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Ghost enemy line
The Ghost, Ghost Mage, Lich, Horned Ghost, Shadow Curse, and Dark Ghost are enemies that are randomly battled throughout each game in the Golden Sun series. These monsters, resembling seemingly corporeal humanlike entities in hoods, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun: The Lost Age, there is another enemy named "Lich"; See Doomsayer enemy line for full details.
Contents |
[edit] In Golden Sun and Golden Sun: The Lost Age
[edit] Ghost
A Ghost (ゴースト) is an orange-eyed variant in a vaguely purplish hood with a red underside, and having a somewhat turquoise chestpiece as well. It is level 5 in Golden Sun and level 7 in The Lost Age. In Golden Sun, the Ghost is first battled throughout Goma Cave early on in the game, and subsequently throughout the overworld region of Angara encompassing Bilibin and Kolima. In Golden Sun: The Lost Age it is first battled in the earlier part of Shrine of the Sea God, and then throughout Dehkan Plateau.
The Ghost, when fought in Goma Cave, is about as strong as the Will Head and a little less strong as the Skeleton, but its limited healing ability is notable whenever it happens. It quickly becomes a "kindergarten" enemy when fought in subsequent areas. In the second game, it is the most sturdy monster in Shrine of the Sea God, but the slowest, and is likely the least threatening enemy in Dehkan Plateau.
A Ghost's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Ghost | 56 | 6 | 38 | 12 | 12 | 2 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 9 | 9 | |
1/16 | |
A Ghost uses the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Rumble | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability where the monster summons a small wave of orange undulating skull-faced energy that hits into a targeted Adept. Deals a Venus-aligned attack with a power rating of 9. Ghost uses this with a Venus elemental power rating of 100. |
| Impair | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 4 PP that attempts to lower a targeted Adept's current Defense rating by 25%. |
In addition to its regular battle commands, a Ghost can also use the following consumable items:
1 Herb: An item that restores roughly 50 HP to either the user or its ally.
[edit] Ghost Mage
A Ghost Mage (マギゴースト Magic Ghost) is a light-blue-eyed variant in a vaguely purplish hood with a dark purplish-blue underside, and having a somewhat greenish chestpiece as well. It is level 15 in Golden Sun and level 22 in The Lost Age. In Golden Sun, the Ghost Mage is battled throughout Vale Cave and Vault Cave. In The Lost Age it is one of the "stock" monsters fought throughout the land-based overworld areas accessible from the Great Eastern Sea, as well as within Taopo Swamp.
The Ghost Mage's forms of offense are generally not quite as damaging as the Ravagers in the cave locations in the first game it is fought throughout. However, in both cave locations it has almost as much agility as the Death Cap. In the second game it is entirely outperformed by enemies such as the Dire Wolf.
A Ghost Mage's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Ghost Mage | 161 | 19 | 168 | 43 | 86 | 9 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 80 | 110 | |
1/16 | |
A Ghost Mage uses the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 2/8 (25%) |
{{{command1usedwith}}} | Standard physical attack. |
| Haunting | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability that summons an array of glowing blue wispy skull-faced spirit energy that hits into a targeted Adept. The struck Adept has a chance to be afflicted with Haunt. |
| Spire | 2/8 (25%) |
{{{command3usedwith}}} | Psynergy costing 5 PP that causes a large stalactite to fall down from above onto a targeted Adept and shatter. Deals a Venus-aligned attack with a power rating of 40. Ghost Mage uses this with a Venus elemental power rating of 100. |
| Whirlwind | 2/8 (25%) |
{{{command4usedwith}}} | Psynergy costing 5 PP causes a single, tall, electricity-laden tornado to whirl through the party of Adepts. Deals a Jupiter-aligned attack with a power rating of 20 and a range of 3. Ghost Mage uses this with a Jupiter elemental power rating of 95. |
[edit] Lich
The Lich (リッチーゴースト Lich Ghost) is a violet-eyed level 23 variant in a hazel-colored hood with a dark orange-ish underside, and having a somewhat light-blue chestpiece as well. In Golden Sun only one is fought throughout the entire game, together with two Fiendish Ghouls as one scripted boss encounter that occurs on the third "dungeon floor" of the optional Crossbone Isle as soon as you try to enter the door to that floor's puzzle room. Therefore, the minimum rewards of the battle are 437 EXP, 1418 Coins, and a single guaranteed Psy Crystal.
