Music

In many games, there is a sound test feature either in an options screen or hidden in the game waiting to be unlocked, and it allows you to listen to any of the game's musical selections at will. While has no such feature,  has it hidden as an easter egg within the Battle Mode's lobby. It features every single piece of music found in both games, including those normally heard in Golden Sun only, gathered in one place in the The Lost Age game cart for your reference.

To access the sound test, go into Battle mode from the file select screen with the save file of your choice. Then go to the woman in the lower-left-most corner of the area. Normally, she says, "I like my men macho. You...don't work out much, do you?" However, if you talk to her while holding the R or L shoulder button of your current game system, she will say, "You have a song request?" and a tiny menu consisting of a number will appear. You can scroll left and right to scan from numbers 0 to 96, and when on a certain number, pressing A will play music assigned to that number. You can now listen to all of both games' tunes.

However, depending on the status of your save file, you can only access music which you have heard previously in that file. And even when you save right before the final boss, there will still be dozens of numbers that are inaccessible; these numbers are the tunes from the original Golden Sun not heard in The Lost Age during normal gameplay. When you save a Completed Data File and use that to load Battle mode, all 97 tracks will be unlocked for you to listen to.

The Lost Age Music list
The following list is based on the internal list of music accessible from the Battle Mode of. It marks tracks introduced in with  (GS)  and tracks later introduced in  with  (TLA) :


 * 0 (GS) : The festive theme heard when you normally walk around in Battle mode in either game, use the Lucky Medal Fountains in Tolbi and Lemuria, play Lucky Wheels in Tolbi and Contigo, play Lucky Dice in Golden Sun, and chase the bandits inside Vault's Inn in Golden Sun.
 * 1 (GS) : The extended version of the official Golden Sun theme heard during the end credits of the first game and the text prologue of the second.
 * 2 (GS) : The music of the file select screen in both games, and it is heard in several sanctums in Golden Sun as well.
 * 3 (GS) : The troubling music heard all throughout Mercury Lighthouse and the "exit portion" of Venus Lighthouse in Golden Sun, and when Jenna exits Venus Lighthouse at the start of The Lost Age to head in the direction of Suhalla Gate.
 * 4 (TLA) : A simple, upbeat tune heard when playing Super Lucky Dice in Contigo, during the initial phase of each game.
 * 5 (TLA) : The Alhafra town theme, also heard when playing Lucky Dice in Contigo.
 * 6 (TLA) : Subtle oriental music heard in the non-dungeon portion of Kandorean Temple, Champa, and the Sea of Time Islet.
 * 7 (TLA) : The Daila town theme, also heard in West Indra Islet.
 * 8 (TLA) : The Apojii Islands town theme, also heard in SW Atteka Islet.
 * 9 (TLA) : The Izumo celebration of flutes and percussion, after saving the town and Susa from the Serpent.
 * 10 (TLA) : The downtrodden Izumo theme heard in town before defeating the Serpent, as well as the Izumo Ruins theme.
 * 11 (TLA) : Morose music heard after the Doom Dragon battle, when the Adepts realize they slew more than just the Dragon.
 * 12 (TLA) : Similar to the Daila town theme, but heard in the dungeon portion of Kandorean Temple.
 * 13 (TLA) : The music heard in Naribwe, Kibombo Mountains, and the town of Kibombo after Akafubu's ceremony.
 * 14 (TLA) : A percussion beat heard during Akafubu's ceremony, during which Felix's party meets Piers.
 * 15 (TLA) : The Lemuria city theme.
 * 16 (TLA) : A melodic town theme heard in Madra, Mikasalla, N Osenia Islet, and Hesperia Settlement.
 * 17 (TLA) : Music heard in SE Angara Islet, and Kalt Island.
 * 18 (TLA) : The Garoh town theme.
 * 19 (TLA) : The Yallam town theme.
 * 20 (TLA) : Yepp's song with percussion.
 * 21 (TLA) : Yepp's song without percussion.
 * 22 (TLA) : The Air's Rock theme.
 * 23 (TLA) : The Aqua Rock theme, also heard when you cast Douse on the giant blue stone in Apojii Islands.
