Golden Sun series

The Golden Sun series is a series of video games created by Camelot Software Planning and published by Nintendo for various portable systems. At present, two games have been released, and a third has been confirmed to be in development and production much more recently. There has also been a minor series cameo appearance in another Nintendo game, and a Japanese-only humor volume as well.

=Main series= The games that form the brunt of the series and are fully canonical. Golden Sun and Golden Sun: The Lost Age are the pair of subsequent installments on Game Boy Advance that started the series off. Golden Sun DS is the newest installment, slated for release on the Nintendo DS.

GBA Series
The two games that were the entirety of the series for many years; These could be said to be two portions of a greater whole at the same time they are two stand-alone titles for Game Boy Advance, for they share just about all aspects of game concept and design, and the latter continues the storyline of the former.

Golden Sun ("The Broken Seal")

 * Main article: Golden Sun

The original game, released in Japan in August 2001 (with the subtitle "The Broken Seal"), North America in November 2001, and Europe in February 2002, focuses on the journey of Isaac, Garet, Ivan, and Mia in pursuit of a band of antagonists led by Saturos and Menardi, having been tasked by the Wise One, the omniscient guardian of the seal placed on the forbidden power of Alchemy, to prevent Saturos' group from unleashing Alchemy unto the world by using the four Elemental Star jewels to light the energy beacons atop the four Elemental Lighthouses situated across the world. The world of Weyard is introduced to the player, but only a limited portion of it is explored; the majority of the plot progression takes places on the continent of Angara and the upper half of the neighboring continent of Gondowan, and two of the four Lighthouses serve as the stage for story and plot revelation.

The various base concepts of the GBA series that are established in Golden Sun include exploring random encounter-filled dungeons that are filled with environmental and layout-based puzzles that obstruct the player's path, and the Psynergy system which is used both to solve such puzzles and to serve as battle commands for various purposes in combat. In addition, the Character Class system, the Summoning system, and the collectible Djinn system that directly allows for and provides power to both of these are introduced. 28 Djinn are available to find and earn, 7 for each element and 7 to be allocated to each of the four playable characters, and the original 16 summon sequences that the party inherently knows are introduced as well.

Upon completing the game, a Completed Data file may be saved on the menu screen, and it is revealed by The Lost Age that this serves as what The Lost Age uses to enhance its own content based on the inventory and game achievements the player committed in this game. Data transfer between Golden Sun and The Lost Age may be achieved by opening up a hidden "Send Data" feature on this game's main menu, selecting the Completed Data file, and either linking up both game carts via two GBA systems and a Game Link cable, or by using a text password this game generates for the player to manually input into a new game file in The Lost Age.



Golden Sun: The Lost Age

 * Main article: Golden Sun: The Lost Age

The continuation, released in Japan in June 2002, North America in April 2003, and Europe in September 2003, focuses on members and former captives of the original game's antagonistic party leading their own journey across the world of Weyard: Felix, Jenna, and Sheba are now playable characters, and they soon befriend a new ally named Piers and use his personal sailing ship to explore the oceans of the world and the many islands and continents surrounding the original two continents. Felix leads the group toward their objective to complete Saturos' goal to light the remaining Elemental Lighthouses and release Alchemy to the world, and they are pursued by the heroes of the previous game, who intend to stop them at all costs. Another issue Felix must contend with are the new pair of warriors Karst and Agatio, who are bent on seeking out Isaac to slay him in retaliation for his group's murder of Saturos and Menardi. Eventually, Felix's party learns a shocking truth about their world and the relation of Alchemy to it, and late in the game the original game's party comes to join forces with Felix to form a final traveling party of eight. But nothing can prepare them for what awaits at the final Lighthouse.

Many of the concepts brought back from Golden Sun, if not all of them, are expanded upon with new material, and several new features are added as well. Of course there is a host of new equipment and new Psynergy, both for use in the field and in battle. There are 44 new Djinn, which when added up with the 28 Djinn the previous game's party may bring with them form a grand total of 72 Djinn, 18 for each element and 9 for allocation to each of the final 8-character party. Class series may be stronger than before now that each Adept may have two more Djinn set onto them, and there are entirely new class series as well, three of which are granted by unique equippable items. There are thirteen new summon sequences that may be used in addition to the original 16 summons, but unlike those these must be specifically discovered first in the form of Summon Tablets hidden throughout the game in certain locations. These summons take any number of two separate elements of Djinn On Standby to use, and their attacks now have secondary effects like bolstering the party's Attack rating and inflicting Deadly Poison on all enemies, and the later ones take very large amounts of Djinn to deal enormous amounts of damage.

Compared to the last game, The Lost Age undergoes several large shifts in its gameplay emphases: The far more massive game world, of which none of the previous game's area of the world can be explored (aside from a glitch) and none of the previous game's locations are coded into the game, is much more non-linear and is explorable both by land and sea, and in the Great Eastern Sea and Great Western Sea segments in particular you are required to explore every town, dungeon, and otherwise location, and determine on your own which dungeons may not be completable with your current Psynergy, which dungeons can, and after completing them, returning to the other dungeons to complete those. Also, the dungeons themselves are much larger, more mazelike, and are filled with much more challenging puzzles, but are also filled with equipment rewards far more powerful and effective than what can be sold in shops. Finally, a large proportion of the game's new equipment is the product of a new, randomized item crafting system: You may find items classified as Forgeable Items, which when taken to the town of Yallam to a blacksmith cause them to be forged to one each of several possible powerful items at random, and you may also find Rusty items, both from chests in dungeons and by searching certain bright spots of water in the world's oceans, which are reforged into specific weapon artifacts.

The changes to gameplay brought about by transferring data from a completed save file from the previous game include primarily the inventory, statistics, and Djinn collections of the original game's party when they join Felix's party late in The Lost Age. Also, several bonus events may trigger based on what was achieved in the previous adventure, some of which yield unique equipment. The most important effect of this is that all 72 Djinn may be amassed; hidden throughout The Lost Age are four optional "super dungeons" explorable late-game that are more challenging than the mandatory dungeons, and while three of them may be explored in any case, the final and most challenging dungeon in the series, the Anemos Inner Sanctum, may only be entered when all 72 Djinn are present. It contains the most powerful optional boss in the series as well as the final two summon tablets, Charon and Iris.



Golden Sun DS

 * Main article: Golden Sun DS

First announced at E3 2009 and slated for a 2010 release, Golden Sun DS is the third game in the Golden Sun series and the first on a new platform. Little is known about this title beyond it featuring a full 3D world with full 3D graphics, which are seen in the form of 3D environments, battles, and returning familiar summons, and gameplay taking advantage of the DS touch screen. The only thing known about the story is that it is set enough years down the line that it revolves around the descendants of the original cast (as confirmed by the E3 press release concerning the game), which would appear to be referring to the three characters in.



=Other appearances= Golden Sun-related characters and content have made smaller appearances in other video games and alternative media that are non-canonical.

Golden Sun 4-Koma Gag Battle

 * Main Article: 4-Koma Gag Battle

The Golden Sun 4-Koma Gag Battle is a Japanese-only unofficial doujin manga anthology that was published some months after the first game's Japanese release. Primarily, it is a collection of gags about the first game's characters and setting expressed in comic strips by a group of collaborating manga artists. From a Golden Sun perspective, this product is significant for being the only form of non-video game media the Golden Sun series has appeared in as of yet.

Super Smash Bros. Brawl

 * Main Article: Super Smash Bros. Brawl

Super Smash Bros. Brawl, a wild crossover Nintendo fighting game released in March 2008, is the first appearance of Golden Sun characters in any video game in the four-plus years since the release of The Lost Age in 2003. Characters from all manner of famous Nintendo franchises are playable combatants, and many games and franchises not major enough to see their characters playable play lesser roles such as collectible trophies and assist trophies, which help a combatant fight. Isaac makes his first three-dimensional debut as one of these helper characters, appearing randomly in battle when your playable Nintendo character summons from an item called an Assist Trophy. When summoned, he uses the Move Psynergy on random opponents to push them off the stage. Isaac also appears as a collectible still figure called a Trophy, and music from The Lost Age is featured as one stage's available battle theme.

Golden Sun Serie