Teppe Ruins

The Teppe Ruins are located near the village of Te Rya. The ruins connect the country of Morgal to the Khiren Glacier, and is too treacherous for most non-Adepts to navigate.

Story
The Teppe Ruins appeared following the Golden Sun event. It is one of the only way to travel from the Khiren Highlands to the neighboring country of Morgal, other than a hard climb down sheer mountain faces. Unlike other related ruins, the Teppe Ruins are noted to be ill-preserved, and parts of the ruins crumble daily. It is said by the locals of Te Rya Village, that it would take a magician (or an Adept) to successfully traverse the ruins.

Matthew's party first learns of the ruins from Hou Zan and Ryu Kou, two Sanans who are hiding in Te Rya Village. While exploring the ruins, the group occasionally comes across a shadowy figure. After reaching a dead end, the shadowy figure reveals herself as the beastman Jupiter Adept Sveta. Sveta offers to guide the group through the ruins of Matthew's party will return an Elegant Bag to the Sanans, as the villagers would kill her on sight if she entered the village. Matthew does so, and Sveta reveals her Slap Psynergy, which creates a door to continue through the ruins. After the party successfully exits the ruins on the Morgal side, Sveta abruptly leaves the party, leaving instructions on how to encounter her.

Later, Hou Zan and Ruy Kou apparently travel the ruins themselves, supposedly using the Slap Glove.

First Visit
See that Mercury Djinn? Throw a fireball at him. Now go check out the house on the left. In here talk to the man at the stove, who will complain that he can't go fishing due to not having a good enough rod. Give the Trusty Staff to him and he'll fish up the Djinn. And surprisingly despite being roasted and then fished up like dinner, the Mercury Djinn Dewdrop will join you with no resistance.

Now head up the hill and enter the cave on the left. Here go towards the chest and after getting rid of the snow with a fireball you can acquire a Water of Life.

Go into the ruins and you'll see the shadow girl running from you again. Go down the left path here. In the next room ignore the path to the north but go through the door. In here, push the log down, then the next one right.

Now you're going to want to use Move psynergy on the column. Move it until it's in the top right-hand corner so you can climb up the vine and jump across. Go onwards to the next vine and down to get a Sword of Dusk from the chest. Grip yourself back to where you were and take the right south exit this time to see the shadow girl move down a rope.

Move to the next room to see a huge statue with a clown nose. The team will comment on it only to have the shadow girl, who we should have running from us, come in from behind. She introduces herself as Sveta, and is a beastmen.

Sveta will want us to return the bag that we learned was lost in Te Rya. She offers to be a guide for the player in Morgal. Say yes and take the Elegant Bag. Move up the vine here as that path leads you back to the cabin from earlier. Head back to Te Rya now.

Second Visit
Sveta will show us how to go forward with her Slap Psynergy and will then join the group! She also comes equipped with the following Jupiter Djinn:
 * Fleet
 * Waft
 * Bolt
 * Breeze
 * Haze

Continue onwards. Head through the right door here and go down the steps. You want to move the column one space to the right so you can jump on it. Use it to grab the spire by the chest for a Warrior's Helm. Use Slap on the next clown statue to move on. Move forward through one room and in the next a small earthquake will happen. Sveta will then explain her Track Psynergy to the team. Use it if you wish, but it's a linear path and we can only go a single way anyways. Follow the scent into the next room and up the vine.

Our here you can also track the scent if you wish, but head up and use the stairs to get around the obstacles. Be sure to grab the Mythril Circlet from the chest that you'll pass. You'll come up to a section with four different slopes to choose from. Here, Track will actually be useful; as you can see which one you need to take.

Continue on the linear path for awhile until you come back to the earthquake room, where you can push the column up to fill the hole in case you want to backtrack for whatever reason. Continue on and freeze the bottom two puddles to continue down to the door.

Past the door, you'll see a Venus Djinn look surprised at you and start to hide and run away in the nearby grass. To get him, go up one level (use the left stairs by the clown statue) and jump over to the column so you can push it down. Now chase it and it will run into the column and move north, allowing you to grab the Venus Djinn Vine. Slap the clown to continue. Out here the team will discuss with Sveta their plans, and when the subject of the Roc comes up she gets very concerned. She'll leave the party saying that she can't fight the Roc with you, but tells you of the Arangoa Prelude which will summon her back to her side. Head to Belinsk.

Optional Third Visit
After obtaining the Crush Tusk, the player may wish to return to Teppe Ruins to Crush the boulder that will reveal a room containing one chest, Mythril Silver. It should be noted that, unless taking advantage of the Endless Wall glitch, this trip can only be made before having the Belinsk band play Arangoa Prelude.

Collectibles

 * Water of Life
 * Sword of Dusk
 * Mercury Djinni Dewdrop
 * Warrior's Helm
 * Mythril Circlet
 * Venus Djinni Vine

Trivia

 * This cave is known for its six handed statues that closely resemble the statues of four handed hindu gods of India. The association is further strengthened by the name of the new playable character "Sveta" one of whose origins could be the sanskrit word 'Shweta' that means 'white' probably making a correlation with the snowy region where the ruins are located.