Vial

A Vial is a consumable item in the Golden Sun series. Like most consumable items, each party member can hold up to 30 vials in a single inventory slot. When used, a vial restores 500 Hit Points to a single party member. Vials can be bought for 500 coins and sold for 375 coins.

Golden Sun Vials
Vials are dropped by Goblins, Skull Warriors, Golems, Apes, and Ant Lions. Also, the Living Statues of Altin Peak and the Mimic in Vault Cave are guaranteed to drop vials upon defeat.

The Lost Age Vials
Vials are dropped by Raging Rocks, Rocs, Golems, and Macetails. Also, the King Scorpion and the Aqua Hydra (the bosses of Yampi Desert and Piers' boat, respectively), as well as Briggs, are all guaranteed to drop vials upon defeat.

Dark Dawn Vials
Vials are dropped by Sirens, Faeries, Ravagers, Mad Plants, and Fell Dead.

Analysis
Although not as powerful as potions, a limitless supply of vials can be purchased from item vendors, making vials a common item in players' inventories near the end of a game. The exception would be the original Golden Sun, when vials didn't appear in stores, giving the position of end-game healing item to nuts. Although vials could be won as monster drops or by playing the Lucky Wheels minigame in Tolbi, so could the vastly superior potions, effectively making vials obsolete.

The actual usefulness of vials depend largely on a player's preferred style of combat. Herbs are as valuable as they are because they appear early in a game, while Djinn are still rare and Psynergy Points are a valuable commodity. By the time vials become available, however, players will find themselves with an abundance of PP for healing spells like Cure and Wish, and will most likely have acquired some healing Djinn like Breath or Flower. Therefore, vials are more valuable to players who prefer using Psynergy for offense and keep Djinn set to improve their classes. On the other hand, players who unleash Djinn often or who conserve Psynergy for healing may find vials (and other healing items) a waste of inventory space and would be better of spending their money on armor to reduce the amount of damage they take in the first place. Even these players, however, may find having a few vials on hand useful should their designated healer get knocked unconcious or has their Psynergy sealed.