Guard class series


 * For the version of this class available to Tyrell, see Guard class series (DD).

The Guard class series is the default class series for the Mars Adept Garet. He is under the influence of this class series if he either has no Djinn set to him or only Mars Djinn. This class series is unique to Garet in the GBA games; the other Mars Adept, Jenna, is a mage rather than a warrior and has her own default class set, the Flame User class series. In Golden Sun: Dark Dawn, Tyrell shares a modified version of this class series as well.

The class series, when at its highest stage of Hero and compared to the other series at their highest respective stages, features high HP, stronger Defense, and average Attack, but very low PP (shared only with the Slayer, Chaos Lord, and Acrobat and surpassing only the Beast Lord) and the single lowest Agility rating of all final-stage classes. This series' luck rating is at the standard (which only the Squire class series and the two variations on Seer class series are also at). Noteworthy Psynergy from an endgame perspective includes Liquifier and Guard/Protect, and the heaviest area-of-effect Psynergy it has is Pyroclasm. Average stats from an endgame perspective are 135% (142% if you don't factor in Luck).

Analysis
Garet's Mono-elemental class is a tough customer, boasting above average HP and Defense, allowing him to take a bit of a beating, and the Guard Psynergy will allow him to ensure that his comrades can also withstand the punishment. The average attack stat will be boosted by his ability to wield Long-swords, while Inferno, Heat Wave/Liquifier and Pyroclasm will enable him to deal out some decent damage.

However, holding the single lowest agility stat will almost guarantee that he takes his turn towards the bottom of the barrel, and his PP pool leaves something to be desired as Liquifier and Pyroclasm will quickly strain it.