Steel

Steel is a Venus Djinni found in Golden Sun: The Lost Age and Golden Sun: Dark Dawn. Numerically, it is the third of the Venus Djinn introduced in The Lost Age, making it the tenth numbered Venus Djinni in the GBA series. It is also the fourth numbered Venus Djinni in Dark Dawn.

=In The Lost Age= "Siphon a foe's HP with a kiss."

Location
Steel is located in the Gabomba Statue. Players playing through on their first time or without a guide, however, may  find this Djinni somewhat difficult to acquire as it may not be  immediately obvious what to do. First of all, reverse all gears in the dungeon - this is necessary to complete the dungeon to begin with. Then in one of the upper floors, there are two pink gears side by side  rotating downward into what would seem to be an abyss, which is what's  pictured. Step behind the left gear and press down to jump onto it and fall down to the floor below; you will land very near Steel, where it  can then be battled to be acquired.

As an opponent
Statistically, Steel has 466 HP, 46 PP, 143 Attack, 37  Defense, 116 Agility, and 16 Luck. Like all other Venus Djinn that are fought, in terms of resistance, it has a Venus Resistance  rating of 193, Mercury and Mars Resistance ratings of 100 each, and a  Jupiter Resistance rating of 25, and in regards to its abilities it uses  its available Venus-based attacks with a Venus power rating of 125.

Steel can use the following battle commands:
 * Briar: Used 53 out of 256 times, this is a Psynergy spell that causes a  series of quite large spiked vines to grow out of the ground quickly to  assault the opposition, dealing a Venus-based attack with a power rating  of 70 and a range of 3. This ability consumes 11 of its user's PP.
 * Quake Sphere: Used 47 out of 256 times, this is a Psynergy spell that  prompts three rectangular sections of ground underneath the party to  jolt upward and retract into the ground quickly thrice in succession,  bouncing each Adept three times, dealing a Veus-based attack with a  power rating of 65 and a range of 7. This ability consumes 15 of its  user's PP.
 * Mad Growth: Used 41 out of 256 times, this is a Psynergy spell that causes a group of thorny vines to erupt from  the ground and through the Adepts for a short time, dealing a  Venus-based attack with a power rating of 60 and a range of 3. This  ability consumes 10 of its user's PP.
 * Gaia: Used 35 out of 256 times, this is a Psynergy spell that causes the ground beneath  the enemy to open up and engulf the party in a wide reverse shower of  Venus energy and medium-sized boulders, dealing a Venus-based attack  with a power rating of 40 and a range of 3. This ability consumes 7 of  its user's PP.
 * Spire: Used 29 out of 256 times, this is a Psynergy spell that causes a thick stalactite to fall out of the sky  and shatter onto a target, dealing a Venus-based attack with a power  rating of 40. This ability consumes 5 of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a  Venus-based attack rather than a non-elemental attack.
 * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee  the battle, thereby ending the battle if successful without rewarding  you with the associated EXP, Coins, and the Djinni itself. The placement  of this particular Djinni encourages that you save before battling it.

When defeated, Steel yields 279 EXP and 340 Coins, and the Steel Djinni  is added to your party's Djinn collection. If you fell it with an offensive Jupiter Djinni like Blitz, its rewards increase to 362 EXP  and 442 Coins.

It is possible to have the Djinn necessary to summon Procne, Tiamat, and Boreas all together  to defeat Steel in one turn.

Description
When Set, it increases base HP by 9, base Attack by 4, base Defense by 2, and base Luck by 1.

When Steel's battle effect is used, the user strikes the target and siphons a  glowing yellow energy out of it, dealing a Venus-based attack equal in  power to the user's normal physical attack increased by 30%. The user's HP will be restored by an amount equal to 50% of the damage dealt to the  target. If the target dies, the user's HP is restored by half of the target's health before the attack. This is similar to the Golden Sun Venus Djinni, Sap, but the bonus damage of that Djinni is determined by  an added damage rating of 50.

Ability analysis
Since Echo from the beginning of The Lost Age is the one attack Venus  Djinni an Adept would need for the sake of dealing optimized damage  throughout much of the game, the less damaging Steel would then only be  used for the sake of its potential additional self-healing effect. It can be situationally useful for cases where your Adept would be helped  out by a chance to be healed somewhat, but it is not a staple. Nonetheless, dealing enhanced damage based on a multiplier might make it the better of the two available HP-siphoning Venus attack Djinn from an  endgame perspective (remember that when Isaac's party joins Felix's  party late in the game, they can bring the Venus Djinni Sap along  with them, so it is worth comparing Steel's 30% increase to Sap's 50  added damage, noting that both will even out when the user's normal  physical attack reaches 166 damage).

=In Dark Dawn= "Attack and siphon a foe's HP with a kiss."

The Djinn Guide entry for Steel reads as follows: "This love spirit is first found in Kaocho. Steel's attack is a vitality-stealing kiss that leaves enemies wanting more."

Location
Steel is located in Kaocho's main town area. The "official" way of getting to it is to first exit off the top of the main town area where the area map displays the second green up arrow from the right, and enter the eastern part of the palace gate area immediately left of the river with the lily pads. Hop up across the lilypads, go up the small rock stairs, hop left onto the tiled surface, and stand to the left of the right red flag outside the palace gate. Cast Grip to bring yourself to the left flag. There is also an unofficial and easier way to Grip this left flag - simply stand on the stairs leading to the palace until your elevation matches the flag, and Grip the flag to transport yourself a short distance southwest. Once there, follow the linear path down the western hidden path back into the town area and hop to where Steel is. After getting it, hop to the left to exit the town.

Description
Like in the previous game, when Steel is Set onto an Adept, it increases base HP by 9, base Attack by 4, base Defense by 2, and base Luck by 1.

When Steel's battle effect is used, the 3D model of Steel appears in front of the target enemy, and its lips suddenly enlarge and hit the enemy, while blue spheres are siphoned out of the enemy and gather into the user. This deals a Venus-based attack equal in power to the user's normal physical  attack increased by 30%. The user's HP will be restored by an amount equal to 50% of the damage dealt to the target. If the target dies, the user's HP is restored by half of the target's health before the attack. This is similar to the Venus Djinni Furrow, but the bonus damage of that Djinni is determined by an added damage rating of 50.

Ability analysis
Since Flint from the beginning of Dark Dawn has a stronger 60% extra damage modifier, Steel's 30% damage modifier is not impressive when it can first be received. It only becomes situationally useful when considered as an attack that also heals the user somewhat. While it does not have a high damage multiplier, it might be the better of the two available HP-siphoning Venus attack Djinn from an endgame perspective. Furrow adds 50 damage to the result in comparison to Steel's 30% additional damage multiplier, so an Adept with a low attack rating would find Furrow to be more helpful while an Adept with a high Attack rating will be better served by Steel's bonus.

=Name Origin= Steel is an alloy consisting primarily of Iron. The HP draining effect is a play on the fact that Steel has the same pronunciation as "Steal".