Impair Psynergy series

Impair (ウィーク, Weak) and Debilitate (ハイウィーク, High Weak) make up a Mars Support Psynergy series featured throughout the Golden Sun series.

Basic Description
Impair is a single-target, non-damaging Psynergy, while Debilitate is a ranged, non-damaging Psynergy that affects all potential targets.

Visually, Impair features a red shield forming in front of the target. The shield then shatters to indicate the drop in Defense. Debilitate is nearly identical, with the effect simply being shown for every member of the affected party.

Mechanics
In the Golden Sun series, a statistic can be decreased in-battle by a maximum of 50%. Thus, Impair can be successfully used a maximum of twice on a chosen target. Debilitate has a smaller reduction, 12.5%, but affects then entire party. Thus, Debilitate can be successfully used a maximum of four times on a single party. In either case, the Defense reduction will only last for a limited amount of time, and can be countered by using an effect that increases Defense.

Availability
The Impair series is available to the Flame User class series, the Guard class series, specifically the stages of Warrior and higher, and the Brute class series, specifically the stages of Savage and higher. The Flame user class is the base class of Jenna, while the Guard class serves as the base class for both Garet and Tyrell. Jenna can access the series when she has no or only Mars Djinn set, while Garet and Tyrell need four Mars Djinn set to access the series. In addition, they alongside the Mars Adept Eoleo, and the Venus Adepts Isaac, Felix, and Matthew can access the class by equipping four of the specific Adept's symbiotic element, placing them in the Savage stage of the Brute class.

Assuming that the Adepts are in the appropriate class, the Guard and Brute classes learn Impair at Level 9 while the Flame User class learns it at Level 10. The Flame User and Brute classes learn Debilitate at level 23, while the Guard class learns it at Level 26.

Analysis
Lowering Defense is a staple move within the RPG genre, and can be a valuable asset to the player's offense, especially since it does work on most bosses. However, the effects of Impair and Debilitate only last for a short period of time, meaning that to make it useful, the increase in damage dealt before it wears off must exceed the damage that could be done through attacking normally. Due to the high attack and low PP of the Brute and Guard series, it may be more efficient to simply attack or use a damaging Psynergy. Because of this, while it won't be used all the time, it remains useful in certain situations.

Trivia

 * The manual to the North American version of The Lost Age, in one instance, incorrectly refers to this Psynergy as "Weaken", which is a different Psynergy of the Jupiter element that lowers Resistance. This is probably due to the Japanese name for Impair, Weak, as opposed to the Japanese name for Weaken - Sensitive.