Unleash


 * When used in battle, Djinn are also described as being "unleashed." This article, however, is only about weapon unleashes.
 * For a sortable list of unleashes and their effects, please see Unleash/List of Unleashes.

An Unleash is a special attack randomly used in battle when selecting the Attack command. Unleashes are weapon-specific, meaning that equipping a different weapon will change the Unleash(es) available to the character. When an Unleash is triggered, a message such as "Ivan's Masamune lets out a howl! Rising Dragon!" will appear.

Basic Description
Across all games in the Golden Sun series, Unleashes have certain characteristics associated with them. Most unleashes are both a physical attack and connected to an element; the damage done is calculated by comparing the Adept's Attack rating to the target's Defense rating, just like a normal physical attack, then the Adept's Power with the element in question is compared against the target's Resistance to that element to determine how much the resultant damage is modified for better or worse.

Additionally, many Unleashes have an associated power rating. Besides the standard damage calculation describes above, some Unleashes add a set amount of base damage to the Adept's basic Attack, while others may multiply the attack's damage potential by a numerical factor. Some unleashes have an additional special effect, such as instantly downing the target, afflicting enemies with status conditions, replenishing HP or PP, or multiplying base damage two or three times.

When an unleash occurs, a new attack animation sequence is triggered, instead of the usual jump/slash enemy. Each unleash has a different animation sequence. An unleash has a certain percentage attached for the unleash to occur. The rate of unleashing can be altered by equipping certain equipment.

Mechanics of the Unleash System
Between the first two games, Golden Sun and Golden Sun: The Lost Age, and the most recent entry in the series, Golden Sun: Dark Dawn, certain aspects of the Unleash system were revamped. The Mechanics can be grouped into two basic systems, with the rules of each being detailed below.

Original system
In Golden Sun and Golden Sun: The Lost Age, Unleashes are limited to Artifact-class weapons, weapons that are unique or limited in availability. Common weapons, which can be bought in multiples at Vendors, as well as Artifacts are able to score a "critical hit", which follows the same basic rules as unleashes though seem to be less common. A third category, Useable Weapons lack unleashes, but instead have a side-effect that can be utilized during battle similarly to items.

Unleashes are not shared between weapons; different weapons will possess different Unleashes. A weapon's Unleash can potentially be accessed as soon as the weapon has been equipped, with most Unleashes have a standard rate of activation of 35%, though certain Unleashes have higher activation rates. When a weapon's unleash is triggered, the Unleash and its related side effects only affect the originally targeted enemy.

Dark Dawn Revisions
In Golden Sun: Dark Dawn, all weapons, including common and usable weapons, have an unleash. For common weapons, the Unleash will generally be a non-elemental Unleash with a weak to moderately strong damage multiplier, but few added effects. In Artifact weapons may include these Unleashes as secondary attacks, but will generally have stronger, element-based Unleashes that can have a variety of effects. However, if a pure-element weapon has one of these non-elemental Unleashes in its arsenal, that unleash will be converted into an elemental attack, with the element-alignment matching that of the weapon. In past games, normal weapons were still capable of scoring critical hits, so granting them unleashes effectively incorporates critical hits into the Unleash system. This also has the effect of removing the potential for critical hits from enemy attacks.

Weapons in Dark Dawn can have anywhere from one to four unleashes, some of which are shared with other weapons, in addition to whatever other effects the weapon may have. The strongest unleash for any given weapon will generally be that weapon's signature unleash from the previous games. However, the same Unleash may also be a secondary unleash for a stronger weapon. A good example is the Unleash Stone Justice; it is the signature unleash of the Themis' Axe, but a secondary Unleash for the stronger Giant Axe and Herculean Axe. In addition, certain Unleashes are now ranged Attacks, such as the Masamune's Rising Dragon, which not only affects the targeted character, but the enemies directly adjacent to the original target. Unlike Psynergy, the focus of the Unleash cannot be altered, the central target will always take the strongest amount of damage.

The ability to use an unleash is determined by the mastery a character has over a specific weapon. When the weapon is selected in the items menu, they can view a gauge that shows the level of mastery the player has over that weapon. The screen will also show which Unleashes the character can use; Mastered Unleashes will have a green background while unmastered Unleashes will have a grey background. When a character first equips a new weapon, that character may be unable to use any unleashes. However, as the character attacks with the weapon, their mastery will increase, and the character will be able to progressively learn more advanced Unleashes. The length of time it takes to completely master a weapon appears to increase with the strength of the weapon. A weaker weapon, like a Long Sword, can be mastered in a few attacks, while the Sol Blade, the strongest weapon in the game, requires many, many battles to be fully mastered.

Each class of weapon has its own experience gauge. Mastering a weapon will grant some level of mastery to a stronger weapon of the same class, though the amount varies depending on how much the two weapons differ in strength. The closer in strength a weaker weapon is to a stronger weapon, the more experience is carried over. Mastering a stronger weapon of a certain class, will give the character mastery over all weaker weapons in that class, regardless of whether the character in question has used them or not.

Explanation for Unleashes
Although no real explanation for unleashes occurs in-game, a small bit of easily forgotten text on the subject appears when Isaac's party first arrives in Kolima, prior to having defeated (and healed) Tret. The enraged tree curses the residents of Kolima for taking their axes to him, turning them into trees, so that they would die alongside him. Isaac's party happens to get involved, needing to pass through the Kolima region as part of their quest. Immediately they are set upon by Tret, who immobilises the Adepts, pinning them to the ground. However, as the wave of Psynergy that would turn them into trees approaches, the Adepts are enveloped in a shimmering barrier that wards off Tret's curse. This barrier was a purely reactive and subconscious display of Psynergy, as none of the Adepts intentionally used their powers to create the field. They assume this type of subconscious defense is similar to a weapon's unleash, which holds vast, though uncontrollable, power. Apart from a concluding remark about how it would be nice to control this ability, it is never mentioned again. As such, this only serves to confirm that the Adepts do know that unleashes exist and that they are uncontrollable and nothing more.