Fever: Difference between revisions

From Golden Sun Universe
mNo edit summary
m (Text replacement - "''Golden Sun'' series" to "{{GSSeries}}")
 
(13 intermediate revisions by 3 users not shown)
Line 11: Line 11:
|agility=2
|agility=2
|golden sun= Cave in [[Imil]]
|golden sun= Cave in [[Imil]]
|dark dawn=Outside [[Carver's Camp]] (world map) (missable)
|dark dawn=Outside [[Carver's Camp]] [[Mars Djinni enemy line (Dark Dawn)#Fever|(world map)]] (missable)
}}
}}
[[File:Mars djinn.gif]] '''Fever''' (コロナ ''Corona'') is a [[List of Mars Djinn|Mars Djinni]] found throughout the [[Golden Sun series|''Golden Sun'' series]].
:''This Djinni appears as an enemy that can be [[Mars Djinni enemy line (Dark Dawn)#Fever|battled]].''
[[File:Mars djinn.gif]] '''Fever''' (コロナ ''Corona'') is a [[List of Mars Djinn|Mars Djinni]] found throughout the {{GSSeries}}.


__TOC__
__TOC__
Fever is the second [[Mars Djinni]] in both the original ''[[Golden Sun]]'' and ''[[Golden Sun: Dark Dawn]]''. Fever is also acquired in ''[[Golden Sun: The Lost Age]]'', and although it is not the party's second Mars Djinni, Fever is still ordered as the second [[Mars]] Djinni when equipped to characters. Because it is not available until after most other Mars Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Fever and all other Mars Djinn from ''Golden Sun'' after all of the Djinn introduced in ''The Lost Age''. According to this order, Fever is the thirteenth Mars Djinni in ''The Lost Age'' rather than the second, but this order has no influence elsewhere in the game.
Fever is the second [[Mars Djinni]] in both the original {{GSTitle}} and {{GSDDTitle}}. Fever is also acquired in {{GSTLATitle}}, and although it is not the party's second Mars Djinni, Fever is still ordered as the second [[Mars]] Djinni when equipped to characters. Because it is not available until after most other Mars Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Fever and all other Mars Djinn from ''Golden Sun'' after all of the Djinn introduced in ''The Lost Age''. According to this order, Fever is the thirteenth Mars Djinni in ''The Lost Age'' rather than the second, but this order has no influence elsewhere in the game.


==Basic description==
==Basic description==
[[File:DjinniFeverBattleDD.png|thumb|256px|left|"Damage and delude a foe with a heat haze." ~''[[Dark Dawn]]'']]
[[File:DjinniFeverBattleDD.png|thumb|256px|left|"Damage and delude a foe with a heat haze." ~{{DDTitle}}]]
When Set, Fever increases its [[Adept]]'s base [[HP]] by 8, base [[Attack (statistic)|Attack]] by 3, and base [[Agility]] by 2.
When Set, Fever increases its [[Adept]]'s base [[HP]] by 8, base [[Attack (statistic)|Attack]] by 3, and base [[Agility]] by 2.


When Fever is unleashed in battle, the user deals a Mars-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result. Then there is a chance the target will be afflicted with the [[List of Status Conditions#Delusion|Delusion]] status condition.
When Fever is unleashed in battle, the user deals a Mars-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result. Then there is a chance the target will be afflicted with the [[List of Status Conditions#Delusion|Delusion]] status condition.


In ''[[Golden Sun]]'' and ''[[The Lost Age]]'', Fever's unleash animation visually resembles the user performing a fairy typical strong Mars attack, and then an orange cloud is let loose upon impact. In ''[[Dark Dawn]]'', the user still leaps through the air, but a 3D model of Fever hovers behind them and, when the user strikes the target, their weapon and the area of ground underneath and behind the target is cloaked in fire.
In {{GSTitle}} and {{TLATitle}}, Fever's unleash animation visually resembles the user performing a fairy typical strong Mars attack, and then an orange cloud is let loose upon impact. In {{DDTitle}}, the user still leaps through the air, but a 3D model of Fever hovers behind them and, when the user strikes the target, their weapon and the area of ground underneath and behind the target is cloaked in fire.
 
