Jenna

Jenna is a Mars Adept and a playable guest character in Golden Sun that becomes a main playable character in Golden Sun: The Lost Age. A childhood friend of Isaac and Garet's, Jenna quickly becomes a conventional damsel-in-distress character early on. Being the only mage-style Mars Adept in either game makes her default class series the Flame User class series.

=As a playable character= In the original Golden Sun, Jenna is unique in that she is a playable party member, but only for the first mandatory dungeon. As soon as you first gain control of modern-day Isaac in Vale following the prologue, Garet and Jenna will be part of your party, and she is equipped with a Wooden Stick, Padded Gloves, and One-Piece Dress and carries an Herb. Differentiating her from the other two is that she is in a class that is unique by the first game's standards, "Flame User", which does not have any upgraded class stages programmed and only features the Flare Psynergy series. At the end of the first dungeon, Sol Sanctum, Jenna is taken captive by Isaac and Garet's future antagonists, Saturos and Menardi, and is not seen again until practically the start of the second game.

In Golden Sun: The Lost Age, Jenna shifts into a main playable role and is in fact the only character playable during the prologue sequence at Venus Lighthouse, where she starts with the same equipment setup she started the previous game with and has three Herbs. After the short time she is independently playable, the game's main quest will officially "begin" at Idejima north of Daila with her and Sheba as part of your party as led by Felix, and Jenna will stay in the party forever. Jenna's default class "Flame User" is now expanded to be a proper and full class series, which affords her a variety of effectively powerful Mars Psynergies such as the single-target Fume Psynergy series. On higher stages of the series, attained by setting Mars Djinn, Jenna can also use the very practical Aura Psynergy series for mass party healing. And at the end-game, the fact she can equip Light Blades allows her to wield a copy of the immensely powerful Tisiphone Edge. Taken altogether, these make Jenna a very good all-around character that can be used for a variety of applications and roles.

=Biography= Jenna was born in the secluded town of Vale at the base of the dormant volcano Mt. Aleph, along with her older brother Felix. Living with their parents at a house near Vale's waterfall, with other relatives such as her grandparents in another house, Jenna had a contented upbringing with her brother and their two best friends Isaac and Garet. Jenna inherited her mother's Adeptness to the Mars element the same way Felix takes his Venus Adeptness from his father. All of them have lived at Vale their entire lives, at a mountainous area not close enough to the Great Western Sea, meaning they had never seen an ocean before.

The Mt. Aleph Boulder incident
Jenna became the main victim of an unprecedented disaster three years before the present when she was fourteen: the Mt. Aleph Boulder incident, where a terrible thunderstorm that struck Mt. Aleph and Vale caused a giant boulder located somewhere on Mt. Aleph to descend upon Vale. At that moment, Felix had fallen into the raging river from the pier of Jenna's house and was hanging on for life, with their parents along with Isaac's father Kyle only able to stand by helplessly on the pier without any means to reach Felix and save him. The boulder came crashing down and pulverized Jenna's house and pier, and all four individuals seemed to disappear forever over the waterfall. Jenna was left standing effectively comatose from the shock of observing what seemed to be her entire family and life being destroyed.

Jenna was traumatized by her incredible loss over the next three years. She was immediately taken in by her grandparents living in the house on the opposite side of the river facing where her family's house used to be. In the years to come, she would make it a routine to stand at the ruined foundation of her old house and look lonely, according to Valean onlookers.

By the present, three years since the disaster, Jenna has been able to get over much of her sadness and insists to people that she and everyone else should forget that day. Now a young woman with budding abilities as a Mars Adept, Jenna has become closer friends with Isaac and Garet, who have studied and trained hard in the arts of Psynergy, and also with their "instructor" in knowledge of Psynergy and Alchemy, the scholar Kraden.

