Felix

Felix is a Venus Adept, a playable character in Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He appears in Golden Sun as an NPC in league with the game's band of antagonists opposed to Isaac, but in The Lost Age the perspective of the narrative focuses on him as the main playable character. He is the elder brother of Jenna.

=As a playable character= Throughout all of Golden Sun: The Lost Age, Felix serves as the primary gameplay role for the player. More specifically, he is the character who the player controls in the game's overworld and field-style environments in addition to initiating conversations with non-player characters and searching aspects of the environment. He is the "party leader" in The Lost Age, meaning that as he leads a group of Adept companions through the game's plot and world progression. He is the only character among them who is actually visible as the player controls him and has him walk and run through the world's locales. Also signifying Felix's role as party leader in the second game is his in-game depiction as a generally silent protagonist while his companions that appear in cut-scenes engage in conversations for him, even though he has a speaking role in the first game.

Another aspect of Felix's role as party leader is his inherent knowledge of two particular Utility Psynergy spells: Move, the ability to remotely move an object in any one of the four compass directions, and Retreat, the ability to instantaneously teleport himself and everyone in his party out of almost any point in a dungeon-style location to that location's entrance point. The Venus Adept and party leader in Golden Sun, Isaac, begins the game inherently knowing these Psynergy spells as well.

In Golden Sun: The Lost Age Felix is present for every battle sequence that takes place, aside from the prologue sequence when the only playable character is Jenna where she must battle some Ruffians. Felix, like Isaac, is a warrior-style Venus Adept, which makes his inherent class series the Squire class series. When the player first controls him he is level 5, has no Djinn, and possesses a Short Sword, Padded Gloves, Cotton Shirt, the Mythril Bag important item containing the Jupiter Star, two herbs, and the important equippable weapon Shaman's Rod. Over the course of the game, Felix should prove the best fighter of the party of Adepts he leads with only Piers later on being comparable as a warrior.

Felix easily has the exact same amount of potential as his Venus warrior counterpart Isaac to be the best fighter in The Lost Age, and they share a trait that can make either of them far more powerful than the rest of the Adepts: The ability to equip the ultimate weapon, Sol Blade.

=Biography= Felix was born in the secluded town of Vale at the base of the dormant volcano Mt. Aleph, and for his first fifteen years he lived a peaceful life there with his younger sister Jenna, their parents, and their friends Isaac and Garet. Like his father, Felix is a Venus Adept where as Jenna is a Mars Adept like her mother, and all the townspeople of Vale are Adepts to varying degrees because they live their lives under the influence of a giant Psynergy Stone formation near the town's entrance. Felix was well-liked by the populace and enthusiastically described as a good person.

Having lived at Vale his entire life, at a mountainous area not close enough to the Great Western Sea, Felix has never seen an ocean before, like his friends at that point.

From Vale to Prox and back again
The lives of Felix and many others were changed forever when he was fifteen, when the Mt. Aleph Boulder incident happened at Vale: A terrible thunderstorm struck Mt. Aleph and Vale, and a giant boulder located somewhere on Mt. Aleph named the Mt. Aleph Boulder became dislodged and descended upon Vale, crashing through it. At the time Felix had fallen into the river and was hanging onto a wooden beam, and both of his parents, along with Isaac's father Kyle, were trying to rescue him from the nearby pier of the house; the Boulder proceeded to crash through the house and drive all four of them over the nearby waterfall to what should have been certain death. And they would indeed have died had their unconscious bodies, floating upon the following river, not been retrieved in time by the odd and imposing foreigners Saturos and Menardi. The pair of master Mars Adepts were the ones who triggered the storm and the disaster in the first place, which had occurred in response to a failed raid they attempted upon the mountain shrine hidden within Mt. Aleph, Sol Sanctum. For a reason never clarified (but possibly out of remorse for triggering the disaster upon the town), Saturos and Menardi took Felix and the three adults with them as the pair made a return trip to their hometown of Prox, far to the north.

The ultimate objective of Saturos and Menardi is nothing less than the restoration of the force of Alchemy to the world of Weyard. The mayoral figures of Prox - the Elder of Prox and the chieftain Puelle - gave the pair their objective because they've apparently been able to figure out that the absence of Alchemy as a global presence is somehow responsible for the widening of the abyss at the edge of the world further north that threatens to consume Prox in the future. Alchemy was a force that was sealed off within Mt. Aleph far in the world's ancient past, but it would be rereleased should the four jewels containing the purified essences of each of the four elements - the Elemental Stars - are cast into four towering structures located across the world - the Elemental Lighthouses - to activate and light up their respective Elemental Beacons. All four of the jewels are hidden within Mt. Aleph's Sol Sanctum, and those were what Saturos and Menardi were attempting to retrieve when they raided Sol Sanctum.

