Kite

Kite is a Jupiter Djinni found in Golden Sun and is the fifth Jupiter Djinni numerically.

Location
Kite is found in Vale Cave, but you must cast the Halt Psynergy on it (also found in the cave) to keep it from avoiding you. This is one of the few uses of the Halt Psynergy in either game.

Description
When Set, it increases base HP by 8, base PP by 4, and base Agility by 3. When used, Kite has the unique effect of allowing the targeted Adept to take two actions next turn instead of one.

Analysis
Kite has the unique ability to allow one party member to perform two actions in one turn. This can be extremely useful and there are a wide variety of uses for it. The Adept's second move always comes at the end of the turn, regardless of his or her Agility rating.

Because the second action is always the last one, a wise tactic is to choose a move that always takes place at the beginning of the turn, such as the Mars Djinni Flash or the Jupiter Djinni Breath, as the second action. This allows the Adept to ignore Kite's side effect.

Name Origin
A kite is an object, often used as a toy, that catches the wind to keep itself in the air and is kept from flying away by some string or rope. Since kites require wind in order to work, it makes a natural name for a Jupiter Djinni.