Sol Sanctum and Alchemy
One day, as part of their studies, Kraden arranges for himself and the three young Adepts a secret expedition into Mt. Aleph's shrine, Sol Sanctum. Jenna accompanies Kraden's group as they secretly enter Sol Sanctum and eventually make it into the sealed chamber where the Elemental Stars await on their respective pedestals. Kraden, perhaps letting his curiosity overtake his better judgment, orders Garet and Isaac to remove and retrieve the Elemental Stars for him to study while Jenna remains with him. Just as Garet and Isaac collect three of the four Stars, fate intervenes and a pair of menacing Mars Adepts named Saturos and Menardi make an entrance, and they immediately take Jenna and Kraden hostage, demanding that Isaac and Garet hand over the Elemental Stars to them. The pair comes in with two other accomplices, including a Mercury Adept named Alex and a young man obscuring his face with a mask..

Kraden, knowing they are dealing with thieves who came to rob the Sanctum, demands to know what guarantee they have that Saturos will not harm them if they comply with his orders, and as his response Saturos orders the masked man to remove his mask. He hesitantly takes his mask off to reveal to a completely thunderstruck Jenna that he is none other than Felix, who was believed lost in the storm. As Saturos and Menardi explain, they were at Vale at the time of the disaster three years ago, and they rescued Felix as he floated on the river leading away from Vale. Felix is now sworn to their cause, which is to travel across the world and light the four Elemental Lighthouses using the four Elemental Stars, which will bring back Alchemy to the world. Felix's reveal effectively shocks everyone else into submission, and Isaac and Garet hand Saturos three of the four Stars and head out to obtain the fourth for him.

When Isaac and Garet remove the last Star, the Mars Star, from its pedestal, fate throws a dramatic twist at all involved as the volcano that is Mt. Aleph begins to stir, and a boulder-like entity laced with immense Psynergy power awakens and makes its presence known. When Kraden identifies the being as none other than the Wise One from the Valean healers' tales, Saturos' group realizes it is too dangerous to remain in the chamber and are forced to leave Isaac, Garet, and the Mars Star behind at the volcano while they flee with their own lives. Jenna protests loudly against leaving her friends behind, but she is effectively under Saturos' power now, and on Alex's advice Saturos decides to take Jenna and Kraden with them as captives of their group. Alex's reasoning is that if Isaac and Garet survive the eruption they will immediately pursue them in an attempt to free Jenna and Kraden from Saturos' grasp, which would give Saturos the opportunity to relieve the Mars Star from their possession by force at some point in the future. And so, Jenna and Kraden are forced to accompany Saturos, Menardi, Felix, and Alex as they flee the erupting chamber and the mountain.

Jenna and Kraden are now travelling across Angara as the unwilling captives of Saturos' band of Adepts. While Kraden's knowledge of Alchemy-related matters is useful to Saturos' quest to break Alchemy's seal, the main reason Jenna is forced to remain in their group as well is because, assuming Isaac and Garet have survived Mt. Aleph's eruption and have kept the Mars Star in their possession, she would be a personal reason why Isaac and Garet would want to pursue them. Saturos' theoretical scenario plays out as anticipated by the time his group reaches Mercury Lighthouse and uses the Mercury Star to activate the Mercury Beacon: Isaac's party arrives too late, and they and Jenna yell out to each other as Jenna and Kraden are taken away from the Lighthouse by Menardi and Felix, leaving Saturos and Alex behind to battle and defeat the party. When Alex and Saturos rejoin the rest of the group shortly after Mars Lighthouse, however, it is NOT because they destroyed Isaac's party; Isaac and his companions have grown strong enough already to defeat Saturos four-to-one, and Alex was forced to carry him away from the Lighthouse.

In the extended period of time to come, Saturos' group travels all across Angara, along the way either directly or indirectly causing problems for the various towns and locations they go through to impede the progress of Isaac's pursuing party. Saturos and his band eventually pass by the town of Kalay at southwestern Angara and take a ferry service across the Karagol Sea to the continent Gondowan, where the next lighthouse, the Venus Lighthouse, is located. While they travel through the Suhalla Desert in the Lighthouse's direction, Saturos happens upon the young girl Sheba lost in the desert, and he and Menardi take her captive just like they did with Jenna and Kraden; Felix at this point begins to mount objections against Saturos' procedures in response to their kidnapping yet another uninvolved party. Soon they arrive at Venus Lighthouse, and Felix, like Alex with Mercury Lighthouse, uses his Venus Psynergy to admit them entry into the tower.

