Sheba

Sheba is a Jupiter Adept introduced as an NPC in Golden Sun and becomes a playable character in Golden Sun: The Lost Age. As a party member, she is a mage-style Jupiter Adept in an extremely similar vein to Ivan in the first game.

=As a playable character=

In Sheba's appearances as an NPC in cutscenes in the original Golden Sun, she is, of course, not relevant to the gameplay. In The Lost Age, however, she is the new party's resident Jupiter Adept from practically the very start and remains in the party for literally the entire game. Following the prologue which ends at Idejima and begins right above Daila, Sheba is part of your party starting off at level 5 (with 319 experience) and equipped with a Wooden Stick, Circlet, Leather Armlet, and Travel Vest, and carrying one Herb as well. Sheba has inherent knowledge of the extremely oft-used Mind Read Psynergy, and at some point in The Lost Age gains the practical and necessary Reveal Psynergy technically makes her extremely important as a party member for the sake of the player's information.



Just like Ivan, Sheba is generally one of the more defensively frail characters, with generally low HP theoretically offset by offensive Psynergy that are oftentimes better for group damage than what warrior Adepts like Felix have available (this "convention", of course, would mainly apply only if Sheba is kept in her default character class series Wind Seer like the others are kept in theirs). This causes players to tend to use any discovered HP-boosting Power Bread items on her. Even though in her default class series she can learn and efficiently use spells in the Ray Psynergy series and Plasma Psynergy series, as the game goes on it becomes apparent that she does not have as much instantly identifiable potential as a damage dealer like Isaac or Felix (because she can only use maces and staffs) or a healer like Mia and even Jenna (lacking group-healing Psynergies); even Ivan can be considered to outperform her in the damage-dealing department because he can equip Light Blades instead of Maces, which include the extremely powerful and desirable weapons Tisiphone Edge and Masamune. Thus, Sheba mainly functions as general support, with offensive Psynergies used to soften up the opposition with damage and with group buffing Psynergies like High Impact.

=Biography=

Background
Sheba's background is the main mystery behind the girl that remains unrevealed and unexplained as of the end of the current Golden Sun series to date; the start of her life on Weyard was itself a fantastic occurence. Within the northeastern region of the continent of Gondowan, there is situated a set of ancient ruins belonging to a civilization that existed far in Weyard's ancient past. One day many years ago, a baby fell out of the sky in the guise of a shooting star, and she landed into the ruins with explosive force powerful enough that a massive depression was created in the center of the ruins. Even more fantastically, the baby did not suffer a single bruise or scratch from the impact. The townspeople from a nearby, modern-day town named Lalivero investigated the event and discovered the baby. The town's mayor, Faran, and his family decided to adopt and raise her as their own, and she was given the name Sheba.

Sheba was raised in Lalivero with love and kindness by her adoptive family, and was viewed with an outright divine reverence by the townspeople - understandable, considering her origin. It was not just because of the circumstances of her "birth", either; Sheba exhibited abilities that would come across to any layman as strange, supernatural powers, but which would easily be recognizable by Adepts as Psynergy abilities coming from a Jupiter Adept. Sheba, however, also appears to be surrounded by a mysterious influence that can cause certain events involving her to play out in ways that come across as incredible coincidence. She was given the title "Child of the Gods" because of all these traits.

Growing up as more or less Lalivero's pride and joy, Sheba was generally raised to be a kindhearted and outgoing girl, but she can sometimes come across as an elitist snob, perhaps as a byproduct of all the attention she got. She is aware that she has mysterious origins, though, and desires to find out the truth about herself someday.

In Golden Sun
In the present, Lord Babi, the imposing and mysterious ruler of the city of Tolbi, uses Tolbi's military to press-gang the people of Lalivero into laboring on a new construction project for him: a tower he would name Babi Lighthouse, which is to be constructed upon the foundations of the ancient ruins north of Lalivero - the ruins Sheba originally landed in. The method Babi uses to have the people comply is blackmail - Babi has Sheba taken captive and brought to Tolbi, where she is kept in a suite in Babi's own palace, and Babi promises to release her back to the people of Lalivero as they complete the tower. Obviously, the people of Lalivero view Babi as a tyrant for this, but they have no choice but to begrudgingly accept his terms. (Sheba is aware that that though her Psynergy powers could technically be enough for her to bust herself out and flee from Tolbi, she most likely wouldn't survive the trip back to Lalivero alone because it means passing through the deadly Suhalla Desert.)

Sheba stays at Babi's palace as "Babi's guest" for quite a long period of time. Eventually, however, Babi sends some soldiers to notify her that he will be releasing her back to Lalivero; at this year's annual tournament of warriors in Tolbi, Colosso, Babi has found a group of young traveling warriors who have Psynergy powers similar to Sheba's, and Babi now considers them and their leader Isaac to be the most useful to his purposes at this point. Sheba is entirely uplifted at the news, and following Colosso, Sheba is escorted out of Tolbi with an entourage of soldiers and transported into the direction of Lalivero.

When Sheba and her escorts travel through Suhalla Desert, however, the notoriously deadly sand cyclones patrolling the desert - in actuality powerful, vicious monsters named Tornado Lizards cloaking themselves in sandy whirlwinds - attack them and kill most of the soldiers, and Sheba is left lost in the desert. Soon afterward, fate plays a hand: A group of powerful Adepts, led by Saturos and Menardi and consisting of their allies Felix and Alex and their unwilling captives Jenna and Kraden, passes through the desert in the direction of Venus Lighthouse, and when they happen upon Sheba they identify her as a Jupiter Adept - they've been seeking a Jupiter Adept like her for their own purposes, so they take her captive. Now a hostage once again, Sheba is forced to accompany Saturos' group as they travel toward Sheba's home.

Saturos' group of Adepts are traveling across the world to light each of the four Elemental Lighthouses using the respective Elemental Stars in their possession, which will in turn break the seal on the force of Alchemy and release it upon the world. Each Lighthouse can only be entered if the group has an Adept of that Lighthouse's respective element, though, but now with Sheba under their control, they have one of the things necessary to enter and properly climb Jupiter Lighthouse in the future. Their quest to light the Lighthouse Beacons is opposed by another group of Adepts pursuing them, which is the group led by Isaac. Sheba and the other Adepts march through Lalivero on their way to the ancient ruins Babi Lighthouse is being constructed upon, which contains the entrance to a secret underground trail that leads to the true entrance into Venus Lighthouse. Needless to say, the people of Lalivero are highly distressed at the sight of their Sheba being held captive by strangers.

As Saturos' group climbs up through the tower, Saturos and Menardi order Felix and Alex to lead themselves and Jenna and Kraden back out and wait at Idejima, a nearby peninsula where a Psynergy-driven ship Menardi owns is moored at, while the Mars Adepts go to the lighthouse's aerie and light the Venus Beacon, taking Sheba with them. Felix, however, decides to head back up to the aerie on his own to confront Saturos over the involvement of Sheba in their quest. Felix arrives at the aerie just as Saturos and Menardi are about to light the Venus Beacon, and he declares to them that he will lead Sheba out to safety with the others at Idejima. Saturos denies Felix's demand and declares that thanks to Felix's rebellious attitude, they cannot trust him anymore. All of a sudden, Isaac's group arrives in time to confront them and prevent the Venus Beacon from being lit.