As Felix, his parents, and Kyle lived in the unfamiliar society of Prox deep within Weyard's Northern Reaches over the next three years, Saturos and Menardi conducted further research on the Elemental Lighthouses while preparing for a second raid of Sol Sanctum. They discovered that in order to even enter each lighthouse, you need an Adept of that Lighthouse's element. As Felix is a Venus Adept, Saturos and Menardi decided to make use of him by pressing him into their service as a future travelling companion, for Felix will allow the Mars Adepts to enter and scale Venus Lighthouse in the future. To bend him to their will and the purposes of their quest, Saturos and Menardi proposed that Prox keep his parents and Kyle effectively incarcerated, and Felix was promised that the adults will be released to return to vale once the quest to break Alchemy's seal is complete. By the present day, Felix, now 18, is a trained swordsman, and Saturos and Menardi have recruited another young Adept to assist their quest, the Mercury Adept Alex. With Alex now their ally as well, Saturos and Menardi now have the Adepts necessary to enter and activate three of the four lighthouses; they have also discovered, however, that in addition to a Jupiter Adept which they will need to acquire at some point in their quest, they will for whatever reason need an artifact named the Shaman's Rod to properly climb and light Jupiter Lighthouse. Eventually, Saturos, Menardi, Felix, and Alex depart from Prox and embark on their cross-continential quest to break Alchemy's seal.

Felix and the other three sail to the Idejima peninsula on the southern continent of Gondowan and anchor their ship there, and proceed to travel north into Angara in the direction of Mt. Aleph. Before they arrive at Vale, Felix forces Alex and Saturos to promise him not to let any of the people of his former hometown, particularly his former childhood friends Isaac and Garet and especially his younger sister Jenna, get involved in what they're going to commit. He also covers his face with a mask so that he will not be recognized by any of the townspeople (who of course believe Felix had died in the storm three years prior) as he and his group pass through the town. The Mars Adepts and Felix temporarily lodge at Vale's inn, and Felix remains there undercover while Saturos and Menardi gather whatever available information about Sol Sanctum there is. As Felix waits, he has a sudden and brief run-in with none other than Jenna, Isaac, and Garet, who of course don't recognize him under his mask. Clearly troubled at the sight of his former friends, Felix must brusquely tell them off like a stranger.

When Felix and his associates commence their secretive second infiltration and raid of Sol Sanctum, by fateful coincidence they find that another group is conducting an investigation of their own ahead of them: the three teenagers Felix saw earlier, led by the elderly scholar Kraden. Saturos and Menardi are quick to seize the situation and take Jenna and Kraden hostage, demanding that Isaac and Garet give them the Elemental Stars. Kraden asks what guarantee they have that Saturos' group will not harm them if they comply; Menardi orders Felix to remove his mask and reveal his identity to them, and though understandably hesitant, Felix complies and presents himself. A completely thunderstruck Jenna reacts to seeing her brother alive for the first time in three years, but in league with these robbers. Isaac and Garet, shocked effectively into submission, proceed to hand over three Elemental Stars fetch the fourth jewel, the Mars Star, for them.

When Isaac removes the Mars Star from its pedestal, the volcano that is Mt. Aleph begins to stir, and a boulder-like entity laced with immense power - the Wise One and guardian of Alchemy's seal - awakens and makes its presence known. Saturos' group realizes that they cannot get the Mars Star without very likely dying, so they must flee with their lives at the expense of leaving Isaac and Garet and the Mars Star behind. Obviously it would completely defeat their purpose if the Mars Star was lost for good, but before they flee Alex proposes to take Jenna and Kraden with them as captives that accompany them on their quest; if Isaac and Garet survive, he reasons, they will pursue Saturos' group to try to free Jenna and Kraden from their grasp, and they will bring the Mars Star if they want Jenna back. Felix lashes out at Alex for breaking their promise, but Alex states that the circumstances have obviously changed since then and that Jenna would probably die if they didn't take her with them. With this decided, Alex and Saturos' group reluctantly flees the erupting mountain with three of the four Elemental Stars.

The Mercury and Venus Lighthouses
Saturos' group, now numbering six, whave already caused the world to begin changing by setting off Mt. Aleph's eruption, which showered Psynergy stones across Weyard, changing the lives of many a person and wild animal. And now, the four travelers and their two captives aim to climb and light the nearest Lighthouse, Mercury Lighthouse. After passing through the town of Vault, through the Goma Range, and then north through Bilibin Cave, they reach Imil and subsequently Mercury Lighthouse, which Alex admits them entry into using his Mercury Psynergy. After climbing Mercury Lighthouse to its Aerie, the group casts down the Mercury Star to light the Mercury Beacon, thus completing one of the four objectives of their quest.

All of a sudden, the group is confronted by a band of young adepts, led by none other than Isaac and Garet, who are now revealed to Saturos' side that they survived the Mt.Aleph incident. The boys, accompanied by the Adepts Ivan and Mia, have indeed come to defeat Saturos' quest and take back Jenna and Kraden. Felix calls out to Isaac before he, Jenna, and Kraden leave the aerie with Menardi via an elevator while Saturos engages the opposing Adepts in battle. Though Saturos is an extremely powerful combatant, his one-on-four battle against Isaac's party surprisingly ends in defeat for him; Alex discerns and explains that Saturos' powers were being impeded externally by the Mercury-based influence being produced out of the beacon they lit. After Alex confirms Isaac is in possession of the Mars Star, he helps Saturos flee with him from the tower, and the pair rejoin Felix and the others.

In the extended period of time to come, Saturos and Alex's group travels all across Angara, along the way either directly or indirectly causing problems for the various towns they go through, such as causing an avalanche at Alpine Crossing, to impede the progress of Isaac's pursuing party. They eventually take a ferry service across the Karagol Sea to the continent Gondowan, where the next lighthouse, the Venus Lighthouse, is located. After they stop in the city of Tolbi, they travel through the Suhalla Desert in the Lighthouse's direction, whereupon they happen upon the young girl Sheba lost in the desert. They see she is, in fact, a Jupiter Adept, and therefore the one Saturos and Menardi have been seeking for the purposes of their quest, so they force her into their traveling group just like they did with Jenna and Kraden. Felix, at this point, begins to resent Saturos' methods in kidnapping yet another formerly uninvolved party for the purposes of their objective.

Saturos and Felix's group, now numbering seven, arrives at Venus Lighthouse, and Felix uses his Venus Psynergy to admit them entry into the tower. As the group climbs up through the tower, Saturos and Menardi order Felix and Alex to lead themselves and Jenna and Kraden back out and wait at Idejima (the place where Menardi moored her ship at the start of their quest) while the Mars Adepts go to the lighthouse's aerie and light the Venus Beacon, taking Sheba with them. Felix, however, decides to head back up to the aerie on his own, and leaves Alex to lead Jenna and Kraden out as he goes to confront Saturos over the involvement of Sheba in their quest. Felix arrives at the aerie just as Saturos and Menardi are about to light the beacon, and he declares he will lead Sheba out to safety with the others at Idejima. Saturos denies Felix's demand and declares that thanks to Felix's rebellious attitude, they cannot trust him anymore.

Just as Felix and Saturos are about to come to blows, Isaac's party arrives at the aerie to once again confront Saturos and Felix. A tense standoff ensues, and Saturos threatens to harm Sheba if he does not receive the Shaman's Rod he knows is in their possession; Isaac and Ivan agree to his terms, and Saturos orders Felix to be the one receive the rod from Isaac and keep it sake, so as to ensure Felix's continued loyalty to the Mars Adepts. But following the transaction, Saturos only then clarifies how and why he can't just let Sheba go, and explains how both Sheba, being a Jupiter Adept, and the Shaman's Rod are necessary for Saturos' group to properly scale and activate the Jupiter Lighthouse in the future. Saturos and Menardi then decide it is time for Isaac and his friends to die, and as Felix and Sheba watch from the sidelines, the Mars Adepts launch an all-out offensive against Isaac's party of Adepts. The clash is fierce, but Isaac's side manages to best Saturos and Menardi in battle.

Isaac's party, assuming that Felix has only been assisting Saturos and Menardi on their objective because he has been bound to their will and powerless to break out of it, attempts to tell Felix that he is now free to go. They are shocked, however, when Felix demonstrates that he completely intends to continue Saturos and Menardi's quest and goal to light the Lighthouses and break Alchemy's seal, and Felix does not even use the opportunity to explain to Isaac the very tangible reasons why their activation is necessary. Thus, Isaac and his party are forced to perceive Felix as their enemy.

But Saturos and Menardi are not done yet: Saturos surprises everyone by casually tossing the Venus Star into the Venus Lighthouse's well, setting the activation of the Venus Beacon in motion. The elemental energy let loose by the process recharges the pair, and Saturos and Menardi execute their last stand: they fantastically merge together and grow in size to form a single, terrifying creature resembling a two-headed dragon. The dragon attempts to overwhelm and annihilate Isaac and his group with its Mars powers, but at the end of the epic and harrowing battle, Isaac's side manages to ultimately slay the beast. The dragon reverts to the defeated forms of Saturos and Menardi, who fall into the Lighthouse's opening and meet their demise. Isaac's incredible victory intimidates Felix into stating that he is no match for Isaac now, and thus declares that he must now flee to resume Saturos' quest.

All of a sudden, the activating Venus Lighthouse wracks itself with a violent earthquake, and Sheba loses her footing and falls off the top of the towering lighthouse. Felix, beside himself over what he perceives to be the sudden death of the one he was trying to protect, jumps clean off the tower after her, to the shocked disbelief of Isaac and his companions. In an event described as more than just a mere miraculous coincidence, ocean waves caused by the earthquake manage to catch both Felix and Sheba and prevent them from being killed by landing on the solid ground they would have otherwise. At the same time this is happening, the peninsula of Idejima south of their current position (where Alex, Jenna, and Kraden are currently on) has literally been severed from the mainland and is now floating westward out into the Great Eastern Sea as if it were a buoyant sea vessel. Felix, still conscious from the fall, takes Sheba with him and swims all the way to the moving island. They both eventually wash up on the island's shore unconscious, to the great surprise of everyone else there.

In search of a ship
On the floating island of Idejima, Felix and Sheba regain their senses and report to Alex, Jenna, and Kraden that Isaac and his group have killed Saturos and Menardi in direct combat, to Alex and everyone else's considerable surprise. Then they attempt to gather their thoughts: If the five of them are to continue their quest to activate the Jupiter and Mars Lighthouses, they will need to find a ship they can use, since Menardi's ship on the island is now useless to them since they don't have Saturos' Black Orb anymore. But as for the matter of getting off the island, they soon find that they are passing by the continent of Indra to the south, but they are not going to collide with it. Their problem is effectively solved by a global disaster: The tidal wave originates from the Sea of Time in the middle of the Great Eastern Sea in response to the fact that two of the four Lighthouses are now lit, and the wave washes over Idejima, Indra, lower Gondowan, and the continent Osenia, causing Idejima to be driven into the north end of Indra and the entire continent of Indra itself to shift southwest and effectively sandwich itself between Gondowan and Osenia. Everyone is knocked unconscious by the wave but manages to survive without injuries.

When everyone comes to, they find that Alex has disappeared, presumably to look for a ship. Felix becomes the de facto leader of his remaining group of adventurers, consisting of Jenna, Sheba, and Kraden, and they set out south into the new continent in their own search for a ship. Of course, the reason Felix and the others are set on continuing Saturos' original objective is because of Felix and Jenna's parents are still "imprisoned" at Prox. As they pass through the northernmost town on the continent, Daila, they happen upon Alex, who reports that there are no ships for them to use and that he will be going down south to the town of Madra next. But when Felix makes the offer for Alex to travel with them down to Madra, Alex is almost eager to refuse, citing that he is merely "preoccupied" and that he simply prefers to work alone. He leaves Felix and the town in somewhat of a haste, to Jenna and Sheba's annoyance.

Felix and his party travel south across the whole continent of Indra to the town of Madra. Along the way, they discover a Lemurian Ship beached on a shoreline, and assume it's Menardi's ship from earlier that apparently survived the tidal wave, but they still can't use it, so they carry on until they eventually reach Madra, a town that was recently sacked by pirates from Champa led by Briggs. While they are there they witness in the jail house a young man named Piers being incarcerated on suspicions of being in league with the pirates, and they are startled when he demonstrates the powers of a Mercury Adept. They are determined to help Piers out because they are certain he's being falsely accused, so they decide to travel to the southeastern continent of Osenia where Briggs was last seen headed so that they may confront him and secure his vow that Piers is not one if Briggs' men.

Felix's party travels to Osenia and eventually reaches the bustling seaside town of Alhafra, which has been damaged by the tidal wave like the other towns. Once again they run into Alex, who reports that once again they're out of luck - the town recently completed a great sailing ship, which got damaged in the flood, but more importantly was already sold off to who turns out to be Briggs. Felix and his group take the opportunity and confront Briggs in the interior of the ship, and the scuffle ends in Briggs being beaten. Felix and the Madrans now have Briggs' vow that Piers is not one of his men, so the party returns to Madra, but find that the town was attacked once again, this time by warriors from the Kibombo tribe in lower Gondowan. The Kibombo stole one of Piers' possessions, which is in fact a Black Orb, and as they retreated Piers was set free and he immediately pursued them into lower Gondowan. Felix and his friends decide to follow Piers into Gondowan.

As Felix and his party arrive at Kibombo, they discover Piers as he spies on a Kibombo ritual where the soon-to-be-witch-doctor Akafubu attempts to offer the Black Orb to the giant statue, Gabomba. Felix and Piers introduce themselves to each other, with Piers revealing that he is, to Kraden's great surprise, a Lemurian. Piers is the one in command of the Lemurian Ship Felix saw on Indra, and his objective is to return to Lemuria since being driven out of there by the tidal wave. Kraden insists that Piers join their party on their journey after they help retrieve Piers' Black Orb from the Kibombo, so that they may all journey to Lemuria itself together; Piers eventually agrees after determining the moral values Felix's party possesses.

When they return to Madra from their trip to Gondowan, Felix and his band are encountered by Karst, the younger sister of Menardi, who has learned that Menardi and Saturos were slain by Isaac. The vengeful young woman assures Felix that Isaac will die by her hand before storming off, and the party contemplates whether they should seek out Isaac themselves to protect Isaac from Karst's wrath. Following that episode, Felix and Piers return to the beached Lemurian Ship and clean out the sea monsters infesting it before setting out to sea with the Black Orb. Now that they finally have a ship, Piers lets Felix take the tiller and be the one to guide their expedition across the Great Eastern Sea in search of Felix and Piers' objectives.

The Great Eastern Sea and Lemuria
Early on in their epic world-spanning voyage and exploration of the Great Eastern Sea, Felix and his party of Jenna, Sheba, Piers, and Kraden sail their Lemurian Ship into the Sea of Time in an attempt to discover Lemuria within, but the whirlpools and rushing currents drive their ship out and effectively make the rocky perimeter around the Sea of Time impassable. Until they figure out the solution to navigating this cryptic obstacle, all they can do is explore the Great Eastern Sea for clues. They soon find in a town in Osenia named Yallam information that effectively serves as knowledge of how to navigate the obstacle course around the Sea of Time, but they also learn that within the perimeter of the Sea there has recently awakened a monstrous, nigh-invulnerable demigod known as Poseidon. The only way that Poseidon can be defeated is by using a divine weapon named the Trident of Ankohl, whose three tines have been split up in the ancient past and sealed away within towering, ancient dungeons located throughout the Eastern Sea, and these three tines can only be reforged into the original, coherent weapon in a special forge connected to the Ankohl culture. Felix and his group certainly have their work cut out for them, as they cannot be sure they can even find any of these, but the acquisition of the completed Trident of Ankohl becomes their overall target from then on.

For the next great period of time, Felix's band explores and loots many ancient dungeons and arcane locales to bolster their Psynergy abilities and inventory, including the mountainous elemental dungeons Aqua Rock and Gaia Rock, and in the various towns they visit they meet several other characters and take part in several subplots, including helping the island town Izumo and the warrior Susa within. Also, their stop at Apojii Islands at the eastern edge of the world of Weyard gives them the opportunity to see Gaia Falls itself. At some point in their world-traveling, Felix stops in the coastal cliffside town of Champa on Angara, and within the mountain resides the legendary Forge of Ankohl itself that would reforge the legendary Trident should the three prongs be cast into the forge together. As the party leaves the town to resume hunting for the Trident Prongs, they encounter Alex yet again - but this time, he is accompanied by Karst from earlier and her partner from Prox, Agatio. Alex has come to let Karst and Agatio ensure via threats that Felix and his party have not forgotten the purpose of their journey: to restore the Jupiter Lighthouse with the Jupiter Star in Felix's possession in the near future. They assure him they will always be nearby, pressuring him to make his way to his goal faster.

