Category talk:Infobox templates

Perfect. (I hadn't ever really though of a category talk page.) Continuing from Talk:Deadbeard Quick summary of what happened there. I said we should use infoboxes more and revamp the ones we had... I proceeded to perform said revamping. We talked about potential new Infoboxes. Here is a list of those that were proposed at some time.
 * Djinn
 * Monsters
 * Towns
 * Psynergy

Djinn and monsters have good support, Psynergy was just introduced, and Towns didn't have much support. COMMENCE TO TALKING~ dkpat 17:40, 5 May 2011 (CDT)
 * I would think that for Psynergy, each individual Psynergy stage should have its own infobox, and that all three stages of a Psynergy series are stacked on top of each other in a page like Quake Psynergy series, rather than one big infobox that covers all three stages. For whether a page like Quake Psynergy series should have three infoboxes each for GBA and Dark Dawn, I'll point out that Dark Dawn has the different and bigger icons, has different names for a few of them (Starburst, Fear Puppet, Fire Orb), has DD Fireball be different from GBA Fire, and perhaps most of all, there's plenty of cases where each Psynergy has differences and changes between GBA and DD in what classes learn them and at what level. The class and level-learned thing should probably be included in the infobox. Erik the Appreciator 18:01, 5 May 2011 (CDT)


 * I'm not too sure about adding the classes in the infobox. Some Psynergies are learned by nearly a dozen class serieses (is that even a word?), which seems a bit impratical. Besides, when I originally proposed a Psynergy infobox, I figured we should try to keep it short, otherwise putting multiple boxes on the pages will make the article really long. But that's just me. If you can figure out how to make such potentially long lists practical, go for it!
 * As for your other points, I'll approve of adding the levels their learned at. When it comes to separate infoboxes for each game... Well, if there are significant differences, perhaps. If there aren't any differences, there's no need. If there's only a couple of minor changes, however, such as a new name or level learned at, I think we can just make do with a single infobox and specify the change, such as Blast (GBA)/Starburst (DD). I don't think the icon change is notable enough, no matter how you slice it ;) The World&#39;s Hungriest Paperweight 11:11, 6 May 2011 (CDT)


 * P.S. Something occured to me while I was on the toilet. Two things, in fact, both relating to Psynergy availability. First of all, some Psynergies are learned by equipping items, while a few are innately know by certain characters, making the idea of adding classes to Psynergy templates less and less reasonable. However, I may have an idea that can make up for it. Erik, I remember you mentioning recently that you were planning on coming up with a new format for Psynergy articles, similar to the new format we made for weapon articles. Perhaps, while typing up a draft, you could add an "Availability" section. This would encompass classes that learn the Psynergies, items that can be equipped to teach it, characters that always have access to the Psynergy, and other unique cases like Sand and Parch. Putting classes in their own section will make them stand out a bit more (as opposed to the current format, which just lists them in the beginning paragraph), making up for their not being in the infobox. If that doesn't sound like enough to justify a full section, though, you could also add a mini-analysis to the section, looking at which classes and characters would best be able to take advantage of the Psynergy/ies and which would be better off using alternatives. How does that soung? The World&#39;s Hungriest Paperweight 14:43, 6 May 2011 (CDT)
 * It soungs very good. I had wondered if stuffing that into the infobox would take up too much space in what I think should be an infobox horizontal in nature. Now, the levels each Psynergy is learned at would also be outside the infobox and in this separate section too, probably, because there are a few cases of different classes learning the same Psynergies at different levels. At least that was the case in GBA, I think. Erik the Appreciator 14:52, 6 May 2011 (CDT)

Does anyone think we should add an Artifact field to the weapon and item infoboxes? Also, maybe we should add a field or two specifying whether a usable item can be used in battle, on the field, or both. Just brainstorming out loud. The World&#39;s Hungriest Paperweight 15:34, 6 May 2011 (CDT)


