Gryphon enemy line

The Gryphon, Wild Gryphon, and Wise Gryphon are species of monsters found in Golden Sun and Golden Sun: The Lost Age. These monsters, resembling birds with the additional undersides of lions, are palette swaps of each other and have differing levels of power and defense. This is a monster line that was introduced in Golden Sun and expanded upon in The Lost Age.

Gryphon
A large member with red feathers, an orange beak and talons, and yellow legs. The Gryphon is one of many "sub-bosses" in Golden Sun's Crossbone Isle. Two guard the entrance to the lair's fourth floor, and these are the only two Gryphon individuals to be fought in either game. Being boss-like, each Gryphon has 1100 HP, 36 PP, 213 Attack, 56 Defense, 98 Agility, and 19 Luck. It is very resistant to Venus attacks and decreasingly resistant to Mercury, Mars, and lastly Jupiter attacks.

The Gryphons have wider arsenals of skills than its later counterparts: They can attack with a physical attack, cast the Sonic Slash and Tornado Psynergies to damage multiple Adepts, the Impact Psynergy to increase its attack, the Ward Psynergy to increase its resistance, the Bind Psynergy to seal an Adept's Psynergy capabilities, the monster skill Wing Flutter for moderate damage to multiple Adepts, and the monster skill Twin Beaks for heavy damage to a single Adept. Their PP meters will run out eventually, but this does not make the Gryphons much less tough opponents. This is a hard battle if you battle them during the exploration of Crossbone Isle possible through the Tolbi-Bound ship.

Felling both Gryphons yield 606 EXP, 3800 coins, and a guaranteed Potion. The two Gryphons are battled in the fourth floor of Crossbone Isle and thus can be battled during the optional exploration of Crossbone Isle made possible if your voyage on the Tolbi-bound ship ends up on the island.

Wild Gryphon
A medium-sized member with green feathers, a yellow-green beak and talons, and yellow legs. The Wild Gryphon has 370 HP, 8 PP, 332 Attack, 112 Defense, 170 Agility, and 10 Luck. This gives it much less HP and Luck than the Gryphon but much higher stats everywhere else. It is very resistant to Venus attacks and decreasingly resistant to Mercury, Mars, and lastly Jupiter attacks.

A Wild Gryphon can attack with a physical attack, cast the Bind Psynergy to seal an Adept's Psynergy capabilities, the monster skill Wing Flutter (renamed Wing Stroke for The Lost Age) for moderate damage to multiple Adepts, and the monster skill Twin Beaks for heavy damage to a single Adept. Their PP meters compel them to use Bind twice per enemy. These are one of the many strong enemies at the end of Golden Sun.

Felling a Wild Gryphon yields 322 EXP, 290 coins, and in very rare cases, a Feathered Robe, widely considered the best armor for both Ivan and Mia in Golden Sun - kill it with Jupiter Djinn to increase the chance it will drop this item by four times. Wild Gryphons are battled in Babi Lighthouse, Tunnel Ruins, the later part of Venus Lighthouse, and Shaman Village Cave.

Wise Gryphon
A medium-sized member with purple feathers, beak, and talons, and violet legs. The Wise Gryphon has 297 HP, 33 PP, 367 Attack, 111 Defense, 215 Agility, and 18 Luck. This gives it oddly less HP and defense than the Wild Gryphon but higher PP, attack, agility, and luck. It is very resistant to Venus attacks and decreasingly resistant to Mercury, Mars, and lastly Jupiter attacks.

A Wise Gryphon can attack with a physical attack, cast the Bind Psynergy to seal an Adept's Psynergy capabilities, the monster skill Wing Stroke for moderate damage to multiple Adepts, and the monster skill Twin Beaks for heavy damage to a single Adept.

Felling a Wise Gryphon yields 487 EXP, 320 coins, and in uncommon cases, a Psy Crystal. Wise Gryphons are battled in Magma Rock.