Avimander enemy line

The Avimander, Macetail, and Bombander are enemies that are battled in. These monsters, resembling large, bulky mace-tailed lizards, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. This enemy line includes one boss, the Avimander.

Avimander
The Avimander (アビスサラマンダー Abyss Salamander) is a giant-sized level 35 variant with red scales, a green crest, and a light green mace-tail, and is a boss in. In Golden Sun: The Lost Age, it is a mandatory battle that takes place in Champa at the circular forge in the mountain; this monster starts out small, kept within the robes of Champa's matriarch Obaba. After Briggs escapes from Alhafra and returns to Champa, when you arrive at the forge area, a cutscene occurs where you are given a Yes/No choice, and selecting No will prompt Obaba to take the small Avimander out, toss it into the forge, and the Avimander is bolstered and super-sized by the forge's energies to become a monster that attacks and attempts to wipe your party out. (Because the thing necessary to cause Briggs to flee from Alhafra is the Burst Psynergy at the end of Tundaria Tower, which can be completed relatively early compared to other dungeons in the Great Eastern Sea, this boss battle can be waged either much earlier in your exploration of the Great Eastern Sea or much later on.)

Because this boss can be fought much earlier or much later, it can be quite difficult or comparatively easy depending on how the player chooses to progress through the Great Eastern Sea segment of The Lost Age. Of course, this means that if you challenge this boss but find it too hard, you can come back later after having completed other dungeons and upgraded your equipment and statistics. Whichever way you go about it, a powerful offensive measure would be to have Piers summon Boreas.

The Avimander is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:

The Avimander acts twice per turn and uses these battle commands with :

Macetail

 * For the Macetail Psynergy, see Salamander Psynergy set.

A Macetail (ハンマーリザード Hammer Lizard) is a normal-sized level 32 variant with light green scales, a purple crest, and a peach-colored mace-tail. In Golden Sun: The Lost Age, it is fought throughout Jupiter Lighthouse.

Macetails are generally not the most capable of the monsters fought throughout Jupiter Lighthouse.

A Macetail is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:

A Macetail uses these battle commands with :

Bombander
A Bombander (ボムサラマンダー Bomb Salamander) is a normal-sized level 40 variant with dark blue scales, a brown crest, and a violet mace-tail. In Golden Sun: The Lost Age, it is fought throughout the optional Anemos Inner Sanctum.

Being one of the random monsters in the hardest optional dungeon, the Bombander is one of the toughest randomly-encountered monsters in the game, and can pile on rather large amounts of damage with its Psynergy attacks. Of course, it is not quite as fearsome as the Mad Demon. Also, being the only repeatedly occurring source of the Golem Core material item, this monster is farmed often.

A Bombander is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:

A Bombander uses these battle commands with :