Break

Break, described as "eliminate an enemy's bonuses, is a Mercury Psynergy, that removes the status boosts of the all enemy party members. The cost of break is 5 Psynergy Points and always is effective. It is available to the following classes:


 * Mariner 30
 * Water Seer 30
 * Pilgrim (Water) 34
 * Seer (Mercury) 30
 * Swordsman (Mars) 30
 * Swordsman (Venus) 30
 * Hermit 30
 * Ranger 34

The Ranger and Pilgrim (Water) learn break at level 34 while all of the rest learn it at level 30.

Anylasis
Break can be used against many bosses, such as Deadbeard, as it removes any status bonuses that they may have added to themselves. In a normal random battle against an enemy; however, its usefulness is limited as common enemies rarely augment their stats.