faint blue spherical luminesence accompanies the light blue energy orbs that gather into each recipient.

Availability
The Wish Psynergies are available to a wide variety of classes. Being Mercury Psynergies, non-Mercury Adepts  often require a decent number of Mercury Djinn set to access them.


 * Water  Seer class series, from the third stage of Cleric onward, which   the Mercury Adept Rief becomes when he has at least four Mercury   Djinn Set and no other elements of set Djinn.
 * Crusader class series, from the third stage of Cavalier onward,  which the Venus Adepts Matthew and Himi  become when they have at  least four Mercury Djinn Set, and which the  Mercury Adepts Rief and  Amiti have partial access to when they have  at least six Venus Djinn  Set.
 * Swordsman class series, from the third stage of Cavalier  onward, which the Mars Adepts Tyrell and Eoleo  become when they  have at least four Mercury Djinn Set, and which the  Mercury Adepts  Rief and Amiti have partial access to when they have at  least six Mars  Djinn Set.
 * Seer (Mercury) class series, from the  third stage of Shaman onward, which the Mercury  Adepts Rief and Amiti  become when they have at least four Venus Djinn  Set, and which the  Venus Adepts Matthew and Himi have partial access to  when they have at  least six Mercury Djinn Set.
 * Dragoon class  series,  which the Venus Adepts Matthew and Himi become when  they have at least  three Mercury Djinn and three Mars Djinn Set and  which the Mars Adepts  Tyrell and Eoleo become when they have at least  three Mercury Djinn and  three Venus Djinn Set. Furthermore, the Mercury Adepts Rief and Amiti  can access strictly the  Dragoon class when  they have exactly six Venus  Djinn and three Mars  Djinn Set, and vice versa.
 * Pilgrim   (Mercury) class series, from the third stage of Ascetic onward,   which the Mercury Adepts Rief and Amiti become when they have at least  four Mars Djinn Set, and which the Mars Adepts Tyrell and Eoleo have    partial access to when they have at least six Mercury Djinn Set.
 * Hermit  class series, from the third stage of Scholar onward, which the   Mercury Adepts Mia and Piers, as well as the Jupiter Adepts Karis  and  Sveta, become when they have at least four of the element of  Djinn  that does not match their own innate element.
 * White Mage  class series, which the Jupiter Adepts Karis and Sveta become  when  they have at least four Mercury Djinn and three Venus Djinn Set,  and  which the Mercury Adepts Rief and Amiti become when they have at  least  four Jupiter Djinn and three Venus Djinn Set.

Analysis
Like in the last game, Wish is easily the most powerful group healing spell  in Dark Dawn, and yet is very easy to use because of its low cost  and being available to a large number of class series, including Rief's  innate Water Seer class series. A party in Dark Dawn may end up finding the similar but weaker Fresh Breeze Psynergy series  belonging to Karis' Wind Seer class series to suffice well  enough for much of the game, but Pure Wish should prove itself  enormously useful in late-game boss battles.

=Cultural and mythological references in Golden Sun= ''This is a page I've been considering making. It pretty much is meant to gather together all mythological names and tell about them in a different context from the individual articles on Golden Sun things.''

This is an arrangement of info about the various dieties and mythological concepts whose names are used in Golden Sun games.

Greek / Roman mythology
The legends held by the Ancient Greeks were essentially absorbed into the more expansive religion of Roman mythology when Ancient Rome conquered and colonized essentially the entire region of Europe surrounding the Mediterranean Sea. This has the effect of all the mythological figures told of in Greek mythology to reappear in Roman mythology, each one with a new name. For this reason, both mythologies are covered here as one entity, with Greek and Roman counterparts both named wherever applicable.

The creation myth starts with a yawning nothingness named "Chaos", and out of this abyss spawns primary divine beings: the earthen embodiment Gaia (Terra), the Abyss realm Tartarus, and the personification of all darkness, Erebus. Gaia gave birth to the embodiment of the sky, Uranus (Ouranos), who then fertilized his mother to produce twelve immortal Titans. One titan was named Themis, while another, the wily Cronus, became the ruler of the gods with his sister/wife Rhea as his consort and the other Titans became his court. Cronus feared an uprising from his offspring, so whenever a child was born he ate it without killing it. But then Cronus' son, Zeus (Jupiter) the god of thunder and lightning, challenged Cronus for kingship of the Gods and won, and after Zeus castrated his father and freed his brothers and sisters from Cronus' stomach, Cronus and the rest of the Titans were imprisoned in Tartarus.

Zeus had five siblings, several of which he fertilized to produce lesser dieties, and all of which were part of his circle of principal gods named the Twelve Olympians. His siblings were the goddess of marriage Hera (Juno), the goddess of the hearth Hestia (Vesta), the goddess of grain and fertility Demeter (Ceres), the god of the dead Hades (Pluto), and the god of the sea, horses, and earthquakes Poseidon (Neptune). The other six Olympians are as follows: The god of war Area (Mars), the god of travel and invention Hermes (Mercury) who is also the messenger of the gods, the god of technology and craftsmanship Hephaestus (Vulcan), the goddess of love and beauty Aphrodite (Venus), the goddess of wisdom and philosophy Athena (Minerva), the god of the Sun, truth, medicine, and arts Apollo, and the goddess of forests and hills Artemis (Diana).

