List of Venus Djinn

This is a list of all 18 Venus Djinn in Golden Sun and Golden Sun: The Lost Age. Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon sequences.

Flint: When Set, it increases base HP by 8, base PP by 4, and base Attack by 3. When used, Flint attacks an enemy with Venus power 160% of the user’s attack power. It is automatically acquired once you leave Vale and enter the overworld for the first time, where a cutscene has Flint talk to you and give a tutorial on how to use Djinn. It is nearly identical to Venus Djinni Echo.

Granite: When Set, it increases base HP by 9, base Defense by 2, base Agility by 2, and base Luck by 1. When used, Granite decreases all damage done to all party members by 50% for that turn, and this effect is always cast first regardless of the user’s Agility. It is found within a fence in Kolima; to reach it, go to a secret back door behind the treehouse with the fence and the Djinni and traverse a short cave path. Granite is one of the more practical Djinn to use and is often used in boss fights.

Quartz: When Set, it increases base HP by 10, base PP by 3, and base Agility by 3. When used, Quartz can revive a downed ally with HP restored to 50%. It is found late in Mogall Forest, where it must be battled. Quartz can be especially useful as a means for any Adept to revive a party member without using the Revive Psynsergy or a Water of Life.

Vine: When Set, it increases base HP by 12, base PP by 4, base Defense by 3, and base Luck by 1. When used, Vine cuts the agility rating of all foes in half. It is found by random encounter in the overworld region of Angara west of the exit to Lamakan Desert, where it then must be battled to be acquired. Vine can prove highly useful in slowing down enemies that are both fast and powerful. It has a unique visual effect.

Sap: When Set, it increases base HP by 10, base Attack by 3, and base Luck by 1. When used, Sap damages the foe with Venus damage 50 points above the user’s base normal attack damage and adds 50% of the damage done to the user’s HP. and later it can be used again to drop it further down to 50%. It is found in Vault; first, ring the bell to make Sap hop to the cave exit, then traverse and complete Vault Cave where you will be able to reach Sap as your “prize”.

Ground: When Set, it increases base HP by 9, base PP by 3, and base Agility by 3. When used, Ground paralyzes a single foe for one turn. Sneak back inside and talk with Donpa and he will allow you access to a storage room containing the Djinni formerly in his possession. It is found on the other side of an impassable mound of dirt at Kalay Docks; it can only be reached by going east from the entrance to Altmiller Cave and traveling the stretch of land bordering the top of the Karagol Sea, where the town can be entered from the other end. It has a unique visual effect.

Bane: When Set, it increases base HP by 12 and base Attack by 4. When used, Bane damages the foe with Venus damage 60 points above the user’s base normal attack damage and inflicts the enemy with Venom. It is found in the sixth floor of Crossbone Isle, but the entire room’s set of puzzles must be solved before being able to acquire it.

Echo: When Set, it increases base HP by 9, base PP by 4, and base Attack by 3. When used, Flint attacks an enemy with Venus power 160% of the user’s attack power. It is automatically acquired once Felix’s party leaves Daila and enters the overworld for the first time, where a cutscene has Echo talking to him and give a tutorial on how to use Djinn, much like Flint from the previous game. Echo provides some comedic responses and resorts to outright begging if Felix refuses to let Echo join several times, such as promising that Felix will be “all kinds of strong” and that Echo “won’t be a burden and eat all your chips or anything”, but regardless of Felix’s responses, Echo will join no matter what.

Iron:

Steel:

Mud:

Flower:

Meld:

Petra:

Salt:

Geode:

Mold:

Crystal: