Chaos Chimera


 * This article is about the final boss of Golden Sun: Dark Dawn. For the common enemies also known as "Chimeras", see Chimera monster line.

The Chaos Chimera is the final boss of Golden Sun: Dark Dawn and is fought below the control station of the Apollo Lens, within Apollo Sanctum.



Story
After the Apollo Lens were activated by Matthew and his friends, their way to the control station is blocked by the Chaos Hound. The Hound nearly attacks the party but it restrains itself when seeing Sveta by their side. It continues some inner struggle until Chalis and Blados (who were supposed to be distracted by Arcanus) re-appear and corrupt the hound, forcing it to fight the party alongside the two Dark Adepts. Their assault fails, being it both Adepts or the Chaos Hound defeated and they come up with one last alternative. In an attempt to finally defeat the heroes no matter what the cost, they use their full power of the Dark Binding on the Hound. This causes it to go completely berserk and the Tuaparang Duo find themselves sucked into the beast and together the three fuse into a horrible monstrosity of darkness.

As a Boss
The Chaos Chimera acts three times per round and regenerates 30 HP per turn, increasing to 100 HP per turn once it is below half of its maximum HP. Its arsenal is a complete monster skill set, featuring several devastating abilities from which it can choose freely during its turns. The number of available skills increases with the progress of the battle:


 * Attack: This is this enemy's standard physical attack.


 * Vicious Embrace: Strikes multiple targets at once with Chalis' claw. Attack power is multiplied by 1.6.


 * Retribution: A wide swing with Blados' sword hits the entire party and may instantly down Adepts.


 * Shadow Clash: A Summon monster skill resembling a dark version of Cruel Ruin. It pours down a hail of dark energy to inflict massive destruction. Causes damage with a Jupiter base power rating of 180 plus about 15% of the target's maximum HP with a range of 5 targets.


 * Djinn Blast: This monster skill fires a rainbow-colored blast at an Adept and puts all his/her Djinni in recovery mode.


 * Shadow Shield: A support monster skill that engulfs the Chaos Chimera in dark mist, which causes all damage it takes this turn to be lowered down to 50%, regardless of how fast your party is.


 * Darksol Gasp: This monster skill unleashes a swarm of dark spirits, dealing a Venus-based attack with a power rating of 230 and a range of 3 (the adepts to either side of the targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). In addition, each affected Adept may be inflicted with Haunt. The Chaos Chimera has a Venus Power rating of 110 to work with this attack.


 * Wicked Howl: This monster skill causes the Chaos Chimera to scream at a single Adept, dealing a Jupiter-based attack with a power rating of 60. The targeted Adept is also Paralyzed for one turn. The Chaos Chimera has a Jupiter Power rating of 95 to work with this attack.


 * Chaos Upheaval: A Summon-style monster skill and probably the boss' most infamous one. The Chimera rises high, charging up for an assault from above and rushes down with catastrophic force. This deals damage with a Venus base power rating of 200 plus about 30% of the target's maximum HP and hits up to 3 targets.

The Chaos Chimera also carries the following consumable items which it may use in place of a move from its normal move list each time it acts:
 * Firecracker: An item that causes Mars element damage with a power rating of 140 and range of 5 targets. The Chaos Chimera has a Mars Power rating of 105 to work with this attack.
 * Psy Grenade: An item that damages PP with a power rating of 25 and a range of three targets.
 * Vial: An item that restores 500 HP to the user.

Strategies
The final boss battle can be fairly tricky if the player does not plan ahead. The Chaos Chimera has a wide range of powerful abilities that possess various destructive effects. Before the Chaos Chimera can be fought, the player must first complete the boss battle against Blados, Chalis, and the Chaos Hound. Thankfully, the player is given an opportunity to prepare before battling the Chaos Chimera. The player has the chance to heal and rearrange their party, or prepare Djinn for summons.

As for the battle itself, the party should be leveled up to at least Level 46, as that gives the player access to the healing move, Pure Wish, which greatly increases survivability. Having at least one Adept dedicated to healing is especially necessary in the final portion of the battle, when the Chimera is likely to use Chaos Upheaval and Shadow Clash regularly. Shielding Djinn like Chasm are a great way to reduce damage. The player should also have access to Revive or have Water of Life ready to use on multiple Adepts, should one or more be downed. The Chaos Chimera is weak against Jupiter. Thus, the summons Thor and Eclipse are potent attacks. Additionally, Sveta's Beastform is another choice, due to the form's high offensive and defensive capabilities. If Matthew is place in an equipment setup to guarantee Unleashes from the Sol Blade, then the player can unleash high powered attacks without worrying about PP or Djinn, though the nature of the Unleash system means that this method cannot guarantee a high-power hit, unlike other tactics. The player should watch out for the Chaos Chimera's Djinn Blast ability, as this will significantly weaken one Adept by placing their Djinn on standby. In this situation, it is recommended that the player switch the weakened Adept with a reserve party member.

Extended Gallery