Ragnarok and Odyssey

Ragnarok and Odyssey are related Venus Psynergies featured throughout the Golden Sun series that are functionally identical but have different levels of power. They are among the strongest offensive Psynergies in the series and, up through Golden Sun: Dark Dawn, are only available to party leaders.

Basic description
Ragnarok and Odyssey are offensive, single-target Psynergies that are Attack-dependent, meaning characters with higher Attack ratings will deal more damage with these attacks. In addition, the caster's Venus Power and the target's Defense and Venus Resistance all factor into the damage dealt.

Visually, Ragnarok resembles a large, glowing, semi-transparent orange sword that comes down on the target at an angle, crashing into the ground beneath. In Golden Sun and Golden Sun: The Lost Age, the blade simply explodes into a bunch of bright-orange energy orbs that fill the screen. As of Golden Sun: Dark Dawn, the blade instead creates a small fissure at the target's feet, where it remains lodged as the same orbs are released from the fissure. After a moment, the screen turns white.

Odyssey maintains Ragnarok's sword theme, but differs in the number and sizes of blades used. Odyssey begins by taking the caster and target to a dark blue realm where the target is pierced by multiple smaller swords. In The Lost Age, a pair of white blades come at diagonal angles from the right; as of Dark Dawn, four yellow blades come at diagonal angles from below. The caster then strikes the target in tandem with a colossal yellow sword - similar to the one used by Ragnarok - shattering the smaller blades and turning the screen white. In The Lost Age, the caster is enveloped in the image of the sword and strikes the target from the right; as of Dark Dawn, the caster leaps into the air as if to strike the target from above, only for the sword to descend on the target.

Damage Calculation
As previously stated, there are several factors determining the damage dealt by Psynergies like Ragnarok and Odyssey. The exact damage calculation formula for these attacks can be represented with the following two equations:


 * base damage = (User's Attack - Enemy's Defense) / 2

This formula is identical to the formula used to determine the damage dealt by standard physical attacks. In other words, base damage is half of the difference between the caster's Attack and the target's Defense. If this number falls below zero, it is automatically reset to zero.

This is the base damage. Ragnarok and Odyssey then use this value for another equation:


 * x = (base damage + bonus damage) * (1 + (User's Venus Power - Enemy's Venus Resistance) / 400)

The bonus damage value here varies from one Psynergy to the next: For Ragnarok, it is 35, while for Odyssey it is 95. Power and Resistance are used to determine the multiplier applied to this new base damage. The target's Resistance is subtracted from the caster's Power, the difference is divided by 100, and the result is added to 1 before being multiplied by the base damage. As a result, the final damage dealt by these attacks can, theoretically, vary from roughly 50% to 150% of a normal physical attack, ignoring the increase to base damage.

For example, if an Adept with an Attack rating of 300 and a Venus Power of 150 casts Ragnarok on a monster with a defense of 100 and a Venus Resistance of 50:
 * damage = ((Attack - Defense) / 2 + bonus damage) * (1 + (Power - Resistance) / 400)
 * damage = ((300 - 100) / 2 + 35) * (1 + (150 - 50) / 400)
 * damage = ( / 2 + 35) * (1 + / 400)
 * damage = ( + 35) * (1 + )
 * damage = *
 * damage = 168

Therefore, a Ragnarok cast under these circumstances would deal approximately 168 points of damage. The word "approximately" should be noted, as attacks in the Golden Sun series add a random number between zero and three to damage output after calculations are completed. In the event that an attack would deal zero points of damage (i.e. the caster's Attack is equal to or lower than the target's Defense), this increase is changed to a number between one and three.

Availability
Ragnarok and Odyssey are unique to the Squire class series, meaning only Isaac, Felix, and Matthew can cast them, and only if they have no Djinn except Venus Djinn set.

Both Ragnarok and Odyssey are learned at level 13. However, only Ragnarok is available at first: Many Psynergies are only available to the more advanced versions of a class, and Odyssey is no exception. What separates Ragnarok and Odyssey from most Psynergies is that Odyssey replaces Ragnarok. To access Odyssey, the appropriate Adept must have at least six Venus Djinn set, changing him to either the Lord or Slayer class.

It should be noted that Odyssey is not introduced until The Lost Age, so in the original Golden Sun, even if he reaches the Lord class, Isaac will only be able to use Ragnarok.

