Moloch (Djinni)

This Djinni can be obtained via a glitch when transferring Djinn between party members.

Moloch is a Jupiter Djinni found in Golden Sun: Dark Dawn.

Moloch does not have an enumeration in the Djinn Guide, but is the nineteenth accessible Jupiter Djinni in Dark Dawn. It is the only known glitch Djinn that is accessible without a hacking device.

Basic description
When Set, Moloch increases its Adept's base HP by 70, PP by 1, Attack by 2, Defense by 30, Agility by 92 and Luck by 1.

Unlike all other Djinn in the series, Moloch cannot be used as a Djinn in battle. If placed into Stand By prior to a battle commencing Moloch can be used as part of any summon except for the Jupiter summon. If Moloch is used to summon Jupiter the game will crash.

Moloch shares the same basic model as the Venus Djinni Vine but has the Jupiter color palette applied to the model leading to its distinctive look and red eyes.

How to Obtain
To obtain Moloch the player must have a space to use the 'give' action to give a Djinni to an Adept. Consequently Moloch cannot be obtained if the player has already obtained all 72 Djinn. Creating Moloch also requires the player to permanently lose one of any other Djinn that the player has collected - the player can choose which Djinn is lost.

The method to obtain Moloch is as follows:


 * Enter the Djinn menu.
 * Select any Djinni that can be given to another Adept.
 * Attempt to give that Djinni to the other Adept. This should bring up the confirmation menu.
 * Press the A button to confirm that you will give the Djinni to the Adept and immediately press the stylus against the screen.
 * If this was successful Moloch should be attached to the stylus.
 * Move the stylus over the Djinni that will be deleted, the 'trade' option should appear.
 * Trade Moloch with the Djinni to be deleted, upon confirmation Moloch will be gained to the party.

Moloch's icon may not be immediately visible upon doing this method - exiting and entering the menu will display Moloch's icon correctly.

This method can be repeated as many times as the player wishes, i.e. it is possible for a player to have multiple Molochs.

A video demonstrating how to do this can be found here.

Glitch Effects
For the most part Moloch can be obtained and used without any negative consequences to the player. There are some things that the player should be aware of when using Moloch:


 * If Moloch is used to summon Jupiter the game will crash. Moloch can be used as part of any other summon without consequence.
 * A phantom Moloch can appear in the Djinn menu from time to time. It will only appear on Adepts that currently have Moloch on them. This phantom will manifest as an 'extra' Djinni at the end of their Djinn list. If a Djinni is given to a Adept with a phantom Moloch then there is a high probability that the Djinn being given will be permanently lost. To avoid this, simply move Moloch to another Adept before giving a Djinni to the original Adept. Moloch can be swapped back onto the original Adept after this with no negative effect.
 * The acquisition of a Djinni is never impacted by Moloch.
 * Once Swift is obtained, Moloch's icon may become Swift's icon and vice versa. If there is ever confusion, the list of Djinn displayed on the top screen of the DS will always show the correct Djinn distribution including which Djinn is Swift and which is Moloch.
 * Regardless of the order in which Djinn are placed on stand by, Moloch appears to always have the lowest priority to be used in a summon but will always be used first by Sveta's Beastform.

If multiple Molochs are obtained they abide by the following rules:


 * Moloch can only count once towards a summon. For instance, if four Molochs are on stand by and they are the only Djinn on stand by then the player will only have access to the Jupiter summon and not the Thor summon.
 * If Moloch is used as part of a summon, all Molochs that were on stand by will be placed into recovery.
 * It is possible for one Moloch to be stand by and another Moloch be set. The set Moloch will not be placed into recovery if the stand by Moloch is used as a part of a summon.
 * If after a battle there are Moloch(s) in recovery and at least one Moloch that is set, turning the set Moloch into stand by and back will refresh the Moloch(s) in recovery into stand by mode.
 * If multiple Molochs are present on Sveta when using Beastform each Moloch is treated as a separate djinn. For instance, if Sveta has 6 Djinn total and three of them are Moloch then Beastform will last for 6 turns.
 * If at least two Molochs are placed on an Adept, making one Moloch stand by will visually make the other Moloch go into stand by. However this is just a cosmetic 'stand by' effect, the stat bonuses from the second Moloch will still be in effect and moving the second Moloch to another Adept will change the second Moloch to set without any further player action. If the second Moloch is placed into stand by on a different Adept and then transferred back to the original Adept this effect will not occur. Although now the player will be faced with the inverse problem where only one of the two Moloch's can be set unless transferred to a different Adept.

Analysis
General: Moloch's immense stat bonuses give players a strong incentive to use this Djinni despite the fact that Moloch has cannot be used battle (and consequently can only be used in at most one summon per battle). Moloch's HP bonus of +70 is x5 the next highest (Flash, at +14 HP), its defense bonus of +30 is x10 the next highest (multiple Djinn, at +3 defense) and its agility bonus of +92 is over x18 the next highest (Gale, at +5 agility). The agility bonus is over twice as effective as the Wild Coat (+40 agility) from The Lost Age.

By game
Golden Sun: Dark Dawn: Moloch can be obtained as soon as the player as the player receives Flint and can otherwise be obtained any time prior to all 72 Djinn being collected. Moloch's stat bonuses can have considerable impact early on in the game. For instance, one Moloch set on Matthew makes him virtually unkillable even by the dangerous Stealthy Scout's. Moloch's agility bonus will generally ensure that any Adept who has Moloch set will act before any enemies.