Talk:Patcher's Place

Role again. Shouldn't you use the images form the native game? The tables here have TLA and DD images mixed together. It'd look better if the games kept their proper icons. 70.253.71.36 02:01, 3 January 2012 (CST)
 * We had a slight discussion about this somewhere, most likely with regards to the Psynergy Template overhaul. at least in the case of that, we decided to use both icons. I do agree that it would be wonderful if things matched up with their respective games though, and it is perhaps a good, simple solution. ~ dkpat 05:11, 3 January 2012 (CST)
 * I'd have to say I'd prefer if the shop table syntax were modified so that it doesn't automatically put in images next to the item names, and we could manually put in shrunken-down DD icons for DD shop templates and put back the GBA icons for the GBA shop templates. That could be a little project. Erik the Appreciator 11:59, 3 January 2012 (CST)
 * huh...I kinda thought it was already like that. Guess I'll look into it ;) ~ dkpat 17:00, 4 January 2012 (CST)
 * You can specify, and in fact, it has been done on this very page. If you don't specify, it defaults to the item's name.gif ( Ex: Short_Sword.gif) this has been done with Long Swords because the page has an attached "weapon" identifier to the end of it. simply use the option "img=" to tell it what image to use.
 * The solution's mostly in place, then. However, what's also important is that the DD icons be allowed to be scaled down so that they are closer to the size of the GBA icons, because having all the icons be full-size will look off. The only way to do this is if you're allowed to put in the full image syntax manually rather than just list the name of the image itself. In other words, you should be allowed to put in the syntax Short bow.gif in the "img=" parameter; right now it forces you to only put in "img=Short bow.gif", and that forces the icon size to be full. I'll see about implementing this in the template code. Erik the Appreciator 15:16, 5 January 2012 (CST)