Enemy Abilities (Dark Dawn)

This is a list of all abilities in Golden Sun: Dark Dawn that are exclusive to enemies. Differentiating these from Psynergy abilities is that none of these subtract from their users' PP meters and the enemy can still use them even if their Psynergy has been sealed. It is possible to tell the difference between Psynergy and Enemy Abilities in-game because the battle text says that enemies "use" or "unleash" their own abilities and "cast" Psynergy.

Elemental physical attack
These enemy abilities always target single Adepts at a time, unless otherwise noted in the Effect section.

Enemy addition
These have a chance to introduce a new enemy into the battle. What type of enemy it is depends on the individual ability.

Summon sequences
These are similar to the summon sequences the party may use in that they are capable of deal additional damage based on the target's total HP (see the Summons page).

Defend
The Defend command available to the party is also available to various enemies as well as certain enemies' own Defend variations.

Flee
The Flee command available to the party is present on a variety of enemies.