In Venus Lighthouse, as Saturos' band climbs up through the tower, Saturos and Menardi take Sheba with them to the top as they order Felix and Alex to lead Jenna and Kraden outside to Idejima, the place where Menardi moored their Lemurian Ship a long while back. Felix, however, decides to head back up to the aerie to confront Saturos over the involvement of Sheba in their quest, and leaves Alex to lead Jenna and Kraden out. Jenna expresses concern over the rashness of her brother's decisions, and takes offense when Alex playfully points out how unlike her it is that she would care that much about someone like Felix, who had kidnapped her himself back in Sol Sanctum. Jenna, Alex, and Kraden exit Venus Lighthouse, however, to be greeted by large groups of soldiers and ruffians from the settlements of Tolbi and Lalivero, who want to take Sheba back from the party's grasp. The three fight their way through to Idejima to await Felix, Saturos, Menardi, and Sheba. They immediately notice, however, that the lighthouse oddly has not been lit.

Very shortly afterwards, however, the lighthouse's Venus Beacon does get activated. But the structure soon generates a violent earthquake, which tears a rift through the mountain range that separates Idejima from the rest of the Gondowan mainland, turning it into a buoyant island which begins literally floating out east into the Great Eastern Sea. Jenna, Kraden, and Alex are marooned on Idejima as a result of rather fantastic circumstances, and there is nothing they can do now but wait. A period of time later, however, Felix and Sheba wash up ashore, alive but unconscious, to everyone's great surprise.

In Golden Sun: The Lost Age
In contrast to in Golden Sun, Jenna becomes a main party member permanently at the very start of The Lost Age. In spite of this, however, she is for the most part functional to the plot merely as an extension of Felix himself throughout the game.

Journey to Jupiter Lighthouse
On the floating island of Idejima, Felix and Sheba regain their senses and report to Jenna, Alex, and Kraden that Isaac and his group had arrived to the top of Venus Lighthouse to confront Saturos and Menardi, and that they have in fact killed the Mars Adepts in direct combat. Alex and everyone else are considerably surprised. But now, everyone attempts to gather their thoughts: If the five of them are to continue their quest to activate the Jupiter and Mars Lighthouses, they will need to find a ship they can use, since Menardi's ship on the island is now useless to them since they don't have Saturos' Black Orb anymore (the black orb being the "thingie" Jenna observed Saturos having possession of that he claimed would be used to commandeer the ship through Psynergy). But as for the matter of getting off the island, they soon find that they are passing by the continent of Indra to the south, but they are not going to collide with it. Their problem is effectively solved by a global disaster: The tidal wave originates from the Sea of Time in the middle of the Great Eastern Sea in response to the fact that two of the four Lighthouses are now lit, and the wave washes over Idejima, Indra, lower Gondowan, and the continent Osenia, causing Idejima to be driven into the north end of Indra and the entire continent of Indra itself to shift southwest and effectively sandwich itself between Gondowan and Osenia. Everyone is knocked unconscious by the wave but manages to survive without injuries.

When everyone comes to, they find that Alex has disappeared, presumably to look for a ship. Felix becomes the de facto leader of his remaining group of adventurers, consisting of Jenna, Sheba, and Kraden, and they set out south into the new continent in their own search for a ship. The reason Felix and the others are set on continuing Saturos' original objective is because Felix and Jenna's parents and Isaac's father are, in fact, alive and well at Saturos' hometown of Prox far to the north. Saturos had originally made a deal with Felix: Prox would keep the parents "imprisoned" at their town until the quest to light the four Elemental Lighthouses is complete. So, Felix and Jenna journey to break Alchemy's seal so as to win their parents' freedom.

