Carver's Camp was founded by the lumberjack Carver, a refugee from Vale.
Matthew's party comes here to find Kraden, and are met with an interesting quandary: A Psynergy Vortex has blown up the bridge and a child hangs onto the rubble for dear life. Matthew uses Whirlwind to get the kid out of his jam, and then Carver comes to talk to the party, passing on Kraden's message to go south to the Konpa Ruins. He opts to head to the other side of the bridge in one of their falling-apart gondolas—the only ones they have—and manages to cross the chasm with the help of his friends' Grip Psynergy.
The Carver's Camp Inn is in the same building as the shop by the southern exit, and costs four coins per party member to stay.
- Although not normally accessible, the eastern half of Carver's Camp is fully coded - including the inside of the building - and can be explored if reached. There is even a small puzzle involving a rolling log, suggesting that, at some point, Camelot planned on including some way for players to cross the chasm normally. Players can explore this area themselves either by using a hacking device or taking advantage of the Endless Wall glitch, although in the latter case it becomes impossible to leave.
- Examining the stove or cabinet inside the house gives players the text "It is translating."