Felix's quest eventually leads him to explore and fully loot the tower dungeons Shrine of the Sea God on Indra, Tundaria Tower in Weyard's southernmost glacial continent, and the Ankohl Ruins near Champa, and he manages to acquire all three of the prongs to the legendary Trident. The clan also makes a return visit to Alhafra where Briggs is still incarcerated, and they attempt to help the town out by fixing the town's sailing ship, but right then Briggs seizes the opportunity and busts out of jail, steals the ship, and sails back to his home at Champa. Felix immediately leads the party across the sea to Champa in pursuit of Briggs, and in front of the Forge of Ankohl he confront Briggs and his grandmother, the town matriarch Obaba, who attempts to thoroughly destroy the party by empowering and summoning her pet Avimander from the forge and ordering it to attack them. Felix's party dispatches the beast easily. They then explain to Obaba the crimes of piracy Briggs has been committing, but then assure that they're not here to take Briggs back to Alhafra; Felix and his group convince Briggs and Obaba that Briggs should go back out to repay the towns he stole from, thus resolving the issue.

After the festivities are over, Obaba asks why Felix's group is here if they're not here to arrest her grandson Briggs. Obaba is, in fact, the last living Ankohl descendant with mastery of the Forge, so when they present her the three pieces of the Trident of Ankohl, she excitedly casts the three pieces of the trident into the forge, and the forge works its magic, perfectly reconstructing the Trident to its former splendor. With the Trident now in their possession, they have the means to enter the Sea of Time and make it to Lemuria, so they sail there with all haste.

Felix and his group sail their ship into the Sea of Time, this time knowing a correct course through the obstacle course of stone crags that surround the area. At the end of the watery course, the massive, mighty Poseidon himself surfaces and attacks the Adepts on their ship, and with the Trident in their possession Felix battles the demigod fiercely alongside his friends, soon triumphing after a spectacular battle. Now, they sail into the heart of the Sea of Time where the island society of Lemuria, Piers' home, awaits. After docking there, Felix's group explores Lemuria, meets Piers' uncle, and convenes with Lunpa the Righteous Thief in his personal tower. Then everyone convenes at Lemuria Palace with the Lemurian King, Hydros.

In the startling session to ensue, Hydros first displays and discusses a map of Weyard as it was in the ancient past, and how it compares to the world map Lunpa had when he had first come to Lemuria over a century ago. Lunpa's map is quite different and appears to depict smaller continents. Piers, having been able to explore much of the Great Eastern Sea with Felix, reports that Lunpa's map is the more accurate of the two, but today the continents seem even smaller. This evidence points to a shocking conclusion: The world of Weyard has been physically withering and decreasing in size over the past ages because Alchemy, which is in fact the nourishment that sustains Weyard as an entity with a life force, has been sealed away since the ancient past. So, Hydros believes that the only possibility of averting the eventual but certain destruction of the world is to activate the Elemental Lighthouses, which Felix has already achieved two of by this point. Felix and his party leave Lemuria on this note, their objective even more important to the world's welfare than what they previously imagined, and they sail into the Great Western Sea in the direction of their next Lighthouse, Jupiter Lighthouse.

Jupiter Lighthouse
Now in the Great Western Sea, Felix and his party travel to the continent of Hesperia because the Shaman's Rod in Felix's possession, which is somehow required to properly scale and light the Jupiter Lighthouse itself on the continent of Atteka, is also called the "Rod of Hesperia". In the secluded Hesperian settlement Shaman Village, Felix turns in the Shaman's Rod to the town leader Moapa, and then the party and Moapa compete in a ceremonial race through Trial Road, which Felix's side eventually wins. Felix is rewarded the Hover Psynergy, which is the utility required to scale Jupiter Lighthouse. With this achieved, Felix travels to Atteka and enters Jupiter Lighthouse, intent on lighting it.

Fate plays a major hand to everyone when Felix witnesses Isaac's group, which has entered the Lighthouse to stop Felix, being ambushed by Karst and Agatio; Felix steps in and betrays Karst, forcing her to spare Isaac in return for Felix taking the Mars Star from Isaac and activating the Jupiter Lighthouse with the Jupiter Star. Isaac does not know why Felix is so set on lighting the Lighthouses, but he trusts him and hands over the Mars Star willingly. After Felix lights Jupiter, however, Karst and Agatio declare that Felix's betrayal has condemned him to death in their eyes, and the Mars Adepts steal the Mars Star from him before they engage Felix's party in a fight to the death on the Jupiter Lighthouse's aerie. Before one side can fully destroy the other, however, Alex reappears, warning that Isaac's party has recuperated and is coming their way, and that Karst and Agatio should flee with him since they have the Mars Star they need, so there's no time or need for petty grudges. As Alex and the Mars Adepts leave, Isaac's party arrives and tensely stands off with Felix's, but they agree with each other that this isn't the best place or time for a fight and that they should convene officially in the nearby town of Contigo.

