Swordsman class series: Difference between revisions

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The Swordsman class series is basically a tougher, Mars-influenced version of the [[Water Seer class series]], with an even more bare-bones offensive [[Psynergy]] lineup. The [[Cutting Edge]] duo and the [[Blast Psynergy series]] are the classes only offensive Psynergies. While strong early on, both Psynergies are fairly weak over the long run. Despite possessing both the [[Wish]] and [[Ply]] Psynergies, the class is lacking as a healing class due to the low PP pool, which would be drained quickly.  
The Swordsman class series is basically a tougher, Mars-influenced version of the [[Water Seer class series]], with an even more bare-bones offensive [[Psynergy]] lineup. The [[Cutting Edge]] duo and the [[Blast Psynergy series]] are the classes only offensive Psynergies. While strong early on, both Psynergies are fairly weak over the long run. Despite possessing both the [[Wish]] and [[Ply]] Psynergies, the class is lacking as a healing class due to the low PP pool, which would be drained quickly.  


Despite its weaknesses, the Swordsman class does offer some benefits. The [[Cutting Edge]] Psynergy will make quick work of [[Saturos]] on the [[Mercury Lighthouse]], and any other [[Mars]]-aligned monster. With [[Golden Sun (game)|the first ''Golden Sun'']] featuring [[Lamakan Desert|two separate]] [[Suhalla Desert|deserts]] packed with Mars-aligned enemies, Cutting Edge is often a valuable offensive tool.  
Despite its weaknesses, the Swordsman class does offer some benefits. The [[Cutting Edge]] Psynergy will make quick work of [[Saturos]] on the [[Mercury Lighthouse]], and any other [[Mars]]-aligned monster. With [[Golden Sun (game)|the first ''Golden Sun'']] featuring [[Lamakan Desert|two separate]] [[Suhalla Desert|deserts]] packed with Mars-aligned enemies, Cutting Edge is often a valuable offensive tool. When compared to the similar Crusader class, available to Venus Adepts, the Swordsman class falls slightly behind, due to the Swordsman's weaker offensive Psynergies, and the Crusader possessing Revive rather than the [[Guard Psynergy series]].  


In ''[[Golden Sun: The Lost Age]]'', however, the Swordsman classes are generally much less useful due to far fewer enemies being vulnerable to [[Mercury]] damage. By the time they ''do'' roll around ([[Magma Rock]] and [[Mars Lighthouse]]), players that are diligent in collecting [[Djinn]] should have access to the [[Dragoon class series]], which combines aspects of this and [[Swordsman (Venus) class series|Crusader class series]] while also providing stronger [[stat]] boosts.
In ''[[Golden Sun: The Lost Age]]'', however, the Swordsman classes are generally much less useful due to far fewer enemies being vulnerable to [[Mercury]] damage. By the time they ''do'' roll around ([[Magma Rock]] and [[Mars Lighthouse]]), players that are diligent in collecting [[Djinn]] should have access to the [[Dragoon class series]], which combines aspects of this and [[Swordsman (Venus) class series|Crusader class series]] while also providing stronger [[stat]] boosts.

Revision as of 20:44, 29 February 2012

The Swordsman (Mars) class series is a class series available to the Mars Adepts, and to a lesser extent, the Mercury Adepts. Both kinds of Adepts require Mercury and Mars Djinn in order to attain this class, though with an emphasis on Mercury for the Mars Adepts and Mars for the Mercury Adepts.

This class is very similar to the Crusader class series, with which it shares the names of two classes, Defender and Cavalier, as well as the statistical shifts. In addition, the names of each class's first stage (Swordsman) was shared prior to Dark Dawn. The two class series differ slightly in Psynergy.

The class series, when at its highest stage of Radiant and compared to the other series at their highest respective stages, has high HP, good Attack, and stronger Defense, but below average Agility and PP - the Protector of the Crusader class series is the same in all of these areas. Both series' luck ratings are high. Noteworthy Psynergy from an endgame perspective includes Plume Edge, Pure Wish, Guard/Protect (contrast this with the Venus series' Revive), Pure Ply, Cure Poison, Break, and Avoid, and the heaviest area-of-effect Psynergy it has is Fiery Blast (contrast with the Venus variation's Nettle). Average stats from an endgame perspective are 145% (150% if you don't factor in Luck).

