User talk:Mercury Mech

From Golden Sun Universe
Latest comment: 14 May 2012 by Mercury Mech in topic Bestiary FAQ

Hi, welcome to Golden Sun Universe! Thanks for your edit to the Chimera monster line page.

Please leave a message on my talk page if I can help with anything! -- Erik the Appreciator (Talk) 00:28, 28 March 2009

LOL, that recently-implemented Wikia bot auto-welcomed you even though you've been editing the site for a long time. And it auto-signs itself with the signature of the most recent Sysop - myself. Erik Jensen (Appreciate me here!) 02:18, 28 March 2009 (UTC)

do you know the cheat to name all the main characters even felix and jenna.--Death909 18:42, September 14, 2009 (UTC)

Moving the wiki to NIWA

You probably don't know about this discussion about moving the wiki to NIWA that's been happening at my talk page, so I'll try to summarize why doing so is a good idea: less advertisements, a page-size setup that does not restrict the content of each article into one third of the browser screen, not having every image in every page on the site have an "Added by [user]" line in its thumbnail summary, and getting away from that obnoxious Rich Text editor. In order for this to go through, however, the NIWA guys need me to get the opinions of the people who edit the wiki in general, so if you come here to my talk page to post, that would be hugely appreciated. :) Erik Jensen (Appreciate me here!) 07:54, November 24, 2010 (UTC)

Bestiary FAQ

WHAT!? You wrote the DD Bestiary FAQ on Gamefaqs?

Well, in that case, I'll probably be using your talk page here to suggest certain improvements. Namely, something that's missing right now is the area-of-effect damage ratios for various abilities, like how a lot of enemy abilities deal 50% of their damage to party members off to the side of the designated target, when a lot of Psynergies deal 80%. There's also a "summon ratio" which is probably in place for some Chaos Chimera abilities... Enemy Abilities (GBA) describes these ratios at the top.

Also, at least in the GBA games, while we still don't know for sure whether Level has to do with encounter rates or chance to flee, Level has a very slight factor in the damage output for normal non-unleash critical hits. Your critical hit deals your normal physical damage times 1.25, and then extra damage is added equal to the (Target's Level / 5) + 6. Sort of a strange thing, but that's what the TLA Mechanics FAQ states... Erik the Appreciator 18:08, 6 May 2012 (CDT)Reply[reply]

Thanks. I'll keep that in mind for the next time I update the FAQ. --Mercury Mech 00:09, 14 May 2012 (CDT)Reply[reply]