Debug Rooms/Menu test

In this Debug Room, you control a full party of Adepts, with them all level 30, except for Isaac, who is level 50. The NPCs will be listed in left-to-right, top-to-bottom order, for simplicities sake.

Codes
The GameSharks are:

[M] Must Be On 99A1BD8F862B

EBF661EEF0DB

DAC993B258D6

Enter Debug Room 2 [R+B+Up]

D84EFAC39F04

FFF511346040

D84EFAC39F04

192CADCF9EA2

And the Exit:

Exit to Vale Sanctum [L+B+Down]

C8443E41BD0D

FFF511346040

C8443E41BD0D

08667B44BCAB

C8443E41BD0D

0B26410D38BB

Garet
Brings up the message "You went up a level!" this does not however, do anything at all.

Kraden
Brings up the Adepts inventory in the style of the Sell menus in Shops, but doesn't let you sell anything.

Weapons Shopkeeper
Starts a normal conversation with a Weapons Shopkeeper, who sells the weapons from Vale's Weapon shop, but has a Shamshir, Silver Blade, and a Masamune in the Artifacts menu. Strangely, talking to him will also change the player's coin amount to 20,000 regardless of what it was before, and will inflict Ivan with Haunt and Mia with Poison. Also, every time he is talked to he will add a broken Muramasa to Isaac's inventory (equipping it to him if possible), a broken Virtuous Armlet to Garet's inventory, and a Bone to Ivan's inventory.

Felix 1
Starts a conversation with a Healer, but doesn't show any of the options, so you can only press A to continue the conversation, or press B to end it it.

Jenna
Brings up the message "You got sturdy equipment!" and gives you an assortment of top end weapons and armour. However, among the weapons is the Shaman's Rod, which the player cannot get rid of.

Dora 1
Brings up the message "You got a Djinni!" and gives everyone seven Djinn, except for Ivan, who only gets six, leaving out Luff. Luff is instead given to Mia, but hidden because the game is not coded to show 8 Djinn on one character.

Dora 2
Brings up a standard conversation with a Healer, with all the options.

Felix 2
Brings up a conversation with the Armour Shopkeeper from Xian, but without any of the options.

Ivan
Brings up the message "You got an item!" and gives each character an assortment of stackable, consumable items, such as Potions and Cookies.

Saturos 1
Brings up the message "The body is being torn apart.", injuring the team of Adepts, and gives them an assortment of status ailments.

Saturos 2
Brings up the message "Kyle... Will they be able to stop the Boulder?".

Mia
Allows the player to change the name of Isaac.

Menardi
Brings up the message "You got treasure!" and gives the Adepts a whole host of random items, most of which are items that cannot be gotten rid of.

A Bush
Lets the player see the inventory Icon for every single item. This bush can also be blown away with Whirlwind or Gale.