Fizz: Difference between revisions

From Golden Sun Universe
m (To remove all spaces quickly, simply copy the whole page's syntax into a Wordpad document, ctrl-h to bring up Replace, and Replace All instances of two spaces with one space. Then copy the whole page back.)
m (Text replacement - "unleashed in the original {{GSTitle}}" to "unleashed in the original {{GSTitle}}'")
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|name=Fizz
|name=Fizz
|image=[[File:DjinniFizzBattle.png]]
|image=[[File:DjinniFizzBattle.png]]
|caption=Fizz being unleashed in the original ''[[Golden Sun]]
|caption=Fizz being unleashed in the original {{GSTitle}}'
|element=[[File:Star mercury.gif]] [[Mercury]]
|element=[[File:Star mercury.gif]] [[Mercury]]
|effect=Restores 60% of a single ally's max HP
|effect=Restores 60% of a single ally's max HP
Line 11: Line 11:
|golden sun= Comes with [[Mia]]
|golden sun= Comes with [[Mia]]
}}
}}
[[File:Mercury djinn.gif]] '''Fizz''' (フィズ ''Fizz'') is a [[List of Mercury Djinn|Mercury Djinni]] found in ''[[Golden Sun]]'' and ''[[Golden Sun: The Lost Age]]''.
[[File:Mercury djinn.gif]] '''Fizz''' (フィズ ''Fizz'') is a [[List of Mercury Djinn|Mercury Djinni]] found in {{GSTitle}} and {{GSTLATitle}}.


__TOC__
__TOC__
Fizz is the first [[Mercury Djinni]] in the original ''[[Golden Sun]]'', and can also be acquired in ''[[Golden Sun: The Lost Age]]''. Although it is not the party's first Mercury Djinni in ''The Lost Age'', Fizz is still ordered as the first Mercury Djinni when equipped to characters. Because it is not available until after most other Mercury Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Fizz and all other Mercury Djinn from ''Golden Sun'' after all of the Djinn introduced in ''The Lost Age''. According to this order, Fizz is the twelfth Mercury Djinni in ''The Lost Age'' rather than the first, but this order has no influence elsewhere in the game.
Fizz is the first [[Mercury Djinni]] in the original {{GSTitle}}, and can also be acquired in {{GSTLATitle}}. Although it is not the party's first Mercury Djinni in ''The Lost Age'', Fizz is still ordered as the first Mercury Djinni when equipped to characters. Because it is not available until after most other Mercury Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Fizz and all other Mercury Djinn from ''Golden Sun'' after all of the Djinn introduced in ''The Lost Age''. According to this order, Fizz is the twelfth Mercury Djinni in ''The Lost Age'' rather than the first, but this order has no influence elsewhere in the game.


==Basic description==
==Basic description==
:''"Restore HP with calming water."''
:''"Restore HP with calming water."''


When Set, Fizz increases its [[Adept]]'s base [[HP]] by 9 and base [[Psynergy Points]] by 4, and base [[Defense]] by 3.
When Set, Fizz increases its [[Adept]]'s base [[HP]] by 9 and base [[Psynergy Point]]s by 4, and base [[Defense]] by 3.


When Fizz is unleashed in battle, a targeted non-downed Adept on the player's side is cured by an amount equal to 60% of their maximum HP.
When Fizz is unleashed in battle, a targeted non-downed Adept on the player's side is cured by an amount equal to 60% of their maximum HP.


In ''[[Golden Sun]]'' and ''[[The Lost Age]]'', Fizz's unleash animation visually resembles a blue image of a Mercury Djinni floating above the targeted Adept while a small collection of blue sparkles gathers into the target from above.
In {{GSTitle}} and {{TLATitle}}, Fizz's unleash animation visually resembles a blue image of a Mercury Djinni floating above the targeted Adept while a small collection of blue sparkles gathers into the target from above.


==Locations==
==Locations==
[[File:DjinniFizzOverworld.png|thumb|240px|right|Fizz is automatically Set onto [[Mia]] when she first joins your party.]]
[[File:DjinniFizzOverworld.png|thumb|240px|right|Fizz is automatically Set onto [[Mia]] when she first joins your party.]]
'''''[[Golden Sun]]'':''' Fizz is a Djinni that is automatically handed to you as you play through the game, being present on [[Mia]] as soon as she joins your party in [[Mercury Lighthouse]] somewhat early on in ''Golden Sun''. Aside from Flint, Fizz is the only Djinni in the game that is impossible not to obtain.
'''{{GSTitle}}:''' Fizz is a Djinni that is automatically handed to you as you play through the game, being present on [[Mia]] as soon as she joins your party in [[Mercury Lighthouse]] somewhat early on in ''Golden Sun''. Aside from Flint, Fizz is the only Djinni in the game that is impossible not to obtain.


