Djinn Guide

The Djinn Guide is a feature introduced in Golden Sun: Dark Dawn. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on. The Djinn Guide contains detailed information on all the Djinn available in the game. It is much like the Encyclopedia (also introduced in Dark Dawn), only more specialized.

The Djinn Guide is automatically filled as the player acquires new Djinn. Every time a Djinni is collected (with the exception of Djinn that join with a new party member), an image of the Djinni appears on the DS's top screen alongside a textual description of the Djinni's abilities and where the Djinni was found. Also, across the bottom of the screen is the short description of the Djinni's powers that can be viewed from the "Djinn" menu option. The Djinn Guide can help clarify a Djinni's abilities, and it also explains the source of a Djinni's powers.

Dark Dawn's Djinn Guide
There are a total of 72 Djinn to collect in Golden Sun: Dark Dawn (18 for each element). Some return from past Golden Sun games, while others are brand new.

It is worth mentioning that there are actually 83 entries in Dark Dawn's Djinn Guide. 11 of these Djinn (5 Venus, 6 Mars) are only available during the tutorial dungeon, Tanglewood, and are "returned" to Isaac and Garet afterwards.

Venus
1) Flint: This spirit was Isaac's very first Djinni. Flint talks a great deal, but is both knowledgeable and nice, so no one complains. 2) Flower: This flower spirit is found by the gate to the Konpa ruins. Flower's sweet scent has a refreshing and healing effect. 3) Bark: This tough spirit is first met on the Passaj Mountain Climb. Bark's rough hide can protect allies like a shield. 4) Steel: This love spirit is first found in Kaocho. Steel's attack is a vitality-stealing kiss that leaves enemies wanting more. 5) Brick: This spirit is found in Harapa. Brick's control over stones allows for the instant creation of defensive barriers. 6) Vine: This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes. 7) Gears: This spirit of inevitability is found north of Border Town. Gears can force evil beings to turn on one another. 8) Furrow: Desire is the province of this spirit, who you first meet in Belinsk. Furrow's attack takes vitality from foes by force. 9) Garland: This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue. 10) Pewter: Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter's attack can penetrate strong defenses with molten metal. 11) Chasm: A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in. 12) Chain: This spirit represents earth's binding powers and is first met on Warrior's Hill. Chain's attacks hold a foe in place to help allies coordinate strikes. 13) Buckle: This metallic spirit joins with Himi. Buckle's influence over metals can harden substances to many times their original strength. 14) Clover: This fragrant spirit is met along with Himi. Clover's fresh scent seems to cleanse the soul and is quite calming. 15) Magnet: This lodestone spirit joins the party with Himi. Magnet's attacks paralyze with a powerful force. 16) Geode: This spirit joins the party with Himi and was born from a mineral formation. Geode draws power from far underground to attack. 17) Ivy: This climbing-plant spirit is found in Passaj. With a single look into Ivy's eyes, an enemy may be immediately petrified. 18) Hemlock: This spirit is associated with death and is found at the ruins in Yamata. Hemlock's grim power sentences the living to imminent death.