Encyclopedia

The Encyclopedia is a feature introduced in Golden Sun: Dark Dawn. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on.

Much of the game's dialogue features words and terms that are highlighted in red. Whenever one appears on screen for the first time, the Encyclopedia's entry on that word or term is permanently added to the encyclopedia, regardless of whether it is tapped to open up. When a page is opened, it is displayed on the upper screen of the DS, and displays text that explains plot and mechanical information about the term to orient players whether they have played the GBA Golden Sun games or not. There is a total of 179 encyclopedia entries to collect.

This page documents the contents of all 179 Encyclopedia entries.

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1) Adepts: Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient culture that has long since passed. Wind Adepts are especially rare. 2) Alchemy: The force of the four elemental powers and the study of how they combine to create reality is known as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Vale went on their Golden Sun quest to restore Alchemy. 3) Alchemy Dynamo: This ancient Alchemy Machine sealed the Eclipse Tower in the Belinsk ruins. After being reactivated with the Magma Orb, it causes the Grave Eclipse. 4) Alchemy Forge: This ancient machine was built by the Neox and is powered by the element of fire. The machine can be put in reverse with the Cold Snap Psynergy from the Ice Queen Stone. 5) Alchemy Well: This ancient machine was built by the Neox to create water in vast quantities. The machine can be put in reverse with the Arid Heat Psynergy from the Sand Prince Stone. 6) Anemos: This tribe of Wind Adepts is said to have raised its ancient city into the sky, where its underside is visible as the moon. All modern Wind Adepts are thought to be descended from the Anemos. 7) Angara: This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mount Aleph and the Goma Plateau are in the west. 8) Apollo Lens: This ancient machine amplifies light. It concentrates and magnifies light into a beam of astounding intensity. Concerned that its power might fall into the wrong hands, the ancient Jenei sealed it away in Apollo Sanctum. 9) Arangoa Prelude: This ancient musical incantation has no sheet music-each of the six parts is given by a master musician to one apprentice. When played, the music mesmerizes any non-Adept who hears it. It also will open the secret entrance to the Belinsk ruins. 10) Arid Heat Psynergy: This fire-based Psynergy can evaporate a water source in the blink of an eye. 11) Ayuthay: This is the country of master stoneworkers-descendantws of the Exathi. The waters from its Alchemy Well have restored its fortunes. 12) Barai Pond: This man-made pool was built by the Ayuthay. It serves as a reservoir for runoff water from the Alchemy Well. At the bottom is an underwater temple containing untold treasures. 13) Beastmen: This is the term applied to the people and animals that were transformed into hybrid forms by the Golden Sun. Besides their altered appearance, some beastmen are said to possess strange powers that humans cannot gain. 14) Belinsk: This fortress city is the capital of Morgal, the country of the beastmen. The ancient ruins on the surface conceal the Eclipse Tower below. 15) Bilibin: Once a small town, Bilibin has grown since the time of the Golden Sun to the point that it's now a country. While supposedly governed by the McCoy men, it's rumored that the queen actually is ruling the realm. 16) Border Town: This town is the major crossing point between Morgal and Bilibin. 17) Carver's Camp: This lumberjack camp stands at one end of a valley that leads through the Goma Mountains to Bilibin and the rest of the continent beyond. 18) Champa: This seafaring nation has a long tradition of piracy. Despite their reputation as seagoing thugs, the Champa people have a strong national pride. 19) Cold Snap Psynergy: This water-based Psynergy produces an arctic chill. By focusing its power on a specific point, the user can turn a water source into a pillar of ice. 20) Craggy Peak: This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices. The Neox were wiped out when Alchemy was sealed away. Their legacy lives on in the form of ruins that dot the mountain. 21) Crush Psynergy: This fire-based Psynergy strikes an object with great force. It can be used on cracked boulders and weakened floors to shatter them. 22) Crush Tusk: This relic of Sludge retains some of his destructive power. It can be worn to gain the Crush Psynergy.

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23) Djinni: A Djinni is a creature of pure elemental energy. Adepts use Djinn to enhance their own powers and summon spirits. Djinn fall into four elemental categories: Mars (fire), Mercury (water), Venus (earth), and Jupiter (wind). 24) ????: 25) ????: 26) ????: 27) ????: 28) ????: 29) ????: 30) ????: 31) Elemental Lighthouse: There are four of these towers that sent their beams of elemental energy over Mount Aleph to cause the Golden Sun event. This released the force of Alchemy, which had been sealed away by the ancients, back into the world of Weyard. 32) Elemental Star: These four crystals, the keys to starting the Elemental Lighthouses, were once sealed up in Sol Sanctum by the ancients. Thirty years ago, the crystals were taken from the sanctum and used in the quest to cause the Golden Sun event. 33) ????: 34) ????: 35) ????: 36) Fireball Psynergy: This fire-based Psynergy focuses heat energy into a ball of flame that the user can throw to incinerate a target. 37) ????:

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38) Gabomba Statue: This huge statue was revered by a village in central Gondowan. The statue was the entrance to a vast clockwork labyrinth that was powered by Psynergy. 39) ????: 40) Golden Sun: This powerful explosion happened above Mount Aleph 30 years ago, releasing elemental energy throughout Weyard. Though the Golden Sun event brought the dying world back to life, the magnitude of the power released has caused disasters. 41) Goma Mountains: This range divides the Vale refugees from the rest of Angara. Isaac's cabin is on a plateau that is part of the new highlands raised up by the Golden Sun. 42) Gondowan: This vast continent is south of Angara. The Warriors of Vale famously traveled to Gondowan to light the Venus Lighthouse. This continent, once joined by land to Angara, has since split away due to the seismic effects of the Golden Sun. 43) ????: 44) ????: 45) ????: 46) ????: 47) Growth Psynergy: This earth-based Psynergy causes plants to grow rapidly, sometimes creating climbable vines to new locations. 48) ????: 49) ????: 50) ????: 51) ????: 52) ????: 53) ????: 54) Indra: This continent was where the Warriors of Vale found the ship that allowed them to sail around the world. Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far from that continent. 55) ????: 56) ????: 57) ????:

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58) ????: 59) Jupiter Lighthouse: This lighthouse provided the wind energy that combined with the other three elements to power the force of Alchemy. This tower is now in western Gondowan's Atteka region and was one of the four that were lit to trigger the Golden Sun event. 60) ????: 61) Karagol Sea: This vast inland sea once was a vital crossing between Angara and Gondowan. After the two continents were split from each other by the Golden Sun, the Karagol Sea became joined to the ocean. 62) ????: 63) Kolima Forest: This mysterious forest is in northeastern Angara. Isaac's old friend, Tret, can be found somewhere among its trees. 64) ????: 65) Konpa Ruins: These ruins are thought to have been a major center where ancient Adepts could share ideas with visitors. Little else is known about this mysterious location, which only came to light after the Golden Sun. 66) Kraken: This giant squid plagued the Karagol Sea, capsizing all ships that fell into its grip. While sailing across the Karagol, the Warriors of Vale slew the vicious squid. 67) ????: 68) Lemuria: This legendary island city is home to an advanced civilization isolated from the world by surrounding and ever-present mists. Time passes slowly for its citizens, who sometimes travel the world in powerful ships of distinctive design. 69) ????:

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70) ????: 71) Mars Lighthouse: This lighthouse provided the fire energy that combined with the other three elements to power the force of Alchemy. This tower is now in the lands north of Angara and was one of the four that were lit to trigger the Golden Sun event. 72) Mercury Lighthouse: This lighthouse provided the water energy that combined with the other three elements to power the force of Alchemy. This tower is in the Imil region of Angara and was one of the four that were lit to trigger the Golden Sun event. 73) ????: 74) Morgal: This country occupies the northeastern part of Angara, with the capital city of Belinsk at the center. Morgal is home to many wonders, from the tree village of Kolima to the ancient dock facilities of Port Rago. 75) Mount Aleph: This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun effect exploded above it. The mountain once stood over the town of Vale, which was obliterated by that cataclysmic event 30 years ago. 76) Mountain Roc: These gigantic birds are so rarely seen that they're beyond legendary. A single feather can provide enough material to help craft a soarwing. 77) Mourning Moon: This immense Psynergy Vortex once unleashed unimaginable destruction in the center of Angara. The misery it caused was so widespread, it became known as the Mourning Moon. 78) Move Psynergy: This earth-based Psynergy allows the user to move objects along the ground. Objects far too heavy for human hands can be moved with little effort. 79) ????: 80) ????: 81) Osenia: This large continent is far to the south, across the ocean from Angara. The Warriors of Vale crossed its desert expanse and scaled its immense Air's Rock plateau using wind-based Psynergy. 82) ????: 83) ????:

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84) ????: 85) Patcher's Place: This general store serves up just about everything refugees from Vale might need to survive. A small settlement is huddled around the store. 86) ????: 87) Poseidon: This sea god stood in the way of all those who tried to sail past him. The Warriors of Vale had to acquire the Trident of Ankohl in order to breach Poseidon's invulnerability. 88) Psynergy: Controlling the elements with the mind is known as using Psynergy. Those who use Psynergy are called Adepts-masters over earth, wind, fire, and water. Many effects are possible through the use of Psynergy. 89) Psynergy Stone: This is a Psynergy-rich mineral that forms over many years as elemental power slowly crystallizes. Adepts can regain Psynergy Points by touching a stone, which then shatters. 90) Psynergy Vortex: These are distortions in space that suck the elemental energy out of the world-and from Adepts. They're thought to be an aftereffect caused by the Golden Sun event.

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91) ????: 92) ????: 93) ????: 94) ????: 95) ????: 96) ????: 97) ????: 98) ????: 99) ????: 100) ????: 101) Soarwing: The feather of a Mountain Roc is what gives this invention its gliding power. If trained, Adepts can use a soarwing to fly high with precision. 102) ????: 103) Sol Sanctum: This ancient temple hidden in Mount Aleph was said to be the birthplace of Alchemy and the repository for the Elemental Stars. After the stars were used to start the Elemental Lighthouses, creating the Golden Sun, the resulting havoc ruined the temple. 104) ????: 105) Tanglewood: This forest is said to transform at night, changing into a wood that ensnares those brave-or foolish-enough to enter it after dark. 106) ????: 107) ????: 108) ????: 109) ????: 110) ????: 111) ????: 112) ????: 113) Tret: This is an old friend of Isaac's who lives in Kolima Forest. Apparently he has useful information about Mountain Rocs. 114) ????: 115) ????: 116) ????: 117) Vale: This village lay at the foot of Mount Aleph until the Golden Sun event, when Aleph exploded, devastating the area. The people of Vale have settled elsewhere, with most making their home around the new Goma Plateau and the Goma Mountains. 118) Venus Lighthouse: This lighthouse provided the earth energy that combined with the other three elements to power the force of Alchemy. This tower is in Gondowan and was one of the four that were lit to trigger the Golden Sun event.

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119) ????: 120) ????: 121) Warriors of Vale: This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun event 30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely seen as a controversial group. 122) ????: 123) Weyard: The world of Weyard is a flat, disklike planet composed of four elements: earth, wind, fire, and water. The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new life-but also destruction. 124) Whirlwind Psynergy: This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind. The whirlwind also pushes the user back slightly. 125) Wise One: This absolute being looks like a floating boulder with one central eye. He watches over Weyard and holds unimaginable power. The Wise One is now known to be what the ancients called a Philosopher's Stone, a creature they forged through Alchemy. 126) ????: 127) ????:

