User:HungryPaperweight/HP's sketchbook

Welcome to my sketchbook. Most people call this kind of thing a sandbox, but I wanted to come up with an at least slightly original name. Anyways, I probably won't use this much anymore, but you never know. Feel free to look, and if you spot any mistakes (like typos or incorrect info), feel free to fix them (just let me know what you're doing).

=Wish Psynergy series (Ver. 2.1)= Wish, Wish Well and Pure Wish are a series of Mercury Psynergies featured throughout the Golden Sun series that are functionally identical but have different levels of power. The Wish Psynergies are among the most potent and effective methods available to players for healing the entire party at once and is available to a wide variety of classes.

Basic description
The Wish Psynergies restore Hit Points to all party members that haven't fallen; if used during battle, they only affect currently-battling party members. The amount of HP recovered depends on the caster's Mercury Power, as well as which Psynergy is actually used.

The visual effects vary from one stage in the series to another. In Golden Sun and Golden Sun: The Lost Age, each stage resembles a collection of white/blue energy orbs gathering into each recipient in order from left to right. Each stage appears slightly larger and has more energy orbs going into each recipient than the previous stage. The visual effects become truly unique for each stage as of Golden Sun: Dark Dawn:
 * Wish appears as a small collection of light blue energy orbs gathering into each recipient in order. A small white/blue circle briefly manifests underneath each recipient's feet as they receive the orbs.
 * Wish Well appears as a moderately large light-blue circular field that appears on the ground underneath the party's feet as though a large water drop made impact. At the same time, a fuzzy grayish-blue orb of light briefly manifests and remains stationary above the party. The moment the circular field fades out, the orb splits into smaller orbs and dissipates, then reforms into collections of slightly larger light blue energy orbs that gather into each recipient in order.
 * Pure Wish is similar to Wish Well, but with a larger circular field on the ground, a trio of light orbs that rotate around each other above the party instead of one, and a faint blue spherical luminesence accompanies the light blue energy orbs that gather into each recipient.

Recovery calculation
As previously stated, the exact strength of the Wish Psynergies depend on the caster's Mercury Power. To be specific, the outcome can be represented with the following formula:


 * X = B * (P / 100)

Where "B" is the base HP recovered, "P" is the caster's Mercury Power, and "X" is the actual HP recovered. In other words, the caster's Mercury Power is divided by 100 and multiplied by the base HP restored; the Power rating is effectively treated as a percentage. As a result, an Adept with less than 100 Mercury Power would heal less than the advertised amount of HP, while an Adept with more than 100 Mercury Power would heal more. The highest any Power rating can reach is 200, which would double the efficiency of the Wish series.

Availability
The Wish Psynergies are included in the arsenals of a wide variety of classes, and are available to all party members as a result. However, if all party members are left in their default classes, only Mia and Rief can cast this series. Being Mercury Psynergies, non-Mercury Adepts often require a decent number of Mercury Djinn set to access the Wish series.


 * Note: The following levels have not been confirmed for Golden Sun: Dark Dawn


 * The following classes learn Wish at level 8, Wish Well at level 22, and Pure Wish at level 46:
 * Water Seer class series, from the third stage of Cleric onward, which the Mercury Adepts Mia and Rief become when they have at least four Mercury Djinn set and only Mercury Djinn set.
 * Crusader/Swordsman (Venus) class series, from the third stage of Cavalier onward, which Venus Adepts become when they have at least four Mercury Djinn set, and which Mercury Adepts have partial access to when they have at least six Venus Djinn set.
 * Swordsman (Mars) class series, from the third stage of Cavalier onward, which Mars Adepts become when they have at least four Mercury Djinn set, and which Mercury Adepts have partial access to when they have at least six Mars Djinn set.
 * Seer (Mercury) class series, from the third stage of Shaman onward, which Mercury Adepts become when they have at least four Venus Djinn set, and which Venus Adepts have partial access to when they have at least six Mercury Djinn set.
 * Dragoon class series, which both Venus and Mars Adepts become when they have at least three Mars Djinn (for Venus Adepts), three Venus Djinn (for Mars Adepts), and three Mercury Djinn (for both Venus and Mars Adepts) set. Furthermore, as of The Lost Age, Mercury Adepts can access the Dragoon class (although not the more advanced classes in the series) if they have either six Venus and three Mars Djinn or six Mars and three Venus Djinn set.
 * The following classes learn Wish at level 9, Wish Well at level 24, and Pure Wish at level 46:
 * Pilgrim (Mercury) class series, from the third stage of Ascetic onward, which Mercury Adepts become when they have at least four Mars Djinn set, and which Mars Adepts have partial access to when they have at least six Mercury Djinn set.
 * The following classes learn Wish at level 12, Wish Well at level 24, and Pure Wish at level 46:
 * Hermit class series, from the third stage of Scholar onward, which Mercury Adepts become when they have at least four Jupiter Djinn set, and which Jupiter Adepts have access to when they have at least four Mercury Djinn set.
 * White Mage class series, which Jupiter and Mercury Adepts become when they have at least four Mercury Djinn (for Jupiter Adepts), four Jupiter Djinn (for Mercury Adepts), and three Venus Djinn (for both Jupiter and Mercury Adepts) set.