Tartarus and Gaia are among the various pairs of mythological figures believed to have parented the serpentine nymph Echidna, who is quite literally the mother of all horrible monsters featured in Greek mythology. With the monsterous Typhon, she parented the monstrous hybrid beast Chimera, the multi-headed serpent Lernaeon Hydra, and the three-headed hound Cerberus, among at least five others.

Other details about mythical figures to be pointed are that Erebus had a sister named Nyx whom he fertilized to produce many offspring as well; Among these were twins, the Daemon personification of death and mortality Thanatos, the personification of sleep Hypnos, and the boatsman Charon. One of several fertility goddess of flowers and springtime, Chloris (Flora), was a companion of the son of Zeus, Heracles (Hercules). Four wind gods were told of to have existed, named the Anemoi, and each one was ascribed with a cardinal direction. Among these were the North Wind and bringer of cold Boreas (Aquilo) and the West Wind and bringer of calm Spring wind Zephyrus (Favonius). Iris is the personification of the rainbow and a messenger of the gods. And Poseidon was accompanied by fifty daughters of Nereus and Doris, the Nereids, who were sea nymphs that are always friendly and helpful towards sailors fighting perilous storms.

Greek and Roman mythology holds that the realm known as the Underworld was believed to be where the spirits of the recently dead would go to reside for eternity. The underworld had several regions: The great pit Tartarus where damned souls would reside along with the Titans, the Elysian lands where virtuous souls dwell, and the neutral land of the dead Hades presided over by the god of the same name. It had five rivers: Acheron (the river of lamentation), Cocytus (lamentation), Phlegethon (fire), Lethe (forgetfulness) and Styx (hate). The river Styx, in particular, formed the boundary between the lower world and the upper world, and the river Acheron was believed to connect from the underworld to the real world river Acheron located northwest of Greece. For both these rivers, Charon ferried dead souls to the realm they were intended for (for a monetary fee of a coin), and stationed at the front of Hades itself was Cerberus whom Hades owned. The hound allowed the newly dead to enter Hades while preventing the dead from escaping within and preventing the living outside from invading.

A son of the titans Hyperion and Theia was the sun-god Helios, whose daily routine was to ride the sun-chariot (as the Greeks believed the Sun in the sky was) across the sky and give warmth and light to the lands below. His young son Phaëton asked to ride the chariot for one day, but his lack of experience in handling the solar horses caused a wild ride that made the earth chill when the sun was too high, and then scorched the lands below when the sun was too low. (It getting close to the continent of Africa in this regard is the originally supposed reason why that is very desert-like and why the skins of the Ethiopians there were charred black.) His ride and his life were ended when Zeus had to intervene by striking the chariot with a lightning bolt.

Mortals of great ability and historical importance feature in Greek mythology as well. The mythical king of the Greek periphery island of Crete, Minos, was given a white bull by Poseidon so that Minos could sacrifice the bull to him, but Minos kept the bull for himself and sacrificed another. Poseidon became enraged and cursed Minos' wife Pasiphaë so that she would lust for a bull; this union bore a half-man, half-bull named the Minotaur. Minos went to the master craftsman Daedalus (who had already constructed a giant animate stone statue named Talos as a defense measure for Crete) and had him build a maze-without-exits named the Labyrinth for the Minotaur to be trapped within.

A young woman and expert huntress, Atalanta, after the death of her first husband Meleager, would only accept as a new suitor one who could win against her in a foot race - impossible under normal circumstances, as she could run extremely fast. Nonetleless, the man Melanion won the race and her heart.

Procne was a daughter of rulers of Athens named Pandion and Zeuxippe. She was turned into a bird by the Olympian gods after her husband Tereus' attempt to kill her and her sister Philomela.

In a tale widely known as The Odyssey, a king named Ulysses participated in the Trojan War.

Germanic/Norse mythology
The world according to this mythological mindset is eventually destined to succumb to a series of cataclysmic events known together as the Ragnarok, during which natural disasters would submerge the world and battles among major mythical figures and dieties would result in their mutual deaths. Among these combatants would be the god of lightning, Thor, who would be killed in battle along with his opponent, the world serpent Jormungandr.

Demonology
In demonology, there exists the realm of Hell of which its numerous demonic armies are presided over and led by especially powerful demonic figures. Among these are Zagan, a Great King and President of Hell commanding over thirty-three legions of demons and having the power of transmutation, and Haures (traditionaly Flauros), a powerful Great Duke of Hell commanding thirty-six legions of demons and able to tell facts about past, present, and future.

=Template collections= How much of the wiki's content pages do these templates connect to anyway?