Venus Djinni enemy line (Dark Dawn)

In each game in the Golden Sun series, a portion of the available Djinn that can be collected must be engaged and defeated in a battle before it is added to the inventory. Each Djinni counts as its own separate enemy that has different abilities from all the rest. While various battled Djinn decide to fight you once you interact with them in an environment, there are also Djinn that only appear by being randomly encountered in specific areas of the overworld that otherwise appear to be featureless scenery.

This is a listing of all Venus Djinn throughout Golden Sun: Dark Dawn that need to be battled. Also see Venus Djinni enemy line (GBA).

In Golden Sun: Dark Dawn
Six Venus Djinn must be defeated in battle before they are added to the Djinn collection.

Bark
Bark is found late in the interior portion of the Passaj Mountain Climb. It basically cannot be missed - you will be right within grabbing distance of it at one point while going through the interior of Passaj Mountain Climb, which is a mandatory part of the game in order to reach Passaj beyond. Once you come across Bark behind a hole in the wall that regularly shoots out whirlwinds, you should employ a little timing to get to Bark's side, or else getting caught in the whirlwind will bring you to an earlier point in the dungeon and you will have to go through that part of the dungeon again to get back. Interact with Bark to begin the battle to add it to your Djinn collection. Then you can climb up the nearby ladder to proceed with the rest of the dungeon as normal.

Bark is a level 11 enemy, and it is especially likely to be affected by PP-draining effects. Its statistics are as follows:

Bark uses the following battle commands with :

Gears
Gears is one of the Djinn that is only found by being randomly encountered in a specific area of the overworld map that otherwise appears to be featureless scenery. It is at the top tip of the Morgal region of Angara that is reached if you follow the narrow stretch of land north from Border Town quite a distance. Gears then must be battled and defeated to be acquired. Because this Djinni is located in the Morgal region which no longer becomes accessible at a later point in the game, Gears can be permanently missed if one enters the final gate in the Belinsk Ruins dungeon.

Gears is a level 22 enemy, and it is especially likely to be affected by PP-draining effects. Its statistics are as follows:

Gears uses the following battle commands with :

Furrow
Furrow is one of the Djinn that is only found by being randomly encountered in a specific area of the overworld map that otherwise appears to be featureless scenery. It is at the tiny island immediately to the east of the exit you take out of Teppe Ruins to step into the Morgal region. This is southwest of Saha Town and west of Port Rago. Furrow then must be battled and defeated to be acquired. (This is contrary to Furrow's Djinn Guide entry, which claims it is met "in Belinsk"; Belinsk is the city to the northwest of the island Furrow is found on.)

Furrow is a level 22 enemy, and it is especially likely to be affected by PP-draining effects. Its statistics, which are identical to those of Gears, are as follows:

Furrow uses the following battle commands with :

Chasm
Chasm is located in the giant room with intertwining maze-like paths early in the appropriate dungeon of Belinsk Ruins. When the path brings you to the northwest corner of the screen below where Chasm is, it will be on a pillar puzzle similar to one seen earlier in the room. Cast the Crush Psynergy on the pillar to the left of the Djinni to drive the pillar to the ground and make the pillar under the Djinni rise up. Chasm will hop right off its pillar onto the ledge. Now cast Crush on this other pillar to lower it and raise the original one back up. That way, when you approach Chasm from the right, it won't hop out of reach. Fight it to obtain it. This Djinni can be permanently missed once the final gate in this dungeon is passed through.

Chasm is a level 28 enemy, and it is especially likely to be affected by PP-draining effects. Its statistics are as follows:

Chasm uses the following battle commands with :

Chain
Chain is found in the southwest corner of the exterior screen of the dungeon Warrior's Hill, the first dungeon generally traversed once the game's late oceanic segment begins. Chain can only be reached later in the exploration - first, Harun Channel must have been visited, and its flow of water must have been let loose to start the rotation process of inactive watermills in Warrior's Hill. Then, a puzzle must be solved based on the newly rotating cogs and mechanisms to get the second, upper left of the dungeon's three turquoise towers to rise out of the ground and allow you to walk out of its front door. Once outside this upper-left tower, climb the tree to the left of it and hop left and travel down to where Chain is "hiding".

Chain is a level 31 enemy, and it is especially likely to be affected by PP-draining effects. Its statistics are as follows:

Chain uses the following battle commands with :

Hemlock
Hemlock is found inside the appropriate dungeon portion of Yamata Ruins that is reached once the party has the Red and Blue Orbs. You would have lowered the sand level twice once you enter its room, and you would have to solve a mandatory puzzle here to get to a blue tablet here that will lower the sand level a third time - thus revealing the Djinni at the left end of the room. Once this has been done, leave the room and reenter to perform a puzzle reset, then put the "backwards L" block one space left and one space up into the left opening, then move the straight block two spaces right. That way, you can ride three teleport paths and end up near the Djinni. Fight it and add it to your collection, and take the teleport paths back to leave the room.

Hemlock is a level 41 enemy, and it is especially likely to be affected by PP-draining effects. Its statistics are as follows:

Hemlock uses the following battle commands with :