Encyclopedia

The Encyclopedia is a feature introduced in Golden Sun: Dark Dawn. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on.

Much of the game's dialogue features words and terms that are highlighted in red. When the DS stylus taps one of these words, the Encyclopedia's entry on that word or term is permanently added to the encyclopedia and immediately displayed on the upper screen of the DS, and can be viewed later as well. Each page explains plot and mechanical information about the term to orient players whether they have played the GBA Golden Sun games or not. There is a total of 179 encyclopedia entries to collect.

This page documents the contents of all 179 Encyclopedia entries. At present, all 38 entries that can be received before leaving for the world map for the first time are covered.

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1) Adepts: Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient culture that has long since passed. Wind Adepts are especially rare. 2) Alchemy: The fours of the four elemental powers and the study of how they combine to create reality is known as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Vale went on their Golden Sun quest to restore Alchemy. 3) ????: 4) ????: 5) ????: 6) ????: 7) Angara: This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mount Aleph and the Goma Plateau are in the west. 8) ????: 9) ????: 10) ????: 11) ????: 12) ????: 13) ????: 14) ????: 15) Bilibin: Once a small town, Bilibin has grown since the time of the Golden Sun to the point that it's now a country. While supposedly governed by the McCoy men, it's rumored that the queen actually is ruling the realm. 16) Border Town: This town is the major crossing point between Morgal and Bilibin. 17) Carver's Camp: This lumberjack camp stands at one end of a valley that leads through the Goma Mountains to Bilibin and the rest of the continent beyond. 18) ????: 19) ????: 20) ????: 21) ????: 22) ????:

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23) Djinni: A Djinni is a creature of pure elemental energy. Adepts use Djinn to enhance their own powers and summon spirits. Djinn fall into four elemental categories: Mars (fire), Mercury (water), Venus (earth), and Jupiter (wind). 24) ????: 25) ????: 26) ????: 27) ????: 28) ????: 29) ????: 30) ????: 31) Elemental Lighthouse: There are four of these towers that sent their beams of elemental energy over Mount Aleph to cause the Golden Sun event. This released the force of Alchemy, which had been sealed away by the ancients, back into the world of Weyard. 32) ????: 33) ????: 34) ????: 35) ????: 36) Fireball Psynergy: This fire-based Psynergy focuses heat energy into a ball of flame that the user can throw to incinerate a target. 37) ????:

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38) ????: 39) ????: 40) Golden Sun: This powerful explosion happened above Mount Aleph 30 years ago, releasing elemental energy throughout Weyard. Though the Golden Sun event brought the dying world back to life, the magnitude of the power released has caused disasters. 41) Goma Mountains: This range divides the Vale refugees from the rest of Angara. Isaac's cabin is on a plateau that is part of the new highlands raised up by the Golden Sun. 42) ????: 43) ????: 44) ????: 45) ????: 46) ????: 47) Growth Psynergy: This earth-based Psynergy causes plants to grow rapidly, sometimes creating climbable vines to new locations. 48) ????: 49) ????: 50) ????: 51) ????: 52) ????: 53) ????: 54) ????: 55) ????: 56) ????: 57) ????:

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58) ????: 59) ????: 60) ????: 61) ????: 62) ????: 63) ????: 64) ????: 65) ????: 66) ????: 67) ????: 68) ????: 69) ????:

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70) ????: 71) ????: 72) ????: 73) ????: 74) Morgal: This country occupies the northeastern part of Angara, with the capital city of Belinsk at the center. Morgal is home to many wonders, from the tree village of Kolima to the ancient dock facilities of Port Rago. 75) Mount Aleph: This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun effect exploded above it. The mountain once stood over the town of Vale, which was obliterated by that cataclysmic event 30 years ago. 76) Mountain Roc: These gigantic birds are so rarely seen that they're beyond legendary. A single feather can provide enough material to help craft a soarwing. 77) Mourning Moon: This immense Psynergy Vortex once unleashed unimaginable destruction in the center of Angara. The misery it caused was so widespread, it became known as the Mourning Moon. 78) Move Psynergy: This earth-based Psynergy allows the user to move objects along the ground. Objects far too heavy for human hands can be moved with little effort. 79) ????: 80) ????: 81) ????: 82) ????: 83) ????:

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84) ????: 85) Patcher's Place: This general store serves up just about everything refugees from Vale might need to survive. A small settlement is huddled around the store. 86) ????: 87) ????: 88) Psynergy: Controlling the elements with the mind is known as using Psynergy. Those who use Psynergy are called Adepts-masters over earth, wind, fire, and water. Many effects are possible through the use of Psynergy. 89) Psynergy Stone: This is a Psynergy-rich mineral that forms over many years as elemental power slowly crystallizes. Adepts can regain Psynergy Points by touching a stone, which then shatters. 90) Psynergy Vortex: These are distortions in space that suck the elemental energy out of the world-and from Adepts. They're thought to be an aftereffect caused by the Golden Sun event.

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91) ????: 92) ????: 93) ????: 94) ????: 95) ????: 96) ????: 97) ????: 98) ????: 99) ????: 100) ????: 101) Soarwing: The feather of a Mountain Roc is what gives this invention its gliding power. If trained, Adepts can use a soarwing to fly high with precision. 102) ????: 103) Sol Sanctum: This ancient temple hidden in Mount Aleph was said to be the birthplace of Alchemy and the repository for the Elemental Stars. After the stars were used to start the Elemental Lighthouses, creating the Golden Sun, the resulting havoc ruined the temple. 104) ????: 105) Tanglewood: This forest is said to transform at night, changing into a wood that ensnares those brave-or foolish-enough to enter it after dark. 106) ????: 107) ????: 108) ????: 109) ????: 110) ????: 111) ????: 112) ????: 113) ????: 114) ????: 115) ????: 116) ????: 117) Vale: This village lay at the foot of Mount Aleph until the Golden Sun event, when Aleph exploded, devastating the area. The people of Vale have settled elsewhere, with most making their home around the new Goma Plateau and the Goma Mountains. 118) ????:

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119) ????: 120) ????: 121) Warriors of Vale: This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun event 30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely seen as a controversial group. 122) ????: 123) Weyard: The world of Weyard is a flat, disklike planet composed of four elements: earth, wind, fire, and water. The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new life-but also destruction. 124) Whirlwind Psynergy: This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind. The whirlwind also pushes the user back slightly. 125) Wise One: This absolute being looks like a floating boulder with one central eye. He watches over Weyard and holds unimaginable power. The Wise One is now known to be what the ancients called a Philosopher's Stone, a creature they forged through Alchemy. 126) ????: 127) ????:

People
128) Matthew: This young man is a promising Earth Adept, just like his father was when he started his adventures 30 years ago. And just like Isaac, who led the famous Warriors of Vale, Matthew is a person of few words but strong convictions. 129) Karis: This young Wind Adept has long known Matthew and Tyrell, often visiting them at their Goma Plateau cabin. Her father, Ivan, was a Warrior of Vale. She has inherited her father's indomitable spirit and powers of observation. 130) Tyrell: This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his reputation for being a troublemaker by crashing the soarwing-the event which has propelled the heroes into action. 131) Isaac: This Earth Adept left his hometown of Vale over 30 years ago-and returned to find it destroyed by the Golden Sun event. He lives in a cabin that looks upon distant Mount Aleph, where he trains his son, Matthew, in the use of Psynergy. 132) Garet: This old friend of Isaac's fought alongside him as a Warrior of Vale in the events leading to the Golden Sun phenomenon. He is Tyrell's father and a Fire Adept just like his son. He lives near Mount Aleph, helping Isaac monitor the area. 133) Ivan: This Warrior of Vale traveled with Isaac during their quests 30 years ago. He now lives in the nearby land of Kalay. He and his daughter, Karis, are Wind Adepts, descendants of the Anemos, an old civilization thought long gone. 134) Felix: Another one of Vale's Earth Adepts led a second party that joined up with Isaac's group in the days before the Golden Sun. Felix's sister, Jenna, and the scholar Kraden were others from Vale in his party. He left his homeland-and has not been seen since. 135) Patcher: This Vale refugee has built a large general store and inn for fellow survivors of the Golden Sun event. Though not exactly a mayor, Patcher is the closest thing to a leader this outpost has. 136) Kraden: This old scholar is one of Weyard's foremost authorities on Alchemy, Psynergy, and ancient cultures. He traveled with the Warriors of Vale, and he now conducts his research with two young apprentices. 137) ????: 138) ????: 139) ????: 140) ????: 141) ????: 142) ????: 143) ????: 144) ????: 145) ????: 146) ????: 147) ????: 148) ????: 149) ????: 150) ????: 151) ????: 152) ????: 153) ????: 154) ????: 155) ????: 156) ????: 157) ????: 158) ????: 159) ????: 160) ????: 161) ????: 162) ????: 163) ????: 164) ????: 165) ????: 166) ????: 167) ????: 168) ????: 169) ????: 170) ????: 171) ????: 172) ????: 173) ????: 174) ????: 175) ????: 176) ????: 177) ????: 178) ????: 179) ????: