Plasma Psynergy series

The Plasma Psynergy series is one of the strongest and most popular groups of Jupiter Psynergy available. It receives heavy usage in both games, as each level of the technique is very powerful for when it learned and retains much of that power for a long while afterwards. The final variation, Spark Plasma, is considered to be the ultimate power for the Wind Seer Class series, although the Hermit, Jupiter-based Pilgrim and White Mage Class series can also use it. As such, all Adepts other than Isaac and Felix can use this series of Psynergy. It is described as an "Attack with a barrage of bolts", both in the GBA games and Golden Sun: Dark Dawn, where it is set to make a return appearance as part of the Jupiter Adept Karis' inventory.

The Plasma Psynergy series is very similar to the Thunderclap Psynergy series used by the Ninja Class series.

Psynergy spells
Plasma is the first spell of the series. It appears as a single, wide bolt of purplish-white lightning firing down on the enemy before exploding on impact with the ground. Plasma is learned at Level 8, hits three targets with Jupiter power of 45, and costs 8 PP to perform.

Shine Plasma is the second ability learned. It takes on the form of three individual Plasma attacks striking in succession. Shine Plasma is learned at Level 26, hits five targets with Jupiter power of 100, and costs 18 PP to perform.

Spark Plasma is the third and final power in the series. It appears as a barrage of normal Plasma attacks being volleyed without ceasing into the targeted enemies. Spark Plasma is learned at Level 50 for the Wind Seer, Hermit, and Pilgrim Class series, and Level 46 for the White Mage Class series. It hits seven targets for Jupiter power of 180, and costs a tremendous 37 PP to perform. Although Thunderhead looks similar, Spark Plasma is weaker than Thunderhead. However, Wind Seers have more buff and debuff Psynergy than the Ninja, which can help to compensate for the difference in power. Use the one that best suits you.



In Golden Sun: Dark Dawn
One of the battle scenes showcased in Golden Sun: Dark Dawn shows Karis selecting and using the Plasma spell to hit an Ogre Titan, which confirms that the spell was the one used in an earlier GameTrailers trailer. It is primarily available to Karis in her default Wind Seer Class.

Plasma Strike with a barrage of bolts Plasma is the first spell of the series. It appears as a single bolt of purplish-white lightning firing down on the enemy before exploding on impact with the ground. It costs 8PP to perform.

Shine Plasma Strike with a concentrated flurry of bolts Shine Plasma is the second spell of the series costing 18PP to perform.

Spark Plasma Strike with a coruscating surge of energy Spark Plasma is the third and final in the series costing 37PP to perform. It causes a thunderbolt to crash into the enemy party form a glowing orb of energy and explode, causing the screen to fade to white. It has a seven target range.