Djinn Guide

The Djinn Guide is a feature introduced in Golden Sun: Dark Dawn. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on. The Djinn Guide contains detailed information on all the Djinn available in the game. It is much like the Encyclopedia (also introduced in Dark Dawn), only more specialized.

The Djinn Guide is automatically filled as the player acquires new Djinn. Every time a Djinni is collected (with the exception of Djinn that join with a new party member), an image of the Djinni appears on the DS's top screen alongside a textual description of the Djinni's abilities and where the Djinni was found. Also, across the bottom of the screen is the short description of the Djinni's powers that can be viewed from the "Djinn" menu option. The Djinn Guide can help clarify a Djinni's abilities, and it also explains the source of a Djinni's powers.

Dark Dawn's Djinn Guide
There are a total of 72 Djinn to collect in Golden Sun: Dark Dawn (18 for each element). Some return from past Golden Sun games, while others are brand new.

It is worth mentioning that there are actually 83 entries in Dark Dawn's Djinn Guide. 11 of these Djinn (5 Venus, 6 Mars) are only available during the tutorial dungeon, Tanglewood, and are "returned" to Isaac and Garet afterwards.

Venus
1) Flint: This spirit was Isaac's very first Djinni. Flint talks a great deal, but is both knowledgeable and nice, so no one complains. 2) Flower: This flower spirit is found by the gate to the Konpa ruins. Flower's sweet scent has a refreshing and healing effect. 3) Bark: This tough spirit is first met on the Passaj Mountain Climb. Bark's rough hide can protect allies like a shield. 4) Steel: This love spirit is first found in Kaocho. Steel's attack is a vitality-stealing kiss that leaves enemies wanting more. 5) Brick: This spirit is found in Harapa. Brick's control over stones allows for the instant creation of defensive barriers. 6) Vine: This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes. 7) Gears: This spirit of inevitability is found north of Border Town. Gears can force evil beings to turn on one another. 8) Furrow: Desire is the province of this spirit, who you first meet in Belinsk. Furrow's attack takes vitality from foes by force. 9) Garland: This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue. 10) Pewter: Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter's attack can penetrate strong defenses with molten metal. 11) Chasm: A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in. 12) Chain: This spirit represents earth's binding powers and is first met on Warrior's Hill. Chain's attacks hold a foe in place to help allies coordinate strikes. 13) Buckle: This metallic spirit joins with Himi. Buckle's influence over metals can harden substances to many times their original strength. 14) Clover: This fragrant spirit is met along with Himi. Clover's fresh scent seems to cleanse the soul and is quite calming. 15) Magnet: This lodestone spirit joins the party with Himi. Magnet's attacks paralyze with a powerful force. 16) Geode: This spirit joins the party with Himi and was born from a mineral formation. Geode draws power from far underground to attack. 17) Ivy: This climbing-plant spirit is found in Passaj. With a single look into Ivy's eyes, an enemy may be immediately petrified. 18) Hemlock: This spirit is associated with death and is found at the ruins in Yamata. Hemlock's grim power sentences the living to imminent death. 19) Sap: This spirit represents the lifeblood of trees and plants and is an old friend of Isaac's. Sap's attack absorbs vitality from foes. 20) Ground: This spirit controls gravity and is a friend of Isaac's. Ground's attack creates gravity wells strong enough to paralyze an enemy. 21) Granite: This spirit of very hard stone is one of Isaac's friends. In battle, Granite's tough, wall-like body can defend allies. 22) Quartz: This spirit represents the healing energies of the earth. Quartz can heal wounds by focusing ambient energy into a living creature. 23) Salt: This spirit reflects the trace minerals present in living creatures and is a friend of Isaac's. Salt can cleanse and purify an ally's body of harmful effects.

Mercury
24) Chill: This spirit of intense cold is found at Carver's Camp. Chill's attack renders enemies brittle and vulnerable. 25) Sleet: This spirit of crystallized ice joins the party with Rief. Sleet's attack wraps enemies in blinding cold, making fighting more difficult. 26) Surge: This geyser spirit joins the party in Barai Temple. Surge can conjure a hot-spring effect that relieves fatigue for allies. 27) Mist: This spirit has influence over sleep and joins your party along with Amiti. Mist's attack enshrouds a foe's mind, making it ready for sleep. 28) Mellow: This spirit of calm waters befriends the party along with Amiti. Mellow's untroubled aura shields the party from hostile Psynergy. 29) Claw: This spirit represents aggressive sea life and joins the party along with Amiti. Claw's attack leaves a foe more vulnerable to Psynergy. 30) Serac: This spirit represents the overpowering cold of a glacier and is met at the Harapa ruins. Serac's attack sucks all heat away from the environment instantly. 31) Dewdrop: This spirit carries the refreshing feeling of morning dew and is met near the Teppe ruins. Dewdrop cleanses the party of toxins and the like. 32) Torrent: This spirit represents powerful currents and is found in Belinsk. Torrent's tremendous energy is contagious and makes the whole party move faster. 33) Coral: This spirit embodies the life-giving properties of the sea and is first met at Port Rago. Coral's aura restores life and health to the injured. 34) Spout: This torrential spirit is met in Belinsk. The force of Spout's watery attack leaves behind a mist that obscures a foe's vision. 35) Teardrop: This spirit embodies tears shed in grief and is encountered in Kolima Forest. Teardrop's own tears can bring people back from the brink of death. 36) Pincer: This spirit represents peaceful sea life and is met in Belinsk. Pincer's attack erodes an enemy's ability to resist Psynergy 37) Spring: This hopeful spirit represents the water that bubbles from springs and is found in Harun Village. Spring's water is supernaturally refreshing. 38) Foam: This spirit of churning oceans is first met near Tonfon. Foam can create areas of tidal instability that slow enemies down. 39) Rime: This spirit embodies crusted ice and is met on an island in the far north. By encasing an enemy's mind in ice, Rime can seal that foe's Psynergy. 40) Geyser: This spirit represents water under pressure and is found near Imil. Geyser's attack consists of a highly pressurized spray of water. 41) Shell: This spirit of seashells is encountered at Gaia Falls. Shell's hard skin protects allies against the most storm-tossed seas (and enemy attacks).