Jenna, for much of The Lost Age, mainly figures into the overall plot as merely a travelling companion that functions as one of Felix's "voices" in interactions with others, along with Sheba, Kraden, and eventual newfound party member Piers. She keeps to this supportive role from when the party leaves Idejima to when the party returns to Madra for the third time following thorough explorations of the continents of the three physically neighboring continents. At Madra, the party encounters Karst for the first time, who seeks vengeance upon Isaac's party for the death of her sister Menardi. After Karst leaves, Piers wonders why they shouldn't seek out Isaac to warn him about Karst, and Kraden explains that Felix and Isaac would most likely fight if they ever met because Isaac's party aims to prevent what Felix is trying to achieve. Sheba playfully suggests that Jenna and Isaac should be able to work things out together because she assumes the two are "an item", turning Jenna red.

Jenna continues to conform to her stock role as Felix's quest extends across the entire Great Eastern Sea upon Piers' own Lemurian Ship, exploring various island locales such as settlements and cavernous dungeons and gathering types and specifications of Psynergy power to increase their overall ability to conduct combat. The party eventually makes it into the lost society of Lemuria, whereupon they learn that the world has been steadily decreasing in size and stability since the era when Alchemy, the world's very life fuel, has been sealed away, so they must light the remaining lighthouses of Jupiter and Mars to save the world from eventual collapse. The party leaves Lemuria and sails into the Great Western Sea, seeking out Jupiter Lighthouse.

When Felix and Jenna's party enters and explores Jupiter Lighthouse, fate plays a major hand to everyone when they witness Isaac's group, which has entered the Lighthouse to stop Felix, being ambushed by Karst and her partner Agatio; Felix and his companions step in and betray Karst, forcing her to spare Isaac in return for Felix taking the Mars Star from Isaac and activating the Jupiter Lighthouse with the Jupiter Star. Felix and Piers head up to Jupiter Lighthouse's aerie with the Mars Adepts while Jenna remains behind with Sheba and Kraden to help and patch up Isaac and his friends. After Felix lights Jupiter, however, Jenna and Sheba get a bad feeling and follow Felix's footsteps to the aerie to discover that Felix and Piers are now locked in mortal combat with Karst and Agatio, and Jenna and Sheba join in the fight against the pair. Before one side can fully destroy the other, however, Alex reappears, warning that Isaac's party has recuperated and is coming their way, and that Karst and Agatio should flee with him since they have the Mars Star they need (Karst having taken it from Felix previously), so there's no time or necessity for petty grudges. As Alex and the Mars Adepts leave, Isaac's party arrives and tensely stands off with Felix's. Based on Isaac's continued trust in Jenna, the two parties soon agree with each other that this isn't the best place or time for a fight and that they should convene officially in the nearby town of Contigo.

In the meeting that occurs between Felix and Isaac in a house in Contigo, Felix and Jenna and their companions are finally able to explain their side of the story fully. They shock Isaac with the reveal that their parents and Isaac's father Kyle are alive and well in Prox and that lighting the four Lighthouses equates to their freedom, which was the initial reason why Felix swore himself in service of Saturos and why, after Jenna was kidnapped by Saturos back in Sol Sanctum and after Saturos and Menardi were killed, Jenna came to journey with her brother in support of his objective to break Alchemy's seal. Jenna apologizes to Isaac because she and Felix intentionally avoided Isaac up until now, because Isaac's willingness to prevent the restoration of Alchemy would have very likely prompted a fight between him and Felix, something Jenna did not want at all. After Isaac learns of this, Felix's side then tells Isaac's side the even more shocking revelations of what Felix learned in Lemuria - that Alchemy, the force Isaac has been working so hard to prevent all this time, is the effective lifeblood of the world and that its absence has been causing the world's physical deterioration over the ages. To save the world from eventual destruction, Alchemy must be restored, and Isaac thus decides that he and his party will reverse their goals and assist Felix and Jenna's quest to the end. With their differences and misunderstandings sorted out, Isaac, Garet, Ivan, and Mia join Felix, Jenna, Sheba, Piers, and Kraden to form their final traveling party; Jenna is noticeably content now that everyone is finally together.