 * 24 (TLA) : Gloomy, foreboding music heard in Madra Catacombs, Alhafran Cave, Islet Cave, and Apojii Islands Cave.
 * 25 (TLA) : Simple music heard in Shrine of the Sea God, Shaman Village Cave, Indra Cavern, Osenia Cavern, Atteka Cavern, and Angara Cavern.
 * 26 (TLA) : The Gaia Rock theme.
 * 27 (TLA) : The Gabomba Statue theme.
 * 28 (TLA) : The Jupiter Lighthouse theme, also heard when Akafubu attempts to offer Piers' Black Orb to the Gabomba Statue.
 * 29 (TLA) : The Magma Rock theme.
 * 30 (TLA) : The Mars Lighthouse theme.
 * 31 (TLA) : The Tundaria Tower theme, also heard when Felix gives the Shaman's Rod to Moapa.
 * 32 (TLA) : The Taopo Swamp theme.
 * 33 (TLA) : The Ankohl Ruins theme.
 * 34 (TLA) : Karst and Agatio's theme, heard when the two confront Isaac's party at Jupiter Lighthouse and when the two are dying in Mars Lighthouse.
 * 35 (TLA) : Upbeat Polynesian music heard when Briggs steals the sailing ship from Alhafra. Also heard when Echo gives his explanation of the Djinn and Summon system.
 * 36 (TLA) : Menacing music heard when meeting Karst for the first time in Madra, when the Jupiter Lighthouse is lit, and when the Adepts confront the Wise One on the aerie of Mars Lighthouse.
 * 37 (TLA) : Town music heard in Loho, Shaman Village, and in the epilogue when the Adepts are leaving Prox.
 * 38 (TLA) : Music heard during the cutscene with Sheba after flying the winged Lemurian Ship out of Atteka for the first time. Late in the game, it is heard after track number 11.
 * 39 (TLA) : Tense music heard when Idejima breaks away from Gondowan, when Alex, Karst, and Agatio confront Felix's party in Champa, and when the Wise One summons the Doom Dragon.
 * 40 (TLA) : The official The Lost Age opening screen theme heard when starting up the second game cart.
 * 41 (TLA) : The overworld sailing theme, also heard at the Lemurian Ship's initial resting place at East Indra Shore and when exploring the Lemurian Ship's insides to get rid of all the Aqua Jellies.
 * 42 (TLA) : The overworld theme heard throughout The Lost Age before the Reunion at Contigo. Locations this music retains itself in include Osenia Cliffs and Gondowan Cliffs.
 * This music has an extra instrumental track that is never heard because, due to an apparent programming error, an instrument was never assigned to this value. Here is a video whose second half is the overworld theme with a drum instrument assigned to the additional track via hacking, to show what the theme was likely supposed to sound like.
 * 43 (TLA) : The overworld theme heard during and after the Reunion at Contigo.
 * 44 (TLA) : The end credits theme of The Lost Age.
 * 45 (GS) : Fast-paced music heard during Link Battles in the games' Battle Modes. In the main game Golden Sun, it is partially heard in Altin Peak when outrunning the boulder, while in that of The Lost Age, it is fully heard during the double-up phase of Super Lucky Dice.
 * 46 (GS) : Battle music heard when battling the Colosso Gladiators in either game, and is also heard during the race portion of Trial Road.
 * 47 (TLA) : Jenna's battle theme heard in the prologue of The Lost Age, and also heard in Alhafra shortly before Briggs steals the town's ship. After the Reunion, this music plays when you enter battle with Jenna in your current party and Isaac and Felix in the backup party.
 * 48 (TLA) : Felix's battle theme heard throughout most of The Lost Age ' s many battles. After the Reunion, this remains playing as the main battle theme as long as either Felix is in the front party, or neither he, Isaac, nor Jenna are in the front party. The entirety of this theme is used as the introductory portion of the progressive rock remix of Golden Sun battle music that first appeared in Super Smash Bros. Brawl and was reused in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
 * 49 (TLA) : Heavy battle music heard during the boss battles with Briggs and Moapa - the battles against powerful non-Adept humans that have their own human minions.
