Talk:Deadbeard

I dont understand why people say that deadbeard is the hardest boss in the game. I battled him with a party that was in the mid-30's without healing before the battle and beat him on my first try. I guess I was just lucky or something. -Jonathan87 15:31, 9 May 2009 (UTC)

Lucky or just really good. Normally these pages aren't used for forum like conversations though, but on this site we are pretty leneant on the subject. The reason he is referred to as the hardest though is because he is a super-boss. In fact he is the only super-boss in the first game. But every-body has their own oppinion.Zabbeth 16:57, 9 May 2009 (UTC)

Perfect Killing
I tested this a couple of times now, and it seems to work. I saved at the Tempest Lizard(was actually trying to gather all possible arrays for Isaac's levelling), hard reset, then decided "Hey, let's go kill Deadbeard!". All characters at level 32-ish, Isaac on the cusp of levelling. Set all Djinn to Standby, each character has just 1 of their own, 2 of each of the others. I summoned them all in the appropriate order(Isaac - Earth, Mia - Water, etc.). All Deadbeard did? Round 1: Impact self, twice. Round 2: Ward self. He died on Mia's(last turn) second summoning. I wasn't even fully equipped(had removed all weapons prior to save, for testing purposes). End result? 1 Deadbeard dead, party completely untouched! Truly, the RNG is a wonder to behold! 202.156.15.238 15:59, January 1, 2010 (UTC) (AKK)
 * Were all four of your characters' agility ratings higher than Deadbeard or were they all slower than him? Otherwise, if Deadbeard moves in between your characters' actions, that would make your case a bit of RNG luck exclusive to you and your party and very hard to replicate. Erik Jensen (Appreciate me here!) 18:37, January 1, 2010 (UTC)
 * Isaac 166, Garet 117, Ivan 223, Mia 105. My bad, he acts after Ivan. So basically, everybody else just has to be slower than Deadbeard(except Ivan, of course). Tested it by randomly throwing Djinn around on the characters. Not that that would affect anything, since they're on standby and thus don't change the base class/agility.202.156.15.238 18:50, January 1, 2010 (UTC) (AKK)