Gabomba Statue

The Gabomba Statue is a large statue with clockwork innards worshipped by the people of Kibombo. It can be accessed by an ancient cave from behind, or through the tongue of the open mouth after clearing the dungeon. The dungeon inside can potentially be a very confusing one, and has been known to stall players, because they lose sight of where they are going. Deep inside the statue there is an entrance to an even larger cave system, that holds the power of the Tomegathericon, an item that is supposed to be bestowed upon the current Kibombo witch doctor, although the player party can potentially retrieve it if they choose to do so. Oddly enough, although the statue of Gabomba is an idol, it seems to have a spiritual entity residing within it. whether or not this entity is indeed Gabomba, however, is a different story altogether (Kraden mentioned something about this).

Story
Upon reaching Kibombo in search of Piers, the party finds that it is night time, and the whole village is captivated by a ritual being performed by the next witch doctor, Akafubu. After climbing the posts and houses themselves, and coming onto the ritual grounds, the party finds that the ritual is taking place in front of a large statue, and the Black Orb that was stolen from Madra, that was owned by Piers, is there upon the statue also. They locate Piers, who is also looking upon the ritual, troubled as to what to do to get his orb back. After proving that they can be of help, the party and Piers decide that they need to help the ritual progress, so that they can hopefully ask for the orb back. Heading into the statue from a secret entrance in the back, they travel through it, even having to reverse the clockwork itself, and soon come to the Statue's head, and learn that the ritual, which has been done over and over, eventually leading to the theft of the Black Orb, has not been working because in the head of Gabomba, there is a system of pathways that allow Psynergy to travel through them to a central node, and one of the tracks was broken. After rearranging the nodes, and causing the ritual to succeed, they run downstairs to the mouth, which was opened during the completion of the ritual, in search of the orb. However, they realize that it fell through a slot in a small idol in the back wall. The now witch doctor comes into the statue, and they plead with him to let them have the orb back, and he says he will return it for them. Upon following him behind the idol as he opens it, he seems troubled as to what to do next, and tells them to take the orb he has no need of it. Upon attempting to, the apparent Spirit of Gabomba awakens, and bestows upon the witch doctor the head dress and clothing of the Witch Doctor, and is about to give him the powers of a witch doctor, but the man leaves too hastily, and thus has to in the end work for his power. After Kraden converses with the spirit, the party learns that they too can retrieve the power if they wish, and then take the orb after the spirit goes to sleep, and eventually leave the statue, en route to Piers' ship.

Collectables
Within the Gabomba Statue is the Venus Djinni, Steel. After you clear the dungeon, you can access the underlying Gabomba Catacombs and find the Venus Djinni, Mud, as well as the Tomegathericon. You can only get all the way through the catacombs once you have received the Cyclone Chip and have Reveal. A Mad Plant can also be fought in the catacombs.

Walkthrough
To begin with follow the long cave path until you reach a ladder. The weird fan things serve as one-way paths; you'll soon realise that the statue is almost entirely mechanical. Past the rotating fans, climb up the ladder.

You're now in the main section of the Great Gabomba. Head around the wall and down to the chest to fight a Mimic. You get a Hard Nut for beating it. Now, go down the next path to your right, and follow it around to a chest containing a Bone Armlet. Now, go back around and climb up the ladder. In here, go around the left of the room until you reach a Lash rope. Wait for the cog to turn so the pole is nearest you, and use Lash to stop the cog from turning. You can now go past the fans that were stopping you earlier. Climb up the ladder in the top-right. Head all the way around the outside of this room to the ladder at the top.

The next floor is full of cogs; head around the outside of this room again. The ladder here doesn't lead anywhere for the mean time, so just carry on north. When you can, take the left path and navigate your way to the ladder down. Go around to the left on the floor below to the next ladder, and go down this one too. On the next floor below, take the left hand channel and follow the path to a colour-changing cog flanked by two Pound pillars. Pound the one on this side in, then return to the cog-filled room.

Remember the rat that jumped across the tops of the cogs earlier? You'll need to take the same path this time. Hop across them to the right side of this floor, and go down the ladder. Go down the ladder on the next floor. The left leads to a chest with an Elixir, so grab it and then go right. Follow the path to get to the other pound pillar next to the colour-changing cog. Pound the other pillar in, and it'll change direction. Now, all of the cogs in the statue have reversed too, and now you can get the Venus Djinni you missed earlier. Climb back up to the cog-filled room again.

There are two big pink cogs on the edge of the platform in the center of this floor. Get on the left hand one and let it take you off the edge of the platform and down a floor. Save, then approach the Venus Djinni, Steel. Defeat it and it'll join you. Make sure it's on Felix, then give Felix's Mercury Djinni to Piers. Use Lash to get back to the ladder at the top. Go back down to the ladder at the bottom of this room, and up on the next floor you can go past the fans which were stopping you earlier. Climb up the ladder in the top left, then go around this next room to the right, and climb this ladder.

When you go up to the next floor, you'll get another cutscene with Akafubu. He's still trying to get the Great Gabomba to accept the jewel, and he's failing. But now you see why the circuit on the floor is broken. After persuading Piers why helping him is a good idea, go up to the pound pillar at the top. You might want to set Pound to a shortcut to speed things up. Pound the pillar, then use the pads to rotate the floating blocks. You need to align the tracks so that one red and one blue spark reaches the Gabomba head in the middle. Pound in the sections of track once they're correctly aligned, and eventually Akafubu will speak up again. If you did it right, the whole thing will work, and the Great Gabomba will allow Akafubu to enter. After the scene, Jenna will take Akafubu up to the circuit room, and explain what happened. Follow the path behind the statue when you can, and you'll reach the a dead end where a lone Gabomba statuette lies. Akafubu won't know what to do, so try and grab the black orb resting on the statuette.

The black orb will float up, and the Great Gabomba itself will speak. After Akafubu gets his new apparel, and leaves behind a magic book (which you'll be able to obtain later), you'll grab the black orb and relay the GG's message to Akafubu. You can't do anything down the path here though, so don't bother returning here until you've got Cyclone.