Golden Sun: Dark Dawn/Tricks, glitches, and other minutiae

A collection of details concerning Golden Sun: Dark Dawn that players often find intriguing. Also see Golden Sun/Tricks, glitches, and other minutiae and Golden Sun: The Lost Age/Tricks, glitches, and other minutiae.

Tricks
None found yet.

Fall through the Endless Wall to reach unreachable areas
Late in the game, when traveling the Endless Wall toward the Apollo Ascent, stand on the line dividing the vertical road to Apollo Sanctum from the horizontal road at the T intersection, and position yourself exactly until Matthew's shadow seems to disappear and the horizontal road appears to overlap his feet slightly. Save here and reload the game file, and Matthew should appear to immediately drop through the ground and fall a fair distance into the black abyss below the game world. You can now walk under the road and bypass various natural obstacles that prevent you from accessing certain areas late-game in normal gameplay. It's easy to find yourself glitching back onto solid ground while walking underneath land, but it is possible to get into areas normally blocked off by points-of-no-return and find Djinn you missed this way (but be careful, it seems you can't go back to normal game after that. Also, despite Belfune being open, you can't leave the town if you enter). A variety of other functions for this glitch exist as well.

Other minutiae

 * The unreachable half of Carver's Camp features an enterable house with a fully coded interior. One of the pots there contains a Lucky Pepper that can never be acquired during normal gameplay.


 * There are at least two unused portraits of existing characters in the game code: one of Briggs looking deathly pale with his eyes closed, and one of Sveta looking shocked and perking her ears straight up.