 * Explain what you mean by artifact. and I can see the Where Used field being used. Also leave the Djinn one up to me, I've got some plans for it. (mwuahahaha...)~ dkpat 15:55, 6 May 2011 (CDT)


 * Thought it would be self-explanatory, but: A spot to say whether or not a given item is an Artifact (along with the link, if possible). After all, Artifacts can be repurchased if sold, so anyone even remotely familiar with GS items would find that bit of info useful. The World&#39;s Hungriest Paperweight 21:31, 6 May 2011 (CDT)


 * yeah... I was having a blond moment or something. Sorry bout that. doesn't help that I never really paid attention much to that, way I saw is if it had a special effect, you could buy it back, and I just went with it from that (though usually if I sold it I didn't want it back) Anyways, that would be a decent field to add in I think. ~ dkpat 21:34, 6 May 2011 (CDT)
 * Right, I'd like to point out that what would make the field all the more important is that not every item with something special about it can be purchased back from the Artifacts menu. The Fur Coat from GS1 and, more recently and more infamously, the Vajra Mace are "Common" items, and it's debatable whether those were oversights by the developers. Erik the Appreciator 21:45, 6 May 2011 (CDT)


 * There seems to be a problem with the artifact field. I've tried adding it to a couple articles (Herb, Apple, Bramble Seed), but it doesn't appear. Also, I know it's rare, but there are a few cases of weapons with use effects. I tried adding the fields to the weapon template myself, but it didn't look right in the preview. The World&#39;s Hungriest Paperweight 10:05, 7 May 2011 (CDT)


 * Oops. forgot about something, all fixed now. They work as I anticipated now ~ dkpat 20:03, 7 May 2011 (CDT)


 * Thanks ;) The World&#39;s Hungriest Paperweight 22:07, 7 May 2011 (CDT)

While looking over Erik's most recent uploads, I've realized we need an infobox for summons as well. As for what fields there would be: I think that's about it, but I may have forgotten something. The World&#39;s Hungriest Paperweight 22:07, 7 May 2011 (CDT)
 * Basic info
 * Name (obviously)
 * Summon image (like how weapon infoboxes have room for the unleash and DD image)
 * Djinn requirements
 * Battle info
 * Base damage
 * Percent of enemy HP
 * Element
 * Secondary effect (at least for the multi-elemental unleashes)


 * Sounds good to me, and I just wanted to give everyone a heads up, the rest of this week I'm going to be pretty much inactive, I've got a Competition, and Prom this weekend. I'll be back after this week! ~ dkpat 17:40, 10 May 2011 (CDT)
 * I'm back everyone! Sorry for the extended delay but.. it's all good now. I see that we are making infoboxes for Psynergys.. that will go well in conjunction with a system i'm designing for the Djinn infoboxes... so.. let me go ahead and implement that system so that the two can be integrated before too much progress is made. ~ dkpat 17:40, 21 May 2011 (CDT)

Progress?
Ok. So the Djinn infobox seems to be pretty much finalized, and the new color system went in well. Now... We need to get back to the rest of the infoboxes. We had talked about Summons and Psynergy boxes, Do we want to use the color system with those? (Also, quick note about Psynergy infobox, take a peek at bulbapedia:Potions The way they do their items reminds me a touch of that infobox) Are their any other infoboxes you guys can think of that we haven't really talked about yet? ~ dkpat 11:39, 4 June 2011 (CDT)


 * I'd definitely approve of using the elemental color schemes with those infoboxes. In fact, I'll see if I can apply it to our Psynergy Infobox. As for Summons: I'd volunteer to work on that infobox, but I'm currently in the middle of trying to merge the game sections on Flint's article so I'll leave the Summon Infobox to someone else. I will say, though, that, in the case of multi-elemental Summons, I think we should color it based on the element of damage it does and just ignore the other element. Unless, of course, someone wants to try and apply two colors to the Infoboxes, which would have its own pros and cons. P.S. It looks like your link is broken. The World&#39;s Hungriest Paperweight 13:52, 4 June 2011 (CDT)