Konpa Ruins

The Konpa Ruins are a dungeon in Golden Sun: Dark Dawn. It is located near Konpa Gate, which is how Matthew, Tyrell, and Karis get here. The Ruins are composed of four halls, based on the Venus, Mars, Jupiter, and Mercury elements. The Venus hall revolves around the Move Psynergy and opens up the Jupiter hall, which revolves around the Whirlwind Psynergy to lift blue platforms and jump across them. The Mars hallway is blocked, but after solving a puzzle by reassembling a flower mosaic to go outside, obtain the Grip Psynergy, and enter through a second entrance. The Mars hall revolves around Fireball Psynergy and the newly-obtained Grip Psynergy. After lighting up a symbol back at the entrance with Fireball, two blocks with fire symbols activate, allowing them to be destroyed with fireball. The Mercury hall's entrance, appearing on the west side of the top floor, is inaccessible due to being buried. After activating the fire hall, one of the two blocks can be blasted to opens up a path to Konpa Cave. Here Matthew and co. meet up with Kraden, as well as Rief and Nowell, the son and daughter of Mia, who are observing a large Psynergy Vortex and a mysterous machine near it. However after Nowell tries to investigate the machine, Matthew, Karis, and Tyrell are ambushed by a group of Stealthy Scout enemies. These serve as the Dungeon's boss. After Defeating the Scouts, Kraden and Nowell discover Rief is missing, but soon a dark, imposing figure named Blados reveals himself with the kidnapped Rief, forcing Matthew and Co. to travel south and preventing them from meeting up with Kraden. After Blados' scouts blow up the south entrance to the ruins, obscuring re-entry, Matthew, Karis, and Tyrell find Rief tied up and locked in a box, where nearby, Blados taunts Matthew one last time for now, before escaping. Rief then joins the party.

Collectibles

 * Glyph Book
 * Grip Crystal
 * Stone Key

Trivia

 * There is an inaccessible area with a gaping hole and a vine leading to it on the ruins' roof, and it's set up so a nearby puddle of water could in theory be turned into an ice pillar with Cold Snap, therefore granting access; but Cold Snap isn't acquired until later in the game, and by that point Blados has sealed the exit back into Konpa Ruins. If, however, you return using the endless wall glitch, you'll find that it actually can't be frozen at all.