Tamer class series


 * Beastkeeper and Beast Lord redirect here. If you got here searching for a member of the Beastling class series, you were probably thinking of "Beastling" or "Beast Master".

The Tamer class series is a special class series that is only attainable when the Trainer's Whip is equipped to any character. Consequently, this is one of only three class series that can be learned by any Adept. This class also features at least one Psynergy from every element as well the only nonelemental attack Psynergies.

The class series, when at its highest stage of Beast Lord and compared to the other series at their highest respective stages, has high HP, good Attack, and stronger Defense, but very low Agility (tying with the Angel and being higher only than the Hero) and the lowest PP rating of all classes in Golden Sun: The Lost Age (only the Savage Fiend class from Golden Sun: Dark Dawn has lower PP). The series also has a low Luck rating, tying with the Master and being higher only than the Chaos Lord. Noteworthy Psynergy from an endgame perspective includes Phoenix (equivalent to Revive), Manticore (exactly in between Cool Aura and Pure Wish), Ghost Soldier, Whiplash, Impact/High Impact, and Cure Poison, and the heaviest area-of-effect Psynergy it has is technically Fire Dragon. Average stats from an endgame perspective are 132% (144% if you don't factor in Luck).

Psynergy Setup
The Tamer Class series is unique in that nearly all the Psynergy will change upon a change in class within this series. Thus, it is more convenient to think of the Psynergy in sets rather than series. However, all four classes in this series learn the Impact Psynergy series, Cure Poison, Restore, and Whiplash.

Beast Lord
With all steps of the series, ranged Psynergy will do noticeably less damage to secondary targets than comparable Psynergy of most other classes.

Analysis
The Tamer class is probably one of the worst classes statistically speaking. The Tamer has horrible PP and Luck, amongst the lowest in the series, alongside sub-par Agility. The saving graces of the class are the high HP stat and above-average Attack stat, which is combined with a multitude of Psynergies that are physical elemental Attacks. In addition, most Psynergies are single-target, making the Tamer more viable during boss fights. Of particular note are Whiplash, which possesses a 1.4 damage multiplier, and the Beast Lord's Ghost Soldier, which adds 170 points of damage to a standard Attack. The Salamander and Wyvern series provide decent ranged options, but can still be prohibitive given the low PP pool.

The Beastkeeper and Beast Lord stages also add single and mass-restorative Psynergies as well as Revive equivalents. In most cases, the Psynergies have lower PP costs than their equivalents. Like with the Tamer's other options, however the low PP pool means that these Psynergies would only v.

Like all Item Dependent classes however, specializing an Adept into the Tamer Class will leave an awkward number of Djinn floating around. Using the duplication glitch at Trial Road to create multiple copies of the class-changing items or making use of the extra Djinn to create tri-elemental classes like the Jupiter Adept version of Ninja can alleviate this issue to a degree.