Eddy


 * This Djinni appears as an enemy that can be battled.

Eddy (カシス Cassis) is a Mercury Djinni found in.

Eddy is the ninth Mercury Djinni in. The separate Djinn list viewable with the Select button from the status screen lists Eddy and all other Mercury Djinn introduced in The Lost Age before the seven Mercury Djinn from the original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Eddy is the sixteenth Mercury Djinni in the GBA series, rather than the ninth.

Basic description

 * "Speed up Djinn recovery time."

When Set, Eddy increases its Adept's base HP by 9, base Agility by 3, and base Luck by 2.

When Eddy is unleashed in battle, a unique effect instantly causes all of the current battling party members to go through one extra turn's worth of Djinn recovery time. The passing of a turn's worth of Djinn recovery time that transpires at the end of a given turn is unaffected, meaning that two Djinn in Recovery on each Adept will be re-Set this turn instead of just one when Eddy is used.

Visually, Eddy's unleash animation resembles the user summoning the transparent blue image of a Mercury Djinni that floats above the target while a mass of blue bubbles gather from the top of the screen into each Adept receiving it.

Location
The proper way to reach it is to first enter the room from the bottom end, then Lift the rightmost boulder. Go up, hop left, go down, and lift the boulder to the left of that. Return, then Lift the leftmost boulder, and cast Frost on the puddle. You may now hop to where Eddy is, and when it tries to escape it will be blocked by the second-to-right boulder. You must then battle it to acquire it. See here for enemy statistics.

Analysis
General: Eddy is a unique effect that allows you to have two recovering Djinn re-Set themselves in a particular turn, rather than just the traditional one. This is meant to be used to help the party regain their higher-tier classes quicker after the party has used up a lot of multi-Djinn summons. Another interesting use for Eddy is to allow another Djinni to recover in the same turn it is used for summoning; if another Djinni is unleashed and summoned with before Eddy is used, it will recover at the end of the turn, allowing it to be unleashed again immediately. While this exercise cannot be continued indefinitely (Eddy is placed on Standby as a result), it can provide your battling party with two turns of Flash's protection, among other things, as well as the obvious benefits that come with whatever summon was used. In Dark Dawn, the Mars Djinni Aurora is this Djinni's identical equivalent.

By game


It is possible via clever use of summoning, careful knowledge of the Agility of all battling Adepts and the opposition, and skilled use of the Jupiter Djinni Lull in conjunction with the above to keep the opponent from ever attacking without Flash being active. Of course, Djinn Storm will sink this strategy right away, so exercise caution.

Name Orgin
An eddy is a current of air or water running in the opposite direction of the main current.