Merman enemy line

The Merman, Gillman, and Gillman Lord are enemies that are randomly battled throughout and Golden Sun: Dark Dawn. In The Lost Age, these monsters resemble very humanoid creatures with traits of various sea creatures and armed with a dagger and a seashell buckler, but they are redesigned to bear a closer resemblance to fish and wield spear-shaped weapons in Dark Dawn. In each game's case, the separate members of this line are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the game.

This series of enemies is noteworthy because they comprise the only enemies in both The Lost Age and Dark Dawn to be extra likely to be affected by poisonous effects.

Merman
A Merman (はんぎょじん Hangyojin, lit. Merman) is a level 21 variant with light-green skin and pale-purple equipment. The Merman is one of the stock monsters fought all throughout the Great Eastern Sea while sailing on the Lemurian Ship.

Among the monsters it will be fought many times alongside, the Merman is average in terms of speed, but has the highest HP and Attack by good margins and has comparatively solid defense.

A Merman is especially likely to be affected by Poison- and Venom-inflicting effects and by Sleep-inducing effects. Its statistics are as follows:

A Merman uses the following battle commands with :

Gillman
A Gillman (ギルマン) is a level 30 variant with light blue skin and vaguely orange equipment. Just as the Merman is one of the stock monsters fought all throughout the Great Eastern Sea while sailing on the Lemurian Ship, the Gillman is one of the stock monsters fought all throughout the Great Western Sea while sailing.

The Gillman is essentially weaker but faster than the Turtle Dragon, while it is stronger but slower than the Seafowl, making it more of a "middleman" monster among the monsters fought in the Great Western Sea.

A Gillman is especially likely to be affected by Poison- and Venom-inflicting effects and by Sleep-inducing effects. Its statistics are as follows:

A Gillman uses the following battle commands with :

Gillman Lord
A Gillman Lord (ギルマンロード) is a level 36 variant with light orange skin and vaguely light-bluish equipment. The Gillman Lord is fought throughout the deeper, later portion of Treasure Isle.

The monsters fought in deeper Treasure Isle are, for the most part, stronger versions of the monsters fought throughout the Great Western Sea in the sense that they belong to the same monster lines. Thus, the Gillman Lord continues to be the middleman between the strong but slow Ocean Dragon and the fast but weak Great Seagull in the same way the Gillman is the middleman between the Turtle Dragon and Seafowl. It is the only monster in the game to drop Tear Stones, making it the only infinite source of this forgeable material, but since Tear Stone-forged items are weak for the most part (only the Spirit Ring and its Wish Well-emulating effect is the worthwhile item in endgame terms that can be forged from Tear Stones), Tear Stones are not often sought out much other than by players trying to collect items for the sake of collection. It can, of course, be the target of Random Number Generator abuse to save time in getting them.

A Gillman Lord is especially likely to be affected by Poison- and Venom-inflicting effects and by Sleep-inducing effects. Its statistics are as follows:

A Gillman Lord uses the following battle commands with :

On account of being an enemy with low intelligence that carries stocked items, its chance to use one of its stocked items is effectively a separate command that does not overlap with its chances to carry out other commands; while it is currently unable to use its currently "individually available" item applicably at the moment, it will default to using its remaining commands with each action. Its full inventory of items is as follows:
 * [[File:Crystal Powder.gif]] 3 Crystal Powders: The party is hit by a Mercury-aligned attack with 90 base damage that is spread out over 5 enemies with . As a consumable item, this would assume the Gillman Lord uses this with a Mercury Elemental Power rating of 100 instead of its normal rating, but since its normal Mercury power rating is 100 to begin with, this is a moot point.

Merman
A Merman (はんぎょじん Hangyojin, lit. Merman) is a level 13 variant with turquoise skin and a spear resembling a swordfish skeleton. The Merman is fought in the Barai Temple.

A Merman is especially likely to be affected by Poison- and Venom-inflicting effects and by Sleep-inducing effects. Its statistics are as follows:

A Merman uses the following battle commands with :

Gillman
A Gillman (ギルマン) is a level 29 variant with orange skin and a spear shaped as a seashell. The Gillman is fought in the Eastern Sea.

A Gillman is especially likely to be affected by Poison- and Venom-inflicting effects and by Sleep-inducing effects. Its statistics are as follows:

A Gillman uses the following battle commands with :

Gillman Lord
A Gillman Lord (ギルマンロード) is a level 34 variant with purple skin and a violet trident. The Gillman Lord is fought in the Eastern Sea region around Yamata.

A Gillman Lord is especially likely to be affected by Poison- and Venom-inflicting effects and by Sleep-inducing effects. Its statistics are as follows:

A Gillman Lord uses the following battle commands with :