Merman enemy line

The Merman, Gillman, and Gillman Lord are enemies that are randomly battled throughout Golden Sun: The Lost Age and Golden Sun: Dark Dawn. In The Lost Age, these monsters resemble very humanoid creatures with traits of various sea creatures and armed with a dagger and a seashell buckler, but they are redesigned to bear a closer resemblance to fish and wield spear-shaped weapons in Dark Dawn. In each game's case, the separate members of this line are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the game.

Merman
A Merman (ほんぎょじん) is a level 21 variant with light-green skin and pale-purple equipment. The Merman is one of the stock monsters fought all throughout the Great Eastern Sea while sailing on the Lemurian Ship.

Among the monsters it will be fought many times alongside, the Merman is average in terms of speed, but has the highest HP and Attack by good margins and has comparatively solid defense.

A Merman's statistics are as follows:

A Merman uses these battle commands:

Gillman
A Gillman is a level 30 variant with light-blue skin and vaguely orange equipment. Just as the Merman is one of the stock monsters fought all throughout the Great Eastern Sea while sailing on the Lemurian Ship, the Gillman is one of the stock monsters fought all throughout the Great Western Sea while sailing.

The Gillman is essentially weaker but faster than the Turtle Dragon, while it is stronger but slower than the Seafowl, making it more of a "middleman" monster among the monsters fought in the Great Western Sea.

A Gillman's statistics are as follows:

A Gillman uses these battle commands:

Gillman Lord
A Gillman Lord is a level 36 variant with light-orange skin and vaguely light-bluish equipment. The Gillman Lord is fought throughout the deeper, later portion of Treasure Isle.

The monsters fought in deeper Treasure Isle are, for the most part, stronger versions of the monsters fought throughout the Great Western Sea in the sense that they belong to the same monster lines. Thus, the Gillman Lord continues to be the middleman between the strong but slow Ocean Dragon and the fast but weak Great Seagull in the same way the Gillman is the middleman between the Turtle Dragon and Seafowl. It is the only monster in the game to drop Tear Stones, making it the only infinite source of this forgeable material, but since Tear Stone-forged items are weak for the most part (only the Spirit Ring and its Wish Well-emulating effect is the worthwhile item in endgame terms that can be forged fron Tear Stones), Tear Stones are not often sought out much other than by players trying to collect items for the sake of collection. It can, of course, be the target of Random Number Generator abuse to save time in getting them.

A Gillman Lord's statistics are as follows:

A Gillman Lord uses these battle commands:

In addition to its regular battle commands, a Gillman Lord can also use the following consumable items:
 * [[File:Crystal Powder.gif]] 3 Crystal Powders: The party is hit by a Mercury-aligned attack with 90 base damage that is spread out over 5 enemies with . As a consumable item, this would assume the Gillman Lord uses this with a Mercury elemental power rating of 100 instead of its normal rating, but since its normal Mercury power rating is 100 to begin with, this is a moot point.

Merman
A Merman is a level 13 variant with turquoise skin and a spear resembling a swordfish skeleton. The Merman is fought in the Barai Temple.

A Merman's statistics are as follows:

A Merman uses these battle commands:

Gillman
A Gillman is a level 29 variant with orange skin and a spear shaped as a seashell. The Gillman is fought in the Eastern Sea.

A Gillman's statistics are as follows:

A Gillman uses these battle commands:

Gillman Lord
A Gillman Lord is a level 34 variant with purple skin and a violet trident. The Gillman Lord is fought in the Eastern Sea region around Yamata.

A Gillman Lord's statistics are as follows:

A Gillman Lord uses these battle commands: