Wish Psynergy series

Wish, Wish Well and Pure Wish are a series of Mercury-based Support Psynergy featured in throughout the Golden Sun series. It is one of the most powerful and useful methods the party has for healing the entire party at once, and it is available to a variety of classes.

Psynergy Spells
Wish: "Restore 80 HP to the whole party.": This spell costs 9 Psynergy Points and restores 80 HP to all allies on the field. A small collection of white/blue energy orbs gather into each recipient in order.

Wish Well: "Restore 160 HP to the whole party.": This spell costs 13 Psynergy Points and restores 160 HP to all allies on the field. A medium-sized collection of white/blue energy orbs gather into each recipient in order.

Pure Wish: "Restore 400 HP to the whole party.": This spell costs 20 Psynergy points and restores 400 HP to all allies on the field. A large collection of white/blue energy orbs gather into each recipient in order.

Class availability
The following class series know Wish at level 8, Wish Well at level 22, and Pure Wish at level 46:
 * Water Seer class series, from the third stage of Cleric onward, which the Mercury Adept Mia becomes when she has at least four Mercury Djinn Set and no other elements of set Djinn.
 * Swordsman (Venus) class series, from the third stage of Cavalier onward, which the Venus Adepts Isaac and Felix become when they have at least four Mercury Djinn Set, and which the Mercury Adepts Mia and Piers have partial access to when they have at least six Venus Djinn Set.
 * Swordsman (Mars) class series, from the third stage of Cavalier onward, which the Mars Adepts Garet and Jenna become when they have at least four Mercury Djinn Set, and which the Mercury Adepts Mia and Piers have partial access to when they have at least six Mars Djinn Set.
 * Seer (Mercury) class series, from the third stage of Shaman onward, which the Mercury Adepts Mia and Piers become when they have at least four Venus Djinn Set, and which the Venus Adepts Isaac and Felix have partial access to when they have at least six Mercury Djinn Set.
 * Dragoon class series, which the Venus Adepts Isaac and Felix become when they have at least three Mercury Djinn and three Mars Djinn Set and which the Mars Adepts Garet and Jenna become when they have at least three Mercury Djinn and three  Venus Djinn Set. Furthermore, in The Lost Age, the  Mercury Adepts Mia and Piers can access strictly the Dragoon class when  they have exactly six Venus Djinn and three Mars Djinn Set, and vice versa.

The following class series knows Wish starting at level 9, Wish Well starting at level 24, and Pure Wish starting at level 46:
 * Pilgrim (Mercury) class series, from the third stage of Ascetic onward,  which the Mercury Adepts Mia and Piers become when they have at least  four Mars Djinn Set, and which the Mars Adepts Garet and Jenna have  partial access to when they have at least six Mercury Djinn Set.

The following class series know Wish starting at level 12, Wish Well starting at level 24, and Pure Wish starting at level 46:
 * Hermit class series, from the third stage of Scholar onward, which the Mercury Adepts Mia and Piers, as well as the Jupiter Adepts Ivan and Sheba, become when they have at least four of the element of Djinn that does not match their own innate element.
 * White Mage class series, which the Jupiter Adepts Ivan and Sheba become when they have at least four Mercury Djinn and three Venus Djinn Set, and which the Mercury Adepts Mia and Piers become when they have at least four Jupiter Djinn and three Venus Djinn Set.

Analysis
Wish is by far the most potent group healing spell in the Golden Sun series, and easily the most practical. It is arguably enormously undercosted. Its only flaw is its early unavailability, the necessary Djinn not being available until Altin in the first game and Kibombo in the second. As Wish is available to nearly any class in the game requiring at least four Mercury Djinn, as well as those available to Mercury Adepts requiring four or more Djinn, it may be advisable to place Mercury Djinn on anyone besides the Mercury Adepts (for instance, putting Isaac or Garet in the Swordsman class series), as this will enable two party members to cast Wish. However, this setup trades availability for power, as none of the users will have the maximum Mercury power necessary to give Wish its strongest performance.

In Golden Sun, if the game is being played with all characters in their mono-elemental classes, Mia may spend most of her combat actions for the remainder of the game casting Wish in lieu of her relatively weak attack Psynergy. Trading Djinn with Ivan or Garet may be advisable, however, to put her in a more balanced class while retaining her access to Wish and opening it up for someone else as well.

In The Lost Age, Wish becomes available when Piers joins as long as the player has collected at least two of the three Mercury Djinn available before then. Since Piers is typically better off physically attacking than healing, it may be advisable for him to trade Djinn with Jenna or Sheba.

Appearances on enemies
Like many psynergies useable by Isaac and Felix's party, Wish is also used by enemies and monsters. When battling Menardi and Saturos at the top of Venus Lighthouse, Menardi may use Wish to restore HP to both of them. It is strange that as a Mars Adept Menardi should use Mercury psynergy. However, there are no group healing psynergies available to Mars in the first game such as Aura, so Wish is the only other psynergy available to perform this task. This is rectified in the second game because Karst uses Healing Aura instead of any psynergy from the Wish series.

Psynergy Spells
Wish: "Restore at least 80 HP to all allies.": This spell costs 9 Psynergy Points and restores 80 HP to all allies on the field. A small collection of light blue energy orbs gather into each recipient in order, and a small white/blue circle briefly manifests underneath each recipient's feet as they receive the orbs.

Wish Well: "Restore at least 160 HP to all allies.": This spell costs 13 Psynergy Points and restores 160 HP to all allies on the field. A moderately large light-blue circular field appears on the ground underneath the party's feet as though a large water drop made impact, and at the same time a fuzzy grayish-blue orb of light briefly manifests and remains stationary above the party. The moment the circular field fades out, the orb split into smaller orbs and dissipates, then reforms into collections of slightly larger light blue energy orbs that gather into each recipient in order.

Pure Wish: "Restore at least 400 HP to all allies.": This spell costs 20 Psynergy points and restores 400 HP to all allies on the field. A large light-blue circular field appears on the ground underneath the party's feet as though a very large water drop made impact, and at the same time a trio of fuzzy grayish-blue orbs of light briefly manifest and circle above the party. The moment the circular field fades out, the three orbs split into orbs and dissipate, and then slightly larger light blue energy orbs and an accompanying faint blue spherical luminesence gather into each recipient in order.

Class availability

 * The series is known by Rief in the Water Seer class series, from the third stage of Cleric onward, when he has at least four Mercury Djinn Set and no other elements of set Djinn.
 * The Mercury Adepts Rief and Amiti, as well as the Jupiter Adepts Karis and Sveta, know the series when they are in the Hermit class series, from the third stage of Scholar onward when they have at least four of the element of Djinn that does not match their own innate element.
 * The Venus Adepts Matthew and Himi know the series when they are in the Crusader class series, from the third stage of Cavalier onward when they have at least four Mercury Djinn Set, and the Mercury Adepts Rief and Amiti have partial access to the series when they have at least six Venus Djinn Set.
 * The Mars Adepts Tyrell and Eoleo know the series when they are in the Swordsman class series, from the third stage of Cavalier onward when they have at least four Mercury Djinn Set, and the Mercury Adepts Rief and Amiti have partial access to the series when they have at least six Mars Djinn Set.
 * The Mercury Adepts Rief and Amiti know the series when they are in the Seer (Mercury) class series, from the third stage of Shaman onward when they have at least four Venus Djinn Set, and the Venus Adepts Matthew and Himi have partial access to the series when they have at least six Mercury Djinn Set.
 * The Mercury Adepts Rief and Amiti know the series when they are in the Pilgrim (Mercury) class series, from the third stage of Ascetic onward when they have at least four Mars Djinn Set, and the Mars Adepts Tyrell and Eoleo have partial access to the series when they have at least six Mercury Djinn Set.
 * The Jupiter Adepts Karis and Sveta and the Mercury Adepts Rief and Amiti know the series when they are in the White Mage class series, which requires at least four Mercury Djinn and three Venus Djinn Set on the Jupiter Adepts and at least four Jupiter Djinn and three Venus Djinn on the Mercury Adepts.
 * The Venus Adepts Matthew and Himi and the Mars Adepts Tyrell and Eoleo know the series when they are in the Dragoon class series, which requires at least three Mercury Djinn and three Mars Djinn Set on the Venus Adepts and at least three Mercury Djinn and three Venus Djinn on the Mars Adepts. Furthermore, the Mercury Adepts Rief and Amiti can access strictly the Dragoon class when they have exactly six Venus Djinn and three Mars Djinn Set, and vice versa.

Analysis
Like in the last game, Wish is easily the most powerful group healing spell in Dark Dawn, and yet is very easy to use because of its low cost and being available to a large number of class series, including Rief's innate Water Seer class series. A party in Dark Dawn may end up finding the similar but weaker Fresh Breeze Psynergy series belonging to Karis' Wind Seer class series to suffice well enough for much of the game, but Pure Wish should prove itself enormously useful in late-game boss battles.