Golden Sun Universe:Sandbox

Level RNG lists

Isaac

Levels 1 - 19 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Levels 20 - 39 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Levels 40 - 59 Maximum values HP:8 PP:2 Attack:4 Defense:2 Agility:4

Levels 60 - 79 Maximum values HP:8 PP:2 Attack:4 Defense:2 Agility:4

Garet

Levels 1 - 19 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Levels 20 - 39 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Levels 40 - 59 Maximum values HP:8 PP:2 Attack:4 Defense:2 Agility:4

Levels 60 - 79 Maximum values HP:8 PP:2 Attack:4 Defense:2 Agility:4

Ivan

Levels 4 - 19 Maximum values HP:7 PP:4 Attack:4 Defense:2 Agility:4

Levels 20 - 39 Maximum values HP:7 PP:3 Attack:4 Defense:2 Agility:5

Critical Hit Values: Maximum Possible

Levels 40 - 59 Maximum values HP:7 PP:3 Attack:4 Defense:2 Agility:5

Critical Hit Values: Maximum Possible

Levels 60 - 79 Maximum values HP:7 PP:3 Attack:4 Defense:2 Agility:5

Critical Hit Values: HP: 7 PP: 3 Attack: 4 Defense: 1 Agility: 5

Mia

Levels 10 - 19 Maximum values HP:8 PP:4 Attack:4 Defense:2 Agility:4

Ninja Blade Unleash Values: Maximum possible

Levels 20 - 39 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Ninja Blade Unleash Values: Maximum possible

Levels 40 - 59 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Ninja Blade Unleash Values: Maximum possible

Levels 60 - 79 Maximum values HP:8 PP:3 Attack:4 Defense:2 Agility:4

Ninja BladeUnleash Values: Maximum possible

Ninja Blade Unleash Values: Critical Hit Values: Ninja Blade Attack Values:

(Do save in an area where there is an entrance or exit, as leaving and entering a new room produces different random battles)

Level RNG guide
Pre-Ninja Blade:

(Don't try to bother leveling before Sol Sanctum, it's not worth it when you can't level rng)

Sol Sanctum
Main article Sol Sanctum

With limited inventory items possible at this point, Perfect levels become very hard to come by. Note that at this early point in the game you might just want to reset and level randomly, but a surefire way to get close to perfect levels in Sol Sanctum is as follows:

Items needed: A Long Sword, equipped on Isaac, bought at the Vale armory.

Pre reqs: One of your characters needs to be missing 5 or less EXP to the next level.

The Method for close to perfect leveling in the sanctum takes place in the room just before you go up the first set of stairs. (Pic if possible) This is the room reached after completing the first puzzle of the sanctum. Save here, then Hard Reset. Run around to engage in a battle: it will be a Slime, a Vermin, and a Mushroom, in that order.

Turn 1: Have Isaac and Jenna attack the Vermin. Garet should cast Flare with the big arrow on the Mushroom. When both Isaac and Jenna attack the Vermin, it should die (the longsword is necessary to damage it enough for this step). Flare should then kill the Mushroom in one blow.

Turn 2: Isaac and Jenna attack the slime, Garet defends. Jenna will attack normally, but Isaac should get a critical hit, killing the slime and ending the battle.

If done correctly, the character who is close to leveling up should receive this stat increase: HP: +7 PP: +3 Attack: +4 Defense: +2 Agility: +4

For Garet and Isaac this is one point short of a perfect level. ( There is an interesting twist if used for leveling Isaac for level 1 to level 2 in that sometimes the boost will be 8 / 3 / 4 / 2 / 4; in other words perfect. You may need to reset and repeat this method a few times for this to work though.)

If Isaac becomes faster than Jenna, do not worry, because if you follow the same steps, then last character to attack (Jenna if Isaac is faster) will critical hit (Even if one of the first two defends and Garet does the final attack it will still be a critical hit).

You can use this method up until level 3, where the game is programmed to make monsters not appear (no level 4 sorry)

Overworld: Vale to Vault
Main article Vale Main Article Vault

This portion of the guide traverses the overworld for a single perfect level so that all characters will be level 4. This portion is completely optional if you don't want to level and just go straight to vault, but this method only works from level three to level four (in one level your stats increase enough so you damage the enemy too much for the method to work again).

Before heading to Vault You can take a detour up toward Lunpa and its nearby cave. In this instance we are killing a single Zombie.

