Scorpion enemy line

The King Scorpion, Devil Scorpion, and Sand Scorpion are enemies that are battled throughout Golden Sun: The Lost Age. These monsters, resembling large, colorful scorpions, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. This enemy line includes one boss, the King Scorpion.

King Scorpion
The King Scorpion is a large red level 18 variant and is a boss in Golden Sun: The Lost Age. In The Lost Age it is a mandatory battle that occurs in Yampi Desert. Initially, it takes the form of a lump in the sand going around in circles in one screen of the desert, and casting Pound on a wooden pillar causes the lump to redirect its course off to the next screen, where it briefly shows itself as a large red scorpion. Your goal is to solve several puzzles like this through two more screens so that the scorpion moving under the sand is eventually directed to a spot that is like a circular "pool of sand". Approach it, and a scripted event occurs where the scorpion casts the Scoop Psynergy to drop you into its lair below, then automatically jumps at you and attacks, beginning the boss battle. Following the boss battle, you are given the "real" reward from the scorpion, which is the Scoop Gem.

The battle itself is definitely a tough one considering how the level of the then-3-member party can be rather low in this somewhat early point in the game, and the King Scorpion has a huge amount of HP and a wide variety of strong attacks. It is hugely recommended to have all possible Djinn acquirable up to this point, such as having found the Venus Djinni Iron near Madra, the Mars Djinni Cannon from Dehkan Plateau, and the Jupiter Djinn Blitz found earlier in the desert, and have them Set onto the Adepts of their respective innate elements so that Felix with two set Venus Djinn is in the Knight class and Sheba with two set Jupiter Djinn is in the Magician class. If you have the Mercury Djinni Fog in addition, though, you may want to have it kept On Standby on Jenna so that she is kept in the Flame User class, which lets her use Fume. Then in the battle, since the King Scorpion is most weak to Mars, have Jenna alternate between using her Set Djinni Cannon the first turn, then summoning Mars with that one Djinni the next turn, then using Fume to deal solid Mars-based damage to the scorpion during the turn Cannon is Recovering from its summon, all the while keeping Fog unused on standby. Then repeat this process.

The King Scorpion's statistics are as follows:

The King Scorpion uses these battle commands:

Devil Scorpion
A Devil Scorpion is a level 32 blue variant. Devil Scorpions are only fought in Jupiter Lighthouse.

The Devil Scorpion is both the weakest monster and the easiest monster to fell in comparison to all the monsters fought in Jupiter Lighthouse.

A Devil Scorpion's statistics are as follows:

A Devil Scorpion uses these battle commands:

Sand Scorpion
A Sand Scorpion is a green level 37 variant. Sand Scorpions are only fought within the optional Yampi Desert Cave dungeon.

Similar to the Devil Scorpion, the Sand Scorpion is less proficient at dealing damage than other monsters, and is also the slowest monster in the area and has the fewest HP by quite a large margin as well. Its rare drop is practically the only thing that makes it notable, and while Star Dust only makes equipment that would have been useful earlier in the game, collectors would likely want it anyway, and would get it using Random Number Generator abuse.

A Sand Scorpion's statistics are as follows:

A Sand Scorpion uses these battle commands: