List of Venus Djinn

This is a list of all 18 Venus Djinn in Golden Sun and Golden Sun: The Lost Age. Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon sequences.

Flint: When Set, it increases base HP by 8, base PP by 4, and base Attack by 3. When used, Flint attacks an enemy with Venus power 160% of the user’s attack power. It is automatically acquired once you leave Vale and enter the overworld for the first time, where a cutscene has Flint talk to you and give a tutorial on how to use Djinn. It is nearly identical to Venus Djinni Echo.

Granite: When Set, it increases base HP by 9, base Defense by 2, base Agility by 2, and base Luck by 1. When used, Granite decreases all damage done to all party members by 50% for that turn, and this effect is always cast first regardless of the user’s Agility. It is found within a fence in Kolima; to reach it, go to a secret back door behind the treehouse with the fence and the Djinni and traverse a short cave path. Granite is one of the more practical Djinn to use and is often used in boss fights.

Quartz: When Set, it increases base HP by 10, base PP by 3, and base Agility by 3. When used, Quartz can revive a downed ally with HP restored to 50%. It is found late in Mogall Forest, where it must be battled. Quartz can be especially useful as a means for any Adept to revive a party member without using the Revive Psynsergy or a Water of Life.

Vine: When Set, it increases base HP by 12, base PP by 4, base Defense by 3, and base Luck by 1. When used, Vine cuts the agility rating of all foes in half. It is found by random encounter in the overworld region of Angara west of the exit to Lamakan Desert, where it then must be battled to be acquired. Vine can prove highly useful in slowing down enemies that are both fast and powerful. It has a unique visual effect.

Sap: When Set, it increases base HP by 10, base Attack by 3, and base Luck by 1. When used, Sap damages the foe with Venus damage 50 points above the user’s base normal attack damage and adds 50% of the damage done to the user’s HP. and later it can be used again to drop it further down to 50%. It is found in Vault; first, ring the bell to make Sap hop to the cave exit, then traverse and complete Vault Cave where you will be able to reach Sap as your “prize”.

Ground: When Set, it increases base HP by 9, base PP by 3, and base Agility by 3. When used, Ground paralyzes a single foe for one turn. Sneak back inside and talk with Donpa and he will allow you access to a storage room containing the Djinni formerly in his possession. It is found on the other side of an impassable mound of dirt at Kalay Docks; it can only be reached by going east from the entrance to Altmiller Cave and traveling the stretch of land bordering the top of the Karagol Sea, where the town can be entered from the other end. It has a unique visual effect.

Bane: When Set, it increases base HP by 12 and base Attack by 4. When used, Bane damages the foe with Venus damage 60 points above the user’s base normal attack damage and inflicts the enemy with Venom. It is found in the sixth floor of Crossbone Isle, but the entire room’s set of puzzles must be solved before being able to acquire it.

Echo: When Set, it increases base HP by 9, base PP by 4, and base Attack by 3. When used, Echo attacks an enemy with Venus power 160% of the user’s attack power. It is automatically acquired once Felix’s party leaves Daila and enters the overworld for the first time, where a cutscene has Echo talking to him and give a tutorial on how to use Djinn, much like Flint from the previous game. Echo provides some comedic responses and resorts to outright begging if Felix refuses to let Echo join several times, such as promising that Felix will be “all kinds of strong” and that Echo “won’t be a burden and eat all your chips or anything”, but regardless of Felix’s responses, Echo will join no matter what.

Iron: When Set, it increases base HP by 11, base Defense by 2, and base Agility by 3. When used, Iron increases the Defense of all current battling Adepts by 25%, and later it can be used again to increase it further to 50%. It is found by random encounter on the overworld map in the forest to the left of Madra, where it then must be battled to be acquired.

Steel: When Set, it increases base HP by 9, base Attack by 4, base Defense by 2, and base Luck by 1. When used, Steel attacks an enemy with Venus power 130% of the user’s attack power, and 50% of the damage inflicted is added to the user’s HP. It is found in the Gabomba Statue after reversing all the gears in the dungeon and then getting to a pair of pink gears on the edge of a pit; jump down the left one to land next to Steel, which must be battled.

Mud: When Set, it increases base HP by 10, base PP by 4, and base Agility by 3. When used, Mud decreases all enemy agility down to 50%. It is in Gabomba Catacomb, reachable only with the Cyclone Psynergy. Mud is identical to the effect of Venus Djinni Vine, and both can prove highly useful in slowing down enemies that are both fast and powerful. It has a unique visual effect.

Flower: When Set, it increases base HP by 12 and base PP by 4. When used, Flower restores the HP of all current battling Adepts by 30% of their maximum HP. It is found in Taopo Swamp; It can be acquired the fastest by going into the lower right cave entrance, then soon blocking two steam-spouting holes with moveable pillars so that Flower is blown into the pit below, then dropping down the second cliff slide to the right of where Flower was to reach it in the room below. It must be battled to be acquired.

Meld: When Set, it increases base HP by 9, base Agility by 9, and base Luck by 1. When used, Meld compels the user and the current battling ally with the highest attack rating to physically attack the target simultaneously; though the damage done is enhanced, the exact power modifier is unclear and probably varies. Meld is found in the initially accessible portion of Islet Cave once the item trading sequence necessary to gain access into it is completed. It must be battled.

Petra: When Set, it increases base HP by 11 and base Defense by 3. When used, Petra paralyzes the target and making it unable to move for one of its turns, and the user casts this effect first in battle regardless of the agility of allied adepts and enemies. One potential use for this is to deprive a Wonder Bird of one of its three turns and make it easier for other Adepts to KO it before it can launch a powerful attack or flee. Petra is found by random encounter in the overworld region of Hesperia in a vertical stretch of forest in the northeastern region of the continent; this region is most easily reached by sailing the ship into the river opening on the northeastern tip of the landmass. Petra then must be battled to be acquired.

Salt: When Set, it increases base HP by 9, base PP by 5, and base Luck by 1. When used, Salt removes all status ailments from all current battling Adepts; it is identical to the effect of Mercury Djinni Tonic. Salt is found in Contigo in a large patch of grass just to the right of where one enters the town. Use the Scoop Psynergy on the one bare spot in the center of the grass to acquire the Djinni.

Geode: When Set, it increases base HP by 12 and base Attack by 6. When used, Geode attacks an enemy with Venus power 190% of the user’s attack power, making it superior to the similar Venus Djinn Flint and Echo. It is found in Atteka Inlet, where both the first Golden Sun’s Lift Psynergy and The Lost Age’s Cyclone Psynergy are required to unearth and reach the Djinni at the area’s lower left.

Mold: When Set, it increases base HP by 8, base Attack by 4, base Agility by 2, and base Luck by 1. When used, Mold compels the target to attack another enemy on its side, quite different from the effect’s in-game description of “Strike a foe.” The damage done is equal to the user’s own attack converted to Venus damage with 80 base points of damage added. Mold is found in Prox by scooping it out of a pile of snow after bumping into it while sliding around the ice.

Crystal: When Set, it increases base HP by 10, base PP by 5, and base Defense by 2. When used, Crystal restores the HP of all current battling Adepts by 50% of their maximum HP, making it superior to the effect of Venus Djinni Flower. It is found in Yampi Desert Cave accessible only after acquiring the Teleport Psynergy; it must be Scooped out of the sand with precision timing. It must be battled.