A tense standoff ensues, and Saturos threatens that Sheba will not be harmed if he receives the Shaman's Rod he knows is in Isaac's group's possession, and that he knows is also somehow required to properly climb through Jupiter Lighthouse in the future; Isaac and Ivan agree to his terms, and Saturos orders Felix to be the one receive the rod from Isaac and keep it safe, so as to ensure Felix's continued loyalty to the Mars Adepts. But following the transaction, Saturos only then clarifies that he didn't actually say he was going to let Sheba free, and explains how both Sheba as a Jupiter Adept and the Shaman's Rod are necessary together to be able to light Jupiter Lighthouse with the Jupiter Star. Saturos and Menardi then decide it is time for Isaac and his friends to die, and as Felix and Sheba watch from the sidelines, the Mars Adepts launch an all-out offensive against Isaac's party of Adepts. The clash is fierce, but Isaac's side manages to best Saturos and Menardi in battle. The Mars Adepts then light the Venus Beacon anyway, and the energy of the forming beacon recharges and empowers them, allowing them to merge their bodies into a powerful and frightening two-headed dragon that attempts to overwhelm and annihilate Isaac's party. As Felix and Sheba watch in amazement, Isaac and his companions incredibly manage to slay the beast, and Saturos and Menardi ultimately die.

The Venus Lighthouse suddenly wracks itself and the land around it with a violent earthquake occurring as part of an automated process involved in establishing the Venus Beacon atop the lighthouse, and Sheba suddenly falls and hangs off the side of the tower; an alarmed Felix desperately tries to reach for her but is unable to. Sheba, realizing that she is going to die once she inevitably slips off, leaves Felix with her line "Good-bye, Felix, and thank you" before beginning her fall. Isaac's group can only watch in speechless shock as Felix jumps clean off the tower after her. The mysterious protective influence surrounding Sheba kicks in at this point, causing what would appear to be a fantastic coincidence: The area of land lying at the base of the coastal Venus Lighthouse is broken off by the earthquake, and the ocean water filling the area in its place appears to intentionally rise and catch both falling Adepts. Both of their lives have been saved, but Sheba is now unconscious. The same earthquake had also torn Idejima away from the mainland and turned it into quite literally a buoyant island floating east out to sea; Felix immediately swims as hard as he can to Idejima with Sheba in tow, and the two of them wash up on the island for Alex, Jenna, and Kraden to discover.

In Golden Sun: The Lost Age
From practically the very start of The Lost Age, Sheba is a permanent party member of Felix's new party. She is similar to other party members in general in that she accompanies the group as a party member who takes part in all of the party's battles with monsters and interactions with people, without driving much of the plot on her own. As she is no longer a "captive" of any one group, Sheba's more outward, slightly snobbish personality shows.

Journey with Felix
Now on the buoyant island of Idejima floating out east into the sea, Sheba and Felix reawaken and report to Alex, Jenna, and Kraden everything that transpired on Venus Lighthouse, including Isaac's incredible defeat of Saturos and Menardi. Afterwards, a tidal wave is suddenly generated from within the Sea of Time in the center of the Great Eastern Sea, and it washes over the island and drives it south into the continent of Indra, knocking the Adepts unconscious (albeit without injuries). When everyone comes to, they find that Alex has disappeared, presumably having traveled into Indra in search of a ship.

Felix and Jenna know that they're setting out to resume Saturos' quest to activate all of the Elemental Lighthouses, motivated by the fact that their parents are currently alive and safe but incarcerated in the hometown of Saturos and Menardi, Prox, and Prox will only let the parents go once the Elemental Lighthouse Beacons are lit and Alchemy is restored to the world. Felix, Jenna, and Kraden question Sheba on whether she intends to return to her hometown at Lalivero, because it won't be an easy trip; Sheba insists that she be allowed to accompany them on their journey to light Jupiter and Mars Lighthouses, asserting that it is her "destiny" to do so while withholding her real reasons for accompanying them on their travels. She make it so that the others have no choice but to trust that she'll reveal her reasons when the time comes.

Felix is thus elected to be the leader of his new traveling party, comprised of himself, Jenna, Sheba, and Kraden. But everyone knows that the two lighthouses that remain to be lit, Jupiter Lighthouse and Mars Lighthouse, can only be reached by sailing the seas, so as they set out on their resumed quest across Weyard, finding a ship is their first priority. The circumstances of their quest and the subplots Felix's party takes part in during the early stages of their travels eventually leads them to befriend a male Mercury Adept named Piers, who hails from the hidden society of Lemuria within the Sea of Time. With Piers joining them as their new Mercury Adept, and owning a Lemurian Ship of his own, Felix's full party sails the entire Great Eastern Sea in a very lengthy and thorough exploration of the world's oceans and the areas within.