In the meeting that occurs between Felix and Isaac in a house in Contigo, Felix and his companions are finally able to explain their side of the story fully. They shock Isaac with the reveal that his father Kyle and Felix and Jenna's parents are alive and well in Prox and that restoring Alchemy equates to their freedom, and they shock him even more with the reveal of what they learned in Lemuria - that Alchemy, the force Isaac has been working so hard to prevent all this time, is the effective lifeblood of the world and that its absence has been causing the world's physical deterioration over the ages. To save the world from eventual destruction, Alchemy must be restored, and Isaac decides that he and his party will reverse their goals and assist Felix's quest to the end. With their differences and misunderstandings sorted out, Isaac, Garet, Ivan, and Mia join Felix, Jenna, Sheba, Piers, and Kraden to form their final traveling party.

The oracle Master Hama comes in and announces that with three of the Lighthouses lit, the element of the fourth Lighthouse, Mars, is being overpowered and causing all of Weyard to experience a gradual chill that will eventually become a global freeze if Mars Lighthouse is not lit in time. She reports that the ones who are going to Mars Lighthouse to light it with the Mars Star, Karst and Agatio, will fail in their attempt because of "a powerful force that does not want to see Mars rekindled." It is up to Felix and Isaac's combined party to travel up north to Mars Lighthouse, take back the Mars Star, and light Mars themselves.

Mars Lighthouse
Passing into Weyard's Northern Reaches, Felix and Isaac lead their combined group across the bleak, blustery landscape and reach Prox, the hometown of Saturos, Menardi, Karst, and Agatio. Isaac learns from the people and Elder of Prox and their chieftain, Puelle, the history and motivations behind the actions of the Mars Adepts: The edge of the world up north beyond the Mars Lighthouse is steadily increasing in size and creeping slowly but surely southward in the town's direction. The Proxeans knew this was because of the absence of Alchemy, so they sent their strongest warriors Saturos and Menardi to retrieve the Elemental Stars and activate the Elemental Lighthouses to save the town and eventually the world from utter destruction; this reveals to Isaac that the intentions of the Mars Adepts he slew at Venus Lighthouse were noble at their core.

Felix and Isaac's group rushes to where Isaac's father and Felix and Jenna's parents are supposed to be kept safe in a house, as Puelle had given the order that the parents should be set free once Felix returns to Prox, but to their dismay their parents are nowhere to be found in Prox. Evidence indicates that the parents went up towards Mars Lighthouse for some reason. Unsure of what could be happening, Isaac and Felix lead their party into Mars Lighthouse, the final lighthouse in their quest.

During their exploration and battles through Mars Lighthouse, Felix and Isaac's forces encounter a pair of lumbering, powerful Flame Dragons, which they dispatch after an extended battle. To their shock, the defeated forms of the dragons transform to become the defeated forms of none other than Karst and Agatio. The Mars Adepts, near death, relate their story of how they were stopped in their tracks and were gauged by "the eye" to lack the will and conviction to go any farther, and were both turned into mindless dragons that were sealed in captivity. Because Karst and Agatio shared Saturos and Menardi's ultimate objective to activate all four Elemental Lighthouses, they entrust the Mars Star to their former "enemies" Felix and Isaac so that Felix can complete the quest once and for all. Felix and Isaac then lead their group to the aerie of Mars Lighthouse.

At the Mars Lighthouse Aerie, Felix and Isaac's party are suddenly confronted by none other than the Wise One himself. The Wise One, who tasked Isaac to recover the four Elemental Stars, demands to know why Isaac has disobeyed his command, and Isaac and everyone else respond with everything they know about how the world would be destroyed if they don't. The Wise One counters with the scenario that mankind may very well destroy Weyard themselves if mankind can use such power, stating that in time, one man will seek to rule over all with Alchemy's powers, which is an inescapable facet of human nature. But even after the Wise One reveals that the entire effort of the Adepts to restore Alchemy has been taken advantage of by the Water Adept, Alex, who is now at Mt. Aleph awaiting the restoration of Alchemy to occur there so that he can gain supreme power for himself, Isaac and Felix lose none of their resolve in declaring that the beacon must be lit in order to save Prox and Weyard.

The Wise One decides it's time to put the Adepts through the ultimate test by summoning a colossal dragon with three heads to battle them. The Adepts charge into battle and engage in a spectacular clash that eventually ends in the dragon's defeat. But this dragon was like the Flame Dragons from earlier, and the Adepts are all horrified when they discover who it was they really killed: Felix and Jenna's parents and Kyle. Their Psynergy reserves too drained to save the parents, the Adepts break down and curse the Wise One's name for deceiving them into murdering their own parents. Isaac, who knew what he was slaying even before the battle started, declares that what they have done was to defy the Wise One to save the entire world; Kyle and the other parents would understand that. Felix and everyone else finds it within themselves to agree with Isaac. With the quest almost at its conclusion, Isaac remains with his father and Jenna with her parents as Felix casts the Mars Star into the Mars Lighthouse's well.

Epilogue
With the Mars Lighthouse now lit, the process that will give shape to the Stone of Sages and herald the return of Alchemy to all of Weyard begins in earnest. As each Lighthouse is now unleashing immense energy of their respective elements, all of the Adepts present at the aerie of Mars Lighthouse absorb great deals of raw elemental power, Felix included, but more importantly the bodies of the fallen parents as well, and in a miraculous event attributable to fate the parents are revived by the energy because they were Adepts themselves. Felix and Isaac and their party transport their parents and themselves down out of the Lighthouse and across the now-damaged-by-earthquakes landscape back towards Prox in an evidently lengthy, arduous journey, and the Proxeans nurse the parents back to health.

Felix, Isaac, and Kraden are personally thanked by the Elder of Prox and Puelle for saving both their town and the entire world, and for effectively bringing about a new, golden age where Alchemy may once again reign supreme. They discuss what might have happened to Vale physically because of all the energy that was released above the town at Mt. Aleph, as well as how they might have to deal with Alex in the future. The Adepts and the rescued parents then board the Lemurian Ship so that they will return to Vale, in Kyle and Felix and Jenna's parents' case for the first time in three years. Isaac asks Kraden and Felix what the meaning of everything that happened at the Mars Lighthouse Aerie was: The Wise One had changed the parents into a dragon that Isaac and Felix and the others were forced to fight and almost kill, yet the way the parents were revived back by the beacon's light tells us that the Wise One would have to have known that. Kraden hazards a guess with wild implications: The Wise One's actions were all part of his grand scheme to test Isaac and Felix and their friends as individuals capable of the great responsibility of ensuring that throughout the world, Alchemy is not abused and used for evil.

Finally, Felix, Isaac, the rest of the Adepts, the three parents, and Kraden return to Vale, but are greeted by a tragic sight: Mt.Aleph and Vale are effectively gone, with the mountain itself mostly submerged into the ground and the entire landscape surrounding it now a giant rocky canyon, with no town or people in sight. Isaac and Garet are awash in disbelief over the apparent death of Dora and all of Garet's family, and Felix tries to console them by stating that he had felt the same way when he was separated from Vale and his sister and friends three years ago. Felix suggests everyone goes to nearby Vault to rest and think, but almost immediately afterwards the scene lightens up: Dora and everyone else believed to have perished show up perfectly fine, revealing that the Wise One warned them to evacuate Vale before the town would be destroyed. The series ends on this note as everyone reunites and celebrates, with Felix and Jenna particularly noticeable together.

=Trivia=
 * Felix, while becoming the new silent protagonist in The Lost Age and being treated as that game's equivalent to the first game's Isaac, is not completely depicted as silent. In Trial Road, during Moapa's explanation of the event, Felix visibly asks "Why?". This is in fact attributable to a mistranslation; in the Japanese version, the only thing Felix projected was "???", thus keeping to the game's intentionally "silent" depiction of the player-controlled protagonist. Felix regains his speaking role in the very last scene in the game's epilogue, however, which signifies that the player no longer "is" Felix but is merely observing the scene.
 * Felix is the only character in the Golden Sun series to have three separate in-game character facial portraits, a point made especially interesting by the fact that one of these three portraits is hidden within the first game's code and is inaccessible. The "Young Felix" image is broadly figured to have originally been planned to use in Golden Sun's prologue during the game's development stages, where apparently Felix was going to say a line or two. Another interesting piece of visual trivia about Felix is that he is the only Golden Sun character to have two full-body character illustrations, albeit extremely similar; the first, pictured at top, emphasizes Felix's anti-hero nature in the first game, while the second, which now shows him holding his sword drawn in his left hand (whether Felix is left-handed or not is another minor point debated about the character), better fits his more "traditional" role as main playable character. It is also interesting to note that Felix's trademark cape in his illustrations and his appearances in the first game are green, but his cape on his overworld and battle sprites in the second game are now colored blue for some reason.
 * In The Lost Age ' s internal list of facial portraits, hidden beyond even what's viewable in the Debug Rooms also appears to be this bizarre image resembling the "Masked Felix" portrait, with odd coloring and red strings of pixels. It is placed right after the "normal" version of the Masked Felix portrait and right before the second copy of Felix's normal facial portrait seen in the debug room. Considering it does not reside within the first game's internal list of portraits, it does not seem likely that it's a scrapped draft of the Masked Felix portrait, so the reason for its existence cannot be guessed.
 * In Golden Sun, the oracle Hama tells Isaac's party that Felix bears "a terrible fate, a burden I would not wish on any man". This piece of dialogue leads a portion of the fanbase to assume that Hama's referring to some future event that will happen to Felix in perhaps a third Golden Sun game, but it is quite probable that Hama was merely describing what Felix must go through in the current two games: that he must labor to save the world with Alchemy's release while being opposed by his former childhood friends Isaac and Garet, and also perhaps that Felix would end up destroying his own parents in the final battle at Mars Lighthouse. This last point is somewhat contentious because Hama does not tell Isaac that he would be sharing in that same fate, as Isaac would have joined Felix's cause by the end of the game to take part in that battle anyway.

=Quotes=
 * In Vale in the present at the inn
 * Felix: (Is masked) "Hey... Boy... Do you have business with me?" (If Isaac says no) "Then I suggest you stop wasting my time." (Or if Isaac says yes) "That's too bad, because I have no business with you. Be off!"


 * In the Elemental Star Chamber
 * Felix: "I know I've caused you much grief, Jenna. It was a miracle that I survived that day..."
 * Saturos: "We are the ones who saved him."
 * Menardi: "We saw him floating unconscious in the river as we passed."
 * Felix: "I've been with them ever since... I've experienced a lot."
 * Jenna: "But why? Why did you leave me all alone..."
 * Felix: "Jenna..."
 * Jenna: "My own brother... I thought you were dead!"
 * Saturos: "Save this teary reunion for later."


