Venus Lighthouse

Venus Lighthouse is the Elemental Lighthouse of Venus (Earth), located in the upper region of Gondowan near Lalivero. It functions as the third of a series of three dungeon-style locations that must be gone through in a row as the first Golden Sun ' s final dungeon "set"; first, the player enters Babi Lighthouse to the north, then goes underground through the Tunnel Ruins, and enters up into the dungeon portion of the Lighthouse that serves as the game's final dungeon. Additionally, there is a smaller, easier dungeon-area that serves as a one-way "exit" from the later dungeon portion, and this area is reached and explored earlier when the location is entered from the outside overworld map, which is done after passing Suhalla Gate. This dungeon area is even featured as the starting point of Golden Sun: The Lost Age.

Walkthrough (Earlier, "exit" portion)
After having passed through Suhalla Gate, your path east along the overworld leads you into the forested area in front of Venus Lighthouse itself. Passing by the various wounded NPCs lying on the ground, go into the building's front entrance and proceed up until you get to a room where a brown mural is placed on a wall. Cast the Reveal Psynergy here to find a staircase which leads to a chest containing the first of two vital objectives in this area: The Carry Stone, which grants the equipped Adept the Carry Psynergy. Return and go up to get to a hallway that branches left and right. Choose the right path, then when you get to the downstairs room that has lots of hoppable platforms above an abyss, from the platform connected to the lower right corner of your floor, hop left three times, down once, right once, down once, right once, and down three times to get to a stairwell leading up. This leads to a chest containing the Lucky Cap, a headgear artifact that should be quite useful. Retrace your steps back to the branching hallway.

Take the left branch this time, and in the next room, which has five statues along the upper wall, the path branches again, this time to a stairwell leading up and a doorway going down. The stairwell leading up only goes to an NPC that gives a little context info. When you go through the doorway going down, you will be right next to a gray cube; push it right once and a brief cutscene will hint that the block is supposed to be "carried" down onto the ground. Use your new Carry Psynergy to lift the block up, then press either right or down so that the block will float over one space in that direction and then fall. The stairwell will be open for you to climb. The next room prevents you from going up with a barrier of electricity that can only be turned off from the other side; this room is the room that serves as the "one-way" exit from the later final dungeon portion of Venus Lighthouse (there is a door at the top end of the room from which the interior of Venus Lighthouse can be left out of). The real purpose here is a second stairwell that is hidden behind the inscription on the wall to the right of the stairwell you climbed out of; use Reveal to go up another flight of stairs.

The room you get into which has a giant goddess statue against the north wall and a series of circles on the floor is a very important room that essentially allows you to go through the final three-dungeon set later on. Interact with the statue to cause a particular series of circles to light up, and from here on out when you interact with the statue again, the state of the circles will be toggled between the "left way down" and the "center way down". Put simply, this chooses which of two "dungeon paths" in the upcoming Tunnel Ruins dungeon you will be going down (see Tunnel Ruins for an in-depth explanation), and since it is worth exploring both paths, you might want to make return trips to this room here to toggle the dungeon path. Once you've selected a dungeon path in this room after having used the Carry Psynergy to make it to this room to begin with, you're finished with this "exit portion" of Venus Lighthouse, so go back out the main entrance and leave the forest right to travel to Lalivero.

Walkthrough (Later, "final dungeon" portion)
Once you've entered the later, interior portion of Venus Lighthouse after having gone through the Tunnel Ruins, the music changes accordingly, and you enter a room that has two other doorways and a Psynergy Stone with which to replenish your party's PP after having healed everybody. The stairwell to the left is what leads you to the room in the "exit" portion of Venus Lighthouse that has the electric barrier (which you can temporarily turn off from this side by Moving the left statue onto the floor switch), and this can be used to leave the final dungeon portion so that you can go back to the goddess statue room, switch paths for the Tunnel Ruins, go back to the overworld, and go all the way through Babi Lighthouse and Tunnel Ruins again. However you decide to go about, the central doorway at the top of the room is the starting point for the actual final dungeon.

In the first screen you come to, which might be thought of as the "lobby room" of this dungeon, go left and enter the left door, where there is an easy Carry-cube puzzle to solve. Simply push the right carry cube one space left, then Carry it one space left to hop the gap to reach the next room. Ignore the downstairs stairwell as it leads to the room that you would drop into and be getting out of if you fall into the abyss while on the large sandfall in this room. Run right while on the sand river that projects you downward to get to the right ledge and reach both a doorway leading down and a stairwell leading up. Go down to get a chest containing the Thunder Crown, a Cursed item that is a perfect fit on any Adept equipped with the Cleric's Ring, then go up and on the stairs.

Line with the waterfall walls of Mercury Lighthouse, the sandfall walls of Venus Lighthouse sometimes conceal doorways which you can enter by pressing up against a sandfall. Press up against the rightmost sandfall to get to a room where you are to hop down a series of platforms to the right; hop down twice, right once, down three times, and left once to lead yourself to the next room. This small room demonstrates a type of puzzle that will feature elsewhere in Venus Lighthouse: Moving around blocks into holes to complete conduits so that statues will send power along to open the doors to the next room. Simply push the vertical-conduit block into the hole to see how this works, and go up into the next room. Step on the floor switch to cause essentially one sandfall leading into the "lobby room" you were in earlier to be replaced with another. Go left and down the stairs to return to the "lobby room".

Items
Carry Stone - In a hidden room in the beginning "exit" portion. The door to the room is on the wall with the drawings, visible by using Reveal. Gaia Blade - In the room with the flowing sand maze. Herb - in the prologue Golden Sun: The Lost Age, when you control Jenna in leaving Venus Lighthouse, this is found in the chest the Lucky Cap used to be in. Lucky Cap - in a chest in the beginning "exit" portion, visible in the room with the wall with the drawings. Thunder Crown - In a room south of the first room with flowing sand. Dragon Scales - In a room inside the sandfall next to the sandfall that leads to the "blocks-and-weights" puzzle.

Trivia

 * The Psynergy Stone at the first room of Venus Lighthouse's main dungeon, after being used up, instantly regenerates if you go down the staircase into the Tunnel Ruins and come right back up. This makes this particular room probably the best place to level-grind in the original Golden Sun, since you can fight battles over and over again in this room, then heal everyone with Psynergy, then replenish all PP meters with the stone, then leave the room and come right back to make the stone reappear, and repeat the battling ad infinitum.


 * Venus Lighthouse is the only lighthouse to not house a Djinn of it's respective element, or any Djinn for that matter.


 * Venus Lighthouse is the only lighthouse lacking a location for an elevator at its ground level. It is also the only one built into a mountain side.


 * Like with the Mercury Adept Mia at Mercury Lighthouse, Isaac restores 4 PP at the end of each round of battle because he is a Venus Adept. This works both in the earlier "exit" portion and the later "main dungeon" portion of Venus Lighthouse.