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128) Matthew: This young man is a promising Earth Adept, just like his father was when he started his adventures 30 years ago. And just like Isaac, who led the famous Warriors of Vale, Matthew is a person of few words but strong convictions. 129) Karis: This young Wind Adept has long known Matthew and Tyrell, often visiting them at their Goma Plateau cabin. Her father, Ivan, was a Warrior of Vale. She has inherited her father's indomitable spirit and powers of observation. 130) Tyrell: This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his reputation for being a troublemaker by crashing the soarwing-the event which has propelled the heroes into action. 131) Isaac: This Earth Adept left his hometown of Vale over 30 years ago-and returned to find it destroyed by the Golden Sun event. He lives in a cabin that looks upon distant Mount Aleph, where he trains his son, Matthew, in the use of Psynergy. 132) Garet: This old friend of Isaac's fought alongside him as a Warrior of Vale in the events leading to the Golden Sun phenomenon. He is Tyrell's father and a Fire Adept just like his son. He lives near Mount Aleph, helping Isaac monitor the area. 133) Ivan: This Warrior of Vale traveled with Isaac during their quests 30 years ago. He now lives in the nearby land of Kalay. He and his daughter, Karis, are Wind Adepts, descendants of the Anemos, an old civilization thought long gone. 134) Felix: Another one of Vale's Earth Adepts led a second party that joined up with Isaac's group in the days before the Golden Sun. Felix's sister, Jenna, and the scholar Kraden were others from Vale in his party. He left his homeland-and has not been seen since. 135) Patcher: This Vale refugee has built a large general store and inn for fellow survivors of the Golden Sun event. Though not exactly a mayor, Patcher is the closest thing to a leader this outpost has. 136) Kraden: This old scholar is one of Weyard's foremost authorities on Alchemy, Psynergy, and ancient cultures. He traveled with the Warriors of Vale, and he now conducts his research with two young apprentices. 137) Carver: This leader of the lumberjack camp is known as Carver, though as an old Vale refugee, it is unknown whether he's always been called that-or just loves his job. He never shies away from a task at hand, which sometimes worries his men. 138) Nowell: This young woman is one of Kraden's two highly promising Alchemy students, along with her brother, Rief. She has immense respect for her mentor and spends most of her time studying ancient ruins and artifacts with him. 139) Rief: This Water Adept has traveled the world with his teacher, Kraden, studying Alchemy and other traces of the ancient world. Rief is the son of Mia, a Water Adept who traveled with the Warriors of Vale. 140) Blados: This Tuaparang commander is a master swordsman constantly looking for a fight. He works closely with Chalis in manipulating Matthew's group to accomplish their own sinister goals. 141) Nhamu: This fortune-teller peers into the distant future by gazing into her crystal ball. She and her parter, Nhemo, provide their psychic talents in the city of Harapa. 142) Nhemo: This fortune-teller probes the near future by looking into the calm waters in her golden bowl. She and her parter, Nhamu, provide their psychic talents in the city of Harapa. 143) Sheba: This Warrior of Vale helped Felix and his compatriots trigger the Golden Sun. She is a brave ally and a skilled Wind Adept. While her actual origins are still unknown, some say she is a child of the gods, since she literally fell out of the sky as a baby. 144) Bogho: This elder of Passaj, like all descendants of the ancient Exathi, is a blacksmith of great craftsmanship. He is stubborn and short-tempered but devoted to protecting his people, especially against incursions from Kaocho. 145) Baghi: This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and has since devoted himself to serving his people, which has won him the friendship of Ayuthay's Amiti. 146) Amiti: This prince of Ayuthay long thought he was a miracle born purely of his mother's powers. King Paithos has revealed the truth. His mother had no powers, and Amiti has inherited his Water Adept abilities from a strong Adept whose identity is a mystery. 147) Ku-Embra: This younger of the two Kaocho generals is celebrated for his swordsmanship. He is a master of the Zealous Fury attack. Ku-Embra is brash and temperamental, unlike his cogeneral and brother, Ku-Tsung. 148) Ku-Tsung: This older of the two Kaocho generals is renowned for his combat skills. He is a master of the Dragon Spark attack. Ku-Tsung is fairly reasonable, unlike his cogeneral and brother, Ku-Embra. 149) King Wo: The military-minded ruler founded the new country of Kaocho in the name of his home empire, Sana. He spends his days plotting how to take over more of Ei-Jei and has mysteriously built his palace upon ancient ruins. 150) Kan-Shuku: This cabinet minister in King Wo's court oversees Kaocho's military efforts in Passaj and Ayuthay. Kan-Shuku has grown frustrated by the failures of his troops, and he fears King Wo's growing displeasure. 151) Meisa: This woman is the assistant to King Wo's advisor, Kan-Shuku. In practice, however, Meisa is the one who keeps King Wo's court on course. Her shrewd insights have earned her a permanent place next to his throne. 152) Chalis: This Tuaparand agent uses her enchanting wiles to bewitch King Wo and manipulate Kaocho form behind the throne. She is partnered with Blados, subtly pushing Matthew and his friends to accomplish their goals. 153) Paithos: This ruler of Ayuthay has presided over a new era of prosperity brought by the restarting of Ayuthay's Alchemy Well. He has sheltered his people from attack by ordering everyone into the underground part of his city. He is Amiti's uncle. 