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Carver's Camp
From Golden Sun Universe
Revision as of 19:07, 21 May 2011 by Erik the Appreciator (Talk | contribs)
Carver's Camp (ウードマン Woodman) was founded by the lumberjack Carver, a refugee from Vale. The village is home to a Lumberjack Association, likely headed by Carver. They maintain the roads through the Goma Highlands as well as the ancient Gondolas built by the Jenei.
Contents |
Story
Matthew's party comes here to find Kraden, and are met with an interesting quandary: A Psynergy Vortex has blown up the bridge and a child hangs onto the rubble for dear life. Matthew uses Whirlwind to get the kid out of his jam, and then Carver comes to talk to the party, passing on Kraden's message to go south to the Konpa Ruins. He opts to head to the other side of the bridge in one of their falling-apart gondolas—the only ones they have—and manages to cross the chasm with the help of his friends' Grip Psynergy.
Collectibles
Djinn
- Chill (Mercury)
Vendors
The Carver's Camp Inn is in the same building as the shop by the southern exit, and costs four coins per party member to stay.
| Shops of Carver's Camp | |||
| Weapons | |||
| Item | Class | Cost | Effect |
| Long Sword.gif Long Sword (weapon) | Long Sword | 200 | Attack +14 |
| Axe | 280 | Attack +24 | |
| Short bow.gif Short Bow | Bow | 300 | Attack +11 |
| Artifacts | |||
| Staff | 380 | Attack +16 | |
| Armor | |||
| Item | Class | Cost | Effect |
| Clothing | 50 | Defense +7 | |
| Shield | 40 | Defense +6 | |
| Gloves | 10 | Defense +2 | |
| Circlet | 120 | Defense +6 | |
| Items | |||
| Item | Class | Cost | Effect |
| Consumable Item | 10 | Restores 50 HP to one Adept | |
| Consumable Item | 20 | Cures Poison and Venom from one Adept | |
Trivia
- Although not normally accessible, the eastern half of Carver's Camp is fully coded - including the inside of the building - and can be explored if reached. There is even a small puzzle involving a rolling log, suggesting that, at some point, Camelot planned on including some way for players to cross the chasm normally. Players can explore this area themselves either by using a hacking device or taking advantage of the Endless Wall glitch to walk on the river blocking the east entrance. However, in the latter case it becomes impossible to leave; it is not possible to walk back onto the river when exiting the area, so the player's sprite will remain on the Carver's Camp sprite in the overworld and they will immediately be placed back inside the camp.
- Several solid objects in the eastern half of Carver's Camp can be walked through, including the house, although entering through the door allows the house to be entered normally
- Examining the stove or cabinet inside the house gives players the text "It is translating."
- The signs throughout the nearby highlands and lumberyards are signed by Carver in the English-language version of the game. However, in the Japanese-language version, it is the ウードマン木こり組合 or Woodman Lumberjack Association that set up the signs throughout the hills.
- When prompted to save the child about to fall through the bridge, it is possible to simply turn around and leave, skipping the brief scene that ensues when he is rescued. If this is done, then if the area is returned to later in the game by means of the Endless Wall glitch, the child will still be there, and can be rescued, triggering the conversation as if no time had passed.
| Golden Sun |
|---|
| Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero |
| Golden Sun: The Lost Age |
| Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox |
| Golden Sun: Dark Dawn |
| Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa) |
