Will Head enemy line

The Will Head, Death Head, Willowisp, Devilwisp, Shadowisp, and Deathwisp are enemies that are randomly battled throughout each game in the Golden Sun series. As an enemy line, they are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun and Golden Sun: The Lost Age, they resemble skulls cloaked in ethereal flames. Golden Sun: Dark Dawn gives them a slight redesign, now resembling ghostly flames with a small face.

Will Head
A Will Head is a variant with a light green skull and a light blue flame, and is level 5 in Golden Sun and level 9 in The Lost Age. In Golden Sun it is fought in Goma Cave and Kolima Forest. In The Lost Age it is fought in the overworld region that is the lower portion of Indra (the region encompassing Madra).

The Will Head is about as strong and durable (or weak and frail depending on your perspective) as the Zombie and the Ghost in the first game's Goma Cave, but becomes much weaker in comparison to other monsters such as the Troll in Kolima Forest. In the second game it is definitely weaker and easier to deal with than the monsters it is fought alongside, such as the aforementioned Troll.

A Will Head's statistics are as follows:

A Will Head uses these battle commands:

Death Head
A Death Head is a variant with a violet skull and a light green flame, and it is level 12 in Golden Sun and level 17 in The Lost Age. In Golden Sun it is fought in Mogall Forest and then the overworld region that is the southeastern region of Angara (the region encompassing Mogall Forest's exit, Xian, Altin, and the entrance to Lamakan Desert). In The Lost Age it is fought in the overworld region that is the lower portion of Gondowan (the region encompassing Kibombo and Naribwe), and subsequently in the Gabomba Statue and Gabomba Catacombs.

The Death Head has solid offensive and defensive statistics when compared to the monsters it is first fought alongside, in Mogall Forest in the first game and lower Gondowan in the second, though its agility is average. It soon becomes forgettable when you deal with much more powerful random monsters such as the Ape and Red Demon.

A Death Head's statistics are as follows:

A Death Head uses these battle commands:

Willowisp
A Willowisp is a level 25 variant with a yellow skull and a purple flame. It is fought in the Road to Babi Lighthouse, the Tunnel Ruins, and the later portion of Venus Lighthouse.

From the start, the Willowisp is quite weak, frail, and slow compared to other monsters fought along with it, including the Wild Gryphon in particular. In Venus Lighthouse it can appear along with the Recluse in a group of five enemies at a time, but wide area-of-effect offensive Psynergy can take them all out quite easily.

A Willowisp's statistics are as follows:

A Willowisp uses these battle commands:

Willowisp
A Willowisp is a white-blue level 3 variant. In Dark Dawn it is a "tutorial" enemy fought in the Tanglewood and the Abandoned Mine.

A Willowisp's statistics are as follows:

A Willowisp uses these battle commands:

Devilwisp
A Devilwisp is a white-red level 28 variant. In Dark Dawn it is fought throughout Belinsk Ruins.

A Devilwisp's statistics are as follows:

A Devilwisp uses these battle commands:

Shadowisp
A Shadowisp is a black-blue level 35 variant. In Dark Dawn it is fought in the shadowed areas of the overworld around Champa and Ayuthay after the Grave Eclipse begins.

A Shadowisp's statistics are as follows:

A Shadowisp uses these battle commands:

Deathwisp
A Deathwisp is a black-purple level 36 variant. In Dark Dawn it is fought in the shadowed areas of the Eastern Sea and the Passaj Mountain Climb after the Grave Eclipse begins.

A Deathwisp's statistics are as follows:

A Deathwisp uses these battle commands: