Breeze

Breeze (シルキー Silky) is a Jupiter Djinni found throughout the Golden Sun series.

Breeze is the second Jupiter Djinni in the original Golden Sun and the thirteenth Jupiter Djinni in Golden Sun: Dark Dawn, and can also be  acquired in Golden Sun: The Lost Age. Although it is not the party's second Jupiter Djinni in The Lost Age, Breeze is still ordered as the second Jupiter Djinni when equipped to characters. Because it is not available until after most other Jupiter  Djinn can be found, however, the separate  Djinn list viewable with the   Select button from the status screen lists Breeze and all other Jupiter Djinn from Golden Sun after all of the  Djinn introduced in The   Lost Age. According to this order, Breeze is the thirteenth Jupiter Djinni in The Lost Age rather than the second, but this order has no   influence elsewhere in the game.

Basic description
When Set, Breeze increases its Adept's base HP by 12, base Psynergy Points by 5, base Defense by 2, and base Luck by 1.

When Breeze is unleashed in battle, all currently active and alive Adepts get buffed with an additional 40  resistance points to all their resistances. This is twice as strong as the effect of the Resist Psynergy.

In Golden Sun and The Lost Age, Breeze's unleash animation visually resembles a transparent image of the Jupiter Djinni floating above the party while each Adept has a collection of violet energy orbs gathered into them in order, and a violet image of a shield briefly flashes at each Adept's position to indicate a resistance boost. In Dark Dawn, the user summons the 3D model of Breeze, which does a similar thing to each of the Adepts - having them each absorb a smaller collection of violet energy orbs - but the purple shield that appears at each Adept's position is round this time, with a brief white symbol appearing on each shield not unlike symbols like the Seal status condition or the Legend Unleash. Each Adept also has a swirling, steamy effect gather at their legs upward into their bodies.

Locations
Golden Sun: Breeze resides in the Tret Tree dungeon-style location, in the upper-rightmost corner of the large exterior screen comprising of tree  branches to climb up through. It is obscured by the leafy aspect of the scenery that gets cleared away by the "aura vision" surrounding Isaac as  he approaches, so to know it is there you would have to walk up to the  end of the topmost branches and reveal it. It must be battled to be acquired.

Golden Sun: The Lost  Age:  Players can transfer data from Golden    Sun to The  Lost Age, but  even if they don't, Breeze will be among  the Djinn Isaac's party has  with them when they join forces with  Felix's  party late in the game.

Golden Sun: Dark Dawn: Breeze is one of the five Jupiter Djinn that Sveta carries along with her, along with Fleet, Waft, Bolt, and Haze. When she joins the party temporarily in Teppe Ruins in the middle of the game, these five Djinn can similarly be arranged and made use of by the party. Even if these Djinn are arranged among other Adepts by the time she leaves, though, these five Djinn will disappear, while the other Djinn that may have been assigned to Sveta will return to the other Adepts. Later in the game, during the long cutscenes that take place in early Belinsk Ruins, Sveta permanently joins your party again, and this time Breeze and the other four Djinn are obtained and made usable for the rest of the game. Incidentally, the official game ordering of the Djinn assumes that these five Djinn are found in Belinsk Ruins, rather than earlier in Teppe Ruins, which is why the Jupiter Djinn that are found between Teppe Ruins and Belinsk Ruins - Sirocco, Wisp, and Puff - are ordered before Sveta's own five Jupiter Djinn.

As an opponent (Golden Sun)
Statistically, Breeze has 243 HP, 22 PP, 79 Attack, 20 Defense, 42  Agility, and 7 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of  193, Mercury and Mars Resistance ratings of 100 each, and a Venus  Resistance rating of 25, and in regards to its abilities it uses its  available Jupiter-based attacks with a Jupiter power rating of 125.

