Talk:Dullahan

Summon Strategy
I listed a Barebones version of the strategy from hybrid45 that is on Gamefaqs. It's a really cheapo strategy that worked with my level 50 characters.

Charon
In one of my runs I deliberately did not take the Charon tablet prior to fighting Dullahan, having heard the rumor that this would prevent him from using it. He still did, although less than my normal runs. Perhaps this should be noted? AlishaShatogi 06:44, 3 October 2007 (UTC)
 * I'd say yes. No detail in Golden Sun should be considered too minor to note in the Golden Sun Wikia... pretty much no detail, anyway. Erik Jensen (Appreciate me here!) 06:49, 3 October 2007 (UTC)

levels
i TOTALLY disagree when the author says that attempting to beat dullahan at low levels is impossible. i beat this guy with my party at around lvl 35 (i cant remember correctly), no summoning. all i did was having mia in my party. i equipped her with 2 pp regenerating items (a crown and a robe, dont remember the names) and she would cast wish well all turns; this would give her endless pp and cure the entire party, all turns. i also had ivan or so casting bind so dullahan couldnt use djinn storm. with my other 2 characters, i had isaac and garet/jenna (in the first part i used garet to cause bigger damage, then i had to swap it to jenna so she could use cool aura to restore extra hp. this way plus a LOT of patience won me the iris tablet AT LEVEL 35, NO SUMMONING!!

Dijin Storm
I have found that Dullahan will summon charon alomost alaways the turn prior to using dijin storm. He may summon charon betewen and will only use dijin storm every 6-8 turns. The best way to tell is the charon that is the signal will K.O. most of your charaters DON'T revive them they will be imune to the attack. Switching to Sheba or the charter with haze will let you protect an extra party member from the attack. It is recomended to switch to Ivan as he often has the least important dijin. Afterwards It is ideal to bring in the charter that has balm to revive the charaters that where downed by charon. THIS MAY NOT ALAWAYS WORK but i have found it a very good indacator at protecting me.

Also It is advised to keep 1 charter of a kind to help lower the effects of dijin storm for example keep 1 group healer (jenna,Mia) 1 reviver (felix isaac)others are optional.

Element Swap
does nothing except warn you that he's going to use Charon soon. Despite the name, it does not actually change his elemental strengths and weaknesses - your spark plasmas still do just as much damage. 128.120.187.243 23:13, 17 January 2008 (UTC)
 * !? Dude! How do people find out this information? But I suppose that's the beauty of a wiki - information can always be corrected by the more knowledgable reader. ^_^ Erik Jensen (Appreciate me here!) 04:49, 18 January 2008 (UTC)

Hes not that hard...
I cant agree with the page, stating that you should wait until level 60-70 before fighting dullahan. Not to brag, but i beat him on hard mode (where he has 24000 hp) when all my characters were level 54. for people playing through on easy he should be able to be beaten at at least level 50. i feel this page makes him seen far stronger than he actually is.

Also i dont know if this is related to dullahan only, but he is especially weak to the flora summon. its by far the most damaging summon per djinn required on standy, i just thought that might require a mention.

Dullahan - Hard Mode exception
---Note: Remember that according to the games code, he can only have a max of another 383 HP, so maybe that's why he's not that much more difficult on hard. I've beaten him at around 44 before, however...so maybe that is an exaggeration of the level needed. When I got to around 62 I faced him once and beat him horribly... so yea, you don't need to be too high to beat him.

Huh?

 * "(If the player uses the djinn Ground or Petra, Dullahan will gain another turn, giving him four attacks, effectively doing more harm than good to the party)"

That's a strange claim - when I test this out on emulation, using Ground simply makes the first of his three turns unable to move, it doesn't give some sort of beneficial effect to him as far as I can tell. I'll remove the above, but if the above is real somehow then this section's open for more of an explanation. Erik Jensen (Appreciate me here!) 19:22, 17 July 2009 (UTC)