Spritz

Spritz (マーチン Martin) is a Mercury Djinni found in Golden Sun and Golden Sun: The Lost Age.

Spritz is the fourth Mercury Djinni in the original Golden Sun, and can also be acquired in Golden Sun: The Lost Age. Although it is not the party's fourth Mercury Djinni in The Lost Age, Spritz is still ordered as the fourth Mercury Djinni when equipped to characters. Because it is not available until after most other Mercury Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Spritz and all other Mercury Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Spritz is the fifteenth Mercury Djinni in The Lost Age rather than the fourth, but this order has no influence elsewhere in the game.

Basic description

 * "Restore party HP with soothing mist."

When Set, Spritz increases its Adept's base HP by 8, base Psynergy Points by 4, and base Agility by 3.

When Spritz is unleashed in battle, all non-downed Adepts in the current battling party are cured by 30% of their maximum HP meters.

In Golden Sun and The Lost Age, Spritz's unleash animation visually resembles a blue image of a Mercury Djinni floating above the party while an effect just like the Wish Psynergy series plays out - a collection of white/blue energy orbs gather into each recipient in order from left to right.

Locations
Golden Sun: Spritz is located in a larger room in the lower portion of the multi-level Altin Peak dungeon. It is immediately visible as soon as you enter the room. To reach it, cast Frost on a puddle on ground level, and move the earth pillar to the left of that one space left, constructing a hoppable path to the elevated area containing a mine cart. Also interact with a switch so that the arrow pointing right points left. Hop into the mine cart and ride it twice in a row, and you will be dropped off to Spritz' position.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Spritz will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

As an opponent (Golden Sun)
Statistically, Spritz has 361 HP, 27 PP, 140 Attack, 32 Defense, 84 Agility, and 10 Luck. Like all other Mercury Djinn that are fought, in terms of resistance, it has a Mercury Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mars Resistance rating of 25, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 125.

Spritz can use the following battle commands:
 * Tundra: Used 53 out of 256 times, this is a Psynergy spell that causes a moderate amount of ice shards to drop onto the party, dealing a Mercury-based attack with a power rating of 45 and a range of 3. This ability consumes 8 of its user's PP.
 * Drench: Used 47 out of 256 times, this is a Psynergy spell that causes a moderately long array of watery spheres to drop out of the sky and onto the targeted Adepts, dealing a Mercury-based attack with a power rating of 60 and a range of 3. This ability consumes 10 of its user's PP.
 * Froth Sphere: Used 41 out of 256 times, this is a Psynergy spell that projects a moderately large array of watery spheres that arc into the party, dealing a Mercury-based attack with a power rating of 65 and a range of 5. This ability consumes 12 of its user's PP.
 * Ice Horn: Used 35 out of 256 times, this is a Psynergy spell that causes a moderately thick mass of ice spikes to shoot down onto the Adepts from the sky, dealing a Mercury-based attack with a power rating of 70 and a range of 3. This ability consumes 11 of its user's PP.
 * Hail Prism: Used 29 out of 256 times, this is a Psynergy spell that causes four large pieces of ice to drop from the sky and slam and shatter into the party, dealing a Mercury-based attack with a power rating of 90 and a range of 7. This ability consumes 16 of its user's PP.
 * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Mercury-based attack rather than a non-elemental attack.
 * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself, and the Mercury Djinni disappears from its field spot. If this happens to you, however, it takes some effort to leave the room and get all the way back to where Spritz would reappear, so you should save your game before engaging Spritz.

When defeated, Spritz yields 190 EXP and 226 Coins, and the Spritz Djinni is added to your party's Djinn collection. If you fell it with an offensive Mars Djinni like Fever, its rewards increase to 247 EXP and 293 Coins.

Ideally, all of your Adepts can have 3 each of all four Djinni elements, so if you have the Mars Djinni Forge, Fever, and Corona, you can summon Tiamat to deal over 200 damage in one hit, and have other Adepts' three-djinn summons finish it off in a turn.

Analysis
General: There are very few healing effects in any of the games that restore HP based on a percentage, and such effects that heal the whole group are rarer. What primarily causes Spritz to fall into obscurity is the presence of group healing Psynergies, the Wish Psynergy series being the foremost example. Not only are the Psynergies easier to perform, reliably strong, and oftentimes distributed on multiple Adepts because of how many classes they are on, they do not put a Djinni on standby and potentially lower the user's class. This generally means that Spritz distinguishes itself from other group healing effects by being a group heal that also partially sets up for a Mercury summon, so this is probably the best use of the Djinni in battle. In Dark Dawn, the Mercury Djinni Surge and the Venus Djinni Flower are this Djinni's identical equivalents, and the Mercury Djinni Coral is a superior version.

By game
Golden Sun: Spritz is the one Djinni that is a party-healing effect akin to the Wish Psynergy series. It would seem to be very useful for this purpose, and only gets better at restoring HP as the party levels up. However, Spritz is not often used because of how reliable and statistically strong the spells in the Wish series is, as well as how those can be used both outside and inside battle. If you've been playing "perfectly" thus far, then Spritz would be your fourth Mercury Djinni, and having all four Set onto an Adept will make their class one where the Wish series is newly available to begin with. Note that when Wish Well is acquired, the Djinni has about the same usefulness as Mia's regular Wish. When Pure Wish is acquired, it has the same usefulness as Mia's Wish Well (taking Djinn levels into consideration). It can still be a somewhat effective substitute when Mia is low on PP. To compare, when Spritz is first attained, it heals about 50 HP to 70 HP per character, and about 140 HP to 200 HP at the end of the game unless the player decides to go beyond level 40.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn, Spritz becomes a second Flower, a Venus Djinni found roughly in the middle of that game at Taopo Swamp. Players typically have Jenna be in her default Flame User class series and use her Aura Psynergy series as the substitute for the Wish series, so even before Spritz is reacquired its concept of partial full-party healing expressed in the form of Flower may not be a worthy venture. An endgame Djinni, Crystal, outperforms both of these by healing all current battling Adepts by 50% of their respective maximum HP meters. It is up to the player how useful even that effect is, though.

Name Origin
Spritz is sparkling water. Martin is short for a Martini, a sparkling cocktail made from gin and dry vermouth.