'''''[[Golden Sun: The Lost Age]]'':''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't, Fizz will be among the Djinn Isaac's party has with them when they join forces with [[Felix]]'s party late in the game.  
'''{{GSTLATitle}}:''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't, Fizz will be among the Djinn Isaac's party has with them when they join forces with [[Felix]]'s party late in the game.  


==Analysis==
==Analysis==
Line 35: Line 35:


===By game===
===By game===
'''''[[Golden Sun]]'':''' While this may appear practical as a battle option, Fizz isn't very useful because of the abundance of easy-to-use and direct healing items and Psynergy available. And while Fizz's is one of the only effects available that cures HP based on the maximum HP meter - making its worth grow over the course of the game as the Adepts gain more HP - the party's items and Psynergy augment as well. There will be cases where using Fizz won't cure as well as a dose of [[Ply Psynergy series|Ply]] would, and that it saves a little PP does not seem enough of an advantage to make up for that. Nonetheless, it must also be said that it could be used simply because it is a Djinni, and therefore more helpful than any healing Psynergy when the player is setting up for a [[summon]]. This point is noteworthy during the battle with Saturos on Mercury Lighthouse, where Fizz's user can heal and partially set up Nereid in one turn. To compare, it heals about 70 HP to 100 HP when it is first attained. At the end of the game, it heals about 280 HP to 400 HP, and even higher should the party decide to level up past level 40.
'''{{GSTitle}}:''' While this may appear practical as a battle option, Fizz isn't very useful because of the abundance of easy-to-use and direct healing items and Psynergy available. And while Fizz's is one of the only effects available that cures HP based on the maximum HP meter - making its worth grow over the course of the game as the Adepts gain more HP - the party's items and Psynergy augment as well. There will be cases where using Fizz won't cure as well as a dose of [[Ply Psynergy series|Ply]] would, and that it saves a little PP does not seem enough of an advantage to make up for that. Nonetheless, it must also be said that it could be used simply because it is a Djinni, and therefore more helpful than any healing Psynergy when the player is setting up for a [[summon]]. This point is noteworthy during the battle with Saturos on Mercury Lighthouse, where Fizz's user can heal and partially set up Nereid in one turn. To compare, it heals about 70 HP to 100 HP when it is first attained. At the end of the game, it heals about 280 HP to 400 HP, and even higher should the party decide to level up past level 40.


'''''[[Golden Sun: The Lost Age]]'':''' When Isaac's party joins Felix's party along with their returning Djinn, Fizz's effect is nearly worthless because [[Spring]], which is automatically acquired much earlier in the game when [[Piers]] joins, recovers HP by an amount equal to 70% of the target's maximum HP. And Spring itself is impractical by this point because of the availability of the [[Aura Psynergy series]] and [[Wish Psynergy series]], the availability of [[Vial]]s and [[Mist Potion]]s in stores late in the game, and that there are healing Djinn like the Venus Djinni [[Crystal]], which heals all current battling Adepts by 50% of their respective maximum HP meters.
'''{{GSTLATitle}}:''' When Isaac's party joins Felix's party along with their returning Djinn, Fizz's effect is nearly worthless because [[Spring]], which is automatically acquired much earlier in the game when [[Piers]] joins, recovers HP by an amount equal to 70% of the target's maximum HP. And Spring itself is impractical by this point because of the availability of the [[Aura Psynergy series]] and [[Wish Psynergy series]], the availability of [[Vial]]s and [[Mist Potion]]s in stores late in the game, and that there are healing Djinn like the Venus Djinni [[Crystal]], which heals all current battling Adepts by 50% of their respective maximum HP meters.