Analysis
General: The Wish Psynergies are by far the most potent group-healing Psynergies in the Golden Sun series, and easily the most practical, due partly to their low - arguably enormously undercosted - drain on the caster's Psynergy Point pool. The series' only flaw is its high Djinn requirements, leaving the Wish Psynergies unavailable until at least four Djinn of the same element are acquired. As Wish is available to nearly any class requiring four or more Mercury Djinn, as well as those available to Mercury Adepts requiring at least four Djinn, it may be advisable to place Mercury Djinn on anyone besides the Mercury Adepts (for instance, putting Isaac or Garet in the appropriate Swordsman class series), as this will enable two party members to cast the Wish Psynergies. However, this setup trades availability for power, as an Adept's elemental Power is partly dependent on the Djinn set to them. Splitting Mercury Power between multiple Adepts reduces the effectiveness of each individual casting.

Golden Sun: If the game is being played with all party members in their default class series, Mia may spend most of her time after Altin Peak casting Ply, Wish, and her other healing Psynergies in lieu of her relatively weak offensive Psynergy. Trading Djinn with Ivan or Garet may be advisable, however, to put her in a more balanced class while retaining her access to Wish and opening it up for someone else as well.

Golden Sun: The Lost Age: None of the party members introduced in The Lost Age learn the Wish series in their default classes, although Jenna does have access to the weaker Aura Psynergy series. If players still wish to use Wish prior to the reunion, though, it becomes available as soon as the party arrives in Kibombo: Piers has two Mercury Djinn with him when he joins the team and three Mercury Djinn can be acquired beforehand, more than enough to access the appropriate classes. Again, since the Wish series is unavailable to the new party's default classes, Piers must exchange Djinn with another Adept (Jenna or Sheba is advisable).

Golden Sun: Dark Dawn: Much like his mother in the original Golden Sun, Rief learns the Wish series in his default class series and, if the party is left in their default classes, will likely spend much of the game healing the party while Amiti provides stronger Mercury-based attacks. Since Djinn must be split evenly between party members, there won't be enough Mercury Djinn for Rief to cast Wish until reaching the Harapa Ruins (or later, if that Djinni is given to Amiti instead). Even before Wish becomes available to Rief, Karis has access to another series of group-healing Psynergies that, while nowhere near as powerful as the Wish series, have no Djinn requirements and will likely make do until enough Djinn are available to access the Wish series. In later stages of the game, however, players should consider shuffling Djinn around so that Pure Wish can be cast by multiple party members.

Psynergies cast by enemies
Like many Psynergies available to players, the Wish Psynergies can also be used by some enemies.

Golden Sun: When battling Saturos and Menardi atop Venus Lighthouse, Menardi may use Wish to restore HP to herself and her partner. It is strange that Menardi would have access to Mercury Psynergy, considering she is a Mars Adept. However, there are no Mars group-healing Psynergies in the first game, so the Wish series are the only Psynergies available to perform this task. This is rectified in the following game where Menardi's sister, Karst, uses the newly-introduced Healing Aura instead.

=Bestiaries= This is just a place for me to work on bestiaries. For those two or three of you out there who actually care: I look for the monsters myself the old-fashioned way (one random encounter at a time), then I check GameFAQs to see if I missed any. Some people might check GameFAQs first, but several times I've found monsters in areas GameFAQs say they don't appear, and if I check an FAQ first I might stop looking early once I've found all those monsters, meaning I might miss some.

Colosso

 * Main article: Colosso

(East?) Alhafra

 * Main article: Alhafra

=Shop= And this is an area for me to experiment with shop templates.

=Templates= I'm not too good at creating templates from scratch, but I can usually copy-and-paste (and modify) what I need. Here's a few ideas I have for new templates, and I'm mostly putting them here to make sure they work.

Color references

 * Note: Red, Green, Blue

<!--I might return to this some day, but for now, it's just distracting... =A little help, please!= I had this idea a while back for a new article. It started as just some random idea, but before long I realized that it could actually turn out to be one of my best ideas yet.

Here's the plan: Animals. An article that goes into detail about real-life animals as they appear in the Golden Sun series. I've already made some progress on it, but events in the real world have ground my progress down to a halt. Plus, my inability to access the internet whenever I want doesn't help any.

This is where I need help. I'm going to post all the progress I've made so far below, and then you guys can pick up where I left off. I wouldn't be suprised if Erik takes it upon himself to finish the job, but everyone is free to add ideas. In fact, I encourage people (even you, Erik) to edit what I've done, that way we can compare ideas (you can use the talk page too, of course, especially since some of my notes may only make sense to me). Oh yeah, the "animals vs. monsters" section could do with a makeover, and I have been considering removing the "mythical animals" section.

Well, here we go:

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Animals in the Golden Sun games aren't much different from animals in real life. A wide variety of animal species familiar in the real world can be found throughout Weyard. These animals range from domestic pets such as cats and dogs to more wild and free animals such as dolphins and turtles. It is reasonable to assume that there are many more species in Weyard that have been taken directly from real life but simply haven’t been mentioned in-game yet.

