Lost Ship

The Lost Ship (幽霊船, Ghost Ship) is an optional dungeon in. Taking the form of an abandoned ship, the Lost Ship is the resting place of the Azul Summon tablet in this game. As in, this reward is guarded by the Star Magician; this locale could be said to be analogous to the previous game's Treasure Isle (which is even located in roughly the same part of the sea between games).

Walkthrough
The method of knowing how to reach the Lost Ship is decidedly cryptic even though it is technically possible to gain access to it as soon as the party's own sailing ship is attained. However, only a scant few of its treasures can be acquired before the party gains access to Himi's Search Psynergy.

The in-game method of being clued into the location's existence is by using Spirit Sense on the dead bodies of the generals from Kaocho far in the back of Ayuthay late in the game, at the spot where the party originally used the Tree Flute to enter Ayuthay's inner reaches. The player will be informed that their "treasure" was hidden in "that cracked stone three steps to the left of the Kaocho Palace stairs." If the player then heads to the destroyed Kaocho and inspects that cracked stone (most easily reached by casting Grip from the stairs), the Treasure Note item will be rewarded, which tells the player to "come from the south, and go west when you reach a reef shaped like a hand". This is not inaccurate, and the reef in question lies at the very northeast corner of the sea; sail against the middle of the five "fingers" poking out of the water surface, then sail west into the large cloud without moving in any other direction. The party's ship will not stumble upon the Lost Ship otherwise, even if the player makes a concerted effort to cover every inch of the cloud.

First, climb up the ladder to the left to reach the chest with 100 Coins. Then, travel counterclockwise across the ship's deck and walk behind the western cabin left of the log to find another chest with 200 Coins. Push the log down and go down the stairs just right of it.

Below decks, in the B1 Floor, a possessed log will move to the left as you approach it, and it will move back behind you as you travel right of it. Enter down into the rightmost room on the floor and go upstairs to find a chest with Mythril Silver, then go down the stairs into the B2 floor.

In the possessed dining room, let a dresser suddenly push you off the ledge the moment you cross its sights. Cross left over the table and Move the tall wooden crate one space left and one space down against the table, then push the brown log left of the table down into the hole. Cast Search on the purple sparkles to the right of the log to make another possessed statue manifest and start shifting on its own.

Now climb the ladder northwest of the table and use the top two shifting statues and the crate between them to hop over to the northeast sparkles (as the two cupboards left of it will push you off if you cross in front of them). Another casting of Search will reveal an inanimate statue that must be pushed one space down and then all the way to the right to keep the original possessed dresser pinned into place. Now you can hop left across the three shifting statues running along the south edge of the table to get to the stairwell at the left edge of the dining room, though climb down to the chest containing the Mist Potion first.

Back up in B1, enter the storage room at the west end to find three chests, which respectively contain 400 and then 1234 Coins and the Clotho's Distaff Ankh. Before going back upstairs into the deck, push the tall wooden crate all the way right into the hole to pin the rolling log from earlier into place, letting you collect 300 more Coins from the chest underneath it. In the captain's quarters up the stairs, the skeleton on the bed can have Spirit Sense used on it to clue the player into the existence of "Crossbone Isle." Inspect the crate above the bed for a Hard Nut.

Be warned that if you head out the bottom door and then step west just past the cabin structure, you will be immediately forced into the optional boss battle with this game's version of the powerful Star Magician, who grants enormous EXP rewards and the Azul summon tablet if defeated. If you would rather put the battle off until later, you can cast Retreat to exit the Lost Ship easily.

Collectibles

 * Mythril Silver DD.png Mythril Silver
 * Coin DD.png Total of 2234 coins
 * Mist Potion DD.png Mist Potion
 * Clothos Distaff DD.gif Clotho's Distaff
 * Hard Nut DD.png Hard Nut
 * Azul-icon-dd.gif Azul summon

Story
The Lost Ship is located in a patch of purple fog northwest of Harun Island, just north of the continent of Angara. A rock formation located directly east serves as an easy point from which to navigate through the fog bank to the ship.

The true origins of the ship are largely shrouded in mystery. It appears to have been a pirate vessel of some kind. In one of the cabins is an old skeleton which reveals a possible connection to Crossbone Isle upon the use of Spirit Sense. The ship itself appears to be haunted to a degree, due to unexplained phenomena including wardrobes, statues, and logs that move of their own volition. Also present is the Star Magician, who apparently relocated to the ship for unexplained reasons. After exploring the ship, the Star Magician can be challenged to access the Azul summon. In modern times few people seem to have any awareness of the Lost Ship. However, the Kaochan generals Ku-Tsung and Ku-Embra were in possession of a Treasure Note which gave directions to the Lost Ship. After their deaths during the Grave Eclipse, the Treasure Note could be found by Matthew's party of Adepts, who could then navigate to the Lost Ship and explore it.