Ogre Titan

The Ogre Titans are an optional boss in Golden Sun: Dark Dawn. They appear in an area of the Burning Island Cave that is only accessable with the Sol Blade. They replace Valukar as the guardian of Daedalus' Summon Tablet. There are five Ogre Titans, each one becomes increasingly bigger and stronger than the last.

As a boss
In battle each of the five Ogre Titans have different stats, but share the same resistance ratings: they have a Jupiter Resistance rating of 72, a Venus and Mercury Resistance rating of 48 each, and a Mars Resistance rating of 25, and uses their available Venus-based attacks with a Venus power rating of 100.

The first four Ogre Titans use the following battle commands:
 * Attack: Used 5 out of 8 times, this is this monster's standard physical attack.
 * Brute Force: Used 2 out of 8 times, this is a Monster Skill when the Ogre Titan attacks a single Adept, dealing a Venus-based attack equal to its normal physical attack with an additional 19 damage points.

Ogre Titan 1
The first Ogre Titan is a small, tan variant. Statistically, this monster has 964 HP (which recovers 40 per turn), 546 Attack, 223 Defense, and 202 Agility.

Felling Ogre Titan 1 yields 7,840 Experience Points and 558 Coins. If it is felled by the effect of an offensive Mars Djinni, its rewards increase to 10,192 EXP and 724 coins.

Ogre Titan 2
The second Ogre Titan is a light orange variant. Statistically, this monster has 1,928 HP (which recovers 80 per turn), 568 Attack, 235 Defense, and 213 Agility. Felling Ogre Titan 2 yields 9,800 Experience Points and 774 Coins. If it is felled by the effect of an offensive Mars Djinni, its rewards increase to 12,740 EXP and 1,006 coins.

Ogre Titan 3
The third Ogre Titan is a blue variant. Statistically, this monster has 4,016 HP (which recovers 120 per turn), 591 Attack, 238 Defense, and 225 Agility. Felling Ogre Titan 3 yields 11,760 Experience Points and 930 Coins. If it is felled by the effect of an offensive Mars Djinni, its rewards increase to 15,288 EXP and 1,209 coins.

Ogre Titan 4
The forth Ogre Titan is a purple variant. Statistically, this monster has 8,033 HP (which recovers 160 per turn), 614 Attack, 240 Defense, and 236 Agility. Felling Ogre Titan 4 yields 13,720 Experience Points and 1,116 Coins. If it is felled by the effect of an offensive Mars Djinni, its rewards increase to 17,836 EXP and 1,451 coins.

Ogre Titan 5
The fifth and final Ogre Titan is a giant, red variant. Statistically, this monster has 16,066 HP (which recovers 250 per turn), 637 Attack, 242 Defense, and 247 Agility. It can also attack twice per turn. Ogre Titan 5 uses the following battle commands: Felling Ogre Titan 5 yields 15,680 Experience Points and 1,674 Coins. If it is felled by the effect of an offensive Mars Djinni, its rewards increase to 20,384 EXP and 2,176 coins. All together, the minimum reward for this battle is 58,800 Experience Points, 5,301 Coins, and access to the Daedalus summon.
 * Attack: Used 3 out of 8 times, this is this monster's standard physical attack.
 * Massive Swing: Used 3 out of 8 times, the Ogre Titan swings its axe horizontally, dealing a Venus-based attack with a power rating of 50 and a range of 5 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however).
 * Brute Force: Used 2 out of 8 times, this is a Monster Skill when the Ogre Titan attacks a single Adept, dealing a Venus-based attack equal to its normal physical attack with an additional 19 damage points.

Battle Strategy
Aside from the common "summon rush" strategy, it is a good idea to eliminate the strongest Ogre Titan first. Only two Ogre Titans can fight the player at any given time. By focusing all attacks on the stronger of the two titans, their combined strength will be minimized. For example: Upon defeating Ogre Titan 1, Ogre Titans 2 and 3 appear. Once either Titan is defeated, Ogre Titan 4 joins the battle. If Ogre Titan 3 is defeated, players will fight Ogre Titans 2 and 4, rather than Ogre Titans 3 and 4. As mentioned above, buff spells are very effective, as the titans lack anything but physical attacks (so they can't remove the buffs and do minimal damages with a heightened defense).

Also, given that each Ogre Titan has increasingly more HP and Summons deal additional damage proportional to the target's HP, it may be beneficial to use Psynergy/physical attacks on the weaker Ogre Titans while saving Summons (particularly Mars-based Summons) for the later Ogre Titans, particularly Ogre Titan 5. For the first few Ogre Titans, the HP stat is low enough that they can be easily dispatched within a few turns. Meanwhile, using summons against Ogre Titan 5, which boasts more HP that the previous four combined, will do much more damage, thus shortening the final part of the battle.

Due to their Mars weakness, the Sol Blade that is required to fight them works quite well, and Matthew is able to take out over 1/10th of the fifth titans HP a turn if he uses equipment to maximize his unleash chances to guarantee an unleash. The battle is very easy if stats buffs for defense and attack are applied in the early stages and regularly recast to prevent their expiration, but the battle will still take a decent time thanks to the massive combined HP count of the group.

Trivia
The Ogre Titan also appeared as the final boss in the E3 2010 demo for Golden Sun: Dark Dawn. Extended Gallery