Bilibin

Bilibin is a large town just north of the Goma Range in northern-central Angara which is ruled by Lord McCoy, who lives in a palace to the north of the town. Bilibin has a great deal of influence on the nearby town of Kolima to the east. As a town, Bilibin is comprised mostly of straw-roofed houses, and is moderately large in size, having what appears to be a medieval European design. McCoy's Palace, situated to the north of the town, is the largest building, although another house, for Lady McCoy is also very large (although incomplete). The most interesting feature from a gameplay perspective is the underground passage which holds the Jupiter Djinni, Gust. The ruler, Lord McCoy, speaks with what appears to be a Scottish accent.

North west of Bilibin is the wintry town of Imil.

Story
Due to the need for lumber to build his wife a new mansion, Lord McCoy requests the citizens of Kolima chop down trees in the nearby Kolima Forest. This high demand lead the lumberjacks of Kolima attempt to chop down even the sentient "holy tree" Tret, who promptle becomes enraged. This rage is magnified many times when Tret is showered with Psynergy Stones, cursing the people of Kolima (and even some of those in Bilibin) to be turned into trees. These people, having become part of the forest, are, as the forest is, likned to Tret, so that they will die along with him. Panicking, Bilibin builds the Bilibin Barricade to prevent people from going to Kolima for their own safety. Along with this, Lord McCoy asks for warriors to go out to set things right in the forest. Answering his is Isaac's party. However, upon seeing this party with his own eyes, Lord McCoy does not give them the key to the barricade, fearing that the youths would be simply walking to their own demise. The Adepts press on regardless and eventually, with the help of the Hermes Water from the now-alight Mercury Lighthouse, heal Tret and end the curse, earning Lord McCoy's respect (and a small reward). Even after these ordeals, Lady McCoy still demands her house to be built though.

Vendors
Bilibin's Inn is located in the bottom right part of the village and costs 7 coins per Adept.

Items

 * [[Image:Coin.gif]] 5 Coins: Found in a jar to the left of the small house near the town entrance.
 * [[Image:Antidote.gif]] Antidote: Found in a barrel to the lower left in the small house near the town entrance.
 * [[Image:Sleep Bomb.gif]] Sleep Bomb: Found under the bed in the lower-leftmost house in town.
 * [[Image:Hard Nut.gif]] Hard Nut: Found in the barrel to the upper right in the house just left of the item shop.
 * [[Image:Herb.gif]] Herb: Found in the water-filled jar just to the left of the entrance to the Sanctum.
 * [[Image:Nut.gif]] Nut: Found in a tree just below the Bilibin Palace, use Catch to get it.
 * [[Image:Smoke Bomb.gif]] Smoke Bomb: Found inside the main palace, go up the stairs in the bottom left corner, and follow them up until you reach a dead end with a barrel.
 * [[Image:Elixir.gif]] Elixir: Found inside the main palace, go right until you see a women in front of a fireplace. The barrel on the right contains the item.

Djinn

 * [[Image:Jupiter djinn.gif]] Gust is underground in a small area called McCoy's Warehouse. You can "preview" the Djinni by pushing the gold statue in the center of town to reveal a ladder, but you can't reach it from this entrance. Instead, starting from the sanctum, walk along the top of the gate and fence clockwise to a bush which you use Whirlwind on to enter the same room from a different direction. To your right is a gold statue preventing access to Gust but it can easily be moved downwards, after which the Djinni can be reached by simply hopping behind the statue.

Aftermath
After you heal Tret and convince him to put an end to the curse, Lord McCoy offers you a choice of rewards. Head to the Mayor's treasury and choose from one of the four chests arrayed before the guard. Their contents are (ordered from left to right): Vial, Potion, Psy Crystal, Water of Life. It is considered that the Water of Life is the best item to take out of the four chests.