Restore

Restore is a Mercury-based Support-class Psynergy which removes all status conditions that wear off after battle: Stun, Sleep, Delusion, Psynergy Seal and Death Curse.

Restore is a widely available Psynergy; In Golden Sun and Golden Sun: The Lost Age, Mia and Piers have access to it in their base classes. Additionally, in Dark Dawn, Amiti, Rief, and Sveta all possess Restore in their base classes. Finally, the Swordsman (Venus), Swordsman (Mars), Dragoon, Seer (Mercury), Pilgrim (Mercury), Tamer, White Mage, Scrapper and Wild Animal class series can all learn this Psynergy; this means that all Adepts can possess it.

Restore is learned at level 13 by all aforementioned classes; it also costs 3 Psynergy Points to cast. Using an Elixir will have mostly the same effect, as will using the Fairy Ring.

Analysis
Despite curing five separate status effects, Restore is not actually very useful. Stun will generally be cured naturally after one turn, so casting Restore to end the effect is rather meaningless, and would only serve to slow the party down more. Delusion is also not a particularly worrying status effect, as enemies that withstand enough attacks to make the player's missed attacks add up are generally going to be targeted with something stronger than standard normal attacks anyway. Sleep may be relevant, as it usually targets more than one Adept and lasts for a longer period than Stun. Psynergy Seals may be the only time using Restore is worth the effort, and even then it depends on whether the sealed Adept has any valuable Psynergy. Death Curse may also need dispelling in some of the longer boss battles, but most battles are too short to bother wasting an action to cast Restore. However, in these cases it is entirely probable that the Adept(s) with Restore is the target of the status condition, rendering them unable to cast the Psynergy until the status effects wear off naturally, which decreases the value further. It also does not dispel Haunt, which otherwise would have made it invaluable. Finally, in major battles many enemies attack multiple times, so it is highly likely that Restoring the Adept(s) will simply lead to them getting re-afflicted immediately afterwards. Thus it is often simpler to just ignore the status effects and try to defeat the enemy, as all of these impediments will be removed at the end of the battle anyway.

It is worth mentioning that Elixers have the same effect as Restore, which may be valuable if all Adepts with Restore are incapacitated. However, like Restore, Elixers do not see much use and players may wish to put that inventory space to better use.