154) Veriti: This Ayuthay has long been heralded as an Adept who worked miracles. King Paithos is one of few who know the truth: a mystery man whom she was in love with was truly this Adept. She died not long after giving birth to his child, Amiti. 155) Ryu Kou: This member of the Sanon royal family triggered the Grave Eclipse in the hopes of saving his sister, Hou Ju. After his father was killed in Morgal's revolt, he escaped into Te Rya village with his sister and Hou Zan. 156) Hou Zan: This elderly man was Ryu Kou's tutor, mentor, and friend. His calm, rational manner balanced his pupil's fiery nature. Despite his age, Hou Zan was a master of martial arts. He died defending Ryu Kou and Hou Ju during the Grave Eclipse. 157) Hou Ju: This young girl is Ryu Kou's sister. She was held prisoner in Belinsk in the aftermath of Morgal's revolution. She seems to inspire a fierce devotion in all who know her, as evidenced by her brother and the villagers of Te Rya. 158) Sveta: This beastman is part of the Czamaral clan, royal family of Morgal. She is King Volechek's younger sister. Her unique powers let her read minds and render scents visible. In battle, she can transform into a ferocious beast. 159) Volechek: This leader of beastmen is the king of Morgal and Sveta's older brother. His long war with Sana and Bilibin has driven his anger and desperation, causing him to activate Luna Tower. 160) Lord McCoy: This ruler of Bilibin got his start as the mayor of a small town. Over the years, it has grown into a full-fledged kingdom. While Lord McCoy is the ruler of his domain, there are widespread rumors that his wife plans to put her son on the throne. 161) Eoleo: This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. As a Fire Adept, Eoleo has an edge in piracy. Free spirited like his father, he is also loyal and respected by his crew. 162) Vande: This musician is a member of Belinsk's popular minstrel troupe, the only band capable of performing "Arangoa Prelude". He spends much time traveling in his search for musical inspiration, so he is known throughout Morgal. 163) Jenna: This Fire Adept was a Warrior of Vale who fought at Felix's side. She currently resides in Kalay, along with other Vale survivors. While her son Matthew's powers are inherited from his father, he did get her bright and determined spirit. 164) Briggs: This grizzled sailor was the de facto ruler of the notorious Champa pirates and father of Eoleo. His bravery saved Eoleo, but he was killed by monsters during the Grave Eclipse. He died a hero aboard his beloved ship. 165) Piers: This Water Adept from the remote civilization of Lemuria joined Felix's party in his quest to ignite the lighthouses. He now sails the world in his ancient ship, investigating mysterious phenomena. 166) Mia: This Warrior of Vale traveled with Isaac. She is a Water Adept whose powers were inherited by her son, Rief. She is descended from the Mercury Clan, keepers of the Elemental Lighthouse of the same name. 167) Arcanus: This Adept's machinations were largely responsible for the Golden Sun event, which granted him tremendous power. While he currently cooperates with the Tuaparang, his goals in doing so remain mysterious. 168) Ikan: This storyteller is the historian of Harun Village. His duty is to direct brave champions to Warrior's Hill. He is much beloved for his stories by the village children, including his grandson, Kaba. 169) Kaba: This boy is the grandson of Ikan, storyteller of Harun Village. When his father was wounded during a shipwreck caused by the eclipse, he carried the injured man to safety. 170) Himi: This young girl is daughter to Susa and Kushinada of Yamata. She is also an Earth Adept chosen to bear the Third Eye. Despite her youth and relative inexperience, she possesses powerful Psynergy and can see into the future. 171) Susa: This king of Yamata is father to Himi and Takeru and husband to Kushinada. He was a hero of Izumo in his youth. While the younger Susa was wild and uncontrollable, age has mellowed him, and he has earned the respect of his subjects. 172) Kushinada: This queen of Yamata is the mother of Himi and Takeru. She has taken ill, exhausted by constant prayer. 173) Takeru: This courageous warrior is the son of Susa and Kushinada, making him the prince of Yamata and heir apparent. After his sister, Himi, had a vision of the world in peril, he went abroad on an important mission. 174) Uzume: This Earth Adept was sister to Susa and the de facto ruler of Izumo before the village was destroyed by tsunamis. She died of an illness shortly after shepherding her people to Yamata. 175) Emperor Unan: This wise and educated monarch rules Sana from the capital of Tonfon. He succeeded the warlike Emperor Ko after a bloody civil war, uniting and bringing peace to his war-torn country. 176) Emperor Ko: This warmongering tyrant was once emperor of Sana and known as the Dread Emperor for his aggressive expansionism. On his death, a civil war in Sana eventually crowned Unan as the new emperor, bringing much-needed peace to the region. 177) Lady Hinechou: This Sanan royal is mother to Ryu Kou and Hou Ju. She has at last been reunited with her children and lives with them in Tonfon. 178) Lord Kuan: This former lord of Morgal was father to Ryu Kou and Hou Ju. He was killed in battle against Volechek. While he lost his domain and life to the beastmen, he did manage to arrange for his children to escape. 179) Obaba: This formidable Champan lady is Briggs's grandmother. She is respected (and occasionally feared) by her countrymen. She is descended form the ancient Ankohl civilization, and she maintains their advanced blacksmithing tradition.