List of consumable items

Like most RPGs, the Golden Sun series features a wide variety of items that the player can use to his or her advantage. The following items are consumable, meaning that the item will disappear when used. Fortunately, these items are "stackable", a term used to describe items that only take up one inventory slot despite a given character having multiple copies of the item. In the Golden Sun series, each party member can hold up to 30 copies of any consumable item.

HP-restoring items
These items are used to heal an Adept's Hit Points, or HP. If a character runs out of HP, they faint and cannot take part in battle. Also, these items will only work on a character who has not yet fainted.

Herb: Restores 50 HP. Can be bought for 10 coins and sold for 7 coins.

Corn: Restores 100 HP. This is found rarely. Cannot be bought, but can be sold for 9 coins.
 * Rice ration: Restores 80 HP. Introduced in Golden Sun: Dark Dawn.

Nut: Restores 200 HP. Can be bought for 200 coins and sold for 150 coins.
 * Kaocho dumpling: Restores 100 HP. Introduced in Dark Dawn.
 * Plump dumpling: Restores 120 HP. Introduced in Dark Dawn.

Vial: Restores 500 HP. Can be bought for 500 coins and sold for 375 coins.

Potion: Restores all HP to one party member. Can be bought for 1000 coins and sold for 750 coins. Considered an Artifact.

Mist Potion: Restores 300 HP to all currently battling Adepts. Introduced in Golden Sun: The Lost Age. Can be bought for 9000 coins and sold for 6750 coins. Considered an Artifact.

PP-restoring items
These items are used to restore an Adept's Psynergy Points, or PP. If a character runs out of PP, they can no longer cast any Psynergy.

Psy Crystal: Fully restores a party member's PP. Can be bought for 1500 coins and sold for 1125 coins. Considered an Artifact.
 * Khiren water: Restores 20 PP. Introduced in Dark Dawn.
 * Ginseng: Restores 50 PP. Introduced in Dark Dawn.

Status-healing items
These items are used to remove negative status conditions from a party member.

Antidote: Emulates the Cure Poison Psynergy, curing Poison and Venom. Can be bought for 20 coins and sold for 15 coins.

Elixir: Emulates the Psynergy Restore, curing Sleep, Stun, and Delusion, and all other conditions that disappear after a battle. Can be bought for 30 coins and sold for 22 coins.

Water of Life: Revives a downed ally to 100% health. Can be bought for 3000 coins and sold for 2250 coins. Considered an Artifact. Most notably dropped by Chimera Worms in Islet Cave, where it drops at a rate of 1/8 if the monster is felled with the attack effect of an offensive Mars Djinni.
 * Dried Lizard: Emulates the Psynergy Restore, curing Sleep, Stun, and Delusion, and all other conditions that disappear after a battle. Introduced in Golden Sun: Dark Dawn.

Offensive items
These items target enemies, and are used to either deal damage or inflict negative status conditions. None of the following items can be purchased.

Bramble Seed: Emulates the Nettle Psynergy for Venus Damage to multiple enemies. Can be sold for 37 coins.

Crystal Powder: Emulates the Hail Prism Psynergy for Mercury damage to multiple enemies. Can be sold for 45 coins.

Oil Drop: Emulates the Flare Storm Psynergy for Mars damage to multiple enemies. Can be sold for 22 coins.
 * Gunpowder bomb: Deals damage. Introduced in Golden Sun: Dark Dawn.
 * Illusion perfume: May delude the target. Introduced in Dark Dawn.

Sleep Bomb: May put target to Sleep. Can be sold for 45 coins.
 * Psy grenade: Drains the PP of multiple targets. Introduced in Dark Dawn.

Smoke Bomb: May delude the target. Can be sold for 22 coins.

Weasel's Claw: Emulates the Sonic Slash Psynergy for Jupiter damage to multiple enemies. Can be sold for 30 coins.
 * Spark shuriken: Deals Jupiter damage to a single target. Introduced in Dark Dawn.

Stat-boosting items

 * Main article: List of consumable stat-boosting items

These items can be used to permanently increase an Adept's statistics. All of the following items are considered Artifacts, and cost 500 coins and can be sold for 375 coins.

Apple: Increases an Adept's attack rating.

Cookie: Increases an Adept's maximum PP.

Hard Nut: Increases an Adept's defense rating.

Lucky Pepper: Increases an Adept's luck rating.

Mint: Increases an Adept's agility rating.

Power Bread: Increases an Adept's maximum HP.

Other items
These items do not fit into the above categories and are too unique to justify creating a separate category.

Game Ticket: Used to play the Lucky Wheels minigames at Tolbi and Contigo. Typically acquired as a gift from vendors for making large purchases. Considered an Artifact. Can be bought for 50 coins and sold for 37 coins. Lucky Medal: Used at the Lucky Medal Fountains in Tolbi and Lemuria. Usually found in chests, barrels, jars, etc., or won as monster drops. Considered an Artifact. Sacred Feather: Emulates the Avoid utility Psynergy, decreasing monster encounter rate temporarily based on level. Can be bought for 70 coins and sold for 52 coins.
 * Dream Leaf: A subplot-relevant consumable item. Dream Leafs are introduced in Golden Sun: Dark Dawn and can be used when Matthew's party sleeps at an inn in either Kolima or Border Town to access the Phantasmal Bog or the Haures summon, respectively. They are only sold in Kolima and cost 600 coins each. They can be sold for 450 coins.