Breeze


 * This Djinni appears as an enemy that can be battled.

Breeze (シルキー Silky) is a Jupiter Djinni found throughout the Golden Sun series.

Breeze is the second Jupiter Djinni in the original Golden Sun and the thirteenth Jupiter Djinni in Golden Sun: Dark Dawn, and can also be acquired in Golden Sun: The Lost Age. Although it is not the party's second Jupiter Djinni in The Lost Age, Breeze is still ordered as the second Jupiter Djinni when equipped to characters. Because it is not available until after most other Jupiter Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Breeze and all other Jupiter Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Breeze is the thirteenth Jupiter Djinni in The Lost Age rather than the second, but this order has no influence elsewhere in the game.

Basic description
When Set, Breeze increases its Adept's base HP by 12, base Psynergy Points by 5, base Defense by 2, and base Luck by 1.

When Breeze is unleashed in battle, all currently active and alive Adepts get buffed with an additional 40 resistance points to all their resistances. This is twice as strong as the effect of the Resist Psynergy.

In Golden Sun and The Lost Age, Breeze's unleash animation visually resembles a transparent image of the Jupiter Djinni floating above the party while each Adept has a collection of violet energy orbs gathered into them in order, and a violet image of a shield briefly flashes at each Adept's position to indicate a resistance boost. In Dark Dawn, the user summons the 3D model of Breeze, which does a similar thing to each of the Adepts - having them each absorb a smaller collection of violet energy orbs - but the purple shield that appears at each Adept's position is round this time, with a brief white symbol appearing on each shield not unlike symbols like the Seal status condition or the Legend Unleash. Each Adept also has a swirling, steamy effect gather at their legs upward into their bodies.

Locations
Golden Sun: Breeze resides in the Tret Tree dungeon-style location, in the upper-rightmost corner of the large exterior screen comprising of tree branches to climb up through. It is obscured by the leafy aspect of the scenery that gets cleared away by the "aura vision" surrounding Isaac as he approaches, so to know it is there you would have to walk up to the end of the topmost branches and reveal it. It must be battled to be acquired. See here for enemy statistics.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Breeze will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

Golden Sun: Dark Dawn: Breeze is one of the five Jupiter Djinn that Sveta carries along with her, along with Fleet, Waft, Bolt, and Haze. When she joins the party temporarily in Teppe Ruins in the middle of the game, these five Djinn can similarly be arranged and made use of by the party. Even if these Djinn are arranged among other Adepts by the time she leaves, though, these five Djinn will disappear, while the other Djinn that may have been assigned to Sveta will return to the other Adepts. Later in the game, during the long cutscenes that take place in early Belinsk Ruins, Sveta permanently joins your party again, and this time Breeze and the other four Djinn are obtained and made usable for the rest of the game. Incidentally, the official game ordering of the Djinn assumes that these five Djinn are found in Belinsk Ruins, rather than earlier in Teppe Ruins, which is why the Jupiter Djinn that are found between Teppe Ruins and Belinsk Ruins - Sirocco, Wisp, and Puff - are ordered before Sveta's own five Jupiter Djinn.

Analysis
General: Breeze's two-Resist-Psynergies-in-one effect is a valuable buffing effect because it lowers the damage ratings of any enemy attack on the party that is aligned with any of the four elements. Using it helps cushion the blows of offensive Psynergies and elemental monster skills used by bosses just as increasing the Defense statistic helps cushion any offense based on the enemy's own Attack statistic. Elemental physical attacks can be weakened by both defense boosts and resistance boosts, so Breeze can be combined with a Defense-booting effect like the Mars Djinni Corona or the Venus Djinni Brick. Breeze is best used by an Adept that does not typically attack with a weapon and opts to cast Psynergy and support effects.

By game
Golden Sun: Breeze is the one Djinni that is Resist doubled in effectiveness, and since Resist is a Psynergy that is not available to any Adept until level 22 while this Djinni is acquired early in the game, this can be a very valuable measure to lower the damage of boss enemies' elemental assaults toward you from when it is collected all the way up to the endgame. When Ivan is in his mono-elemental class series, the Wind Seer class series, he will learn Resist at 22, but unleashing Breeze in battle should almost always be considered a superior option because it is a twice-as-strong effect that does not even detract from his PP-meter, and the fact his Djinni will be then put On Standby may better let him perform a Jupiter summon the next turn. Note that resistance-buffing effects like these stack with each other up until all Adepts have +80 resistance rating modifiers.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn, Breeze's ability makes it a second Steam, a Mercury Djinni with the exact same effect that the TLA party finds in the middle of that game, and these two together are the only Djinn whose effects are two Resists worth of resistance-buffing at once. Even by the endgame of The Lost Age, the large Resistance buffs afforded by these Djinn go quite a good way to lowering the damage your overall party takes from any form of offense associated with an element.

Golden Sun: Dark Dawn: Breeze remains a good support method for a non-warrior Adept to use, though bosses in the game are not as threatening to the party, for the most part. Breeze and its identical counterpart, the Mercury Djinni Mellow, are best used in the final boss battle and the optional boss battle against the Star Magician, who have a lot of damaging multi-target elemental attacks. The fact that two turns of PP-free Resist-casting transpires in one turn grants the user more opportunity to do other important things on the next turn, which is important in both these battles. Incidentally, while this Djinni comes with Sveta, Breeze should immediately be traded onto Karis (if she is in her mono-elemental Jupiter class series) because Karis is in a "caster role" and typically not used for attacking, while Sveta is all about physical assaults and would be better off used for attacking than using up one of her turns to support the party's Resistance ratings.

Name Origin
A breeze is a gentle wind. Something silky is soft, a similar feeling to a light breeze; however, the term can also refer to a seductive or persuasive voice or manner, with suave and smooth speech or movement patterns. The manipulative aspect is relevant to Jupiter's cognizant aspects, while the smoothness is relevant to the theme of providing a gentle boost in resistance.