Angara/Golden Sun

The majority of the first Golden Sun game is set in Angara.

Locations
The following locations are listed in their general order of appearance:

Settlements

 * Vale:
 * Vault:
 * Lunpa:
 * Bilibin:
 * Kolima:
 * Imil:
 * Fuchin Temple:
 * Xian:
 * Altin:
 * Lama Temple:
 * Kalay:
 * Tolbi:

Dungeons

 * Sol Sanctum:
 * Goma Cave:
 * Kolima Forest:
 * Tret Tree:
 * Bilibin Cave:
 * Mercury Lighthouse:
 * Fuchin Falls Cave:
 * Mogall Forest:
 * Altin Peak:
 * Lamakan Desert:
 * Vale Cave:
 * Vault Cave:
 * Crossbone Isle:
 * Altmiller Cave:
 * Gondowan Cave:
 * Lunpa Fortress:

Minor locations

 * Bilibin Barricade:
 * Kolima Bridge:
 * Alpine Crossing:
 * Kalay Tunnel:
 * Kalay Docks:
 * Tolbi Docks:
 * Gondowan Passage:

Landmarks

 * Mt. Aleph:
 * Goma Range:
 * Silk Road:
 * Karagol Sea:

Enemies
Many monsters roam the plains and woods between villages. It would appear that, like the protagonists, monsters cannot cross barriers such as mountains and rivers, meaning that different monsters appear in different regions.

The following regions are listed in the general order they are explored in:

Vale-Vault region
Located in western-central Angara, this region encompasses Vale, Vault, and Lunpa. To the south is Kalay, although Mt. Aleph's recent volcanic activity destroys the bridge there early on. Thankfully, Goma Cave can be used to travel to the north.

Bilibin-Kolima region
Located along the lower-east portion of Angara's northern coastline, this region includes Bilibin, Kolima, and Kolima Forest, with a series of bridgeless rivers and Bilibin Barricade separating Kolima to the east from Bilibin to the west. The Bilibin side features two caves that cut through the Goma Range: To the south is Goma Cave, linked to the Vale-Vault region, and to the northwest is Bilibin Cave, leading even farther north. On the eastern edge of the Kolima side is Kolima Bridge, a drawbridge that won't lower until after both Tret Tree (in Kolima Forest) and Mercury Lighthouse (north of Bilibin Cave) have been cleared.

This region is notable for having the first (and, as of, only) item in any Golden Sun game that can be found by searching the ground on the overworld map: The Turtle Boots. Some of Kolima's villagers provide a hint as to the location of the boots. They are hidden in a forest on the Kolima side, on an inland "peninsula" to the west of Bilibin Barricade.

Due to an apparent programming oversight, in one part of the region the bestiary of the Xian-Altin region is used in place of the normal bestiary above. This bug only occurs hugging the mountains immediately southeast of Bilibin Barricade, especially at the lone tree to the right of the tiny patch of forest.

Imil region
A small, winter-locked region far to the northwest, this area contains only Imil, Mercury Lighthouse, and the northern end of Bilibin Cave, which links this region to the rest of Angara (particularly, the Bilibin region). Despite being on the opposite side of the continent, this region must be cleared before exploring the areas southeast of Kolima.

While in this region, a hacking device can be used to make Isaac's party pass through the mountains. Doing so allows players to see Angara and Gondowan in the winter time. This effect only lasts until the player enters an area or battles a monster, after which the overworld map reverts back to its default state.

Fuchin region
A small region nestled in the eastern corner of Angara, it contains only Fuchin Temple. To the north is Kolima Bridge, which leads back to the Kolima region. Immediately south of the temple is Mogall Forest, which separates the temple from Xian. Although technically optional, Fuchin Temple and its associated cave should be cleared to obtain the Orb of Force within, which is invaluable for navigating Mogall Forest.

Xian-Altin region
Taking up the bulk of southeastern Angara, this region is home to Xian, Altin, and Lama Temple, with the latter two nestled in the western mountains. Farther to the west is Vault and Kalay, separated from this region by the broiling Lamakan Desert. Xian, meanwhile, is cut off from Fuchin Temple to the north by Mogall Forest.

Corona is only found on a small, river-locked island north of Xian. This Djinni holds the honor of being the first possible "overworld Djinni" in and, by extension, the entire series.

Kalay region
Located in southwestern Angara, this region is home to Kalay, a prosperous trading city best known for transporting silk from Xian in the east to Tolbi in the west. To the north is Vault, although the two regions are cut off until late into. At around the same time, direct access to the Tolbi region is blocked by a landslide, forcing travellers to visit Kalay Docks for a trip across the Karagol Sea or, later, by travelling through a cave to the south.

Vine is located north of the exit of the Lamakan Desert. It can be found on either a circular, river-locked island or on a patch of brown and dark green ground straddling the Goma Range.

Tolbi Region
This southwestern region makes up the ill-defined border between Angara and Gondowan, although it seems that a river and a bridge to the south is enough of a boundary for the locals. Tolbi and its harbor are located along the shore of the Karagol Sea, which separates the region from the rest of Angara, although a cave to the east leads back to Kalay.

Hail is located in a forest along the west coast, south of Altmiller Cave.