White Mage class series

The White Mage class series is a class series available to the Jupiter Adepts Sheba and Ivan and the Mercury Adepts Mia and Piers. The Jupiter Adepts require large numbers of Mercury and Venus Djinn in order to attain this class, while the Mercury Adepts require large numbers of Jupiter and Venus Djinn. There are only two classes in this series due to the large numbers of Djinn required.

This class is similar in Djinn cadence structure to the Samurai class series.

The class series, when at its highest stage of Pure Mage and compared to the other series at their highest respective stages, has excellent PP (tying with the Dark Mage, Wizard, and Necromage for the highest PP rating), good Agility, and average HP and Attack, but lower Defense. The series ties with the Angel and Paladin for having the highest Luck rating. Noteworthy Psynergy from an endgame perspective includes Revive, Pure Wish, Ward/Resist, and Cure Poison, and the heaviest area-of-effect Psynergy it has are Freeze Prism and Spark Plasma. Average stats from an endgame perspective are 155% (160% if you don't factor in Luck).

Analysis
A fat PP pool, hard hitting Psynergies, the best heal in the game, Revive, and decent stats make this class a force to be reckoned with, Prism and Plasma pack a major punch and with both Wish and Revive, the White Mage is an incredible healer. However, unlike other Tri-Elemental Classes, the White Mage only has two Elements worth of damage dealing Psynergies, and is basically a Hermit with Revive in that respect. The White Mage is also an end-game class, requiring a whopping 7 (the max in Golden Sun) Djinn to get White Mage and 9 (the max in Golden Sun: The Lost Age) to get Pure Mage.

Like the Hermit however, the long droughts between damage dealing Psynergy can often leave a player sweating as the Psynergies lose their potency against tougher enemies.