Gasp


 * This Djinni appears as an enemy that can be battled.

Gasp (モリバン Moribun) is a Jupiter Djinni found in.

Gasp is the ninth Jupiter Djinni in. The separate Djinn list viewable with the Select button from the status screen lists Gasp and all other Jupiter Djinn introduced in The Lost Age before the seven Jupiter Djinn from the original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Gasp is the sixteenth Jupiter Djinni in the GBA series, rather than the ninth.

Basic description

 * "Call the Grim Reaper on your foes."

When Set, Gasp increases its Adept's base HP by 12 and base Psynergy Points by 5.

When Gasp is unleashed in battle, each enemy has a chance to be inflicted with a Death Curse, a status condition that instantly downs the target once the target has executed seven actions. Like with the Curse Psynergy, enemies that take multiple actions per turn will have their seven-turn countdown timers go by much faster, and if an enemy already afflicted with Death Curse has a Death Curse-causing effect such as the Curse Psynergy or this Djinni successfully affect them again, the countdown will be forwarded one measure.

Visually, Gasp's unleash animation resembles the user summoning the transparent purple image of a Jupiter Djinni above the enemy party. Then, a mass of glowing purple clouds in the shape of monstrous faces slowly float from the bottom of the screen under the enemy party, and hold for a moment before disappearing. This does not look any different whether one or more enemies are afflicted.

Location
It is only accessible after Isaac's party joins Felix's late in The Lost Age because it requires both the Hover Psynergy earned upon completing the Trial Road contest and the Lift Psynergy Isaac's party brings with them. At the exterior screen of Trial Road where the battle with Moapa and the two Knights took place, cast Hover on the glowing purple Hover tile, then cast Lift on the boulder blocking the way to a secret area with lots of grass clumps and Gasp present. Along with looting the other aspects of the area, go to either the top or the bottom of the lower left lake so that the Djinni is opposite yourself, cast Reveal to show a platform in the center of the lake, and hop onto the platform to get Gasp pushed off to the side so that it can be engaged in battle to be earned. See here for battle statistics.

Analysis
General: The Death Curse status condition is rarely relevant to normal play, whether it is used by you or used against you. Battles with random monsters typically go by much faster than the seven enemy actions Curse requires the targeted enemy to take, and while it is possible to have multiple Adepts be in classes with the Curse Psynergy and have them all cast Curse on the same enemy to force the countdown timer along, it takes less effort than that to rout an enemy formation with straightforward attacking. Bosses would theoretically be ideal to use Death Curse against because not only do the battles against them last long, but the fact they typically execute two actions per turns would make the countdown go by twice as fast. But unfortunately, bosses are typically immune to Curse and other status conditions due to having high luck values. Thus, while Gasp is conceptually a direct improvement over Curse in that it attempts to afflict all enemies with Death Curse instead of one, it is still a novelty that ultimately won't yield results preferable to more straightforward battling approaches. In, Gasp's identical equivalent is the Venus Djinni Hemlock.

By game
Gasp is therefore basically worthless as a battle effect in this game, even though the four Ball minions of the Star Magician optional boss battle can be afflicted with Death Curse all at once. It is still far preferable to destroy the balls with traditional attacks, and you would probably want to keep the Thunder Balls alive to limit the threat value of the other three varieties.

Name Origin
A gasp is a quick, deep breath into the lungs.

Moribun comes from moribund, a state when you are dying.