 * Felix: "Alex... Are you breaking our promise?"
 * Alex: "Conditions have changed since we made that promise."
 * Felix: "Jenna's not any part of this. I won't let you hurt her!"


 * Felix: "Hey, don't push my sister!"
 * Menardi: "Who do you think you're talking to? You owe us your life!"


 * At Mercury Lighthouse Aerie:
 * Menardi: "Felix, I'd get your sister to obey me, if you hope to keep her from harm."
 * Felix: "Jenna, please... Just do as she says for now."


 * Felix: "Isaac and Garet shouldn't have come after us..."


 * At Venus Lighthouse Aerie:
 * Saturos: "Then why did you come back?"
 * Felix: "Because I have a different promise to keep."
 * Menardi: "A promise, you say? You must mean Sheba..."
 * Felix: "Yes, Sheba. Why haven't you released her yet? You promised to free her once you got into Venus Lighthouse."


 * Felix: "Come with me, Sheba! I shall protect you!"


 * Felix: "I don't need you or anyone to rescue me, Isaac! I was just about to settle things with Saturos and Menardi... You can watch! And then we'll show you the true power of this beacon's light! But... Sheba has nothing to do with this! So set Sheba free!"
 * Saturos: "Silence! You'd best tread lightly, Felix, or both you and Sheba will suffer!"


 * Ivan: "Felix! What are you doing?"
 * Felix: "I cannot give up Sheba..."
 * Garet: "What!? But we just saved you!"
 * Felix: "I never asked you to help us..."
 * Mia: "Felix, you're not one of them. You're free to go now... So why are you doing this?"
 * Felix: "The four beacons must still be lit..."
 * Ivan: "You're going to light the beacons!? That's ridiculous!"
 * Felix: "I felt you'd say that. But I'm going to do it anyway!"
 * Garet: "So, wait... If he means to light the beacons, then he's our enemy, right?"
 * Felix: (If Isaac says yes) "Do what you will, Isaac, but if you try to stop me, I'll fight you."


 * Menardi: "What are you waiting for? Go! Now!"
 * Felix: "No. I cannot leave you to fight them alone."
 * Saturos: "Are you saying you don't want to lose to Isaac?"
 * Menardi: "I wonder if that's true..."
 * Felix: "What was that?"
 * Menardi: "Wouldn't you be just a little sad to see your childhood friend perish?"
 * Felix: "What are you saying?"
 * Menardi: "I'm saying you're here to protect this brat from your past."
 * Felix: "Do you really think that I would help them?"
 * Menardi: "Let's just say that I wouldn't put it past you."
 * Felix: "And you, Saturos? Do you agree?"
 * Saturos: "I wouldn't say that... But it would be best not to raise our suspicion."
 * Felix: "Now, who's telling whom what's best! Fine! I'll take Sheba for you! Come on, Sheba!"


 * Felix: (After Isaac slays Saturos and Menardi) "Did you finish them? No one knew their power better than I did. If you destroyed them... Then I am no match for you now, Isaac... I must go... Come, Sheba!"
 * Mia: "Wait, Felix!"
 * Ivan: "Why do you run from us?"
 * Garet: "They fell into the lighthouse. It's all over!"
 * Felix: "Poor fools... If you think it's over, you are sadly mistaken!"


 * Felix: (Sheba hangs off the side of Venus Lighthouse during an earthquake) "Noooo! Sheba! Hold on, Sheba! Take my hand!"
 * Sheba: "I can't..."
 * Felix: "You must try! If you don't, you'll fall!"
 * Sheba: "Look down... The foundations of the lighthouse are crumbling!"
 * Felix: "Why is this happening? Is it to protect Venus Lighthouse?"
 * Sheba: "I'm slipping... I can't hold on any longer..."
 * Felix: "Nooo! Don't let go! You can't! You'll..."
 * Sheba: "Good-bye, Felix, and thank you." (Sheba falls off the tower to an apparent death.)
 * Felix: "SHEBA!!! No! I won't let you die!" (Felix jumps clean off the tower after her.)
 * Isaac: "!!!"
 * Garet: "Sheba fell after that last tremor..."
 * Ivan: "Felix didn't dive into the sea after her, did he?"
 * Mia: "I can't believe he did that from so high up!"
 * Garet: "You idiot, Felix! I can't believe he said he'd light the other beacons."
 * Ivan: "We would have had to fight him if this hadn't happened..."
 * Mia: "But he sacrificed himself to save Sheba. He's not like Saturos."


 * In Golden Sun: The Lost Age's epilogue in front of the destroyed town of Vale:
 * Felix: "Isaac... Garet... I understand what you're feeling. I've felt it, too. But standing here won't bring them back. Let's go back to Vault. We can rest there and think..."

=In fan circles= Felix is one of the main characters and points of interest in the Golden Sun fan fiction community, and is popular for his initial game-role as an anti-hero in a similar vein to Riku from the Kingdom Hearts series. Fan fiction depicts Felix in romantic scenarios with more people than most other Adepts, but the most prevalent "shipping" is Lighthouseshipping, which pairs Felix with Sheba, partially based on his impressively crazy episode on Venus Lighthouse when Sheba appears to fall off the tower to her death and he jumps off the tower after her. Duskshipping, that is, Karst and Felix, is possibly the most important pairing of Felix. Fics of both serious and humorous natures that focus on the relationship between Felix and Isaac are counted as Earthshipping.

Felix