Chill

Chill is a Mercury Djinni found in Golden Sun: The Lost Age, and is numerically the twelfth Mercury Djinni found overall and the fifth found in The Lost Age.

Location
Chill is found as a random encounter on the overworld map in the central forested stretch of land area south of Naribwe, where it then must be battled to be acquired.

As an opponent
Chill has 414 HP, 37 PP, 124 Attack, 31 Defense, 96 Agility, and 12 Luck.

It can do a standard attack as well as cast Tundra, Ice, Prism, Drench, and Cool.

When felled it yields 234 EXP and 282 coins.

Description
When Set, it increases base HP by 10, base PP by 3, and base Defense by 2.

When used, Chill damages the foe with Mercury damage 40 points above the user’s normal attack damage and drops the foe’s defense rating by 25%, and it can later be used again to drop the foe’s defense rating down to 50% maximum

Analysis
With a decent attack and the ability to drop a foes defence this is one of the most practical Djinni to use in the game.

Name Origin
A chill is a cold feeling you get, most noticeably when it snows, making it a good fit for a Mercury Djinni.