Talk:Gunpowder Bomb

Damage
Ok, so I've been crunching the numbers for this, and I'm pretty sure there's something messed up here. Whilst it does do Mars based damage, the only factor affecting the damage seems to be the Mars Resistance of the enemy in question, it is NOT affected by the Mars Power of the user. Attack and Defense make no difference either, after trawling through DD's enemy lines for monsters with the same Mars Resistance but different Defense, then the opposite. So I'm kinda stuck. The only thing I can think of is these bombs use their own damage calculation, but I'd rather see if we can stick to the ones we know before creating new ones, seemingly for a single item. Phimi (talk) 19:42, 1 December 2012 (CST)
 * Of course not. Items are never influenced by the power of the user, they always operate under a flat 100.  That was true in TBS, in TLA, and it only makes sense to be true in DD as well.  They're pretty much always base damage with a power of 100 when you use them.Rolina (talk) 13:03, 2 December 2012 (CST)
 * This isn't mentioned anywhere else, from the wording of the other items, I always assumed they were straight copies of the Psynergy they represent. Never used them myself to check this. They still use their own damage calculation that isn't mentioned in this site, so maybe if you know this already, you should put it in? Phimi (talk) 14:07, 2 December 2012 (CST)
 * I have to admit I never knew that Isaac or Ivan using a Bramble Seed gives the same damage... Erik the Appreciator (talk) 16:13, 2 December 2012 (CST)
 * Really? I've known this since before I was with the GSHC - stocking up on Crystal Powder so that I could strategically Djinn Kill Saturos showed that he took consistent damage - only varying by one or two points between the four base class adepts.  Wasn't aware that this info wasn't widely known. :/ Rolina (talk) 17:26, 2 December 2012 (CST)
 * Actually, I'm more surprised that people would assume that the party's stats would have an effect on usable items. Although I would expect the target's Defense to be a factor. Are you sure they ignore Defense? The World&#39;s Hungriest Paperweight (talk) 18:26, 2 December 2012 (CST)
 * They don't ignore resistance - only power. Something weak to water is still weak to crystal powder.  But yeah, all the items ignore the person using them, but ailment resistance and element resistance still apply to the target.  It's one reason that ailment items are so usless - you have better chance of success casting the spell yourself due to the elemental level being a factor in the offense.  But yeah, many of these, like Cyrstal Powder, are basically just spells cast at a power of 100 (in this case, Hail Prism).Rolina (talk) 18:40, 2 December 2012 (CST)
 * When I said Defense, I literally meant Defense, not Resistance. Also, I was referring to the original post. The World&#39;s Hungriest Paperweight (talk) 18:49, 2 December 2012 (CST)

As far as I can tell, damage seems consistent across the same resistance ratings. For the base power of the other items, Curse Scuttlers taking ~80 from Oil Drops, ~120 for Weasel's Claws. ~90 for Crystal Powder, and ~140 for Bramble Seeds? Seems to me more like they copy the base power of the Psynergy they emulate, rather than 100 base power. I am assuming 100 Resistance to be completely average, seems fair enough, a standard encounter rarely has a weakness above 100, or it's alignment below 100. Under this assumption, Gunpowder bombs would have a base power of 90. Though maybe I should stop assuming things. Phimi (talk) 19:36, 2 December 2012 (CST) Scratch all that, figured it out. The items copy the psynergy exactly, just swapping the users power for 100. Gunpowder bombs however don't seem to have a psynergy attached to them, though I may well be wrong, my phone isn't too brilliant for the web. I'll keep looking though. Phimi (talk) 19:56, 2 December 2012 (CST)