Talk:Excalibur

Uses in Other Games
I hardly think this is necessary. When making this game, Camelot borrowed a lot of things that existed in mythology. Excalibur is one of these things, so of course it would be in other games. But, eh, I don't have too much of a problem with it. Just don't think it's needed. Kyarorain 14:51, 21 March 2007 (UTC)
 * Hmm. You know, it's pretty much because Excalibur is all sorts of mythical that it has been featured in many games by many companies, so perhaps this section's content can just be merged into the Cultural section. Erik Jensen (Appreciate me here!) 19:52, 22 March 2007 (UTC)
 * It's been merged now. &mdash;Hinoa talk.un 17:23, 23 March 2007 (UTC)

About forging the Excalibur
I've noticed User:Super Isaac's note about a quick way to forge the Excalibur. I've never heard of that method before, but given the nature of Golden Sun's RNG (ie. not very random at all), I don't doubt that it's possible. Can we get some kind of conformation on that? &mdash;Hinoa talk.un 17:23, 23 March 2007 (UTC)

Manipulating forging Excalibur/any other item
I'm playing the game on an emulator. Before forging, I save in front of Sunshine's house. I've noticed that entering and exiting the house affects which item he will create. If I get something I don't want, I load my last save and enter/exit an additional time before giving him my forgeable item. I had to run in and out around 20 times before he finally gave me an Excalibur.

I'm not sure how this would apply to people playing on a GBA because I don't know how resetting or turning off the system affect RNG, but it shows that manipulating the RNG for forging is possible.
 * Well you see, any game that has an RNG that responds only to relatively big events like entering and exit locations can be manipulated like so with emulators and their save-states; that's one of the core things emulation and save-states in general are known for. I use save-states all the time to attempt to get rare item drops by having the party Djinn-kill enemies in different orders each time. ;) I dunno whether the weapon forge RNG can be manipulated in any meaningful way on the GBA cartridge, though; I don't even know what the difference between "hard reset" and "soft reset" is. ^_^; Erik Jensen (Appreciate me here!) 02:09, February 18, 2010 (UTC)


 * The method you described only works with save states. On the GBA, neither a hard or soft reset will reset the RNG to the same exact state. You could also state save in the house and exit and reenter to manipulate the RNG, as will selecting "save" from the in game menu. The same RNG controls which monsters will appear and what comes out of the Lemurian Spring. However, while there is no way to manipulate TLA's RNG without an emulator, one can manipulate GS's RNG by simply turning off the GBA to reset it.