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Chimera enemy line
- For another enemy in Golden Sun: Dark Dawn with "Chimera" in its name, click here.
The Chimera (キメラ), Chimera Mage (キメラマージ), and Grand Chimera (ヘルキメラ Hell Chimera) are enemies that are battled in each game in the Golden Sun series. These monsters, resembling three-headed beasts with lion, gryphon, and goat heads and with a snake for a tail, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. In each game, every Chimera variant has a larger selection of battle commands than usual.
Contents |
[edit] In Golden Sun and Golden Sun: The Lost Age
[edit] Chimera
A Chimera is a large level 28 variant with its features generally colored brown and yellow, and with a violet snake tail. In Golden Sun two are fought together as one scripted boss encounter that occurs on the sixth "dungeon floor" of the optional Crossbone Isle dungeon, as soon as you try to enter the door to that floor's puzzle room.
The encounter with two Chimeras can be expected to be about as difficult as the "sub-boss battle" on the seventh floor below, and likely more difficult than the battle in the floor above with the single Lizard King. In particular, Rabid Fang can be dangerous if its Venom-inducing effect connects. But this battle can most likely be conducted "as usual" and be won, and like the other sub-boss encounters in Crossbone Isle this battle can be "cheaply" won by having everyone use a 4-Djinn Summon on the first turn to annihilate the Chimeras.
A Chimera's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Chimera | 1350 | 48 | 294 | 90 | 121 | 18 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 465 | 800 | |
1/1 | |
A Chimera uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Rabid Fang | 53/256 (20.7%) |
|
Enemy ability where a glowing red image of a pair of jaws chomps at the position of a targeted Adept once. Deals a Venus-aligned standard physical attack equal with 36 damage points added to the end result, and has a chance to inflict Deadly Poison on the target. |
| Mad Dash | 47/256 (18.4%) |
|
Enemy ability where the user charges towards a targeted Adept and unleashes 5 red glowing claw swipes in rapid, brutal succession. Deals a Venus-aligned standard physical attack with 70 damage points added to the end result. |
| Fire Blessing | 41/256 (16%) |
|
Enemy ability where the user generates a mass of fire at the party of Adepts. Deals a Mars-aligned attack with 90 base damage that is spread out across 3 enemies with low damage distribution. |
| Attack | 35/256 (13.7%) |
-- | Standard physical attack. |
| Flare Storm | 29/256 (11.3%) |
|
Psynergy costing 12 PP that generates a 3-stacked mass of fire that goes through multiple Adepts. Deals a Mars-aligned attack with 80 base damage that is spread out across 3 enemies with high damage distribution. |
| Guard | 23/256 (9%) |
-- | Psynergy costing 3 PP that temporarily increases the user's current Defense rating by 25%. |
| Impair | 17/256 (6.6%) |
|
Psynergy costing 4 PP that attempts to temporarily lower a target party member's current Attack rating by 25%. |
| Bind | 11/256 (4.3%) |
|
Psynergy costing 4 PP that displays a glowing, multicolored symbol onto a targeted Adept, attempting to Seal that Adept's Psynergy capabilities for several turns. |
[edit] Chimera Mage
A Chimera Mage is a normal-sized level 26 variant with its features generally colored violet and pink, and with a brownish-orange snake tail. In Golden Sun it is first fought throughout Babi Lighthouse, then subsequently through Tunnel Ruins and the later "real" portion of Venus Lighthouse.
In Babi Lighthouse it is one of the stronger randomly fought monsters, about the level of the Wild Gryphon, but is soon overtaken by the Fenrir in Venus Lighthouse. The fact it drops a unique piece of equipment not findable anywhere else in the series makes it a popular target for Random Number Generator abuse, even though compared to other monsters' dropped items the chance to get the item is somewhat more common; whether the Spiked Armor is something one's party would actually use is another story.
