Kindle

Kindle (アクセル Accel) is a Mars Djinni found in Golden Sun: The Lost Age and Golden Sun: Dark Dawn.

Kindle is the third Mars Djinni in Golden Sun: The Lost Age. The separate Djinn list viewable with the Select button from the status screen lists Kindle and all other Mars Djinn introduced in The Lost Age before the seven Mars Djinn from the original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are  ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Kindle is the tenth Mars Djinni in the GBA series, rather than the third.

In Dark Dawn, Kindle appears as one of the "extra Djinn" in the Djinn Guide because of its temporary appearance in the earliest stage of the game.

Basic description
When Set, Kindle increases its Adept's base HP by 8, base Attack by 5, and base Luck by 1.

When Kindle is unleashed in battle, all currently active and alive Adepts get buffed with a 25% temporary increase to their respective attack ratings. This is twice as strong as High Impact/Angel Spear. All attack-boosting effects come in the form of 12.5% "stages", so therefore Kindle boosts each Adept's attack rating by two stages, and the maximum amount of stages an Adept's attack can be boosted to is four, at +50%.

In Golden Sun and The Lost Age, Kindle's unleash animation visually resembles the user summoning a glowing, transparent image of a Mars Djinni that briefly hovers above the party, as each Adept affected by the effect has a swirling array of white-red energy orbs gather into them, and a sword image briefly flashes at each Adept's position to indicate an attack boost. In Dark Dawn, the 3D model of Kindle appears and floats above the party and off the screen while ejecting flames out of the openings on Kindle's back, and each currently-active Adept has a small collection of purple and red-colored energy orbs gather around them, then a pinkish-purple effect swirl from the ground gathers into them while a purple Sword image flashes in front of them briefly to indicate an attack boost.

Locations
Golden Sun: The Lost Age: Kindle resides in Gondowan Cliffs. To easily find it in the mazelike location, when you get to the stretched-out tightrope you walk to cross  the river below, climb up two vines to the right, then follow the path  downward past a small puddle to Kindle's position. There, it must be battled to be obtained.

Golden Sun: Dark Dawn: Kindle is one of the five Djinn that Isaac and Garet keep to themselves and exclusively use while in Tanglewood, meaning that the player can only see Kindle being used while exploring Tanglewood, the   Abandoned Mine beyond that, and the Tangle Bloom boss fight at the end. After this, Corona and the other Djinn are not seen for the rest of the game.

As an opponent (The Lost Age)
Statistically, Kindle has 403 HP, 37 PP, 114 Attack, 29 Defense, 90 Agility, and 11 Luck. Like all other Mars Djinn that are fought, in terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a Mars power rating of 125.

Kindle can use the following battle commands:
 * Mad Blast: Used 53 out of 256 times, this is a Psynergy spell that creates a moderately large explosion, dealing a Mars-based attack with a power rating of 50 and a range of 3. This ability consumes 9 of its user's PP.
 * Fume: Used 47 out of 256 times, this is a Psynergy spell that shoots out a serpentine entity of flame that arcs over and crashes into the targeted Adept, dealing a Mars-based attack with a power rating of 50. This ability consumes 6 of its user's PP.
 * Beam: Used 41 out of 256 times, this is a Psynergy spell where the user shoots out a laser-like beam of fire, dealing a Mars-based attack with a power rating of 45 and a range of 3. This ability consumes 7 of its user's PP.
 * Blast: Used 35 out of 256 times, this is a Psynergy spell that causes a large explosion of fire to discharge at the party's position, dealing a Mars-based attack with a power rating of 40 and a range of 3. This ability consumes 7 of its user's PP.
 * Flare Wall: Used 29 out of 256 times, this is a Psynergy spell that generates a 2-stacked mass of fire that goes through multiple Adepts, dealing a Mars-based attack with a power rating of 40 and a range of 3. This ability consumes 7 of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Mars-based attack rather than a non-elemental attack.
 * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself.

When defeated, Kindle yields 228 EXP and 273 Coins, and the Kindle Djinni is added to your party's Djinn collection. If you fell it with an offensive Mercury Djinni like Sour, its rewards increase to 296 EXP and 354 Coins.

While you don't have any Mercury Adepts with which to properly use it, you can have two attacking Mercury Djinn at this point, Fog and Sour, and from them you can summon Nereid. Also very good at dealing damage to it is the Hurricane unleash of the Storm Brand found at Air's Rock. Kindle is located in a place quite far away from any exit, so you really should save before attempting to earn it.

Analysis
General: The mass-attack-boosting effect that Kindle and other Djinn have is easily one of the best buffing effects in any of the games because the party's damage outputs with any action based on their physical attack statistics will be significantly increased, highly justifying the turn an Adept takes to cast it. Kindle is useful from when it is first found all the way to the endgame. It is probably best to have it Set onto an Adept that has low attack rating and is dedicated to supporting the party to begin with, so that other, damage-dealing Adepts won't have to interrupt their attacking procedures in order to unleash Kindle.

Ability analysis
Golden Sun: The Lost Age: Up until Isaac's party joins Felix's party along with their returning Djinn, Kindle is the one Djinni that is High Impact doubled in effectiveness, and since High Impact is a Psynergy that is not available to any Adept until level 21 while this Djinni is acquired some time before that, this can be a valuable battle effect to players who incorporate buffing all party members' attack ratings in their battling approaches. Technically, this Djinni only gets better as the game progresses and party members' attack ratings increase. Using the mindset of buff-then-battle, this has the capacity to be very useful as an upgraded High Impact substitute on an Adept that does not have the spell (i.e. Jenna when in her mono-elemental Flame User class series), even when another Adept in the same party does have the spell (i.e. Sheba when in her mono-elemental Wind Seer class series). When Isaac's party joins later, they bring with them the identical Mars Djinni Forge, so now you have two Djinn whose effects are two High Impacts worth of attack buffing at once. Whether you find it useful for Adepts, with or without High Impact, to have one or both of these Djinn Set onto them ready for them to use is entirely up to you and whatever battling approach you deem worthy, though.

Golden Sun: Dark Dawn: Kindle's appearance in Garet's possession at the beginning of the game, though trivial, is probably the most relevant Djinn effect that Isaac and Garet have, because boosting the Attack rating of the party will make the battles go by faster. And then, of course, it will count as an extra Mars Djinni On Standby for a summon like Tiamat or Meteor, which will make the Tangle Bloom fight pass by quickly. In the main game, the Mars Djinn Forge and Stoke are identical equivalents.

Name Origin
To kindle is to start a fire or light something on fire. The term was derived from kindling, which is a type of wood notorious for helping start fires.

The manual to the North American version of The Lost Age incorrectly names this Djinni "Axel".