==Name Origin==
==Name Origin==
Line 46: Line 46:
[[Category:Golden Sun Djinn]]
[[Category:Golden Sun Djinn]]
[[Category:Mercury Djinn]]
[[Category:Mercury Djinn]]
[[Category:Djinn that are not battled]]
[[Category:Djinn that increase PP]]
[[Category:Djinn that increase PP]]
[[Category:Djinn that increase Defense]]
[[Category:Djinn that increase Defense]]
[[Category:HP-restoring effects]]
[[Category:HP-restoring effects]]

Latest revision as of 00:13, 20 October 2023

Fizz
DjinniFizzBattle.png

Fizz being unleashed in the original Golden Sun

Element Star mercury.gif Mercury
Battle Effect Restores 60% of a single ally's max HP
Set Bonuses
HP + 9
PP + 4
Defense + 3
Locations
Golden Sun * Comes with Mia

Mercury djinn.gif Fizz (フィズ Fizz) is a Mercury Djinni found in Golden Sun and Golden Sun: The Lost Age.

Fizz is the first Mercury Djinni in the original Golden Sun, and can also be acquired in Golden Sun: The Lost Age. Although it is not the party's first Mercury Djinni in The Lost Age, Fizz is still ordered as the first Mercury Djinni when equipped to characters. Because it is not available until after most other Mercury Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Fizz and all other Mercury Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Fizz is the twelfth Mercury Djinni in The Lost Age rather than the first, but this order has no influence elsewhere in the game.

Basic description

"Restore HP with calming water."

When Set, Fizz increases its Adept's base HP by 9 and base Psynergy Points by 4, and base Defense by 3.

When Fizz is unleashed in battle, a targeted non-downed Adept on the player's side is cured by an amount equal to 60% of their maximum HP.

In Golden Sun and The Lost Age, Fizz's unleash animation visually resembles a blue image of a Mercury Djinni floating above the targeted Adept while a small collection of blue sparkles gathers into the target from above.

Locations

Fizz is automatically Set onto Mia when she first joins your party.

Golden Sun: Fizz is a Djinni that is automatically handed to you as you play through the game, being present on Mia as soon as she joins your party in Mercury Lighthouse somewhat early on in Golden Sun. Aside from Flint, Fizz is the only Djinni in the game that is impossible not to obtain.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Fizz will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

Analysis

General: While there are very few healing effects in any of the games that restore HP based on a percentage, Fizz is generally the least useful because other Djinn that heal by a percentage either heal by a larger percentage or offer some separate advantage to make up for not healing as much, like group healing or acting with increased priority. Unless you are planning to set up for a Mercury-element summon by unleashing Fizz to heal an Adept's HP, the Ply Psynergy series is overall better despite the PP cost. In Dark Dawn, the Venus Djinni Garland is this Djinni's identical equivalent.

By game

Golden Sun: While this may appear practical as a battle option, Fizz isn't very useful because of the abundance of easy-to-use and direct healing items and Psynergy available. And while Fizz's is one of the only effects available that cures HP based on the maximum HP meter - making its worth grow over the course of the game as the Adepts gain more HP - the party's items and Psynergy augment as well. There will be cases where using Fizz won't cure as well as a dose of Ply would, and that it saves a little PP does not seem enough of an advantage to make up for that. Nonetheless, it must also be said that it could be used simply because it is a Djinni, and therefore more helpful than any healing Psynergy when the player is setting up for a summon. This point is noteworthy during the battle with Saturos on Mercury Lighthouse, where Fizz's user can heal and partially set up Nereid in one turn. To compare, it heals about 70 HP to 100 HP when it is first attained. At the end of the game, it heals about 280 HP to 400 HP, and even higher should the party decide to level up past level 40.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn, Fizz's effect is nearly worthless because Spring, which is automatically acquired much earlier in the game when Piers joins, recovers HP by an amount equal to 70% of the target's maximum HP. And Spring itself is impractical by this point because of the availability of the Aura Psynergy series and Wish Psynergy series, the availability of Vials and Mist Potions in stores late in the game, and that there are healing Djinn like the Venus Djinni Crystal, which heals all current battling Adepts by 50% of their respective maximum HP meters.

Name Origin

"Fizz" is the bubbles in carbonated water. The Mercury element is associated with water.

Djinn in Golden Sun and The Lost Age (Master List)
Venus Mercury Mars Jupiter
Golden Sun FlintGraniteQuartzVineSapGroundBane FizzSleetMistSpritzHailTonicDew ForgeFeverCoronaScorchEmberFlashTorch GustBreezeZephyrSmogKiteSquallLuff
The Lost Age * EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal FogSourSpringShadeChillSteamRimeGelEddyBalmSerac CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale