Bolt (Djinni)

Bolt (サージ Surge) is a Jupiter Djinni found in.

Bolt is the twelfth Jupiter Djinni in Dark Dawn.

Basic description
When Set, Bolt increases its Adept's base HP by 10 and base Attack by 5.

When Bolt is unleashed in battle, the user deals a Jupiter-based attack equal in power to the user's normal physical attack, and the result is multiplied by 1.4. There is then a chance that the target will be afflicted with the Stun status condition.

In, Bolt's unleash animation visually resembles the user summoning the 3D model of Bolt in front of the enemy, briefly zigzagging in front of the enemy until it stops. Then, a pair of purple lightning bolts from above strike through the enemy and shift positions before disappearing.

Location
When she joins the party temporarily in Teppe Ruins in the middle of the game, these five Djinn can similarly be arranged and made use of by the party. Even if these Djinn are arranged among other Adepts by the time she leaves, though, these five Djinn will disappear, while the other Djinn that may have been assigned to Sveta will return to the other Adepts. Later in the game, during the long cutscenes that take place in early Belinsk Ruins, Sveta permanently joins your party again, and this time Fleet and the other four Djinn are obtained and made usable for the rest of the game. Incidentally, the official game ordering of the Djinn assumes that these five Djinn are found in Belinsk Ruins, rather than earlier in Teppe Ruins, which is why the Jupiter Djinn that are found between Teppe Ruins and Belinsk Ruins - Sirocco, Wisp, and Puff - are ordered before Sveta's own five Jupiter Djinn.

Analysis
General: Bolt is a relatively modest attacking Djinni. It deals damage enhanced by a multiplier of x1.4, which is only useful when it is a high-attack Adept later in the game that is Unleashing it. Its side effect chance, Stun, is useful because it basically prevents the enemy from doing anything for around a couple actions; this is often long enough that the enemy will be KO'ed before able to do anything again.

By game
Depending on your perspective, Bolt and Vortex may be roughly equal in usefulness among attacking Djinn that Sveta, as a high-attack Adept, would want to use. Psynergy like Weapon Grace can cause Sveta to unleash Vortex and Bolt with strong results. These Djinn should not be unleashed by Karis, on the other hand, because they will deal much less damage as a result of her having inherently less of an attack rating to work off of. A Djinni with a high set damage bonus, ideally Simoom, should be unleashed by Adepts like Karis.