Treasure Isle

Treasure Isle is an optional dungeon-style location found way out near the top of the Great Eastern Sea in Golden Sun: The Lost Age. It is essentially two dungeons in a row, with one much harder and accessible much later than the other; the easier first part can be explored as soon as Felix gets the Grindstone and its Grind Psynergy in Lemuria. The later part can only be explored after the Reunion, when Isaac's party joins up with all their own Utility Psynergy items, including the Lifting Gem and its Lift Psynergy. Among the stronger equipment are the Iris Robe and the Fire Brand, and at the end of the dungeon is one of the most dangerous opponents in the entire series to battle, the Star Magician, who guards the Summon Tablet for the Azul Summon sequence.

Walkthrough
Finding Treasure Isle

The island surrounded by rocky spires to the north of the Eastern Sea and Izumo is Treasure Isle - you need to go to the north of it then follow the path in-between the rocks around to the shore, then disembark and go in the cave.

Inside Treasure Isle

To begin with, most of the chests are already empty - someone has already been here. However, you can check the left-most door in the first room, and the chests inside contain some coins and a Lucky Medal. Back in the first room, keep going up into the next area. The six chests on your left are all empty, so just hop straight up to the button. This will make rocks shoot up from where the brown circular stones were. Use Grind on the right-hand one on the platform you are standing on (using Grind on the rock above leads nowhere). Hop to the right and down through the door at the bottom. In the next room, go right and around the bottom of the enclosure, then around the stepping stones. Move the pillar to the square directly below the button, then hop back around to the other side of the enclosure. Use Move to push the pillar onto the button, and this will raise a rock that allows you to jump across to the door on the right.

In the next room, use Grind on the right-hand rock and continue up across the stones. Up the ladder and across the tightrope you can hop across the rocks and get a chest containing the Jester's Armlet. Equip this on whoever you want. Return back the way you came, and go left to the pillar. Use Move, then push it yourself into the groove, then hop up to the top door.

Go down at the first fork, then take the first left and confront the Mimic for some Power Bread. Head down to the bottom door and Move the pillar across into the groove. You can now climb up the ladder and hop across the rock to get the six chests on the left, which are (in no particular order): a Slyph Feather, a Rusty Axe, some Stardust, a Cookie, a Psy Crystal and 911 coins. Now, hop back across the rock and return to the room you came from. Go right, back to the fork and go up, hugging the top wall until you get to the stairs down. Use Lift on the rock, and go around to the left. The chest here contains the Iris Robe, so equip that on whoever. Go down, and then left. Use Lift to proceed past the rock to the door. The next room is quite big. Use Lift on the center boulder and then climb up the ladder. Hop over the rock and around the tightrope, then across another to confront the Jupiter Djinni. Beat Gale in a battle and it'll join you. Now, go back up, then hop across to the right-most tightrope. Go down this one and grab the Flame Brand from the chest - equip this on whoever has the lowest Attack.

Now leave the room and re-enter it to reset the boulders. Lift the left-hand ones this time, then the back right one. Go under the back right one and hop across to the ladder. Go up, then down the left-hand tightrope. At the bottom, hop all the way across to the right and go down the ladder. Ignore the bottom door, just go through the top one. The left-hand path doesn't lead anywhere, so go right and up through the door. Save before you go any further, and heal up. Once you have, hop across and go up the stairs to confront the Star Magician!

Collectibles
Treasure Isle has loads of treasure chests, but all of the ones that could be reached from as soon as the location can be accessed are empty because they have already been looted by Briggs and his pirate crew prior to the beginning of The Lost Age. The earlier, easier part of the dungeon, explorable with Grind, has seven chests that the pirates were unable to loot themselves:

911 Coins: In the bottom left of the six chests in the first "main" room. Cookie: In the bottom right of the six chests in the first "main" room. Psy Crystal: In the bottom center of the six chests in the first "main" room. Rusty Axe: In the top center of the six chests in the first "main" room. Is reforged into the Viking Axe at Yallam. Star Dust: In the top right of the six chests in the first "main" room. Sylph Feather: In the top left of the six chests in the first "main" room.

Jester's Armlet: In the lone chest in one watery room to the east with raisable Grindable pillars. Reached by raising all the pillars in the room, and then casting Grind on the rightmost pillar.

Whereas these collectibles repose in the deeper, more challenging portion explorable only with the Lift Psynergy gained late in the game:

Azul: This Summon tablet lies at the final room of the dungeon, guarded by the optional boss Star Magician. Essentially, the dungeon's "main" goal and reward, following one of the main optional "superboss" battles of the game.

Gale: In the room with Lift-able boulders in the style of a similar puzzle in Shaman Village Cave. Both this Djinni and the chest in this room can be collected just by Lifting the lower center boulder. Gale must be battled to be acquired. Vine: May be found here near the entrance to the final room, depending on whether Isaac's party has joined Felix with less than all 7 of the first Golden Sun game's Venus Djinn in his party's inventory. This will be one of the missing Venus Djinn from the first game making a reappearance for the party in The Lost Age to collect. You do not need to engage it in combat in order to obtain it.

Fire Brand: In the chest in the room with Lift-able boulders in the style of a similar puzzle in Shaman Village Cave. Both this chest and the Jupiter Djinni in this room can by collected just by Lifting the lower center boulder. Iris Robe: In the chest in the room where you first enter the deeper part of the dungeon.