Move

Move is a Mars-element Utility Psynergy skill that is inherently known by Isaac, Garet, and Felix at the beginning of both games that they appear in. It cannot be learned by anyone else. It costs 2 PP, and is a non-combat skill that moves movable items such as standing logs, rocks, and other various things. The range of the skill reaches up to two squares in front of the user, so that at maximum one square of space can be in between the target and caster. When cast, a psychic manifest in the shape of a giant hand allows you to move a movable target one space in any of the compass rose directions. Many puzzles throughout both Golden Sun games involve moving objects (usually vertical stone pillars) semi-remotely with this skill. This makes Move easily the most used Psynergy in the entire series.

In Golden Sun: Dark Dawn
One of the scenes of the E3 2010 trailer for Golden Sun: Dark Dawn shows the Move Psynergy making a comeback as the traditional utility Psynergy useable apparently by the main character Matthew. As pictured, it appears to retain its function of shifting the position of an object on screen near the player into one direction. This time, however, what object is to be shifted and in which direction both appear to be dictated by the stylus of the DS system itself.

In Super Smash Bros. Brawl
The Move Psynergy appears in Super Smash Bros. Brawl as the gameplay maneuver Isaac in his appearance as an Assist Trophy will perform when he is summoned. Isaac will summon a giant, corporeal gloved hand glowing green, representing the metaphorical hand that appears in Golden Sun, which will then accelerate forward and push back any opponent character a particular distance. Any opponent character that gets caught up in Move to likely be repeatedly knocked back in mid-air until they are "carried" off the stage, assuming there are no other obstacles in the way, which is quite a powerful in-game effect according to fan consensus. Isaac will perform this three times in succession, with roughly three seconds in between his castings, during which Isaac will turn around if more valid targets are on that side of the screen. The "pushing" effect of Move is a demonstration of an effect in the game's internal mechanics called Set Knockback, which is knockback like it were coming from a fighting character's attack but deals no damage and always sends the victim a certain distance back rather than a variable distance affected by the victim's life meter percentage. Isaac's Move Psynergy has the distinction of being the only thing in all of Super Smash Bros. Brawl that can knock back and potentially K.O. a character under the invincibility-granting effects of the Starman item.