Talk:Deadbeard

I dont understand why people say that deadbeard is the hardest boss in the game. I battled him with a party that was in the mid-30's without healing before the battle and beat him on my first try. I guess I was just lucky or something. -Jonathan87 15:31, 9 May 2009 (UTC)

Lucky or just really good. Normally these pages aren't used for forum like conversations though, but on this site we are pretty leneant on the subject. The reason he is referred to as the hardest though is because he is a super-boss. In fact he is the only super-boss in the first game. But every-body has their own oppinion.Zabbeth 16:57, 9 May 2009 (UTC)

Perfect Killing
I tested this a couple of times now, and it seems to work. I saved at the Tempest Lizard(was actually trying to gather all possible arrays for Isaac's levelling), hard reset, then decided "Hey, let's go kill Deadbeard!". All characters at level 32-ish, Isaac on the cusp of levelling. Set all Djinn to Standby, each character has just 1 of their own, 2 of each of the others. I summoned them all in the appropriate order(Isaac - Earth, Mia - Water, etc.). All Deadbeard did? Round 1: Impact self, twice. Round 2: Ward self. He died on Mia's(last turn) second summoning. I wasn't even fully equipped(had removed all weapons prior to save, for testing purposes). End result? 1 Deadbeard dead, party completely untouched! Truly, the RNG is a wonder to behold! 202.156.15.238 15:59, January 1, 2010 (UTC) (AKK)
 * Were all four of your characters' agility ratings higher than Deadbeard or were they all slower than him? Otherwise, if Deadbeard moves in between your characters' actions, that would make your case a bit of RNG luck exclusive to you and your party and very hard to replicate. Erik Jensen (Appreciate me here!) 18:37, January 1, 2010 (UTC)
 * Isaac 166, Garet 117, Ivan 223, Mia 105. My bad, he acts after Ivan. So basically, everybody else just has to be slower than Deadbeard(except Ivan, of course). Tested it by randomly throwing Djinn around on the characters. Not that that would affect anything, since they're on standby and thus don't change the base class/agility.202.156.15.238 18:50, January 1, 2010 (UTC) (AKK)

Demon Mail
You know, I'm starting to wonder if the Demon Mail might be Deadbeard's head. It looks like a red skull (somewhat) and, if I remember correctly, appears to have yellow eyes. There is of course no way to confirm this but it would be cool if it was. Tzion 02:51, March 9, 2010 (UTC)

In my opinoin that would be a little creepy, wereing the head of a giant zombie you killed. Yes, it would be kind of cool, it would be like a battle trophy. Maybe they model the Demon Mail to look like Deadbread's head, or maybe it's just a conicedence. We might never know.Cody21 19:42, March 28, 2010 (UTC)

Template Issues
I've noticed there's a template under the Arsenal section for Deadbeards attacks. I think it looks pretty cool and could stand to be used more around the wiki. But, there's a problem. One of Deadbeard's techniques is Guard, but the Guard page is disambiguous. Is there any way to link straight to Guard Psynergy series without giving people the impression that Deadbeard can also use Protect? The World&#39;s Hungriest Paperweight 10:49, 3 April 2011 (CDT)


 * This is a major problem with that smonster's skills page i tagged the other day. those skills all need to be hot linkable, but none are. the way to make one like this would be to make it a heading. which... on that page.. is such a mess. That is what would have to be done though to make such linking possible. ~ dkpat 12:10, 3 April 2011 (CDT)


 * I... don't think that has anything to do with my problem. What concerns me is that I don't want the page to link to the disambiguous Guard, but with the current template I can't disguise the link to Guard Psynergy series as just Guard. In other words, I can't do this:  Guard  The World&#39;s Hungriest Paperweight 12:37, 3 April 2011 (CDT)


 * Are you saying it is more of a Organization/Article issue or a technical/can't make a link issue? I thought you meant the later. ~ dkpat 16:49, 4 April 2011 (CDT)


 * I'm talking technical, but it sounded like you were talking organization ^_^; And it isn't that I can't make the link. It's that I can't link to the article I want without displaying the article's name. For example, in Deadbeard's arsenal is a link to Attack (command). Someone tried to disguise the link as just "Attack", but it doesn't work. The World&#39;s Hungriest Paperweight 17:10, 4 April 2011 (CDT)


 * Oh wait.. I think I know... Guard.. why exactly doesn't that work? ~ dkpat 23:52, 2 May 2011 (CDT)

Infoboxes
I've come to realize, that a whole, We don't use Infoboxes often, and those we do use, really need to be revamped. Anyone else agree with me? ~ dkpat 11:22, 1 May 2011 (CDT)