Breeze can use the following battle commands:
 * Whirlwind: Used 53 out of 256 times, this is a Psynergy spell that causes a  large whirlwind laced with electric charges to spin through the enemy  party, dealing a Jupiter-based attack with a power rating of 20 and a  range of 3. This ability consumes 5 of its user's PP.
 * Ray: Used 47 out of 256 times, this is a Psynergy spell that causes an array  of purple lightning bolts to thoroughly assault the party, dealing a  Jupiter-based attack with a power rating of 35 and a range of 3. This  ability consumes 6 of its user's PP.
 * Flash Bolt: Used 41 out of 256 times, this is a Psynergy spell that causes two purple  lightning bolts to strike at the party briefly, dealing a Jupiter-based  attack with a power rating of 40 and a range of 3. This ability consumes  7 of its user's PP.
 * Plasma: Used 35 out of 256 times, this is a Psynergy spell that causes a single, large bolt of purplish  lightning bolts to strike at the party and explode on impact, dealing a  Jupiter-based attack with a power rating of 45 and a range of 3. This  ability consumes 8 of its user's PP.
 * Wind Slash: Used 29 out of 256 times, this is a Psynergy spell that shoots out a  moderately large purple air swath at each Adept, dealing a Jupiter-based  attack with a power rating of 50 and a range of 3. This ability  consumes 9 of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's standard physical  attack, but for this monster it is counted as a Jupiter-based attack  rather than a non-elemental attack.
 * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle,  thereby ending the battle if successful without rewarding you with the  associated EXP, Coins, and the Djinni itself, and the Jupiter Djinni  disappears from its field spot. If this happens to you, however, an  available entrance/exit is pretty close by, so going in and out of it  will make Breeze reappear in its usual spot right away, and it can  easily be battled again.

When defeated, Breeze yields 88 EXP and 100 Coins, and the Breeze Djinni is added to your party's  Djinn collection. If you fell it with an offensive Venus Djinni like Flint, its rewards increase to 114 EXP and 130 Coins.

Breeze has a wide variety of offensive Jupiter Psynergy to work with, with  Wind Slash being its strongest offense. By this point it is possible to have two Venus Djinn, so you will be able to summon Ramses and deal  just over 100 damage to it in one hit. Its low PP meter, coupled with the likelihood of it fleeing once all of those Psynergies are disabled,  function as a pseudo-"timer" for the battle.

Analysis
General: Breeze's two-Resist-Psynergies-in-one effect is a valuable buffing effect because it lowers the damage ratings of any enemy attack on the party that is aligned with any of the four elements. Using it helps cushion the blows of offensive Psynergies and elemental monster skills used by bosses just as increasing the Defense statistic helps cushion any offense based on the enemy's own Attack statistic. Elemental physical attacks can be weakened by both defense boosts and resistance boosts, so Breeze can be comboed with a Defense-booting effect like the Mars Djinni Corona or the Venus Djinni Brick. Breeze is best used by an Adept that does not typically attack with a weapon and opts to cast Psynergy and support effects.

By game
Golden Sun: Breeze is the one Djinni that is Resist doubled  in effectiveness, and since Resist is a Psynergy that is not available  to any Adept until level 22 while this Djinni is acquired early in the  game, this can be a very valuable measure to lower the damage of boss  enemies' elemental assaults toward you from when it is collected all the  way up to the endgame. When Ivan is in his mono-elemental class series, the Wind Seer class series, he will learn Resist at 22, but  unleashing Breeze in battle should almost always be considered a  superior option because it is a twice-as-strong effect that does not  even detract from his PP-meter, and the fact his Djinni will be then put  On Standby may better let him perform a Jupiter summon the next turn. Note that resistance-buffing effects like these stack with each other up until all Adepts have +80 resistance rating modifiers.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn,  Breeze's ability makes it a second Steam, a Mercury Djinni with the  exact same effect that the TLA party finds in the middle of that game,  and these two together are the only Djinn whose effects are two Resists  worth of resistance-buffing at once. Even by the endgame of The Lost Age, the large Resistance buffs afforded by these Djinn go quite a  good way to lowering the damage your overall party takes from any form  of offense associated with an element.

Golden Sun: Dark  Dawn: Breeze remains a good support method for a non-warrior Adept to use, though bosses in the game are not as threatening to the party, for the most part. Breeze and its identical counterpart, the Mercury Djinni Mellow, are best used in the final boss battle and the optional boss battle against the Star Magician, who have a lot of damaging multi-target elemental attacks. The fact that two turns of PP-free Resist-casting transpires in one turn grants the user more opportunity to do other important things on the next turn, which is important in both these battles. Incidentally, while this Djinni comes with Sveta, Breeze should immediately be traded onto Karis (if she is in her mono-elemental Jupiter class series) because Karis is in a "caster role" and typically not used for attacking, while Sveta is all about physical assaults and would be better off used for attacking than using up one of her turns to support the party's Resistance ratings.

Name Origin
A breeze is a gentle wind. Something silky is soft, a similar feeling to a light breeze; however, the term can also refer to a seductive or persuasive voice or manner, with suave and smooth speech or movement patterns. The manipulative aspect is relevant to Jupiter's cognizant aspects, while the smoothness is relevant to the theme of providing a gentle boost in resistance.