Template:Trivia/C

Place Trivia based on the Psynergy, Djinn, and Summons in Golden Sun here. Trivia Placed here will show up in the Trivia Template.

*...that in one Debug Room in The Lost Age, casting the unused Arrow Psynergy at Kraden prompts an angry reaction out of him? *...that the manual for the North American version of The Lost Age incorrectly refers to the Mars Djinn Spark, Kindle, Char, and Coal as "Guts," "Axel," "Chili," and "Turbo" - and that Chili later became the name for a Mars Djinni in Dark Dawn? *...that when you upgrade from the Trainer to the Beastkeeper class, the Grand Golem Psynergy actually downgrades into the Living Armor Psynergy? *...that selecting the Hover Psynergy from the Psynergy menu while sailing the Lemurian Ship will put you in a semi-glitched state where you sail as slowly as normal but don't get any random monster encounters? *...that if you use the Douse Psynergy in cold regions, such as Prox, snowflakes come falling out of the little cloud instead of raindrops? *...that if you cast the Scoop Psynergy on any tile of ground where dirt may be dug up but nothing special is buried, there is always a very small chance to acquire a randomly generated item such as a Nut or Game Ticket? *...that the main sprites for the summons Judgment, Atalanta, and Neptune were cleaned up and re-sized between their appearances in Golden Sun and The Lost Age? *...that the Ghost Soldier Psynergy both has the highest added damage value of all in-game battle effects the party can use, and can occasionally ignore half of the enemy's Defense value? *...that the unused Magnet and Arrow Psynergies can interact with objects in the various Debug Rooms in The Lost Age? *...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher? *...that Menardi's Death Size and Karst's Death Scythe are the exact same ability in the games' code but named differently between games? *...that when fighting the Mercury Djinni Serac in Islet Cave, it is statistically slightly weaker than the Mercury Djinni Balm, which you are guaranteed to pass by first in Mars Lighthouse in the game? *...that the Paladin class is the only class with a Defense rating above the "high norm" set by the Hero and Ronin classes, and has great HP and Luck to boot? *...that the Curse Psynergy forwards its own countdown timer when used multiple times on the same enemy target, and that Curse works twice as fast against enemies that act twice per turn? *...that the Halt mechanic works on Djinn in The Lost Age the same way it works on people in both games - as in, when you use Halt on a Djinni and then interact with it, its face portrait will appear while it says "..." before returning to normal? *...that while the Revive Psynergy is available to a Venus Adept through the default Squire class series only from Gallant onward, it is available to a Venus Adept in any stage of the Swordsman class series? *...that all Reviving effects in the games, such as the Djinn and Psynergy, share their hit rates with their HP restoration rates (so that Quartz has a 50% chance to revive to 50% health, Spark and Balm have 60% chances to revive to 60% health, Dew an 80% chance to revive to 80% health, and Tinder a 100% chance to revive to 100% health)? *...that most weapons in Dark Dawn having multiple unleashes makes them have lower average damage results than in The Lost Age, therefore making the Quick Strike Psynergy all the more powerful? *...that Elemental Power Psynergy like Flare Storm are twice as sensitive to Elemental Power and Resistance comparisons as Elemental Physical Attacks like Heat Wave? *...that having 129 Power in an element makes curative Psynergy of that element 129% as effective? *...that the Mercury Djinni Mist and the Jupiter Djinni Waft are the only Djinn that can inflict the Sleep status condition in both Golden Sun: The Lost Age and Golden Sun: Dark Dawn?