Ice Queen


 * This article is about the boss. For the item, see Ice Queen (item).

The Ice Queen is a boss in Golden Sun: Dark Dawn, found in Harapa Ruins. She battles your party when you approach the end of the dungeon, select "No" at the first dialogue option, then select "Yes" at the next dialogue option. Her power reverses the Alchemy Forge, while her Mars counterpart, the Sand Prince, reverses the Alchemy Well. She resembles a female with pale skin, a golden crown, two silverish-blue pigtails styled backwards (which are probably stiffened by her cold aura) wearing white-purple clothes who wields an ice-crystal adorned magic wand seemingly larger than herself.

As a boss
The Ice Queen has following statistics: about 1600 Hit Points, 140 Psynergy Points, mediocre Attack, medium Defense, average Agility and 40 Luck. Concerning elements, she has a Mercury resistance of 193, Venus resistance of 127, Jupiter resistance of 100 and Mars resistance of 25 and uses her Mercury-based attacks with a Mercury power of 110. She has access to the following actions:


 * Frostbite: This is a Psynergy spell where a huge ice crystal grows between the party and shatters violently. This deals a Mercury power based attack with a power rating of 140 and a range of three targets. It consumes 20 PP of its user.
 * Ice Missile: This is a Psynergy spell that hurls large icy spikes towards the opposition with a power rating of 160 and range of three targets. It consumes 23 PP of its user.
 * Attack: The Ice Queen's physical attack which is treated as a pure Mercury elemental attack.
 * Break: This is a support Psynergy spell that removes any positive buff from all party members. Costs 5 PP to use.
 * Icy Kiss: A monster skill that conjures a blue heart-shaped cloud, dealing a Mercury-based attack with a base damage of 80 and may instantly down the target.
 * Ply Well: A healing Psynergy spell that engulfs the target in blue light and restores HP with a Mercury power rating of 200. This consumes 8 PP when used.
 * Illusion Veil: A monster skill that creates cold mist to inflict Delusion to the entire party.

After defeating this boss, the player automatically obtains the Ice Queen Stone, which when equipped to a Mercury Adept, bestows the entire Cold Snap Psynergy series.

Strategies
The Ice Queen has several techniques at her disposal. Besides having access to the powerful Ice Missile and Frostbite Psynergies, she also has the Icy Kiss technique, which can instantly down an unlucky Adept. Thus, regular healing is a must. However, she has very low Mars Resistance, so unleashing Mars Djinn is an excellent strategy. If the player has acquired all possible Mars Djinn so far, then they can summon Meteor for comparatively high levels of damage. Also worth noting is the Vulcan Axe, a Mars-based pure-element weapon that can be acquired in the Ouroboros. By equipping it to Tyrell, the player is guaranteed to exploit the Ice Queen's weakness, even when taking the unreliability of Unleashes into account. The player can use Impact to raise his attack, but the player should beware of the Ice Queen's Break Psynergy, which will nullify all stat boosts.

Background and Story
In the past, the Ice Queen was imprisoned in a gemstone that was a treasure of the town of Passaj. Over the years, she gained a reputation for cruelty, and was known for using her beauty to lure men to her. After the Golden Sun event, she was able to use her powers to control the monk, Nyunpa, who had telepathic abilities. She was able to force him to take her from Passaj to the ruined city of Harapa. However, she found that she could not leave her stone, and so forced Nyunpa to remain with her. In the meantime, a slight amount of her power restored Harapa, though it is said that she refused to use her full power out of spite.

In the present day, Matthew's party goes in search of her, as they need the Ice Queen's power to reverse the Alchemy Forge. Reversing the Forge would allow the creation of a cloud passageway over the Khiren Mountains. Before leaving, the party is given information on her by Passaj's elders, as well as the Sand Prince. After traversing Harapa's ruins, they come across the Ice Queen, and are forced to fight her in an attempt to return her to her gemstone state. Doing so releases Nyunpa from her influence, allowing him to leave the ruins. Additionally, Matthew's party gains the Ice Queen Stone, granting them the Psynergy necessary to reverse the Alchemy Forge.

Quotes

 * Ice Queen: (While unseen) "Oh, my...! Do I sense some warm-blooded guests come to my chilly court? Well, I do love to be adored. But only from a distance. No touching now! Wait, you're NOT groveling. How rude. But then again, it's clear why you're REALLY here. You've come to take me back, haven't you? Now don't you DARE lie to me!" (If Matthew says yes) "Well, I'm NOT leaving. So, out of my sight!" (Or if Matthew says no) "I can see through your lies. But I am flattered. So, you truly DO want to possess me?" (If Matthew says no) "Then what ARE you bothering me for, if you don't covet my beauty? Begone!" (Or if Matthew says yes) "Of course you do. And who doesn't? But meddling in MY affairs can be quite hazardous. I hope you realize that. Hmm. It would seem that you've managed to restart the Alchemy Forge. So I suppose you want to put the forge in reverse to travel to the peak of the Neox. Well, you may have defeated the Sand Prince, but you will  never make ME your slave! It took me an eternity to dupe someone into taking me away from Passaj... I mean, how often does a silly monk like Nyunpa come along to give me my freedom? Once in a lifetime, that's how often! And I will NOT go back to a life of servitude! But I can see that you're not going to see reason. You want to carry me away in my gemstone! Well, the Ice Queen will not go without a fight, I tell you! Come then! I will shatter you into a million pieces!"


 * Ice Queen: (After being defeated, she is converted into gemstone form) "I can't...! NOOOO...!"
 * Tyrell: "Well, I guess she realizes her place NOW."
 * Rief: "We defeated her! We have the Ice Queen Stone!"
 * Karis: "We did win, didn't we? But I do feel a little bad, forcing her back in that gem."
 * Tyrell: "We may never learn the true nature of these gemstones. Which came first: the gem or the queen? Well, let's just pocket that stone and be on our way back to Passaj."