Flower

Flower (フラウ Frau) is a Venus Djinni found in Golden Sun: The Lost Age and Golden Sun: Dark Dawn.

Flower is the fifth Venus Djinni in Golden Sun: The Lost Age. The separate Djinn list viewable with the Select button from the status screen lists Flower and all other Venus Djinn    introduced in The Lost Age before the seven Venus Djinn from the original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Flower is the twelfth Venus Djinni in the GBA series, rather than the fifth.

Flower is the second Venus Djinni in Golden Sun: Dark Dawn.

Basic description
When Set, Flower increases base HP by 12 and base Psynergy Points by 4.

When Flower is unleashed in battle, all non-downed Adepts in the current battling party are cured by 30% of their maximum HP meters.

In The Lost Age, Flower's unleash animation visually resembles an orange image of a Venus Djinni floating above the party while orange energy orbs gather into each Adept from underneath. In Dark Dawn, the 3D model of Flower appears above the user briefly, then a swirling array of lavender, vaguely star-shaped eight-pointed circles enters into each Adept's mid-section horizontally.

Locations
Golden Sun: The Lost Age: Flower is located in Taopo Swamp, and is pretty much the "main reward of interest" of the quadrant of the swamp's caves it is located in (whereas a piece of Star Dust is the main reward of interest in  the other main quadrant of the caves). When you see it, it is standing unreachable at the edge of an abyss with an air spout on the cave wall  above it. On either side of it is an earth pillar that can be pushed in front of an air spout. When both earth pillars are covering an air spout each, Flower will be blown off the edge and fall to the floor below. To properly follow it, slide down the second cliff slide to the right of  Flower's position. It must be battled to be obtained, though definitely save before trying to get it.

Golden Sun: Dark Dawn: Flower is located in Konpa Gate, in between Carver's Camp and Konpa Ruins. It visibly wanders the elevated flower field south of the gatekeeper's house. Once you ring the bell, show the Gate Card, pass through the wooden gate, and go up the stairs behind the house, hop to the tree to the left of the house and climb down. Flower will hide itself inside one of the flowers. Cast Whirlwind on the flower it is hiding under to obtain it. As Konpa Gate is one of the locations within the first region of the game, which gets locked off the moment you enter the Ei-Jei region, Flower can be permanently missed if not collected before then.

As an opponent (The Lost Age)
Statistically, Flower has 590 HP, 53 PP, 182 Attack, 51 Defense, 149 Agility, and 18 Luck. Like all other Venus Djinn that are fought, in terms of resistance, it has a Venus Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Jupiter Resistance rating of 25, and in regards to its abilities it uses its available Venus-based attacks with a Venus power rating of 125.

Flower can use the following battle commands:
 * Mother Gaia: Used 53 out of 256 times, this is a Psynergy spell that causes the ground beneath the enemy to open up and engulf the party in a wider reverse shower of Venus energy and medium-sized boulders, dealing a Venus-based attack with a power rating of 100 and a range of 5. This ability consumes 17 of its user's PP.
 * Clay Spire: Used 47 out of 256 times, this is a Psynergy spell that causes three thick stalactites to fall out of the sky and shatter onto the party, dealing a Venus-based attack with a power rating of 85 and a range of 3. This ability consumes 13 of its user's PP.
 * Briar: Used 41 out of 256 times, this is a Psynergy spell that causes a series of quite large spiked vines to grow out of the ground quickly to assault the opposition, dealing a Venus-based attack with a power rating of 70 and a range of 3. This ability consumes 11 of its user's PP.
 * Quake Sphere: Used 35 out of 256 yimes, this is a Psynergy spell that prompts three rectangular sections of ground underneath the party to jolt upward and retract into the ground quickly thrice in succession, bouncing each Adept three times, dealing a Veus-based attack with a power rating of 65 and a range of 7. This ability consumes 15 of its user's PP.
 * Mad Growth: Used 29 out of 256 times, this is a Psynergy spell that causes a group of thorny vines to erupt from the ground and through the Adepts for a short time, dealing a Venus-based attack with a power rating of 60 and a range of 3. This ability consumes 10 of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Venus-based attack rather than a non-elemental attack.
 * Flee: Ued 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself.

When defeated, Flower yields 519 EXP and 432 Coins, and the Flower Djinni is added to your party's Djinn collection. If you fell it with an offensive Jupiter Djinni like Waft, its rewards increase to 674 EXP and 561 Coins.

Even if Taopo Swamp is the first location you play through upon getting the Lemurian Ship to sail the Great Eastern Sea with, played ideally you have the necessary amount of Djinn to use summons to destroy Flower with.

Analysis
General: There are very few healing effects in any of the games that restore HP based on a percentage, and such effects that heal the whole group are rarer. What primarily causes Flower to fall into obscurity is the presence of group healing Psynergies, the Wish Psynergy series being the foremost example. Not only are the Psynergies easier to perform, reliably strong, and oftentimes distributed on multiple Adepts because of how many classes they are on, they do not put a Djinni on standby and potentially lower the user's class. This generally means that Flower distinguishes itself from other group healing effects by being a group heal that also partially sets up for a Venus summon, so this is probably the best use of the Djinni in battle.

By game
Golden Sun: The Lost Age: For much of the game, Flower is the one Djinni that is a party-healing effect akin to the Aura Psynergy series. It would seem to be very useful for this  purpose, and only gets better at restoring HP as the party levels up. However, Flower is not often used because of how reliable the spells in the Aura series is, let alone the strength and availability of the Wish Psynergy series, as well as how those can be used both outside and inside battle. When Isaac's party joins Felix's party along with their returning Djinn, they bring along an identical Mercury equivalent, Spritz. An endgame Djinni, Crystal, outperforms both of  these by healing  all current battling  Adepts by 50% of their respective  maximum HP  meters. It is up to the player how useful even that effect is, though.

Golden Sun: Dark Dawn: Flower is essentially the same in this game as in the last. It is found early in the game, but interestingly enough its Mercury equivalent in this game, Surge, is found not all that long later, in Barai Temple. These Djinn may be used as minor group heals that set up for summons, but like in The Lost Age, they have a superior 50%-healing counterpart that basically obsoletes them, the Mercury Djinni Coral, though this Djinni can be found roughly in the middle of the game, at Port Rago. The one point in the game where Flower merits further study is when it is present for the boss battle against the dangerous trio of Stealthy Scouts in Konpa Cave. Flower can be an effective and vital group heal, even though the healing values involved would be low, and setting up for the Ramses summon can be a very sound approach. On the other hand, you would probably want Flower and the Venus Djinni Flint to remain Set on the same Adept so that they will be in a superior class stage, which is also vital.

Name Origin
Although the Venus element revolves around earth (rocks, ground, metal, etc.), it also focuses somewhat on plant life, making Flower a fairly simple name for a Venus Djinni. Many flowers are known to have medicinal effects. Frau is the initial sound of Flower in japanese.