Plasma Psynergy series

The Plasma Psynergy series is one of the strongest and most popular groups of Jupiter Psynergy available. It receives heavy usage in both games, as each level of the technique is very powerful for when it learned and retains much of that power for a long while afterwards. The final variation, Spark Plasma, is considered to be the ultimate power for the Wind Seer Class series, although the Hermit, Jupiter-based Pilgrim and White Mage Class series can also use it. As such, all Adepts other than Isaac and Felix can use this series of Psynergy. It is described as an "Attack with a barrage of bolts"

The Plasma Psynergy series is very similar to the Thunderclap Psynergy series used by the Ninja Class series.

Psynergy spells
Plasma is the first spell of the series. It appears as a single, wide bolt of purplish-white lightning firing down on the enemy before exploding on impact with the ground. Plasma is learned at Level 8, hits three targets with Jupiter power of 45, and costs 8 PP to perform.

Shine Plasma is the second ability learned. It takes on the form of three individual Plasma attacks striking in succession. Shine Plasma is learned at Level 26, hits five targets with Jupiter power of 100, and costs 18 PP to perform.

Spark Plasma is the third and final power in the series. It appears as a barrage of normal Plasma attacks being volleyed without ceasing into the targeted enemies. Spark Plasma is learned at Level 50 for the Wind Seer, Hermit, and Pilgrim Class series, and Level 46 for the White Mage Class series. It hits seven targets for Jupiter power of 180, and costs a tremendous 37 PP to perform. Although Thunderhead looks simalar, Spark Plasma is weaker than Thunderhead. However, Wind Seers have more buff and debuff Psyenergy than the Ninja, which makes the differance trivial. Use the one that best suits you.