Blast Psynergy series


 * For the first stage of the Psynergy series that was also originally named "Blast" in the GBA series, see Starburst Psynergy series.

Blast (ボム, Bomb), Mad Blast (マインボム, Mine Bomb), and Fiery Blast (バーストボム, Burst Bomb) are a series of Mars Psynergy featured throughout the Golden Sun series.

Basic Characteristics
Blast, Mad Blast, and Fiery Blast are offensive, ranged Psynergies. The total amount of damage is determined by comparing the user's Mars Power to the target's Mars Resistance and using this value to modify the base power of the particular Psynergy.

Visually, each stage of the Blast series features a fiery mass exploding under the feet of the enemies, sending them flying upwards for a short distance. The explosion becomes larger with each successive stage.

Availability
The Blast series is available to the Swordsman class series and Dragoon class series. Thus, all Venus, Mars, and Mercury Adepts are capable of learning the series. Mercury Adepts typically require large amounts of Mars Djinn to access the series. Despite the series being Mars-oriented, however, Mars need large numbers of Mercury Djinn to access the series. Venus Adepts need a combination of Mars and Mercury Djinn. Blast is available at level 2, while Mad Blast is learned at Level 10. The Swordsman class learns Fiery Blast at Level 28, while the Dragoon learns it at Level 27.

Analysis
General: The Blast series is typically a mid-game series, characterized by its early availability but weaker power overall. Despite its weakness, it is the only Mars-based Psynergy available to its classes, and in fact, the only ranged Psynergy available to the Swordsman. Its low cost means that it can be used repeatedly, something that may happen often due to the low power.

By Game
Golden Sun: Garet may sometimes be placed in the Swordsman class around Mercury Lighthouse, in preparation for the battle with Saturos. While Cutting Edge is usually more popular due to its effectiveness on Saturos, Mad Blast can be useful for taking out the numerous Mercury-oriented monsters. Fiery Blast is normally available to an endgame party, and can be useful against Mars-weak enemies.

Golden Sun: The Lost Age: While the Swordsman is available early on, Jenna typically has better Mars Psynergies available to her in her base class. For most of the game, Blast would only see use if the player is trying to deal with an imbalance of Djinn. The series will be used more as part of the Dragoon class, since it is the only Mars-based class available. The weak power can be boosted to an extent by equipping Mars Power-increasing equipment like the Big Bang Gloves.

Golden Sun: Dark Dawn: The Swordsman class, and thus Blast, will see little use early on. The Dragoon class is an option for the two Mars Adepts during the end of the game, so Blast would be necessary in those situations.

Psynergy used by Enemies
Various stages of the Blast series, most commonly Mad Blast or Fiery Blast, make appearances in the movesets of Mars-oriented Boss. In Golden Sun, the Manticore can use Mad Blast. Menardi can use Mad Blast in her initial appearance, but later upgrades to Fiery Blast. In Golden Sun: The Lost Age, the Avimander uses Fiery Blast. Both Karst and the small Flame Dragon can use Fiery Blast. The Final boss can use Fiery Blast, but loses this ability after completion of the first stage of the battle.