{{--}}
===Damage calculation===
{| class="wikitable mw-collapsible mw-collapsed" style="padding:1em; background:#fff3dd;"
| <strong>Damage calculation example</strong>
|-
|
Elemental physical attacks such as Fever use the damage dealt by the attacker's standard physical attack as the base damage to be later modified. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's [[Attack (statistic)|Attack]] statistic and the target's [[Defense]] statistic, as this equation shows:
Elemental physical attacks such as Fever use the damage dealt by the attacker's standard physical attack as the base damage to be later modified. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's [[Attack (statistic)|Attack]] statistic and the target's [[Defense]] statistic, as this equation shows:


Line 41: Line 45:
*damage = ((Attack - Defense) / 2 + 30) * (1 + (Power - Resistance) / 400)
*damage = ((Attack - Defense) / 2 + 30) * (1 + (Power - Resistance) / 400)
*damage = ((100 - 20) / 2 + 30) * (1 + (120 - 70) / 400)
*damage = ((100 - 20) / 2 + 30) * (1 + (120 - 70) / 400)
*damage = ({{tt|80|The difference between the attacker's Attack and the target's Defense}} / 2 + 30) * (1 + {{tt|50|The difference between the attacker's Mars Power and the target's Mars Resistance}} / 400
*damage = ({{tt|80|The difference between the attacker's Attack and the target's Defense}} / 2 + 30) * (1 + {{tt|50|The difference between the attacker's Mars Power and the target's Mars Resistance}} / 400)
*damage = ({{tt|40|The damage dealt by a normal physical attack performed by the attacker}} + 30) * (1 + {{tt|0.125|The percentage by which damage is increased or decreased, in decimal form. In other words, this attack deals 12.5% more damage than normal.}})
*damage = ({{tt|40|The damage dealt by a normal physical attack performed by the attacker}} + 30) * (1 + {{tt|0.125|The percentage by which damage is increased or decreased, in decimal form. In other words, this attack deals 12.5% more damage than normal.}})
*damage = {{tt|70|Fever's base damage if unleashed under these circumstances}} * {{tt|1.125|The elemental multiplier. One is added to change it from a "percent increase" to a "decimal multiplier".}}
*damage = {{tt|70|Fever's base damage if unleashed under these circumstances}} * {{tt|1.125|The elemental multiplier. One is added to change it from a &quot;percent increase&quot; to a &quot;decimal multiplier&quot;.}}
*damage = 78
*damage = 78


Therefore, if Fever were to be unleashed under these circumstances it would deal {{tt|approximately|All attacks in the Golden Sun series add a random number between zero and three to damage output after calculations are completed. In the event that an attack would deal zero points of damage (i.e. the caster's Attack is equal to or lower than the target's Defense), this increase is changed to a number between one and three.}} 78 points of damage.
Therefore, if Fever were to be unleashed under these circumstances it would deal {{tt|approximately|All attacks in the Golden Sun series add a random number between zero and three to damage output after calculations are completed. In the event that an attack would deal zero points of damage (i.e. the caster's Attack is equal to or lower than the target's Defense), this increase is changed to a number between one and three.}} 78 points of damage.
 
|}
==Locations==
==Locations==
[[File:DjinniFeverOverworld.png|thumb|240px|right|Fever is found by sliding into the cave behind [[Imil]]'s frozen waterfall.]]
[[File:DjinniFeverOverworld.png|thumb|240px|right|Fever is found by sliding into the cave behind [[Imil]]'s frozen waterfall.]]
'''''[[Golden Sun]]'':''' Fever reposes in Imil Falls Cave, the tiny cavern at the town of [[Imil]], reachable by sliding around through the frozen river and into the hole of the frozen waterfall. To reach there, first you have to stand in front of the snowman at the north end of the town and cast [[Move]] to shift it left and drop it onto the frozen ice river below. Then entering the river via the opening just to the right of the sanctum in the southwest part of town, slide right, up, left, up, left, up, right, up, left, up, right, and up to enter the opening. You automatically slide into Fever, and press A to immediately add it to your collection.
'''{{GSTitle}}:''' Fever reposes in Imil Falls Cave, the tiny cavern at the town of [[Imil]], reachable by sliding around through the frozen river and into the hole of the frozen waterfall. To reach there, first you have to stand in front of the snowman at the north end of the town and cast [[Move]] to shift it left and drop it onto the frozen ice river below. Then entering the river via the opening just to the right of the sanctum in the southwest part of town, slide right, up, left, up, left, up, right, up, left, up, right, and up to enter the opening. You automatically slide into Fever, and press A to immediately add it to your collection.


'''''[[Golden Sun: The Lost Age]]'':''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't, Fever will be among the Djinn Isaac's party has with them when they join forces with [[Felix]]'s party late in the game.
'''{{GSTLATitle}}:''' Players can transfer data from ''Golden Sun'' to ''The Lost Age'', but even if they don't, Fever will be among the Djinn Isaac's party has with them when they join forces with [[Felix]]'s party late in the game.


[[File:DjinniFeverOverworldDD.png|thumb|256px|left|Fever is found by random overworld encounter along the route leading south of [[Carver's Camp]].]]
[[File:DjinniFeverOverworldDD.png|thumb|256px|left|Fever is found by random overworld encounter along the route leading south of [[Carver's Camp]].]]
'''''[[Golden Sun: Dark Dawn]]'':''' Fever is the first Djinni that can be encountered by random battle while exploring a specific part of the game's overworld. In this case, it is the stretch of land that the player travels south through while traveling from [[Carver's Camp]] to desert lands surrounding [[Konpa Ruins]]. It seems programmed so that it is impossible not to get into a random battle with Fever. When the Djinni is defeated in battle, it is added to your inventory. As this area of the overworld map is one of the locations within the first region of the game, which gets locked off the moment you enter the [[Ei-Jei]] region, Forge can be permanently missed if you do not take the ample opportunity to collect it.
'''{{GSDDTitle}}:''' Fever is the first Djinni that can be encountered by random battle while exploring a specific part of the game's overworld. In this case, it is the stretch of land that the player travels south through while traveling from [[Carver's Camp]] to desert lands surrounding [[Konpa Ruins]]. It seems programmed so that it is impossible not to get into a random battle with Fever. When the Djinni is defeated in battle, it is added to your inventory. As this area of the overworld map is one of the locations within the first region of the game, which gets locked off the moment you enter the [[Ei-Jei]] region, Fever can be permanently missed if you do not take the ample opportunity to collect it. See [[Mars Djinni enemy line (Dark Dawn)#Fever|here]] for enemy statistics.


==Analysis==
==Analysis==
'''General:''' As the "basic" offensive Mars Djinni, Fever is best used as soon as it can be acquired in each game it appears in because its 30 set damage bonus is quite substantial if the equipped Adept's physical attack only does roughly 30 damage on its own. However, at the end of each game, it is entirely obsolete in comparison to other Mars Djinn because 30 set bonus damage is all that can be gotten out of it.
'''General:''' As the "basic" offensive Mars Djinni, Fever is best used as soon as it can be acquired in each game it appears in, because its 30 set damage bonus is quite substantial if the equipped Adept's physical attack only does roughly 30 damage on its own. However, at the end of each game, it is entirely obsolete in comparison to other Mars Djinn because 30 set bonus damage is all that can be gotten out of it.


===By game===
===By game===
[[File:DjinniFeverBattle.png|thumb|240px|right|"Wrap a foe in feverish delusion." ~''[[Golden Sun]]'']]
[[File:DjinniFeverBattle.png|thumb|240px|right|"Wrap a foe in feverish delusion." ~{{GSTitle}}]]
'''''[[Golden Sun]]'':''' Fever is the weakest of the three available offensive Mars Djinn from an endgame perspective; like [[Torch]], it only adds 30 damage points, but unlike Torch, the added status effect of Fever, the Delusion status condition, is considered to be rarely helpful to have inflicted on enemies because Delusion's associated accuracy drop does not apply to anything that is not a normal physical attack. Fever is quite useful to make use of early on in the game when it is first acquired, though, for at that point 30 additional damage is quite substantial. Fever is a Djinni whose effect becomes less valuable over time when your focus is using only stronger Djinn to conduct and win battles with, such as the stronger [[Scorch]]. Another strong Djinni, [[Smog]], doubles the damage added and retains the delusion effect.
'''{{GSTitle}}:''' Fever is the weakest of the three available offensive Mars Djinn from an endgame perspective; like [[Torch]], it only adds 30 damage points, but unlike Torch, the added status effect of Fever, the Delusion status condition, is considered to be rarely helpful to have inflicted on enemies because Delusion's associated accuracy drop does not apply to anything that is not a normal physical attack. Fever is quite useful to make use of early on in the game when it is first acquired, though, for at that point 30 additional damage is quite substantial. Fever is a Djinni whose effect becomes less valuable over time when your focus is using only stronger Djinn to conduct and win battles with, such as the stronger [[Scorch]]. Another strong Djinni, [[Smog]], doubles the damage added and retains the delusion effect.


