Smog

Smog (スモーキ Smokey) is a Jupiter Djinni found in Golden Sun and Golden Sun: The Lost Age.

Smog is the fourth Jupiter Djinni in the original Golden Sun, and can also be acquired in Golden Sun: The Lost Age. Although it is not the party's fourth Jupiter Djinni in The Lost Age, Smog is still ordered as the fourth Jupiter Djinni when equipped to characters. Because it is not available until after most other Jupiter Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Smog and all other Jupiter Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Smog is the fifteenth Jupiter Djinni in The Lost Age rather than the fourth, but this order has no influence elsewhere in the game.

Basic description

 * "Veil a foe's vision in smoke."

When Set, Smog increases its Adept's base HP by 9 and base Attack by 3.

When Smog is unleashed in battle, the user attacks the target with a Jupiter-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result. There is then a chance that the target will be afflicted with Delusion.

In Golden Sun and The Lost Age, Smog's unleash animation visually resembles the user rushing forward to deal a normal attack, but before the point of impact the user stops on a dime and purple energy orbs gather into the user's position while a transparent image of a Jupiter Djinni is visible above the user. Then the Djinni disappears into the user's strike, which lets loose a vaporous white-blue cloud on impact.

Damage calculation
Elemental physical attacks such as Smog use the damage dealt by the attacker's standard physical attack as the base damage to be later modified. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's Attack statistic and the target's Defense statistic, as this equation shows:


 * ''base damage = (Attacker's Attack - Target's Defense) / 2

Smog's attack then takes this base damage value and uses it in the following equation:


 * ''final damage = (base damage + 60) * (1 + (Attacker's Jupiter Power - Target's Jupiter Resistance) / 400)

To word this in prose, Smog takes the base damage of the user's normal physical attack, adds 60 to it, and then this result is modified by how much higher or lower the user's Jupiter Power is than the target's Jupiter Resistance. The difference between the user's Jupiter Power and the target's Jupiter Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Smog's damage is multiplied by.

For example, if an Adept with an Attack rating of 200 and a Jupiter Power of 140 unleashes Smog on a monster with a defense of 80 and a Jupiter Resistance of 100:


 * damage = ((Attack - Defense) / 2 + 60) * (1 + (Power - Resistance) / 400)
 * damage = ((200 - 80) / 2 + 60) * (1 + (140 - 100) / 400)
 * damage = ( / 2 + 60) * (1 + / 400)
 * damage = ( + 60) * (1 + )
 * damage = *
 * damage = 132

Therefore, if Smog were to be unleashed under these circumstances it would deal 132 points of damage.

Locations
Golden Sun: Smog is located in the second, large area of Lamakan Desert, but it cannot be seen or interacted with unless you cast the Reveal Psynergy in its vicinity. When you enter the screen from the lower right, first go immediately upward to a circle of stones that contains an oasis when you cast Reveal near it. From there, go northwest to a conjoined pair of circles of stones. The right circle contains an Ant Lion pit, while the left circle contains Smog. Even though Smog is located in the middle of a dungeon-style location with random monster battles, it is not battled to be acquired.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Smog will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

Analysis
General: Smog, in the GBA games, ties with Gale as the Jupiter Djinni with the highest set damage bonus, which can have strategic value on an Adept where its Attack rating is low enough that a Jupiter Djinni with a damage multiplier wouldn't deal as much as the straight 60 damage bonus of Smog. However, while quite a strong damage bonus, Delusion is not a strong secondary effect. In Dark Dawn, the Jupiter Djinni Sirocco is exactly identical to this - a 60-damage-bonus attack Djinni with a Delusion chance.

By game
Golden Sun: Smog is essentially the Mars Djinni Fever with twice as much added damage and is of the Jupiter element. 60 additional damage points is quite a large boost at the point it is first found in the exact middle point of the game (the Venus Djinni Bane is the only other Djinni in the first game to match Smog in terms of straight added damage), and may be useful for a while there (though that is partially dependent on whether you keep Ivan in his mono-elemental Wind Seer class series or have it Set onto a more attack-oriented Adept). Smog will end up losing its endgame appeal to the Jupiter Djinni Squall, which has both a damage multiplier of 1.4 and a far superior secondary effect, which is to Stun the target.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn, the party's attack ratings and general statistics become high enough that if any Djinn are used, it would only be those with damage multipliers like Squall, so Smog is considered "outdated". It should be noted though that the TLA Mars Djinni Shine is like a Mars version of Smog, but with the effect that all enemies may be afflicted with Delusion, including the ones not specifically targeted by Shine.

Name Origin
Smog is a type of air pollution; air is a common trait in Jupiter Djinn. Something that is smokey also is giving off air pollution.