Wind Seer class series

The Wind Seer class series is the default class series available to the Jupiter Adepts Ivan, Sheba, and Karis. These Adepts are members of this class series if they either have only Jupiter Djinn set to themselves or no Djinn whatsoever.

The class series, when at its highest stage of Sorcerer and compared to the other series at their highest respective stages, features very high PP and very good Agility, but ties with the Necromage as being among the lowest in Defense rating, and has the both single lowest HP and Attack ratings of all final-stage classes. This series' Luck rating is the only one at the particular rating of 110%, making it "just above the standard". Noteworthy Psynergy from an endgame perspective includes Impact/High Impact and Ward/Resist, and the heaviest area-of-effect Psynergy it has is Spark Plasma. Average stats from an endgame perspective are 143% (150% if you don't factor in Luck).

Analysis
As a whole, the Wind Seer class is designed around support, having powerful, ranged Psynergies designed to soften up the target, along with buffing Psynergies to help the player's party. The class's main strengths are its high PP and speed, along with its access to the useful Impact and Ward. However, the class also has some major shortcomings. The low HP and Defense mean that the Wind Seer is fragile, and is often the first Adept to be downed. In addition, they are not very good as physical attackers, due to the low Attack, and thus are limited in their offensive capabilities, especially against enemies with high Jupiter Resistance.

Due to the class's overall weakness, Wind Seers are often placed into the similar Hermit class series. The Hermit retains the powerful Plasma Psynergy series and Impact of the Wind Seer, but also adds access to Wish and the powerful Freeze Prism. In addition, the Hermit has all-around better statistics, with the Sorcerer, the strongest stage of the Wind Seer class being equivalent to the Sage, the second-strongest stage of the Hermit class. Therefore, players are encouraged to arrange Djinn so that the Wind Adept is in the Hermit class instead of the Wind Seer class.

In Dark Dawn, the class is altered somewhat with the newly-introduced Fresh Breeze Psynergy series replacing the Ray Psynergy series. The addition of Fresh Breeze, the only mass-healing spell that does not require Djinn, improves the Wind Seer's support abilities, and helps a bit in remedying the Wind Seer's fragility. Thus, the Wind Seer class becomes useful as an early game healer. However, the introduction of Fresh Breeze means a longer wait between offensive Psynergies, with the longest being the 18 level gap between Shine Plasma and Tempest. Once the player gains access to Wish, the Hermit becomes the preferred class, though the Wind Seer is still good in situations where Mercury Djinn are needed for attack.

=Trivia=
 * The Wind Seer class series is the only mono-elemental class series from the GBA versions that introduces new Psynergy in Dark Dawn: Fresh Breeze Psynergy series.