Aka Manah enemy line

The Aka Manah and Druj are species of monsters found in Golden Sun: The Lost Age. These monsters, resembling lanky humanoid demons wielding sickle-like axes, are palette swaps of each other and have differing levels of power and defense. This monster line is notable because both of its members can drop a rare piece of equipment that cannot be found anywhere else.

Like with all other monster lines introduced in The Lost Age that have apparently only two members, a third palette swap member to this line exists in the code of the game cart and was even given its own name, but has none of its stats and abilities coded beyond weak placeholder abilities. Had it been used it would have appeared as a member with yellow skin, turquoise legs, dark green wings, and blue shoulder pads named Aeshma.

Aka Manah
An Aka Manah is a member with blue skin, purple legs, dark blue wings, and red shoulder pads. The Aka Manah has 479 HP, 70 PP, 405 Attack, 129 Defense, 187 Agility, and 32 Luck. Its resistances are rather high and well balanced, with only its Mars resistance being less than others while Mercury resistance is more than others.

Aka Manahs can attack with a physical attack, the Freeze Prism Psynergy for strong Mercury damage to multiple Adepts, the Curse Psynergy to start a countdown timer, the monster skill Human Hunt which can either do one single point of damage to an Adept or instantly down that Adept, and the monster skill Demon Eye, a bright glow that may affect all Adepts with Haunt. Their PP meters compel them to use Freeze Prism up to twice per battle. This is a tough monster indeed.

Felling an Aka Manah yields 546 EXP, 318 coins, and in very rare cases, a Gloria Helm, one of the best pieces of headgear in The Lost Age. Aka Manahs are battled in the Mars Lighthouse.

Druj
A Druj is a member with yellow skin, violet legs, dark red wings, and purple shoulder pads. The Druj has 672 HP, 66 PP (which is actually less than its counterpart), 549 Attack, 197 Defense, 205 Agility, and 33 Luck. Its resistances are rather high and well balanced, with only its Mars resistance being less than others while Mercury resistance is more than others.

A Druj can attack with a physical attack, the Megacool Psynergy for slightly less strong Mercury damage but damages all Adepts, the Psy Drain Psynergy to siphon an Adept's PP, the monster skill Human Hunt which can either do one single point of damage to an Adept or instantly down that Adept, and the monster skill Demon Eye, a bright glow that may affect all Adepts with Haunt. Their PP meters compel them to use Megacool up to twice per battle. This is a very tough monster indeed.

Felling a Druj yields 627 EXP, 348 coins, and in very rare cases, a Berserker Band, a circlet-class item that would fit well on a mage-style Adept that would physically attack during battle. Drujs are battled in Islet Cave, in the area accessible only by using the Teleport Psynergy.