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Siren enemy line
The Siren (サッキュバス Succubus), Succubus (ナイトメアクイーン Nightmare Queen), and Nightmare (ヘルサッキュバス Hell Succubus) are enemies that are battled throughout each game in the Golden Sun series. Like most enemy lines, they are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. Though Dark Dawn gives them a slight redesign, all variants resemble human females with slight demonic features.
Contents |
[edit] In Golden Sun and Golden Sun: The Lost Age
[edit] Siren
A Siren is an orange-haired level 10 variant with a light-green dress and purple boots. The Siren is only fought throughout in Mercury Lighthouse.
The Siren certainly qualifies as one of the standout monsters battled in Mercury Lighthouse, having the highest Agility rating and slightly outperforming the Harpy in all stats. Only the Lizard Man has higher HP and Defense. Therefore, it is these monsters you should generally focus your attacks on throughout the dungeon.
A Siren's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Siren | 116 | 12 | 107 | 27 | 54 | 9 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 45 | 56 | |
1/16 | |
A Siren uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 2/8 (25%) |
{{{command1usedwith}}} | Standard physical attack. |
| Froth | 2/8 (25%) |
{{{command2usedwith}}} | Psynergy costing 5 PP that summons a small array of watery spheres that assault the party of Adepts. Deals a Mercury-aligned attack with a power rating of 28 and a range of 3. Siren uses this with a Mercury elemental power rating of 100. |
| Sleep | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 5 PP that causes a flock of small sheep to fall around the party of Adepts. Up to 3 Adepts have a chance to be afflicted with the Sleep status condition. |
| Heartrender | 2/8 (25%) |
{{{command4usedwith}}} | Enemy ability where the battle text reads "Siren glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target. A target Adept's Attack rating may be temporarily lowered by 25%. |
[edit] Succubus
The Succubus is a blue-haired level 17 variant with a turquoise dress and violet boots. In Golden Sun only one Succubus is fought throughout the entire game, together with two Grislys as one scripted "boss" encounter that occurs on the second "dungeon floor" of the optional Crossbone Isle as soon as you try to enter the door to that floor's puzzle room. Therefore, the minimum rewards of the battle are 587 EXP, 1543 Coins, and a single guaranteed Potion.
As part of a team of three monsters that is one special encounter, the Succubus has comparatively few HP but is the user of area of effect Psynergy for elemental damage, while the Grislys are the monsters that are strong and durable. This battle should only be adequately difficult by boss battle standards if Crossbone Isle is visited and this battle is fought earlier in the game through the hidden method at Tolbi-bound Ship. This is definitely a battle that can be won in one turn by having everyone use full-powered summonings at the start, but if you decide to battle these the typical way, the Succubus is the target that goes down much more easily than the Grislys, so that should probably be focused on first. Mars-based Psynergy is what all three monsters are weak to.
The Succubus' statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Succubus | 529 | 56 | 195 | 49 | 101 | 12 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 101 | 143 | |
1/16 | |
The Succubus uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 2/8 (25%) |
{{{command1usedwith}}} | Standard physical attack. |
| Hail Prism | 2/8 (25%) |
{{{command2usedwith}}} | Psynergy costing 16 PP that causes four large ice spheres to slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with a power rating of 90 and a range of 5. Succubus uses this with a Mercury elemental power rating of 100. |
| Wind Slash | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 9 PP that projects a moderately wide glowing purple swath of energy through each of multiple Adepts. Deals a Jupiter-aligned attack with a power rating of 50 and a range of 3. Succubus uses this with a Jupiter elemental power rating of 85. |
| Heartrender | 2/8 (25%) |
{{{command4usedwith}}} | Enemy ability where the battle text reads "Succubus glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target. A target Adept's Attack rating may be temporarily lowered by 25%. |
[edit] Nightmare
A Nightmare is a violet-haired variant with a dark-purple dress and light green boots, and it is level 24 in Golden Sun and level 31 in The Lost Age. In Golden Sun it is first battled at Suhalla Gate, and is subsequently battled in the frontal "exit" portion to Venus Lighthouse and in the Road to Babi Lighthouse. In The Lost Age the Nightmare can be fought in the area of Trial Road accessed by the Hover Psynergy.
In Golden Sun the Nightmare is the fastest of the monsters it is fought alongside in both Suhalla Gate and frontal Venus Lighthouse, which when considering its other solid-by-comparison statistics and its varied party attacks gives it its own flavor of threat to particularly low level parties. The Earth Golem is more or less its inverse, being the slowest but the toughest offensively and durably. In the limited area it is fought in in the second game, it is quite average.