 * 50 (TLA) : The Lost Age ' s standard boss theme.
 * 51 (TLA) : The battle theme heard when entering battle while sailing on the Lemurian Ship before the Reunion.
 * 52 (TLA) : Karst and Agatio's battle theme, heard when you battle them after lighting Jupiter Lighthouse. It is a more upbeat variation of track number 34.
 * 53 (TLA) : Menacing low-key music heard during the battle with the Flame Dragons in Mars Lighthouse, and when Susa feeds the Serpent with Dragonsbane.
 * 54 (TLA) : Doom Dragon final boss music, which is the main, looping portion of the progressive rock remix of Golden Sun battle music that first appeared in Super Smash Bros. Brawl and was reused in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
 * 55 (GS) : Standard Golden Sun series victory fanfare.
 * 56 (GS) : The Game Over theme heard whenever the party is felled.
 * 57 (GS) : Ivan's theme, heard when Isaac meets Ivan in Vault, Ivan meets Hama in Lama Temple, and Ivan meets Hammet in Lunpa Fortress in Golden Sun.
 * 58 (GS) : Villainous music heard in each of the four occasions Isaac's party encounters Saturos and Menardi, when Isaac's party encounters the Vault bandits in the attic of the inn, as well as at the Pirate Ship location at the bottom of Crossbone Isle, and during the cutscene with the tidal wave.
 * 59 (GS) : The Prox village theme prior to the epilogue. Also heard when Sheba falls off Venus Lighthouse at the end of Golden Sun.
 * 60 (GS) : Chaotic music heard when Mt. Aleph erupts, the Kraken appears on the Tolbi-bound Ship, and when Venus Lighthouse trembles to bring up its beacon in Golden Sun; and once Mars Lighthouse starts to unleash a massive amount of energy at the finale of The Lost Age.
 * 61 (GS) : A shortened version of track 65, presumably heard when the title screen is brought up after young Isaac and Garet are knocked out by Saturos and Menardi in the prologue.
 * 62 (TLA) : The Sea of Time theme.
 * 63 (GS) : The official Golden Sun series main theme, the non-extended version heard in the first game's title screen. This has received a remix in Golden Sun: Dark Dawn.
 * 64 (TLA) : A more upbeat remix of track 63, heard when entering a password in The Lost Age.
 * 65 (TLA) : Somber music heard when the Mars Star is cast into Mars Lighthouse, and the scenes afterward prior to when Mars Lighthouse starts to overflow.
 * 66 (TLA) : A softer remix of track 63 heard in the game's epilogue when the Adepts reunite with their families outside where Vale used to be. Is the last song heard in the main game.
 * 67 (TLA) : Tragic music heard in The Lost Age ' s epilogue when the Adepts return to Vale to find it destroyed.
 * 68 (GS) : A shortened version of track 63 heard in the To Be Continued screen at the end of Golden Sun.
 * 69 (GS) : The peaceful town theme heard in Vale and Vault, as well as Altin after defeating the Hydros Statue.
 * 70 (GS) : The upbeat town theme heard in Bilibin, Bilibin Barricade, Tolbi, Lunpa, Kolima, Kolima Forest, Kolima Bridge, after all those towns have had their troubles taken care of. In The Lost Age, it is heard in Gondowan Settlement.
 * 71 (GS) : The troubled town theme heard initially in Bilibin, Imil, Kolima, and Lalivero before their troubles are remedied.
 * 72 (GS) : The medieval music heard in Lord McCoy's palace in Bilibin, Hammet's palace in Kalay, Babi's palace in Tolbi, and King Hydros' palace in Lemuria.
 * 73 (GS) : Downbeat music heard inside Tret Tree and in Altin village while it is flooded.
 * 74 (GS) : Oriental music heard in Fuchin Temple, Xian, Lama Temple, and when Hama appears during the Reunion at Contigo.
 * 75 (GS) : The Kalay town theme, also heard in Kalay Docks and Tolbi Docks.
 * 76 (GS) : Music heard during the racing part of the Colosso competition, and after you revive Tret in Kolima Forest.
 * 77 (GS) : Fanfare-like music heard when you preview all the various stages of the Colosso competition.
