Ghost enemy line

The Ghost, Ghost Mage, Lich, Horned Ghost, Shadow Curse, and Dark Ghost are enemies that are randomly battled throughout each game in the Golden Sun series. These monsters, resembling seemingly corporeal humanlike entities in hoods, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun: The Lost Age, there is another enemy named "Lich"; See Doomsayer enemy line for full details.

Ghost
A Ghost (ゴースト) is an orange-eyed variant in a vaguely purplish hood with a red underside, and having a somewhat turquoise chestpiece as well. It is level 5 in Golden Sun and level 7 in The Lost Age. In Golden Sun, the Ghost is first battled throughout Goma Cave early on in the game, and subsequently throughout the overworld region of Angara encompassing Bilibin and Kolima. In Golden Sun: The Lost Age it is first battled in the earlier part of Shrine of the Sea God, and then throughout Dehkan Plateau.

The Ghost, when fought in Goma Cave, is about as strong as the Will Head and a little less strong as the Skeleton, but its limited healing ability is notable whenever it happens. It quickly becomes a "kindergarten" enemy when fought in subsequent areas. In the second game, it is the most sturdy monster in Shrine of the Sea God, but the slowest, and is likely the least threatening enemy in Dehkan Plateau.

A Ghost's statistics are as follows:

A Ghost uses the following battle commands:

In addition to its regular battle commands, a Ghost can also use the following consumable items:
 * [[File:Herb.gif]] 1 Herb: An item that restores roughly 50 HP to either the user or its ally.

Ghost Mage
A Ghost Mage (マギゴースト Magic Ghost) is a light-blue-eyed variant in a vaguely purplish hood with a dark purplish-blue underside, and having a somewhat greenish chestpiece as well. It is level 15 in Golden Sun and level 22 in The Lost Age. In Golden Sun, the Ghost Mage is battled throughout Vale Cave and Vault Cave. In The Lost Age it is one of the "stock" monsters fought throughout the land-based overworld areas accessible from the Great Eastern Sea, as well as within Taopo Swamp.

The Ghost Mage's forms of offense are generally not quite as damaging as the Ravagers in the cave locations in the first game it is fought throughout. However, in both cave locations it has almost as much agility as the Death Cap. In the second game it is entirely outperformed by enemies such as the Dire Wolf.

A Ghost Mage's statistics are as follows:

A Ghost Mage uses the following battle commands:

Lich
The Lich (リッチーゴースト Lich Ghost) is a violet-eyed level 23 variant in a hazel-colored hood with a dark orange-ish underside, and having a somewhat light-blue chestpiece as well. In Golden Sun only one is fought throughout the entire game, together with two Fiendish Ghouls as one scripted boss encounter that occurs on the third "dungeon floor" of the optional Crossbone Isle as soon as you try to enter the door to that floor's puzzle room. Therefore, the minimum rewards of the battle are 437 EXP, 1418 Coins, and a single guaranteed Psy Crystal.

As part of a team of three monsters that is one special encounter, the Lich is the more "special" of the monsters, with more HP and more supportive abilities, while the Fiendish Ghouls are rather less durable monsters that serve more as the muscle. Most would not find this battle to be overly difficult, however, even if Crossbone Isle is visited and this battle is fought earlier in the game through the hidden method at Tolbi-bound Ship. This is definitely a battle that can be won in one turn by having everyone use full-powered summonings at the start, but if you decide to battle these the typical way, you should hold off on felling the Fiendish Ghouls until you have either felled the Lich or are reasonably certain that it has used up enough of its PP meter that it wouldn't be able to cast Revive to bring back a Fiendish Ghoul.

The Lich's statistics are as follows:

The Lich uses the following battle commands:

Horned Ghost
A Horned Ghost (ホーンドゴースト) is a purple-eyed variant in a a somewhat turquoise hood with a blue underside, and having a somewhat yellowish chestpiece as well. It is level 23 in Golden Sun and level 31 in The Lost Age. In Golden Sun it is first fought in Suhalla Gate, and subsequently in the frontal "exit" portion of Venus Lighthouse. In The Lost Age it is battled only throughout the earlier, easier portion of the optional Treasure Isle.

Horned Ghosts are moderately damaging among the monsters it is battled alongside, essentially being as magic-oriented as the Gnome Wizard, but not as statistically high as the Earth Golem.

A Horned Ghost's statistics are as follows:

A Horned Ghost uses the following battle commands:

Ghost
A Ghost (ゴースト) is a level 10 variant with a purple cloak. They are fought in Passaj Mountain Climb and the overworld region near Kaocho.

A Ghost's statistics are as follows:

A Ghost uses the following battle commands:

Ghost Mage
A Ghost Mage (マギゴースト Magic Ghost) is a level 28 variant with a violet cloak. They are fought in Belinsk Ruins.

A Ghost Mage's statistics are as follows:

Ghost Mage have access to the following battle commands:

Shadow Curse
A Shadow Curse (シャドーゴースト Shadow Ghost) is a dark blue level 35 variant. They are fought in the overworld regions affected by the Grave Eclipse.

A Shadow Curse's statistics are as follows:

A Shadow Curse uses the following battle commands:

Dark Ghost
A Dark Ghost (ダークゴースト) is a black level 42 variant. They are fought in the overworld region west of Tonfon, as well as the Endless Wall and the Lost Ship.

A Dark Ghost's statistics are as follows:

A Dark Ghost uses following battle commands:

Extended Gallery