Weyard (after Golden Sun Event)

''This article is about Weyard as it appears in Golden Sun: Dark Dawn. For Weyard in Golden Sun and Golden Sun: The Lost Age. see Weyard.''

Weyard will be explorable in Golden Sun: Dark Dawn, where its status 30 years following the events of The Lost Age will be made apparent. The press release description of the game that came along with the E3 2010 trailer reports, among other things, that by this point, the continents of the world have changed, and new countries have emerged, both due to the effects of the influence on Alchemy on the world. The cultures of the world - at least, what's discernible from screenshots of the game provided by Nintendo at E3 - have advanced far enough in civilization terms that steam technology has been embraced. Threatening the world, however, is what appears to be a side effect of the continued presence of Alchemy, the appearances of anomalous black-hole-like phenomena across the world named Psynergy Vortexes.

The state of the portion of Weyard encompassing Angara and Gondowan is illustrated in a portion of world map shown in a scan of Shonen Jump magazine, showing that many changes have occurred amongst the continents that, in some cases, have even changed some of the continents' general shapes.



=Geography= After the Golden Sun event, much of Weyard was buffeted by extreme changes. An immediate effect of the re-ignition of the four lighthouses was the annihilation of Vale and the near-complete destruction of Mt. Aleph, though parts of the now-active volcano remain (but are inaccessible by any mode of transport bar flight). Other changes include Kolima Forest moving far to the east and the Goma Mountains rising and splitting the area where Vale used to be located from the rest of Angara. Gondowan was completely severed from Angara and the Karagol Sea joined the ocean. Indra too has been pushed far from its old location, and is now no longer east of Gondowan. Furthermore, rapid expansion after the Golden Sun event has seen the creation of many countries. These include Bilibin, Sana, and Morgal. The Great Eastern Sea now contains both the Otka Sea and the Sana Sea. Other changes include the destruction of Izumo and the settlement of Yamata. Some places that existed but where unmentioned in the previous games include Passaj, Sana and Ayuthay, while new settlements include Kaocho, Harapa and Belinsk. Places simply not mentioned in Dark Dawn but would theoretically could be returning from the first game include Xian and Altin. Perhaps the only area that is almost relatively unchanged by the Golden Sun event is Champa, though it can only be visited during the Grave Eclipse, where it is being dismantled to fuel a large bonfire to keep monsters at bay. Other areas mentioned but not visited include Kalay, Tolbi, Imil, Lemuria and Osenia.

=History= Several important events occurred prior to the start of Dark Dawn. Sana's Emperor, Ko, died, and plunged the country into a civil war, leading to the eventual coronation of Unan and the banishment of King Wo, who went on to establish Kaocho, which invaded the nearby settlements of Ayuthay and Passaj, though both endeavours were entirely unsuccessful. Bilibin rose to become a large country, and is now a military power. Belinsk is now the capital of Morgal, after the Beastmen successfully fought for their independence from Sana. They fear Bilibin, and as such, have closed Border Town, severing all contact between the two countries. Immediately prior to Matthew visiting the area, Eoleo, son of Briggs, chieftan of Champa is captured and held captive in Belinsk, as is Hou Ju, daughter to the previous Sanan lord who was killed in the Beastmen's uprising. Finally, the people of the warlike, but mysterious, nation, Tuaparang, have become more active, and their agents are seen conversing with the royals of both Kaocho and Belinsk.

=People= The most noteworthy new species in Dark Dawn is that of the Beastmen. They include both people turned into beasts, and beasts turned into people and live in Belinsk. Some have the ability to use Psynergy. At the end of Dark Dawn, many of these people are showered with light from the Apollo Lens, turning them blonde and giving them the ability to use "light" powers, as opposed to the usual elemental-based powers wielded by Adepts. Another newly introduced tribe is the "Umbra Tribe", also called "Dark Adepts". By the end of the game, the player is left with scarce few details as to the specifics of this tribe.

=Trivia=
 * In Golden Sun: Dark Dawn, players can travel only across Angara (excluding the northern region of Imil and the most western part probably containing Kalay) and the eastern sea; despite this, normally inaccessible world map locations from previous games are still programed in. These locations include much of Gondowan, parts of Hesperia and Atteka, the Imil section of Angara, and the waters near Prox. However, the only physical areas that are shown on the map are Venus Lighthouse and Mercury Lighthouse.