Items needed: Long Sword (equipped on Isaac) Short Sword (equipped on Garet)

The Method for Isaac is as follows:

Save and Hard Reset outside of the Cave nearby Lunpa. Enter and exit the cave once, then run around to get into a battle (NOT in the forest, it must be upon the plain) It should be a single Zombie.

Turn 1: Isaac attacks, Garet attacks.

Turn 2: Repeat turn 1.

The zombie should die on the second turn from a normal attack.

Isaac should get the boost of: HP: +8 PP: +3 Attack: +4 Defense: +2 Agility: +4

Perfect level 4.

For Garet we use the same enemy, but a different Method, as follows:

Once again save outside the cave, but this time Soft Reset. Enter and exit the cave once run around again to battle the Zombie once again on the plain.

If the Zombie surprised your party, or vice versa, reset and repeat the above step until it is a normal start.

Turn 1: Isaac unleashes Flint, Garet attacks. the Zombie should not die in this turn. It should instead attack Isaac (If Isaac dodged the blow, reset as he must get hit) for a few hp points.

Turn 2: Isaac attacks, Garet defends. Isaac should kill the Zombie with this hit.

The boosts for Garet: HP: +8 PP: +3 Attack: +4 Defense: +2 Agility: +4

Perfect level 4.

Goma Cave (Part 1)
Main Article Goma Cave

This method is only usable after you have beaten the Vault Bandits, and have acquired the Bandit's Sword

This method is different from the past ones, as it always gives out perfect levels, and can be used at any level. It should be used as a substitute until you get the Ninja Blade (more on that weapon later). A different method is needed for all three characters (Isaac, Garet, and now Ivan). It can be used from level 4 (Which is the level you should be around) on up. Onto the Methods:

Isaac's Method for Part 1: Items needed: The Bandit's Sword, equipped on Isaac. Pre reqs. Isaac should be missing 10 or less EXP to the next level. That's it for this one.

To use this Method, save in the first room of Goma Cave, and then Soft Reset. Run around until you get into a battle. This enemy should be a single Skeleton. If the Skeleton surprised your party, or if you attack first, reset and try this again.

Turn 1: Ivan casts Ray, Isaac then attacks. (Garet would defend this turn but this combination should fell the Skeleton before he can move). The catch: Isaac's Bandit's Sword needs to unleash, and it needs to be the double hit version for this to work:

For a single hit unleash, Isaac would get this boost:

HP: +7 PP: +3 Attack: +4 Defense: +2 Agility: +4

Almost a perfect level, but the HP could be better.

With a double hit Unleash however, Isaac would get:

HP: +8 PP: +3 Attack: +4 Defense: +2 Agility: +4

A Perfect level.

Garet's Part 1 Method:

Same Item combination as Isaac's version, and you even save in the same place as before (the first room of Goma Cave). This time however, you Hard Reset (Instead of SRing), then run around to get into a battle. It should still be a single Skeleton, but you need to attack first.

Turn 1: Ivan casts Ray (like the last method) and Isaac attacks. This time you need the attack to be normal, no unleash, no critical hit.

If done correctly, Garet should get the boost of:

HP: +8 PP: +3 Attack: +4 Defense: +2 Agility: +4

A Perfect level.

Ivan's Part 1 Method:

This Method is different from the previous two in that you do not need the Bandit's Sword, rather you use Flint and Whirlwind. Same location and deal as Isaac's variation (this uses a soft reset). After saving and SRing, run around to battle that Skeleton again.

Turn 1: Ivan casts Whirlwind, Isaac unleashes Flint. The Skeleton should then die, and, if done correctly, Ivan will get the boost of:

HP: +7 PP: +4 Attack: +4 Defense: +2 Agility: +4

A Perfect level.

Do note that in Ivan's method, because we are killing the Skeleton with a Djinn of its weakness (Venus), Ivan can be missing 13 EXP to the next level, rather than the 10 or less required by Garet and Isaac's methods.

RNG tested spots
Note do not always work because of enemy combinations being different even with soft resets

Felix: Wild Wolf near Daila (overworld) 8-3-4-2-4 combinations pending
 * Fume Psynergy series

Jenna: Wild Wolf same as Felix 8-3-4-2-4 (Note imperfect but good for Tisiphone Edge endgame]] combo with Punch Ant?
 * Fume again
 * Air's Rock 2 Emus, Killed with Nereid Summon 8-4-4-2-4

Sheba: Kandorean Temple faced single Angle Worm First room (with monsters) Killed with Flash Bolt. 7-4-4-2-4 (still not perfect, unsure of 8 hp gain, but done before )