'''''[[Golden Sun: The Lost Age]]'':''' When Isaac's party joins Felix's party along with their returning Djinn, Fever becomes all the more obsolete as a method of attack you would use if you want to make battles won easily, similarly to the Mercury Djinni [[Fog]] that is found earlier in that game and has the same extra damage, particularly because another Mars Djinni exists whose battle effect is an interesting upgrade on Fever; [[Shine]], found in Contigo as soon as the party joins, which adds 60 damage and has a chance to inflict Delusion on ''all'' enemies (making it an upgrade to even Smog), including the ones not specifically targeted by the user of Shine. Whether even that Djinni is used in battle is another story, but it certainly obsoletes Fever on its own.
'''{{GSTLATitle}}:''' When Isaac's party joins Felix's party along with their returning Djinn, Fever becomes all the more obsolete as a method of attack you would use if you want to make battles won easily, similarly to the Mercury Djinni [[Fog]] that is found earlier in that game and has the same extra damage, particularly because another Mars Djinni exists whose battle effect is an interesting upgrade on Fever; [[Shine]], found in Contigo as soon as the party joins, which adds 60 damage and has a chance to inflict Delusion on ''all'' enemies (making it an upgrade to even Smog), including the ones not specifically targeted by the user of Shine. Whether even that Djinni is used in battle is another story, but it certainly obsoletes Fever on its own.


'''''[[Golden Sun: Dark Dawn]]'':''' Fever is the weakest offensive Mars Djinni because it has the lowest added damage bonus (30) and the chance to inflict a status effect that isn't the most useful. For the period of time while this remains your only attacking Mars Djinni, though, this is still quite useful because 30 additional damage points is quite substantial. However, if you have this and [[Forge]], you are probably better off having the two of them Set onto one Adept so that they will be in the next stage up in their class series, giving them much more in all of their statistics. In the boss fight against the [[Stealthy Scouts]], you may decide to have the Adept with the two Set Mars Djinn use [[Forge]] to boost the party's attack power first, then use Fever to deal an enhanced attack, and finally summon [[Kirin]] with the two On Standby Mars Djinn. It will be outclassed by the far superior [[Lava]] once that is obtained in [[Kaocho]] after the segment of the game in [[Ayuthay]].
'''{{GSDDTitle}}:''' Fever is the weakest offensive Mars Djinni because it has the lowest added damage bonus (30) and the chance to inflict a status effect that isn't the most useful. For the period of time while this remains your only attacking Mars Djinni, though, this is still quite useful because 30 additional damage points is quite substantial. However, if you have this and [[Forge]], you are probably better off having the two of them Set onto one Adept so that they will be in the next stage up in their class series, giving them much more in all of their statistics. In the boss fight against the [[Stealthy Scout]]s, you may decide to have the Adept with the two Set Mars Djinn use [[Forge]] to boost the party's attack power first, then use Fever to deal an enhanced attack, and finally summon [[Kirin]] with the two On Standby Mars Djinn. It will be outclassed by the far superior [[Lava]] once that is obtained in [[Kaocho]] after the segment of the game in [[Ayuthay]].


==Name Origin==
==Name Origin==
A fever is a symptom where the body's internal temperature rises above normal. A [http://en.wikipedia.org/wiki/Corona corona] is the high-altitude gaseous envelope of the sun that we can see during a solar eclipse as the golden ring around the blocked out sun. Note that the English translation of the games switched the names of Fever and [[Corona]].
A fever is a symptom where the body's internal temperature rises above normal. A [http://en.wikipedia.org/wiki/Corona corona] is the high-altitude gaseous envelope of the sun that we can see during a solar eclipse as the golden ring around the blocked-out sun. Note that the English translation of the games switched the names of Fever and [[Corona]].


