Spritz


 * This Djinni appears as an enemy that can be battled.

Spritz (マーチン Martin) is a Mercury Djinni found in and.

Spritz is the fourth Mercury Djinni in the original, and can also be acquired in. Although it is not the party's fourth Mercury Djinni in The Lost Age, Spritz is still ordered as the fourth Mercury Djinni when equipped to characters. Because it is not available until after most other Mercury Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Spritz and all other Mercury Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Spritz is the fifteenth Mercury Djinni in The Lost Age rather than the fourth, but this order has no influence elsewhere in the game.

Basic description

 * "Restore party HP with soothing mist."

When Set, Spritz increases its Adept's base HP by 8, base Psynergy Points by 4, and base Agility by 3.

When Spritz is unleashed in battle, all non-downed Adepts in the current battling party are cured by 30% of their maximum HP meters.

In and, Spritz's unleash animation visually resembles a blue image of a Mercury Djinni floating above the party while an effect just like the Wish Psynergy series plays out - a collection of white/blue energy orbs gather into each recipient in order from left to right.

Locations
It is immediately visible as soon as you enter the room. To reach it, cast Frost on a puddle on ground level, and move the earth pillar to the left of that one space left, constructing a hoppable path to the elevated area containing a mine cart. Also interact with a switch so that the arrow pointing right points left. Hop into the mine cart and ride it twice in a row, and you will be dropped off to Spritz' position. See here for enemy statistics.



Analysis
General: There are very few healing effects in any of the games that restore HP based on a percentage, and such effects that heal the whole group are rarer. What primarily causes Spritz to fall into obscurity is the presence of group healing Psynergies, the Wish Psynergy series being the foremost example. Not only are the Psynergies easier to perform, reliably strong, and oftentimes distributed on multiple Adepts because of how many classes they are on, they do not put a Djinni on standby and potentially lower the user's class. This generally means that Spritz distinguishes itself from other group healing effects by being a group heal that also partially sets up for a Mercury summon, so this is probably the best use of the Djinni in battle. In Dark Dawn, the Mercury Djinni Surge and the Venus Djinni Flower are this Djinni's identical equivalents, and the Mercury Djinni Coral is a superior version.

By game
It would seem to be very useful for this purpose, and only gets better at restoring HP as the party levels up. However, Spritz is not often used because of how reliable and statistically strong the spells in the Wish series is, as well as how those can be used both outside and inside battle. If you've been playing "perfectly" thus far, then Spritz would be your fourth Mercury Djinni, and having all four Set onto an Adept will make their class one where the Wish series is newly available to begin with. Note that when Wish Well is acquired, the Djinni has about the same usefulness as Mia's regular Wish. When Pure Wish is acquired, it has the same usefulness as Mia's Wish Well (taking Djinn levels into consideration). It can still be a somewhat effective substitute when Mia is low on PP. To compare, when Spritz is first attained, it heals about 50 HP to 70 HP per character, and about 140 HP to 200 HP at the end of the game unless the player decides to go beyond level 40.

Players typically have Jenna be in her default Flame User class series and use her Aura Psynergy series as the substitute for the Wish series, so even before Spritz is reacquired its concept of partial full-party healing expressed in the form of Flower may not be a worthy venture. An endgame Djinni, Crystal, outperforms both of these by healing all current battling Adepts by 50% of their respective maximum HP meters. It is up to the player how useful even that effect is, though.

Name Origin
Spritz is sparkling water. Martin is short for a Martini, a sparkling cocktail made from gin and dry vermouth.