Phantasmal Bog

The Phantasmal Bog is a dungeon visited by Matthew's party in Golden Sun: Dark Dawn.

Background and History
One of the major effects of the Golden Sun event was that Kolima Village and Kolima Forest were moved far east. The new location of the two areas was on top of a marshland. The effect of this move was to essentially destroy the marshland, replacing it with fertile ground. This would anger one of the marsh's former residents, Sludge, who would come to haunt the area. In his anger, Sludge would place a curse on both Kolima Village and Kolima Forest. The curse rendered Kolima Forest unnavigable, and caused one of Kolima's four great trees, the Dream Tree, to sicken. The Dream Tree was the source of Dream Leaves, which caused people to have dreams. When the Dream becomes ill, people begin to have bad dreams. To find the source of the Dream Tree's illness, Matthew and his friend use Dream Leaves at the base of the Dream Tree, and soon find themselves in the Phantasmal Bog. When exploring the Bog, they come across Sludge, who attacks the party. Matthew's party is able to defeat Sludge after a fierce battle, and after clearing the dungeon for the first time, the party acquires the Crush Tusk. The curse on Dream Tree was lifted, and the tree was healed using the Hermes' Water given by Briggs at Port Rago.

Walkthrough
First of all, it is important to note that standing on the yellow light will allow you to leave your dream.

Jump to the right and upwards, and a weird crocodile will try to smash you. It will continuously Crush the weak looking ground parts, but no worries, just follow the path counter-clockwise, push the rock in the bog, and exit south.

Continue south and take the right exit. Continue down the path until the big lake on the 1F, as it's pretty linear. Head north at the lake and in the next room cast Arid Heat on the puddle. This will dry up the lake. Jump back to the start of this area and down into the lake bed so you can grab the Mint from the chest.

Now go down into the next area and push the log south, and then up. Now push the south log left, and then the north log down one more time. Now go fill up the leaf with water and come back here. You'll be able to get to the chest on the left now for a Faery Vest. With that treasure in hand, go back and drain the water and come back to this lake. Push the south log right again and the other log down. Now push the south log left.

Go refill the lake now and come back. You can now get to the south bank. Go through the south exit and follow the path. In this room there's the Mars Djinni Glare hanging out on a ledge. Go freeze the southern puddle and push the left log to it. Now push the northern log south and then freeze that puddle to make a bridge. Then you can grab your new Mars Djinn, Glare, after a quick fight. Continue to the next room.

In here the only thing you can do is push a log into the water below. Now if you played around with turning the water into ice you'll see right away why this is important. Slide down the convenient slide here to get back to the lake quickly. Jump to the leaf and freeze it. Now slide to the right, down, up, and left to access a new portion.

Move on to a new frozen section. To get the chest here we need to get over to the other side. Slide down, right, up, left, up, right, down, and left. To get the chest, walk on the ground to the northern stairs and slide down, right, and up for a Giant Axe. Get back to the land on the right and go south.

Follow this path and push the block down to continue. You'll come to a place where you need to grab to continue. You'll also see the tip of the massive chunk of ice, so melt it to continue. Push the next block into the water as well. Now go into the door you freed. Prepare for a Boss Fight.

It is possible to return here by using a Dream Leaf at Kolima Village's inn. So if players missed Glare the first time, it is still possible to obtain it.

Collectibles

 * Mars Djinni Glare
 * Faery Vest
 * Mint
 * Giant Axe