A Chimera Mage's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Chimera Mage | 413 | 28 | 326 | 119 | 145 | 16 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 362 | 300 | |
1/64 | |
A Chimera Mage uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Fire Blessing | 2/8 (25%) |
|
Enemy ability where the user where the user generates a mass of fire at the party of Adepts. Deals a Mars-aligned attack with 90 base damage that is spread out across 3 enemies with low damage distribution. |
| Recovery | 2/8 (25%) |
-- | Enemy ability where the user flashes orange and heals around 150 HP. |
| Rabid Fang | 1/8 (12.5%) |
|
Enemy ability where a glowing red image of a pair of jaws chomps at the position of a targeted Adept once. Deals a Venus-aligned standard physical attack with 36 damage points added to the end result, and has a chance to inflict Deadly Poison on the target. |
| Mad Dash | 1/8 (12.5%) |
|
Enemy ability where the user charges towards a targeted Adept and unleashes 5 red glowing claw swipes in rapid, brutal succession. Deals a Venus-aligned standard physical attack with 70 damage points added to the end result. |
| Attack | 1/8 (12.5%) |
-- | Standard physical attack. |
| Eruption | 1/8 (12.5%) |
|
Psynergy costing 14 PP where two columns of lava-like fire spontaneously combust out of the ground at the position of the target Adepts. Deals a Mars-aligned attack with 90 base damage that is spread out across 3 enemies with high damage distribution. |
[edit] Grand Chimera
A Grand Chimera is a normal-sized level 34 variant with its features generally colored dark blue and light blue, and with a dark-purple snake tail. In Golden Sun: The Lost Age it is primarily fought throughout Magma Rock, and also fought in the Northern Reaches area where you control your ship through the ice floes.
The Grand Chimera is outright easier to defeat than the Chimera Mage because it has 100 less HP, and quite literally the only difference between their battle abilities is that its Fire Breath attack is twice as strong. For an 8-member party, it should hardly be tough at all, at least in comparison to the Lesser Demons in the area.
A Grand Chimera's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Grand Chimera | 313 | 48 | 336 | 109 | 168 | 27 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 396 | 300 | |
1/64 | |
A Grand Chimera uses these battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Fire Breath | 2/8 (25%) |
|
Enemy ability where the user generates a mass of fire at the party of Adepts. Deals a Mars-aligned attack with 180 base damage that is spread out across 3 enemies with low damage distribution. |
| Recovery | 2/8 (25%) |
-- | Enemy ability where the user flashes orange and heals around 150 HP. |
| Rabid Fang | 1/8 (12.5%) |
|
Enemy ability where a glowing red image of a pair of jaws chomps at the position of a targeted Adept once. Deals a Venus-aligned standard physical attack with 36 damage points added to the end result, and has a chance to inflict Deadly Poison on the target. |
| Mad Dash | 1/8 (12.5%) |
|
Enemy ability where the user charges towards a targeted Adept and unleashes 5 red glowing claw swipes in rapid, brutal succession. Deals a Venus-aligned standard physical attack with 70 damage points added to the end result. |
| Attack | 1/8 (12.5%) |
-- | Standard physical attack. |
| Eruption | 1/8 (12.5%) |
|
Psynergy costing 14 PP where two columns of lava-like fire spontaneously combust out of the ground at the position of the target Adepts. Deals a Mars-aligned attack with 90 base damage that is spread out across 3 enemies with high damage distribution. |
[edit] In Golden Sun: Dark Dawn
[edit] Chimera
A Chimera is a level 18 variant with brownish heads and hind body, a white mane, orange forelegs, and wine-colored wings. It is randomly fought inside the Craggy Peak Ruins.
A Chimera's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Chimera | 286 | 20 | 193 | 55 | 94 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 608 | 176 | |
1/16 | |
A Chimera can use the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
-- | Standard physical attack. |
| Fire Breath | 1/8 (12.5%) |
|
Enemy ability that deals a Mars-aligned attack with 90 base damage that is spread out across 3 enemies with low damage distribution. |
| Poison Tail | 1/8 (12.5%) |
|
Enemy ability that deals a Venus-aligned standard physical attack with 30 damage points added to the end result, and has a chance to inflict Deadly Poison on the target. |
| Mad Dash | 1/8 (12.5%) |
|
Enemy ability that deals a Venus-aligned standard physical attack with 50 damage points added to the end result. |
| Guard | 1/8 (12.5%) |
-- | Psynergy costing 3 PP that temporarily increases the user's current Defense rating by 25%. |
[edit] Chimera Mage
A Chimera Mage is a level 24 variant with grayish heads and hind body, a brown mane, red forelegs, and brown-colored wings. It is randomly fought inside the Phantasmal Bog.