 * 78 (GS) : Melodic music heard in Tolbi before the Colosso games.
 * 79 (GS) : The music heard in Sol Sanctum and Anemos Inner Sanctum.
 * 80 (GS) : Enchanting music heard in Kolima Forest, Mogall Forest, Contigo, and Trial Road after competing against Moapa. Also heard in Sol Sanctum when discovering the two rooms connected to the Elemental Star Chamber.
 * 81 (GS) : The music heard in the Elemental Star Chamber, on the aeries of the Mercury and Venus Lighthouses, and the portion of Anemos Sanctum where you must collect all 72 Djinn to open the door. At the end of The Lost Age, it is heard at the meeting on the peak of Mt. Aleph.
 * 82 (GS) : Tense, low-key music heard during Golden Sun ' s stormy prologue, throughout Altin Peak, and in the insides of Lunpa Fortress. Also heard when the Wise One talks with Isaac and Garet in the erupting Elemental Star Chamber, and at the aerie of Venus Lighthouse following the final battle.
 * 83 (GS) : Music heard in Goma Cave, Vale Cave, Vault Cave, Suhalla Gate, and Yampi Desert Cave.
 * 84 (GS) : Music heard in Lamakan Desert, Suhalla Desert, and Yampi Desert.
 * 85 (GS) : Peaceful town music heard in Imil after Mercury Lighthouse is activated, the town of Suhalla, in E Tundaria Islet, and in Prox after Mars Lighthouse is activated.
 * 86 (GS) : Dungeon music heard all throughout Fuchin Falls Cave, Crossbone Isle, Dehkan Plateau, and Treasure Isle. Also plays during the cutscene on the Tolbi-bound Ship when everyone is waiting to depart.
 * 87 (GS) : Foreboding music heard in Altmiller Cave, Tunnel Ruins, and the cutscene that transpires on the Mercury Lighthouse's aerie after the boss battle with Saturos. In The Lost Age it is heard in Gabomba Catacombs.
 * 88 (GS) : Babi's theme, heard when conversing with him in Altmiller Cave and later in Babi Palace.
 * 89 (GS) : The music heard all throughout the events upon the Tolbi-bound Ship. Was notably re-used as the backdrop for the first E3 2009 trailer for Golden Sun DS.
 * 90 (GS) : Golden Sun's overworld theme. Also heard on Idejima in the prologue to The Lost Age.
 * 91 (GS) : Venus Lighthouse theme, heard in the later dungeon portion of Venus Lighthouse in Golden Sun and in the earlier exit portion in The Lost Age.
 * 92 (GS) : Isaac's battle theme, heard all throughout Golden Sun and, after the Reunion in The Lost Age, heard when you enter a battle with Isaac in your current battling party and with Felix out of it.
 * 93 (GS) : Saturos' battle theme, heard when you battle Saturos and Menardi in Golden Sun ' s prologue, Saturos atop Mercury Lighthouse, and Star Magician in Treasure Isle.
 * 94 (GS) : Golden Sun boss battle theme heard throughout the original Golden Sun and also when battling Valukar in Yampi Desert Cave.
 * 95 (GS) : Golden Sun superboss battle theme heard when battling Saturos and Menardi atop Venus Lighthouse, Deadbeard in Crossbone Isle, and Sentinel in Islet Cave.
 * 96 (GS) : Fusion Dragon final boss music in Golden Sun, also heard when battling Dullahan in The Lost Age.

Golden Sun: Dark Dawn Music List
The music list has 85 tracks, but unlike previous games these include the short "incidental" pieces that play in response to in-game events like staying at an Inn. Therefore, the following list covers the tracks that are appropriately full songs.
 * Track 7: Title Screen jingle comprised of the first portion of the Golden Sun theme.
 * Track 10: The standard battle music for much of the game.
 * Track 11: The main theme of Dark Dawn, officially used on promotional websites.
 * Track 12: Bright music heard during Flint's Djinni tutorial, then when claiming the prize following a Dim Dragon fight, and finally used as the Champa Camp theme.
 * Track 13: Unused music featuring a church organ and bells.
