Siren enemy line

Siren, Succubus and Nightmare are species of monsters found in Golden Sun and Golden Sun: The Lost Age. These monsters, resembling attractive female humans with long hair, are palette swaps of each other and have differing levels of power and defense.

Siren
A Siren is a member with pale skin, orange/brown hair, a green dress and purple boots. Statistically, this monster has 116 HP, 12 PP, 107 Attack, 27 Defense, 54 Agility, and 9 Luck. In terms of resistance, it has a Mercury Resistance rating of 127, a Venus and Jupiter Resistance rating of 100 each, and a Mars Resistance rating of 72, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 100.

A Siren can use the following battle commands:


 * Attack: This is this monster's standard physical attack.


 * Froth: This is a Psynergy spell that deals a Mercury-based attack with a power rating of 28 and a range of 3. It consumes 5 of its user's PP


 * Sleep: This is a Psynergy spell that affects up to 3 Adepts, with each one having a chance to get afflicted with the Sleep status ailment as a flock of sheep falls around at their positions. It consumes 5 of its user's PP.


 * Heartrender: This Monster Skill has the battle text read "Siren glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target, lowering their attack power by 25%.

Felling a Siren yields 96 Experience Points and 127 Coins, and there is a chance that the monster will randomly drop a Crystal Powder. Siren is only encountered in Mercury Lighthouse.

Succubus
A Succubus is a member with pale skin, blue hair, a light green dress and pink/red boots. Statistically, this monster has 529 HP, 56 PP, 195 Attack, 49 Defense, 101 Agility, and 12 Luck. In terms of resistance, it has a Mercury Resistance rating of 127, a Venus and Jupiter Resistance rating of 100 each, and a Mars Resistance rating of 72, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 100 and its available Jupiter-based attacks with a Jupiter power rating of 85.

A Succubus can use the following battle commands:


 * Attack: This is this monster's standard physical attack.


 * Hail Prism: This is a Psynergy spell that causes four large ice spheres to slam into the party of Adepts and shatter in quick succession, dealing a Mercury-based attack with a power rating of 90 and a range of 5. It consumes 16 of its user's PP.


 * Wind Slash: This is a Psynergy spell that projects a moderately wide glowing purple swath of energy through each of multiple Adepts, dealing a Jupiter-based attack with a power rating of 50 and a range of 3. This ability consumes 9 of its user's PP.


 * Heartrender: This Monster Skill has the battle text read "Succubus glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target, lowering their attack power by 25%.

Felling a Succubus yields 101 Experience Points and 143 Coins, and there is a chance that the monster will randomly drop a Crystal Powder. In Golden Sun only one Succubus is fought throughout the entire game, together with two Grislys as one scripted boss encounter that occurs on the second "dungeon floor" of the optional Crossbone Isle as soon as you try to enter the door to that floor's puzzle room.

Nightmare
A Nightmare is a member with pale skin, pink hair, a purple dress and green boots. Statistically, this monster has 258 HP, 28 PP, 287 Attack, 89 Defense, 138 Agility, and 13 Luck. In terms of resistance, it has a Jupiter Resistance rating of 127, a Mercury and Mars Resistance rating of 100 each, and a Venus Resistance rating of 72, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 100 and its available Mars-based attacks with a Mars power rating of 85.

A Nightmare can use the following battle commands:


 * Attack: This is this monster's standard physical attack.


 * Shine Plasma: This is a Psynergy spell that causes three purplish-white lightning bolts to strike the party in quick succession, dealing a Jupiter-based attack with a power rating of 100 and a range of 5. It consumes 18 of its user's PP.


 * Fireball: This is a Psynergy spell that causes a group of fire balls to spread out from the user and strike the party, dealing a Mars-based attack with a power rating of 65 and a range of 5. This ability consumes 12 of its user's PP.


 * Heartrender: This Monster Skill has the battle text read "Nightmare glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target, lowering their attack power by 25%.

Felling a Nightmare yields 241 Experience Points and 198 Coins, and there is a chance that the monster will randomly drop a Healing Ring. In Golden Sun it is first battled at Suhalla Gate, and is subsequently battled in the frontal "exit" portion to Venus Lighthouse and in the Road to Babi Lighthouse. In The Lost Age Nightmare can only be fought in Trial Road