Shortly after Piers joins the party, in the town of Madra Felix and Sheba's group has a chance encounter with a young female warrior named Karst, who is searching for Saturos and her elder sister Menardi; Sheba tells Karst rather bluntly that Menardi was killed in battle by Isaac. Karst, filled with vengeance upon hearing the news and determining its validity, declares that she will seek him out to avenge her sister's murder, and leaves in a huff. Piers figures that they should seek out this Isaac character to warn him about Karst, but the others explain that is not a viable option because Isaac's group is journeying to stop Felix from activating the remaining Lighthouses and would most likely engage a violent battle. When Sheba pokes Jenna about how she and Isaac should be able to work something out together because they're "an item", Jenna turns bright red and tells her off.

With Piers and his Lemurian Ship as part of their numbers, Felix's band of Adepts explores and loots many ancient dungeons and dangerous locales and bolsters their combat ability and Psynergy aptitude. and in the various towns they visit they meet several other characters and take part in several subplots. Early on in their exploration venture, Sheba convinces the others that sailing to Lalivero to tell Faran and the townspeople that Sheba is alright is not a good idea because then her adoptive family would force her to stay "safe" in the town and no longer be able to travel with Felix. So, they decide to specifically avoid Lalivero while sailing the seas.

Felix's quest eventually leads them to the three pieces of a mythic weapon named the Trident of Ankohl, which is eventually reforged for them at the town of Champa. With this, they are able to sail into the Sea of Time and battle a monstrous entity that was responsible for creating the giant tidal wave earlier, Poseidon. Then they enter Lemuria, Piers' homeland, and in their interactions with Lemuria's king Hydros and Lunpa the Righteous Thief, they learn startling truths about Alchemy's true role as the world's "sustenance"; should Alchemy's seal not be broken in time and the force of Alchemy not returned to the world, the world will eventually wither and collapse into nothingness. Knowing now that their quest to light Jupiter and Mars is more important than they ever imagined, the party sets sail the Great Western Sea.

The Great Western Sea
Now in the Great Western Sea, Felix and his party travel to the continent of Hesperia because the Shaman's Rod that is in Felix's possession and that is needed for achieving Jupiter Lighthouse's activation is also called the "Rod of Hesperia". They arrive at the secluded Hesperian settlement named Shaman Village, where they convene with the town's leader-figure Moapa and present to him the Shaman's Rod. Moapa is taken aback: Shaman Village had been passed down a prophecy that in the modern age, a descendant of Contigo - the settlement on Atteka near Jupiter Lighthouse - would bring back the Shaman's Rod, a national treasure of Shaman Village, and in return the bearer would receive the artifact of Contigo heritage known as the Hover Jade, which contains the hovering Psynergy necessary to scale Jupiter Lighthouse (this is how the Shaman's Rod was "required to reach Jupiter Lighthouse"). But Moapa takes a look at each Adept and declares he will not be giving the Hover Jade to them because they don't look like they could possibly be descended from Contigo heritage. When Sheba pipes up, Moapa agrees to bring them to Trial Road, a proving ground where the Adepts can prove whether even one of them is of Contigo's heritage or not.

At Trial Road, there lies a wall of sand with a large, peculiar formation in front of it; the Shamans believe that anyone who possesses the power to make the sand disappear is a proven descendant of Contigo. Sheba, with a little bit of wind-based Jupiter Psynergy, passes this test with ease and makes the sand disappear, and Moapa and his subordinates are astounded. But now Moapa objects to the fact that the one apparent Adept of Contigo heritage among Felix's party is a girl, since heroes who have tested Trial Road in the past have customarily always been men. Sheba pipes up again, claiming it shouldn't matter what gender Shaman Village's new hero happens to be, and she persuades Moapa to allow them to challenge him and his two underling Knights in a match of Trial Road. Moapa allows the contest to take place, and at the end of the arduous contest the Adepts manage to achieve victory. Thus do Moapa and Shaman Village deem Felix and Sheba's group valid recipients of the Hover Jade.

