Ember

Ember (ジェーネ Gene) is a Mars Djinni found in and.

Ember is the fifth Mars Djinni in the original, and can also be acquired in. Although it is not the party's fifth Mars Djinni in The Lost Age, Ember is still ordered as the fifth Mars Djinni when equipped to characters. Because it is not available until after most other Mars Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Ember and all other Mars Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Ember is the sixteenth Mars Djinni in The Lost Age rather than the fifth, but this order has no influence elsewhere in the game.

Basic description

 * "Restore party PP with passion's flames."

When Set, Ember increases its Adept's base HP by 9, base PP by 4, base Defense by 2, and base Agility by 2.

When Ember is unleashed in battle, the PP meters of all current battling Adepts are restored by 7% of their respective maximum PP meters.

In and, Ember's unleash animation visually resembles a glowing red image of a Mars Djinni floating above the party while collections of small, glowing red energy orbs spiral into each Adept in order.

Locations
To get to it, exit out of Tolbi's south gate, but not so much that you'll exit onto the world map; instead, hug the wall to the right and go behind the trees as you go right, then up, to an area where a small plant lies at the bottom of a wall. Use the Growth Psynergy, then climb up to where there is a puddle and use Frost on it. Then retrace your steps back to the town's front gate - again, making sure not to mistakenly exit the town area into the overworld, since that will reset the plant and the ice pillar - and go to the inn at the upper right area of town. Step onto the top of the ice pillar and hop to the right to collect Ember.



Analysis
General: Ember is a very meager effect with very little opportunity for use however late in the game it is used. While it gives more PP to the party if they have more PP in their meters to begin with, Ember is not even the strongest effect in its category - in The Lost Age, the Jupiter Djinni Aroma restores a higher amount to the party's PP. Ember has an identical equivalent in, the Mars Djinni Flare, and just like in The Lost Age, Flare is outperformed by Aroma's identical equivalent, the Jupiter Djinni Wisp.

By game
It would seem to be a very useful and practical effect, considering the usefulness of PP and how it can easily be drained, and the fact that it only restores more PP as the Adepts level up, but 7% really is a small number to work with, meaning that it only restores a mid-level Psynergy's worth of PP for the Adepts during the endgame. Thus, it is only used occasionally, especially considering that you only need to run around in the field to restore 1 PP every several seconds. However, in Battle Mode it is extremely valuable due to the fact that it is the only method of restoring PP indefinitely.

That Djinni replenishes the PP meters of all current battling Adepts by 10%, and when the final party of Adepts is well-leveled up, Aroma would restore a high-level Psynergy's worth of PP for each affected Adept - a somewhat more respectable amount. Nonetheless, Ember and Aroma are the only effects available to the party that restore the PP of all Adepts in battle at once. But when the game is played with all characters in their respective mono-elemental classes, a Mars Adept with Ember generally focuses more on assault anyway, while Aroma better fits as a support option on a Jupiter Adept, a type of character which is often used for support's sake anyway.

Name Origin
Embers are small grains of slightly burning material normally found in the bottom of fireplaces after the fire has gone out.

It is likely that Gene is short for Generator, as they produce heat. It is also possible that Gene is short for General, a person who leads an army – Garet's mono-elemental class features military ranks, such as Soldier.