The Mars Lighthouse
The combined force of Adepts, after being notified by the oracle Master Hama that the world will be plunged into ice if Mars Lighthouse is not lit in time and that Karst and Agatio will fail in their attempt to light Mars Lighthouse, travels up north to Mars Lighthouse to finish the quest themselves. Passing into Weyard's Northern Reaches, the group reaches Prox, the hometown of Saturos, Menardi, Karst, and Agatio. Felix, Jenna, and Isaac's group rushes to where Isaac's father and Felix and Jenna's parents are supposed to be kept safe in a house, for the chieftain of Prox, Puelle, had given the order that the parents should be set free once Felix returns to Prox. To their dismay, their parents are nowhere to be found in the house or the town. Evidence indicates that the parents went up towards Mars Lighthouse for some reason. Unsure of what could be happening, the Adepts venture into Mars Lighthouse, the final lighthouse in their quest.

During their exploration and battles through Mars Lighthouse, Felix and Isaac's forces encounter a pair of lumbering, powerful Flame Dragons, which they dispatch after an extended battle. To their shock, the defeated forms of the dragons transform to become the defeated forms of none other than Karst and Agatio. The Mars Adepts, near death, relate their story of how they were stopped in their tracks and were gauged by "the eye" to lack the will and conviction to go any farther, and were both turned into mindless dragons that were sealed in captivity. Because Karst and Agatio shared Saturos and Menardi's ultimate objective to activate all four Elemental Lighthouses, they entrust the Mars Star to their former "enemies" so that the quest can finally be completed. The Adepts proceed to ascend to the aerie of Mars Lighthouse.

At the Mars Lighthouse Aerie, the party is suddenly confronted by none other than the Wise One himself. The Wise One, who originally tasked Isaac and Garet to prevent the Elemental Stars from being used to activate the Elemental Lighthouses, demands to know why Isaac has disobeyed his command, and Jenna joins everyone else in explaining everything they now know about how the world would be destroyed if they don't bring Alchemy back. The Wise One counters with the scenario that mankind may very well destroy Weyard themselves if mankind has a hold of such power, stating that in time, one man will seek to rule over all with Alchemy's powers, which is an inescapable facet of human nature. But even after the Wise One reveals that the entire effort of the Adepts to restore Alchemy has been taken advantage of by the Water Adept, Alex, who is now at Mt. Aleph awaiting the restoration of Alchemy to occur there so that he can gain supreme power for himself, not Jenna nor any of the other Adepts lose their resolve in declaring that the beacon must be lit in order to save Weyard.

The Wise One, proclaiming that they can only light the beacon if they can "defeat a miracle", summons a colossal dragon with three heads to battle them. The Adepts charge into battle and engage in a spectacular clash that eventually ends in the dragon's defeat. But this dragon was like the Flame Dragons from earlier, and when they discover who it was they really killed, Jenna breaks down: Felix and Jenna's parents and Kyle, the parents she and Isaac and Felix hoped to reunite with after their quest ended. Jenna's grief over the Wise One's trick that resulted in her murdering her own parents prompts the other Adepts into cursing the Wise One's name for what he has done, but Isaac tells them to stop; as Isaac explains, he could tell who he was fighting even before the battle started, but he went through with the battle anyway. Isaac declares that what they have done was to defy the Wise One in order to save the entire world; Kyle and the other parents would understand that. Jenna finds it in herself to agree that they they finished this quest to bring back alchemy not for just themselves and their parents, but for all of Weyard. With the quest almost at its conclusion, Felix casts the Mars Star into the Mars Lighthouse's well.

With the Mars Lighthouse now lit, the process that will give shape to the Stone of Sages and herald the return of Alchemy to all of Weyard begins in earnest. As each Lighthouse is now unleashing immense energy of their respective elements, all of the Adepts present at the aerie of Mars Lighthouse absorb great deals of raw elemental power, Jenna included, but more importantly the bodies of the fallen parents as well, and in a miraculous event attributable to fate the parents are revived by the energy because they were Adepts themselves. Felix, Jenna, Isaac, and their party transport their parents and themselves down out of the Lighthouse and across the quaking landscape back towards Prox, and the Proxeans nurse the parents back to health.