Having gained the Hovering Psynergy that is also known as "the power of the Anemos", Felix's group is now able to enter and properly explore Jupiter Lighthouse, which lies on the continent of Atteka. During their exploration, everyone witnesses Karst and her partner Agatio attempting to kill Isaac's party, and Sheba joins the others in stepping in, confronting Karst, and battling her off to save Isaac, all the while lighting Jupiter Lighthouse. Following this dramatic episode, Felix and Isaac and their respective parties convene in Contigo, and Felix is finally properly able to explain to Isaac why he and Jenna were aiming to light the Lighthouses, as well as reveal to Isaac the truths about Alchemy that they later learned in Lemuria. Isaac thereby agrees to join forces with Felix. With their differences and misunderstandings sorted out, the full force of eight Adepts set out north to Prox and Mars Lighthouse, intent on lighting the Mars Beacon and saving the world from eventual self-destruction.

Shortly after the full party of Adepts leaves Atteka, Sheba decides to finally reveal her reason for originally wanting to accompany Felix on his quest to light the Elemental Lighthouses: Having known about her very fantastic "birth" and how Faran was thus only her adoptive father, Sheba believed that she would have found answers to her questions about herself, her true birthplace, why she was abandoned from that birthplace, and her potential "true family" at Jupiter Lighthouse. She is melancholy to admit that she did not obtain any answers to these questions during the events at Hesperia and Atteka. Kraden consoles Sheba by telling her his own life story, explaining how he was taken from the village he was born in by Babi at an extremely early age and spent his many years in Tolbi, and thus never felt the comforts of a true home or a loving parent figure like Sheba had in Faran.

Sheba accompanies and supports Felix and Isaac's combined party of Adepts for the rest of The Lost Age, up until the they make it to the location of their ultimate objective, the Mars Lighthouse Aerie. There, they and their objective are confronted by the Wise One himself, the being that originally tasked Isaac's party to pursue and stop Saturos and Felix's quest to break Alchemy's seal, and when the Adepts insist on bringing back Alchemy to the world despite the Wise One's warning of the inevitable abuse mankind could work with such power, the Wise One makes them battle a powerful, three-headed dragon in order to earn the right to light Mars. Sheba joins the Adepts in engaging and eventually winning their final battle, and she shares in their subsequent grief and anger when they discover that they were tricked into slaying an amalgam of none other than Isaac's father Kyle and Felix and Jenna's parents. Ultimately, the Adepts agree to treat this as a price that was necessary to save all of Weyard from eventual destruction, and the Mars Lighthouse is activated with the Mars Star. As the Mars Beacon is formed, Sheba says to Jenna, "Perhaps we can't save your parents, but we can save countless others."

Now that all four Lighthouse Beacons are lit, the process that heralds the return of Alchemy to Weyard ensues in earnest; the energy let loose by the Lighthouse beacon suddenly and miraculously prevents the parents from death, and the Adepts flee the tower with the parents safely. It would later be revealed that the Wise One's cruel trick was actually a test of the Adepts' emotional capacity to handle tragedy, and that he did not actually intend for the adults to die at the hands of the Adepts if they were to pass this test to begin with. Sheba and the other Adepts have hereby succeeded in saving the world from eventual destruction by bringing about a new golden age where Alchemy's power may drive the advancement of civilization, and in passing the Wise One's test to choose the welfare of the world over their own parents, they have proven themselves to possess the morality necessary to ensure that throughout the world, Alchemy is prevented from being used for evil.

