List of Rings

There are many classes of "normal" defensive equipment in the, but in addition there are several other classes of "supplemental" equipment that you get under special circumstances and can equip for extra benefits in addition to the normal equipment you're wearing. The pieces of armor listed here belong to the Ring class of supplemental equipment, which can be equipped by any party member to date.

All Rings are counted as Artifacts, meaning that they do not appear in the Buy menu of vendors. These are bought and sold individually and usually are unique, and if one appears in the Artifacts menu of a town's vendor that one ring can be bought by itself and then be sold by itself anytime afterwards to reappear in the Artifacts menu. The vendor shopkeeper will specifically remark about how rare a find your Artifact is whenever you specifically sell one.

The prices the games assign to each piece of equipment normally are quite reliable indicators of how good each equipment is as they measure against each other in actual battle. This does not necessarily hold true so much for rings, but for consistency's sake they are all arranged by price below anyway. Also, they are divided into groups based on what game they first appear in. Keep in mind that many of these rings continue to be used in later games, even if they are not listed under that game's list of Rings.

Rings introduced in Golden Sun
The following rings have been around since the original game:

Healing Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure an Adept's HP by around 70 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In Golden Sun it found in a treasure chest inside the Tret Tree dungeon, and in both games it is obtained as a rare drop from Nightmare enemies, fought in the earlier portion of Venus Lighthouse in the first game and in the earlier portion of Trial Road in the second. It can be bought for 800 coins, sold while intact for 600 coins, sold while broken for 400 coins, and repaired for 200 coins.

Unicorn Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to heal an Adept of the Poison and Venom status effects both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In Golden Sun it found in the upper right jar in Master Nyunpa's room in Fuchin Temple and is obtained as a rare drop from Recluse enemies in the later portion of Venus Lighthouse, and in The Lost Age it is obtained as a rare drop from Sea Dragon enemies in Aqua Rock. It can be bought for 1100 coins, sold while intact for 825 coins, sold while broken for 550 coins, and repaired for 275 coins.

Sleep Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to afflict multiple enemies with the Sleep status effect in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Lucky Wheels mini-game in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. It can be bought for 1400 coins, sold while intact for 1050 coins, sold while broken for 700 coins, and repaired for 350 coins.

War Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to increase an Adept's Attack rating by 25% in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Lucky Wheels mini-game in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. It can be bought for 2600 coins, sold while intact for 1950 coins, sold while broken for 1300 coins, and repaired for 650 coins.

Fairy Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to heal an Adept of the Sleep, Stun, and Delusion status effects in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is found in a treasure chest in the third floor of Crossbone Isle. It can be bought for 2900 coins, sold while intact for 2175 coins, sold while broken for 1450 coins, and repaired for 725 coins.

Adept Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to restore 7PP (to any Adept outside of battle, though during battle the Adept that has this item can only use this ring on himself), though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Lucky Wheels mini-game in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. It can be bought for 3100 coins, sold while intact for 2325 coins, sold while broken for 1550 coins, and repaired for 775 coins.

Cleric's Ring: An Artifact that provides one of the most unique effects when equipped; If an Adept is currently equipped with a Cursed item, equipping this ring in addition will prevent that Adept from the risk of being immobilized in battle by the curse of that equipment. It is found near the bottom of Crossbone Isle in both Golden Sun and Dark Dawn. It can be bought for 6400 coins and sold for 4800 coins.

Rings introduced in The Lost Age
The following rings first appeared in the second game, :

Rainbow Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to inflict Delusion upon up to three enemies during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. It can be bought for 900 coins, sold while intact for 675 coins, sold while broken for 450 coins, and repaired for 225 coins.

Guardian Ring: An Artifact that increases base HP by 20 and base Defense by 4. It is found in a chest earlier in Yampi Desert. It can be bought for 1700 coins and sold for 1275 coins.

Soul Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to revive a downed Adept both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. It can be bought for 1800 coins, sold while intact for 1350 coins, sold while broken for 900 coins, and repaired for 450 coins.

Aroma Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure all Adepts HP by around 100 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. It can be bought for 2300 coins, sold while intact for 1725 coins, sold while broken for 1150 coins, repaired for 575 coins.

Stardust Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to seal an opponent's Psynergy during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is only bought randomly by bringing a Star Dust forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. It can be bought for 2500 coins, sold while intact for 1875 coins, sold while broken for 1250 coins, and repaired for 625 coins.

Spirit Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure all Adepts HP by around 160 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is only bought randomly by bringing a Tear Stone forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. It can be bought for 3600 coins, sold while intact for 2700 coins, sold while broken for 1800 coins, and repaired for 900 coins.

Golden Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to increase all Adepts' resistances by 20 during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It can only be found in a data-enhanced game of The Lost Age if Isaac's party rescued Hsu at Alpine Crossing with the Lift Psynergy in that game; the first time Felix attempts to enter the town Champa, a cutscene involving Feizhi will occur and will eventually give you this item. It can be bought for 4000 coins, sold while intact for 3000 coins, sold while broken for 2000 coins, and repaired for 1000 coins.

Rings introduced in Dark Dawn
The following rings first appeared in the third game, :

Zol Ring: Multiplies the wearer's Agility by a factor of 1.8. It is one of several items Obaba can forge from Quality Zol. Also, one Zol Ring is given by the blacksmiths in Passaj. It can be bought for 2500 coins and sold for 1875 coins.

‎ Lady Moon's Ring: Increases the wearer's base Defense by 8 and all elemental Resistances by 10. This ring is given to Matthew by Lady Hinechou after he brings her children home. It can be bought for 3300 coins and sold for 2475 coins.

Lord Sun's Ring: Increases the wearer's base Attack by 8 and increases the chances of getting an Unleash. This ring is among the treasures stored in the secret room behind Emperor Unan's study in Tonfon. It can be bought for 4900 coins and sold for 3675 coins.

Heirloom Ring: Increases the wearer's Mercury Power by 30 and Mercury Resistance by 40. Also, it can be used in battle to restore 1000 HP to a single party member, just like the Pure Ply Psynergy. This ring is found in a secret room beneath King Paithos's throne after the Grave Eclipse begins. It can be bought for 5600 coins and sold for 4200 coins.

Trivia

 * Rings are the only equipment class present in previous games to feature almost entirely new equipment in.
 * Boots may also qualify, although this is debatable since many of the "new" boots in Dark Dawn were actually coded into and were simply left unused.