Wild Mushroom enemy line

The Wild Mushroom and Death Cap are enemies that are randomly fought in and. These monsters, resembling small, stalky mushrooms with eyes, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun, there are two versions of the Wild Mushroom enemy, one seen in prologue sequences and one seen afterwards in the overworld.

Wild Mushroom (Prologue)
This early version of the Wild Mushroom (ダンシングマッシュ Dancing Mush) is a turquoise level 1 variant. These Wild Mushrooms are battled in the prologue sequence to Golden Sun, first in Vale during its dark and stormy season while the player is Young Isaac and Young Garet, then later in Sol Sanctum as normal Isaac and Garet, when Jenna is in the party.

Since this is one of the earliest enemies the player ever battles, it is an extremely weak monster to deal with, but for what it's worth, a scripted battle in the prologue with two Wild Mushrooms can be noted as technically twice as "tough" as the battles with a single Bat and a single Vermin before that.

This first version of the Wild Mushroom is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:

This first version of the Wild Mushroom uses the following battle commands with :

Wild Mushroom (Overworld)
This "main version" of the Wild Mushroom (ダンシングマッシュ Dancing Mush) is a turquoise level 3 variant. It is battled in the upper-left region of Angara on the overworld map that encompasses Vale, Vault, and Lunpa.

Seeing as how it is outperformed in all statistics by other monsters fought alongside it, such as the Zombie, it is still a very easy opponent to face even at that point in time and taking its Soothing Star recovery skill into account.

This version of the Wild Mushroom is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:

This version of the Wild Mushroom uses the following battle commands with :

Death Cap
A Death Cap (マジカルマッシュ Magical Mush) is a purple variant that is level 15 in Golden Sun and level 22 in The Lost Age. In Golden Sun, Death Caps are battled in the lower-left overworld region of Angara that encompasses Kalay, and subsequently in Vale Cave and Vault Cave. In The Lost Age, it is battled on various overworld areas accessible when the Lemurian Ship is acquired, as well as within Taopo Swamp.

In the first game, everywhere it is fought it has the highest Agility rating among the monsters also fought in its area, but its other statistics are quite a bit lower in comparison. In the second game, however, it is far outperformed even in the area of Agility by the other monsters around it, and is the weakest and easiest of the enemies in those locations.

A Death Cap is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:

A Death Cap uses the following battle commands with :