=Trivia=
 * In all promotional artwork in which she makes an appearance, Sheba's eye color is green. However, in her in-game facial portrait and her animated battle sprites, her eye color is purple, just like Ivan. This is a straight inconsistency, though opinions may vary on whether Sheba should "officially" be considered having green eyes or purple eyes. On an unrelated note, Sheba has purple eyebrows, just like Ivan.

=Quotes=
 * In Babi's Palace:
 * Sheba: "Babi is holding me hostage in order to complete his lighthouse in Lalivero. When shall I ever be able to return to my homeland?"


 * Sheba: "Hmph! I wish Colosso would hurry up and end!"


 * NPC: (Thinking) Sheba is a good girl, but she has a few quirks that are all her own.


 * On Venus Lighthouse:
 * Felix: (The Lighthouse is experiencing its earthquake, and Sheba is hanging off the side of the tower) "Noooo! Sheba! Hold on, Sheba! Take my hand!"
 * Sheba: "I can't..."
 * Felix: "You must try! If you don't, you'll fall!"
 * Sheba: "Look down... The foundations of the lighthouse are crumbling!"
 * Felix: "Why is this happening? Is it to protect Venus Lighthouse?"
 * Sheba: "I'm slipping... I can't hold on any longer..."
 * Felix: "Nooo! Don't let go! You can't! You'll..."
 * Sheba: "Good-bye, Felix, and thank you." (Sheba falls off the lighthouse.)


 * On Idejima, after the tidal wave:
 * Sheba: (If Felix tries to leave without waking her up, she comes running after him) "Wa-Wait! Aren't you worried about me in the slightest? Did you rescue me from the lighthouse just to leave me for dead on this island?"
 * Kraden: "Now, I'm sure he meant to do no such thing..."
 * Sheba: "I wonder... Oh, don't give me that sad face... You know I can't stay mad at you... After all, you did save me, Felix. I won't soon forget that... But don't leave me behind like that again, OK? So that big wave pushed us aground? Way to go, Nature!"


 * Sheba: "Then you should know my reason for traveling with all of you, Felix..."
 * Kraden: "What do you mean, Sheba? What reason?"
 * Sheba: "It's my destiny..."
 * Jenna: "This quest is your... destiny?"
 * Kraden: "And you couldn't tell us about this earlier?"
 * Jenna: "But how can we trust you when we don't know why you're with us?"
 * Sheba: "I'm sorry... But please, you have to take me! You must! You need me!"


 * In Daila:
 * Alex: "I'm just... preoccupied."
 * Sheba: "Self-absorbed is more like it!"


 * In Alhafra:
 * Kraden: (After Felix tries to fix the sailing ship but can not finish the job and decides to leave) "Are you finished here, Felix?"
 * Sheba: (If Felix says yes) "Wait, you wanted to do this, and now you're telling me we should just give up? (Or if Felix says no) "Oh, don't be ridiculous! We've already done so much."


 * In Garoh:
 * Kraden: "Air's Rock is quite far from Garoh."
 * Maha: "I don't see how it could affect the people here."
 * Sheba: "I wonder... Could it be the wind?" (If Felix says no) "I guess I couldn't have expected you to understand, Felix...There were strong winds blowing within Air's Rock... Those winds would carry far..."
 * Kraden: "Carry? Carry what?"
 * Sheba: "Ugh! You're so dense! The power of the Psynergy Stone!"
 * Maha: "How is that possible? How could the stone's power be carried on the wind?"
 * Sheba: "Do not belittle the power of the wind! Given time, the wind can grind great mountains down to sand! I mean, the wind at Air's Rock was strong enough to blow us off the ground! So why couldn't the wind carry particles of the stone all the way to Garoh?"


 * At Madra:
 * Karst: "Then Menardi should be somewhere around here, too... And yet..."
 * Sheba: "You won't see Menardi or Saturos again. Isaac killed them. They're probably at the bottom of the sea by now..."
 * Jenna: "Sheba! Quiet!"
 * Karst: "Hmph! I heard that, you wretched little thing!"


