List of consumable items

Recovery Items
There are items sold in stores that can be used to heal hit points to Adepts that are still alive but are at risk of running out of health.

Herb: Restores 50HP. Costs 10 coins. Corn: Restores 100HP. This is found rarely. Nut: Restores 200HP. Costs 200 coins. Vial: Restores 500HP. Costs 500 coins. Potion: Restores all HP to one party member. Costs 1000 coins. Mist Potion: Restores 300HP to all current battling Adepts. Found in The Lost Age only. Costs 9000 coins.

Damage/Status Items
This is a list of items that can be used to either damage foes or afflict them with a negative status consition. None of the following items can be purchased.

Bramble Seed: Does Venus Damage. Crystal Powder: Does Mercury Damage. Oil Drop: Does Mars Damage. Smoke Bomb: May delude the target. Sleep Bomb: May put target to Sleep. Weasel's Claw: Does Jupiter Damage.

Stat-boosting Items
This is a list of items that can be used to permanently increase an Adept's statistics. All of the following items costs 500 coins. For more detailed information, including locations, see List of consumable stat-boosting items.

Apple: Increases an Adept's attack rating. Cookie: Increases an Adept's maximum PP. Hard Nut: Increases an Adept's defense rating. Lucky Pepper: Increases an Adept's luck rating. Mint: Increases an Adept's agility rating. Power Bread: Increases an Adept's maximum HP.

Other items
This is a list of other consumable items that do not fit in the above categories.

Antidote: Cures Poison and Venom. Costs 20 coins. Elixir: Cures Sleep, Stun, and Delusion, and all other conditions that disappear after a battle. Costs 30 coins. Psy Crystal: Fully restores a party member's PP. Costs 1500 coins. Sacred Feather: Decreases monster encounter rate temporarily. Costs 70 coins. Water of Life: Revives a downed ally to 100% health. Costs 3000 coins.