Indra



Indra (インドラ大陸, Indra continent) is probably the smallest continent in Weyard, though Atteka is arguably as small. This is where Felix, Jenna and Sheba start their journey in. In that game, Indra had recently been affected by a large tidal wave. Indra is home to only three settlements of people.

Geography
Indra is generally unassuming compared to other continents, and it's only real features are a mountain range that separates the northern side of the continent from the southern side, in that mountain range, the Dehkan Plateau, an extremely high area of raised land one must traverse to get from the northern area to the southern, and a huge series of cliffs and ridges joining it to Gondowan on it's western tip. Of note is that the peninsula of Idejima, formerly joined to Gondowan's east coast, is now joined to Indra's northern tip.

Due to a large earthquake and events at the end of the first game, the entire continent of Indra moved southward and wedged itself between the continents of Osenia and Gondowan. This created huge ridges and cliffs between the three continents, allowing land travel to areas that normally would have required a journey through the sea.

Overworld Regions
Indra can be divided into two major areas according to the monsters that are encountered there, and it's own geography.

Northern Indra
Northern Indra is where Daila is located. East of there is a dungeon called the Shrine of the Sea God, while south is Kandorean Temple and it's cave system. South of the Shrine of the Sea God is the northern entrance to the Dehkan Plateau, although just outside the Plateau monsters from Southern Indra appear, raising questions about the boundary between Northern and Southern Indra.

Enemy Formations
 * Group 1: Giant Bat x1-2
 * Group 2: Punch Ant x1-2
 * Group 3: Wild Wolf x1
 * Group 4: Punch Ant x1, Giant Bat x1-2
 * Group 5: Wild Wolf x1, Giant Bat x1-2
 * Group 6: Wild Wolf x1, Punch Ant x1-2
 * Group 7: Wild Wolf x1, Punch Ant x1, Giant Bat x1

Southern Indra
Southern Indra is home to the mid-sized town of Madra which also contains the Madra Catacombs. West of Madra is the Gondowan Cliffs, while east is the Madra Drawbridge and then the Osenia Cliffs. This region also contains Indra Cavern, a small cave in the mountains. In the north of this region is the southern entrance to the Dehkan Plateau. The area just outside the northern entrance to the Plateau could also be considered part of Southern Indra if monsters are considered over geography.


 * Note: The Bandit and Thieves only appear in a link or password enhanced game.

Enemy Formations
 * Group 1: Rat Soldier x1, Angle Worm x0-1
 * Group 2: Mini-Goblin x1
 * Group 3: Mini-Goblin x1, Wild Wolf x1
 * Group 4: Mini-Goblin x1, Angle Worm x1
 * Group 5: Mini-Goblin x1, Rat Soldier x1
 * Group 6: Rat x1
 * Group 7: Skeleton x1-2
 * Group 8: Will Head x1-2
 * Group 9: Troll x1

Real World Inspiration
Many locations in Indra are inspired by or resemble the country and subcontinent of India in the real world: it's name resembles the word India, Indra is the name of the early Aryans' chief deity (Indo-European Aryans that conquered the Harappans of India) and the town of Madra in southern Indra is also the name of a country in the Indian epic, the Mahabharata, and is also the former name of the city of Chennai, Madras. Indra is also the name of the Hindu king of the gods, who controls lightning storms and rain. The name of the Dehkan Plateau, an extremely high, arid area of land on this continent also resembles the name of the real-world Deccan Plateau in northern India, and they both share the same qualities of altitude and climate.

The town of Daila takes its name from the Indian city of Delhi. It is in the north-east of the continent, which is the location of Delhi in the country.