Bilibin

Bilibin is a large town just north of the Goma Range in northern-central Angara which is ruled by Lord McCoy, who lives in a palace to the north of the town. Bilibin has a great deal of influence on the nearby town of Kolima to the east. As a town, Bilibin is comprised mostly of straw-roofed houses, and is moderately large in size, having what appears to be a medieval European design. McCoy's Palace, situated to the north of the town, is the largest building, although another house, for Lady McCoy is also very large (although incomplete). The most interesting feature from a gameplay perspective is the underground passage which holds the Jupiter Djinni, Gust. The ruler, Lord McCoy, speaks with what appears to be a Scottish accent.

North west of Bilibin is the wintry town of Imil.

Story
Due to the need for lumber to build his wife a new mansion, Lord McCoy requests the citizens of Kolima chop down trees in the nearby Kolima Forest. This high demand leads the lumberjacks of Kolima to chop down many trees in the forest, eventually brining their axes all the way up to the sentient "holy tree" Tret. This mass deforestation enrages Tret, though he is unable to stop the lumberjacks. That is, until he is showered with Psynergy Stones, hurled across Angara by the eruption of Mt. Aleph. These stones magnify his rage and give him the ability to turn people into trees. With his rage running rampant, he uses his power and turns the people of Kolima (and even some of those in Bilibin) into trees. These people, having become part of the forest, become linked to Tret's like, as the rest of the forest is, so that if he dies, they will too. This bodes ill for the citizens of Kolima, as Tret had already been mortally wounded due to their extensive logging, effectively dooming the entire town. Panicking, Bilibin builds the Bilibin Barricade to prevent people from going to Kolima for their own safety. Along with this, Lord McCoy begins to look for warriors to go out to set things right in the forest. Answering his call is Isaac's party. However, upon seeing the gang of youths with his own eyes, Lord McCoy does not give them the key to the barricade, fearing that to allow them to pass would be leading them to their own demise. The Adepts press on regardless and are able to find a way through the barricade. Once they reach the town of Kolima, they too are set upon by Tret, but are protected by a barrier of Psynergy. Eventually, with the help of the Hermes Water from the now-alight Mercury Lighthouse, they succeed in healing Tret, thus ending the curse, earning Lord McCoy's respect (and a small reward). Even after these ordeals, Lady McCoy still demands her house to be built though.

Vendors
Bilibin's Inn is located in the bottom right part of the village and costs 7 coins per Adept.

Items

 * [[Image:Coin.gif]] 5 Coins: Found in a jar to the left of the small house near the town entrance.
 * [[Image:Antidote.gif]] Antidote: Found in a barrel to the lower left in the small house near the town entrance.
 * [[Image:Sleep Bomb.gif]] Sleep Bomb: Found under the bed in the lower-leftmost house in town.
 * [[Image:Hard Nut.gif]] Hard Nut: Found in the barrel to the upper right in the house just right of the item shop.
 * [[Image:Herb.gif]] Herb: Found in the water-filled jar just to the left of the entrance to the Sanctum.
 * [[Image:Nut.gif]] Nut: Found in a tree just below the Bilibin Palace, use Catch to get it.
 * [[Image:Smoke Bomb.gif]] Smoke Bomb: Found inside the main palace, go up the stairs in the bottom left corner, and follow them up until you reach a dead end with a barrel.
 * [[Image:Elixir.gif]] Elixir: Found inside the main palace, go right until you see a women in front of a fireplace. The barrel on the right contains the item.

See McCoy's Palace for information about the choice of four items offered by McCoy following the healing of Tret.

Djinn

 * [[Image:Jupiter djinn.gif]] Gust is underground in a small area called McCoy's Warehouse. You can "preview" the Djinni by pushing the gold statue in the center of town to reveal a ladder, but you can't reach it from this entrance. Instead, starting from the sanctum, walk along the top of the gate and fence clockwise to a bush which you use Whirlwind on to enter the same room from a different direction. To your right is a gold statue preventing access to Gust but it can easily be moved downwards, after which the Djinni can be reached by simply hopping behind the statue.

In Golden Sun: Dark Dawn
Part of the floor demo of Dark Dawn at E3 2010 contains a segment where the starting town of the game may be explored and the NPCs of the town may be interacted with. According to fansite Golden Sun Realm, some of the gossip indicates that the town is apparently in relatively close proximity to Bilibin, and Bilibin itself, existing 30 years after the end of The Lost Age, apparently owns a much larger area of land. Lord McCoy, however, has apparently stepped down from his position.