 * If you're referring to the infobox for Deadbeard's attacks, I'd agree. It has potential and should probably be used on more articles, but it has its problems. As I mentioned in the section above, this box doesn't let you "hide" the name of a link, like this. Also, some more columns should probably be added, such as the technique's element, PP cost (if any), and odds of being used.
 * Or, maybe you were talking about something else entirely, in which case, nevermind! ^_^; The World&#39;s Hungriest Paperweight 11:47, 1 May 2011 (CDT)


 * Well, I agree That Deadbeard's Article does the attacks part wonderfully, and that should be implemented throughout the wiki, but I was more referring to these Category:Infobox_templates. The Character Template looks wonderful... which isn't even in that category... I'll have to fix that... But I think It would be wonderful to revamp them and use them more often, and perhaps in different articles as well. People who come to the wiki looking for specific, somewhat basic info, don't want to hunt through an article to find it, Making Infoboxes wonderful.~ dkpat 12:00, 1 May 2011 (CDT)


 * Hey, look! There's one for ordinary items! I could sure use that with some of the articles I'm working on... The World&#39;s Hungriest Paperweight 16:18, 1 May 2011 (CDT)


 * Anyone think it would be good to have one for monsters and Djinn as well? I see it being particuarly useful on Djinn pages, maybe use them on Towns as well, (which I think would be wonderful. ~ dkpat 17:34, 1 May 2011 (CDT)


 * I'm not so sure about an infobox for towns, but it could be workable. A Djinni infobox would definitely help, and one for monsters should work too (although it would be a bit of a pain to have three-plus infoboxes on one page...) The World&#39;s Hungriest Paperweight 23:35, 1 May 2011 (CDT)


 * Should we get rid of the hair and eye color sections on character infoboxes? They seem rather redundant because the pictures are right above them. The Sea Shines Golden 09:03, 2 May 2011 (CDT)


 * We really need to get more people's input on this overall. (Also, I wouldn't worry about the eye and hair color parts, it isn't too big a deal.) More Infoboxes good, or bad, or don't care? If Good then what types of pages do you think we could make one for?~ dkpat 23:45, 2 May 2011 (CDT)
 * While I notice that a lot of the wikis I look at don't have hair and eye in their character infoboxes, Wookiepedia does with Han Solo and the like. I'd use that to justify hair and eye sections here, and I'd frankly have the "battle style" section removed instead because of how Dark Dawn begins to blur the line between physically oriented and Psynergy-spellcasting, which causes Sveta to be listed as "Neither/Both". More can be determined about how a character battles by looking at the weapon types they can equip anyway.
 * I would generally agree that more infoboxes are good, though maybe I just can't think right now of any case where they could be not so good. Erik the Appreciator 23:55, 2 May 2011 (CDT)
 * I would agree that both Djinn and monsters could use infoboxes as it would make the pages easier to navigate. For towns though, I think a shop box and perhaps a list of findable items/Djinn and locations would be adequate. Tzion 09:42, 3 May 2011 (CDT)
 * So it seems Djinn and Monsters overall have support. Monsters, we would just have to make them short, that would help prevent spacing problems (as we currently have on some weapon pages.. thanks to all the unleashes) I also noticed that the Items Infobox isn't really used anywhere... Anybody feel up to the task of fixing that? It may need some fields, and it might have some that it doesn't need, just let me know, and I'll add them in (or if you feel like it, you can delve in and add them yourself)~ dkpat 16:19, 3 May 2011 (CDT)
 * On the Items Infobox, is there a way to get rid of either the "Statistical Boosts" or "Use Effect" sections when they're not in use? If I messed around with the template a little I'd probably figure it out (and clog recent changes), but I don't really know what I'm doing in that regard. The Sea Shines Golden 16:47, 3 May 2011 (CDT)


 * hmm.. I know it is possible, I'm just not too sure how to go about it.>_> I'll have to talk with some people and look into it. On the Weapons it works well with Unleashes because if you have an unleash, then you fill out all fields for it.. so...anyways, I'll get back to you on this with a fix. ~ dkpat 17:00, 3 May 2011 (CDT)


 * All right, I've circumvented the problem by changing "Stat Boosts" to "Use Effect" and deleting the "Use Effect" header. I think it looks good, and as far as I can see, it hasn't messed up any rings or items or anything. The Sea Shines Golden 09:12, 4 May 2011 (CDT)


 * I wouldn't say that the item infobox is "rarely used". It seems to get used a lot on armor pages (well, some of them, anyways). I think I'm gonna try changing the header to "Equip/Use Effects", but I might screw something up. Just to let you know. The World&#39;s Hungriest Paperweight 17:14, 4 May 2011 (CDT)