Gust


 * "Attack with mighty wind gusts."

Location
Gust is found in a cavern beneath the town of Bilibin. The gold statue of Lady McCoy in the center of town conceals an entrance into the cave, and you can shove it aside to reveal the ladder right under it. But on going into the cave, players will realize that though they can see Gust off to the right, another gold statue bars the way. The actual method of reaching Gust is to go up the stairs to the right of the statue outside, and walk south until you're walking clockwise on top of the wooden battlement. A cave entrance on the west side of town leads to the same underground cave, but to the left of the gold statue. Move the statue one space south, and hop right to where Gust awaits.

In Dark Dawn Gust will first be seen running from the player in a windstorm in the game's second dungeon. It can be seen later, but again, it cannot be acquired. The player must move to the room to the right of the room with the Djinn in it, (if this is the first time the player has visited the area, a cutscene will trigger), walk up and around the building in the top-left of this room, use Move on a pillar to create a platform, and use this to go back into the last room. Once here, the player can acquire Gust by casting fire on the cable-car at the bottom of the screen and walking clockwise around the room. Gust must be battled before it will join the party.

Description
When Set, it increases base HP by 9, Attack by 2, and base Agility by 2.

When Gust's battle effect is used, the user attacks a target with a Jupiter-based attack equal in power to the user's normal physical attack with an additional 10 damage points added to the result. There's a chance that all of the resultant damage will double, signified by a second strike to the attack visually.

Ability analysis
In both games, Gust is the one Djinni that deals an attack that may be enhanced by a damage multiplier after it receives a small, flat addition to its initial resultant damage. The multiplier itself - a straight 100% power increase - is the highest multiplier associated with any Djinni in either game, and on good days this makes it the strongest of all attack Djinn. But whenever the second strike does not kick in, Gust is merely a physical strike with a very minute power increase - the weakest attack Djinni in that case. Since it seems to strike once or twice with 50-50 probability, it could be said to have a damage multiplier of 50% on average. Gust is perhaps best on a warrior Adept in a class that is based on set Jupiter Djinn, though, because Ivan, often used for his mono-elemental Wind Seer class series, is generally meant more for utility such as Psynergy spells.

In The Lost Age, when Isaac's party joins Felix's party along with their returning Djinn, Gust remains a Djinni that makes for an interestingly powerful, albeit chance-based, offensive option. The Venus Djinni Geode, however, deals an attack with a 90% power increase consistently, practically as strong as whenever Gust is able to do double damage, so players don't often need to bother with Gust when options like Geode and the Sol Blade are available.

In Golden Sun: Dark Dawn
Gust is numerically the game's first Jupiter Djinni. It is encountered at Goma Highlands Road.

Gust's Djinn Guide Entry is as follows:
 * ''"This fleet spirit is first encountered at Goma Highlands Road. Gust's tremendous speed always gets the jump on an enemy".

Name Origin
A gust is a sudden blast of air, and a gale a very strong wind.