Mad Plant enemy line

Mad Plants (マッドプラント) are a series of enemies that first appear as a set of special enemy encounters throughout Golden Sun: The Lost Age, similar to the Mimic enemy line. These monsters resemble giant, animate Rafflesia-like flowers whose "mouths" appear more like real mouths due to their gaping teeth. Like the Mimic, a battle with a single Mad Plant - which has a different set of statistics between each specimen - automatically occurs as soon as it is uncovered, which is always done by casting the Cyclone Psynergy around a weed that it happens to be hiding underneath. A Mad Plant is always stronger and more durable than a given area's set of random enemies, but is always fought alone, and always drops an item when felled.

Unlike the Mimic, however, the Mad Plant makes a return appearance in Golden Sun: Dark Dawn in the form of a more traditional enemy line with differently-colored and powered variants that are fought as random encounters in different areas in the game. Their design is now a little less outwardly threatening, lacking their sharp teeth from the previous game.

In Golden Sun: The Lost Age
Five Mad Plants, each different statistically, can be found in The Lost Age, along with nine Mimics. They are not necessarily stronger or weaker than Mimics in general. Contrary to Mimics, however, all Mad Plants in overworld mode are well hidden; they are hidden underneath leaf clumps on the ground that can be blown away with the Cyclone Psynergy, and they will only appear and automatically attack if the party blows away the leaves that hide them. Not all players will end up finding every Mad Plant because of how much less obvious they are than the Mimics that lay out in the open, and because how chests are much more often investigated than leaf clumps.

All Mad Plants are visually identical in battle, but each Mad Plant has a unique setup of statistics and some differing moves between them. All Mad Plants in The Lost Age are ordered below by when each one can be first battled, and therefore they are also ordered by battling ability:

Mad Plant (Gabomba Catacombs)
The first Mad Plant that can be fought in the game, which is level 23, is uncovered in a clump of weeds just before the end of the Gabomba Catacombs dungeon where the Gabomba idol gives you the Tomegathericon.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Mad Plant (Taopo Swamp)
The second Mad Plant in power level, which is level 26, is uncovered in a clump of weeds in a cavernous area in the "Venus Djinni Quadrant" of Taopo Swamp that lies in an area underneath the area where the Venus Djinni Flower is first found.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Mad Plant (Gaia Rock)
The third Mad Plant in power level, which is level 28, is uncovered in a square clump of nine weeds that you come across while exploring the appropriate dungeon area inside Gaia Rock in search of sources of light to shine down onto the Serpent.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Mad Plant (Jupiter Lighthouse)
The fourth Mad Plant in power level, which is level 35, is uncovered in a lone weed in the small subterranean area beneath Jupiter Lighthouse that you pass through in order to gain appropriate entry into the tower structure itself. This Mad Plant is particularly valuable to find because it drops a Mint.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Mad Plant (Trial Road)
The fifth Mad Plant in power level, which is also level 35, is uncovered in the final screen of the secret area in Trial Road where you find the Jupiter Djinni Gasp, in the mass of weeds immediately to the left of the exit you walk out of. This Mad Plant is particularly valuable to find because it drops a Lucky Pepper.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Mad Plant (Kolima Forest)
This Mad Plant is a level 25 bright red variant. It is randomly fought throughout Kolima Forest.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Mad Plant (Yamata Ruins)
This Mad Plant is a level 41 dark purple variant. It is randomly fought throughout Yamata Ruins.

This Mad Plant is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:

This Mad Plant uses the following battle commands with :

Trivia

 * Although they are two separate enemies, the red and purple Mad Plants in Dark Dawn are both referred to as "Mad Plant" in the North American version of the game. In the Japanese version, the purple Mad Plants are called "Riddle Plant" (リドルプラント).