Talk:Aka Manah enemy line

Can't you fight Aka Manahs before Mars Lighthouse? I remember them being in the Great Gabomba statue. Nyktos 15:37, 18 February 2007 (UTC)
 * I don't think so, I never fought Aka Manahs anywhere other than Mars Lighthouse, and looking at GameFAQS seems to prove that. In the Gabomba Statue, you might be thinking of the Red Demon enemy. Erik Jensen (Appreciate me here!) 18:38, 18 February 2007 (UTC)

Human hunt
In the current article there is the following bit of text:


 * "the monster skill Human Hunt which can either do one single point of damage to an Adept or instantly down that Adept"

However, I have seen the move human hunt do 3 damage to one of my party (Sheba). I am not sure how to correct this though. Quartic ~ insanity is a virtue |  Talk  23:35, 29 July 2008 (UTC)

Aeshma
Does anyone have an image of Aeshma (and all the other lost third palette swap monsters for that matter)? --Mercury Mech 07:50, 28 October 2008 (UTC)
 * I'm hoping whoever created the The Lost Age editor extracts and provides the images of them all as gifs. Erik Jensen (Appreciate me here!) 08:35, 28 October 2008 (UTC)
 * I hadn't even read this until just now >_<... Do you still want animated gifs of them?  Also, the next version of the editor isn't really gonna have any major changes to the enemy editor, so there's not much point in waiting for it to revamp the monster pages.  If you have any specific requests for features in the editor though you can put them on my talk page if you want.  Atrius 15:40, 5 January 2009 (UTC)
 * Actually what I was referring to was the next editor version's ability to view the powers and effects of the Monster Skills, which was a feature you showed off on the Temple of Kraden thread with an example screenshot of Acheron's Grief. Detailed monster skill data was always something I was never able to find anywhere on the Internet, even in FAQs or other resources. (Even though those FAQs do have the full statistical info and proper effect descriptions for Psynergy spells and Summons...) Essentially, as soon as you finish and release your next version of the editor, I'll be able to give all the other monster line pages here the same treatment as the Aka Manah monster line, because I'd then have the info to tell the reader exactly what is the power rating of skills like Bone Chiller, Ur Flash, and Cruel Ruin. =) (Don't feel rushed on my account, of course, since there's still plenty of other things on the wiki that I can do in the meantime XD)
 * As for animated gifs of the unused monsters, right, that was before I decided to screencapture them myself to put them on these monster line pages. However, all the monster line pages might end up with a gif gallery on the bottom like what's currently on Toad monster line, so... If you like, for now you could upload all the unused monster gifs but not put them anywhere yet. Erik Jensen (Appreciate me here!) 20:41, 5 January 2009 (UTC)

Merge with Demon Article
It's come to my attention that the Demons of Dark Dawn are really a fusion of this monster line and the Red Demon monster line from TLA, rather than just an extension of the Red Demon line. While the weakenesses reflect the Red Demon line, the names include an ArcDemon amongst them – which is the Japanese name of the unused Aeshma; furthermore, the DD Demons inherited their monster design from the Aka Manah line (they look far more like the Aka Manah and the Druj than the Red Demon, Lesser Demon, and Mad Demon. As further evidence, the Red Demon line use entirely Venus-based tactics, highlighting their Vital Moon technique.  However, while the Curse Demon, Mad Demon, and Fury Demon indeed, do, have a similar move, Vital Barrage (and while I haven't checked it, I wouldn't be surprised if they had the same Japanese name for the techniques), all three DD Demons have Demon Eye, a move that solely belonged to the Aka Manah line, and the later two Demons have Mercury Psynergy from the Cool series, a la the Akah Manah and Druj.  All these points suggest that the two Demon enemy lines were merged into one Demon line; suggestive of the removal of Red Demon, Lesser Demon, Bull Demon/Aka Manah, and Master Demon/Druj, in favour of just Demon, followed by Mad Demon, followed by ArcDemon/Aeshma. So my point then would be to merge the Aka Manah line in with the Demon article. Does that make sense? Marandahir (talk) 16:37, 19 February 2013 (CST)
 * Even with all that being the case, I would opt for simply putting all that as trivia sections in the separate articles because, in the code of TLA itself, these are still two separate enemy lines with their own base designs and palette-swap collections (and even resistance sets), and the enemy line articles on the wiki are basically separated strictly by the base sprite designs. From the GBA perspective, these are two separate sets of demonic-looking enemies that happen to be thematically related (as we have just found out), but we don't have any other traditional enemy line pages featuring more than one base GBA sprite design in their lists, so doing that here feels like it might start opening up issues like "why not merge Flame Dragon and Blue Dragon enemy lines". It's not even like the case of the Mini-Goblins of TLA happening to be clearly intended by the developers to be the same as the Goblings of DD because their Japanese names and other behind-the-scenes details match, and thus causing those two articles to be merged; that situation had still just involved one distinctive GBA enemy line at its core. Erik the Appreciator (talk) 17:43, 19 February 2013 (CST)
 * And yet, the Demon line in DD does NOT completely match the Red Demon line in TLA, and yet we've combined those. Either we need to separate DD's line out from BOTH, or we need to combine all three. Marandahir (talk) 18:00, 19 February 2013 (CST)
 * Hmm. It does sort of sound like the outcome of three separate articles is the option that best conforms to our article patterns and policies. If the Curse Demons are basically thematic and gameplay fusions of the previously separate Red Demons and Aka Manahs, but the way Camelot did it makes the DD line not really a specific continuation of only one GBA line and not the other, then attaching the Curse Demons to just one of these lines cannot be proper. There should be a Curse Demon enemy line page. Erik the Appreciator (talk) 18:12, 19 February 2013 (CST)
 * Agreed. That's why I asked about this, because it's essentially a spiritual successor to BOTH lines.  Marandahir (talk) 18:25, 19 February 2013 (CST)