Apprentice class series

The Apprentice class series is a dual-elemental class series available to the Venus Adepts, and to a lesser extent, the Jupiter Adepts. Both kinds of Adepts require Jupiter and Venus Djinn to achieve this class series; the Venus Adepts requiring more Jupiter Djinn and the Jupiter Adepts requiring more Venus Djinn.

This class series is very similar to the Page class series, with which it shares the classes of Illusionist, Enchanter, Conjurer, and War Adept, as well as the statistical shifts. The only difference between the two class series is slightly different Psynergy.

Noteworthy Psynergy from an endgame perspective includes Thunder Mine, Impact/High Impact, and Ward/Resist, and the heaviest area-of-effect Psynergy it has is Grand Gaia (contrast with the Page series' Pyroclasm). Average stats from an endgame perspective are 152% (164% if you don't factor in Luck).

Notes on Class Names

 * The "Energy" in the Energy Knight class (equivalent to the War Adept class) is the Japanese term for Psynergy.

Analysis
The Apprentice class series is surprisingly useful, but is unfortunately outshined by its big brothers, the Ninja class series and Samurai class series. It has Attack, HP, and Defense stats that are on par with other dual-elemental classes, while being tied with Seer (Mercury) class series and Medium class series for the highest PP of any class available to a Venus Adept and Agility second only to the Ninja class series.

As far as Psynergy goes, Impact and High Impact are invaluable, with the rest of the non-damaging Psynergy being useful as well. The Page class series is arguably better than the Apprentice class series due to Guard and Protect fitting in with the skillset better than Haunt/Curse do, but the difference is small enough that Venus Adepts make good War Adepts, too.

Perhaps the War Adept's most useful feature is its high Jupiter Power. Some of the strongest unleashes in the game are Jupiter-elemental, such as Legend, Centurion, and Emerald Blitz, which means that the War Adept has an edge over other classes with similar Attack stats when using those weapons.

The biggest fault of the Apprentice class series is that it is overshadowed by the tri-elemental Ninja and Samurai class series. The Master has stats that are better suited to attacking, since a 20% increase in Attack will outweigh 10 Jupiter Power. Ronin has better-rounded stats while retaining pretty much all of the War Adept's stat-increasing Psynergy. It also has the amazing Quick Strike, which outshines Thunder Mine in most situations.

If those tri-element classes aren't an option for whatever reason, though, the Apprentice class series makes for a useful addition to the team.