Analysis
General: Ragnarok's damage output is roughly the same as other elemental physical attack Psynergies like Heat Wave and Diamond Dust, but in practice Ragnarok appears to deal more damage due to the Squire class series's higher Attack multipliers. Ragnarok is roughly on-par with a mid-game Unleash (with the main difference of costing Psynergy Points instead of activating at random) and is more valuable the earlier it is acquired. Even in the middle and late stages of a game, Ragnarok may be preferred over Unleashes due to its reliability. Odyssey, by comparison, may not be as practical as Ragnarok: Despite the increased damage output, Odyssey's high PP cost greatly reduces the number of times it can be cast, especially considering the Squire classes' low PP pool.

Vs. Djinn: Many, though not all, offensive Djinn use a damage multiplier instead of a fixed damage increase, in addition to the Power - Resistance multiplier. As a result, these Djinn have the potential to be much stronger than Ragnarok and Odyssey, especially in the later stages of a game when the Adept in question has a higher Attack rating. However, unleashing Djinn in battle places them in Standby, resulting in two main disadvantages. First, Djinn must be Set to affect a character's class; unleashing a Djinni may result in lower stats across the board, including Attack and Power, reducing the damage dealt by subsequent attacks. Second, a Djinni's effect cannot be used again until that Djinni is re-Set, which means either wasting a turn manually Setting the Djinni or using it to perform a Summon, after which the Djinn used must spend several turns Recovering before they automatically Set themselves. Either way, offensive Djinn cannot be repeatedly used as easily as Psynergy, making Ragnarok and Odyssey more feasible for long-term combat. Alternatively, players may choose to combine both approaches: Unleash several offensive Djinn, perform a Summon, then use Ragnarok and/or Odyssey to continue dealing damage while the Djinn are in Recovery.

By game
Golden Sun: Since Odyssey is not introduced until The Lost Age, players only have access to Ragnarok in the original Golden Sun, despite Isaac having access to the Lord class. Of course, considering Odyssey's high PP cost, this may be a blessing in disguise. Regardless, Ragnarok is especially useful during the first battle with Saturos atop Mercury Lighthouse. By the end of the game, though, it has to compete with the Gaia Blade's Unleash, Titan Blade, which is effectively identical to Ragnarok but adds 70 damage instead of 35. While stronger, the unreliability of Unleashes mean Ragnarok is still a practical alternative.

Golden Sun: The Lost Age: Felix will likely learn Ragnarok in time for the battle with Briggs, during which it should prove quite useful. Also, enough Venus Djinn can be found in the Great Eastern Sea for Felix to access the Lord class prior to entering Lemuria, making Odyssey an effective, if expensive, attack to use against the Avimander and Poseidon. It may also prove useful against Moapa and his two Knights, but its practicality begins to fade by the end of the game. Several end-game weapons have Unleashes that may outright multiply the damage dealt; special mention must go to the Sol Blade's Unleash, Megiddo, which always triples damage when it activates. If combined with various unleash rate-boosting equipment, which can all-but guarantee Megiddo's success, one of the game's two Venus Adepts will have no need to waste PP on Odyssey. The other party leader may still find Odyssey useful, although there are other weapons that may also multiply damage. Since these weapons' multipliers aren't a sure-fire thing, it is up to individual players to decide if they want to gamble with Unleashes or spend some extra PP for a more reliable attack.

Golden Sun: Dark Dawn: Matthew may learn Ragnarok while exploring Ei-Jei, making it a useful weapon against the various bosses encountered in the region. Also, due to a poorly balanced distribution of Djinn, Matthew can quickly reach the Lord class and utilize Odyssey in the battles with Sludge and the Mountain Roc. Although its PP cost hasn't gone down any, Odyssey is a more practical choice than it was in The Lost Age, due primarily to changes to the Unleash system that further reduce the likelihood of scoring damage-multiplying Unleashes. In addition, new methods for recovering PP help cushion the blow Odyssey deals to Matthew's PP pool.

Cultural references
Ragnarok is the name given in Norse myth to the battle that will ultimately cause the end of the current world and the creation of the new. The Psynergy was likely given this name simply to exemplify its violent nature.

Odyssey is the name of an epic poem by Homer, deriving its name from its hero, Odysseus (Ulysses in Roman sources).