 * Track 14: A march that is the theme for the Psynergy Training Grounds.
 * Track 15: The overworld map theme for most of the game's on-land segments. A direct rip of this track is featured in Super Smash Bros. for Wii U and reused in Super Smash Bros. Ultimate.
 * Track 16: Exterior dungeon area music heard when climbing the Clouds of Passaj and Talon Peak.
 * Track 17: Alternative battle music heard while battling in the overworld regions of Goma and Ei-Jei.
 * Track 18: Eclipsed Kaocho town theme.
 * Track 19: A remix of the original games' Track 69, the "Vale" theme, heard in Patcher's Place.
 * Track 20: Te Rya Village theme. Beforehand, it is heard when Paithos tells Amiti and the party about the mysterious Adept that turned on the Alchemy Well, and late in the game it is heard when first talking with Obaba.
 * Track 21: Plays when the Tuaparang dropship flies overhead and drops Tua Warriors onto the Apollo Lens.
 * Track 22: A somber piano melody that plays following the final boss battle when Sveta discovers the truth about the Chaos Hound.
 * Track 23: A peaceful flute-based theme heard at Konpa Gate, Saha Town and Saha Cistern.
 * Track 24: A remix of track 17 that plays on sea battles in the non-shadowed parts of the ocean.
 * Track 25: The Passaj town theme after it has been revitalized.
 * Track 26: Heard when entering Kolima Junction from the west at first, then when first entering Kolima Village while the Dream Tree suffers from a weird illness.
 * Track 27: The Kolima Village theme after the Dream Tree has been healed.
 * Track 28: The Apollo Lens theme.
 * Track 29: The Yamata City theme.
 * Track 30: The Tonfon theme.
 * Track 31: Standard boss battle music that plays when fighting Tangle Bloom, Dim Dragon, Dim Dragon Plus, Stealthy Scouts, Ku-Tsung and Ku-Embra, and Sludge.
 * Track 32: The Ayuthay theme.
 * Track 33: The Belinsk Ruins theme.
 * Track 34: Tense music heard when Tyrell is losing control of the soarwing early in the game, when first entering Carver's Camp and a Psynergy Vortex is discussed, and when entering Te Rya Village and meeting Ryu Kou.
 * Track 35: Blados and Chalis' boss battle theme, heard in the Alchemy Dynamo and later the Apollo Lens.
 * Track 36: The final boss theme.
 * Track 37: A peaceful flute-based version of the Golden Sun theme heard at Lookout Cabin throughout the beginning stages of the game, and also when Matthew's group returns to the cabin after the end credits.
 * Track 38: Alternative Boss battle music heard when fighting the Sand Prince, the Ice Queen, and the Mountain Roc.
 * Track 45: Battle music heard while fighting against any shadow monster made by the Grave Eclipse.
 * Track 46: A remix of the original games' track 93, the "Saturos" or "Star Magician" battle theme, heard in all four of the game's "superboss" fights - the Ogre Titans, the Ancient Devil, the Star Magician (who incidentally used the same musical theme in his GBA incarnation), and Dullahan.
 * Track 47: A remix of the original games' track 55, the standard Golden Sun series victory fanfare.
 * Track 48: Game over theme.
 * Track 49: The game's main version of the official Golden Sun theme, officially used on promotional websites but only heard in the game during the first half of the end credits.
 * Track 50: Dank music that plays in Abandoned Mine and Phantasmal Bog.
 * Track 51: The dark music heard at Tanglewood, part of the first dungeon in the game.
 * Track 52: Threatening music played in the Konpa Cave and Burning Island Cave.
 * Track 53: Cave music heard in Goma Plateau, Konpa Shrine, the interior cave portions of Passaj Mountain Climb, Border Town Mine, Port Rago Canal, Harun Channel, and Gaia Falls Islet.
 * Track 54: Soft, bell-based dungeon music first heard in the Alchemy Dynamo of Belinsk Ruins before and after the boss battle as well as at the top of Luna Tower where you get the Eclipse summon (only after you stepped out of Luna Tower into Belinsk for the first time), then at Crossbone Isle.
 * Track 55: The Kaocho theme.