A Chimera Mage's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Chimera Mage | 381 | 26 | 262 | 102 | 132 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 1299 | 209 | |
1/32 | |
A Chimera Mage can use the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 2/8 (25%) |
-- | Standard physical attack. |
| Fire Breath | 1/8 (12.5%) |
|
Enemy ability that deals a Mars-aligned attack with 130 base damage that is spread out across 3 enemies with low damage distribution. |
| Poison Tail | 1/8 (12.5%) |
|
Enemy ability that deals a Venus-aligned standard physical attack with 30 damage points added to the end result, and has a chance to inflict Deadly Poison on the target. |
| Mad Dash | 1/8 (12.5%) |
|
Enemy ability that deals a Venus-aligned standard physical attack with 50 damage points added to the end result. |
| Recovery | 1/8 (12.5%) |
-- | Enemy ability where the user heals around 150 HP. |
| Eruption | 1/8 (12.5%) |
|
Psynergy costing 14 PP that deals a Mars-aligned attack with 90 base damage that is spread out across 3 enemies with high damage distribution. |
| Bind | 1/8 (12.5%) |
|
Psynergy costing 4 PP that attempts to Seal the target Adept's Psynergy capabilities for several turns. |
[edit] Grand Chimera
A Grand Chimera is a level 46 variant with purplish heads and hind body, a purplish-blue mane, wine-colored forelegs, and purplish-blue wings. It is randomly fought inside the Otka Island maze.
The Grand Chimera is noteworthy for being the monster that can drop one of Sveta's most desirable weapons, the Anpsi Knuckles.
A Grand Chimera's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Grand Chimera | 909 | 45 | 496 | 270 | 278 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 7308 | 305 | |
1/128 | |
A Grand Chimera can use the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 2/8 (25%) |
-- | Standard physical attack. |
| Fire Breath | 1/8 (12.5%) |
|
Enemy ability that deals a Mars-aligned attack with 130 base damage that is spread out across 3 enemies with low damage distribution. |
| Poison Tail | 1/8 (12.5%) |
|
Enemy ability that deals a Venus-aligned standard physical attack with 30 damage points added to the end result, and has a chance to inflict Deadly Poison on the target. |
| Mad Dash | 1/8 (12.5%) |
|
Enemy ability that deals a Venus-aligned standard physical attack with 50 damage points added to the end result. |
| Recovery | 1/8 (12.5%) |
-- | Enemy ability where the user heals around 150 HP. |
| Pyroclasm | 1/8 (12.5%) |
|
Psynergy costing 29 PP that deals a Mars-aligned attack with 180 base damage that is spread out across 5 enemies with high damage distribution. |
| Bind | 1/8 (12.5%) |
|
Psynergy costing 4 PP that attempts to Seal the target Adept's Psynergy capabilities for several turns. |
| Enemies in Golden Sun: Dark Dawn |
|---|
| Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
| Recurring single enemies |
| Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |
[edit] Cultural References
Origin: Greece
A Chimera is a monstrous fire-breathing creature made from the parts of different animals, usually a lion's head, a goat's body, and a snake tail. According to Greek mythology, Chimera was a female and the last child Typhon and Echidna gave birth to.
- Enemies
- Golden Sun enemies
- The Lost Age enemies
- Dark Dawn enemies
- Golden Sun enemies weak to Mercury attacks
- The Lost Age enemies weak to Mercury attacks
- Dark Dawn enemies weak to Mercury attacks
- Psynergy-capable enemies in Golden Sun
- Psynergy-capable enemies in The Lost Age
- Psynergy-capable enemies in Dark Dawn





