Konpa Ruins

The Konpa Ruins is a dungeon in Golden Sun: Dark Dawn. It is located near Konpa Gate, which is how Matthew,Tyrell,and Karis get here. The Ruins are composed of three halls, based on the Venus,Mars,and Jupiter elements. The Venus hall revolves around the Move Psynergy and opens up the Jupiter hallway, which revolves around the Whirlwind Psynergy to lift blue platforms and jump across them. The Mars hallway is blocked, but after solving a puzzle by reassembling a flower mosaic to go outside, obtain the Grip Psynergy, and enter through a second entrance. The Mars hallway revolves around Fireball Psynergy and the newly-obtained Grip Psynergy. After lighting up a symbol back at the entrance with Fireball, it opens up to the basement, where Matthew and co. meet up with Kraden, as well as Rief and Nowell, the son and daughter of Mia, who are observing a large Psynergy Vortex and a mysterous machine near it. However after Nowell tries to investigate the machine, Matthew, Karis, and Tyrell are ambushed by a group of Stealthy Scout enemies. These serve as the Dungeon's boss. After Defeating the Scouts, Kraden and Nowell discover Rief is missing, but soon a dark, imposing figure named Blados reveals himself with the kidnapped Rief, forcing Matthew and Co. to travel south and preventing them from meeting up with Kraden. After Blados' scouts blow up the south entrance to the ruins, obscuring re-entry, Matthew, Karis, and Tyrell find Rief tied up and locked in a box, where nearby, Blados taunts Matthew one last time for now, before escaping. Rief then joins the party.

Enemies Found
-Spider: Weak to Fire -Zombie: Weak to Fire -Jupiter Djinni (Jolt): Weak to Earth -Stealthy Scout (X3) (Boss): Weak to all Elements