Weyard (after Golden Sun Event)

''This article is about Weyard as it appears in Golden Sun: Dark Dawn. For Weyard in Golden Sun and Golden Sun: The Lost Age. see Weyard.''

Weyard is once again explorable in Golden Sun: Dark Dawn, but the thirty years since the Golden Sun event has change the nature of the world drastically. Especially in the continent of Angara, the main explorable area of the game, much of the landmass has changed, and new countries have emerged, both due to the effects of the influence on Alchemy on the world. Unlike the world populated with towns and villages thirty years prior, where the strongest of leaders were local lords, towns have bulged into city-states, ruled by kings, competing with one another for power in this new chaotic, and more Alchemy-rich world. Threatening the world, however, is what appears to be a side effect of the continued presence of Alchemy, the appearances of anomalous black-hole-like phenomena across the world named Psynergy Vortexes.



=Geography= After the Golden Sun event, much of Weyard was buffeted by extreme changes. An immediate effect of the re-ignition of the four lighthouses was the annihilation of Vale and the near-complete destruction of Mt. Aleph, though parts of the now-active volcano remain (but are inaccessible by any mode of transport bar flight). Other changes include Kolima Forest moving far to the east and the Goma Mountains rising and splitting the area where Vale used to be located from the rest of Angara. Gondowan was completely severed from Angara and the Karagol Sea joined the ocean. Indra too has been pushed far from its old location, and is now no longer east of Gondowan. Furthermore, rapid expansion after the Golden Sun event has seen the creation of many countries. These include Bilibin, Sana, and Morgal. The Great Eastern Sea now contains both the Otka Sea and the Sanan Sea. Other changes include the destruction of Izumo and the settlement of Yamata. Some places that existed but were unmentioned in the previous games include Passaj, Sana and Ayuthay, while new settlements include Kaocho, Harapa and Belinsk. Places simply not mentioned in Dark Dawn but would theoretically could be returning from the first game include Xian and Altin. Perhaps the only area that is almost relatively unchanged by the Golden Sun event is Champa, though it can only be visited during the Grave Eclipse, where it is being dismantled to fuel a large bonfire to keep monsters at bay. Other areas mentioned but not visited include Kalay, Tolbi, Imil, Lemuria and Osenia.

The Atteka Continent apparently has recombined with Gondowan since the Golden Sun event, becoming the Atteka region of Western Gondowan. This is more similar to how the continents were aligned during Weyard's Ancient Past, and may be evidence of a shift towards the old continent alignment due to the return of Alchemy.



=History= Several important events occurred prior to the start of Dark Dawn. Sana's Emperor, Ko, died, and plunged the country into a civil war, leading to the eventual coronation of Unan and the banishment of King Wo, who went on to establish Kaocho, which invaded the nearby settlements of Ayuthay and Passaj, though both endeavours were entirely unsuccessful. Bilibin rose to become a large country, and is now a military power. Belinsk is now the capital of Morgal, after the Beastmen successfully fought for their independence from Sana. They fear Bilibin, and as such, have closed Border Town, severing all contact between the two countries. Immediately prior to Matthew visiting the area, Eoleo, son of Briggs, chieftan of Champa is captured and held captive in Belinsk, as is Hou Ju, daughter to the previous Sanan lord who was killed in the Beastmen's uprising. Finally, the people of the warlike, but mysterious, nation, Tuaparang, have become more active, and their agents are seen conversing with the royals of both Kaocho and Belinsk.

=People= The most noteworthy new species in Dark Dawn is that of the Beastmen. They include both people turned into beasts, and beasts turned into people who live in Morgal. Some have the ability to use Psynergy. At the end of Dark Dawn, many of these people are showered with light from the Apollo Lens, turning them blonde and giving them the ability to use "light" powers, as opposed to the usual elemental-based powers wielded by Adepts. Another newly introduced tribe is the "Umbra Tribe", also called "Dark Adepts". By the end of the game, the player is left with scarce few details as to the specifics of this tribe.

=Trivia=
 * In Golden Sun: Dark Dawn, players can travel only across Angara (excluding the Imil, Bilibin, Kalay, Tolbi, and Loho regions of the continent) and the Eastern Sea; despite this, normally inaccessible world map locations from previous games are still programed in. These locations include much of Gondowan, parts of Hesperia and Atteka, the Imil section of Angara, and the waters near Prox. However, the only physical areas that are shown on the map are Venus Lighthouse and Mercury Lighthouse.  Due to discrepancies between in-game lore and the physical map of these un-visitable areas (such as Atteka apparently recombining with Gondowan, despite it not appearing so on the map), it is likely that the visible state of the rest of Weyard should not be taken canon, much as the state of the continents in the first game did not reflect their actual size, shape, or position.