Talk:List of Venus Djinn

Some one really screwed up this article. Change it back please.Zabbeth 15:56, 31 May 2008 (UTC)
 * Well... I can tell it was done as a good faith effort. I think I'd rather try to improve what's there instead of revert, for now at least. Erik Jensen (Appreciate me here!) 17:12, 31 May 2008 (UTC)
 * Oh, sorry about that... it does look better when you properly style the CSS class, but I agree it looks a bit screwed up if you don't. I'm willing to revert the changes, but I must say: putting all detailed information (including strategy info) in a list of items is not a good thing. To me, this was quite unreadable.
 * Anyway, is there a good way to improve this table, or do you really want to revert to a list with, IMHO, too much information? --Tinctorius 17:24, 31 May 2008 (UTC)
 * Just now I changed the formatting a bit so that there aren't too many rows, and gave it clearly defined borders, which I think is a valid format to use for the other Djinn lists. Erik Jensen (Appreciate me here!) 17:26, 31 May 2008 (UTC)
 * By the way, where can I put my CSS code? It's specific to goldensun.wikia.com, because it's for table.djinni-table, so I don't know wether I can put it in MediaWiki:Common.css. It makes the table much more readable; it's identical to Wikipedia's wikitable/prettytable style. --Tinctorius 17:36, 31 May 2008 (UTC)
 * Mmm. That I really have no idea how it works. Erik Jensen (Appreciate me here!) 17:38, 31 May 2008 (UTC)

Wow! I'm sorry I said you screwed this up. It actually looks remarkably good. Nice job.Zabbeth 13:57, 1 June 2008 (UTC)
 * I just took the liberty of reformatting all lists of Djinn. --Tinctorius 18:27, 22 June 2008 (UTC)
 * Very good! Erik Jensen (Appreciate me here!) 21:36, 22 June 2008 (UTC)

I've been meaning to make this edit for a long time now. Has anyone else found that Sap and Steel always heal 50% of the damage recieved by the target to the Djinni user?

If the target dies, then HP restored is half the creature's health before the Djinni was used, if that makes any sense. Suppose you use Sap on an undamaged Undead near Kalay and it kills the monster. The maximum HP restored to the user (if it doesn't go over the maximum HP cap) is [165 / 2] or 82. Since the game always rounds down for damage, the only way for Sap to not heal would be if the user is already at maximum HP or if the monster had 1 HP remaining before Sap was used. I think this presents a new strategy to always use Sap on undamaged monsters when trying to heal with the attack (unless they are bosses). Hopefully that clears some things up.

Raptor39 17:32, August 22, 2010 (UTC)