Harapa

Harapa (ハラッパー Harappa), introduced in Golden Sun: Dark Dawn, is a medium-sized city located in Ei-Jei. As it lies southwest of the Konpa Ruins, it is the first city Matthew's group visits. It is home to the Harapa Ruins, from which the city receives power.

This former ruin has been rejuvenated into a thriving city since the Golden Sun event. Elemental energy now flows throughout Harapa.

Description
Harapa is a city built from ruins, making it rather elaborate, with its buildings made from stone, paved streets and sliding doors. Many of the ancient buildings have been uncovered and restored, though a couple remain in a state of disrepair. When first encountered, however, it is in a drought, and its rivers run dry. When the Alchemy Forge is started, and the Ruins to the city's north are completed, it becomes more lively and festive, and overflows with water. The city appears to be powered by ice-based energy, which is transferred from deep within the ruins to the center of town by means of a strange crystalline structure. At nighttime, the walls are closed and the city's lights shine. Harapa and Belinsk are the only cities in Dark Dawn that can be visited at night.

Story
Nyunpa, fearing the disasters triggered by the Golden Sun event would bring widespread misery to Weyard, abandoned his quest for enlightenment and set out to help people. To this end, he set up Harapa, but was possessed by the Ice Queen. The Ice Queen uses her power to partially restore the ruined city, which became mildly prosperous despite the harsh drought in the region. Seeking to restore the Alchemy Forge and use it to enter northern Angara, Matthew's group complete the activation of the Alchemy Well, which provides plentiful water for Harapa. They then defeat the Ice Queen and use her power to complete the city's restoration.

When the Grave Eclipse begins, Harapa seals itself in behind its walls, and thanks to their city's lights, are able to pass through the event with little damage.

Vendors
Harapa's inn is located immediately to the right of the item and armor vendors and costs 7 coins per party member.

Collectibles

 * Cinder: Found by using Douse on the flame in the wall above the Healer's house, jump over the gap and head to the ruin entrance to obtain.
 * Brick: Found after obtaining Cold Snap, use Cold Snap to create a pillar, head outside the city's gate and use Growth to climb along the wall and head indoors to obtain. The puddle will not be present after the Grave Eclipse, so Brick can be permanently missed.
 * Mythril Silver: Found during the Grave Eclipse in a house in the northwest. Requires Crush.
 * Apple: Found in a pot on the roof of the inn, reached by crossing from roof of adjacent building.
 * 15 coins: Upper barrel of first house.
 * Nut: Same house as 15 coins. Upstairs in small box.
 * Khiren Water: In an urn in the southern blue house.
 * Herb: In the house by the kids. Box against the right-hand wall.
 * Sleep Bomb: Leften-most barel in the Inn.
 * Sacred Feather: By the upper left gravestone.
 * Oil Drop: Urn in the second floor of the Sanctum.

Name Origin
Harapa is based on Harappa, one of the two largest cities in the Indus Valley Civilization around 8000 years ago. Today, it is an archaeological site in Northwestern Pakistan.

Trivia

 * Harapa can be used to determine an approximate passage of time within the game. Upon first emerging from the ruins, while it is still night, a waning crescent moon is visible. Since the party later visits Belinsk during the Full Moon Festival, it can be determined that a little more than half a lunar cycle passed at least (the actual period could be any whole number of additional cycles). While this corresponds to about two weeks on Earth, Weyard may not have the same lunar cycle.