 * Track 56: Peaceful town music heard at Carver's Camp, Harapa, Border Town, and Harun Village.
 * Track 57: Dark music first heard when the girl dies at the Belinsk opera house, then when Briggs dies on his ship a little later, and then when Hou Zan dies on Iceberg Outpost. Heard throughout the rest of the game at Passaj, Ayuthay, Harapa and Champa during the Grave Eclipse.
 * Track 58: Identical to Track 57.
 * Track 59: The Port Rago theme, first heard when Harapa is lit up at night.
 * Track 60: Troubling music heard when Carver uses the gondola to cross a broken bridge, then when the Stealthy Scouts drop onto the party in Konpa Cave, then when Ku-Tsung and Ku-Embra confront the party while trying to leave Ayuthay.
 * Track 61: Turbulent music when the Alchemy Dynamo gets reactivated and Luna Tower starts to rise. Also heard a little later when the party finds Briggs wounded on his ship, and near the end of the game when Blados and Chalis use Dark Binding with the Chaos Hound.
 * Track 62: The Iceberg Outpost theme, also heard on the Lost Ship, the Lonely Island Ruins, and the initial portion of the Endless Wall.
 * Track 63: Music for dungeon-style exterior areas, heard at Goma Plateau when leaving the cabin for the cave, then at Goma Highlands Road, Carver's Lumberyard, the exterior portions of Passaj Mountain Climb, and when exiting Teppe Ruins.
 * Track 64: The Arangoa Prelude.
 * Track 65: "Lake Bycal Moonlight", the second of the themes the musicians at Belinsk may play.
 * Track 66: "Rainbow over Koba Desert", the third of the themes the musicians at Belinsk may play.
 * Track 67: "Mountain Roc Rising", the default theme the musicians at Belinsk may play.
 * Track 68: The music associated with the Grave Eclipse, which triggers whenever entering the Grave Eclipse's field in the overworld. First heard once the party watches the Eclipse start from Belinsk. Also keeps playing in the exterior portion of the Passaj Mountain Climb.
 * Track 69: The Passaj theme before it is revitalized.
 * Track 70: The theme heard when climbing the Apollo Ascent and the overworld portion of the Endless Wall leading up to it.
 * Track 71: The theme that plays in the Belinsk Opera House prior to the Grave Eclipse, the cutscene when leaving Belinsk for the first time, and all throughout Belinsk and its castle after completing the Belinsk Ruins dungeon. Heard once more throughout the final cutscene in Belinsk at the end of the game.
 * Track 72: The sailing theme, whenever commandeering the ship across the areas of the world's ocean that is not covered by the Grave Eclipse.
 * Track 73: The Kolima Forest theme.
 * Track 74: Chaotic music in the Opera House of Belinsk when the Grave Eclipse has started, before and during the Dark Devourer battle.
 * Track 75: The Barai Temple, Craggy Peak Ruins, Warrior's Hill, and Otka Island dungeon theme.
 * Track 76: The theme of the commanders from Tuaparang - Blados and Chalis - heard whenever they appear in Konpa Cave, Talon Peak, the Alchemy Dynamo of Belinsk Ruins, and Apollo Lens.
 * Track 77: The Apollo Sanctum gate theme.
 * Track 78: The dank music heard in Konpa Ruins, the Ouroboros, the first screens of Harapa Ruins, Teppe Ruins, and Yamata Ruins.
 * Track 79: The theme heard in Harapa Ruins, North Wall Shrine, the first exterior screen before Teppe Ruins, and Snowdrift Shrine.
 * Track 80: Starts with threatening the music heard when a giant Tuaparang airship is seen for the first time in the introduction, and then transitions to what is heard in the subsequent text scrawl, which ends with another variation on the Dark Dawn theme.
 * Track 81: A remix of Track 11 that is heard throughout the credits.
 * Track 82: A slight xylophone remix of the Vale theme played when viewing the Sun Saga books.
 * Track 83: A subtle version of the Vale theme heard in the file select, with an all-new extended portion.
 * Track 84: A version of Track 11, the Dark Dawn theme, that plays in the first part of the opening text scrawl. It is followed by Track 80.