==Trivia==
==Trivia==
Line 75: Line 79:


{{Djinn}}
{{Djinn}}
{{DjinnDD}}
[[Category:Djinn]]
[[Category:Djinn]]
[[Category:Golden Sun Djinn]]
[[Category:Golden Sun Djinn]]
[[Category:Dark Dawn Djinn]]
[[Category:Dark Dawn Djinn]]
[[Category:Mars Djinn]]
[[Category:Mars Djinn]]
[[Category:Djinn that are not battled]]
[[Category:Djinn that increase Attack]]
[[Category:Djinn that increase Attack]]
[[Category:Djinn that increase Agility]]
[[Category:Djinn that increase Agility]]

Latest revision as of 03:51, 19 October 2023

DjinnDDIconFever.gif Fever
DjinnGuideFeverDD.png

Fever's Djinn Guide entry from Dark Dawn

Element Star mars.gif Mars
Battle Effect Elemental physical attack equal to user's standard physical attack + 30, may inflict Delusion
Set Bonuses
HP + 8
Attack + 3
Agility + 2
Locations
Golden Sun * Cave in Imil
Dark Dawn Outside Carver's Camp (world map) (missable)
This Djinni appears as an enemy that can be battled.

Mars djinn.gif Fever (コロナ Corona) is a Mars Djinni found throughout the Golden Sun series.

Fever is the second Mars Djinni in both the original Golden Sun and Golden Sun: Dark Dawn. Fever is also acquired in Golden Sun: The Lost Age, and although it is not the party's second Mars Djinni, Fever is still ordered as the second Mars Djinni when equipped to characters. Because it is not available until after most other Mars Djinn can be found, however, the separate Djinn list viewable with the Select button from the status screen lists Fever and all other Mars Djinn from Golden Sun after all of the Djinn introduced in The Lost Age. According to this order, Fever is the thirteenth Mars Djinni in The Lost Age rather than the second, but this order has no influence elsewhere in the game.

Basic description

"Damage and delude a foe with a heat haze." ~Dark Dawn

When Set, Fever increases its Adept's base HP by 8, base Attack by 3, and base Agility by 2.

When Fever is unleashed in battle, the user deals a Mars-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result. Then there is a chance the target will be afflicted with the Delusion status condition.

In Golden Sun and The Lost Age, Fever's unleash animation visually resembles the user performing a fairy typical strong Mars attack, and then an orange cloud is let loose upon impact. In Dark Dawn, the user still leaps through the air, but a 3D model of Fever hovers behind them and, when the user strikes the target, their weapon and the area of ground underneath and behind the target is cloaked in fire.

Damage calculation example

Elemental physical attacks such as Fever use the damage dealt by the attacker's standard physical attack as the base damage to be later modified. The total amount of damage dealt by a normal physical attack is half the difference between the attacker's Attack statistic and the target's Defense statistic, as this equation shows:

base damage = (Attacker's Attack - Target's Defense) / 2

Fever's attack then takes this base damage value and uses it in the following equation:

final damage = (base damage + 30) * (1 + (Attacker's Mars Power - Target's Mars Resistance) / 400)

To word this in prose, Fever takes the base damage of the user's normal physical attack, adds 30 to it, and then this result is modified by how much higher or lower the user's Mars Power is than the target's Mars Resistance. The difference between the user's Mars Power and the target's Mars Resistance is divided by 400, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what Fever's damage is multiplied by.

For example, if an Adept with an Attack rating of 100 and a Mars Power of 120 unleashes Fever on a monster with a defense of 20 and a Mars Resistance of 70:

  • damage = ((Attack - Defense) / 2 + 30) * (1 + (Power - Resistance) / 400)
  • damage = ((100 - 20) / 2 + 30) * (1 + (120 - 70) / 400)
  • damage = (80 / 2 + 30) * (1 + 50 / 400)
  • damage = (40 + 30) * (1 + 0.125)
  • damage = 70 * 1.125
  • damage = 78

Therefore, if Fever were to be unleashed under these circumstances it would deal approximately 78 points of damage.

Locations

Fever is found by sliding into the cave behind Imil's frozen waterfall.

Golden Sun: Fever reposes in Imil Falls Cave, the tiny cavern at the town of Imil, reachable by sliding around through the frozen river and into the hole of the frozen waterfall. To reach there, first you have to stand in front of the snowman at the north end of the town and cast Move to shift it left and drop it onto the frozen ice river below. Then entering the river via the opening just to the right of the sanctum in the southwest part of town, slide right, up, left, up, left, up, right, up, left, up, right, and up to enter the opening. You automatically slide into Fever, and press A to immediately add it to your collection.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Fever will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

Fever is found by random overworld encounter along the route leading south of Carver's Camp.

Golden Sun: Dark Dawn: Fever is the first Djinni that can be encountered by random battle while exploring a specific part of the game's overworld. In this case, it is the stretch of land that the player travels south through while traveling from Carver's Camp to desert lands surrounding Konpa Ruins. It seems programmed so that it is impossible not to get into a random battle with Fever. When the Djinni is defeated in battle, it is added to your inventory. As this area of the overworld map is one of the locations within the first region of the game, which gets locked off the moment you enter the Ei-Jei region, Fever can be permanently missed if you do not take the ample opportunity to collect it. See here for enemy statistics.

Analysis

General: As the "basic" offensive Mars Djinni, Fever is best used as soon as it can be acquired in each game it appears in, because its 30 set damage bonus is quite substantial if the equipped Adept's physical attack only does roughly 30 damage on its own. However, at the end of each game, it is entirely obsolete in comparison to other Mars Djinn because 30 set bonus damage is all that can be gotten out of it.

By game

"Wrap a foe in feverish delusion." ~Golden Sun

Golden Sun: Fever is the weakest of the three available offensive Mars Djinn from an endgame perspective; like Torch, it only adds 30 damage points, but unlike Torch, the added status effect of Fever, the Delusion status condition, is considered to be rarely helpful to have inflicted on enemies because Delusion's associated accuracy drop does not apply to anything that is not a normal physical attack. Fever is quite useful to make use of early on in the game when it is first acquired, though, for at that point 30 additional damage is quite substantial. Fever is a Djinni whose effect becomes less valuable over time when your focus is using only stronger Djinn to conduct and win battles with, such as the stronger Scorch. Another strong Djinni, Smog, doubles the damage added and retains the delusion effect.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn, Fever becomes all the more obsolete as a method of attack you would use if you want to make battles won easily, similarly to the Mercury Djinni Fog that is found earlier in that game and has the same extra damage, particularly because another Mars Djinni exists whose battle effect is an interesting upgrade on Fever; Shine, found in Contigo as soon as the party joins, which adds 60 damage and has a chance to inflict Delusion on all enemies (making it an upgrade to even Smog), including the ones not specifically targeted by the user of Shine. Whether even that Djinni is used in battle is another story, but it certainly obsoletes Fever on its own.

Golden Sun: Dark Dawn: Fever is the weakest offensive Mars Djinni because it has the lowest added damage bonus (30) and the chance to inflict a status effect that isn't the most useful. For the period of time while this remains your only attacking Mars Djinni, though, this is still quite useful because 30 additional damage points is quite substantial. However, if you have this and Forge, you are probably better off having the two of them Set onto one Adept so that they will be in the next stage up in their class series, giving them much more in all of their statistics. In the boss fight against the Stealthy Scouts, you may decide to have the Adept with the two Set Mars Djinn use Forge to boost the party's attack power first, then use Fever to deal an enhanced attack, and finally summon Kirin with the two On Standby Mars Djinn. It will be outclassed by the far superior Lava once that is obtained in Kaocho after the segment of the game in Ayuthay.

Name Origin

A fever is a symptom where the body's internal temperature rises above normal. A corona is the high-altitude gaseous envelope of the sun that we can see during a solar eclipse as the golden ring around the blocked-out sun. Note that the English translation of the games switched the names of Fever and Corona.

Trivia

  • Prior to Dark Dawn, all Djinn of the same element shared the same design. Djinn were later given individualized appearances, but Fever retains the original Mars Djinni design as its own appearance.
Djinn in Golden Sun and The Lost Age (Master List)
Venus Mercury Mars Jupiter
Golden Sun FlintGraniteQuartzVineSapGroundBane FizzSleetMistSpritzHailTonicDew ForgeFeverCoronaScorchEmberFlashTorch GustBreezeZephyrSmogKiteSquallLuff
The Lost Age * EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal FogSourSpringShadeChillSteamRimeGelEddyBalmSerac CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale
Djinn in Golden Sun: Dark Dawn (Master List)
Venus Mercury Mars Jupiter
Dark Dawn FlintFlowerBarkSteelBrickVineGearsFurrowGarlandPewterChasmChainBuckleCloverMagnetGeodeIvyHemlock ChillSleetSurgeMistMellowClawSeracDewdropTorrentCoralSpoutTeardropPincerSpringFoamRimeGeyserShell ForgeFeverCinderLavaBrandFuryGlareRefluxWrathChiliGlowStokePepperTinderFugueSizzleFlareAurora GustJoltEtherBreathVortexDoldrumSiroccoWispPuffFleetWaftBoltBreezeHazeKiteLullSwiftSimoom
Prologue * SapGroundGraniteQuartzSalt TorchShineFlashSparkCoronaKindle