As part of a team of three monsters that is one special encounter, the Lich is the more "special" of the monsters, with more HP and more supportive abilities, while the Fiendish Ghouls are rather less durable monsters that serve more as the muscle. Most would not find this battle to be overly difficult, however, even if Crossbone Isle is visited and this battle is fought earlier in the game through the hidden method at Tolbi-bound Ship. This is definitely a battle that can be won in one turn by having everyone use full-powered summonings at the start, but if you decide to battle these the typical way, you should hold off on felling the Fiendish Ghouls until you have either felled the Lich or are reasonably certain that it has used up enough of its PP meter that it wouldn't be able to cast Revive to bring back a Fiendish Ghoul.
The Lich's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Lich | 900 | 52 | 192 | 48 | 106 | 15 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 263 | 1200 | |
1/1 | |
The Lich uses the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Glacier | 53/256 (20.7%) |
{{{command1usedwith}}} | Psynergy costing 15 PP that drops a mass of ice shards into the opposition. Deals a Mercury-aligned attack with a power rating of 100 and a range of 3. Lich uses this with a Mercury elemental power rating of 95. |
| Revive | 47/256 (18.4%) |
{{{command2usedwith}}} | Psynergy costing 15 PP that the Lich can only perform when at least one of the Fiendish Ghouls fighting alongside it have been felled. It completely revives a Fiendish Ghoul to full health. |
| Curse | 41/256 (16%) |
{{{command3usedwith}}} | Psynergy costing 6 PP that briefly generates a candle icon at the target Adept's position, and the target has a chance to get inflicted with a 7-turn Death Curse status ailment. |
| Attack | 35/256 (13.7%) |
{{{command4usedwith}}} | Standard physical attack. |
| Enfeeble | 29/256 (11.3%) |
{{{command5usedwith}}} | Psynergy costing 6 PP that attempts to temporarily lower the resistances of up to 3 Adepts by 20. |
| Haunt | 23/256 (9%) |
{{{command6usedwith}}} | Psynergy costing 5 PP that causes a mass of purple skull symbols to swirl into up to 3 party members, and each affected party member has a chance to get inflicted with the Haunt status ailment. |
| Debilitate | 17/256 (6.6%) |
{{{command7usedwith}}} | Psynergy costing 6 PP that attempts to temporarily lower the Defense statistics of up to 3 Adepts by 12.5%. |
| Bind | 11/256 (4.3%) |
{{{command8usedwith}}} | Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept, attempting to Seal that Adept's Psynergy capabilities. |
[edit] Horned Ghost
A Horned Ghost (ホーンドゴースト) is a purple-eyed variant in a a somewhat turquoise hood with a blue underside, and having a somewhat yellowish chestpiece as well. It is level 23 in Golden Sun and level 31 in The Lost Age. In Golden Sun it is first fought in Suhalla Gate, and subsequently in the frontal "exit" portion of Venus Lighthouse. In The Lost Age it is battled only throughout the earlier, easier portion of the optional Treasure Isle.
Horned Ghosts are moderately damaging among the monsters it is battled alongside, essentially being as magic-oriented as the Gnome Wizard, but not as statistically high as the Earth Golem.
A Horned Ghost's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Horned Ghost | 236 | 32 | 268 | 78 | 116 | 5 |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 199 | 166 | |
1/32 | |
A Horned Ghost uses the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Haunting | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability that summons an array of glowing blue wispy skull-faced spirit energy that hits into a targeted Adept. The struck Adept has a chance to be afflicted with Haunt. |
| Ice Horn | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 11 PP that shoots a mass of ice spikes down onto multiple Adepts. Deals a Mercury-aligned attack with a power rating of 70 and a range of 3. Horned Ghost uses this with a Mercury elemental power rating of 95. |
| Hail Prism | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 16 PP causes four large ice spheres to slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with a power rating of 90 and a range of 5. Horned Ghost uses this with a Mercury elemental power rating of 95. |
[edit] In Golden Sun: Dark Dawn
[edit] Ghost
A Ghost (ゴースト) is a level 10 variant with a purple cloak. They are fought in Passaj Mountain Climb and the overworld region near Kaocho.
