Ice Psynergy series

Ice, Ice Horn, and Ice Missile are a series of Mercury attack Psynergy featured in both games. It is available to the Water Seer Class series. Hence, Mia and Rief are the only Adepts that can use this series of Psynergy.



Psynergy spells
Ice: “Attack with spikes of ice.”: This costs 5 Psynergy Points, has a base power of 35, and has a range of one target. A mass of ice spikes shoot down onto the target. It is available at level 4.

Ice Horn: “Attack with spikes of ice.”: This costs 11 Psynergy Points, has a base power of 70, and has a range of three targets. A slightly thicker mass of ice spikes shoot down onto the targets. It is available at level 17.

Ice Missile: “Attack with spikes of ice.”: This costs 23 Psynergy Points, has a base power of 160, and has a range of three targets. A thicker mass of ice spikes shoot down onto the targets. It is available at level 42.

Analysis
The Ice Psynergy series is similar in many ways to the Cool Psynergy series, both being more powerful, expensive, and having a higher level requirement than the other Mercury-based multiple-target Psynergy Series, the Frost series. The Ice Psynergy series attacks a maximum of 3 targets, while Megacool may attack up to 7 targets if possible, making the Ice Psynergy series more cost-effective while making the Cool Psynergy series more flexible. This relationship is analogous to that of the Ray Psynergy series and the Plasma Psynergy series. It is largely up to player preference as to which of these to use.