Kirin

Kirin is a Summon sequence of the Mars element. When two Djinn of the Mars Element are on standby, the Kirin Summon sequence can be activated. It resembles a man on a flaming, two-headed canine dashing from a forest and charging through the opposition.

Kirin has a base Mars power of 60 and also does additional damage equivalent to 6% of the enemy’s maximum HP. Kirin is exactly the equivalent to two usages of the Mars summon sequence, with no actual bonus to put it ahead of Mars aside from using the equivalent of two Mars summons in one turn.