Zephyr

Zephyr is a Jupiter Djinni found in Golden Sun, and is numerically the third Jupiter Djinni.

Location
Zephyr is located in the Fuchin Falls Cave, where it must be battled to be obtained.

As an opponent
Zephyr has 314 HP, 25 PP, 115 Attack, 26 Defense, 68 Agility, and 9 Luck.

It can perform a basic attack as well as cast Flash Bolt, Storm Ray, Plasma, Wind Slash, and Whirlwind.

When defeated it yields 150 EXP and 176 coins.

Description
When Set, it increases base HP by 11, base PP by 3, base Defense by 2, base Attack by 1, and base Luck by 1.

When used, Zephyr raises each party member's Agility rating to 200% of their normal agility ratings.

Analysis
Zephyrs ability to double an Adepts agility is particularly useful throughout both games and can be useful in many battles.

Name Origin
Zephyr is named after the Greek god of the west wind (see Cultural references for more details).

Cultural references
Origin:Greece

Zephyr is named after the Greek god of the west wind, Zephyrus. Often thought of as the gentlest of the winds, Zephyrus was a clear counterpart to the god of the north wind, Boreas.