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Carver's Camp

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[[File:CarversCampOverworldDD.png|thumb|256px|right|Carver's Camp as seen from the overworld when leaving it.]]'''Carver's Camp''' (ウードマン ''Woodman'') was founded by the lumberjack [[Carver]], a refugee from [[Vale]].  The village is home to a Lumberjack Association, likely headed by  Carver. They maintain the roads through the [[Goma Highlands Road|Goma  Highlands]] as well as the ancient Gondolas built by the [[Jenei]].  
'''Carver's Camp''' (ウードマン ''Woodman'') was founded by the lumberjack [[Carver]], a refugee from [[Vale]].  The village is home to a Lumberjack Association, likely headed by  Carver. They maintain the roads through the [[Goma Highlands Road|Goma  Highlands]] as well as the ancient Gondolas built by the [[Jenei]].  
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==Story==
 
==Story==

Revision as of 19:07, 21 May 2011

Carver's Camp as seen from the overworld when leaving it.
Carver's Camp (ウードマン Woodman) was founded by the lumberjack Carver, a refugee from Vale. The village is home to a Lumberjack Association, likely headed by Carver. They maintain the roads through the Goma Highlands as well as the ancient Gondolas built by the Jenei.

Contents

Story

Matthew's party comes here to find Kraden, and are met with an interesting quandary: A Psynergy Vortex has blown up the bridge and a child hangs onto the rubble for dear life. Matthew uses Whirlwind to get the kid out of his jam, and then Carver comes to talk to the party, passing on Kraden's message to go south to the Konpa Ruins. He opts to head to the other side of the bridge in one of their falling-apart gondolas—the only ones they have—and manages to cross the chasm with the help of his friends' Grip Psynergy.

Collectibles

Djinn

Vendors

The Carver's Camp Inn is in the same building as the shop by the southern exit, and costs four coins per party member to stay.

Shops of Carver's Camp
Weapons
Item Class Cost Effect
Long Sword.gif Long Sword (weapon) Long Sword 200 Attack +14
Battle Axe.gif Battle Axe Axe 280 Attack +24
Short bow.gif Short Bow Bow 300 Attack +11
Artifacts
Magic Rod.gif Magic Rod Staff 380 Attack +16
Armor
Item Class Cost Effect
Travel Vest.gif Travel Vest Clothing 50 Defense +7
Wooden Shield.gif Wooden Shield Shield 40 Defense +6
Padded Gloves.gif Padded Gloves Gloves 10 Defense +2
Circlet.gif Circlet Circlet 120 Defense +6
Items
Item Class Cost Effect
Herb.gif Herb Consumable Item 10 Restores 50 HP to one Adept
Antidote.gif Antidote Consumable Item 20 Cures Poison and Venom from one Adept

Trivia

  • Although not normally accessible, the eastern half of Carver's Camp is fully coded - including the inside of the building - and can be explored if reached. There is even a small puzzle involving a rolling log, suggesting that, at some point, Camelot planned on including some way for players to cross the chasm normally. Players can explore this area themselves either by using a hacking device or taking advantage of the Endless Wall glitch to walk on the river blocking the east entrance. However, in the latter case it becomes impossible to leave; it is not possible to walk back onto the river when exiting the area, so the player's sprite will remain on the Carver's Camp sprite in the overworld and they will immediately be placed back inside the camp.
    • Several solid objects in the eastern half of Carver's Camp can be walked through, including the house, although entering through the door allows the house to be entered normally
    • Examining the stove or cabinet inside the house gives players the text "It is translating."
  • The signs throughout the nearby highlands and lumberyards are signed by Carver in the English-language version of the game. However, in the Japanese-language version, it is the ウードマン木こり組合 or Woodman Lumberjack Association that set up the signs throughout the hills.
  • When prompted to save the child about to fall through the bridge, it is possible to simply turn around and leave, skipping the brief scene that ensues when he is rescued. If this is done, then if the area is returned to later in the game by means of the Endless Wall glitch, the child will still be there, and can be rescued, triggering the conversation as if no time had passed.
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Kraden has reviewed the contents of this article and believes it could do with a bit of expansion. Please oblige him to meet the quality standards of the rest of this tome of knowledge.
Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)
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