Statistical Influence

Swordsman class series
Class Name Djinn HP PP ATK DEF AGI LCK
Mars Adepts Mercury Adepts
Swordsman (Mars) 1 Star mercury.gif unavailable 100% 90% 110% 110% 90% 120%
Defender (Mars) 2-3 Star mercury.gif unavailable 120% 100% 120% 120% 100% 120%
Cavalier (Mars) 4-5 Star mercury.gif 6 Star mars.gif 140% 110% 130% 130% 110% 120%
Luminier 6 Star mercury.gif, 1 Star mars.gif 7 Star mars.gif, 1 Star mercury.gif 170% 120% 140% 140% 120% 120%
Radiant 7 Star mercury.gif, 2 Star mars.gif unavailable 190% 130% 150% 150% 130% 120%

Psynergy Setup

Psynergy
Lvl Psynergy PP Range Power
1 Star mercury.gif Ply 4 Range 1.gif
Class must be Defender or higher.
2 Star mars.gif Blast 5 Range 3.gif 25
3 Star mars.gif Guard 3 Range 1.gif
5 Star mercury.gif Cure Poison 2 Range 1.gif
6 Star mercury.gif Avoid 5 Range 1.gif
Class must be Defender or higher.
8 Star mercury.gif Wish 9 Range all.gif
Class must be Cavalier or higher.
10 Star mars.gif Mad Blast 9 Range 3.gif 50
11 Star mercury.gif Cutting Edge 5 Range 1.gif ATK+32
→Plume Edge at Luminier class 15 Range 1 gr.gif ATK+80
13 Star mercury.gif Restore 3 Range 1.gif
15 Star mars.gif Protect 5 Range all.gif
16 Star mercury.gif Ply Well 8 Range 1.gif
Class must be Defender or higher.
22 Star mercury.gif Wish Well 13 Range all.gif
Class must be Cavalier or higher.
28 Star mars.gif Fiery Blast 19 Range 5.gif 110
30 Star mercury.gif Break 5 Range all.gif
34 Star mercury.gif Pure Ply 12 Range 1.gif
Class must be Defender or higher.
46 Star mercury.gif Pure Wish 20 Range all.gif
Class must be Cavalier or higher.

Analysis

The Swordsman class series is basically a tougher, Mars-influenced version of the Water Seer class series, with an even more bare-bones offensive Psynergy lineup. The Cutting Edge duo and the Blast Psynergy series are the classes only offensive Psynergies. While strong early on, both Psynergies are fairly weak over the long run. Despite possessing both the Wish and Ply Psynergies, the class is lacking as a healing class due to the low PP pool, which would be drained quickly.

Despite its weaknesses, the Swordsman class does offer some benefits. The Cutting Edge Psynergy will make quick work of Saturos on the Mercury Lighthouse, and any other Mars-aligned monster. With the first Golden Sun featuring two separate deserts packed with Mars-aligned enemies, Cutting Edge is often a valuable offensive tool. When compared to the similar Crusader class, available to Venus Adepts, the Swordsman class falls slightly behind, due to the Swordsman's weaker offensive Psynergies, and the Crusader possessing Revive rather than the Guard Psynergy series.

In Golden Sun: The Lost Age, however, the Swordsman classes are generally much less useful due to far fewer enemies being vulnerable to Mercury damage. By the time they do roll around (Magma Rock and Mars Lighthouse), players that are diligent in collecting Djinn should have access to the Dragoon class series, which combines aspects of this and Crusader class series while also providing stronger stat boosts.

Class series in the Golden Sun series
Mono-Elemental (GS/TLA): Flame UserGuardMarinerSquireWater SeerWind Seer
Mono-Elemental (DD): Aqua SquireBeastlingGuardMikoPirateSquireWater SeerWind Seer
Dual-Elemental: ApprenticeBruteCurse MageHermitPagePilgrim (Jupiter)Pilgrim (Mercury)ScrapperSeer (Jupiter)Seer (Mercury)Swordsman (Mars)Swordsman (Venus)/Crusader
Tri-Elemental: DragoonMediumNinjaRangerSamuraiWhite Mage
Item-Dependent: Dark MagePierrotTamer
Psynergy-Dependent: Wild Animal