 * Karst: "We're going to find that Isaac...I'm going to find this Isaac... And I swear that the last thing he sees will be Karst avenging the death of her dear sister!" (Karst storms off)
 * Sheba: "Wow. And I thought Saturos and Menardi had issues."


 * Kraden: "What we are trying to achieve, [Isaac and his party] are trying to prevent... And they will fight to stop us."
 * Sheba: "But, Jenna... Aren't you and Isaac an item? Couldn't you, you know, do something?"
 * Jenna: "A... An item? No! I mean... It's not like that! Not... really... ...Stupid Sheba..."
 * Kraden: "Ah! Well! Er, yes. For now, we should press onward to Jupiter Lighthouse, like we'd planned."
 * Jenna: "But... what about Garet and the others?"
 * Sheba: "Don't you mean... Isaac?"
 * Jenna: "Sheba! Be quiet! Sheesh..."


 * On the Lemurian ship:
 * Kraden: "Think about the roads we have traveled to get where we are..."
 * Sheba: "I can't... I was never any good at geography."


 * Jenna: "But Sheba can explain the situation for us. Faran and the Laliverans would understand, I'm sure."
 * Sheba: "And then they'd make me stay in Lalivero! Would you just leave me there, Felix?"


 * Kraden: "The sea is vast... We can go wherever we please! So, let's explore a bit, Felix!"
 * Sheba: "That's a great idea! We've already met werewolves and discovered new Psynergy. I'm sure there's even more out there waiting for us to find it!" (Sheba says this even if the party has not entered Garoh, the place where they can encounter werewolves.)


 * Sheba: (If the party has attempted to enter the Sea of Time but was driven out by one of the powerful currents) "Hold on to that tiller! Do you want us to get swallowed by the waves!?"
 * Jenna: "I know you're worried, Sheba, but he's doing the best he can..."


 * In Champa:
 * Alex: "My dear Jenna... Have you come to despise me so, after all we've been through?"
 * Sheba: (If Felix says no) "Duh! You're the one who left us. It's pretty clear who despises whom here."


 * Kraden: (To Obaba and Briggs) "Um. Excuse me... There seems to be a small misunderstanding."
 * Sheba: "Yeah! I don't like standing here listening to a pirate call US the bad guys!"


 * Piers: "We should tell you, we're not here to take Briggs back to Alhafra."
 * Kraden: "So you've decided you don't want to run errands for the mayor of Alhafra?"
 * Sheba: (If Felix says yes) "Good. That greedy bag of hot air can do his own dirty work, for all I care." (Or if Felix says no) "Felix, I know you can't mean that. We didn't come to Champa for that bloated gasbag."


 * In Shaman Village:
 * Sheba: "What, are you saying I can't be the chosen hero?"
 * Moapa: "The heroes have always been men, ever since the time of Hoabna. It is the way."
 * Sheba: "I don't like your attitude, mister! I can be every bit as heroic as some guy!"


 * On the Lemurian Ship:
 * Sheba: "I thought that if I went to Jupiter Lighthouse, I would learn who I was..."
 * Isaac: "I remember the people of Lalivero talking about how Sheba fell from the sky..."
 * Sheba: "All my life, I've been looking for the answer... Where was I born, and why was I abandoned?"
 * Piers: "You knew Felix was going to Jupiter Lighthouse eventually, and so you went along with him."
 * Mia: "But you didn't find any answers, did you, Sheba?"


 * On Mars Lighthouse:
 * Sheba: (Addressing the Wise One, who is nowhere to be seen after he tricked the Adepts into destroying their own parents) "You're no god! You're no protector! You're evil!"


 * Sheba: "I don't know my parents... They might be alive, somewhere out there... But I share your pain."