Although there are many different types of animals, a far less substantial number of animals are encountered throughout the games when compared to the number of humans. It even appears that the number of animals in Weyard is decreasing. Evidence of this is given throughout Golden Sun: The Lost Age: ocean fish are becoming more and more scarce, forcing seafaring people like the Champans to look for other ways to survive; wildlife, particularly those hunted for their meat, appear to be vanishing from the area around Kibombo, and no doubt in other areas as well. These mysterious disappearances may be due largely (though not entirely) to the release of Psynergy Stones after the eruption of Mt. Aleph; it is confirmed by Laurel early in Golden Sun that the Psynergy Stones have turned many animals into monsters.

As far as the games are concerned in a technical area, animals are NPCs (non-player characters) about as much as the many humans populating Weyard. Players, however, will notice two general differences animals have from other NPCs: that their field sprites are much different and that they typically spout an onomotopoeiac word or phrase when you "talk" to them, such as "woof" for dogs or "meow" for cats. This is not surprising since animals cannot speak (or at least not in any language we humans can understand). Their very humanlike thoughts, however, can be clearly understood by an Adept casting the Mind Read Psynergy on them just as if Mind Read is used on normal humans. Animals often possess valuable information and/or insight that only creatures not bound to human society and ethics can properly observe; they can either give players advice or assistance with the games' quest or side quests, point out areas that may be of interest to the player, or supply information about the Golden Sun world in general (which is of little help in gameplay terms, but may be quite valuable to players who want to learn more about Weyard).

List of animal species
The following is a list of all animal species that either appear in or are mentioned throughout the Golden Sun series. This list does not include monsters that closely resemble animals.

Animals in italic text do not appear as NPCs.


 * Birds
 * Cat
 * Chicken
 * Cow
 * Crab
 * Dog
 * Dolphin
 * Fish
 * Penguin
 * Sheep
 * Silkworm
 * Turtle 	(remember Nereid)
 * Whale	(Neptune)

In Golden Sun

 * Vale
 * Vault
 * Xian
 * Tolbi (Spring)

In The Lost Age

 * Mikasalla
 * Gondowan Cliffs
 * Kibombo Mountains
 * E Tundaria Islet
 * SE Angara Islet (bird)
 * N Osenia Islet (cow)
 * West Indra Islet
 * Sea of Time Islet
 * Lemuria
 * Lemuria (Spring)

Animals with names

 * Pengus and Pengulina
 * Lonely George

Trading sequence animals

 * E Tundaria Islet
 * SE Angara Islet (bird)
 * N Osenia Islet (cow)
 * West Indra Islet
 * Sea of Time Islet

Animals and monsters
Despite Laurel's previously mentioned discovery, animals and monsters should not be grouped together, although there are some instances when the two overlap. In a general sense, monsters always appear in battle, and only a few have overworld sprites (most notably bosses). Animals, in contrast, only appear in overworld areas such as towns and dungeons (aside from a few that are only mentioned and never actually appear) and players can interact with them just like they would any other NPC.

There are some situations where the distinction between animals and monsters is blurred. A unique example are the green Apes of Mogall Forest, who have sprites but are never actually battled.

---

Many monsters closely resemble animals in appearance and often in name as well. Although it may be pure coincidence, these monsters are most likely either slightly mutated animals or simply animals who have been either very scared or driven mad by the raining Psynergy Stones. It is difficult to say whether these monsters can still be considered animals or if they are only monsters now. Some of these monsters, however, clearly cannot be considered animals any longer, such as the Punch Ant, Rat Soldier, and Lizard Fighter. The following is a list of monsters that might still be considered animals:


 * Ape
 * Calamar
 * Conch Shell	?
 * Devil Frog	?
 * Devil Scorpion	?
 * Dino
 * Dirge
 * Doodle Bug	?
 * Emu
 * Fighter Bee	?
 * Giant Bat
 * Kraken
 * Mole		?
 * Momonga	??
 * Rat
 * Ravager
 * Roc	??
 * Salamander	??
 * Seabird
 * Spider
 * Urchin Beast	?
 * Wild Gorilla
 * Wild Wolf
 * Winged Lizard	?

Animals from mythology
Although they do not exist in the real world, a number of mythological animals also appear in the Golden Sun games, usually as monsters:


 * Chimera---The Chimera monsters are another interesting example: although they do not directly resemble real animals, they are made up of body parts of various animals,. Their most notable features are their heads: goat, lion, and eagle. They also have the tail of a scorpion, their front legs are the talons of a bird, and their rear legs (return...and wings)
 * Dragons
 * Gargoyle	?
 * (Gryphon)
 * Harpy 	?
 * (Hydra)	?
 * (Kobold)	?
 * (Macetail)	?
 * Manticore
 * (Minotaurus)
 * Phoenix
 * (Siren)	?
 * (Troll)	?
 * (Wolfkin)	?
 * (Wyvern)	?

See also: Werewolf

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