Ghoul enemy line

The Ghoul, Fiendish Ghoul, and Cannibal Ghoul are enemies that are battled in and Golden Sun: The Lost Age. These monsters, resembling goblin-like humanoids with broken shackles around their wrists, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. This enemy line unofficially returns in as the Dark Devourer enemy line, with similar abilities and resistances and an unused model in the game files identifying with the Ghoul.

Ghoul
A Ghoul (グール) is a light-green-skinned variant with brown pants and purple boots that is level 9 in Golden Sun and level 12 in The Lost Age. In Golden Sun, it is battled throughout Bilibin Cave and Mercury Lighthouse. In The Lost Age, it is battled throughout Air's Rock and in Alhafran Cave.

In the first game, the ghoul has the highest Attack rating among the monsters in Bilibin Cave by quite a large margin, though it has the second lowest Agility rating. Because this earlier portion of the game can be traversed somewhat non-linearly, and Bilibin Cave and the subsequent areas can be gone through before the much easier Kolima Forest (which ideally you would do first before going through Bilibin Cave), this can prove quite a damaging and sturdy monster to an underleveled party. In the second game, the Ghoul has as much strength and durability as the other monsters it is fought alongside, but its speed is much lower, making it technically the weakest monster in Air's Rock and Alhafran Cave.

A Ghoul is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:

A Ghoul uses these battle commands with :

Fiendish Ghoul
A Fiendish Ghoul (セメタリグール Cemetary Ghoul) is a dark-purple-skinned level 17 variant with violet pants and green boots. In Golden Sun, only two are fought throughout the entire game, together with the Lich as one scripted boss encounter that occurs on the third "dungeon floor" of the optional Crossbone Isle as soon as you try to enter the door to that floor's puzzle room.

As part of a team of three monsters that is one special encounter, the Fiendish Ghouls are the monsters with more physically offensive brawn, but are quite less durable than the Lich, which acts as general support. Most would not find this battle to be overly difficult, however, even if Crossbone Isle is visited and this battle is fought earlier in the game through the hidden method at Tolbi-bound Ship. This is definitely a battle that can be won in one turn by having everyone use full-powered summons at the start. (Note that the Lich technically has the Revive Psynergy, but in practice, there will never be an occasion where a Fiendish Ghoul can be brought back to life at full health because Revive is programmed only to target entities that do not disintegrate when felled.)

A Fiendish Ghoul is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:

A Fiendish Ghoul uses these battle commands with :

Cannibal Ghoul
A Cannibal Ghoul (カニバルグール) is a red-skinned variant with purple pants and green boots that is level 23 in Golden Sun and level 31 in The Lost Age. In Golden Sun, it is battled only in Suhalla Gate. In The Lost Age, it is battled in the earlier, easier portion of the optional Treasure Isle.

In the first game, the Cannibal Ghoul is only average among the enemies it is fought alongside. It has the ability to summon other Cannibal Ghouls into the battle, but it uses this rarely so it often doesn't occur before you defeat it. In the second game, it is about the same in these aspects.

A Cannibal Ghoul is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:

A Cannibal Ghoul uses these battle commands with :