Serac

Serac is a Mercury Djinni found in Golden Sun: The Lost Age, and is numerically the eighteenth and final Mercury Djinni found overall which makes it the eleventh found in The Lost Age.

Location
Serac is found in the long series of hallways in the portion of Islet Cave accessibly only with the Teleport Psynergy. It is hiding in an elevated statue and can only be brought down by an accurately positioned Tremor Psynergy usage. Interestingly enough, very rarely, players do not need to battle for this Djinn. However, most times it must be battled.

As an opponent
Statistically, Serac has 920 HP, 86 PP, 290 Attack, 90 Defense, 257 Agility, and 29 Luck. Like all other Mercury Djinn that are fought, in terms of resistance, it has a Mercury Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mars Resistance rating of 25, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 125.

Serac can use the following battle commands:
 * Freeze Prism: this is a Psynergy spell that summons a massive storm of huge chunks of ice that shatters into the opposition, dealing a Mercury-based attack with a power rating of 190 and a range of 5. This ability consumes 31 of its user's PP.
 * Megacool: this is a Psynergy spell that summons large rows of ice spiking out from the ground at the opposition, dealing a Mercury-based attack with a power rating of 180 and a range of 7. This ability consumes 33 of its user's PP.
 * Ice Missile: this is a Psynergy spell that shoots a mass of ice spikes down onto multiple Adepts, dealing a Mercury-based attack with a power rating of 160 and a range of 3. This ability consumes 23 of its user's PP.
 * Froth Spiral: this is a Psynergy spell that projects a large array of watery spheres that arc into the party, dealing a Mercury-based attack with a power rating of 150 and a range of 5. This ability consumes 31 of its user's PP.
 * Attack: this is this monster's standard physical attack, but for this monster it is counted as a Mercury-based attack rather than a non-elemental attack.
 * Flee: this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself.

When felled, Serac yields 1093 EXP and 706 coins and the Serac Djinni is added to your party's Djinn collection. If you fell it with an offensive Mars Djinni like Core, its rewards increase to 1420 EXP and 917 Coins.

Description
When Set, it increases base HP by 12 and base Attack by 3.

When used, Serac damages the foe with Mercury damage 70 points above the user’s normal attack damage and has the potential to instantly fell the target.

Ability Analysis
Having the ability to instantly down an opponent can be very good. But the chances of it happening are very slim.

Name Origin
A serac is a block or column of ice formed by intersecting crevasses on a glacier. They are often house-sized (if not larger) but are unstable and may topple with little warning, making them dangerous to mountaineers. Even when stabilized by persistent cold weather, they can be an impediment to glacier travel.