Steel

Steel is a Venus Djinni found in Golden Sun: The Lost Age and Golden Sun: Dark Dawn.

Steel is the third Venus Djinni in Golden Sun: The Lost Age. The separate Djinn list viewable with the Select button from the status screen lists Steel and all other  Venus Djinn  introduced in The Lost Age before the seven Venus Djinn  from the  original Golden Sun, most likely because all the Djinn from the original game can be gotten all at once late in The Lost Age. However, the original Djinn are ordered before all of the Djinn introduced in The Lost Age in the Djinn inventory screen while they are allocated to characters. By this order, Steel is the tenth Venus Djinni in the GBA series, rather than the third.

Steel is the fourth Venus Djinni in Golden Sun: Dark Dawn.

Basic description
When Set, Steel increases base HP by 9, base Attack by 4, base Defense by 2, and base Luck by 1.

When Steel is unleashed in battle, the user deals a Venus-based attack equal in power to the user's normal  physical attack with an additional  50 damage points added to the result. Then the user's HP will be restored by an amount equal to 50% of the damage dealt to the target. If the target dies, the user's HP is  restored by half of the target's  health before the attack.

In The Lost Age, Steel's unleash animation visually resembles the user performing a fairly typical strong Venus attack, and then an array of glowing yellow energy orbs are siphoned out of the target and into the user. In Dark Dawn, the 3D model of Steel appears in front of the target enemy, and its lips suddenly enlarge and hit the enemy, while blue spheres are siphoned out of the enemy and gather into the user.

Damage calculation
Elemental physical attacks such as Steel use the damage dealt by the attacker's standard physical attack as the  base damage to be later  modified. The total amount of damage dealt by a normal physical attack  is half the difference between the attacker's  Attack statistic and the target's Defense  statistic,  as this equation shows:


 * ''base damage = (Attacker's Attack - Target's Defense) / 2

Steel's attack then takes this base damage value and uses it in the following equation:


 * ''final damage = (base damage * 1.3) * (1 + (Attacker's Venus Power - Target's Venus Resistance) / 400)

To   word this in prose, Steel takes the base damage of the user's normal physical attack, adds 50 to it, and then this result is modified  by how  much higher or lower the user's Venus Power is than the target's  Venus  Resistance. The difference between the user's Venus Power and the   target's Venus Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Steel's damage is multiplied by.

For example, if an Adept with an Attack rating of 100 and a Venus Power of 120 unleashes Steel on a monster with a defense of 20 and a Venus Resistance of 70:


 * damage = ((Attack - Defense) / 2 * 1.3) * (1 + (Power - Resistance) / 400)
 * damage = ((100 - 20) / 2 * 1.3) * (1 + (120 - 70) / 400)
 * damage   = ( / 2 * 1.3) * (1 +  / 400
 * damage   = ( * 1.3) * (1 + )
 * damage =  *
 * damage = 58

Therefore, if Steel were to be unleashed under these circumstances it would deal   58 points of damage.

Locations
Golden Sun: The Lost Age: Steel is located in the Gabomba Statue. Players playing through on  their first time or without a guide, however, may  find this Djinni  somewhat difficult to acquire as it may not be  immediately obvious what  to do. First of all, reverse all gears in the dungeon - this is  necessary to complete the dungeon to begin with. Then in one of the  upper floors, there are two pink gears side by side  rotating downward  into what would seem to be an abyss, which is what's  pictured. Step behind the left gear and press down to jump onto it and  fall down to  the floor below; you will land very near Steel, where it  can then be  battled to be acquired.

Golden Sun: Dark Dawn: Steel is located in Kaocho's main town area. The "official" way of getting to it is to first exit off the top of the main town area where  the area map displays the second green up arrow from the right, and  enter the eastern part of the palace gate area immediately left of the  river with the lily pads. Hop up across the lilypads, go up the small rock stairs, hop left onto the tiled surface, and stand to the left of  the right red flag outside the palace gate. Cast Grip to bring yourself to the left flag. There is also an unofficial and easier way to Grip this left flag - simply stand on the stairs leading to the palace  until your elevation matches the flag, and Grip the flag to transport  yourself a short distance southwest. Once there, follow the linear path down the western hidden path back into the town area and hop to where  Steel is. After getting it, hop to the left to exit the town.

As an opponent (The Lost Age)
Statistically, Steel has 466 HP, 46  PP, 143 Attack, 37  Defense, 116  Agility, and 16 Luck. Like all other Venus Djinn that are  fought, in terms of resistance, it has a Venus Resistance  rating of  193, Mercury and Mars Resistance ratings of 100 each, and a  Jupiter  Resistance rating of 25, and in regards to its abilities it uses  its  available Venus-based attacks with a Venus power rating of 125.

Steel can use the following battle commands:
 * Briar:  Used 53 out of 256 times, this is a Psynergy spell that causes a   series of quite large spiked vines to grow out of the ground quickly to   assault the opposition, dealing a Venus-based attack with a power  rating  of 70 and a range of 3. This ability consumes 11 of its user's  PP.
 * Quake Sphere: Used 47 out of 256 times, this is a  Psynergy spell that  prompts three rectangular sections of ground  underneath the party to  jolt upward and retract into the ground quickly  thrice in succession,  bouncing each Adept three times, dealing a  Veus-based attack with a  power rating of 65 and a range of 7. This  ability consumes 15 of its  user's PP.
 * Mad Growth: Used 41 out of 256 times, this  is a Psynergy spell that causes a group of  thorny vines to erupt from  the ground and through the Adepts for a  short time, dealing a  Venus-based attack with a power rating of 60 and a  range of 3. This  ability consumes 10 of its user's PP.
 * Gaia: Used 35 out  of 256 times, this is a Psynergy spell that causes the  ground beneath  the enemy to open up and engulf the party in a wide  reverse shower of  Venus energy and medium-sized boulders, dealing a  Venus-based attack  with a power rating of 40 and a range of 3. This  ability consumes 7 of  its user's PP.
 * Spire: Used 29 out of 256 times, this is  a Psynergy spell that causes a thick  stalactite to fall out of the sky  and shatter onto a target, dealing a  Venus-based attack with a power  rating of 40. This ability consumes 5  of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's  standard physical attack, but for  this monster it is counted as a  Venus-based attack rather than a  non-elemental attack.
 * Flee: Used 23 out of 256 times,  this enemy has the ability to attempt to Flee  the battle, thereby  ending the battle if successful without rewarding  you with the  associated EXP, Coins, and the Djinni itself. The placement  of this  particular Djinni encourages that you save before battling it.

When  defeated, Steel yields 279 EXP and 340 Coins, and the Steel Djinni   is added to your party's Djinn collection. If you fell it with an  offensive Jupiter Djinni like Blitz, its rewards increase to 362 EXP   and 442 Coins.

It is possible to have the Djinn  necessary to summon Procne, Tiamat, and Boreas all together   to defeat Steel in one turn.

Analysis
General: Steel's damage output does not come across as overly impressive because it only has a 1.3x damage multiplier, which will not cause anywhere near as significant a damage increase for much of the game as a Djinni that has a set damage bonus. The Venus Djinn it is compared to, Sap and Furrow, have the same occasionally useful chance to heal the user for half the damage inflicted, but they have a particularly high 50 added damage bonus, so Steel will only end up doing more bonus damage than Sap and Furrow by a primary warrior late in the game. Granted, by the end of a game Steel can amount to an okay attack that aims to restore the HP of the user in the same turn, if it is Set on one of the main Venus Adept warriors of the party.

By game
Golden Sun: The Lost Age: Since Echo from the beginning of The Lost Age is the one attack  Venus  Djinni an Adept would need for the sake of dealing optimized damage  throughout much of the game, the less damaging Steel would then only be used for the sake of its potential additional self-healing effect. It can be situationally useful for cases where your Adept would  be helped  out by a chance to be healed somewhat, but it is not a staple. Nonetheless, dealing enhanced damage based on a multiplier might make it the better of the two available HP-siphoning Venus attack Djinn from an endgame perspective (remember that when Isaac's party  joins Felix's  party late in the game, they can bring the Venus Djinni  Sap along  with them, so it is worth comparing Steel's 30% increase  to Sap's 50  added damage, noting that both will even out when the  user's normal  physical attack reaches 166 damage).

Golden   Sun: Dark Dawn: Since Flint from the beginning of Dark Dawn has a stronger 60% extra damage modifier, Steel's 30% damage modifier is not impressive when it can first be received. Much that can be said about Steel in The Lost Age also applies to Dark Dawn - it only becomes situationally useful when considered as an attack that also heals the user somewhat. While it does not have a high damage multiplier, it might be the better of the two available HP-siphoning Venus attack Djinn from an endgame  perspective. Furrow adds 50 damage to the result in comparison to Steel's 30% additional damage multiplier, so an Adept with a low attack  rating would find Furrow to be more helpful while an Adept with a high  Attack rating will be better served by Steel's bonus.

=Name Origin= Steel is an alloy consisting primarily of Iron. The HP draining effect is a play on the fact that Steel has the same pronunciation as "Steal".