Scorch

Scorch (ダイナ Diner) is a Mars Djinni found in Golden Sun and Golden Sun: The Lost Age.

Scorch is the fourth Mars Djinni in the original Golden  Sun, and can also be  acquired in Golden   Sun: The Lost  Age. Although it is not the party's fourth Mars Djinni in The Lost Age, Scorch is still ordered as the fourth Mars Djinni when  equipped to characters. Because it is not available until after most other Mars Djinn can be found, however, the separate Djinn list  viewable with the Select button from the status screen lists Scorch and  all other Mars Djinn from Golden Sun after all of the Djinn   introduced in The Lost Age. According to this order, Scorch is the fifteenth Mars Djinni in The Lost Age rather than the fourth, but this order has no influence elsewhere in the game.

Basic description

 * "Stun a foe with a blast attack."

When Set, Scorch increases its Adept's base HP by 8 and base Attack by 3.

When Scorch is unleashed in battle, the user deals a Mars-based attack equal in power to the user's normal  physical attack with an additional 50  damage points added to the result. Then, there is a chance that the target will be inflicted with the Stun status condition, causing them to not be able to take actions for potentially a few turns.

In  Golden Sun and The  Lost Age, Scorch's unleash animation  visually resembles a normal physical attack that generates a fiery explosion on impact.

Damage calculation
Elemental physical attacks such as Scorch use the damage dealt by the attacker's standard physical attack as  the  base damage to be later  modified. The total amount of damage dealt by a  normal physical attack  is half the difference between the  attacker's  Attack statistic and the target's  Defense  statistic,  as this equation shows:


 * ''base damage = (Attacker's Attack - Target's Defense) / 2

Scorch's attack then takes this base damage value and uses it in the following equation:


 * ''final damage = (base damage + 50) * (1 + (Attacker's Mars Power - Target's Mars Resistance) / 400)

To word this in prose, Scorch takes the base damage of the user's normal    physical attack, adds 50 to it, and then this result is modified  by how   much higher or lower the user's Mars Power is than the target's  Mars  Resistance. The difference between the user's Mars Power and the target's Mars Resistance is divided by 400, then 1 is added to this,   resulting in what can be called the "elemental damage  multiplier". This  number is what Scorch's damage is multiplied by.

For example, if an Adept with an Attack rating of 200 and a Mars Power  of 140 unleashes Scorch on a monster with a defense of 80 and a Mars  Resistance of 100:


 * damage = ((Attack - Defense) / 2 + 50) * (1 + (Power - Resistance) / 400)
 * damage = ((200 - 80) / 2 + 50) * (1 + (140 - 100) / 400)
 * damage    = ( / 2 + 50) * (1 +  / 400
 * damage    = ( + 50) * (1 + )
 * damage =   *
 * damage = 121

Therefore, if Scorch were to be unleashed under these circumstances it would deal    121 points of damage.

Locations
Golden Sun: Scorch is present in the portion of Kalay Tunnel accessible from the upper right cave entrance in the main town area of Kalay as soon as  you arrive to Kalay for the first time. Upon entering the tunnel through the cave entrance concealed by a statue at the upper right of  the town area, you are immediately in Scorch's vicinity. Push the nearby statue all the way left so that it blocks the water flowing out of the  wall, and simply climb to Scorch and collect it.

Golden   Sun: The Lost Age: Players can transfer data from Golden Sun   to The Lost  Age,  but even if they don't, Scorch will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the  game.

Analysis
General: The Game Boy Advance games do not have any Mars Djinn that increase damage based on a multiplier, so Scorch is one of the only and "best" offensive Mars Djinn that the player has, having a relatively strong 50 set damage bonus and the chance to inflict the useful Stun status condition. In Dark Dawn, Chili and Pepper are also offensive Mars Djinn that can Stun, but Chili has a set damage bonus of 80 while Pepper has a damage multiplier of 1.5.

By game
Golden  Sun: In Golden Sun, Scorch has a higher added damage value than the other  two offensive Mars Djinn, Fever and Torch, and since there are  no Mars Djinn in either GBA game that have damage multipliers, for the  first game Scorch is as strong as you're going to get in terms of  reliable Mars damage. (Torch, however, has a chance to ignore half of the enemy's defense rating, letting it deal sharply more damage to the  target than Scorch on occasion.) Stun is always an excellent secondary  effect, which most likely places it as better even than Torch for the  purposes of winning battles. 50 additional points of damage is somewhat substantial for when Scorch can be first acquired in the middle of the  game.

Golden   Sun: The  Lost Age: When Isaac's party joins Felix's party along with their returning Djinn,  Scorch's ability makes it a second Char, a Mars Djinni found in TLA  that is numerically that game's fourth Mars Djinni and is identical in  effect. As before, Scorch and Char can be equally practical for the Stun chance backed up by satisfactory power ratings, though the Mars Djinni  with the highest added damage rating is Fury with 70 points (though  its secondary effect is Haunt, oft viewed  to be far less beneficial).

=Name Origin= To be scorched is to be burned by extreme heat. Heat is relevant in all Mars Djinn. A Diner is a place where you can go to eat. It is also a term for someone who eats. Usually food bought at a diner is cooked, which requires heat. You also usually dine on cooked food.