 * At Vale's former location, now a giant hole:
 * Garet: (Under the impression that everyone in Vale died when the town was destroyed) "Your family's safe, Felix. You don't have anything to worry about anymore... But what am I supposed to do? ...I'm all alone now."
 * Sheba: "Aw... Poor baby..."
 * Jenna: "Sheba, what's gotten into you? How could you say that to Garet?"
 * Mia: "Tee hee! I wonder..."
 * Garet: "Sheba, Mia!? You think this is funny!? I've lost everyone! My whole family!"
 * ?????: "Garet! Don't be so sad!" (Garet's family comes into view, all alive and well.)

=In fan circles= Sheba is a particularly heavy figure in the fandom both due to her somewhat larger plot influence than your "typical" party member and her mysterious, as-of-now unexplained origins. There are two characters she is typically paired with romantically far more than any other shipping genre: In "Windshipping", she is paired with Ivan, who in spite of the two characters hardly ever interacting with each other, are extremely similar in age, appearance, and abilities. In "Lighthouseshipping", she is paired with Felix, and this ship is popularized based on the ending in the original Golden Sun, where after Sheba falls off a many-story-tall tower to what would have appeared to be certain death, Felix, with an impassioned cry of "SHEBA!!! No! I won't let you die", jumps off the tower after her. The fact Felix is 18 years old while Sheba is only 14, however, have led some to poke this as beginning to veer into "Lolicon" territory.

Speculations
Sheba is intentionally presented as a character with an unexplained past that is only cryptically alluded to. It has indeed spawned numerous debates, oftentimes speculating Sheba's origin as a likely relevant plot point in a new Golden Sun game such as what was much later to be announced as Golden Sun DS. While it is impossible to present an explanation for Sheba's origin that can be guaranteed, there is a hypothesis, based on putting several two-and-twos together, that is popular amongst forums.

NPC gossip and Mind Read-able text in Contigo before and after the episode at Jupiter Lighthouse illustrates the story behind the colossal crater next to Contigo: In Weyard's ancient past, it was the site of the city of the Anemos clan of powerful Jupiter Adepts. After the Anemos supposedly suffered a great disaster (possibly related to the seal placed on Alchemy in that era), they performed the seemingly incredible feat of lifting the city up off the ground and flying it far into the sky. With the floating city's rocky underside now only visible to the people of Weyard below, the city in the sky became known as the Moon. In regards to Sheba's origin, this floating city would be a perfectly convenient locale in the sky from which a human baby could conceivably fall onto the land below, and assuming this is true it would have many implications, such as "Sheba is an Anemos" and "Sheba was born on the Moon".

There may or may not actually be further evidence to suggest the Sheba-Moon hypothesis, which is when the player's party is at Shaman Village attempting to clear away the sand blocking the way to Trial Road. Moapa and the people of Shaman Village are convinced that the only individuals capable of making the sand disappear is a descendant of Yegelos, the ancient hero of the Anemos (modern-day Contigo) and its Jupiter Adepts. Thus they are convinced that Sheba is of this heritage when she uses her Psynergy to clear away the sand. The mechanism they used to determine this, however, appears to be based on a mere Whirlwind spell that any Jupiter Adept could potentially do, meaning the Shamans may be wrong about it being definitive proof of Anemos heritage. If it turns out that the Psynergy object that generates the giant whirlwind to clear away the sand only responds to the Jupiter Psynergy of an Adept that's specifically of the Anemos bloodline, that would prove Sheba's heritage as such and thus dramatically strengthen the notions of the Sheba-Moon theory. But only if.

One more point about Sheba's origin is that in her actual entrance into the world, the people of Lalivero witnessed her falling out of the sky in the form of "a shooting star" which landed into the ruins just north of the town, with explosive force powerful enough that a massive depression was created in the center of the ruins, yet did not result in any harm or bruising to Sheba at all. Depending on one's point of view, this is either a particularly spectacular form of her ability to survive extreme danger (also demonstrated when she fell off Venus Lighthouse and survived), or indicative of intelligent design on the part of whoever or whatever sent Sheba from above. Or both.

Cosma