Talk:Random Number Generator

I created this page, but it needs serious re-writing, I'm not the one to do it, I don't fully understand the RNG. Revoranii 15:28, 12 September 2007 (UTC)
 * I know the basics about the in-battle RNG, so I can work on this once I get the time. The world&#39;s hungriest paperweight 16:52, 12 September 2007 (UTC)

I've only recently discovered this, but I can look into it and help out too Resolver 21:57, 17 June 2008 (UTC)

How to organize this article?
The RNG method is somewhat complex, so this article needs to be organized in a way that is somewhat simple, if possible. This is the faq I'm going off of, if anyone knows of a better one, great.

But, looking at this one, I particularly like how the Basics section is organized and we should go for something like that (not copy-paste, of course). But at the very least, it should cover those topics, and we can expand from there. And then maybe at the bottom of the article have a link to the faq for people who want to know more.

But no matter how you look at it, this is gonna be a pretty big article. Resolver 00:15, 18 June 2008 (UTC)


 * Hmm, it looks like your link doesn't want to work. It's been a long time, but I think this is the FAQ I always used. For all I know, it could be the same one you tried to link to.


 * It's for The Lost Age, but as far as battles are concerned the RNG works the same in both games. There's another RNG FAQ for the first game, but it isn't nearly as good (it's just a list of known RNG methods, doesn't go into the mechanics at all).


 * A while back I memorized the mechanics and used it to collect all the equipment, then stocked up on Potions, Psy Crystals, Water of Lifes, and Mist Potions (everyone in my party has 30 of each, and they rarely need them). That was a long time ago, so I'd probably need a refresher course. Either way, the FAQ works. The world&#39;s hungriest paperweight 03:45, 18 June 2008 (UTC)


 * Yeah, that's the one. The link worked fine for me but whatever, doesn't matter since they're the same thing. So everything I said up there applies. Resolver 04:25, 18 June 2008 (UTC)

The infamous RNG is a STUB?!
Wait, this is ALL we have? Surely this can be expanded! The RNG can be used for Perfect Leveling, Anti-Perfect Leveling, Guaranteed Drops, among many other things. Hell, we could at least mention the counters, such as how Attack Psynergy gets 2 counts per target, support 1, and healing 2. If we can put up values, and examples of how to manipulate it, that'd be great. Anyone know more of the exact values for it? All I really know is the values for psynergy, and that getting a preemptive strike counts as +1...

RoleOfDATS 05:11, 29 November 2008 (UTC)

Feel free to add some info, you seem to know alot on the subject. Personaly I only pay attention to weapon drops myself.Zabbeth 20:32, 29 November 2008 (UTC)