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Carver's Camp

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[[File:CarversCampOverworldDD.png|thumb|256px|right|Carver's Camp as seen from the overworld when leaving it.]]'''Carver's Camp''' (ウードマン ''Woodman'') was founded by the lumberjack [[Carver]], a refugee from [[Vale]].  The village is home to a Lumberjack Association, likely headed by  Carver. They maintain the roads through the [[Goma Highlands Road|Goma  Highlands]] as well as the ancient Gondolas built by the [[Jenei]].  
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[[File:CarversCampOverworldDD.png|thumb|256px|right|Carver's Camp as seen from the overworld when leaving it.]]'''Carver's Camp''' (ウードマン ''Woodman'') was founded by the lumberjack [[Carver]], a refugee from [[Vale]].  The village is home to a Lumberjack Association, likely headed by  Carver. They maintain the roads through the [[Goma Highlands Road|Goma  Highlands]] as well as the ancient Gondolas built by the [[Jenei]]. It's [[Encyclopedia]] entry reads as follows:
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:''This lumberjack camp stands at one end of a valley that leads through the Goma Mountains to Bilibin and the rest of the continent beyond.''
  
 
==Story==
 
==Story==
[[Matthew]]'s party comes here to find [[Kraden]], and are met with an interesting quandary: A [[Psynergy Vortex]] has blown up the bridge and a child hangs onto the rubble for dear life. Matthew uses [[Whirlwind]] to get the kid out of his jam, and then Carver comes to talk to the party, passing on Kraden's message to go south to the [[Konpa Ruins]]. He opts to head to the other side of the bridge in one of their falling-apart gondolas—the only ones they have—and manages to cross the chasm with the help of his friends' [[Grip]] Psynergy.  
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Carver's Camp was one of several settlements founded by refugees of [[Vale]]. Carver's Camp is the site of one of the two passages through the [[Goma Mountains]] and the country of [[Bilibin]], as the residents built a long bridge over the valley. [[Matthew]]'s party is sent her by [[Isaac]] to met with [[Kraden]] for this reason.  
  
==Collectibles==
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However, when they arrive, they are met with an interesting quandary: A [[Psynergy Vortex]] has blown up the bridge and a child hangs on for dear life to a wind blossom attached to the rubble. Matthew uses [[Karis]]'s [[Whirlwind]] to get the kid out of his jam. The group meets with Carver, who is intent on traveling to the other side of the camp. Eventually, Carver is able to cross the chasm by means of their only available gondola and the [[Grip]] Psynergy of two of his friends. However, the effort destroys the gondola, leaving the Adept's with no apparent way to [[Bilibin]]. However, the Adepts are given a message from Kraden, informing them of a second route through the [[Konpa Ruins]], which will serve as the new meeting point.
===Djinn===
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[[File:DjinnDDIconChill.gif]] [[Chill]]: found at the bottom of the ladder to the right of the bottom exit out of Carver's Camp. <br/>
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After completing the [[Konpa Ruins]], it is impossible to return to Carver's Camp via ordinary means.  
  
 
==Vendors==
 
==Vendors==
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|{{s|item=Antidote|class=Consumable Item|cost=20|effect=Cures Poison and Venom from one Adept}}
 
|{{s|item=Antidote|class=Consumable Item|cost=20|effect=Cures Poison and Venom from one Adept}}
 
|}
 
|}
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==Collectibles==
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===Djinn===
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[[File:DjinnDDIconChill.gif]] [[Chill]]: found at the bottom of the ladder to the right of the bottom exit out of Carver's Camp. <br/>
  
 
==Trivia==
 
==Trivia==

Revision as of 08:49, 6 January 2012

Carver's Camp as seen from the overworld when leaving it.
Carver's Camp (ウードマン Woodman) was founded by the lumberjack Carver, a refugee from Vale. The village is home to a Lumberjack Association, likely headed by Carver. They maintain the roads through the Goma Highlands as well as the ancient Gondolas built by the Jenei. It's Encyclopedia entry reads as follows:
This lumberjack camp stands at one end of a valley that leads through the Goma Mountains to Bilibin and the rest of the continent beyond.

Contents

Story

Carver's Camp was one of several settlements founded by refugees of Vale. Carver's Camp is the site of one of the two passages through the Goma Mountains and the country of Bilibin, as the residents built a long bridge over the valley. Matthew's party is sent her by Isaac to met with Kraden for this reason.

However, when they arrive, they are met with an interesting quandary: A Psynergy Vortex has blown up the bridge and a child hangs on for dear life to a wind blossom attached to the rubble. Matthew uses Karis's Whirlwind to get the kid out of his jam. The group meets with Carver, who is intent on traveling to the other side of the camp. Eventually, Carver is able to cross the chasm by means of their only available gondola and the Grip Psynergy of two of his friends. However, the effort destroys the gondola, leaving the Adept's with no apparent way to Bilibin. However, the Adepts are given a message from Kraden, informing them of a second route through the Konpa Ruins, which will serve as the new meeting point.

After completing the Konpa Ruins, it is impossible to return to Carver's Camp via ordinary means.

Vendors

The Carver's Camp Inn is in the same building as the shop by the southern exit, and costs four coins per party member to stay.

Shops of Carver's Camp
Weapons
Item Class Cost Effect
Long sword.gif Long Sword (weapon) Long Sword 200 Attack +14
Battle axe.gif Battle Axe Axe 280 Attack +24
Short bow.gif Short Bow Bow 300 Attack +11
Artifacts
Magic rod.gif Magic Rod Staff 380 Attack +16
Armor
Item Class Cost Effect
Travel Vest DD.gif Travel Vest Clothing 50 Defense +7
Wooden Shield DD.gif Wooden Shield Shield 40 Defense +6
Padded Gloves DD.gif Padded Gloves Gloves 10 Defense +2
Circlet DD.gif Circlet Circlet 120 Defense +6
Items
Item Class Cost Effect
Herb.gif Herb Consumable Item 10 Restores 50 HP to one Adept
Antidote.gif Antidote Consumable Item 20 Cures Poison and Venom from one Adept

Collectibles

Djinn

DjinnDDIconChill.gif Chill: found at the bottom of the ladder to the right of the bottom exit out of Carver's Camp.

Trivia

  • Although not normally accessible, the eastern half of Carver's Camp is fully coded - including the inside of the building - and can be explored if reached. There is even a small puzzle involving a rolling log, suggesting that, at some point, Camelot planned on including some way for players to cross the chasm normally. Players can explore this area themselves either by using a hacking device or taking advantage of the Endless Wall glitch to walk on the river blocking the east entrance. However, in the latter case it becomes impossible to leave; it is not possible to walk back onto the river when exiting the area, so the player's sprite will remain on the Carver's Camp sprite in the overworld and they will immediately be placed back inside the camp.
    • Several solid objects in the eastern half of Carver's Camp can be walked through, including the house, although entering through the door allows the house to be entered normally
    • Examining the stove or cabinet inside the house gives players the text "It is translating."
  • The signs throughout the nearby highlands and lumberyards are signed by Carver in the English-language version of the game. However, in the Japanese-language version, it is the ウードマン木こり組合 or Woodman Lumberjack Association that set up the signs throughout the hills.
  • When prompted to save the child about to fall through the bridge, it is possible to simply turn around and leave, skipping the brief scene that ensues when he is rescued. If this is done, then if the area is returned to later in the game by means of the Endless Wall glitch, the child will still be there, and can be rescued, triggering the conversation as if no time had passed.
Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)
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