Wish Psynergy series

Wish, Wish Well and Pure Wish are a series of Mercury Recovery-class Psynergy featured in both versions of Golden Sun. It is available to the following classes:


 * Swordsman (Venus) (Cavalier)
 * Swordsman (Mars) (Cavalier)
 * Seer (Mercury) (Shaman)
 * Pilgrim (Mercury) (Ascetic)
 * Hermit (Scholar)
 * Dragoon
 * Water Seer (Cleric)
 * White Mage

Psynergy Spells
Wish: "Restore 80 HP to the whole party.": This spell costs 9 Psynergy Points and restores 80 HP to all allies on the field. It is learned at level 12 for White Mage and Hermit series, level 9 for the Pilgram series, and level 8 for all others.

Wish Well: "Restore 160 HP to the whole party.": This spell costs 13 Psynergy Points and restores 160 HP to all allies on the field. It is learned at level 24 for Pilgram, White Mage, and Hermit class series, and level 22 for all others.

Pure Wish: "Restore 400 HP to the whole party.": This spell costs 20 Psynergy points and restores 400 HP to all allies on the field. It is learned on level 46.

Analysis
Wish is by far the most potent group healing spell in the Golden Sun series, and easily the most practical.

Enemy uses
Like many psynergies useable by Isaac and Felix's party, Wish is also used by enemies and monsters. When battling Menardi and Saturos at the top of Venus Lighthouse, Menardi may use Wish to restore HP to both of them. It is strange that as a Mars Adept Menardi should use Mercury psynergy. However, there are no group healing psynergies available to Mars in the first game such as Aura, so Wish is the only other psynergy available to perform this task. This is rectified in the second game because Karst uses Healing Aura instead of any psynergy from the Wish series.