A Ghost's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Ghost | 108 | 12 | 97 | 27 | 52 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 83 | 56 | |
1/16 | |
A Ghost uses the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 6/8 (75%) |
{{{command1usedwith}}} | Standard physical attack. |
| Rumble | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability that summons an array of wispy skull-faced spirit energy that hits into a targeted Adept. Deals a Venus-aligned attack with a power rating of 20. Ghost uses this with a Venus elemental power rating of 100. |
[edit] Ghost Mage
A Ghost Mage (マギゴースト Magic Ghost) is a level 28 variant with a violet cloak. They are fought in Belinsk Ruins.
A Ghost Mage's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Ghost Mage | 294 | 35 | 287 | 115 | 180 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 628 | 158 | |
1/16 | |
Ghost Mage have access to the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 5/8 (62.5%) |
{{{command1usedwith}}} | Standard physical attack. |
| Haunting | 1/8 (12.5%) |
{{{command2usedwith}}} | Enemy ability that summons an array of glowing blue wispy skull-faced spirit energy that hits into a targeted Adept. The struck Adept has a chance to be afflicted with Haunt. |
| Spire | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 5 PP that causes a large stalactite to fall down from above onto a targeted Adept and shatter. Deals a Venus-aligned attack with a power rating of 40. Ghost Mage uses this with a Venus elemental power rating of 100. |
| Whirlwind | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 5 PP causes a single, tall, electricity-laden tornado to whirl through the party of Adepts. Deals a Jupiter-aligned attack with a power rating of 20 and a range of 3. Ghost Mage uses this with a Jupiter elemental power rating of 95. |
[edit] Shadow Curse
A Shadow Curse (シャドーゴースト Shadow Ghost) is a dark blue level 35 variant. They are fought in the overworld regions affected by the Grave Eclipse.
A Shadow Curse's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Shadow Curse | 369 | 42 | 364 | 164 | 223 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 1284 | 179 | |
1/8 | |
A Shadow Curse uses the following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Haunting | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability that summons an array of glowing blue wispy skull-faced spirit energy that hits into a targeted Adept. The struck Adept has a chance to be afflicted with Haunt. |
| Ice Horn | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 11 PP that shoots a mass of ice spikes down onto multiple Adepts. Deals a Mercury-aligned attack with a power rating of 70 and a range of 3. Shadow Curse uses this with a Mercury elemental power rating of 95. |
| Hail Prism | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 16 PP causes four large ice spheres to slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with a power rating of 90 and a range of 5. Shadow Curse uses this with a Mercury elemental power rating of 95. |
|
Category:Enemies exclusive to Dark Dawn | Category:Grave Eclipse enemies | Category:Psynergy-capable enemies in Dark Dawn |
[edit] Dark Ghost
A Dark Ghost (ダークゴースト) is a black level 42 variant. They are fought in the overworld region west of Tonfon, as well as the Endless Wall and the Lost Ship.
A Dark Ghost's statistics are as follows:
| Name | HP | PP | Attack | Defense | Agility | Luck |
| Dark Ghost | 444 | 49 | 428 | 209 | 287 | ? |
| Elemental Resistances | Turns | Exp | Coins | Item Dropped | Drop Rate | |
| |
1 | 2079 | 196 | |
1/16 | |
A Dark Ghost uses following battle commands:
| Command | Chance to use | Elem. Stats used with * | Description |
|---|---|---|---|
| Attack | 4/8 (50%) |
{{{command1usedwith}}} | Standard physical attack. |
| Haunting | 2/8 (25%) |
{{{command2usedwith}}} | Enemy ability that summons an array of glowing blue wispy skull-faced spirit energy that hits into a targeted Adept. The struck Adept has a chance to be afflicted with Haunt. |
| Ice Horn | 1/8 (12.5%) |
{{{command3usedwith}}} | Psynergy costing 11 PP that shoots a mass of ice spikes down onto multiple Adepts. Deals a Mercury-aligned attack with a power rating of 70 and a range of 3. Dark Ghost uses this with a Mercury elemental power rating of 95. |
| Hail Prism | 1/8 (12.5%) |
{{{command4usedwith}}} | Psynergy costing 16 PP causes four large ice spheres to slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with a power rating of 90 and a range of 5. Dark Ghost uses this with a Mercury elemental power rating of 95. |
|
Category:Enemies exclusive to Dark Dawn | Category:Grave Eclipse enemies | Category:Psynergy-capable enemies in Dark Dawn |
| Enemies in Golden Sun: Dark Dawn |
|---|
| Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
| Recurring single enemies |
| Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |
A Ghost visualized on the primary promotional art of the original Golden Sun.

