Mad Plant enemy line

Mad Plants are species of monsters featured in the Golden Sun series. Like most monster lines, they are palette-swapped variants of each other that have differing levels of power and defense and are fought in different locations in the games.

The Mad Plant family is unique among monster lines in that the Mad Plant was originally a Mimic-styled enemy: When Mad Plants first appeared in Golden Sun: The Lost Age, there were only a limited number of them that were encountered in predetermined locations. Each Mad Plant had different statistics, attacks, experience/coin yields, and item drops. Upon the release of Golden Sun: Dark Dawn, however, Mad Plants were changed into a weaker, commonly encountered enemy. Dark Dawn also introduced a second, palette-swapped Mad Plant (called Riddle Plant in the Japanese version), further changing Mad Plants from a stand-alone monster into a full-fledged monster line.

In The Lost Age
Five Mad Plants, each different statistically, can be found in The Lost Age, along with nine Mimics. They are not necessarily stronger or weaker than Mimics in general. Contrary to Mimics, however, all Mad Plants in overworld mode are well hidden; they are hidden underneath leaf clumps on the ground that can be blown away with the Cyclone Psynergy, and they will only appear and automatically attack if the party blows away the leaves that hide them. Not all players will end up finding every Mad Plant because of how much less obvious they are than the Mimics that lay out in the open, and because how chests are much more often investigated than leaf clumps.

All Mad Plants are visually identical in battle: they are giant animate Rafflesia-like flowers whose "mouths" appear more like real mouths due to their gaping teeth. Each Mad Plant has a unique setup of statistics and some differing moves between them, but they share the limitation of only being able to act once per turn. In terms of resistance, each Mad Plant has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7, and in regards to their abilities they uses their available Venus-based attacks with a power rating of 105. Therefore, using your strongest Mars-based summon while the other three characters attack and defend normally is a completely sensible way of dealing with them.

All Mad Plants in The Lost Age are ordered below by when each one can be first battled, and therefore they are also ordered by battling ability:

Gabomba Catacombs
The first Mad Plant that can be fought in the game features 449 Hit Points, 181 Attack, 41 Defense, 87 Agility, and 19 Luck. It can use these battle commands:


 * Attack: Used 6 out of 8 times, this is this monster's standard physical attack.
 * Poisonous Bite: Used 2 out of 8 times, this is a Monster Skill where a glowing green holographic image of a pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack equal to its normal physical attack, with a chance of inflicting Poison on the Adept.

Rewards for defeating it are 321 EXP, 347 coins, and a Game Ticket.

Taopo Swamp
The second Mad Plant in power level features 518 Hit Points, 227 Attack, 56 Defense, 104 Agility, and 19 Luck. It can use these battle commands:


 * Attack: Used 6 out of 8 times, this is this monster's standard physical attack.
 * Poisonous Bite: Used 2 out of 8 times, this is a Monster Skill where a glowing green holographic image of a pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack equal to its normal physical attack, and having a chance to inflict Poison on the Adept.

Rewards for defeating it are 507 EXP, 409 coins, and a Lucky Medal (a valuable item in limited quantity in The Lost Age).

Gaia Rock
The third Mad Plant in power level features 566 Hit Points, 254 Attack, 65 Defense, 114 Agility, and 20 Luck. It can use these battle commands:


 * Attack: Used 5 out of 8 times, this is this monster's standard physical attack.
 * Poisonous Bite: Used 2 out of 8 times, this is a Monster Skill where a glowing green holographic image of a pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack equal to its normal physical attack, and having a chance to inflict Poison on the Adept.
 * Maneater: Used 1 out of 8 times, this is a Monster Skill where a glowing red holographic pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack with a power rating of 50. This attack also has a chance of restoring the user's HP equal to the amount of damage done.

Rewards for defeating it are 630 EXP, 451 coins, and a Potion.

Jupiter Lighthouse
The fourth Mad Plant in power level features 726 Hit Points, 352 Attack, 99 Defense, 152 Agility, and 20 Luck. It can use these battle commands:


 * Attack: Used 3 out of 8 times, this is this monster's standard physical attack.
 * Maneater: Used 3 out of 8 times, this is a Monster Skill where a glowing red holographic pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack with a power rating of 50. This attack also has a chance of restoring the user's HP equal to the amount of damage done.
 * Poisonous Bite: Used 2 out of 8 times, this is a Monster Skill where a glowing green holographic image of a pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack equal to its normal physical attack, and having a chance to inflict Poison on the Adept.

Rewards for defeating it are 1065 EXP, 594 coins, and a Mint (making it very well worth the fight).

Trial Road
The strongest Mad Plant in power level is found in an area accessible only with the Hover Psynergy. It features 730 Hit Points, 358 Attack, 103 Defense, 174 Agility, and 21 Luck. It can use these battle commands:
 * Maneater: Used 3 out of 8 times, this is a Monster Skill where a glowing red holographic pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack with a power rating of 50. This attack also has a chance of restoring the user's HP equal to the amount of damage done.
 * Poisonous Bite: Used 2 out of 8 times, this is a Monster Skill where a glowing green holographic image of a pair of jaws chomps at the position of a targeted Adept once, dealing a Venus-based attack equal to its normal physical attack, with a chance of inflicting Poison on the Adept.
 * Electric Bite: Used 2 out of 8 times, this is a Monster Skill where a glowing purple holographic image of a pair of jaws chomps at the position of a targeted Adept three times, dealing a Jupiter-based attack equal to its normal physical attack, and having a chance to Stun on the Adept.
 * Attack: Used 1 out of 8 times, this is this monster's standard physical attack.

Rewards for defeating it are 1121 EXP, 594 coins, and a Lucky Pepper (making it very well worth the fight).

Mad Plant (Red)
The first Mad Plant is a variant fought in Kolima Forest. Statistically, this monster has 272 HP, 220 Attack, 60 Defense, and 114 Agility.

This version of Mad Plants uses this single battle command:
 * Attack: Used 8 out of 8 times, this is this monster's standard physical attack.

Felling a Mad Plant yields 478 single Experience Point and 335 Coins, and there is a 1/8 chance that the monster will randomly drop a Nut.

Mad Plant (Purple)
The second Mad Plant (called Riddle Plant in the Japanese version) is a variant fought in Yamata Ruins. Statistically, this monster has 449 HP, 335 Attack, 142 Defense, and 200 Agility.

This version of Mad Plant also uses this single battle command:
 * Attack: Used 8 out of 8 times, this is this monster's standard physical attack.

Felling a Mad Plant yields 2162 EXperience Points 440 Coins, and there is a 1/8 chance that the monster will randomly drop a Nut.