Felix, Isaac, and Kraden are personally thanked by the Elder of Prox and Puelle for saving both their town and the entire world, and for effectively bringing about a new, golden age where Alchemy may once again reign supreme. They discuss what might have happened to Vale physically because of all the energy that was released above the town at Mt. Aleph, as well as how they might have to deal with Alex in the future. Jenna, who has since obviously been uplifted in spirit because of her good fortune, impatiently calls the boys out so that they can all go back home to Vale together; Jenna's friends tease her because of how she was weeping such mournful tears after the battle at Mars Lighthouse, to Jenna's annoyance. The Adepts and the rescued parents then board the Lemurian Ship so that they will return to Vale, in the parents' case for the first time in three years. Kraden at this point hazards a guess as to why the Wise One made the Adepts fight their parents if he knew they would be revived by the light of Mars Lighthouse's beacon: The Wise One's actions were all part of his grand scheme to test Isaac, Felix, Jenna, and their friends as individuals capable of the great responsibility of ensuring that throughout the world, Alchemy is not abused and used for evil.

Finally, Jenna, Felix, Isaac, the rest of the Adepts, the three parents, and Kraden return to Vale, but are greeted by a tragic sight: Mt.Aleph and Vale are effectively gone, with the mountain itself mostly submerged into the ground and the entire landscape surrounding it now a giant desolate canyon devoid of life, with no town or people in sight. Isaac and Garet are awash in disbelief over the apparent death of Dora and all of Garet's family, and Felix and Jenna try to console them. Almost immediately afterwards, however, the scene lightens up: Isaac's mother, Garet's family, and everyone else believed to have perished in Vale's destruction show up perfectly fine, revealing that the Wise One warned them to evacuate Vale before the town would be destroyed. The series ends on this note as everyone reunites and celebrates, and Felix and Jenna are seen rough-housing together particularly noticeably.

=Trivia=
 * Nearly every screen from a beta version of Golden Sun shows that Jenna was originally not in the game at all; in all known screenshots of the beta that take place at Vale, Mia is seen wherever Jenna should be. This indicates that Mia was originally planned to be a resident of Vale, and be the female lead that accompanies Isaac and Garet in the prologue, playing the roles that Jenna would in the prologue in the final product. Mia was moved to Imil afterwards. See here for full gallery.
 * There appears to be a symbolic element that occurs in regard to Jenna about how twice, both at the beginning of the first game and at the end of the second, her life and family seem to get destroyed by large boulders. In the prologue to Golden Sun, the Mt. Aleph boulder disaster consists of a giant boulder tumbling down Mt. Aleph and crashing into Jenna's house, appearing to kill her entire family. It later turns out that they all survived, but at the top of Mars Lighthouse the boulder-like entity and guardian of Alchemy's seal within Mt. Aleph, the Wise One, makes Jenna and her friends battle and kill a great dragon, which turns out to be the very parents she was hoping to reunite. Both these instances are not what they at first seem each time because the parents get revived and saved by external factors.

=Quotes= (Coming Soon)

=In fan circles= Jenna is a popular character for inclusion in fan fiction because she experiences the widest ranges of emotions throughout the two Golden Sun games, from emotional devestation to ecstasy and happiness. She also reverses her initially typical "damsel in distress" role in the first game to be a main playable character in the second. In fan fiction, Jenna's shipping pairings are primarily divided into two camps with their own advocates and opponents: Flameshipping, which pairs Jenna with Garet, and Valeshipping, which pairs Jenna with Isaac.

A scene in The Lost Age taking place in Madra has garnered controversy between the two camps because it appears to paint Isaac canonically as Jenna's plausible romantic interest, with Jenna's sprite turning red and her telling Sheba off when Sheba makes a quip about Jenna and Isaac being "an item". Valeshipping proponents use that scene to support their position while Steamshipping and/or Mudshipping (Isaac/Mia) fans claim it's only a vague indication and not complete proof of one genre over the other.

Jenna