Fusion Dragon

The Fusion Dragon is the final boss of the original Golden Sun, fought on top of the final storyline dungeon in the game, Venus Lighthouse. This monster is the game's last battle, and defeating it will lead eventually to the ending cutscenes and the game's completion.

As a boss
The battle with the Fusion Dragon is the second of what is two major battles that take place subsequently at the end of the game's last dungeon-style location, Venus Lighthouse, and count together as the game's final storyline challenge. (See here and here for more information on the two opponents that comprise the first major battle.) As the final boss of Golden Sun, Fusion Dragon is the strongest and most resilient mandatory opponent to battle, and since it is fought right after a similarly difficult battle without any chance to heal in between battles, it is most definitely one of the game's toughest battles. (There is an optional boss hiding at the end of the hidden dungeon Crossbone Isle that is even stronger and more dangerous than the dragon itself, however.)

Fusion Dragon has 5000 HP, 500 PP, 439 Attack, 150 Defense, 190 Agility, 50 Luck, and it attacks twice per turn. While these are high statistics indeed, every one of these statistics count as the second-highest ratings in the game. Fusion Dragon's has expectedly strong resistance against Mars-based assaults and takes extra damage from Mercury attacks. Since there are no battles in the first Golden Sun to follow after this final battle, there is no EXP, Coin, or item awards whatsoever; you're instead rewarded with the game's epilogue cutscenes and end credits.

Arsenal
Fusion Dragon's collection of abilities is almost entirely comprised of monster skills, which are quite strong, and it will randomly select two of the following commands for each turn:
 * Attack: Strikes a single party member with a single physical attack. Fusion Dragon has the second highest physical Attack rating in this game, but that doesn't make this command as strong as his others.
 * Break: Fusion Dragon removes all buffing effects that the party members had applied to themselves with Psynergy and other effects at this point. This is the only move that costs Fusion Dragon PP because it's a Psynergy, and since it costs 5 PP and the creature has 500 PP to start with, he can use this move up to one hundred times during the battle. Obviously the idea of Fusion Dragon running out of PP does not apply relevantly to this battle.
 * Evil Blessing: A monster skill where Fusion Dragon breathes pink wavy energy onto multiple Adepts. While it does not do much damage on its own, it may inflict each Adept with Haunt, which can be occasionally damaging but should not be a priority to use up your turns removing.
 * Deadly Gas: A monster skill where Fusion Dragon breathes white-hot red vaporous gas onto multiple Adepts. While it does not do much damage on its own, it may inflict each adept with Deadly Poison, which is a very damaging status condition that should be removed as quickly as possible.
 * Drain Fang: A monster skill where the magical red image of a pair of jaws chomps down on an Adept, and red energy orbs are siphoned out of the target into the Fusion Dragon. It does moderate damage to an Adept and the Fusion Dragon's HP will likely be restored by the same amount. However, it sometimes fails to do anything at all.
 * Severe Blow: A powerful monster skill where the Fusion Dragon strikes an Adept with enough force that a huge discharge of purple energy orbs explodes to fill the screen on impact, which may either do strong damage to that Adept or reduce that Adept's HP meter to 1 point remaining.
 * Dragon Driver: A monster skill where the Fusion Dragon summons a series of purple fire balls and lets them burn among the Adepts for a moment, and then it breathes white-hot purple fire that bathes the party until the screen literally turns white, doing moderately strong damage to all Adepts. The visuals are a mirrored, purple palette swap of the special effects of the Tiamat summon sequence, with the Fusion Dragon itself replacing the sprite of the giant dragon in the normal summon.
 * Outer Space: Fusion Dragon's strongest mass-damage monster skill: It leaps up high into outer space and immediately reenters the atmosphere, surrounded by purple fire, and collides into the party with great force and fiery energy bright enough to turn the entire screen white, doing strong damage to all Adepts. The visuals are a mirrored, purple palette swap of the special effects of the Meteor summon sequence, with the Fusion Dragon itself replacing the sprite of the giant rocky meteorite in the normal summon.

Strategies
Fusion Dragon, as an endgame boss, is certainly tough, and the battle is made all the tougher by virtue of the fact you are forced into it right after conducting another boss battle that's about as tough as this one, without any chance to heal and restock in between. Nevertheless, this is a battle that can be won with traditional battling methods and is for the most part merely dependent on how well your party's levels and ability to outlast the beast in battle are.

When using a party at level 28 or close to that number, you can pretty much expect your warrior attacks and Psynergy spells like Shine Plasma and Glacier to do a little over 100 damage each time, with the Gaia Blade on Isaac unleashing its Titan Blade effect to do over 200 damage, and having an Adept use Wish Well each turn should keep everyone alive relatively reliably. Fighting the entire battle like this, while a common approach to conducting it, makes it quite long and drawn out.

Summon spells in Golden Sun games, however, deal damage proportional to the size of each struck opponent's maximum HP meter, and in this battle with an opponent with a 5000 HP health meter, even summons requiring one Djinni will be as strong as your normal attacks and above that. Mia in her mono-elemental Water Seer class series, for example, will do over 200 damage if she summons Mercury, and over 1000 damage if she summons Boreas. So, once or twice during the battle you may want an Adept to use four of their Set Djinn over the amount of turns necessary to perform a 4-Djinn summoning the turn after that; the amount of damage done to Fusion Dragon will cut down on the battle's elapsed time nicely. If not it wouldn't be bad to maintain a constant flow of damage upon Fusion Dragon's health meter by having each Adept alternate between using a Djinni effect one turn and then using that standby Djinni for a level-1 summon the next turn, every two turns.

Story
At the peak of Venus Lighthouse during Golden Sun's finale, the pair of powerful Mars Adept warriors Saturos and Menardi are on the verge of activating the Lighthouse's beacon with the Venus Star in their possession when Isaac's group of warrior Adepts catch up to them and confront them in what becomes an intense brawl and showcase of swordsmanship and Psynergy, one that eventually results in the temporary defeat of Saturos and Menardi. Saturos, not to be dissuaded from their set objective, tosses the Venus Star into the Venus Lighthouse's opening, commencing the Lighthouse's activation. Then Saturos explains to Isaac's party what is happening: The Venus-based flow of energy that is now emanating from the Lighthouse is restoring his and Menardi's strength even though their innate element is Mars, since the elements of Venus (Earth) and Mars (Fire) share a symbiotic relationship.

Empowered by the Venus energy, Saturos and Menardi begin to glow, and their increasing Psynergy reserves start to visibly overflow as they execute one of the most startling abilities Isaac has seen yet: Their bodies physically join and amalgamate, transforming and growing in size to form a single, terrifying creature, a colossal quadrupedal dragon with two heads and pale white, yellow, and light-blue skin. Being a fusion of two lifeforms, the Fusion Dragon's heads are colored to represent each individual involved in the fusing: the right dragon head that is blue represents Saturos while the left dragon head that is pink represents Menardi, and the positioning of the two heads relative to each other are consistent with where Saturos and Menardi were standing relative to each other before the transformation.

The physical merging of the two humanlike Mars Adepts into a single dragonian creature is one of the most fantastic occurences in the Golden Sun series. The dragon obviously carries far more physical size and mass than the two individuals comprising it; the main thing that can explain how this is possible without breaking laws of physics is that all the excess elemental energy coming from both the pair and the Lighthouse itself contributes to the size and power of the Fusion Dragon when it is formed. The dragon appears to act as a single-minded entity even though it is a fusion of two clearly separate individuals, as well. While it is not known whether it's possible for other Adepts of other elements to achieve "ultimate fusions" like what Saturos and Menardi demonstrate, it can be assumed that the reason the creature is a dragon is because Mars is the element represented by dragons, just like how Jupiter is represented by birds, Mercury is represented by fish, and Venus is represented by mankind.

As a unified force, the Fusion Dragon attacks Isaac's party of Adepts and engages in an intense and spectacular confrontation. But even though this is their last and most powerful stand, and should by all means be superior to their opponents, the dragon is ultimately defeated in battle by Isaac and his companions. The dragon reverts back to the original individual forms of Saturos and Menardi, who are completely defeated physically and in spirit, and they ultimately fall backwards into the opening of Venus Lighthouse and meet their shared demise.

The Fusion Dragon is referenced at the end of Golden Sun: The Lost Age, when the party of Adepts are faced with their final battle: A colossal dragon with three heads, named the Doom Dragon. Garet remarks that they already defeated a two-headed dragon before so this one shouldn't be much tougher, while Mia proclaims she doesn't care how many heads the dragon has since they will defeat it nonetheless. As Kraden watches from a safe distance, he thinks about how the Fusion Dragon they defeated before was essentially a fusion of two human Adepts, and it dawns on him the truth about this Doom Dragon, but he is unsuccessful in trying to stop the battle-ready Adepts from killing it as the battle begins.