Sirocco

Sirocco (シロッコ Sirocco) is a Jupiter Djinni found in.

Sirocco is the seventh Jupiter Djinni in Dark Dawn.

Basic description
When Set, Sirocco increases its Adept's base HP by 11 and base Attack by 4.

When Sirocco is unleashed in battle, the user deals a Jupiter-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result. Then, there is a chance that each enemy (not just the target) will be afflicted with the Delusion status condition.

In, Sirocco's unleash animation visually resembles the user summoning the 3D model of Sirocco in front of the target. Immediately, the enemy's position is blown through by a pair of intertwining white whirlwinds for about two seconds, and after they have fully disappeared the enemy takes the hit.

Location
Sirocco is visible to the right when you enter the house's front door, but the only way to get to it is by climbing down the stairs into it from its rooftop. To get to the rooftop, enter the open doorway at the stone structure left of the house, and climb up through it and exit out of the elevated door above. On the stone structure, face the wooden spire on top of the house and cast the Grip Psynergy to get onto the house. Go down the stairs and grab Sirocco, then climb back out and slide off the house. Since Border Town cannot be revisited along with the rest of the Morgal region later in the game, Sirocco can be permanently missed once you pass through the final gate in the depths of the Belinsk Ruins dungeon.

Analysis
General: Sirocco is a pretty good attacking Jupiter Djinni because it deals a solid 60 additional bonus damage to the user's physical attack when unleashed. Its side effect, a chance to inflict Delusion, is not much of an extra bonus, though. The Delusion status condition is considered to be rarely helpful to have inflicted on enemies because Delusion's associated accuracy drop does not apply to anything that is not a normal physical attack. Psynergies and monster skills used by the enemy will be unaffected, and those tend to be stronger than normal physical attacks anyway. However, Sirocco might perhaps have very minor utility against large groups of foes who use many normal attacks. Therefore, it is an attacking Djinni that has a usefully high set damage bonus, but not much more.

By game
It is the third attacking Jupiter Djinni in the game, and both of the previous attacking Jupiter Djinn, Gust and Vortex, deal damage based on multipliers. That would make those Djinn most useful when attack ratings are at their highest, but quite weak for roughly the first half of the game. Sirocco is the first attacking Jupiter Djinni you get that has a good set damage bonus beneficial to any Adept despite how low their attack may be, meaning that when you get it after half of the game has gone by, it can be somewhat of a relief. It allows Karis or some other Adept to have a Jupiter Djinni with a set bonus attack around the strength of attacking Djinn of other elements that would have been collected by that point.

Sirocco will actually remain essentially one of the best attacking Jupiter Djinn for much of the remainder of the game because the attacking Jupiter Djinn that follow don't have bonuses that are as high, and emphasize their side effects more. The only offensive Jupiter Djinni that will obsolete Sirocco for certain is the last one, Simoom, which is probably the best offensive Jupiter Djinni in the game because it has both 70 added bonus damage and a strong side effect in the form of inflicting Venom.