A Nightmare's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Nightmare | 258 | 28 | 287 | 89 | 138 | 13 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 241 | 198 | |
1/64 | |
A Nightmare uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Shine Plasma | 2/8 (25%) |
{{{command1usedwith}}} | Psynergy costing 18 PP that causes three purplish-white lightning bolts to strike the party in quick succession. Deals a Jupiter-aligned attack with a power rating of 100 and a range of 5. Nightmare uses this with a Jupiter elemental power rating of 100. |
| Fireball | 2/8 (25%) |
{{{command2usedwith}}} | Psynergy costing 12 PP that causes a group of fire balls to spread out from the user and strike the party of Adepts. Deals a Mars-aligned attack with a power rating of 65 and a range of 5. Nightmare uses this with a Mars elemental power rating of 85. |
| Bind | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept, attempting to temporarily Seal that Adept's Psynergy capabilities. |
| Heartrender | 1/8 (12.5%) |
{{{command4usedwith}}} | Enemy ability where the battle text reads "Nightmare glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target. A target Adept's Attack rating may be temporarily lowered by 25%. |
| Attack | 1/8 (12.5%) |
{{{command5usedwith}}} | Standard physical attack. |
[edit] In Golden Sun: Dark Dawn
[edit] Siren
A Siren is a level 15 variant with blue hair, light blue skin, and a green dress. Sirens are fought in The Ouroboros.
A Siren's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Siren | 169 | 19 | 148 | 42 | 89 | ?? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 305 | 89 | |
1/8 | |
A Siren uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Heartrender | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability where the battle text reads "Siren smiles enticingly at you”. A target Adept's Attack rating may be temporarily lowered by 25%. |
| Sleep | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 5 PP that causes a flock of small sheep to fall around the party of Adepts. Up to 3 Adepts have a chance to be afflicted with the Sleep status condition. |
| Froth | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 5 PP that summons a small array of watery spheres that assault the party of Adepts. Deals a Mercury-aligned attack with a power rating of 28 and a range of 3. Siren uses this with a Mercury elemental power rating of 100. |
[edit] Succubus
A Succubus is a level 24 variant with yellow hair, light violet skin, and a red dress. The Succubus is randomly fought in the Phantasmal Bog.
A Succubus' statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Succubus | 268 | 31 | 242 | 86 | 156 | ?? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 830 | 131 | |
1/16 | |
A Succubus uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Heartrender | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability where the battle text reads "Succubus smiles enticingly at you”. A target Adept's Attack rating may be temporarily lowered by 25%. |
| Hail Prism | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 16 PP that causes four large ice spheres to slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with a power rating of 90 and a range of 5. Succubus uses this with a Mercury elemental power rating of 100. |
| Wind Slash | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 9 PP that projects a moderately wide glowing purple swath of energy through each of multiple Adepts. Deals a Jupiter-aligned attack with a power rating of 50 and a range of 3. Succubus uses this with a Jupiter elemental power rating of 85. |
[edit] Nightmare
A Nightmare is a level 46 variant with red hair, light purple skin, and a black dress. The Nightmare is randomly fought in the optional Otka Island dungeon.
This otherwise unassuming enemy is the bearer of the game's only potentially unlimited supply of the best forgeable material in Dark Dawn, Orihalcon. Like in The Lost Age, this can be turned into some of the game's best equipment, but the chance it will drop from this enemy is the lowest possible.
A Nightmare's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Nightmare | 521 | 53 | 457 | 227 | 330 | ?? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 4669 | 191 | |
1/256 | |
A Nightmare uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Shine Plasma | 1/8 (12.5%) |
{{{command2usedwith}}} | Psynergy costing 18 PP that causes three purplish-white lightning bolts to strike the party in quick succession. Deals a Jupiter-aligned attack with a power rating of 100 and a range of 5. Nightmare uses this with a Jupiter elemental power rating of 100. |
| Fire Orb | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 12 PP that causes a group of fire balls to spread out from the user and strike the party of Adepts. Deals a Mars-aligned attack with a power rating of 65 and a range of 5. Nightmare uses this with a Mars elemental power rating of 85. |
| Bind | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept, attempting to temporarily Seal that Adept's Psynergy capabilities. |
| Heartrender | 1/8 (12.5%) |
{{{command5usedwith}}} | Enemy ability where the battle text reads "Nightmare glowers miserably at you” as a group of glowing pinkish-white hearts converges on a single target. A target Adept's Attack rating may be temporarily lowered by 25%. |
| Category:Dark Dawn enemies weak to Venus attacks |
| Enemies in Golden Sun: Dark Dawn |
|---|
| Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
| Recurring single enemies |
| Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |
[edit] Cultural References
- The siren's exact description varies; while they’re usually depicted in Greek mythology as bird-women, they are sometimes portrayed in later folklore as mermaid-like. The Wikipedia definition can be found here [1]
- A succubus is a demon in European traditions who takes the form of a beautiful woman to seduce men in their dreams, while drawing energy from them to sustain themselves, often to the point where the victim dies.
- A nightmare is a frightening dream that was originally believed in many cultures to have been caused by a monster, evil spirit, or demon that oppressed people in their sleep.

