List of unacquirable Psynergy

There are some Psynergy spells locked away in the code of Golden Sun: The Lost Age that can never be seen during normal play. When using hacking devices such as Code Breaker Advance, however, these can be acquired and used.

Arrow
A?? (commonly referred to as Arrow) is a utility Psynergy hidden in the game's code. It can be hacked into a character's Psynergy collection with a code like CBA's 82000AA8 009D, which hacks it into Felix's first slot. It is called "Arrow" by players because, as an almost fully coded and animated Utility Psynergy, it resembles and functions as an arrow being magically summoned and shot. When used in the field, an orange and red bow-and-arrow materializes spinning in front of Felix, the bow string is pulled back, and the arrow is shot across the screen a short distance, letting loose purple magic, and it and the bow disappate when the arrow has traveled one inch across the screen. No actual uses for the spell have been discovered, as none have apparently been coded. It is possible that The Lost Age was going to feature either some puzzles or minigames involving using the Arrow Psynergy to hit targets. It costs two Psynergy Points, is of the Jupiter element, can be used in Towns, and its description is ???.

Aurora Field
Aurora Field is a battle-only healing Psynergy hidden in the game's code. It can be hacked into a character's Psynergy collection with a code like CodeBreaker Advance's 82000AA8 012A, which hacks it into Felix's first slot. When checked in the overworld, the Psynergy does not have a unique icon like any normal Psynergy, instead using a red X, and its description consists of one single "?". When it is used in battle, no visual effect occurs; its gameplay effect occurs right away, and it is a rather good one. It completely restores the HP meters of all four current battling Adepts, including those who have fallen in battle; its effect is comparable to the healing effect of the Iris summon, but only for the first four adepts. Some believe it was included in the game cart by the development team to help them test battles with enemies. It costs zero Psynergy Points, is of no element, and its target range is registered as "all".

Rising Dragon
Rising Dragon is a powerful single-target Psynergy that is only used by Agatio. It has no in-game description since the player is unable to acquire it without using a hacking device. Unlike monster skills, this counts as an actual Psynergy spell because it uses PP. It appears as a large dragon erupting from beneath the target's feet, griping the target in its teeth as it ascends toward the sky and explodes.

There are three chances during the story of Golden Sun: The Lost Age for the player to witness Rising Dragon. The first is shown in a battle cut-scene at Jupiter Lighthouse where Agatio uses it to knock out Isaac. Agatio may also use it in the following boss battle where the player fights both him and Karst. The final time is when battling the Flame Dragons in Mars Lighthouse, as these dragons are truly Agatio and Karst. Rising Dragon is only used by the dragon on the left side of the screen. Although there are no more chances to see Rising Dragon in the main story, players may encounter Agatio or his Flame Dragon form in Battle mode.

Magnet
Ma???? (commonly referred to as Magnet) is a utility Psynergy hidden in the game's code. It can be hacked into a character's Psynergy collection with a code like CBA's 82000AA8 009B, which hacks it into Felix's first slot. It is called "Magnet" by players because, as an almost fully coded and animated Utility Psynergy, its icon resembles a horseshoe magnet. When used in the field, glitter draws a relatively fancy-looking glowing circle around Felix, and remains surrounding Felix for about ten full seconds with visible static bolts emanating off of the circle. No actual uses for the spell have been discovered, as none have apparently been coded. It is possible that The Lost Age was going to feature some puzzles involving using the Magnet Psynergy to influence nearby objects that would not have been influenced otherwise. It costs one Psynergy Point, is of the Venus element, can be used in Towns, and its description is ???.

Reflect
Reflect is a battle Psynergy hidden in the game's code. It can be hacked into a character's Psynergy collection with a code like CBA's 82000AA8 0081, which hacks it into Felix's first slot. When checked in the overworld, the Psynergy has a unique icon, unlike most in-game battle effects not meant to be used as Psynergy, and its description consists of one single "?". When it is used in battle, a visual effect does occur, resembling the Wish Psynergy as it applies to one single Adept. Its battle effect is not known, however; the battle text below will display "Felix feels the effects of Reflect!" But said effects are not known; it does not appear to influence the action. It costs five Psynergy Points, is of the Mercury element, can be used in Battles, and its target range is registered as one Adept.